Top 14 How Much Does An Xbox 360 Weigh Quick Answer

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The original Xbox 360 weighs approximately 3.5 kilograms (7.7 lb), about 350 grams heavier than the new Xbox. The new version weighs in at 2.9 kilograms (6.4 lb).The Xbox 360 has a height of 3.1” (78.7 mm), width of 12.2” (309.9 mm), depth of 10.6” (269.2 mm), and approximate weight of 7.7 lb (3.5 kg).Because an Xbox console weighs roughly 8 pounds, shipping it to different locations can be done at a low cost. The cost of sending it within your state may range from $25 to $50. On the contrary, you can ship an Xbox console across the US for as little as $30 and as much as $150.

Product information
ASIN B010RAQ5JC
Package Dimensions 15.3 x 10 x 5.4 inches; 7 Pounds
Binding Video Game
Is Discontinued By Manufacturer No
Item Weight 6.99 pounds
Product information
ASIN B005YR1VP2
Item Weight 8.3 ounces
Manufacturer Microsoft
Batteries 1 Lithium Ion batteries required.
Date First Available October 24, 2011

How many pounds is an Xbox 360?

The Xbox 360 has a height of 3.1” (78.7 mm), width of 12.2” (309.9 mm), depth of 10.6” (269.2 mm), and approximate weight of 7.7 lb (3.5 kg).

How much does a fat Xbox 360 weigh?

Product information
ASIN B010RAQ5JC
Package Dimensions 15.3 x 10 x 5.4 inches; 7 Pounds
Binding Video Game
Is Discontinued By Manufacturer No
Item Weight 6.99 pounds

How much does an Xbox 360 Slim weight?

Product information
ASIN B005YR1VP2
Item Weight 8.3 ounces
Manufacturer Microsoft
Batteries 1 Lithium Ion batteries required.
Date First Available October 24, 2011

How much does it cost to ship an Xbox 360?

Because an Xbox console weighs roughly 8 pounds, shipping it to different locations can be done at a low cost. The cost of sending it within your state may range from $25 to $50. On the contrary, you can ship an Xbox console across the US for as little as $30 and as much as $150.

How heavy is an Xbox?

Xbox One
Top: The original Xbox One console, controller, and Kinect sensor, in black Bottom: The Xbox One S model, in white
Mass Original: 7.7 lb (3.5 kg) S: 6.4 lb (2.9 kg) X: 9.8 lb (4.4 kg)
Backward compatibility Selected Xbox and Xbox 360 games
Predecessor Xbox 360
Successor Xbox Series X/S

How much does original Xbox weigh?

Product information
ASIN B00005RHQT
Is Discontinued By Manufacturer No
Item Weight 1 pounds
Manufacturer Mircrosoft
Date First Available October 23, 2012

How heavy is a typical game console?

PS4 vs. PS4 vs. PS4 vs. Xbox vs. Xbox vs. Xbox: Fight!
PS4 Xbox One
Height 2.09 inches (53mm) 3.1 in (79mm)
Weight 6.2 pounds (2.8kg) 7.8 pounds (3.5kg)
Optical drive Blu-ray, DVD Blu-ray, DVD
Game compatibility PS4, select PS3 with PS Now subscription³ Xbox One, select Xbox 360
20 thg 10, 2016

Why is Xbox 360 called 360?

A: As various Microsoft executives have noted, Xbox 2 is a fine name until you realize that Sony’s next machine will be called the PlayStation 3, which sounds newer and more powerful. The Xbox 360 name was chosen to imply that the gamer is at the center of the Xbox experience.

How much does a Xbox 360 controller weigh?

Xbox 360 controller
A wireless black Xbox 360 S controller
Manufacturer Microsoft
Mass Wireless version (with batteries): 265 g (9.35 oz) Wired version: 300 g (10.6 oz)
Predecessor Xbox controller
Successor Xbox Wireless Controller

How heavy is Xbox Onex?

Pass-Thru
Controllers Supports up to 8 wireless or infrared controllers Supports up to 3 wired controllers
Power Supply 245 W (internal)
Dimensions 11.8 x 9.4 x 2.4″ / 30 x 24 x 6 cm
Weight 8.4 lb / 3.8 kg

How much does the Xbox series s weight?

Product information
ASIN B08G9J44ZN
Item Weight 4.25 pounds
Manufacturer Microsoft
Country of Origin China
Batteries 1 A batteries required. (included)

How big is an Xbox 360 Slim?

Stood on its end, the Slim model measures 270 x 260 x 78mm (H x D x W) by our measurements. By comparison, ye olde Xbox 360 Premium measured 305 x 260 x 82mm. So, it’s roughly half a centimetre slimmer and three and a half centimetres shorter, by our reckoning.

Is it safe to ship an Xbox?

Important If you have an Xbox Series X, make sure to pack your device in secure and sturdy packaging to avoid any damage during transit. The console needs to be placed in a heavy-duty box and surrounded with shipping filler or bubble wrap to ensure secure packaging.

How much would it cost to ship a 15 lb package?

2021 USPS Parcel Select Ground Shipping Rates
Parcel Select (wt. not over) Zones 1 & 2 Zone 5
13 lb $13.07 $26.73
14 lb $13.77 $28.33
15 lb $14.32 $29.82
16 lb $14.97 $31.63
15 thg 8, 2021

Can you ship game consoles?

If you can’t or don’t want to package your console yourself we recommend finding a local packing service. A number of shipping centers such as UPS and FedEx will package your console for you. It will cost more but will save you from having your console damaged in shipping.

How much does an Xbox 360 game weigh with case?

DVD weighs an average of 4 oz. Xbox 360 video game or a PS3 Game (COMPLETE) weighs an average of 5 oz.

Is 250 GB a lot for Xbox 360?

If you plan to store music or movies on the 360, you would be better to get the 250GB version. If you only plan to use the HDD for save files, 4GB is probably fine.

How do you tell if your Xbox 360 is 250GB or 4GB?

Xbox 360 4GB vs Xbox 360 250GB

It comes in varying models with different capacity hard drives in them. A more peculiar model of the Xbox 360 is the 4GB model. Unlike the 250GB Xbox, this model doesn’t have a hard drive; instead, it has 4GB of flash memory.

How much does a Xbox 360 controller weigh?

Xbox 360 controller
A wireless black Xbox 360 S controller
Manufacturer Microsoft
Mass Wireless version (with batteries): 265 g (9.35 oz) Wired version: 300 g (10.6 oz)
Predecessor Xbox controller
Successor Xbox Wireless Controller

Buying An Xbox 360 (Kijiji Story)
Buying An Xbox 360 (Kijiji Story)


Xbox 360 technical specifications – Wikipedia

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Contents

Central processing unit[edit]

Graphics processing unit[edit]

Memory and system bandwidth[edit]

Audio and video[edit]

DVD storage[edit]

Hard drive storage[edit]

Networking[edit]

Motherboards[edit]

Connectivity to accessories[edit]

Physical appearance[edit]

See also[edit]

Notes[edit]

References[edit]

External links[edit]

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Xbox 360 Dimensions & Drawings | Dimensions.com

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  • Most searched keywords: Whether you are looking for Xbox 360 Dimensions & Drawings | Dimensions.com Updating The Xbox 360 is a home video game console that was developed by Microsoft and was released in November of 2005. The Xbox 360 is the successor to the original Xbox and is the competitor to Sony’s PlayStation 3 and Nintendo’s Wii. The Xbox 360 features Xbox Live, streaming, and third-party content. The Xbox 360 has a height of 3.1” (78.7 mm), width of 12.2” (309.9 mm), depth of 10.6” (269.2 mm), and approximate weight of 7.7 lb (3.5 kg).
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How To Ship An Xbox Console – How Much It Costs & More

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How To Pack An Xbox Console For Safe Shipping – The Best Way

How Long Does It Take To Ship An Xbox Console

How Much Does It Cost To Ship An Xbox Console In My State Or Across The Country

How To Ship An Xbox Console With DHL – And How Much Does It Cost

How To Ship An Xbox Console With USPS – And How Much Does It Cost

How To Ship An Xbox Console With UPS – And How Much Does It Cost

How To Ship An Xbox Console With FedEx TNT – And How Much Does It Cost

How To Ship An Xbox Console Internationally – And How Much Does It Cost

Conclusion

How To Ship An Xbox Console - How Much It Costs & More
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how much does an xbox 360 weigh? – [Answer] 2022

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Why You Should Still Buy An Xbox 360

how much does an xbox 360 weigh? - [Answer] 2022
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Xbox 360 Dimensions & Drawings | Dimensions.com

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  • Summary of article content: Articles about Xbox 360 Dimensions & Drawings | Dimensions.com The Xbox 360 has a height of 3.1” (78.7 mm), wth of 12.2” (309.9 mm), depth of 10.6” (269.2 mm), and approximate weight of 7.7 lb (3.5 kg). …
  • Most searched keywords: Whether you are looking for Xbox 360 Dimensions & Drawings | Dimensions.com The Xbox 360 has a height of 3.1” (78.7 mm), wth of 12.2” (309.9 mm), depth of 10.6” (269.2 mm), and approximate weight of 7.7 lb (3.5 kg). The Xbox 360 is a home video game console that was developed by Microsoft and was released in November of 2005. The Xbox 360 is the successor to the original Xbox and is the competitor to Sony’s PlayStation 3 and Nintendo’s Wii. The Xbox 360 features Xbox Live, streaming, and third-party content. The Xbox 360 has a height of 3.1” (78.7 mm), width of 12.2” (309.9 mm), depth of 10.6” (269.2 mm), and approximate weight of 7.7 lb (3.5 kg).
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How Much Does A Xbox 360 Weigh For Shipping? – Kiwi Ask

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How Much Does A Video Games Console Weigh? – Retro Only

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Xbox 360 technical specifications

Overview of the technical specifications of the Xbox 360

The Xbox 360 technical specifications describe the various components of the Xbox 360 video game console.

The console features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached in sizes of either 20, 60, 120, 250, 320, 500 GB;[1] and as of April 2015 all 2.5″ SATA Hard Drives up to 2 TB,[2][3] the user can use the format option from system settings to utilize the new HDD. Inside, the Xbox 360 uses the triple-core IBM designed Xenon as its CPU, with each core capable of simultaneously processing two threads, and can therefore operate on up to six threads at once.[4] Graphics processing is handled by the ATI Xenos, which has 10 MB of eDRAM.[5][6][7] Its main memory pool is 512 MB[8] in size.

Central processing unit [ edit ]

Xbox 360 took a different approach to hardware compared to its predecessor. The XCPU, named Xenon at Microsoft and “Waternoose” at IBM, is a custom triple-core 64-bit PowerPC-based design by IBM. The CPU emphasized high floating point performance through multiple FPU and SIMD vector processors in each core. The SIMD vector processor (VMX128) was modified for the Xbox to include a dot-product instruction. The dot-product instruction took far less latency than discrete instructions. The VMX128 was also modified by the addition of direct 3D (D3D) compressed data format. This led to an approximate 50 percent savings in required band-width and memory footprint making the CPU having a theoretical peak performance of 115.2 GFLOPS, being capable of 9.6 billion dot products per second. Each core of the CPU was capable of simultaneous multithreading and was clocked at 3.2 GHz. However, to reduce CPU die size, complexity, cost, and power demands, the processor used in-order execution in contrast to the Intel Coppermine 128-based Pentium III used in the original Xbox, which used more complex out-of-order execution. The original chip used a 90 nm process, although a newer 65 nm process SOI revision was implemented on later models, which was in-turn superseded by a 45 nm combined CPU and GPU chip. A 21.6 GB/s front side bus, aggregated 10.8 GB/s upstream and downstream, connected Xenon with the graphics processor/northbridge. Xenon was equipped with an 8th way set associative 1 MB Level 2 cache on-die running at half CPU clock speed. This cache was shared amongst the three CPU cores.[9] Each core had separate L1 caches, each containing a two-way set associative 32-Kbyte L1 instruction cache and a four-way set associative 32-Kbyte L1 data cache. The write-through data cache did not allocate cache lines on writes. The CPU also contained ROM storing Microsoft private encrypted keys, used to decrypt game data. The heat sink implemented to cool the Xenon CPU was composed of aluminum fins with a copper base, and a heat pipe. Newer revisions, which had a smaller core, do not feature the heat pipe or copper base. The heat sink was cooled by two 70 mm fans at the rear of the console on original-style consoles, while a single fan mounted on the side of the consoles was used in Xbox 360 S consoles. There were several types of fan used in Xbox 360s, which were produced by Nidec, Sunon, and Delta Electronics.

CPU data streaming [ edit ]

During read streaming into the CPU, a custom prefetch instruction, extended data cache block touch (xDCBT) prefetches data directly to the L1 data cache of the intended core, which skips putting the data in the L2 cache to avoid thrashing the L2 cache. Writes streaming from each core skip the L1 cache, due to its no-write allocation (avoids thrashing of high-bandwidth, transient, write-only data streams on the L1 cache), and goes directly to the L2 cache. The system allows for the GPU to directly read data produced by the CPU without going to main memory. In this specific case of data streaming, called Xbox procedural synthesis (XPS), the CPU is effectively a data decompressor, generating geometry on-the-fly for consumption by the GPU 3D core.[10]

Graphics processing unit [ edit ]

While the first Xbox’s graphics processing unit was produced by Nvidia, the Xbox 360 had a chip designed by ATI called Xenos. The chip was developed under the name “C1” and “R500” was often used to refer to it.[11] The GPU package contains two separate silicon dies, each built on a 90 nm process with a clock speed of 500 MHz; the GPU proper, manufactured by TSMC and a 10 MB eDRAM daughter-die, manufactured by NEC. Thanks to the daughter die, the Xenos can do 4× MSAA, z-buffering, and alpha blending with no appreciable performance penalty on the GPU.[12] The GPU also houses additional capabilities typically separated into a motherboard chipset in PC systems, effectively replacing the northbridge chip. It has a theoretical peak of 240 GFLOPS. Due to the GPU frequently overheating in early motherboard models, Microsoft revised the GPU heat sink in order to eliminate thermal throttling.

Memory and system bandwidth [ edit ]

Xbox 360 bandwidth and hardware scheme.

The console features 512 MB of GDDR3 RAM clocked at 700 MHz with an effective transmission rate of 1.4 GHz on a 128-bit bus. The memory is shared by the CPU and the GPU via the unified memory architecture. This memory is produced by either Samsung or Qimonda.

According to Mark Rein of Epic Games, Microsoft had originally planned on using only 256 MB of RAM, but the decision to increase it was based on Epic’s upcoming Gears of War title. Epic had been arguing for Microsoft to increase the memory for some time, and Tim Sweeney had sent Microsoft screenshots of what Gears would look like at 256 MB, and then at their proposed 512 MB. Shortly thereafter, Epic was the first studio told of new 512 MB size specification and claimed it cost them a billion dollars but felt it was better for gamers.[13]

The Xbox 360 has an extensive amount of bandwidth in comparison to its competition;[14] however, this statistic includes the eDRAM logic to memory bandwidth, and not internal CPU bandwidths. The eDRAM internal logic to its internal memory bandwidth is 256 GB/s. The high bandwidth is used primarily for z-buffering, alpha blending, and antialiasing; it saves time and space on the GPU die. Between the eDRAM die and the GPU, data is transferred at 32 GB/s.[15] The memory interface bus has a bandwidth of 22.40 GB/s and the Southbridge a bandwidth of 0.5 GB/s.

Audio and video [ edit ]

All games made for the Xbox 360 are required to support at least Dolby Digital 5.1 surround sound. The console works with over 256 audio channels and 320 independent decompression channels using 32-bit processing for audio, with support for 48 kHz 16-bit sound. Sound files for games are encoded using Microsoft’s XMA audio format. An MPEG-2 decoder is included for DVD video playback. VC-1 or WMV is used for streaming video and other video is compressed using VC-1 at non-HD NTSC and PAL resolutions or WMV HD. The Xbox 360 also supports H.263 and H.264 MPEG-4 videos. Unlike the original Xbox, voice communication is handled by the console, not by the game code, allowing for cross-game communication. There is no voice echo to game players on the same console; voice only goes to remote consoles.

Initially there were no digital video outputs such as DVI or HDMI on the Xbox 360; instead, HD-quality output could only be produced over YP B P R component video (used by both the 3 RCA component cable and the Japanese D-terminal cable) and later VGA (via a software update). An HDMI port was introduced to the Xbox 360 by July 2007 with the introduction of the Elite model. All Xbox 360 SKUs currently manufactured feature an HDMI port. A wide array of SDTV and HDTV resolutions are supported by the console hardware;[16] up to 1080p after the October 2006 software upgrade. While most games are rendered natively at 720p, the video from all games can be scaled by the hardware to whatever resolution the user has set in the console’s settings; from 480i NTSC and 576i PAL all the way to 1080p HDTV.

DVD storage [ edit ]

DVD-ROM for Xbox 360

Xbox 360 is equipped with a 12× DVD drive, with a data transfer rate of 16.5 MB/s.[18] The original production DVD drives were manufactured by LG, Samsung, and Sony. Beginning in November 2006, a new model the BenQ VAD6038 was introduced, which is said to run faster than the previous models and, in addition, is much quieter.[19] There is a new drive by LiteOn.[20]

Games are stored on standard 8.5 GB dual-layer DVD-ROMs; however initially only 7.3 GB (6.8 GiB) were allocated to be used for games on the “Xbox Game Disc 2″ (XGD2) early format. With the XGD3 later format introduced in 2011, the usable space was brought up to 8.3 GB (7.8 GiB).[21][22] This marked an increase in available space for games from 85% to nearly 98%. In both formats, the unallocated space for games is used for anti-piracy security software.[22]

The option to apply a regional lockout to games is available to publishers, although DVD region codes are always enforced for movies. Microsoft has implemented methods to prevent hacking through the drive. Later drive models have the external debug triggering removed and black hard glue added to cover all the chip and controller pins.[23] The drive is able to read both DVD±R and DVD±RW in addition to being able to play DVD-Video out of the box, unlike its predecessor, which required the purchase of an add-on remote. The system is also capable of playing standard CDs along with CD-R/RW, CD-DA, CD-ROM XA, CD-Extra, WMA-CD, MP3-CD, and JPEG Photo CD.[24] Some users reported problems with the disc drive, as when a user changes the console’s orientation, the inserted disc may brush against the drive’s pickup assembly and incur scratches to it.[25] The users manual advises against changing the console’s position while there is a disc in the drive. Other users report experiencing disc scratching during normal horizontal usage.

Announced at CES 2006 and first publicly shown at E3 2006, an external HD DVD drive was released in North America on November 7, 2006 (for US$199.99) and in Japan on November 17, 2006 (for ¥19,800). In the UK, France and Germany, the HD DVD drive was released for €199.99/£129.99.[26] The HD DVD drive was bundled for a limited time with an Xbox 360 Universal Media Remote, as well as an HD DVD copy of Peter Jackson’s King Kong.[26] The drive plays HD DVD movies, although all Xbox 360 games will remain on the DVD format.[27] Microsoft had no plans to include an internal HD DVD player in future Xbox 360 designs.[28] The drive connects to the Xbox 360 via USB and contains two integrated USB ports on the rear. Games can not be played on the HD DVD drive. Microsoft has since discontinued the HD DVD add-on since the format was officially dropped by Toshiba.[29]

List of DVD drives [ edit ]

Manufacturer(s) Model Firmware version(s) Notes Toshiba-Samsung TS-H943 MS25

MS28 Hitachi-LG GDR-3120L 0032

0036

0040

0046

0047

0058

0059

0078

0079FL/FK DL10N (Xbox 360 S) 0500AA Philips & BenQ (PBDS) VAD6038 62430C

64930C

04421C New FW after System Update 2.0.13146.0 version. (04421C) Philips & Lite-On (PLDS) DG-16D2S 74850C

83850C v1

83850C v2

93450C

02510C New FW after System Update 2.0.13146.0 version. (02510C) DG-16D4S (Xbox 360 S) 9504

0225

0401

0272

1071

1214 New FW after System Update 2.0.13146.0 version. (9504 → 0272) DG-16D5S (Xbox 360 S) A445

1175

1532

Hard drive storage [ edit ]

Original style Xbox 360 hard drives

The Xbox 360 uses standard 2.5” SATA hard disk drives (HDDs) held within custom enclosures. These units have a custom connector to facilitate connection to the Xbox 360 and the drives themselves feature custom firmware (making stand-alone drives incompatible). The drives are detachable, making it possible to move data from one console to another, and to upgrade the size of drive on a console. The hard drives themselves are manufactured by various companies, including Fujitsu, Seagate, Samsung, Hitachi and Western Digital. Certain Western Digital hard disk drives can be modified with a program called HDDHackr to be used with the Xbox 360.[30]

Approximately 7 GB are reserved for system use (4 GB of that portion are reserved for game title caching and other hard drive specific elements in games that support the hard drive, and an additional 2 GB are reserved for use by the Xbox 360 backwards-compatibility software). The original Pro configuration of the system came with a 20 GB hard drive, which was also available to purchase separately (for the Core model, and later the Arcade model, which did not include a HDD). This was upgraded to 60 GB in September 2008, and the 60 GB HDD was also made available at retail. In April 2007, Microsoft released the Elite console, which included a black 120 GB HDD; a grey 120 GB drive was also later made available at retail. In November 2009, Microsoft released the “Super Elite” console, as a bundle with the highly anticipated game Call of Duty: Modern Warfare 2.[31] This console was like the typical black Elite, but with Call of Duty graphics added and for the first time included a 250 GB hard drive (which holds up to 228 GB of data after system information is stored). This was followed by various other 250 GB special/limited edition bundles. No standard (non-special edition) configuration of the original console ever included a 250 GB drive, but they were later made available at retail.

In June 2010, Microsoft announced a new version of the console, the Xbox 360 S, which used a new form factor for its 250 GB hard drives. As such, original style hard drives cannot be used in Xbox 360 S consoles, and vice versa, without modification. In June 2011, Microsoft announced a specially branded Gears of War 3 Limited Collector’s Edition Xbox 360 S console to coincide with the launch of Gears of War 3. At 320 GB, the included hard drive is the largest available for/with the original Xbox 360 model.[32]

In August 2014, Microsoft announced and released a new 500 GB hard drive for the Xbox 360 S console model,[33] currently the largest hard drive available for or with any Xbox 360 model.

Networking [ edit ]

All versions of the Xbox 360 come with a built-in 10 to 100Mbit/s wired Ethernet network adapter. The “Xbox 360 Wireless Adapter”[34] (identifiable as white with one antenna) connects via a USB port and adds support for 802.11a and 802.11b/g Wi-Fi.[35] This was replaced by the “Wireless N Adapter” (black with two antennas), which added support for 802.11n on both the 2.4 GHz and 5 GHz bands.[36] The original Xbox 360 model features a pair of notches on the rear of the console, above the USB socket, to which the adapter can be attached. Alternatively, a pair of fold-out feet on the adapter can be used to stand it up separately.

The Xbox 360 S and Xbox 360 E consoles feature built-in support for 802.11b/g/n but on the 2.4 GHz band only. The Wireless and Wireless N Adapters can be used on these models to add support for the 5 GHz band (albeit the former losing support for 802.11n over 2.4 GHz) and will, in some cases, offer “… better range and bandwidth compared with the internal wireless feature …”[37] If this adapter is connected, the internal wireless adapter is disabled. The S and E models lack the notches for the adapter.

Motherboards [ edit ]

Microsoft avoids outright announcements of new motherboard production runs and their subsequent appearance in the market in part due to uneven distribution causing buyer’s remorse and to prevent purchaser delay.[38] However, several major (and many minor) motherboard revisions are introduced in an attempt to build systems more cheaply (and thus increase profits), and as a happy side effect, to allow them to run cooler while consuming less power. Note that there is no clear divide between the appearance of motherboard revisions in retail. Due to individual stock production, distribution and rotation, it may become difficult to find specific versions.[39]

The power connectors on the back of these systems incorporate a “keying” system that will prevent plugging a (newer) lower-rated power supply into an older system (which needs more power).[40] The keying system does, however, allow older power supplies to be connected to newer systems, as this poses no problem. The initial motherboard version was known as “Xenon” and used a 203 watt power supply, and lacked an HDMI video port. Later models had an improved GPU heatsink. The “Zephyr” revision was a redesigned motherboard adding the HANA and HDMI, but used the same 90 nm CPU as the Xenon. It did however, move to an 80 nm GPU and eDRAM, with an improved GPU heatsink. The “Falcon” incorporated a newer 65 nm CPU, and required less power so it came packaged with a 175 watt power supply. “Jasper” (released late November 2008) used both a 65 nm CPU and GPU, as well as 16, 256 or 512 MB of on-board flash memory. (This was to help run a then-recent Dashboard update. Without the addition of this internal memory, a hard disk drive or memory card is required.) The “Jasper” revision required even less power, and so the power supply was also reduced to 150 watts. The “Kronos” revision is a minor upgrade of the “Jasper”, moving to a new “Kronos1” GPU with a 65 nm eDRAM, and adding a new Ring of Light/RF board called “XFreedom”. Due to all dies now being at 65 nm, the GPU heatsink returned to the original one used on the “Xenon”. Xbox 360 S introduced a new motherboard version called “Trinity” with a 45 nm integrated CPU, GPU, and eDRAM.[41] It consisted of 2 dies, one for the XCGPU, and one for the eDRAM. In 2011 a second model of the Xbox 360 S motherboard has been released known as “Corona” which integrates the HANA chip into the southbridge chip, and used either the traditional 16MB NAND, or a 4GB “Phison” eMMC. “Corona” was used in both the Xbox 360 S and Xbox 360 E. In August 2014, the “Winchester” model was released, with a new XCGPU. This chip removes the heatspreader and integrated the eDRAM into the main die on the XCGPU. This version also patches the “Reset Glitch Hack”.

List of revisions [ edit ]

Codename CPU GPU eDRAM HDMI Power Supply In Production Date Released Notes Xenon 90 nm 90 nm 90 nm No 203 W No November 2005 Original release. Later models had an improved GPU heatsink. Zephyr 90 nm 80/90 nm 80/90 nm Yes 203 W No April 2007 Redesigned motherboard. Introduced HDMI port and HANA chip. Introduced 80 nm GPU and either 80 nm or 90 nm eDRAM (except initial models). Improved GPU heatsink. Falcon 65 nm 80 nm 80 nm Yes 175 W No September 2007 Introduced 65 nm CPU,[42] Different CPU heatsink. Opus 65 nm 80 nm 80 nm No 175 W No July 2008 Sometimes used as a replacement for Xenon motherboards which were sent to Microsoft for RROD repair. Same as Falcon, without HDMI. Jasper 65 nm 65 nm 80 nm Yes 150 W No November 2008 Introduced 65 nm GPU. Introduced 256 MB and later 512 MB NANDs in Arcade models. Kronos (Jasper v2) 65 nm 65 nm 65 nm Yes 150 W No September 2009 Introduced 65 nm eDRAM. Introduced new “XFreedom” RF-module, new Kronos1 GPU revision. Return to original GPU heatsink Trinity 45 nm (combined chip) 65 nm Yes 135 W No June 2010 Motherboard redesign used in the Xbox 360 S. Combined CPU/GPU into XCGPU. Some versions had a 4 GB daughterboard. Corona 45 nm (combined chip) 65 nm Yes 120 W No August 2011 No more HANA chip. Includes both Xbox 360 S and E versions. Two versions: one with 4 GB eMMC, one with standard 16MB NAND. Winchester 45 nm (combined chip) Yes 120 W No August 2014 New XCGPU combining eDRAM into main die. It patches “Reset Glitch Hack”. Released with 500GB console bundles

Connectivity to accessories [ edit ]

An Xbox 360 Wireless Controller

The Xbox 360 features three USB 2.0 ports (two on the front, one on the back).[24] The Xbox 360 S, however, has five USB 2.0 ports (two on the front, three in the back) along with a dedicated Kinect port. The Xbox 360 E has four ports (two on the front, two on the back) and a dedicated Kinect port. These are used for connection of accessories such as wired controllers, the wireless networking adapter, the Xbox Live Vision camera and USB storage devices. Although the number of wired controllers is limited by the number of ports, up to four may be used through the use of a USB hub.

The Xbox 360 also features wireless connectivity of accessories via a proprietary 2.4 GHz radio system. This is mainly used to connect the official wireless controllers, but is also used for other devices such as the wireless racing wheel and wireless headsets. With the exception of some rhythm game controllers, and the Fanatec CSR wheel, this wireless connectivity is limited to first-party Microsoft accessories. The console can connect to Xbox Live over the Internet through a variety of networking interfaces.

Original style consoles also have two front-mounted memory card slots for the system’s proprietary Memory Unit. These can be used to transfer profile and game data from one Xbox 360 to another. Memory Units up to 512 MB are available from Microsoft. The “Arcade” model formerly came with a 256 MB Memory Unit, but with the Jasper motherboard revision of September 2008, the “Arcade” model began to include 256 MB of built-in flash memory. This was later increased to 512 MB. The memory card slots were replaced with USB ports on the newer Xbox 360 S models.

The Universal Media Remote can be used to control several functions of the console, including the Windows Media Center functions if connected to the network. It communicates with the console via infrared through a receiver port on the front of the console. All standard controllers for the system feature a 2.5 mm headset jack to allow the use of wired headsets for voice chatting. The 2.5mm jack can also accept the chatpad accessory. Various other accessories for the console exist, such as decorative faceplates to change the physical appearance of the console.

Physical appearance [ edit ]

Left: Xbox 360 Elite, Right: Xbox 360 S with new-style controller

The physical outline of the original style Xbox 360 is 31 by 8 by 26.8 centimetres (12.2 in × 3.1 in × 10.6 in)[43] and is similar in form factor to its predecessor. It is slightly slimmer in every dimension and is slightly concave, while the original Xbox was noticeably convex.

It comes as standard in either black or white, with other colors available as special editions. It was designed by Astro Studios in cooperation with Hers Experimental Design Laboratory.[44] The original case has a concaveness to it; Astro Studios’ president Brett Lovelady said that part of this was to keep an “X” shape to the console when looked at from the front, while it also served to help with cooling the system components, as the narrower section helped the console to “inhale” more air, particularly when placed in the vertical orientation.[45]

In June 2010 a redesign of the console, known as the Xbox 360 S,[46] was announced. This version of the console retains the same basic shape but is noticeably smaller and more angular than the original version. It comes as standard in either matte or glossy black; like its predecessor, other colors are available as special editions.

The front of the console features a “ring of light” that displays four illuminated quadrants in either red or green (Some special editions replaced the green for blue). When the lights turn red, the console has encountered an error, with the number of sectors illuminated informing the user what category the error falls into. Since the redesign of the console removed the red LEDs, this error reporting system is no longer used.

The original Xbox 360 weighs approximately 3.5 kilograms (7.7 lb),[43] about 350 grams heavier than the new Xbox. The new version weighs in at 2.9 kilograms (6.4 lb).[47]

Power supply [ edit ]

The console uses an external power supply with a 10 A/100–120 V or 5 A/220-230 V (AC) input and DC output rated at 203/175/150/130/115 W (depending on revision). An estimated 2 W of power are used while the older versions of console are in standby mode giving a yearly usage of approximately 17.5 kWh.[48] The new version uses around 0.5W while in standby.[47] Saving the console size and weight, the power supply displaces 1,300 cubic centimetres (79 cu in).[49] Xbox 360 power supplies are designed with keys in the plug to be forwards, but not backwards compatible. For example, a 203 watt supply would fit and work on a 175 watt console, but not the other way around.[42]

See also [ edit ]

Notes [ edit ]

Xbox 360 Dimensions & Drawings

Who invented the first gaming device? The first gaming device console was invented in the early 1970s by Ralph H. Baer. He invented the concept of playing a simple spot-based game on a television screen in 1966, which went on to become the Magnavox Odyssey game in 1972. Others were inspired by this and created their own video games.

What is the difference between mobile and handheld gaming? The difference between mobile and handheld gaming is that mobile games are much simple and often highly repetitive. Mobile gaming can also become boring very quickly. Handheld games are usually more diverse and offer a more dynamic gaming experience and storyline. Handheld game consoles also have a more diverse set of buttons and controls than mobile gaming.

How To Ship An Xbox Console

When shipping electronics, keep in mind that your item will be forwarded to a variety of locations. Conveyor belts and trucks are among the many barriers that these boxes must overcome. Therefore, proper and safe packaging is required for an Xbox system to remain in good working order. Continue reading to learn about the essentials of Xbox console packaging and shipping.

How To Pack An Xbox Console For Safe Shipping – The Best Way

The following is a fundamental packing guideline for an Xbox console:

First, ensure that the console is adequately protected. For this, you can use either bubble wrap or crumpled paper. However, avoid using air pillows for padding consoles as they are prone to popping during transportation. Place the now-wrapped Xbox console inside the box after determining the appropriate box size. Fill the space with packing material, such as newspapers, to ensure that your item doesn’t move during transit. Finally, seal the box with tape, and your packing is ready to ship!

How Long Does It Take To Ship An Xbox Console?

The time it takes to transport an Xbox console primarily depends on the final destination. Shipping your item domestically could take up to a week. On the other hand, global shipping may take a week or longer.

You can choose priority services from several courier companies for faster delivery, i.e., within a few business days.

How Much Does It Cost To Ship An Xbox Console In My State Or Across The Country?

Because an Xbox console weighs roughly 8 pounds, shipping it to different locations can be done at a low cost. The cost of sending it within your state may range from $25 to $50. On the contrary, you can ship an Xbox console across the US for as little as $30 and as much as $150. Use the shipping calculator to get the cheapest delivery quotes.

How To Ship An Xbox Console With DHL – And How Much Does It Cost?

You can easily mail your Xbox console for around $40 by using DHL ground freight. The cost of delivering your PC console over a long distance could exceed $150. If you’re concerned about the safety of your console, you can spend a little more and choose one of their packing options. To find the best delivery quotes, use the shipping calculator.

How To Ship An Xbox Console With USPS – And How Much Does It Cost?

If you’re shipping lightweight packages, USPS is an excellent choice. The company provides highly affordable rates to mail an Xbox console. You can ship your item to another state at the cost of around $20. Even with their Priority Mail service, the rate doesn’t exceed $50. To get an idea of the shipping cost, use the shipping calculator.

How To Ship An Xbox Console With UPS – And How Much Does It Cost?

UPS has a solution for all your shipping concerns. There is always a service available depending on where and how quickly you want your package delivered. It’s a good idea to get a delivery quote before selecting a service.

The cost of shipping your console from state to state is between $40 and $200. The prices may increase more if you select a priority service that delivers your item in a day. To find the best delivery prices, use the shipping calculator.

How To Ship An Xbox Console With FedEx / TNT? – And How Much Does It Cost?

With FedEx Express Saver, you can ship your package interstate at the cost of only $60 in about six days. However, if you wish to deliver it urgently, you can opt for priority services. To find the cheapest delivery quotes, use the shipping calculator.

How To Ship An Xbox Console Internationally – And How Much Does It Cost?

When sending an Xbox console internationally, you can choose from many courier companies such as DHL, UPS, or FedEx. The cost starts from $80 and goes up to a few hundred dollars, depending on your shipping destination. Use the shipping calculator to get the best delivery quotes.

Conclusion

To sum up, knowing the right way to pack and ship an Xbox console can alleviate the concerns of many gamers. So, to have your package delivered promptly and safely, choose a reliable courier service.

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