Top 25 How To Animate Without Drawing Every Frame All Answers

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Do animators have to draw every frame?

The animators don’t redraw everything for every frame. Instead, each frame is built from layers of drawings. The bottom layer is the background. (Background paintings may be saved and reused in other episodes.)

Can you animate without drawing?

There are many professional 3D animators that can create amazing animations without drawing. Many of the pioneer animators stood by the belief that your animation always comes first, and knowing how to be a great draftsman came second.

Do you have to animate frame by frame?

Although it’s no longer necessary, it’s still used by many animators for the following two purposes: Tradition: To replicate the traditional qualities of hand-drawn animation. Practicality: Certain types of animation (such as stop motion or rotoscope) can only be produced frame-by-frame.

How long does it take to animate 1 minute?

Therefore, a 1 minute animation: 60 seconds = Between 6 to 12+ days. You should also assume that an animator will work extra days into this to allow for: Storyboarding.

How long does it take to animate 30 seconds?

If it’s a 30-second video, it will take about 5 days; if it’s a 2-minute video, about 15 days. Remember that animation design depends on the quality of character and graphic designs.

Do animators get paid well?

BLS data lists the 2017 median pay for animators at $70,530 a year. Glassdoor has the national average a bit higher at $74,000. Like many other fields, compensation for animators also depends on experience: it’s not uncommon for senior-level animators or art directors to earn well into six figures.

Is 3D animation difficult?

As mentioned before, animation isn’t something learned overnight. It’s arguably one of the most difficult aspects within a 3D pipeline. It’ll take lots of trial and error and most likely some frustration. You may have heard before that it takes a thousand bad drawings to get to those good drawings.

What is the salary of 2D animator in India?

2D Animator salary in India ranges between ₹ 1.1 Lakhs to ₹ 6.0 Lakhs with an average annual salary of ₹ 3.0 Lakhs. Salary estimates are based on 330 salaries received from 2D Animators.

Do 3D animators need to know how do you draw?

You don’t need to know how to draw, but you need to understand composition aesthetics in order to create compelling poses for you animation and great angles for your shots. Basic animation principles are the same in 2D and 3D and you must know them.

Does animation need coding?

Mastering painting and drawing is no longer enough to succeed in the animation industry — coding and scripting are essential requirements for a position at a top animation firm. “Right now almost all animations are made by computers.

How long does it take to animate 60 seconds?

Generally, the average time to produce an animation of around 60-90 seconds is 8-10 weeks. The time taken depends largely on the animation style you’d like to use, for example, simple motion graphics animations will be much faster than complex frame-by-frame animation.

How many frames do animators do a day?

An animator will draw individual images in a series, and then those images are strung together and run at 24 frames per second. The eye basically sees those frames move so fast that it interprets it as motion.

What does a good animator avoid?

1. Not Connecting Character Movements With Facial Expressions and Emotions. Your characters’ poses and facial expressions when you open the rig should differ from their poses and facial expressions in your actual video. Don’t just make your characters walk emotionlessly and move their body parts around .

How many frames should you draw in animation?

Frame Repetition and FPS in Animation Desk

You can also alter the FPS (frames per second). By default, FPS 24 is the standard in animation production, but FPS 12 can be a pretty good start for hand-drawn animation.

How many frames do animators draw?

Most modern CGI or Flash, Harmony, or puppet animation is done on 30 frames per second. There are a few that are done on 24, but I think the majority is on 30. But traditionally, animators worked on 24 frames per second.

How many frames do animators draw for anime?

Depending on the platform it’s being used for, animation tends to be created at 24 frames per second. We switch between working on ‘ones’ or ‘twos’ depending on the movement required, which means creating 12-24 different illustrations per second.

How many frames do animators do a day?

An animator will draw individual images in a series, and then those images are strung together and run at 24 frames per second. The eye basically sees those frames move so fast that it interprets it as motion.


Animating WITHOUT Drawing
Animating WITHOUT Drawing


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Here’s how they make a cartoon – CSMonitor.com

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Do I Need to Know How to Draw to Be an Animator? | Pluralsight

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Animation Without Drawing Skills: Is It Possible? – Wengsome Tips For Animators – YouTube

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Animation Without Drawing Skills: Is It Possible? - Wengsome Tips For Animators - YouTube
Animation Without Drawing Skills: Is It Possible? – Wengsome Tips For Animators – YouTube

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Frame-By-Frame Animation: A Complete Guide | Twine Blog

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Can I Do Animations Without Drawing? • Wengsome

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Can I Do Animations Without Drawing? • Wengsome
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The 5 Types of Animation – A Beginner’s Guide – Bloop Animation

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Frame-by-frame animation with Animate

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Enable and disable onion skinning

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Color Coded Onion Skinning

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12 Best Free & Paid 2D Animation Software for beginners and professionals | XPPen

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12 Best Free & Paid 2D Animation Software for beginners and professionals | XPPen
12 Best Free & Paid 2D Animation Software for beginners and professionals | XPPen

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Can You Animate Without Animation Software?

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Here’s how they make a cartoon

When we last left Arnold, he was getting ready to be shipped to South Korea. Arnold the cartoon character, that is – the star of Nickelodeon’s “Hey Arnold!” show. For three months, workers at an animation studio in Seoul will work on the cartoon episode begun in Burbank, Calif. And when it comes back to America, it’ll be time to make some music – and noise.

In last Tuesday’s Kidspace (Nov. 2), we told you how a cartoon begins with an idea. Writers turn the idea into a script. The script is recorded by “voice-over” actors. Cartoonists listen to the recording and decide what the characters will look like and do. Artists make lots of sketches, called poses, of the action.

The poses are tacked on a wall and presented at a storyboard meeting. Then it’s time to refine the black-and-white sketches and get them ready for their trip overseas.

In Korea, the poses are colored in, either by hand or by computer. Artists there also draw and color the frames in between one pose and the next. (Remember: It takes 16 pictures to make one second of an animated TV cartoon. That’s 5,720 images in an 11-minute cartoon.)

The animators don’t redraw everything for every frame. Instead, each frame is built from layers of drawings. The bottom layer is the background. (Background paintings may be saved and reused in other episodes.) The cartoon characters are drawn on clear film, so the background shows through.

The part of the character that is moving – the mouth, the arms – may also be drawn as a separate layer. Other things that move (a basketball, a baby carriage, or a boomerang, perhaps) may be additional layers.

A 6,000-mile journey takes some preparation

Back in Burbank, Nickelodeon artists figured out what the characters’ mouths should look like in each frame to make it look as though they are speaking their lines.. Artists assign a letter code to each frame. The letter corresponds to a particular mouth position.

How do the artists know how quickly a basketball should bounce, how slowly Helga should walk, or how to make sure the episode is exactly 11 minutes long? Each cartoon is carefully plotted out by a timer before it goes to Korea. (We won’t try to explain it here. Cartoonists go to graduate school to learn how.)

So when the Korean artists get the “Hey Arnold!” episode from Nickelodeon, they know exactly what to do: how many frames to draw between each frame, what each frame should look like, even the exact color everything should be.

The frames, formerly called “cells,” are still hand-drawn. The backgrounds are hand-drawn and hand-painted. But the characters and other movable items (props) are colored by computer.

“It used to be a bunch of people sitting around painting cells,” says Ryan Slater. He’s the production manager for the show. “Now they sit around clicking mouses at computers,” he says of the Korean studio. Why Korea? Drawing cartoons is labor-intensive. Labor is cheaper in South Korea. (This is a common practice for cartoons. Watch the credits at the end of “The Simpsons” sometime.)

Why not use a computer to do all the coloring? Hand-painting gives scenes a different look, Mr. Slater says. Hand-painted backgrounds have a “deeper texture,” he says.

The completed frames used to be photographed with a special movie camera. Now they are scanned into a computer. The finished cartoon is a digital tape that is the equivalent of 1,200 feet of film. It takes the Korean studio about three months to do the “in-betweening” on a typical “Hey Arnold!” cartoon.

When burned toast is not burned toast

Now the episode has voices and images. The final step is adding a little music and a little noise. For a cartoon like “Hey Arnold!” this is no small task.

Tim Borquez is the post-sound supervisor at Horta Editorial and Sound in Burbank. He takes cartoon music seriously. “It’s not just background, elevator music,” he says. The music “creates a groove and supports dramatically what is going on.”

Jim Lang composes all the music for “Hey Arnold!” He plays the keyboard, uses prerecorded snippets of music, or uses live musicians to perform. (Listen for the violin music at moments when gruff Helga shows that she has a secret crush on Arnold.)

And what would a cartoon be without noise? That’s where the “foley” team come in. Foley artists (named for Jack Foley, a movie sound-effects pioneer) add or create the sound effects.

When Helga throws a pie at a cafeteria bully, the foley team adds the noise you hear in the final cartoon. Some of the sounds are prerecorded. “There are classic ‘library sounds’ all around town,” Borquez says. You can buy sound-effects CDs by mail. “But we try to stay away from those, for the most part.”

Instead, Horta engineers use a library of sounds they’ve collected over the past 30 years. Such sounds might be traffic noises, voices on the street, dogs barking, a trash truck, or a motor scooter going by.

Other sounds are specific to each show. Footsteps and crashes are always performed and recorded by the foley team as they watch the cartoon.

The foley room is full of every soundmaking item you can imagine: pots and pans, squeaky gates, old wrenches, water tanks. Different surfaces allow technicians to record footsteps on tile floors, a loosely nailed wooden porch, a gravel driveway, dry grass, and more.

But the sounds that seem most “real” aren’t always the real thing. Borquez remembers a show where he needed the sound of burned toast being scraped with a butter knife. He burned loaf after loaf of bread and scraped them all. It just didn’t sound right.

“The place stank for two days” with the smell of burned toast, Borquez says. “In the end, we used pumice stone and sandpaper.” It was perfect.

Borquez says he’s always hearing funny noises that he wishes he could record: a backfiring lawn mower, a squeaky truck door. But the funniest sounds aren’t always the real ones, either. When someone gets a pie in the face, a horn honk might be funnier than a splat.

In the end, though, one person’s hilarious sound effect is another’s so-so noise. Next time you watch a cartoon, listen for yourself. What do you think?

(c) Copyright 1999. The Christian Science Publishing Society

Do I Need to Know How to Draw to Be an Animator?

Updated 5/4/2020

The path to becoming a 3D animator can be vastly different from its 2D counterpart. In fact, you don’t even need to know how to draw to create 3D animation. The majority of your work will consist of using a computer to manipulate and control characters in the same way you would move a puppet. Drawing is only one of a few ways to “animate” or “bring to life” an object or character.

Do I Need to Know How to Draw to Be an Animator?

Do animators need to know how to draw?This is a question you may have heard many times before, and if you’re new to animation, it’s something you’ve probably asked your peers a few times as well. Drawing is always something that has been closely related to animation.

In the early days of animation everything was 2D, so everything had to be hand drawn. Times have changed, and the majority of animated films are now created using 3D animation. However, the questions, “Do I need to know how to draw to be an animator?” and “Does 3D animation require drawing skills?” still loom.

Let’s take a closer look at these questions from a few different angles to better understand the importance, or lack thereof, of drawing ability in an animation career. Then, you can decide for yourself if you need to invest time into learning how to be a great artist.

If you’re a professional animator, or studying it through classes or our courses, you’ve probably heard this response a few times when you tell your friends or family you’re an animator: “Wow, so you must be really good at drawing cartoons and stuff?” Instead of getting into the details of 3D and 2D animation, you might just nod and agree. As you already know, if you’re animating in 3D you’re really not drawing at all. Instead you’re posing a puppet, in much the same way stop motion is done.

Does 3D Animation Require Drawing Skills

If you want to get into 3D animation, then the answer is very simple: You don’t need to be a great artist to be a great animator. As mentioned above, in 3D animation you’re posing a puppet. As long as you have a strong understanding of the 12 principles of animation, your animations are going to be excellent, regardless of whether or not you know how to draw.

Why Not?

That is kind of the wonderful thing about 3D animation; while you may not be the best traditional artist, you can still create excellent animations. There are many professional 3D animators that can create amazing animations without drawing. Many of the pioneer animators stood by the belief that your animation always comes first, and knowing how to be a great draftsman came second.

A good finished product is not about whether or not your drawing is pleasing to the eyes, but whether it’s moving in a believable and entertaining way. Animation has always been about the movement and not the drawing. Amazing artists do not consistently make great animators, and vice versa.

Now, if you’re wanting to learn 2D animation, then yes, knowing how to draw is going to be vital, but even then you need to have a strong understanding of the foundations of animation. You can have an excellent animation that is done with just stick figures, and it’s still going to look good regardless of whether or not you spent hours on each drawing. For more info, download our handy PDF on the 12 Principles of Animation.

How Drawing Can Be Helpful

Even though knowing how to draw is not vital for being a great 3D animator, it can be a useful skill. Knowing how to draw and establish clean silhouettes can translate into your 3D animation and help you create better posing for your characters. Taking life drawing classes in addition to studying 3D animation can be beneficial for understanding weight and anatomy. It can also be very helpful in your planning stages, and working through your animation early on. Being able to experiment with different poses on paper is always faster than trying to pose out your character in the 3D application.

If you are willing to invest some time developing your traditional art skills, then there’s no reason you shouldn’t. As you learn, look for ways you may be able to apply those skills to 3D animation. As you observe living subjects, take note of the way their body changes as it moves. For example, a dancer uses certain muscle groups and body positions to create graceful movements. Understanding these details can help you create believable movement in 3D animations.

Drawing experience can also come in handy when understanding composition. You will have opportunities to practice and learn about the best angles to view a subject from. You will also develop an eye for where to place a subject within the frame and how to use empty space in an appealing way.

The best part, however, is that acquiring the above-mentioned skills will still not require you to have any actual drawing talent. So if you love the idea of becoming an animator, don’t let drawing ability get in your way.

Probably one of the biggest benefits to being a great traditional artist is that it can open up more opportunities for you. There are still many studios that animate in 2D, so showing that you have the ability to animate in both mediums can make you more appealing to recruiters.

What Other Skills Will Help Me?

Now that we’ve answered the question, “Does 3D animation require drawing?”, let’s explore a few other skills that may be helpful.

For starters, 3D animators need to pay close attention to detail. Bringing a subject to life in a way that is believable and relatable is not a simple process. It may also vary from project to project because each character has different traits.

It will also be helpful if you are patient, hard-working, and not afraid to make mistakes. 3D animation takes time and effort, and often you will throw out hundreds of attempts before you are satisfied.

Good communication skills are a must because you will be working with several team members to create the final product. You will need to discuss ideas and coordinate with directors and members of the special effects and lighting teams, just to name a few.

Finally, you will also need to learn specific computer skills, including programming and coding. You will need to be familiar with the processes and software used to manipulate subjects and learn to make creative adjustments when needed. In fact, computer skills may be the most important part of 3D animation.

What Should I Do?

In short, if you’re not the best artist, there’s no need to feel like you can’t be a great animator, because that just isn’t the case. Animation comes down to knowing how to create believable and appealing movement while bringing characters to life. Knowing how to draw will not have a direct effect on 3D animation.

If you are ready to learn how to become a 3D animator, start by enrolling in a class that covers many foundational aspects. Get a broad understanding of the processes and skills that are involved in this type of animation and dive in deeper as you become more experienced. Learn to use animation software and become familiar with the process and the way the programs work. A college degree program is a great way to get started, but there are also certifications available if you choose to take a different route.

Continue learning and looking for opportunities to gain real-life experience as you build a portfolio of your work and develop your skills. It can also be helpful to learn a specialized skill, such as animating fight scenes or animal movements. In the beginning, take whatever job you can get rather than waiting for your dream company to come to you. You will be able to build valuable experience that will make you more desirable in the future and help you land that dream job when the time is right.

If you want to push your animations skills further, be sure to check out the in-depth animation tutorials at the Digital-Tutors library.

Frame-By-Frame Animation: A Complete Guide

Frame-by-frame is a staple of the animation industry.

Not only is it one of the most recognisable and long-running forms of animation, but also one of the most commercially-successful.

But what exactly is frame-by-frame animation all about?

Having seen thousands of animation projects completed through our platform, we’ve compiled everything you need to know into this helpful guide, including the advantages, disadvantages and different types.

We’ve also thrown in some great quality examples from freelancers on our platform.

Ready?

Let’s dive in:

What Is Frame-By-Frame Animation?

Frame-by-frame animation refers to any form of animation that’s shot one frame* at a time. It’s almost-always reserved for certain types of non-digital animation (such as hand-drawn or stop motion animation).

This is in direct contrast with digital techniques such as rigging, whereby a skeleton model is created for a character to allow it to move.

Throughout most of the 20th century, animating frame-by-frame was the only method of producing animation.

Although it’s no longer necessary, it’s still used by many animators for the following two purposes:

Tradition: To replicate the traditional qualities of hand-drawn animation

Practicality: Certain types of animation (such as stop motion or rotoscope ) can only be produced frame-by-frame.

*Frame: One of the many still images that make up a full motion sequence. The term originally derives from footage originally being recorded to a strip of photographic film (which looks like a large sequence of individual images).

Types Of Frame-By-Frame Animation

There are four main types of frame-by-frame animation:

Flipbook Animation:

Flipbook animation is the earliest and most simple form of frame-by-frame animation.

This is where each frame is drawn on a separate page of a book. The pages are then flipped through rapidly in order to create the illusion of a continuous motion sequence.

Traditional Animation:

Traditional animation (also known as cel animation or hand-drawn animation) is 2D animation that’s drawn by-hand, one frame at a time. It served as the dominant form of animation for most of the 20th century.

As each frame must be drawn entirely from scratch, it’s incredibly time-consuming and requires a high-level of artistic skill to produce.

Stop Motion Animation:

Stop motion animation is a technique used to give inanimate objects the illusion of movement. This is done by incrementally moving the objects in-between frames.

Although any type of inanimate object can be used for stop motion, plasticine models are most-commonly used due to their flexibility of movement. A stop motion production that exclusively uses plasticine models is known as Claymation.

Rotoscope Animation:

Rotoscope animation is a type of 2D animation where animators trace over live action footage frame-by-frame.

This not only saves a significant amount of time when animating by-hand, but also results in a more realistic sense of movement in the finished product.

Rotoscope animation came to prominence throughout the 1920’s, with many animation studios using the technique to save time & produce realistic-looking animations.

Frame-By-Frame Animation Advantages

Here are the three main advantages of frame-by-frame animation:

It’s Traditional:

As frame-by-frame animation dominated much of the 20th century, it serves as one of the most recognizable and beloved forms of animation.

Although no longer the required method of producing animation, many studios still produce frame-by-frame animation to provide projects with a nostalgic and fantasy-like flavor.

It Offers More Creative Control:

Creative control is arguably the greatest benefit of frame-by-frame animation.

Frame-by-frame animation is built on strong creative & artistic skills, offering far greater scope for artistic freedom by the animator. When working with hand drawn or stop motion animation styles, an animator will likely apply their own artistic style to the project, resulting in a creative and distinct-looking animation.

This is slightly harder to achieve within digital animation, which is largely reliant on physics and mathematics to create realistic motion sequences.

It’s Fantasy-Like:

Traditional animation in particular has strong connotations with magic & fantasy. This is largely due to the work of industry-leader Disney Studios throughout the 20th century, who based every production in a fantasy-like world.

Frame-By-Frame Animation Disadvantages

Here are the three main disadvantages of frame-by-frame animation:

It’s Time-Consuming:

Having to produce each frame one-by-one is an incredibly time-consuming process. This is especially true for traditional animation, which requires an extremely detailed drawing to be completed for every new frame.

Frame-by-frame animation almost-always features a lengthy revision process, with mistakes having to be entirely re-produced and re-shot.

It’s Expensive:

Frame-by-frame animation not only takes a significant amount of time, but also requires a talented and experienced animator to produce the project.

Many of the materials used to produce frame-by-frame animation (such as tracing tools and photographic equipment) can also be costly. Therefore, frame-by-frame projects can often come with massive overheads.

It’s Not Realistic-Looking:

Digital rigging allows for extremely realistic-looking animated sequences, drawing strong parallels with live action footage. Frame-by-frame animation by nature is slightly less convincing in terms of realism.

Frame-By-Frame Animation Examples

Here are two examples of frame-by-frame animation completed by freelancers on our platform:

Run Takeshi Run (Sigmund Washington)

Here’s an example of stop motion animation by Sigmund Washington:

You Already Know (John Peter Meiring)

Here’s an example of hand-drawn animation by John Peter Meiring:

How To Create Frame-By-Frame Animation

Creating It Yourself

If you’re looking to go the DIY route, here’s a six step process for producing a frame-by-frame animation:

1. Market Research:

Market research is crucial for ensuring your animation will be well-received by your target audience.

If you’re creating an animated explainer video for a business, you’ll want to ensure you understand the nature and aims of the business itself to ensure you’re communicating the right message to prospective customers.

If you’re creating a series of animated shorts, you’ll want to spend some time learning about your target audience’s lifestyle & interests in order to best-appeal to them. Similarly, you’ll want to research the competition to see if there’s any cracks you can fill.

2. Concept & Script-Writing:

Next, you’ll want to draft up a basic concept for the animation and write a script for the voiceover.

This process will likely require several revisions, but will serve as the perfect framework for producing the animation itself.

3. Voiceover:

Once you’re happy with your script, you’ll want to record your voiceover. This can either be a narration or character dialogue.

Your voiceover will serve as the main point of reference when producing your animation to ensure that the visuals line up correctly with the voice work.

4. Storyboarding:

Once you’ve your finished voiceover, you’ll want to storyboard your animation.

A storyboard is a chronological sequence of drawings (typically with notes or directions) that represent the planned shots for your animation.

This allows you to see how your animation is likely to look as a finished project and make any necessary amendments prior to shooting.

5. Animation:

Now for the fun part!

Using both your storyboard and voiceover as reference points, you’ll now bring the project to life by animating and shooting the project.

This is often the most time-consuming stage of the process, with many frame-by-frame projects taking several weeks or months of full-time work to complete.

6. Post-Production:

Here, you’ll use editing software to bring everything together, placing everything in chronological order and making sure the animation lines up with your audio (typically a voiceover + music).

You may also want to color-grade the project in order to create a balanced-looking and visually-appealing final product.

Hiring A Freelancer To Create Frame-By-Frame Animation

As you’ve probably noticed:

Frame-by-frame animation is a lot of work.

It takes a huge amount of time to develop the necessary skills required to produce a top-quality frame-by-frame project. Although animation is fun and creative, we wouldn’t recommend you pursue it as a side hustle.

Before you invest your time and money into learning frame-by-frame for a project, it’s worth contrasting against the price of hiring a freelance animator.

Using the data from our platform, here are the average day rates you can expect from an animator working on a frame-by-frame project:

Level Junior Mid-Level Expert Day Rate $150-250 $250-500 $500-1000

Here are the price ranges in GBP:

Level Junior Mid-Level Expert Day Rate £100-200 £200-400 £400-800

When you hire an animator through Twine, you can set your preferred budget and write up a detailed job brief for freelancers to pitch on.

We manually vet all pitches from freelancers & match clients to freelancers using a detailed matching process (which features over 10 different criteria).

We’re here to help along every step of the way to make sure you have a top-notch experience.

To get started with your project, click here.

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