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DeMar DeRozan Mid Range Master: Basketball Shooting Form and Tips
DeMar DeRozan Mid Range Master: Basketball Shooting Form and Tips


How To Master The Mid-Range Shot | ACTIVE

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How To Master The Mid-Range Shot | ACTIVE
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How To: Develop A Deadly Mid Range Jumper | 1 Player Shooting Drill | Pro Training – YouTube

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  • Summary of article content: Articles about How To: Develop A Deadly Mid Range Jumper | 1 Player Shooting Drill | Pro Training – YouTube if you want a deadly M-Range Jump shot, add this shooting drill to your workout. Also, Get Our FREE 30-Minute Dribbling Workout By … …
  • Most searched keywords: Whether you are looking for How To: Develop A Deadly Mid Range Jumper | 1 Player Shooting Drill | Pro Training – YouTube if you want a deadly M-Range Jump shot, add this shooting drill to your workout. Also, Get Our FREE 30-Minute Dribbling Workout By … if you want a deadly Mid-Range Jump shot, add this shooting drill to your workout. Also, Get Our FREE 30-Minute Dribbling Workout By Visiting www.PROfectYour…Tony Watson II, Tony Watson, Pro Training, Pro Training Basketball, ProTrainingBball, Mid-range, How To: Develop A Deadly Mid Range Jumper, 1 Player Shooting Drill, Shooting Drill, Basketball Moves, Basketball Drills, Basketball Shooting Drills, Shooting Drills for 1 player, Shooting Drills basketball by yourself, Get a Mid Range Jumper, Jump Shot, mid range shooting drills, mid range jumper
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How To: Develop A Deadly Mid Range Jumper | 1 Player Shooting Drill | Pro Training - YouTube
How To: Develop A Deadly Mid Range Jumper | 1 Player Shooting Drill | Pro Training – YouTube

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The Art of the Mid Range Jumper: Chris Paul – Welcome to Loud City

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The Art of the Mid Range Jumper: Chris Paul - Welcome to Loud City
The Art of the Mid Range Jumper: Chris Paul – Welcome to Loud City

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DeMar DeRozan, Kevin Durant lead top 10 mid-range scorers | NBA.com

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  • Most searched keywords: Whether you are looking for DeMar DeRozan, Kevin Durant lead top 10 mid-range scorers | NBA.com The curve has flattened over the past three seasons as some players and teams still see value in the m-range shot. Today, we’ll take a closer … A closer look at the top 10 mid-range scorers in the league this season.
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DeMar DeRozan, Kevin Durant lead top 10 mid-range scorers | NBA.com
DeMar DeRozan, Kevin Durant lead top 10 mid-range scorers | NBA.com

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How to Master the Mid-Range Jump Shot by Hustle Training

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How to Master the Mid-Range Jump Shot by Hustle Training
How to Master the Mid-Range Jump Shot by Hustle Training

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how to shoot mid range better

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how to shoot mid range better
how to shoot mid range better

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How to Develop Long Distance Basketball Shooting Range

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How to Develop Long Distance Basketball Shooting Range
How to Develop Long Distance Basketball Shooting Range

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The Art of the Mid Range Jumper: Chris Paul

Chris Paul is one of the league’s best shooters from the mid-range area. Paul leads the league in mid-range shooting percentage for all players who have more than two field goal attempts from this area of the floor. Paul shoots 53.9% on 4.1 FGA which is astounding considering the fact that the mid-range jumper is typically considered to be the most inefficient shot in basketball. The mid-ranger has been abandoned by most teams in the NBA as it is a shot that requires a lot of hard work to set up for little reward compared to bombing away from deep on three-point attempts

The difficulty of the mid-range jumper in today’s NBA comes from the nature of the shot. There are few teams who take the shot in volume which makes it difficult for a player to find rhythm on the look and become efficient from this zone. The other issue is the shot design, again there are few teams who diagram to create open catch and shoot looks in the mid-range area. The pick and pop jumper used to be a common tool for stretch fours but forwards are now encouraged to step back behind the arc. The most common look from mid-range league-wide is the pull-up jumper off a screen. Chris Paul and CJ McCollum both use the mid to great effect coming off screens. However, pull-up jumpers are difficult. The player does not have a lot of time to get a stable base, the shot needs to be taken quickly so the defender does not catch up and contest the shot. Paul is anomalous compared to the larger population of NBA players as he makes a hard shot looks completely effortless.

Paul’s efficiency did not quite make sense to me, it is rare to see a player perform so well on a shot which can be troublesome for a lot of players league-wide. However, an analysis of mid-range jumpers from the most recent Thunder game was eye-opening in terms of identifying why Paul is able to hit that elbow pull-up jumper with startlingly regularity.

The first play is pretty simple in terms of the action called by Coach Donovan. It is a screen and roll that is designed to create separation for Paul so that he can make a play for a team-mate or himself. The screen set by Adams at the start of the possession is important in terms of freeing Paul to go left without challenge. Adams is a capable screener, one of the best in the league in terms of creating space for his team-mates. Adams is also able to set a few different types of screen, Adams’ commonly uses a ‘destroyer’ to create full separation and force the help defender to switch onto the guard. In this example, Adams does not set a ‘destroyer’, the screen is slightly softer but the placement of his feet is important in this example. Steven’s right foot drifts over and blocks the path of a quick turn for Tatum, it forces Tatum to curl around the screens instead of cutting across the screen. The screen separates Paul from Tatum and forces Tatum to chase the ball.

Paul then only has to play Daniel Theis. Theis is a capable rim protector and Chris makes the decision to pull-up instead of going straight at the big for a look at the rim. Paul is aware that Theis do not want to come out of his position where he is protecting the rim, it means that the mid-range jumper is open to hit. From that point onwards, it is all about the execution of the look. Paul decelerates hard using the long hop step, the hop step kills all forward momentum which gives Chris another half a metre of space due to Daniel Theis backtracking towards the rim. The other aspect of the hop step that is important for Paul is that the hop pre-loads the thrust for the shot, the momentum is available on landing rather than Paul having to take another step.

From that point onwards, Paul has a strong base to shoot from, the only aspect of the shot which needs to be controlled is the release. The hop step allowed Paul to generate thrust but it also allowed Jayson Tatum to close up to contest the shot. However, Chris has a textbook jumper with a high release point that puts the ball out of reach for a contesting player. The sound mechanics combined with the high release point makes the shot hard to guard especially for a defender who is chasing the game. The result is simple, it is a straight bucket for Chris Paul.

This possession starts with Paul isolating on Daniel Theis. Paul needs to get Theis moving to find a seam that he can attack. Theis is comfortable taking away the path to the rim and remaining static, Chris needs to get the Celtics’ big man out of his comfort zone. Paul uses his footwork and dribble moves effectively in this scenario to create a good look for himself.

In the first few seconds of the possession, Paul throws the long step towards the rim but it is a dummy. Theis takes the bait and goes rightwards, it means that when Paul spins away from the rim, Theis’ base is compromised. His legs are far apart from each other and movement does not happen quickly. As Paul comes out of the spin, he uses a hard dribble to put the big man on his back and create separation. Theis being on Paul’s back protects the ball and allows Chris to work out his next move.

The spin brings Paul into a more crowded area as he draws the help defender. Romeo Langford sags off Dennis Schroder and steps into an area where he can steal the ball. The help defender coming over takes away space for Paul to work with the ball and it becomes important to protect the ball from both angles. It is here where Paul’s intelligence comes to the fore, Paul has to deal with a 1v2 situation. Langford swipes at the ball but Paul is aware of Langford’s positioning and gets low with the dribble, making it difficult for Langford to connect with the orange. Paul dribbles leftwards and sees off the help defence which puts Theis on an island.

The next few moves are important in terms of setting up the bucket effectively without wasting time. Paul cannot wait precious seconds off the clock by over-dribbling the ball, there is only ten seconds left on the shot clock so getting a good look quickly is crucial. The good look will come from making the defence work which is exactly what Chris does. Paul crosses the ball over to the right and fakes a drive towards the stripe. Theis takes the bait again and Paul quickly crosses back left with enough separation to pop the jumper.

Paul does not settle for an easy rhythm jumper as this shot can still be contested effectively, Theis is within blocking distance on the shot. Paul opts for the stepback mid-range jumper, a shot which gets him another foot of separation. That extra foot of separation makes the contest harder for the defender and increases the probability that Paul gets a good shot off. The footwork to create the shot is impressive, Paul’s crisp movement catches the defence by surprise due to its speed, the speed of movement does not give the defence a chance to recover.

Moreover, Paul choosing the stepback jumper is an example of Paul’s spatial awareness on the court. It is important for a point guard to be aware of the space on the court, good spacing makes scoring opportunities easier and stresses a defensive system. The other aspect of being point guard is interpreting the floor and working out how to use the space to their advantage. There is not a specific term for this kind of player in basketball but there is a term in soccer which would accurately describe Paul’s ability to interpret space.

A ‘Raumdeter’ is a German term used to describe a forward who drifts around in attacking areas of the fields and finds space to exploit. The role is commonly associated with Thomas Muller, the Bayern Munich player who is often called a ‘space interpreter’ by the German media. Paul is a ‘Raumdeter’, he understands how to use space to his advantage. In the example above, Paul’s spatial awareness is clear, he knows that Langford has vacated defending the corner chasing Schroder around the arc. The corner area is totally clear and Paul can afford to go a step backwards as there is no threat of a shot contest from a help defender.

On this play at the start of the third quarter, Paul looks to get into the offence quickly as he runs the pick and roll with Steven Adams. Oklahoma City are eight down coming out of the half and it is necessary to score relatively quickly in order to chop down the deficit. Paul goes into the size up dribble and generates forward momentum before the screen even comes over. It is an interesting decision from Chris who usually plays at a slower pace, Paul prefers to manage each possession carefully instead of simply attacking the first available weakness.

Paul’s decision comes from his understanding and knowledge of his primary defender. Knowing your match-up is really important in the game of basketball, a player needs to know what areas can be attacked and where their game needs to be reigned in. Marcus Smart is an elite level defender, his instincts for stopping danger are second to none, Smart is able to predict where offensive players are going and stop them. Smart is a lengthy, physical bruiser who uses his size to slow down opponents and tire them out. Easy shots do not come against Smart, it is important to play with unpredictability to beat Smart on each individual possession. Chris going into the action quickly is unusual for the Thunder and it catches Smart out.

Boston do not choose to switch the pick and roll as they would with a smaller lineup. Brad Stevens drops Theis back towards the rim where he is most effective, this means that Smart will go through the screen to stay with his man. In the example above, Smart chooses to go under the screen and Paul’s opportunity to play-make materialises twenty feet out from the rim.

Adams’ screen needs to slow down Smart without fully stopping him. Marcus Smart being able to fight through the screen means there is no incentive for the help defender to come over and muck up the play. Hayward is a capable defender and Paul will not want to face two quality defenders while trying to generate a bucket. Help coming over would not generate a quality look, Terrance Ferguson is a passive player who is reticent to shoot corner threes, a dish to Ferguson does not threaten the defence.

Adams ses a ‘reducer’, the screen slows down Smart and forces him to rotate around the screen, it generates enough separation for a mid-range shot without inviting additional defensive pressure. From that point onwards, it is up to Paul to make the shot. Chris is superb mechanically but his timing really makes this shot a really good look. Paul takes the shot as he comes around the screen, it does not allow Smart any time to recover into a suitable position to contest the shot.

At this point in the game, Oklahoma City are still chasing the game. It is still important to generate quick, quality looks that can cut the deficit. It is the reason why Oklahoma City run a high screen play, the Thunder get into their bag quickly and create an opportunity for Paul to attack before the defence is fully set up. In a way, this action is similar to possessions called for Russell Westbrook in previous years. It is a fast possession that is designed to set up a quick look rather than being a good look. The screen creates space for Paul to work and set up a look for himself or a team-mate. The main difference compared to high screen and roll sets in the past was that Westbrook would go hard to the rim the majority of the time, Paul is much more likely to slow down and pull up.

The pull-up mid is a difficult shot to hit for most players in the NBA due to the variables in the shot. The combination of upward momentum, solid mechanics and accuracy needs to be balanced carefully so that the shot is on the money. A mid-range jumper is different to a three-point shot which is shot with more force. A three-point shot has more thrust and will catch the rim with enough spin to drop.

The other aspect of the pull-up jumper is tricking the defenders and creating space for the shot, a straight-line drive towards the big does not create a good shot unless the ball-handler is a hyper-athlete. A straight-line drive is easy for the big to defend because it does not challenge the big mentally, it is the reason why a lot of point guards have to develop ball-handling skills that force the opposing team out of their comfort zone. Paul is particularly good at using pace as a tool to generate looks. Paul’s use of pace is evident on this possession.

Paul dribbles hard as if he is attacking the rim, Robert Williams takes the bait and drops off to protect the rim. It is a dummy used by Paul used to move the big man backwards so that space materialises for the mid-range jumper. The next progression for Chris Paul is harder than the initial trick, it requires Paul to stop quickly and hit a quick pull-up jumper.

Deceleration has become a common tool used by a lot of primary ball-handlers in the NBA. It is common for players who are not brilliant athletes, being able to stop on a dime is important in terms of creating a slither of separation in which a play can be made. Luka Doncic and James Harden are with players who have maximised their ability to stop fast, it allows both players to bomb away on stepback threes without the defence being able to challenge the shot effectively. Chris does the same thing when it comes to his mid-range jumpers, he uses the long hop step to slow himself down and build momentum for his shot attempt. While Paul does not decelerate as well as a player like Harden, he decelerates to a good enough degree that can hurt the defence. In the example above, Paul stops quick once he beats the first man and pops the jumper.

The last step taken before the shot displays Paul’s sense of spatial awareness again. It would be easy to pull up just inside the key, it would follow Paul’s natural trajectory of movement. However, this shot is still easy to contest for the big man, Robert Williams does not have a great amount of distance to cover in order to block or deflect the shot. Paul drags his movement leftwards and finishes just outside of the key, this little movement puts Paul just out of contest range from the big man.

The final play which I have identified for analysis does not involve Chris using a variety of tricks to beat the defence, it is Paul trusting in his abilities to make shots late in games. Oklahoma City’s offence is ran democratically for the majority of the game but the ball gravitates to Paul when the game gets tight in the clutch. The context of the play needs to be made clear, Oklahoma City have little time to get a good look and all of the defensive pressure is on Paul.

Chris Paul is isolated on Daniel Theis at the top of the key which is favourable match-up for Chris but Paul is playing two help defenders. Marcus Smart is looking directly at Paul and is not focused on his match-up, Dennis Schroder. Tatum is also playing Paul at the start of the possession, he is not focused on defending Danilo Gallinari. A 1v3 match-up is unfavourable, there is less space for Chris to move offensively and the presence of three defenders takes away any semblance of a driving lane. Chris trying to dribble into closed lanes would not be beneficial for the Thunder, the jumper is the only option left for Paul.

I would say that Paul misses an opportunity on this possession, he could have made an easy swing pass to Gallinari or Schroder for a fairly open jumper. It would have been a better quality shot compared to the contested mid over a bigger defender that Paul eventually takes. Schroder and Gallinari are not Terrance Ferguson or Hamidou Diallo, both players can be trusted as deep shooters.

The possession above is probably the least technically impressive compared to the other examples used in this article. However, this look indicates Paul’s mental strength and lack of fear during the closing moments of tight games. There are very few players who are comfortable with the pressure of taking shots late in games, we have seen players like Ben Simmons and Kemba Walker wilt under pressure in these moments. They do not want the ball and are not comfortable in trusting their shot in crunch time situations. Paul shows no fear, he will take that mid-range at whatever point during the game, there is no deviation from Chris Paul. The shot diet is always consistent.

Paul’s fearlessness stems from his experience as a big-time shot taker but it also comes from his trust in his mechanics. Paul is confident that his shot will drop because his form is repeatable and the form on the shot is textbook. Paul’s jumper does not have any herky-jerky movements or hitches, he does not need to think about making sure the form is right every single time due to the mechanics being strong.

When all of these examples are broken down, Paul’s outstanding efficiency from mid-range is easy to understand. His good mechanics mean that his shot is accurate and likely to fall, Paul’s timing and spatial awareness creates good scoring opportunities for the guard out of Wake Forest to hit. Paul’s mid-range shooting has been brilliant but also really important for the Thunder, his scoring from this zone has resulted in the Thunder being a highly efficient offence.

Developing proper form for the mid-range jumper

Developing proper form for the mid-range jumper

The mid-range game is a major source of point production — if exploited properly.

It’s an excellent complement to both the low-post and perimeter player, and it has a substantially higher success rate than shooting from 3-point land. When you consider that Kobe Bryant and Michael Jordan both scored most of their points with jump shots inside the arc, it’s easy to see how the mid-range game needs to play a major role in any offensive scheme.

An overlooked shot

There are three reasons why the mid-range game is becoming a lost art form.

1. The up-tempo game. More and more coaches are opting for an up-tempo game that focuses on getting the ball inside early in the possession for a high-percentage shot. If it’s not there, they take an early 3-pointer. The concept has merit as early transition defenses sink deep in the lane to protect the basket, leaving the perimeter vulnerable to wide-open looks.

Players and fans love this style of play because of the fast action, but how effective is it? It doesn’t take long for defenses to learn to get back and close up the inside. But what about the open 3-point attempts? Percentages prove that the success rate of shooting the 3-pointer early in transition is much lower — almost 50 percent lower — than shooting after reversing the ball several times. The reason is that the fast pace causes the athlete to have less body control, which in turn, creates more mistakes during the shooting motion.

2. The 3-pointer creates more drama. Let’s face it, knocking down a 3 provides a team and its fans with a much greater emotional lift than a 2-pointer. Because it’s the “grand prize” for points, the energy it generates is second only to the slam dunk.

3. Shooting the 3 is more challenging. Degree of difficulty is another reason the mid-range shot is less favored. It’s as if the arc taunts players — “Come on, go for it. Are you good enough?”

In tests of human behavior, a basketball was left on a gym floor and no supervisor was present. Almost every time the ball was picked up, the individual strolled out beyond the 3-point arc and launched a shot. Accepting a challenge is the nature of the beast.

A mid-range weapon

“What you practice” and “how you practice it” are the two main keys to developing the mid-range shot — in fact, any range shot.

Shot preparation and shooting mechanics are the two most important areas to perfect. A good beginning increases the chances for a successful ending. This is especially true with shooting.

Mid-range shots do not allow the luxury of a slow delivery, because most of the five defenders are inside the arc. Therefore, shot preparation is vital to be able to score.

Both the hands and feet need to be readied before the ball is caught. When the ball is in the air, the feet also are in the air (Photo 1).

When the feet land, they already should be in shooting position — pointing toward the basket, with the shooting foot slightly ahead for better balance (Photo 2).

The hands should be in shooting position, with off-hand fingers pointing to the ball, while the shooting-hand wrist is flexed with the index finger pointing straight up. The arms are extended to cushion the shock from receiving the pass and to give more time to gain control (Photo 3).

If strength is not an issue, the ball is caught and released high (Photo 4). The legs become the major power source, so they should be flexed. Younger players generally need to drop the ball lower due to lack of strength, but they still need to release the ball high to create proper arc.

A common mistake when catching and shooting after receiving the ball high is releasing the ball at the “top of the jump” instead of “on the way up.” This reduces power and arc, makes for a slower release, and results in more missed shots.

DeMar DeRozan, Kevin Durant lead top 10 mid-range scorers

When Stephen Curry broke Ray Allen’s 3-point record last week, the discussion was not just centered around Curry’s individual greatness as a shooter, but how he changed the game and ushered in the 3-point revolution in the NBA.

The exponential growth of the 3-point shot at all levels of the game – NBA, college, high school, AAU – has had a significant side effect: the devaluation and essential disappearance of the mid-range game.

The analytics behind this evolution make sense; if you’re going to shoot a 2-point shot, you want the highest percentage shot possible (dunks, layups and shots near the basket). If you’re going to move away outside the paint and from the basket – which generally leads to lower shooting percentages – it’s better to shoot a 3-point shot for the reward of the extra point for each make rather than a long 2-point shot.

That theory has left the mid-range – the area inside the 3-point line but outside the key – as the dead zone on the floor, the least efficient shot in the game, the lava in the basketball version of Floor is Lava.

As the chart above indicates, the percentage of all field goal attempts from the mid-range has dropped from 30.3% to just 13.1% over the past decade as more and more players try to extend their shooting range beyond the 3-point line and spread the floor.

The curve has flattened over the past three seasons as some players and teams still see value in the mid-range shot. Today, we’ll take a closer look at the top 10 mid-range shooters in the league and see which players have excelled in mastering the lost art of the mid-range jumper.

Topping the list in both mid-range field goals made (4.0 per game) and attempted (8.3 per game) is Chicago’s DeMar DeRozan, who has been one of the most prolific mid-range shooters in the league for years. DeRozan has ranked in the top five in mid-range field goals made per game eight times in the past 10 seasons and never finished lower than 11th.

In his first season in Chicago, mid-range shots have accounted for 29.8% of his points – his highest mark since he last led the league in mid-range buckets during the 2016-17 season (4.2 per game).

In Chicago’s win over Los Angeles on Sunday, DeRozan finished with 38 points, with half of them coming in the fourth quarter – one layup, one driving runner in the lane, five free throws and five mid-range jumpers.

DeRozan 16′ Pullup Jump Shot (21 PTS)

DeRozan 4′ Fadeaway Jumper (23 PTS)

DeRozan Free Throw 1 Of 1 (24 PTS)

DeRozan 12′ Fadeaway Jumper (26 PTS)

DeRozan 15′ Turnaround Fadeaway (28 PTS)

DeRozan 2′ Driving Layup (30 PTS)

DeRozan 15′ Turnaround Fadeaway (32 PTS)

DeRozan Free Throw 1 Of 2 (33 PTS)

DeRozan Free Throw 2 Of 2 (34 PTS)

DeRozan 20′ Pullup Jump Shot (36 PTS)

DeRozan Free Throw 1 Of 2 (37 PTS)

DeRozan Free Throw 2 Of 2 (38 PTS)

DeMar DeRozan WENT OFF for 19 PTS in the 4th vs. the Lakers 🔥 pic.twitter.com/C11TO9RNFE — NBA TV (@NBATV) December 20, 2021

Players like DeRozan, Kevin Durant, LaMarcus Aldridge and Chris Paul have found value in the mid-range shot over the past decade while the rest of the league moved away from the mid-range. And as more offenses started to stretch the floor and avoid the mid-range, defenses have had to adjust. In today’s game, most defenses try to force opponents to shoot from the mid-range – they don’t want to give up 3-pointers and shots at the rim.

“A lot of (opposing) teams will live with it. I look at it like, if a team will live with that, why not try to figure out how to master that?” DeMar DeRozan’s midrange mastery transforming Bulls in crunch timehttps://t.co/LxDjZcyKo2 — Rob Schaefer (@rob_schaef) December 21, 2021

The mid-range jumper is a primary example of taking what the defense gives you. And if you can master what opposing defenses will give away, then you can thrive. And if you can do both – like Durant – then you’re unstoppable.

While DeRozan has scored at least 22% of his points from mid-range every season of his career and only scored more than 10% on 3-point shots twice in 13 seasons, Durant has found an incredible balance to his scoring as he truly does score on from all three levels – beyond the 3-point line (18.7% of his points), in the mid-range (26.2% of his points) and in the paint (33.9% of his points) – and he gets to the free throw line (21.3% of his points).

While teams know what to take away with DeRozan, there is no spot on the floor to try to force Durant to score – he can simply do it from everywhere. Durant is one of two Nets to rank in the top 10 in mid-range scoring as LaMarcus Aldridge ranks sixth with 2.7 mid-range field goals made per game.

PLAYER TEAM AGE MID-RANGE FGM MID-RANGE FGA MID-RANGE FG% DeMar DeRozan CHI 32 4.0 8.3 48.4 Kevin Durant BKN 33 3.9 7.0 55.3 Brandon Ingram NOP 24 3.0 7.1 42.9 Devin Booker PHX 25 2.7 6.0 45.0 Joel Embiid PHI 27 2.7 6.4 41.4 LaMarcus Aldridge BKN 36 2.7 4.7 57.6 Paul George LAC 31 2.7 6.0 45.3 Seth Curry PHI 31 2.4 3.9 61.8 Bradley Beal WAS 28 2.3 4.5 50.0 Chris Paul PHX 36 2.3 4.3 54.0

Similar to DeRozan, the mid-range game has been a staple for Aldridge for years and for years he resisted trying to become the latest big man to move his game beyond the arc. He relented a few seasons ago and expanded his range, with 3-point shots accounting for 26.4% of his points last season between San Antonio and Brooklyn. So far, this season has been a throwback with 39% of his points coming from mid-range and 9.5% from three.

The Nets are one of three teams with a pair of teammates ranked in the top 10 along with Phoenix’s Chris Paul (and his deadly elbow jumpers) and Devin Booker, and Philadelphia’s Joel Embiid and Seth Curry.

Curry is the only player in the league that is shooting at least 40% from 3-point range and 50% from mid-range. Among the 168 players that have attempted at least 20 mid-range shots so far this season, Curry has the top mid-range field goal percentage at 61.8% (68-110) so far this season. Shot location data has been collected since the 1996-97 season; since that time there has been only one player to shoot over 60% from mid-range while attempting at least 50 mid-range shots over the course of a full season: Stephen Curry in 2017-18. Can Seth join his older brother this season?

One key stat that must be noted when looking at this top 10 list is age, as six of the top 10 players in mid-range field goals made per game are in their 30s (DeRozan, Durant, Aldridge, Paul George, Curry, Paul), with two over 35. Part of the 3-point revolution is that young players entering the league are more focused on the three than they are the mid-range shot.

What will happen when the players on this list eventually exit the league? Will the mid-range shot decline further, or will these players have proven that the mid-range shot still has value and inspire younger players to embrace the lava as well?

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