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Archadis - Transformers Beast Wars Neo
Archadis – Transformers Beast Wars Neo

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Who are the Predacons in Beast Wars?

Predacon Members
  • Megatron – (Leader) (Captain of the Darksyde): In Beast machines, he’s also the leader of the Vehicons.
  • Scorponok – (Sub-Commander)
  • Tarantulas – (Intelligence/Special Operations)
  • Terrorsaur – (Aerial Combat Specialist)
  • Waspinator – (Decoy)
  • Blackarachnia – (Combat Specialist) (formerly)

Is Beast Wars 2 a sequel to Beast Wars?

Beast Wars II: Super Lifeform Transformers (ビーストウォーズII 超生命体トランスフォーマー Beast Wars II: Chō Seimeitai Transformer) is a Japanese-exclusive spin-off series to Beast Wars broadcast from April 1, 1998, to January 27, 1999, between Beast Wars (American season 1) and Beast Wars Metals (American seasons 2 and 3).

Is Beast Wars after g1?

However, the Beast Wars cartoon is not a direct sequel to any specific version of the Generation 1 storyline; instead, it borrows facets from both the Sunbow cartoon cartoon and Marvel comic and composites them into a vague “mythology” that informs the universe.

What are the Beast Wars called?

Beast Wars: Transformers (titled Beasties: Transformers in Canada) is a computer animated television series that debuted in 1996 and ended on March 7, 1999, serving as the flagship of the Transformers: Beast Wars franchise.

Is tigerhawk a Fuzor?

Over a decade after the character was created, The AllSpark Almanac II went ahead and declared Tigerhawk to be a Fuzor.

Who is the leader of the insecticons?

Shrapnel (usually the trio’s leader)

Is Beast Wars II canon?

Beast Wars Second also had a movie, Beast Wars II: Lio Convoy’s Close Call!. This film was canon to the series, and featured an appearance by Optimus Primal in the climax. The show itself would last for 43 episodes, airing from 1998 to 1999.

What came after Beast Wars?

Beast Machines: Transformers is an animated television series produced by Mainframe Entertainment as part of the Transformers franchise. Hasbro has the full distribution rights to the show as of 2011. It was a direct sequel to Beast Wars, taking place within the continuity of the original Transformers series.

Is Beast Wars before G1?

5 It Takes Place In The Far Future Of G1

While the majority of Beast Wars uses Pre-Historic Earth as its primary setting, the Maximals and Predacons themselves hail from about 315 years after Unicron’s destruction during the events of the animated movie.

What is Optimus Primal called in Japan?

Optimus Prime, known in Japan as Convoy (コンボイ, Konboi), is a fictional character created by the Transformers franchise.

Is Optimus Prime dead in Beast Wars?

Actually, he’s still alive, but dying. In Beast Wars and Beast Machines, you could mark the end of a season by the near-death experience of one Optimus or another… At the end of the first season of Beast Wars, Optimus Primal piloted a bomb-equipped stasis pod in an attempt to destroy the Planet Buster.

How did waspinator get to Cybertron?

Beast Machines cartoon

Waspinator grew bored of being a god to the anthropoids and started flicking rocks at their heads. The anthropoids he had ruled over grew tired of his presence and evicted him from their settlement by catapulting him from a tree. After this, Waspinator returned to Cybertron, which “took forever”.

Are Maximals Autobots?

Arising from the ashes of the Great War, the Maximals are the descendants (at least in part) of the Autobots, controlling Cybertron under the Pax Cybertronia.

Is Optimus Prime and Optimus Primal the same?

Optimus Primal is the leader of the Maximals and the captain of the spaceship Axalon, His beast mode is a Gorilla. He had a rivalry with the Predacon commander, Megatron. He was named after the Autobot leader, Optimus Prime. He was a Transmetal then he was known as Optimal Optimus, making him a Giant Ape.

Is Megatron a Predacon?

Megatron is a Predacon from the Beast Era portion of the Generation 1 continuity family, yesss.

Who is stronger grimlock or Predaking?

Prime Predaking is bigger, stronger, and faster than AoE Grimlock, and he’s smarter too, though considering that AoE Grimlock is shown to be even more mindless than the usual depictions, that’s not difficult.

Are Maximals Autobots?

Arising from the ashes of the Great War, the Maximals are the descendants (at least in part) of the Autobots, controlling Cybertron under the Pax Cybertronia.

Who made the Terrorcons?

Dreamwave Productions. The origin of the Terrorcons in the accompanying Dreamwave comics was much simpler – they were a group of rogue Decepticons, unhappy with the Autobot/Decepticon peace which had fallen over:( Cybertron ten years after Unicron’s attack in the comic continuity.

Beast Wars II: Super Lifeform Transformers (cartoon)

Beast Wars II: Electric Boogalecond

Beast Wars II: Super Lifeform Transformers (ビーストウォーズII 超生命体トランスフォーマー Beast Wars II: Chō Seimeitai Transformer) is a Japanese-exclusive spin-off series to Beast Wars broadcast from April 1, 1998, to January 27, 1999, between Beast Wars (American season 1) and Beast Wars Metals (American seasons 2 and 3). Conventional 2D animation was used for Beast Wars II, as opposed to the 3D CGI of Beast Wars. While based on the Beast Wars series, the show had a more humorous tone which was aimed towards a younger audience.

“GET MY FUTURE” plays as the first opening song with “SUPER VOYAGER” as its second, and the ending song being “Yume no Iru Basho”.

Overview

Beast Wars II follows the Maximal crew led by Lio Convoy who have pursued Galvatron and his Predacons to the planet Gaia. There, Galvatron seeks to mine and exploit the powerful but highly unstable energy source called Angolmois Energy which rests beneath the planet’s surface. As they war below, the androids Artemis and Moon watch from the moon orbiting Gaia, gathering data on all the characters and delivering factoids to the audience via an out-of-continuity segment called the “Artemis & Moon II Report”.

For the first half of the series, no overarching plot is particularly evident, instead focusing on episodic adventures as the Maximals stop the Predacons from building new bases on hot-spots of Angolmois Energy. Short character arcs are focused on instead, as new groups of Maximals and Predacons are introduced in waves. The Insectrons, Autorollers, Jointrons, Seacons and Magnaboss team all receive multi-episode spotlights throughout the first half of Beast Wars II.

Once all the characters are established, a less episodic, ongoing conflict is introduced in the form of the Nemesis, an artificial planet built by Galvatron and slowly making its way toward Gaia. The objective of the Nemesis is to drain all the Angolmois Energy from the planet and become an invincible dreadnought under Galvatron’s command. With the help of their comrades, the Maximals invade the Nemesis, kill Galvatron, seal the Angolmois Energy in capsules and destroy the artificial planet. The Maximals are left trapped in a wormhole at the show’s conclusion, setting up the sequel series: Beast Wars Neo.

Beast Wars II is noticeably sub-par in much of its production values, no doubt due to the haste in which it had to be produced in order to fill the gap between Beast Wars and Beast Wars Metals. A number of animation studios (listed below) were utilized to produce the series and the quality very noticeably shifts from episode-to-episode, depending on the ability of each studio.

Though much more light-hearted and childish than the American Beast Wars series, Beast Wars II managed to dabble in some heavier material, especially in the back half of episodes when the actual plot began to kick in. One of the more ongoing dilemmas sees Lio Junior, the estranged “son” of Lio Convoy dealing with being rejected by his career-military father. Galvatron, who at first seems to be nothing more than a generic villain, shows a greater interest in molding Lio Junior into his successor than Lio Convoy, and expresses an honest yearning to bring peace to the universe (albeit by force via the Nemesis). In the conclusion, Lio Convoy and Lio Junior work together as comrades and family to stop Galvatron.

Production

The animation was handled by Ashi Productions, although most of the in-betweening and some of the key animation/episode production was outsourced to studios throughout Asia. Some of the studios credited:[1][2][3][4]

South Korea Park Young (博英), Echo, Hanil (韓一), Hee Won (喜元), JiWoo (知遇), K-Production, Kyoe Sung (桂成), Sei Young (世映), Sung San (星山), YABES (裕振), San-Ho Studios China Shanghai Hongqiao Animation (上海虹橋動画), FAI Taiwan Far Eastern Animation (遠東動画) Indonesia MARSA Japan Studio Zain (スタジオ・ザイン), Trans Arts Co. (トランスアーツ), J.C.F (ジェイ・シー・エフ), E&G Film (イージー・フィルム)

Cast

Episodes

For further information, see: List of Beast Wars II episodes

† Clip show

Beast Wars Special

An additional animated short, “Lio Convoy in Imminent Danger!”, was produced for the Beast Wars Special Super Lifeform Transformers theatrical movie. Its events take place between episodes 32 and 33.

Home video releases

VHS

Main article: Geneon Universal Entertainment

Beast Wars II: Super Lifeform Transformers — ACT. 1 (1998)

— ACT. 1 (1998) Beast Wars II: Super Lifeform Transformers — ACT. 2 (1998)

— ACT. 2 (1998) Beast Wars II: Super Lifeform Transformers — ACT. 3 (1998)

— ACT. 3 (1998) Beast Wars II: Super Lifeform Transformers — ACT. 4 (1998)

— ACT. 4 (1998) Beast Wars II: Super Lifeform Transformers — ACT. 5 (1998)

— ACT. 5 (1998) Beast Wars II: Super Lifeform Transformers — ACT. 6 (1998)

— ACT. 6 (1998) Beast Wars II: Super Lifeform Transformers — ACT. 7 (1998)

— ACT. 7 (1998) Beast Wars II: Super Lifeform Transformers — ACT. 8 (1998)

— ACT. 8 (1998) Beast Wars II: Super Lifeform Transformers — ACT. 9 (1998)

— ACT. 9 (1998) Beast Wars II: Super Lifeform Transformers — ACT. 10 (1999)

— ACT. 10 (1999) Beast Wars II: Super Lifeform Transformers — ACT. 11 (1999)

— ACT. 11 (1999) Beast Wars II: Super Lifeform Transformers — ACT. 12 (1999)

— ACT. 12 (1999) Beast Wars II: Super Lifeform Transformers — ACT. 13 (1999)

— ACT. 13 (1999) Beast Wars II: Super Lifeform Transformers — ACT. 14 (1999)

DVD

Main article: Video Maker

Super Lifeform Transformers: Beast Wars II (Second) — DVD BOX (2011)

Beast Wars continuity

It’s time to double up! It has been suggested this article should be merged with Beast Era.

If you disagree, please discuss why on its talk page. Very little info on the Beast Era page that is not here.

Amidst the sprawling Transformers multiverse, the television shows, prose stories, and comics that make up the loosely amalgamated “Beast Wars continuity” are something of an oddity. Although most “Beast Era” fiction is technically an offshoot of the much larger Generation 1 continuity family, its unique position in the wider Transformers brand—revolving around the exploits of various time-tossed descendants of the original Autobots and Decepticons—means that it is essentially a small continuity family unto itself nested within the wider Generation 1 universe. However, the Beast Wars cartoon is not a direct sequel to any specific version of the Generation 1 storyline; instead, it borrows facets from both the Sunbow cartoon cartoon and Marvel comic and composites them into a vague “mythology” that informs the universe.

Compared to the larger Generation 1 continuity family, which offers similar but fundamentally irreconcilable versions of the same core story, almost all stories in the Beast Wars continuity treat the 1996 Beast Wars cartoon and its followup as the sacrosanct foundation for various side stories, spinoffs, prequels, and sequels. Although most of these branching canons are mutually irreconcilable with one another, very few of these tales deviate from the original cartoon in any meaningful way, and the vast majority fall under the all-encompassing umbrella that is the “Beast Wars cartoon continuity”.

Major continuities

Beast Wars cartoon continuity

English cartoons

The original Beast Wars cartoon tells the story of the Maximals and Predacons, time-travelling future Transformers who crash-land on a strange, primitive world. What begins as a simple struggle for energon becomes a desperate battle to protect the future when the planet is revealed to be prehistoric Earth, and the Predacons attempt to change history.

The Beast Machines cartoon carries over all of the surviving characters to Cybertron, where they find the planet overrun with mindless drones controlled by their old foe Megatron. After a protracted war against these “Vehicons”, they succeed in reformatting Cybertron into a technorganic world, a balance of the organic and mechanical. Beast Machines continues to play fast and loose with Generation 1 history, although it eschews any explicit comic-based elements and used only cartoon-specific concepts like the Key to Vector Sigma, the Plasma Energy Chamber, and a variant of the Hate Plague.

Hints of a complex universe beyond the cartoon’s limited scope meant that most subsequent Beast Wars stories used the cartoon as a springboard. Unlike the pick-and-choose approach common to many Generation 1 reinventions, the two cartoons serve as a concrete, largely immutable springboard for the rest of the continuity, with no less than four separate publishers building separate stories around its events.

Japanese cartoons

When the Beast Wars cartoon was imported to Japan, a significant gap between seasons one and two led to the creation of two animated series to fill the gap until these later series could be dubbed into Japanese. 1998’s Beast Wars II cartoon follows the adventures of Lio Convoy and a team of rookie Maximals who battle Galvatron on the planet Gaia. A year later, Beast Wars Neo took the conflict into outer space as Big Convoy and his team race Magmatron’s Predacons to claim powerful Angolmois Capsules scattered across the galaxy.

Though it was not initially clear where these two shows fit into the timeline relative to the American cartoon, the end of Beast Wars II reveals that the series takes place on a post-apocalyptic Earth many thousands of years in the future, long after the end of the Beast Machines cartoon, which is set a mere three centuries after the end of the Autobot-Decepticon war. Despite this disconnect, the cast of II briefly cross paths with a time-travelling Optimus Primal in a theatrical OVA.

Relatedly, the 2000 Transformers: Car Robots anime is set in the modern era but features time-traveling characters implicitly from the setting of Beast Wars II and Beast Wars Neo.

Minor Japanese stories, including Robotmasters, Beast Wars Reborn, and Legends cover the further adventures of Optimus Primal and Megatron as they cross time and space and clarify where all four of these television shows fit within the vast and often-confusing Japanese Generation 1 cartoon continuity.

3H Productions

3H Productions produced a number of stories set in the Beast Era, with the vast majority occurring after the end of the Beast Wars cartoon series and parallel to the events of Beast Machines. The Wreckers runs alongside Beast Machines, though its contributions to the mythos proved controversial, while the Universe comic series builds on the ending of Beast Machines as heroes and villains from across the multiverse are abducted by Unicron. Ultimately, however, 3H lost the license before they could wrap up any of their plotlines, but Fun Publications concluded the stories in “Wreckers: Finale Part II” and “Revelations Part 2”.

2006 IDW Publishing comics

When Simon Furman took the reins at IDW in 2006, he adapted his pitch for the aborted Shell Game miniseries into what became The Gathering. Set during the third season of the Beast Wars cartoon, this four-issue miniseries returns to prehistoric Earth, pitting Razorbeast against Magmatron and featuring almost every character from the Beast Wars toyline in some capacity. 2007’s The Ascending includes the return of 3H-original character Shokaract and many more Japanese-exclusive Beast Wars characters, while the Beast Wars Sourcebook fleshes out some background lore—most notably, it establishes that, in this particular reality, events similar to the Beast Wars II and Neo cartoons took place in the past at some point before the ratification of the Pax Cybertronia,

The continuity lay fallow for almost a decade until 2016’s “Dawn of the Predacus”, which details the Tripredacus Council’s rise to power in the twilight of the Autobot-Decepticon conflict.

Fun Publications

For BotCon 2006, Fun Publications released “Dawn of Future’s Past”, a short prequel comic to the original Beast Wars cartoon; the following year, “Theft of the Golden Disk” and “The Razor’s Edge” provided Megatron and Airazor with some extra backstory.

Several other convention comics—”Descent into Evil” and “A Common Foe”—foreshadow the ascent of the Tripredacus Council and some version of the Beast Wars to come, although neither of these comics lead into any concrete Beast Wars story.

Beast Wars: Uprising

By far the darkest and most radical take on the Beast Wars premise and the first to truly break away from the original cartoon, Fun Publications’ Beast Wars Uprising depicts a dystopian Cybertron where the Maximals and Predacons originated as second-class citizens created by the decrepit “Builders” to carry on their conflict. When Lio Convoy defies his creators, he sparks the Grand Uprising, a bloody, protracted rebellion that will reshape Cybertron for generations to come.

Fun Publications would later publish “A Change to the Agenda”, which ostensibly ties the entire universe to a “what-if” version of the original Beast Wars cartoon, though this retcon was generally not well received.

2021 IDW Publishing comics

To commemorate the 25th anniversary of the Beast Wars cartoon series, IDW Publishing released an all-new Beast Wars comic entirely divorced from its previous continuity. This all-new comic reimagines the core premise of the original television show along the lines of Marvel Comics’ “Ultimate Marvel” universe and adds new characters like Nyx and Skold to the show’s core cast.

Minor continuities

Toy bios

Early waves of the Beast Wars toyline feature bios that place the characters on modern-day Earth, with the assumption that Optimus Primal and Megatron are merely the latest forms of the original Optimus Prime and Megatron. This continuity would be swept under the carpet with the coming of the highly successful Beast Wars cartoon, and future toy bios would hew closer to the show’s premise.

Manga

The Shōji Imaki-penned manga series seem to be based on a version of the first season of the cartoon, but form their own distinct continuity.

Video games

The first Beast Wars video game is a very loose adaptation of the first season of the original cartoon, which featured the Maximals and Predacons contending with one another and the alien Skriix. The Nintendo 64 and PlayStation games are set in a reality in which all of the Cybertronians had become Transmetals; each character’s campaign in the Nintendo 64 game featured its own ending, while the PlayStation version only featured two different endings that depended on the faction. Finally, Duel Fight Transformers Beast Wars: Beast Warriors’ Strongest Decisive Battle features characters from across the Beast Wars mythos battling for the mysterious Energon Quartz, but doesn’t feature much of a plot beyond that.

Shell Game

“Ain’t No Rat” (2004)

Shell Game was a planned miniseries that would’ve taken place in the primary cartoon continuity. A teaser for the story saw released in the 2004 Summer Special anthology, but Dreamwave Productions shuttered production before the miniseries began. All was not lost, however, as author Simon Furman would recycle the script into The Gathering for IDW.

Ask Vector Prime

2015’s Ask Vector Prime feature name-drops several parallel-universe versions of the Beast Wars stories based on pre-existing media: a reality where the Maximals and Predacons come to Earth in search of Mini-Cons, and encounter a primitive Central American civilization, Fire in the Dark Ask Vector Prime, 2015/08/13, another where the Beast Wars take place in Alpha Q’s universe, Ask Vector Prime, 2015/06/03 and another where Starscream fights Megatron’s Vehicons. Ask Vector Prime, 2015/08/16

Beast Wars: Transformers

Animated television series

This article is about the animated television series. For the Beast Wars franchise as a whole, see Transformers: Beast Wars

Beast Wars: Transformers (titled Beasties: Transformers in Canada)[1] is a computer animated television series that debuted in 1996 and ended on March 7, 1999, serving as the flagship of the Transformers: Beast Wars franchise. The series is set in the future of the “original” Transformers franchise, 300 years after the events of The Transformers, and features the Maximals and Predacons, descendants of the Autobots and Decepticons respectively.[2] While engaged in battle, small teams from each faction crash land on an unknown planet, and must find a way to return home while continuing their war.

The Beast Wars TV series was the first Transformers series to feature computer-animated characters, and was produced by Mainframe Entertainment of Vancouver, British Columbia; its story editors were Bob Forward and Larry DiTillio. The production designer for the show, Clyde Klotz, won a Daytime Emmy Award for Outstanding Individual Achievement in Animation in 1997 for his work on Beast Wars.[3]

A sequel television series, Beast Machines: Transformers, aired from 1999 to 2000. Additional Beast Wars limited comic book series have been released by Dreamwave Productions and IDW Publishing.

Setting and plot summary [ edit ]

The two main factions of “Transformers” in Beast Wars are descendants of the two main factions in the original cartoon: the Maximals are the descendants of the Autobots and the Predacons are the descendants of the Decepticons. (In the sequel series Beast Machines, the process during which Autobots and Decepticons became Maximals and Predacons is referred to as “The Great Upgrade.”)

The leader of the Predacon team is Megatron, a namesake of the original Decepticon commander. He and his forces are a splinter group on the hunt for powerful crystals known as Energon. They do this with the aid of an artifact known as the Golden Disk and Megatron’s stolen ship, the Darksyde, which is equipped with a transwarp drive. A Maximal exploration ship, the Axalon, led by Optimus Primal, is sent to stop them. Together the ships plunge through a time/space phenomenon created by the transwarp device during their battle in space, and crash-land on a mysterious planet.

The planet is found to be rich in deposits of raw Energon, in such extreme amounts that it proves to be poisonous to both factions’ robot forms, forcing them to take on alternate organic forms for protection until their robot forms are needed. Thus the robots take on the beast forms of recognizable animals including mammals, birds, fish, reptiles, amphibians, dinosaurs, and invertebrates.

Before crashing, the Axalon deploys its cargo of “stasis pods” containing Maximal protoforms — Transformer robots with vulnerable and undeveloped physical forms, which are left to orbit the planet as an alternative to possible destruction in the initial crash landing. This plays a larger part in the IDW series, The Gathering. Throughout the series, stasis pods lose altitude and crash-land on the planet, and the Maximals and Predacons race and fight to acquire them, as protoforms acquired by Megatron’s forces can be reprogrammed to become Predacons. The stasis pods are used as a plot device to introduce new characters.

The teams are divided between the “good” Maximals and the “evil” Predacons, equivalent to the traditional Autobots and Decepticons. Most of the Maximals are based on mammals, birds or fish, while the Predacons are based on reptiles, amphibians or invertebrates. Dinobot changes sides, starting as a Predacon and becoming a Maximal, and was later created as an artificial Predacon clone by Megatron in season 3. This made Dinobot the only reptile-based Maximal, as he is based on a Utahraptor. Additionally certain “Predacons” like Inferno and Blackarachnia were created from Maximal protoforms, but were fitted with Predacon shell programs, fighting instead for the Predacons. For the Maximals, the emphasis is on team spirit and good-natured arguing, especially from Rattrap, but the Predacons argue and battle for leadership, which impairs their effectiveness against the Maximals.

Characters [ edit ]

Cast [ edit ]

Episodes [ edit ]

Season Episodes Originally aired First aired Last aired 1 26 September 16, 1996 ( ) April 1, 1997 ( 1997-04-01 ) 2 13 October 26, 1997 ( ) March 13, 1998 ( 1998-03-13 ) 3 13 October 25, 1998 ( ) March 7, 1999 ( 1999-03-07 )

Video games [ edit ]

There have been two Beast Wars video games. The first game, Beast Wars: Transformers, was released for the PlayStation and PC. It is a third-person shooter, based on the first season of the show, in which players control either the Maximals or the Predacons in a series of missions to undermine the other faction’s attempts at gaining enough resources to win the war between them and escape the planet. The PC conversion added a multiplayer feature that allowed up to 8 players to play over LAN, with its own playrooms in the MS Gaming Zone. The playrooms have since been removed.

The second game, Beast Wars Transmetals, is a Fighting-Vipers-style fighting-game based on the second season released by Bay-Area-Multimedia. Most of the cast-members from the show reprised their voice-roles.

A third game was in the works for the PlayStation 2, but was scrapped in pre-production, without any official word as to why, or how far the project was before the plug was pulled.[4]

Home media [ edit ]

The series was originally released on DVD in Region 1 by Kid Rhino Entertainment (a division part of and distributed by WBFE and part of WEA/Warner Music Group) (under its Rhinomation classic animation entertainment brand) in 2003/2004.[5][6][7]

On February 8, 2011, Shout! Factory announced that they had acquired the rights to the series and planned to rerelease it.[8] They subsequently rereleased season 1 on DVD on June 7, 2011[9] as well as a complete series set on the same day.[10] Both releases contain extensive bonus features including interviews, featurettes and special 24 page comic book, “Transformers Timelines: Dawn of Future’s Past.” Season 2 & 3 were rereleased on October 4, 2011.[11]

In Region 4, Madman Entertainment released all three seasons on DVD in Australia in 2006. On June 24, 2009, they released Transformers: Beast Wars – Complete Collection.[12] The 10-disc box-set features all 52 episodes of the series as well as many bonus features.

DVD Name Episodes Release dates Region 1 Region 4 Season 1 26 August 12, 2003

June 7, 2011 (Rerelease) March 17, 2006 Season 2 13 March 23, 2004 July 25, 2006 Season 3 13 March 23, 2004 November 10, 2006 Seasons 2 & 3 26 October 4, 2011 (Rerelease) N/A Complete Series 52 June 7, 2011 June 24, 2009

Reception [ edit ]

Beast Wars won a Daytime Emmy Award for Outstanding Individual Achievement in Animation in 1997.[13]

The series has polarized the hardcore Transformers fan base due to its radically different visual style from earlier entries in the franchise.[14]

In a 2011 retrospective of the Transformers franchise, IGN commented that while Beast Wars used the same basic story template as previous series in the franchise, it “featured some of the best writing and story development in a Transformers series”.[13] Reviewing the season 2 DVD release, DVD Talk similarly remarked that Beast Wars used the same basic story as the 1984 Transformers series, but stood out from other series of its time by delivering messages to children without becoming preachy and utilizing considerable continuity, both from episode-to-episode and eventually with the 1984 Transformers series. The reviewer said the animation was dated by modern standards but the interesting and fun story content outweighed it.[15] In a review of the season 3 DVD, the same critic praised the season’s more rapid pace and darker tone, and said it was arguably the best season of the series. He concluded, “Beast Wars may have been a marketing tool for Hasbro, but it also told some good stories without pandering to the lowest common denominator.”[16]

Legacy [ edit ]

The show was succeeded by Beast Machines: Transformers, with a new creative team in charge of production. The traditionally animated Japanese series Beast Wars II and Beast Wars Neo were created to fill the gap while the second and third seasons of Beast Wars were being translated into Japanese (called Beast Wars: Metals).[13] Several comic books and video games were also produced. The show’s production companies, Mainframe Entertainment and Alliance Atlantis, are also the same creators of the world’s first ever computer animated TV series, ReBoot, which ran from 1994–2001.

In June 2017, producer Lorenzo di Bonaventura stated that a film adaptation of Beast Wars was not in plans, as he explained: “I’m probably not the one to be asking that question to because I don’t get Beast Wars, but you know, thankfully I’m not the only vote on it. I’ve never quite understood, they kind of feel like incompatible to me, you have animals, robots, we’re used to cars.”[17] Both a follow-up to Bumblebee, and an adaptation of Beast Wars were reported to be in development, written separately by Joby Harold and James Vanderbilt, respectively.[18][19] It was later reworked as a hybrid adaptation named Transformers: Rise of the Beasts that will feature the Maximals, the Predacons, and the Terrorcons.[20]

The third and final chapter of Transformers: War for Cybertron Trilogy titled “Kingdom” features the Autobots and the Maximals teaming up against the Decepticons and the Predacons.

Transformers Takara Japanese Beast Wars 10th Anniversary Archadis for sale online

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Cliffbee.com: Transformer Toy Reviews: Archadis

Home Individual Review

Name: Archadis

Series: Beast Wars Neo

Allegiance: Destron

Function: Air Supremacy Soldier

Alternate Mode: Archaeopteryx

Thanks to Goktimus Prime for loaning me Archadis for this review (I have since acquired Archadis)

ARCHAEOPTERYX MODE

Height: 13cm Length: 17cm Width: 20.5cm

A blue, green and gold Archaeopteryx, with the metallic green mainly on his wings an d the gold on his legs, head, neck and claws. Archadis is the forerunner to

With a long neck and very long legs, Archadis looks like a reptile that’s trying to be a bird – which broadly describes Archaeopteryx. The legs are longer than I’d like, mind you – their quite obviously the robot legs. I don’t mind the claws on his wings – many early flying reptiles had outstretched arms with feathers or membranes rather than bird wings. The main flaw of this mode has to be the robot feet at the top of the legs. While they’ve got to stow somewhere, they don’t do so very effectively. At least they’re not bright yellow as on Airraptor, I guess. The sculpt is pretty good, with feathers on the wings and tail and reptilian scales on his head an neck.

The play value of this beast mode is really quite good. There’s more poseability in the legs than is typical of bird beast modes – he’s surprisingly stable in a range of poses. The lower jaw opens, the head turns thanks to a ball joint on the neck and the wings can lift up and down. There are buttons on the wings which cause the wingtips to extend, allowing you to fold back the claws to reveal black guns. There are two green feather-bombs which can clip under the wings, and while there’s no mechanism for him to drop them, they detach and fall without any trouble.

While it’s not perfect, this is a credible Archaeopteryx mode that has enough play value to make Archadis’s beast mode a lot of fun. The colours are subtle and quite tasteful, and are believable enough to make this beast work.

TRANSFORMATION TO ROBOT MODE

Swing down the robot feet, folding the bird feet behind the thighs. Rotate the legs and groin 90� to the right, straighten his legs. Rotate the head and swing down to form an arm. Fold down the tail, rotate the tailplate itself, which will lift the tail up from the arm underneath and swing a black handgun into place. Lift up the backplate, swing the wings towards the right side of the robot’s body, lift the head out of his chest and face forward. Lastly, fold the wings in to form chest and black plates for the robot.

Archadis has a rather unusual, asymmetrical, transformation. He’s actually a fan-designed toy, one of two winning entries in a competition (

ROBOT MODE

Height: 14cm Width: 14cm

A gold and blue robot with green on the coverings that were beast parts, Archadis looks like he’s a shellformer, without actually being one. The feet, thighs, arms and head are gold while the thin lower legs are blue. The chestplate is the right wing of the reptile, with the talon and wingtip extending to cover his left shoulder. The right arm wears a shield formed from the tail while the backplate sits above the right shoulder. There is some silver paint on the chest (under the plate) and head, while there’s a red flying mask around his white eyes. The colour scheme is quite unified, something Hasbro didn’t quite achieve on Airraptor. The red on his head is a little out of place, but against the muted backdrop here it fits in much better than on his Beast Machines counterpart.

Archadis’s robot mode is very asymmetrical, with only the legs matching one another. The left arm is the beast head and the right the tail, while the armour plates on the upper body are irregular. Stylistically, this isn’t going to please everyone. The swept over wing looks nice but gets in the way of the left arm – it gives him a chiefly look, but at a cost.

I don’t like the lower legs, which are not only slender but curved backwards – they look awkward, worse than the hollow thighs. Still, the more distinctive upper body stands out more, so you might not notice the legs so much.

Poseability is good in some ways and bad in others. The right arm is quite poseable, with the shoulderpad able to move out of they way when needed. The gun is more or less fixed, but looks good in his hand anyway. The left arm is less poseable and restricted by the panels that obscure it. The head and waist turn, the latter isn’t of much value. The hips and knees swing while the ankles are ball jointed. The top heavy nature of the toy limits what you can do with his legs, and the flexible ankles are a good thing, since you have to get the centre of gravity in the right spot for him to stand.

An interesting robot mode with a very distinctive feel about it – which makes sense when you consider that Archadis wasn’t conceptualised by Hasbro or Takara. The play value has it’s highlights such as the cleverly contained gun, but the poseability suffers in many ways. I like the robot mode, but mainly as a showpiece. How much you like it will depend on whether you see the chestplate as an asset or a liability. The colours are distinctly better than Airraptor’s here.

VARIATIONS

None as such, although Airraptor is a repaint, as mentioned.

OVERALL

An unusual beast Transformer, for the simple reason that the entire concept was dreamt up outside of the usual Hasbro-Takara mob. Archadis is the only Archaeopteryx mould we’ve seen in the line, which gives him another reason to be different. The beast mode is fairly good with some nice play value, while the robot mode looks good but has poseability problems. His transformation is amazingly asymmetrical, which will appeal to some. The colours are slightly better than Airraptor, but they’re similar enough that I wouldn’t recommend hunting down Archadis if you have the Hasbro toy – but if you come across the pair for similar prices, this is the one to get. For the sheer novelty of the mould, I recommend Archadis – 8/10

Thanks to Goktimus Prime for loaning me Archadis for this review (I have since acquired Archadis)A blue, green and gold Archaeopteryx, with the metallic green mainly on his wings an d the gold on his legs, head, neck and claws. Archadis is the forerunner to Airraptor with a similar colour map – but the colours here are much more understated than the vibrant colours used in Beast Machines. Archaeopteryx is an extinct bird-like reptile, and to that end Archadis has moulded white teeth along with red eyes. The talons on his hands and feet are painted black. It’s a respectable colour scheme, and one that’s realistic enough – the Archaeopteryx is long extinct. I wouldn’t say the colours here are any better or worse than those of Airraptor, although the gold used is a very nice shade, and this is absent on Airraptor. Really it’ll come down to personal preference.With a long neck and very long legs, Archadis looks like a reptile that’s trying to be a bird – which broadly describes Archaeopteryx. The legs are longer than I’d like, mind you – their quite obviously the robot legs. I don’t mind the claws on his wings – many early flying reptiles had outstretched arms with feathers or membranes rather than bird wings. The main flaw of this mode has to be the robot feet at the top of the legs. While they’ve got to stow somewhere, they don’t do so very effectively. At least they’re not bright yellow as on Airraptor, I guess. The sculpt is pretty good, with feathers on the wings and tail and reptilian scales on his head an neck.The play value of this beast mode is really quite good. There’s more poseability in the legs than is typical of bird beast modes – he’s surprisingly stable in a range of poses. The lower jaw opens, the head turns thanks to a ball joint on the neck and the wings can lift up and down. There are buttons on the wings which cause the wingtips to extend, allowing you to fold back the claws to reveal black guns. There are two green feather-bombs which can clip under the wings, and while there’s no mechanism for him to drop them, they detach and fall without any trouble.While it’s not perfect, this is a credible Archaeopteryx mode that has enough play value to make Archadis’s beast mode a lot of fun. The colours are subtle and quite tasteful, and are believable enough to make this beast work.Swing down the robot feet, folding the bird feet behind the thighs. Rotate the legs and groin 90� to the right, straighten his legs. Rotate the head and swing down to form an arm. Fold down the tail, rotate the tailplate itself, which will lift the tail up from the arm underneath and swing a black handgun into place. Lift up the backplate, swing the wings towards the right side of the robot’s body, lift the head out of his chest and face forward. Lastly, fold the wings in to form chest and black plates for the robot.Archadis has a rather unusual, asymmetrical, transformation. He’s actually a fan-designed toy, one of two winning entries in a competition ( Mach Kick was the other).A gold and blue robot with green on the coverings that were beast parts, Archadis looks like he’s a shellformer, without actually being one. The feet, thighs, arms and head are gold while the thin lower legs are blue. The chestplate is the right wing of the reptile, with the talon and wingtip extending to cover his left shoulder. The right arm wears a shield formed from the tail while the backplate sits above the right shoulder. There is some silver paint on the chest (under the plate) and head, while there’s a red flying mask around his white eyes. The colour scheme is quite unified, something Hasbro didn’t quite achieve on Airraptor. The red on his head is a little out of place, but against the muted backdrop here it fits in much better than on his Beast Machines counterpart.Archadis’s robot mode is very asymmetrical, with only the legs matching one another. The left arm is the beast head and the right the tail, while the armour plates on the upper body are irregular. Stylistically, this isn’t going to please everyone. The swept over wing looks nice but gets in the way of the left arm – it gives him a chiefly look, but at a cost.I don’t like the lower legs, which are not only slender but curved backwards – they look awkward, worse than the hollow thighs. Still, the more distinctive upper body stands out more, so you might not notice the legs so much.Poseability is good in some ways and bad in others. The right arm is quite poseable, with the shoulderpad able to move out of they way when needed. The gun is more or less fixed, but looks good in his hand anyway. The left arm is less poseable and restricted by the panels that obscure it. The head and waist turn, the latter isn’t of much value. The hips and knees swing while the ankles are ball jointed. The top heavy nature of the toy limits what you can do with his legs, and the flexible ankles are a good thing, since you have to get the centre of gravity in the right spot for him to stand.An interesting robot mode with a very distinctive feel about it – which makes sense when you consider that Archadis wasn’t conceptualised by Hasbro or Takara. The play value has it’s highlights such as the cleverly contained gun, but the poseability suffers in many ways. I like the robot mode, but mainly as a showpiece. How much you like it will depend on whether you see the chestplate as an asset or a liability. The colours are distinctly better than Airraptor’s here.None as such, although Airraptor is a repaint, as mentioned.An unusual beast Transformer, for the simple reason that the entire concept was dreamt up outside of the usual Hasbro-Takara mob. Archadis is the only Archaeopteryx mould we’ve seen in the line, which gives him another reason to be different. The beast mode is fairly good with some nice play value, while the robot mode looks good but has poseability problems. His transformation is amazingly asymmetrical, which will appeal to some. The colours are slightly better than Airraptor, but they’re similar enough that I wouldn’t recommend hunting down Archadis if you have the Hasbro toy – but if you come across the pair for similar prices, this is the one to get. For the sheer novelty of the mould, I recommend Archadis – 8/10

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