당신은 주제를 찾고 있습니까 “eve cash flow for capsuleers – Eve Online – Career Agent: Military – Cash Flow for Capsuleers (1 of 10)“? 다음 카테고리의 웹사이트 https://chewathai27.com/you 에서 귀하의 모든 질문에 답변해 드립니다: https://chewathai27.com/you/blog. 바로 아래에서 답을 찾을 수 있습니다. 작성자 Vinsis Gaming 이(가) 작성한 기사에는 조회수 2,773회 및 좋아요 46개 개의 좋아요가 있습니다.
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Enforcer (Career Agent) – EVE University Wiki
Cash Flow for Capsuleers (2 of 10). Type, Encounter. Objective, Destroy rats and retrieve civilians. Rewards, Attack …
Source: wiki.eveuniversity.org
Date Published: 9/11/2022
View: 4502
Cash Flow for Capsuleers Mission Guide – Ten Ton Hammer
anyway as they really are a valuable crash course for playing in EVE Online and … Cash Flow for Capsuleers: Mission 1 of 10.
Source: www.tentonhammer.com
Date Published: 1/19/2022
View: 9380
Help! Caldari Cash Flow for Capsuleers (10 of 10) – Missions
I have been stuck on this mission for so long i have watched many a veo walk through but I do not know what i am doing wrong I warp to the …
Source: forums.eveonline.com
Date Published: 2/1/2021
View: 7461
Help with “Cash Flow for Capsuleers”?! : r/Eve – Reddit
Help with “Cash Flow for Capsuleers”?! Just hit 6/10 from berlimaute remintgarnes… I’m supposed …
Source: www.reddit.com
Date Published: 1/1/2021
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Enforcer Career Agent Missions – – Eve Rookies
Enforcer Career Mission 3 – Cash Flow for Capsuleers · Isk earned: Bounties: 15,000 · Receive at mission start: 2x weapon based on faction · Total …
Source: everookies.com
Date Published: 1/5/2022
View: 3933
4: Military Tutorial – Total NewbS Guide to Eve Online
Cash Flow for Capsuleers 2 of 10. 3 of 10. The mission has a rat called a runner drone that in the past was very fast and hard to hit.
Source: evenewplayer.wordpress.com
Date Published: 12/24/2022
View: 9302
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주제에 대한 기사 평가 eve cash flow for capsuleers
- Author: Vinsis Gaming
- Views: 조회수 2,773회
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- Date Published: 2017. 3. 10.
- Video Url link: https://www.youtube.com/watch?v=7VtW3PFeXwE
Enforcer (Career Agent)
I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Hotel Kim to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock Make sure you have Large Collidable Structure (under the Entity group) selected in the overview settings, so you can easily find the structure I pointed out.
Cash Flow for Capsuleers Mission Guide
This mission series is part of the new player tutorial process for the Caldari
race. If you’ve
chosen to skip the tutorial, I suggest going back and doing these missions
anyway as they really are a valuable crash course for playing in EVE Online and
award much needed items such as skills, credits, ship equipment, and a couple of
ships that are a huge upgrade from the rookie ship. The series is a set of
10 missions. You may choose to do them all at once like I did or you can
do them one at a time as your schedule permits. Just remember not to
accept a mission until you are prepared to complete it. Putting a mission
off often loses you bonus rewards which can be sometimes even more impressive
than the original reward.
This guide will walk you through each mission, step by step, and offer tips for
the new player. If you have any questions regarding these missions that
aren’t answered here then please
visit our forums to ask!
Cash Flow for Capsuleers: Mission 1 of 10
OBJECTIVE: Clear the pirates from the asteroid belt, as your agent has
requested on behalf of a group of miners.
REWARD: Weapon
BONUS REWARD: Weapon Ammunition
MISSION DETAILS: Missions 1 through 9 are in the same system so all you
need to do is undock and warp to the deadspace location. When you warp in,
you’ll find one small vessel nearby and a few others a bit further off. They are
far enough apart that you can pick off the closest single ship then the two
close together, then finally the last single. It will help to have the newbie
shield booster equipped for the long series of fights.
Cash Flow for Capsuleers: Mission 2 of 10
OBJECTIVE: Eliminate the pirates and rescue the civilian miner they are
holding as a captive. You will find the civilian in a cargo container ejected
from one of the pirate’s ship.
REWARD: Frigate ship
BONUS REWARD: 53000 credits
MISSION DETAILS: You’ll want to equip the weapon and ammo you just
received from the previous quest. You can either replace your newbie weapon or
ditch the miner and use it as a 2nd gun. Undock, load your ammo, then warp to
deadspace location.
Upon arrival you will be quickly attacked by 3 small ships. With your new gun
(and even better with two guns if you can equip both) you can take these guys
out easily. 2 more ships will come in and attack, which are also easily
destroyed. Pick up your loot and specifically find the ship that has a cargo
container attached. You need to loot this in order to progress your mission.
Once you’ve picked up your civilian, you can head back to the station to
complete the mission.
Cash Flow for Capsuleers: Mission 3 of 10
OBJECTIVE: Destroy the pirates, loot the secret documents from the
container they leave behind, and report back to your agent.
REWARD: Propulsion Jamming skill
BONUS REWARD: 81000 credits
MISSION DETAILS: If you are running the tutorial (please do) then you’ve
got all sorts of nifty things it is asking you to do. Follow directions
carefully because it is there to help you! Make sure your ammo is loaded to your
gun then warp to the deadspace location.
As soon as you warp in, you’ll see drones zipping around everywhere. It is here
that you’ll want to use the webifier that you’ve been provided. This will slow
those little guys down so that you can actually get target (use your overview
rather than trying to click them) and fire at them. They die pretty quickly even
though there are a lot of them. One will have a cargo container attached to
their wreckage, loot it to pick up the secret document and return it to the
station.
Cash Flow for Capsuleers: Mission 4 of 10
OBJECTIVE: Warp to the deadspace area. Find the stargate and approach it.
REWARD: Afterburner I
BONUS REWARD: 33000 credits
MISSION DETAILS: Warp to deadspace location. This part is meant to teach
you about your shielding which it does by having the stargate provide plenty of
damage to shield against. There is nothing to kill here, so just get close
enough to the gate to get the journal update then warp back to the station. No
need to hang out here and die or anything!
Cash Flow for Capsuleers: Mission 5 of 10
OBJECTIVE: Meet up with the pirate at the repair outpost. Follow his
instructions and then report back to your agent.
REWARD: Shield Managment skill
BONUS REWARD: 26000 credits
MISSION DETAILS: This is a very simple mission. You warp to location and
a dialog box will open up. The pirate ship will communicate with you and wait
for you to attack. Attack and destroy the ship, which should be easily done,
then warp back to the station.
Cash Flow for Capsuleers: Mission 6 of 10
OBJECTIVE: Destroy Tahamar’s Outpost. You will find it in the final room
of the complex.
REWARD: Ocular Filter
BONUS REWARD: 59000 credits
MISSION DETAILS: This is your introduction to acceleration gates. Warp to
location then approach the gate. Activating the gate will send you flying off to
your destination which is basically an instance for your mission. Note this
process because it is generally how you will get to mission locations.
The location around the gate is full of hostile pirates. You need to destroy
them all before activating the gate which might take a while. None of the
pirates are very difficult but since the fight is long make sure you have plenty
of ammo and your shield booster available.
Once they are all destroyed, activate the gate. Here you will find the outpost
you need to destroy. Target and destroy it then get the heck out. You don’t need
to fight the pirates that spawn when you attack the outpost and they do a lot of
damage so you really don’t want to unless you’re equipped to do it.
Cash Flow for Capsuleers: Mission 7 of 10
OBJECTIVE: Destroy the pirates at the convoy ambush site. If you get low
on hit-points, simply warp out and regenerate, then warp back in.
REWARD: 36000 credits
BONUS REWARD: 32000 credits
MISSION DETAILS: This is a brutal fight. I counted 11 pirates in total
and they just sort keep flowing in every time you think you are almost done. If
you are well equipped at this point (which you should be) then with quick
targeting and a shield booster use you should do okay. If things get a little
too hairy, you can warp out, let your ship recover, then go back in without
having the encounter reset with all the ships again. You need to destroy them
all in order to progress.
Cash Flow for Capsuleers: Mission 8 of 10
OBJECTIVE: Fly to the hotel your agent mentioned, and retrieve the VIPs.
If something is amiss, then report back to your agent with the details.
REWARD: Overdrive Injector System
BONUS REWARD: 39000 credits
MISSION DETAILS: This is a startling mission when you don’t realize
what’s going to happen. You go to pick up your VIPs and yes indeed something is
amiss. The hotel is in pieces and the moment you come out of warp you take an
impressive amount of damage to your shield and armor. You don’t want to be here
(and don’t have to be) so immediately warp back to the station to report your
findings…or lack of.
Cash Flow for Capsuleers: Mission 9 of 10
OBJECTIVE: Destroy the narcotics warehouse and report back to your agent.
REWARD: Stasis Webifier
BONUS REWARD: 54000 credits
MISSION DETAILS: After warping to the location, you are immediately met
by a few pirates. You will need to destroy these plus another 3 that are
guarding the acceleration gate before you can activate the gate.
After you activate the gate and warp, you’ll meet up with another small group of
pirates. They seem to come in groups of three, but they are spaced out enough
that you won’t have to take them all on at once. As you move closer to the
narcotics warehouse that is perched on top of the barren asteroid, you’ll
encounter more pirates but none of them are particularly tough and you can use
the trick of warping out and returning prepared if you are taking too much
damage.
Once the pirates have been destroyed, point your guns to the narcotics warehouse
and start shooting! It might take a while to destroy it but it doesn’t do any
damage to you so it’s an easy fight.
Cash Flow for Capsuleers: Mission 10 of 10
OBJECTIVE: Find Tahamar and take him out, once and for all.
REWARD: Sharpshooter skill
BONUS REWARD: 148000 credits
MISSION DETAILS: This is a very cool mission because they give you a
brand spankin’ new frigate just for accepting it. That’s my kind of motivational
gift! You likely can’t use the ship yet, but that’s okay, you will be able to
soon after you train up those skills. If you can use it then it will help
you along in this mission.
This mission takes you way out of the current system so you’ll need to right
click on the location of the encounter in your mission journal and set
destination. Either use auto-pilot to take you to the correct system or follow
the destination points to find the stargates you need to jump through. You may
be traveling through some less than reputable areas so keep a vigilant watch out
and don’t hang around in unsecured areas for long.
The first deadspace area you’ll see when you warp in is an acceleration gate and
a couple of groups of pirates. Once you’ve destroyed the first two groups, a
couple more pirates will spawn and attack. The 2nd group is a bit more difficult
that the previous groups so be sure to utilize your shield booster often.
Activate the now secured gate and move on to the next area. Here there will be a
set of 4 ships. As these are being destroyed, 2 more waves of ships will
spawn in sets of 2. This all happens slow enough that while you really
don’t have too much time to recover, you aren’t being pummeled either.
Activate the gate once you have secured this area.
This is where all heck breaks loose. Here you’ll find several tough ships, a
webifier that slows you down immensely, and a stasis tower that you need to take
out. I got spanked hard the first time I went in. I warped to a nearby station,
repaired, then added a armor fitting and picked up a bigger gun with some of the
credits I had earned from the previous missions. I went back in prepared and
took out the 3 ships first which was a bit easier with my new gear. Once the
ships are gone, target the stasis tower and attack. It doesn’t dish out damage
but it takes forever to destroy but once that’s out of the way Tahamar spawns
and is weak and a very quick kill.
To get back to your original contact, find them in your people and places tab
and set destination.
Congrats! By the time you’re done with this series you’ve acquired skills,
credits, ships, ship gear, and a much better understanding
of how to play EVE Online!
Help! Caldari Cash Flow for Capsuleers (10 of 10)
I have been stuck on this mission for so long i have watched many a video walk through but I do not know what i am doing wrong I warp to the dead space location and there is no acceleration gate where it should be? hoping someone can help me out
Enforcer Career Agent Missions –
The Enforcer Career Agent (used to be called Military career agents) gives a pilot their first taste (after the tutorial) of what we call “ratting” in Eve. Ratting is the act of killing the npc (non player character) space pirates in the game. PiRATe… get it?
In this string of missions you can start with the frigate(s) you’ve been rewarded and upgrade it with the modules that you get as rewards for completing the missions. In mission 2 of the security missions you’re given a combat frigate that you can switch over to. The bonuses relate to your character Skill Points in the weapon type.
Amarr: Executioner (10% reduction in Small Energy Turrets, 5% bonus to Small Energy Turret damage)
Executioner (10% reduction in Small Energy Turrets, 5% bonus to Small Energy Turret damage) Caldari: Merlin (5% to Small Hybrid Turret damage, 4% bonus to all shield resistances)
Merlin (5% to Small Hybrid Turret damage, 4% bonus to all shield resistances) Gallente: Atron (10% to Small Hybrid Turret falloff, 5% to Small Hybrid Turret damage)
Atron (10% to Small Hybrid Turret falloff, 5% to Small Hybrid Turret damage) Minmatar: Slasher (5% to Small Projectile Turret damage, 7.5% to Small Projectile Turret tracking speed)
The objective of these missions reflect the Security Missions, which is a PVE combat activity, that you could choose to do as an isk (the eve online in game currency) generator. You have to destroy the rats, retrieve objects, and blow up structures. One of these could be the sole objective, or they mix and max objectives.
Enforcer Career Mission Overview
Each career agent hands out 10 missions in their particular arc. This is an overview of the missions and what you get. Please keep in mind that the isk rewards, bonus isk and bounties can and will vary from what you see below. It’s random and also can be a bit more based on social skills.
What is the Potential Isk for Enforcer Career Mission? You will earn roughly 3.3 million isk depending on skills.
Note: when you earn isk, the starter corp you’re in will take a portion for taxes. So if You don’t receive the exact amount that the reward states, this is why.
Enforcer Career Mission 1 – Cash Flow for Capsuleers
Isk earned: Bounties: 12,000 Missions: 0
Total of 4 rats that need to be killed
Can be done with a starter frigate or one you get at the end of the tutorial
Loot wrecks to get items you can sell
Reward: 1x weapon based on faction
Bonus Reward: 2,000 small antimatter ammo
Enforcer Career Mission 2 – Cash Flow for Capsuleers
Isk earned: Bounties: 12,000 Missions: 237,000
Total of 5 rats that need to be killed
Can be done with a starter frigate or one you get at the end of the tutorial
Loot wrecks to get items you can sell
Reward: Combat frig of your faction
Bonus Reward: 237,000 isk
Enforcer Career Mission 3 – Cash Flow for Capsuleers
Isk earned: Bounties: 15,000 Missions: 475,000
Receive at mission start: 2x weapon based on faction
Total of 6 rats that need to be killed
Can be done with a starter frigate or one you get at the end of the tutorial
Loot wrecks to get items you can sell
Reward: 211,000
Bonus Reward: 264,000
Note: before you set out, you can trade out whatever weapons you’re currently using for the 2-3 weapons you’ve now received for the missions up to this point. You can also change into the ship you got in mission 2.
Enforcer Career Mission 4 – Cash Flow for Capsuleers
Isk earned: 198,000
198,000 No combat mission – approach structure only
Can be done with a starter frigate or one you get at the end of the tutorial
Loot wrecks to get items you can sell
Reward: 1MN Afterburner I
Bonus Reward: 198,000 isk
Note: make sure to turn on “Large Collidable Object” in your overview if it isn’t already.
Enforcer Career Mission 5 – Cash Flow for Capsuleers
Isk earned: Bounties: 12,000 Missions: 300,000
Granted at start of mission: 1x Civilian Shield Hardener of a damage type
Total of 1 rats that need to be killed
Need to upgrade to a combat frig + use the weapons you’ve received to get enough dps
Loot wrecks to get items you can sell
Reward: 167,000 isk
Bonus Reward: 133,000 isk
Enforcer Career Mission 6 – Cash Flow for Capsuleers
Isk earned: Bounties: 90,000 Mission: 222,000
Rats that need killing: Room 1: 12 rats Room 2: 1 structure to destroy, 4 rats that you don’t have to kill
Need to upgrade to a combat frig + use the weapons you’ve received to get enough dps
Loot wrecks to get items you can sell
Reward: 1x Limited Ocular Filter (+1 perception clone plugin)
Bonus Reward: 222,000
Note: you need to go through an Acceleration Gate for this mission. Click on the gate, or the gate in your overview and click the jump button.
Enforcer Career Mission 7 – Cash Flow for Capsuleers
Isk earned: Bounties: 37,000 Mission: 504,000
Granted at start of mission: 1x Small Shield Booster I
Rats that need killing: 10 rats
Need to upgrade to a combat frig + use the weapons you’ve received to get enough dps
Loot wrecks to get items you can sell
Reward: 222,000 isk
Bonus Reward: 282,000 isk
Enforcer Career Mission 8 – Cash Flow for Capsuleers
Isk earned: Bounties: — Mission: 218,000
Rats that need killing: 3 rats (can be skipped but then no bounty)
Need to upgrade to a combat frig + use the weapons you’ve received to get enough dps
Loot wrecks to get items you can sell
Reward: 2x Overdrive Injector System I
Bonus Reward: 218,000
Enforcer Career Mission 9 – Cash Flow for Capsuleers
Isk earned: Bounties: 71,000 Mission: 267,000
Rats that need killing: Room 1: 6 rats Room 2: 9 rats + destroy a structure
Need to upgrade to a combat frig + use the weapons you’ve received to get enough dps
Loot wrecks to get items you can sell
Reward: 1x Stasis Webifier I
Bonus Reward: 267,000
Enforcer Career Mission 10 – Cash Flow for Capsuleers
Isk earned: Bounties: 111,000 Mission: 514,000
Granted at start of mission: combat frigate
Rats that need killing: Room 1: 8 rats Room 2: 8 rats Room 3: 5 rats
Need to upgrade to a combat frig + use the weapons you’ve received to get enough dps
Loot wrecks to get items you can sell
Reward: 274,000 isk
Bonus Reward: 240,000 isk
4: Military Tutorial
Once upon a time…
Once upon a time, as you went through these career agents, tutorials would popup with a bunch of text for you to read. The missions and rewards were integrated to those text based tutorials, and my lessons were too.
With the tutorials gone, the missions are just missions. So, I’ve disassociated my lessons from specific missions, and instead just tell ya’ what ya’ should know.
Lesson 1: Basics of killing.
Know your Weapon Range
Set your Default Orbit Distance
Loot the wrecks? More on Looting
Lessons Learned
Show info->attributes, or hover over the module on the HUD to see Range(optimal and falloff)
HUD shows falloff differently from showing info on the weapon. HUD falloff = optimal + falloff shown on the weapon info.
set default orbit distance.
Ctrl-click shortcut to lock target.
If you have more than one target locked, click on locked icon to select which one you want to activate modules on.
Weapons icons below the target indicate which you are shooting at. Click the weapon icon to deactivate.
You can loot wrecks that have drops.
Lesson 2:
Weapons that need ammo.
Mission 1 of 10 gives you a non-civilian weapon. Non-civilian weapons require ammo. Right-click the weapon, show info. “Used with” tab. Show info on the ammo. Ammo can effect range, damage type and amount. If you want to use this weapon, view market details on the ammo and buy some ammo.
Fit the weapon. On the fitting screen, drag the ammo onto the weapon to load it. Put excess ammo in your cargo hold for reloading in space. You can have multiple types of ammo in the cargo hold and change types in space by right-clicking the weapon.
Mixing Weapons
Don’t do it! Mostly.
As a Caldari, I was given a blaster in the basic tutorial, and a rail gun in this tutorial. This is an excellent opportunity to explain why mixing weapons is generally a bad idea.
These two images are at the same zoom level. With the tactical display up, and hovering over each weapon to see the range, look at the difference. What should I try to set my orbit distance to? The optimal of one is way outside the falloff of the other. There is no good orbit distance for both weapons.
(Remember, the falloff value shown in the HUD is really optimal + falloff that is shown in Show Info.)
Well, couldn’t I just orbit at the smaller range and hit with both weapons? Oh, I’m so glad I asked myself that. The answer is no, but it leads in so well to the next section!
Tracking Speed
Tracking Speed and Signature Resolution
Lessons learned:
Turret weapons have a tracking speed that is compared to the angular velocity.
If tracking speed is higher than angular velocity, better chance to hit.
If tracking speed is lower than angular velocity, worse (but not impossible) chance to hit.
Longer range weapons have lower tracking speed, so have a hard time hitting close, fast moving targets.
Angular velocity is a 2-way street. Slower angular velocity makes the enemy easier to hit, but it also make you easier to be hit by that enemy.
Turret weapons also have a signature resolution, that specifies how big of a target the weapon is designed to hit. A weapon with a large signature resolution will have a difficult time hitting a small target.
So, looking at that rail gun and blaster that I was given as a Caldari:
The rail gun can hit from long range, but will have a hard time hitting from close range(because of tracking speed). The blaster can’t hit from long range(because of range), but can from short range.
This is why mixing long and short range weapons is generally a bad idea.
As long as were talking hits, let’s talk damage.
Damage of Turret Weapons
Lessons Learned:
Ammo determines the type of damage done and the base amount of damage for each type.
The ammo’s damage is multiplied by the weapon’s damage multiplier.
While we’re talking about turrets, I’d be remiss to not talk about missiles.
Missiles Damage
Lessons learned:
Unlike turret weapons that hit instantly, missiles take time to travel to the target.
Missiles always hit, assuming sufficient speed and range to reach their target.
Target traveling faster than explosion velocity reduces damage.
Target smaller then explosion radius reduces damage.
Lessons learned from both weapon types:
Small weapons are designed to be used against small targets. Large weapons against large targets.
CCP works to create variety, while at the same time creating and maintaining balance. No weapon, ship or fit (how the ship is equipped) is right for every situation.
Lesson 3: Slow kills, speed rules.
Webs
What if target is faster than you, so you can’t keep it at optimal range? What if it if too fast to hit with guns or too fast to take much damage from missiles? Wedifiers.
Afterburner
Makes your ship faster. Uses capacitor.
Microwarp Drive
Afterburner on steroids, but with drawbacks that it increases your signature radius (undoing some of the “hard to hit” and “reduced missile damage” that comes from speed) and reduces the size of your capacitor.
Lingo: Afterburners are abreviated as ABs and microwarp drives are simply MWDs. The category together are called “prop mods”, which is short for propulsion modules.
Many modules allow you to use more than one of them. Prop mods are different. You can only have one of each type, one afterburner and one microwarp drive. If you fit one of each, you can still only have one or the other active. There are few situations where experienced players will fit one of each.
Lesson 4: resist damage
Resistence
Hardeners
Lessons Learned:
EVE’s in game fitting tool only shows the passive effects of active hardeners. The only way to see the effects of active hardeners in-game is to undock and activate the hardeners.
50% resistance + 35% resistance is not 85% damage resistance. It is current + (100% – current)* %35% = 50%+17.5% = rounds to 68%.
So, what does all this resistance stuff mean?
Faction Specific Damage
Lessons learned
Match your resists and damage type to the rats you are killing.
Racial ships and local pirates are matched to your benefit. Angels: Explosive Blood Raiders: EM/thermal Gurristas: Thermal/kinetic Sansha: EM/Thermal Serpentis Kinetic/Thermal
TODO: Buffer v resist. Active v. passive
TODO: This does not belong in military
Attributes, Implants and a Deep Dive Into Skill Points
Social Skills for missioners?
If you are going to run missions (and remember, there are tons of other things to do, but missions do pay pretty well) then it may be a good idea to train the social skill now.
The Social skill is under the Social group and should cost only about $20K.
Description: “Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase”
What does this mean? As you’ve been running missions you’ve been gaining standing with this corporation. Standings are important for several things. They allow you to run higher level missions, they bring down refining costs, they reduce sales tax for selling items in a station.
In addition to corporate standings, there are also faction standings. The corporations fall under factions, and if you get the faction standing up, then you will be able to run missions for any corporation in the faction.
Faction standings are harder to get. You will get a boost to faction standing when you complete each of the career agents. Getting social to 2 takes under an hour and 10% extra standings is a pretty decent boost.
Lesson 5: Magic Items… I mean Meta Level.
Named Items, Tech II and Meta Level
VIEWS! The inventory window has multiple views.
The views can be very useful, especially the “details” view that lets you add and then sort on columns, like meta level.
This is the inventory window with the details view selected, and meta level added.
I usually use the icons view of the inventory window, but switch to the details when I’m interested in seeing the meta level.
Lesson 6: Weapons Upgrades
Think about fitting your ship with weapons upgrade modules. There are different modules for different weapons types.
In the Market under Ship Equipment – Turrets & Bays – Weapons Upgrades
Turrets(Projectile, Hybrid, Laser), to increase tracking speed and range.
Tracking Enhancer (low slot)
Tracking Computer (mid slot)
To increase damage and rate of fire (all low slot):
Projectile Weapons: Gyrostabilizers
Hybrid: Magnetic Field Stabilizers
Laser: Heat Sinks
Missiles: Ballistic Control Units
Remember, meta variations, compare tool, check price, check prerequisites.
Do not forget to check the fitting. Sometimes the power grid and CPU limitations of your ship will prevent you from using the upgrades.
Tactics
I’ve mentioned tactics a few times, but will bring it up again now. You should think about what you are shooting when fitting your ship.
The next mission has a rat that will web you, slowing you down so that you can not get close to him. He will then hammer you from long range.
Perhaps you may want to think about your ship’s fit.
But, what to do with all the loot you got while missioning?
Reprocessing Your Loot
Use it, sell it, reprocess it and sell the minerals, OR for now, reprocess and hold onto the minerals for the Industrial Tutorial. I got about 10K from the loot from this military tutorial and that will come in very handy in the chapter 6, industrial mission.
Chapter 6: Exploration
Cash Flow for Capsuleers 1 of 10
kill some rats.
Cash Flow for Capsuleers 2 of 10
3 of 10
The mission has a rat called a runner drone that in the past was very fast and hard to hit. I had to use the webber to slow it down so that I could kill it. I’m not sure if it has changed, but now I’m able to kill the runner without the webifier.
It still has a webber drone that shows you what it is like to be webbed.
Kill some rats, loot a civilian from a wreck, and bring the civilian back to your agent.
This is a basic kill mission that you should know how to do. Loot the secret document that drops into a can. Remember, you can loot other wrecks. The loot may come in handy for the industrial tutorial. Return to your agent, complete the mission. Only rat you have to kill is the runner drone, which drops the document.
4 of 10
Once upon a time, the purpose of this mission was to show you how to use a shield booster or armor repairer, depending on your race. It is now redundant with the new basic tutorial. You would fly to the gate, take damage, and then were supposed to repair with the booster/repairer.
You do not have to kill anything in this mission. Accept. undock. warp to encounter. Between some rocks is a stargate looking structure. Approach.
When you get close to the gate you start taking damage from explosions. This completes the mission objectives. Just warp back to station and dock up. Complete the mission.
5 of 10
When you accept mission 5 of 10, you are given a civilian shield hardening array. This was your introduction to the different damage types and your ship’s resistances to those different damage types. This is a very important topic that the tutorial no longer covers.
This is kind of an odd mission. I believe the purpose is to let you know there are options in this game. The pirate talks to you about joining the pirates. I believe this is to let you know that these NPC rat corporations also have agents. They are low sec, so you’ll probably want to join a pirate player corp before going out there and trying to run missions for them. I’ve never done pirate NPC mission or been a player pirate, but many enjoy it. I’m sure you can find a pirate corp that is recruiting on the eveonline forums, corporation recruiting page.
For now, lock the person and shoot at them. You can return to base, or go ahead and kill them for the bounty.
Lessons Learned:
There are rat NPC corps that offer agent mission in low sec.
When you turn in the mission, reward is a shield operation skill book. If the afterburner skill is complete, add this new skill to the front of the training queue. Otherwise add it after afterburner. You may want to add this to level 2.
6 of 10
This is a chance to see a longer mission.
Kill the defenders, move to the next room, blow up the outpost. You don’t have to kill the defenders in the last room if you do not want to. The sentries take quite a bit of damage to blow up, and can deal out quite a bit of damage if you do not keep moving. They pay 20,000 bounty each, so killing them is not a bad idea.
If you take too much damage and can’t keep up with the booster/repairer, you can just warp out of the mission, and then warp back.
If you choose to stick around after blowing up the base, you may see a can with odd items in it. These are called trade goods. Easiest thing to do with these goods is just sell them to other players that know what to do with them.
7 of 10
Once upon a time this mission was about repairing incoming damage, but is now redundant with basic tutorial. Now this is a pretty straight up kill mission. Keep moving, get in close score hits. kill the rats.
8 0f 10
Warp to the mission, approach misko’s resort. Your ship takes damage and some rats show up. Probably not a good idea to fight the rats in your damaged state. Head back and complete the mission.
9 of 10
Destroy narcotics warehouse. Of course, it is guarded.
Once the defenders are dead, Destroy the narc warehouse.
Once you destroy the narcotics warehouse, you may want to remove large collidable objects from overview by using the context menu of the radioactive cargo rig. Large collidable tends to clutter up the overview.
10 of 10 kill Steon/Wolf
This mission is a harder than the others. You get another frigate for your race for free upon accepting the mission. It may or may not be better than what you’ve been using.
You may have to go a couple jumps through stargates to get to the mission.
I found the first room pretty easy. I looted and moved to the second room. Again second room was no issue. I did hang out here until my shield booster recharged my shield, then my cap mostly recharged.
The third room is where the issues are. The stasis tower webs you and slows you down. This dropped my top speed from 531 m/s to only 132 m/s, making it easier for the rats to hit me. It’s just really hard to hit them if you are using short range weapons with that dang web preventing you from getting into range… Hint!
Once you have killed Steon/Wolf’s pod, which appears when you blow up the stasis tower, return to your tutorial agent’s base. You can set destination back using the info panel. Complete the mission. And that completes the military advisor.
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