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당신은 주제를 찾고 있습니까 “kenshi cut resistance efficiency – Hacking Kenshi – Armour +“? 다음 카테고리의 웹사이트 Chewathai27.com/you 에서 귀하의 모든 질문에 답변해 드립니다: Chewathai27.com/you/blog. 바로 아래에서 답을 찾을 수 있습니다. 작성자 Terminarch 이(가) 작성한 기사에는 조회수 10,521회 및 좋아요 205개 개의 좋아요가 있습니다.

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d여기에서 Hacking Kenshi – Armour + – kenshi cut resistance efficiency 주제에 대한 세부정보를 참조하세요

EDIT 8/27/2018 – OUTDATED AS OF 0.98.54
New armour mechanics and stat balancing have made this insufficient and at some points inaccurate. New calculator coming (again) …eventually.
The promised armour follow-up with all the gritty details and a new toy for good measure!
Armour Calculator 2.0:
https://docs.google.com/spreadsheets/d/1P2nEieRmot4QN-KUw0T222lb16YSrMTVSXio9FKU_Fw/edit#gid=304996041
Health \u0026 Damage Mitigation:
https://www.youtube.com/watch?v=93__3U_lEB4
What would you like to see next? As always, I am open to criticism.

____ Links ____
Twitch: https://www.twitch.tv/Terminarch
Patreon: https://www.patreon.com/Terminarch
Discord: https://discord.gg/YVTsXws
Kenshi Discord: https://discord.gg/BWxp5EG

kenshi cut resistance efficiency 주제에 대한 자세한 내용은 여기를 참조하세요.

Resistances | Kenshi Wiki | Fandom

Cut Resistance and Efficiency. Cutting Damage uses the same initial calculation, but triggers a Damage Conversion calculation. All resisted cut damage is then …

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Source: kenshi.fandom.com

Date Published: 4/18/2022

View: 7868

Cut Resistance efficiency, lower is better? : r/Kenshi – Reddit

When you receives 100 cut damage, the armor will resist the cut damage by 81%, meaning you will only take 19 damage, because 19% of the damage …

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Source: www.reddit.com

Date Published: 10/20/2021

View: 4343

No Cut Efficiency at Kenshi Nexus – Mods and Community

This is a mod that removes cut efficiency and applies that value towards cut resistance instead. Let me tell you about Kenshi’s cut …

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Source: www.nexusmods.com

Date Published: 2/16/2021

View: 4178

[Top 5] Kenshi Best Infantry Armor (And How To Get Them)

90% cut resistance efficiency. – Massive harpoon resistance. – Incredibly effective vs cutting damage. More information:.

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Source: www.gamersdecide.com

Date Published: 9/27/2021

View: 3930

No Cut Efficiency – Game Mods Catalogue

Description: This is a mod that removes cut efficiency and applies that value towards cut resistance instead. Let me tell you about Kenshi’s cut …

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Source: catalogue.smods.ru

Date Published: 6/20/2021

View: 6651

주제와 관련된 이미지 kenshi cut resistance efficiency

주제와 관련된 더 많은 사진을 참조하십시오 Hacking Kenshi – Armour +. 댓글에서 더 많은 관련 이미지를 보거나 필요한 경우 더 많은 관련 기사를 볼 수 있습니다.

Hacking Kenshi - Armour +
Hacking Kenshi – Armour +

주제에 대한 기사 평가 kenshi cut resistance efficiency

  • Author: Terminarch
  • Views: 조회수 10,521회
  • Likes: 좋아요 205개
  • Date Published: 2018. 6. 10.
  • Video Url link: https://www.youtube.com/watch?v=PW4R7M5eedk

No Cut Efficiency

About this mod Removes cut efficiency and applies that value towards cut resistance instead. Requirements This mod does not have any known dependencies other than the base game. Mods requiring this file Mod name Notes Universal Wasteland Expansion – No Cut Efficiency Compatibility Patch Permissions and credits Credits and distribution permission Other user’s assets All the assets in this file belong to the author, or are from free-to-use modder’s resources

Upload permission You can upload this file to other sites but you must credit me as the creator of the file

Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator

Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file

Asset use permission You are allowed to use the assets in this file without permission or crediting me

Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets Author notes This author has not provided any additional notes regarding file permissions File credits This author has not credited anyone else in this file Donation Points system This mod is not opted-in to receive Donation Points Changelogs Version 0.9 Initial upload.

This is a mod that removes cut efficiency and applies that value towards cut resistance instead.

Let me tell you about Kenshi’s cut efficiency. In theory, it’s a nifty idea to have a certain percent of resisted cut damage to be converted to blunt damage instead. However, the execution is just ridiculous. You immediately take the blunt damage regardless of all subsequent layers of armor protecting that area. This results in absurd, backwards scenarios where wearing lower quality armor (or even none) is superior to more layers of armor.

Here is an example:

Pretend you take a 100 cut damage hit to the right leg. You are wearing (all Masterwork) a Dustcoat, Samurai Legplates, and Samurai Boots. Right away, because of the Dustcoat, you have a 60% chance to take 18 direct blunt damage from cut efficiency regardless of any other protection. 26 cut damage is blocked, and the remaining 56 goes to the next layer. The Legplates also take an immediate 5 damage (thanks efficiency) and the remaining 11 go to the next layer. The Boots have 100% efficiency, so you have a 40% chance to block 9 of 11 damage. So in total you take 25 or 34 damage.

Now if you TAKE OFF the Dustcoat (or the 40% chance it MISSES it), if you REMOVE that extra layer of protection, the Legplates receive all 100 damage. You take an immediate 8 damage (efficiency) and the remaining 19 goes to Boots. 40% chance the Boots will block 15 of 19 damage. In total, you take 12 or 27 damage.

Because of this backwards, awful efficiency system, you reduce more damage by striping off a Masterwork layer of protection than keeping it on. Even worse, wearing a PROTOTYPE Dustcoat reduces more damage than a Masterwork thanks to this system (take less direct damage from cut efficiency, more damage mitigated by Legplates).

This illogical system frustrated me to the point of making this mod. What it does is instead applies the efficiency value towards cut resistance, so a Dustcoat with 44% cut resist, 60% cut efficiency will instead have 26% cut resist (44% * 0.6). Using the previous example as a reference, the Dustcoat still blocks 26 cut damage but now all of the remaining 74 (56+18) goes onto the next layer. No immediate direct damage ignoring all other armor. No dumb “More protection is worse protection” absurdity.

That’s it. There are no other special tweaks or adjustments to give a player advantages or disadvantages. Just removing cut efficiency and adjusting cut resistance to account for it. This will make characters, both player and enemy, a bit more resilient to cut damage as they are no longer taking magic direct damage.

Compatibility:

This mod edits “cut def bonus” and “cut into stun” values for every piece of armor with cut efficiency. If you have another mod that edits those values, place this above or below it in your load order depending on which mod’s effects you prefer. It does not modify any armors outside of the vanilla game.

(2019-07-18) v0.94

Update to included Dyed Robes.

(2019-07-17) v0.92

Update to include the three versions of Halfpants I had missed.

(2019-07-16) v0.9

This is the first version of the mod, which I’m calling version 0.9. I’ve combed through all the armors multiple times to make sure I did not miss any, and I’ve checked dozens of sets of armors to make sure all the cut resistance values are right across varying qualities. However, I am still human and may have still missed one or fudged a value somewhere. Let me know if you find any armor showing unusual resistances or still depicting cut resistance, and I’ll try to fix it right up.

Lastly, because of some hidden scales and values I cannot predict, a few of lower quality versions of armors may be 1% off of their expected resistance due to rounding errors. The mod edited every Masterwork to its new cut resistance and lets the quality system take care of the rest.

Enjoy.

[Top 5] Kenshi Best Infantry Armor (And How To Get Them)

There will eventually come a moment in Kenshi when you realize that you need to make your own outpost in order to create your own army and conquer other factions. Before you do that though, you’ll need to produce decent armor for your infantry – and that’s what we’ll talk about in this article – the best armor pieces that you should equip your army with! Let’s start with…

5. Crab Shoes

Really?

They may not sound intimidating, but these are some of the best boots that you can get in the late-game. These things will make your feet immune to attacks, especially by blades that deal mostly cutting damage.

I was fighting with myself whether to include the Samurai Boots instead, but in the end, the Crab Shoes look a million times cooler!

What makes this item great:

– 90% cut resistance efficiency

– Massive harpoon resistance

– Incredibly effective vs cutting damage

More information:

https://kenshi.fandom.com/wiki/Crab_Shoes

4. Blackened Chain Shirt

Shirts. Good for providing an extra layer of protection for your vital organs!

Before putting on body armor, you need to equip yourself with a shirt first. Blackened Chain Shirt provides an excellent cutting/blunt resistance and makes sure your lungs don’t fall out too fast during combat. The penalties are not too severe and you’re gonna look pretty cool while wearing this thing(until you wear body armor…)

What makes this item great:

– It sells for a nice price(masterwork costs 15k cats each, which means that you can mass produce this shirt and sell it)

– 20% blunt resistance/44 cut resistance

– Light(6 kg’s only)

More information:

https://kenshi.fandom.com/wiki/Blackened_Chain_Shirt

3. Crab Trousers

I got crabs… armor.

I believe that these pants are the best pants in the whole game. They look badass, they’ll make your legs pretty much immune to dismemberment and make harpoons bounce off of your legs. What more can you ask for? Some people prefer Samurai Pants, but I’m more of a Crab enjoyer!

What makes this item great:

– Unique look

– Mounted crossbows are pretty much worthless against these pants

– Harpoons deal little damage while equipping this

More information:

https://kenshi.fandom.com/wiki/Crab_Trousers

2. Samurai Helmet

Effective in duststorms!

Samurai Helmet is awesome for many reasons – it makes your head a tough nut to crack – protects you against damage of any type – cutting, blunt, harpoons. Besides that, it provides you with perfect resistance against duststorms!

What makes this item great:

– 100% duststorm resistance

– 100% coverage

– Meaningless penalties(besides -4 melee attack bonus)

– Your head no longer cares about katanas! (90% cutting resistance)

More information:

https://kenshi.fandom.com/wiki/Samurai_Helmet

1. Crab Armour

Reduces your dexterity by 50%, BUT LEMME EXPLAIN!

I understand that this body armor might spark controversy in the hearts of Kenshi nerds, but hear me out – this armor is perfect if you decide to fight with the heavy weapons, which are pretty much the best pick in the late-game. This body armor provides you with 100% coverage to the chest and stomach and almost the same to both of your arms. With this, you’ll basically become a turtle – can’t move very fast, but you can’t be hurt at the same time – maybe after a few days of straight fighting!

What makes this item great:

– 66% blunt damage resistance

– 90% cutting damage resistance(katanas are pretty much worthless)

– Cutting resistance effciency+harpoon damage is greatly reduced

– Also offers acid/burning resistance(50%)

More information:

https://kenshi.fandom.com/wiki/Crab_Armour

You may also be interested in:

No Cut Efficiency

If you liked this item, please rate it up on Steam Workshop page Description:

This is a mod that removes cut efficiency and applies that value towards cut resistance instead.

Let me tell you about Kenshi’s cut efficiency. In theory, it’s a nifty idea to have a certain percent of resisted cut damage to be converted to blunt damage instead. However, the execution is just ridiculous. You immediately take the blunt damage regardless of all subsequent layers of armor protecting that area. This results in absurd, backwards scenarios where wearing lower quality armor (or even none) can be superior to more layers of armor.

Here is an example:

Pretend you take a 100 cut damage hit to the right leg. You are wearing (all Masterwork) a Dustcoat, Samurai Legplates, and Samurai Boots. The Dustcoat has 60% coverage, meaning a 60% chance of blocking damage. If it does, you block 26 cut damage (44% Cut Resist * 60% Cut Efficiency) and you take an immediate 18 direct blunt damage (44 resisted – 26 blocked = 18 damage from inefficiency) from cut efficiency regardless of any other protection. The remaining 56 goes to the next layer. The Legplates have 100% chance to block 40 damage, take an immediate 5 damage (thanks efficiency), and the remaining 11 go to the next layer. The Boots have 100% efficiency, so you have a 40% chance to block 9 of 11 damage. So in total you take 25 or 34 damage.

Now if you TAKE OFF the Dustcoat (or the 40% chance it MISSES it), if you REMOVE that extra layer of protection, the Legplates receive all 100 damage. You block 73, take an immediate 8 damage (efficiency), and the remaining 19 goes to Boots. 40% chance the Boots will block 15 of 19 damage. In total, you take 12 or 27 damage.

Because of this backwards, awful efficiency system, you reduce more damage by striping off a Masterwork layer of protection than keeping it on. Even worse, wearing a PROTOTYPE Dustcoat reduces more damage than a Masterwork thanks to this system (take less direct damage from cut efficiency, more damage mitigated by Legplates).

This illogical system frustrated me to the point of making this mod. What it does is instead applies the efficiency value towards cut resistance, so a Dustcoat with 44% cut resist, 60% cut efficiency will instead have 26% cut resist (44% * 0.6). Using the previous example as a reference, the Dustcoat still blocks 26 cut damage but now all of the remaining 74 (56+18) goes onto the next layer. No immediate direct damage ignoring all other armor. No dumb “More protection is worse protection” absurd scenarios.

That’s it. There are no other special tweaks or adjustments to give a player advantages or disadvantages. Just removing cut efficiency and adjusting cut resistance to account for it. This will make characters, both player and enemy, a bit more resilient to cut damage as they are no longer taking magic direct damage.

****

“Why not just have the converted cut-to-blunt damage pass to the next layer instead of removing Cut Efficiency entirely?”

Since about half of this mod’s comments are asking about this, I’ll put the answer here. The reason is because I can’t. So far as I’m aware, modders have no access to the game’s formulas or calculations. This mod is a workaround that still passes the damage to the next layer but without converting it to blunt. It is an imperfect solution, but that’s all I can do with the FCS toolset. Only the dev could change the actual calculation to pass the converted blunt on.

****

“What about armors introduced by other mods?”

This mod does not alter a single non-vanilla armor. However, I recently did work some of the more popular.

NCE for Gusoku Armor Set:

https://steamcommunity.com/sharedfiles/filedetails/?id=1817569665

NCE for Mediocre Black Armor:

https://steamcommunity.com/sharedfiles/filedetails/?id=1817606982

—-

Also, another modder by the name of blot made several additional NCE patches for other armor mods. I double-checked blot’s numbers for the new cut resistances (adjusted to account for removed cut efficiency) and, while not perfect for every single piece, the most deviation I saw was 1-2% on a couple of the Masterwork versions (ie, 52% instead of the expected 51%). Not too shabby for the volume of patches he made. If you’re interested, here’s the list:

NCE for OMO’S ARMOUR for the World:

https://steamcommunity.com/sharedfiles/filedetails/?id=1830612586

NCE for More Plate Options:

https://steamcommunity.com/sharedfiles/filedetails/?id=1830613354

NCE for Dread Gear:

https://steamcommunity.com/sharedfiles/filedetails/?id=1830578945

NCE for Dread Bindings:

https://steamcommunity.com/sharedfiles/filedetails/?id=1830579476

NCE for Wolf Headgear:

https://steamcommunity.com/sharedfiles/filedetails/?id=1830580832

NCE for Impaler Armor Set:

https://steamcommunity.com/sharedfiles/filedetails/?id=1830581571

—-

Yet another modder by the name of Thundercraft made several additional NCE patches for other armor mods. If you’re interested, here’s the list:

NCE for Unique Phoenix Armor:

https://steamcommunity.com/sharedfiles/filedetails/?id=1994389873

NCE for Black Dragon Ninja Armour:

https://steamcommunity.com/sharedfiles/filedetails/?id=1994504948

NCE for The Dust King:

https://steamcommunity.com/sharedfiles/filedetails/?id=1994513031

NCE for “Wear your hats with everything”:

https://steamcommunity.com/sharedfiles/filedetails/?id=2002916934

****

Compatibility:

This mod edits “cut def bonus” and “cut into stun” values for every piece of armor with cut efficiency. If you have another mod that edits those values, place this above or below it in your load order depending on which mod’s effects you prefer (put the one you prefer lower in the list). It does not modify any armors outside of the vanilla game.

****

(2020-03-05) v4

Update to included Monk Robe, Black Rag Shirt, and Holy Servant Rags.

(2020-03-02)

Added Thundercraft’s patches to the list for non-vanilla armor mods. Download them separately from the links above.

(2019-09-06)

Added a guide in the Discussions page for how to make your own NCE edits for armors from other mods.

(2019-08-25)

Added blot’s patches to the list for non-vanilla armor mods. Download them separately from the links above.

(2019-07-28)

Made 2 patches to non-vanilla armor mods. Download them separately from the links above.

(2019-07-18) v3

Update to included Dyed Robes.

(2019-07-17) v2

Update to include the three versions of Halfpants I had missed.

(2019-07-16) v1

This is the first version of the mod, which I’m calling version 0.9. I’ve combed through all the armors multiple times to make sure I did not miss any, and I’ve checked dozens of sets of armors to make sure all the cut resistance values are right across varying qualities. However, I am still human and may have still missed one or fudged a value somewhere. Let me know if you find any armor showing unusual resistances or still depicting cut resistance, and I’ll try to fix it right up.

Lastly, because of some hidden scales and values I cannot predict, a few of lower quality versions of armors may be 1% off of their expected resistance due to rounding errors. The mod edited every Masterwork to its new cut resistance and lets the quality system take care of the rest.

Enjoy.

키워드에 대한 정보 kenshi cut resistance efficiency

다음은 Bing에서 kenshi cut resistance efficiency 주제에 대한 검색 결과입니다. 필요한 경우 더 읽을 수 있습니다.

이 기사는 인터넷의 다양한 출처에서 편집되었습니다. 이 기사가 유용했기를 바랍니다. 이 기사가 유용하다고 생각되면 공유하십시오. 매우 감사합니다!

사람들이 주제에 대해 자주 검색하는 키워드 Hacking Kenshi – Armour +

  • Kenshi
  • Early Access
  • Armor
  • Armour
  • Damage
  • Math
  • Test
  • Survival

Hacking #Kenshi #- #Armour #+


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