당신은 주제를 찾고 있습니까 “rimworld deep storage – MAGNIFICENT MODS – LWM’s Deep Storage | RimWolrd“? 다음 카테고리의 웹사이트 https://chewathai27.com/you 에서 귀하의 모든 질문에 답변해 드립니다: https://chewathai27.com/you/blog. 바로 아래에서 답을 찾을 수 있습니다. 작성자 Venom Steak 이(가) 작성한 기사에는 조회수 4,026회 및 좋아요 287개 개의 좋아요가 있습니다.
rimworld deep storage 주제에 대한 동영상 보기
여기에서 이 주제에 대한 비디오를 시청하십시오. 주의 깊게 살펴보고 읽고 있는 내용에 대한 피드백을 제공하세요!
d여기에서 MAGNIFICENT MODS – LWM’s Deep Storage | RimWolrd – rimworld deep storage 주제에 대한 세부정보를 참조하세요
No more throwing stuff on the floor, folks. The must-have storage mod is here.
Steam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1617282896
If you want to DONATE to this amazing author, LWM has a Ko-Fi here: https://ko-fi.com/littlewhitemouse
rimworld deep storage 주제에 대한 자세한 내용은 여기를 참조하세요.
LWM’s Deep Storage Mod – RimWorld Base
LWM presents a way to organize your supplies, loot, clothes, and even your garbage, to allow you a ty base where your colonists aren’t simply …
Source: rimworldbase.com
Date Published: 12/15/2022
View: 538
lilwhitemouse/RimWorld-LWM.DeepStorage: A mod … – GitHub
A mod for the game RimWorld that has a set of Deep Storage Units that allow storing more than one item at a location. – GitHub – lilwhitemouse/RimWorld-LWM.
Source: github.com
Date Published: 8/1/2021
View: 6667
LWM’s Deep Storage» for Rimworld (1.0 – 1.3) – TOP-Mods
LWM presents a way to organize your supplies, loot, clothes, and even your garbage, to allow you a ty base where your colonists aren’t simply …
Source: top-mods.com
Date Published: 10/11/2021
View: 9897
(Mod Appreciation) Deep Storage and the way we build – Reddit
Deep Storage has and doesn’t work in the current build… … r/RimWorld – Introduction to the work and priority system.
Source: www.reddit.com
Date Published: 6/30/2022
View: 9209
LWM’s Deep Storage – Flowmods
Deep Storage units include medicine cabinets, meat hooks, clothing racks, weapon lockers, etc, and all can store diverse items – just like regular shelves, but …
Source: flowmods.net
Date Published: 7/16/2021
View: 7527
[1.0,1.1] Deep Storage (functional) – Ludeon Studios
LWM presents yet another way to deal with your storage needs: Deep Storage units! Currently available are multiple buildings that can store more …
Source: ludeon.com
Date Published: 3/26/2021
View: 1015
주제와 관련된 이미지 rimworld deep storage
주제와 관련된 더 많은 사진을 참조하십시오 MAGNIFICENT MODS – LWM’s Deep Storage | RimWolrd. 댓글에서 더 많은 관련 이미지를 보거나 필요한 경우 더 많은 관련 기사를 볼 수 있습니다.
![MAGNIFICENT MODS - LWM's Deep Storage | RimWolrd](https://i.ytimg.com/vi/ycXCAL1shD8/maxresdefault.jpg)
주제에 대한 기사 평가 rimworld deep storage
- Author: Venom Steak
- Views: 조회수 4,026회
- Likes: 좋아요 287개
- Date Published: 2022. 6. 27.
- Video Url link: https://www.youtube.com/watch?v=ycXCAL1shD8
LWM’s Deep Storage Mod ⋆ RimWorld Base
Author of the LWM’s Deep Storage Mod: lilwhitemouse
LWM’s Deep Storage Mod comes with new Deep Storage Units: yet another storage solution!
LWM’s Deep Storage Mod features
LWM presents a way to organize your supplies, loot, clothes, and even your garbage, to allow you a tidy base where your colonists aren’t simply dumping stuff on the floor. Deep Storage units include medicine cabinets, meat hooks, clothing racks, weapon lockers, etc, and all can store diverse items – just like regular shelves, but they allow more than one thing!
FAQ / “I have a problem”:
* Meat Hooks require the Smithing research!
* These Hampers are made of fabric, they don’t hold fabric
* Does it work with Vanilla shelves?
* You can always add more stored things in Mod Settings
** (A little walkthrough for doing that: https://steamcommunity.com/sharedfiles/filedetails/?id=2187075071)
Notes:
* Storing things properly takes time – the colonists must carefully organize everything so it’s easy to find what’s needed.(*)
* Animals cannot by default haul to Storage – their little brains and paws (claws, etc) cannot manage the clasps, locks, catches, etc required to store things properly.(*)
* All the units you can build are in the Storage menu – by default this includes other mods’ storage buildings.(*)
* (*) – these can be changed in the Mod Settings (again, link above)
Compatibility notes
* Storage compatible with many different mods: Dubs Bad Hygiene, RimCuisine, Survival Tools, Vegetable Garden. If you see something that SHOULD be stored but isn’t? You can let me know!
* You can also change what’s allowed in the Mod Settings!
* Plays well with mods that change stack size (OgreStack, Deep Stack, etc). Want 10 stacks of 1000 Advanced Components in one square? Go for it! (Just watch out for mortar attacks…)
* Plays well with mods that affect storage: Restricted Storage (LWM), Satisfied Storage, RimWorld Search Agency (not as well as Satisfied Storage), Stockpile for Disaster, heck – there’s a Deep Refrigerator if you play with RimFridge
* Plays well with mods that affect hauling: CommonSense, Pick Up and Haul.
* Haul To Stack? I have conflicting reports, let me know.
* Other storage mods? maybe:
** Project RimFactory: probably okay, should be fully compatible soon
** Extended Storage: maybe
** Other storage mod??? If you get weird behavior, turn off “Over Capacity” check in mod settings
* Industrial Rollers: not fully, but fix is coming!
Translations:
Русский – Тхакиро
Deutsch – Erdnussbrot
Chinese Traditional – shiuanyue
Note on Translations: These may not be complete translations, as I do add things from time to time. Want to translate it (all or part) into your language? Great! Let me know, I’ll add it to the mod (or do a Pull Request on GitHub, if you do that thing – that is easiest for me!)
License
Most images used with permission from Skullywag. (Thanks!)
Weapons Cabinets and Lockers are sumghai’s. (Also thanks!)
Other images copyright as marked.
Almost all code (c) LWM, released under LGPL, because I think that the LGPL is the license we should actually be using for mods. Not that anyone is likely to complain if we use something else, but although we have a stupid copyright system, we should still use it correctly.
Thanks to Marnador for the RimWorld font. Thanks to Pardeike for Harmony. Awesome.
This mod is compatible with existing saves, it does not require you to start a new game.
Do you like this mod? Consider donating a small amount to thank the author
lilwhitemouse/RimWorld-LWM.DeepStorage: A mod for the game RimWorld that has a set of Deep Storage Units that allow storing more than one item at a location.
Download latest version:
https://github.com/lilwhitemouse/RimWorld-LWM.DeepStorage/releases
LWM’s DeepStorage – a mod for RimWorld
Deep Storage Units, yet another storage solution (that will likely be [WIP] for some time).
LWM presents yet another way to deal with your storage needs: Deep Storage units!
Currently available are multiple buildings that can store more than one object at a time. Inspired by Skullywag’s Extended Storage, this mod takes a different approach – storage buildings that pawns can simply carry multiple items to. An approach that got a lot harder with 1.0, BTW, but I like the results so far.
This mod will be updating as I tweak items and fix bugs, but I wanted to make it available now that it’s mostly working.
Pallets, clothing racks, food storage trays, etc. You can also write your own
s if you don’t like what I’ve done. Requirements
HugsLib (load it first, as usual) https://steamcommunity.com/sharedfiles/filedetails/?id=818773962 or on github, etc
Installation
Put the LWM.DeepStorage folder (under _Mod) inside your game’s Mod/ folder. Update often?
Note on Building the Project Yourself
The build project is designed for use on Linux in my personal laptop. If you want to build the project yourself, you will need to – at a minumum:
Ensure the Requirements/References point to your correct locations for the RimWorld Assembly-CSharp and UnityEngine dlls. Ensure the nupkg requirement for HugsLib is working Change the Custom Commands for your system.
I am using monodevelop 7.7 and msbuild on the Debian-based SolydX flavour of Linux.
All of these details are located in the .csproj file, or you can use monodevelop’s UI to change these settings.
Deep Storage Units
Big Shelf – a shelf with enough space to store two items per cell
Medicine Cabinet – what it says on the box
Meal Tray Racks – efficient storage for meals. Or desserts.
Food Baskets – store raw food, some plant matter, or pile in drugs
Meat Hooks – I think you can figure out what these are for
Weapon Lockers – currently requires Machining? Efficiently store weapons!
Clothing Rack – currently stores both civilian and military clothing – subject to change
Pallet – for piling so many things onto!
Pallet with Wrapping – can store loose matter, too!
Skips – Are you American? Did you know “Dumpster” is a registered TM? Rock chunks, heavy resournces
Using Deep Storage – bonus tip: If you have selected an item in DeepStorage, if you right-click, you jump the storage unit!
Known Bugs
It may be possible to end up with a small amount of free storage from time to time. (An extra partially filled stack)
Planned/Likely Changes
Possible more options
Possible changes to how much/what kinds of stuff is allowed in various units
Possible more units
Compatibility (load Deep Storage after these)
Combat Extended – Weapon Lockers can store a maximum total Bulk (Sumghai)
RimWorld Search Agency (Hauling Hysteresis): hysteresis disabled for DSUs
Known To Be Compatible With
Common Sense
Pick Up and Haul
Uncompatibility – or – Strange Bugs?
Likely uncompatible with other storage solutions that pile lots of things in one place (extended storage, RT_Shelves, ???)
I f***ed with the Selector and some mesh Drawing. It’s possible, altho unlikely, this may cause an incompatibility
The code can be found online at: https://github.com/lilwhitemouse/RimWorld-LWM.DeepStorage
On Steam: https://steamcommunity.com/id/littlewhitemouse/myworkshopfiles/?appid=294100
In the Ludeon Forum: https://ludeon.com/forums/index.php?topic=47707.0
Most images used with permission from Skullywag. (Thanks!)
Weapons Cabinets and Lockers are sumghai’s. (Also thanks!)
Meat Hooks are (c) LWM.
License
Almost all code (c) LWM.
Also (currently) includes some code from Ratysz, allowing right-click to select actions on items, which Sumghai had permission to use (also GPL). Thanks!
Released under GPL 3.0.
All of LWM’s code (and sumghai’s additions) are also released under LGPL, because I think that the LGPL is the license we should actually be using for mods. Not that anyone is likely to complain, but altho we have a stupid copyright system, we should still use it correctly.
All of LWM’s code (and sumghai’s) are also available to Ludeon Studios, should they be incorporated into the base RimWorld game.
Thanks to Marnador for the RimWorld font. Thanks to Pardeike for Harmony. Awesome.
Download mod «LWM’s Deep Storage» for Rimworld (1.0
LWM presents a way to organize your supplies, loot, clothes, and even your garbage, to allow you a tidy base where your colonists aren’t simply dumping stuff on the floor. Deep Storage units include medicine cabinets, meat hooks, clothing racks, weapon lockers, etc, and all can store diverse items – just like regular shelves, but they allow more than one thing!
The mod requires: HugsLib.
[1.0,1.1] Deep Storage (functional)
Having so many items stored in the same cell means it takes multiple clicks before the user can get to the storage building (in order to change its filter settings, for example)
Quote
If I select a pawn and then right-click on the stack of multiple weapons only the topmost or most recently stored item can be equipped/hauled
Yeah, that was my 2nd listed planned sometime…I had assumed I would be able to add a “Gizmo” check to “Thing” that would see if it’s spawned and in storage and if so add the actual gizmo with a command to select the Deep Storage. But now I’m not sure that’s an easy harmony patch, as it’s an IEnumerable. I haven’t looked too closely at that problem yet (as it’s not strictly required for functionality, only for sanity).If you have suggestions, I’m v happy to hear them, either here or PM!That’s the known issue: “Pawns cannot use many types of items.” FloatMapMenuMaker (or whatever it’s called) is a huge function and handles each type of floating menu separately (they were probably added at various times). So for “consume”ing food it loops thru each item on a square, but clothing, it stops after finding the first item. Each strippable body (dead or alive) gets its own menu, but only the first weapon… I only realized it happened recently, because my early testing was with food….and then a raid came and I was like “but there’s an advanced helmet I want you to wear, I know there is!”There are a lot of moving parts, and it will require a fair bit of attention to detail, but it’s a relatively straightforward patch. (If you can call any transpiler patch changing “if” blocks to “foreach” blocks straightforward.) Maybe there’s an easier approach, but I haven’t looked at it yet. Worst case scenario, fiddly careful work.So the big stopping point there is time.Anyway, in general, I am quite open to suggestions/thoughts/hopes, as long as you don’t mind me saying “yeah, I already know about that”Given Ludeon Forums are not threaded discussions, anything particular for weapon racks might go in its own post (“[WIP] Weapon Racks for Deep Storage”?) or as PMs. Or, I suppose, on the github page. So many options.Anyway, it’s past bedtime here in EST, so zzzzzzzz…–LWMps – FloatMenuMakerMap.cs is the file; the function is AddHumanlikeOrders. Ugh, also items to be manually loaded into a caravan, carried from the map, etc. But trading things are okay? Fiddly and so many details :p
키워드에 대한 정보 rimworld deep storage
다음은 Bing에서 rimworld deep storage 주제에 대한 검색 결과입니다. 필요한 경우 더 읽을 수 있습니다.
이 기사는 인터넷의 다양한 출처에서 편집되었습니다. 이 기사가 유용했기를 바랍니다. 이 기사가 유용하다고 생각되면 공유하십시오. 매우 감사합니다!
사람들이 주제에 대해 자주 검색하는 키워드 MAGNIFICENT MODS – LWM’s Deep Storage | RimWolrd
- #RimWorld
- #MagnificentMods
- #VenomSteak
MAGNIFICENT #MODS #- #LWM’s #Deep #Storage #| #RimWolrd
YouTube에서 rimworld deep storage 주제의 다른 동영상 보기
주제에 대한 기사를 시청해 주셔서 감사합니다 MAGNIFICENT MODS – LWM’s Deep Storage | RimWolrd | rimworld deep storage, 이 기사가 유용하다고 생각되면 공유하십시오, 매우 감사합니다.