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No more throwing stuff on the floor, folks. The must-have storage mod is here.
Steam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1617282896
If you want to DONATE to this amazing author, LWM has a Ko-Fi here: https://ko-fi.com/littlewhitemouse

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LWM’s Deep Storage Mod – RimWorld Base

LWM presents a way to organize your supplies, loot, clothes, and even your garbage, to allow you a ty base where your colonists aren’t simply …

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Source: rimworldbase.com

Date Published: 12/15/2022

View: 538

lilwhitemouse/RimWorld-LWM.DeepStorage: A mod … – GitHub

A mod for the game RimWorld that has a set of Deep Storage Units that allow storing more than one item at a location. – GitHub – lilwhitemouse/RimWorld-LWM.

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Source: github.com

Date Published: 8/1/2021

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LWM’s Deep Storage» for Rimworld (1.0 – 1.3) – TOP-Mods

LWM presents a way to organize your supplies, loot, clothes, and even your garbage, to allow you a ty base where your colonists aren’t simply …

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Source: top-mods.com

Date Published: 10/11/2021

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(Mod Appreciation) Deep Storage and the way we build – Reddit

Deep Storage has and doesn’t work in the current build… … r/RimWorld – Introduction to the work and priority system.

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Source: www.reddit.com

Date Published: 6/30/2022

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LWM’s Deep Storage – Flowmods

Deep Storage units include medicine cabinets, meat hooks, clothing racks, weapon lockers, etc, and all can store diverse items – just like regular shelves, but …

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Date Published: 7/16/2021

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[1.0,1.1] Deep Storage (functional) – Ludeon Studios

LWM presents yet another way to deal with your storage needs: Deep Storage units! Currently available are multiple buildings that can store more …

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Date Published: 3/26/2021

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MAGNIFICENT MODS - LWM's Deep Storage | RimWolrd
MAGNIFICENT MODS – LWM’s Deep Storage | RimWolrd

주제에 대한 기사 평가 rimworld deep storage

  • Author: Venom Steak
  • Views: 조회수 4,026회
  • Likes: 좋아요 287개
  • Date Published: 2022. 6. 27.
  • Video Url link: https://www.youtube.com/watch?v=ycXCAL1shD8

LWM’s Deep Storage Mod ⋆ RimWorld Base

Author of the LWM’s Deep Storage Mod: lilwhitemouse

LWM’s Deep Storage Mod comes with new Deep Storage Units: yet another storage solution!

LWM’s Deep Storage Mod features

LWM presents a way to organize your supplies, loot, clothes, and even your garbage, to allow you a tidy base where your colonists aren’t simply dumping stuff on the floor. Deep Storage units include medicine cabinets, meat hooks, clothing racks, weapon lockers, etc, and all can store diverse items – just like regular shelves, but they allow more than one thing!

FAQ / “I have a problem”:

* Meat Hooks require the Smithing research!

* These Hampers are made of fabric, they don’t hold fabric

* Does it work with Vanilla shelves?

* You can always add more stored things in Mod Settings

** (A little walkthrough for doing that: https://steamcommunity.com/sharedfiles/filedetails/?id=2187075071)

Notes:

* Storing things properly takes time – the colonists must carefully organize everything so it’s easy to find what’s needed.(*)

* Animals cannot by default haul to Storage – their little brains and paws (claws, etc) cannot manage the clasps, locks, catches, etc required to store things properly.(*)

* All the units you can build are in the Storage menu – by default this includes other mods’ storage buildings.(*)

* (*) – these can be changed in the Mod Settings (again, link above)

Compatibility notes

* Storage compatible with many different mods: Dubs Bad Hygiene, RimCuisine, Survival Tools, Vegetable Garden. If you see something that SHOULD be stored but isn’t? You can let me know!

* You can also change what’s allowed in the Mod Settings!

* Plays well with mods that change stack size (OgreStack, Deep Stack, etc). Want 10 stacks of 1000 Advanced Components in one square? Go for it! (Just watch out for mortar attacks…)

* Plays well with mods that affect storage: Restricted Storage (LWM), Satisfied Storage, RimWorld Search Agency (not as well as Satisfied Storage), Stockpile for Disaster, heck – there’s a Deep Refrigerator if you play with RimFridge

* Plays well with mods that affect hauling: CommonSense, Pick Up and Haul.

* Haul To Stack? I have conflicting reports, let me know.

* Other storage mods? maybe:

** Project RimFactory: probably okay, should be fully compatible soon

** Extended Storage: maybe

** Other storage mod??? If you get weird behavior, turn off “Over Capacity” check in mod settings

* Industrial Rollers: not fully, but fix is coming!

Translations:

Русский – Тхакиро

Deutsch – Erdnussbrot

Chinese Traditional – shiuanyue

Note on Translations: These may not be complete translations, as I do add things from time to time. Want to translate it (all or part) into your language? Great! Let me know, I’ll add it to the mod (or do a Pull Request on GitHub, if you do that thing – that is easiest for me!)

License

Most images used with permission from Skullywag. (Thanks!)

Weapons Cabinets and Lockers are sumghai’s. (Also thanks!)

Other images copyright as marked.

Almost all code (c) LWM, released under LGPL, because I think that the LGPL is the license we should actually be using for mods. Not that anyone is likely to complain if we use something else, but although we have a stupid copyright system, we should still use it correctly.

Thanks to Marnador for the RimWorld font. Thanks to Pardeike for Harmony. Awesome.

This mod is compatible with existing saves, it does not require you to start a new game.

Do you like this mod? Consider donating a small amount to thank the author

lilwhitemouse/RimWorld-LWM.DeepStorage: A mod for the game RimWorld that has a set of Deep Storage Units that allow storing more than one item at a location.

Download latest version:

https://github.com/lilwhitemouse/RimWorld-LWM.DeepStorage/releases

LWM’s DeepStorage – a mod for RimWorld

Deep Storage Units, yet another storage solution (that will likely be [WIP] for some time).

LWM presents yet another way to deal with your storage needs: Deep Storage units!

Currently available are multiple buildings that can store more than one object at a time. Inspired by Skullywag’s Extended Storage, this mod takes a different approach – storage buildings that pawns can simply carry multiple items to. An approach that got a lot harder with 1.0, BTW, but I like the results so far.

This mod will be updating as I tweak items and fix bugs, but I wanted to make it available now that it’s mostly working.

Pallets, clothing racks, food storage trays, etc. You can also write your own s if you don’t like what I’ve done.

Requirements

HugsLib (load it first, as usual) https://steamcommunity.com/sharedfiles/filedetails/?id=818773962 or on github, etc

Installation

Put the LWM.DeepStorage folder (under _Mod) inside your game’s Mod/ folder. Update often?

Note on Building the Project Yourself

The build project is designed for use on Linux in my personal laptop. If you want to build the project yourself, you will need to – at a minumum:

Ensure the Requirements/References point to your correct locations for the RimWorld Assembly-CSharp and UnityEngine dlls. Ensure the nupkg requirement for HugsLib is working Change the Custom Commands for your system.

I am using monodevelop 7.7 and msbuild on the Debian-based SolydX flavour of Linux.

All of these details are located in the .csproj file, or you can use monodevelop’s UI to change these settings.

Deep Storage Units

Big Shelf – a shelf with enough space to store two items per cell

Medicine Cabinet – what it says on the box

Meal Tray Racks – efficient storage for meals. Or desserts.

Food Baskets – store raw food, some plant matter, or pile in drugs

Meat Hooks – I think you can figure out what these are for

Weapon Lockers – currently requires Machining? Efficiently store weapons!

Clothing Rack – currently stores both civilian and military clothing – subject to change

Pallet – for piling so many things onto!

Pallet with Wrapping – can store loose matter, too!

Skips – Are you American? Did you know “Dumpster” is a registered TM? Rock chunks, heavy resournces

Using Deep Storage – bonus tip: If you have selected an item in DeepStorage, if you right-click, you jump the storage unit!

Known Bugs

It may be possible to end up with a small amount of free storage from time to time. (An extra partially filled stack)

Planned/Likely Changes

Possible more options

Possible changes to how much/what kinds of stuff is allowed in various units

Possible more units

Compatibility (load Deep Storage after these)

Combat Extended – Weapon Lockers can store a maximum total Bulk (Sumghai)

RimWorld Search Agency (Hauling Hysteresis): hysteresis disabled for DSUs

Known To Be Compatible With

Common Sense

Pick Up and Haul

Uncompatibility – or – Strange Bugs?

Likely uncompatible with other storage solutions that pile lots of things in one place (extended storage, RT_Shelves, ???)

I f***ed with the Selector and some mesh Drawing. It’s possible, altho unlikely, this may cause an incompatibility

The code can be found online at: https://github.com/lilwhitemouse/RimWorld-LWM.DeepStorage

On Steam: https://steamcommunity.com/id/littlewhitemouse/myworkshopfiles/?appid=294100

In the Ludeon Forum: https://ludeon.com/forums/index.php?topic=47707.0

Most images used with permission from Skullywag. (Thanks!)

Weapons Cabinets and Lockers are sumghai’s. (Also thanks!)

Meat Hooks are (c) LWM.

License

Almost all code (c) LWM.

Also (currently) includes some code from Ratysz, allowing right-click to select actions on items, which Sumghai had permission to use (also GPL). Thanks!

Released under GPL 3.0.

All of LWM’s code (and sumghai’s additions) are also released under LGPL, because I think that the LGPL is the license we should actually be using for mods. Not that anyone is likely to complain, but altho we have a stupid copyright system, we should still use it correctly.

All of LWM’s code (and sumghai’s) are also available to Ludeon Studios, should they be incorporated into the base RimWorld game.

Thanks to Marnador for the RimWorld font. Thanks to Pardeike for Harmony. Awesome.

Download mod «LWM’s Deep Storage» for Rimworld (1.0

LWM presents a way to organize your supplies, loot, clothes, and even your garbage, to allow you a tidy base where your colonists aren’t simply dumping stuff on the floor. Deep Storage units include medicine cabinets, meat hooks, clothing racks, weapon lockers, etc, and all can store diverse items – just like regular shelves, but they allow more than one thing!

The mod requires: HugsLib.

[1.0,1.1] Deep Storage (functional)

Having so many items stored in the same cell means it takes multiple clicks before the user can get to the storage building (in order to change its filter settings, for example)

Quote

If I select a pawn and then right-click on the stack of multiple weapons only the topmost or most recently stored item can be equipped/hauled

Yeah, that was my 2nd listed planned sometime…I had assumed I would be able to add a “Gizmo” check to “Thing” that would see if it’s spawned and in storage and if so add the actual gizmo with a command to select the Deep Storage. But now I’m not sure that’s an easy harmony patch, as it’s an IEnumerable. I haven’t looked too closely at that problem yet (as it’s not strictly required for functionality, only for sanity).If you have suggestions, I’m v happy to hear them, either here or PM!That’s the known issue: “Pawns cannot use many types of items.” FloatMapMenuMaker (or whatever it’s called) is a huge function and handles each type of floating menu separately (they were probably added at various times). So for “consume”ing food it loops thru each item on a square, but clothing, it stops after finding the first item. Each strippable body (dead or alive) gets its own menu, but only the first weapon… I only realized it happened recently, because my early testing was with food….and then a raid came and I was like “but there’s an advanced helmet I want you to wear, I know there is!”There are a lot of moving parts, and it will require a fair bit of attention to detail, but it’s a relatively straightforward patch. (If you can call any transpiler patch changing “if” blocks to “foreach” blocks straightforward.) Maybe there’s an easier approach, but I haven’t looked at it yet. Worst case scenario, fiddly careful work.So the big stopping point there is time.Anyway, in general, I am quite open to suggestions/thoughts/hopes, as long as you don’t mind me saying “yeah, I already know about that”Given Ludeon Forums are not threaded discussions, anything particular for weapon racks might go in its own post (“[WIP] Weapon Racks for Deep Storage”?) or as PMs. Or, I suppose, on the github page. So many options.Anyway, it’s past bedtime here in EST, so zzzzzzzz…–LWMps – FloatMenuMakerMap.cs is the file; the function is AddHumanlikeOrders. Ugh, also items to be manually loaded into a caravan, carried from the map, etc. But trading things are okay? Fiddly and so many details :p

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