당신은 주제를 찾고 있습니까 “vengeant cascade poe – Vengeant Cascade is the Future for Projectile Attack Builds“? 다음 카테고리의 웹사이트 https://chewathai27.com/you 에서 귀하의 모든 질문에 답변해 드립니다: https://chewathai27.com/you/blog. 바로 아래에서 답을 찾을 수 있습니다. 작성자 CaptainLance9 이(가) 작성한 기사에는 조회수 57,600회 및 좋아요 1,171개 개의 좋아요가 있습니다.
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d여기에서 Vengeant Cascade is the Future for Projectile Attack Builds – vengeant cascade poe 주제에 대한 세부정보를 참조하세요
I am very happy with the playtesting with this notable in particular. I am building an int stacker out of spite because I got stunlocked by someone from twitch chat claiming you couldn’t make a good int stacker for 140ex as I had suggested it as a build to someone who had that budget. They claimed you need X cluster jewel that would blow the budget by itself alone or that you couldn’t make a wand a good int stack wand for that price. To me this is complete foolishness to be narrow minded in path of exile is asking yourself to waste currency following the common path when there exists many solutions that are far cheaper still achieving great results. So I plan to prove that with this character as well as make a detailed guide on how to gear this sort of character for int stacking specifically. That guide will come later as I want to min-max it well to give direction on the best way to do so.
One Downside: I forgot to cover this, the only main downside I noticed to this sort of setup, is occasionally I could spellslinger hydrosphere in front of a boss. generally now that I’ve practiced the build more I don’t do this much as its pretty avoidable, but occassionally if you do that, then no hits will hit the boss.
Character Profile for manual checking character
https://www.pathofexile.com/account/view-profile/CaptainLance9/characters
MANDATORY for POB: https://pathofbuilding.community/
PoB: https://pastebin.com/M41iPnHz
^This is just the work in progress of my character in the PoB. This is very subject to change as I have a sneaking suspicion that far shot doesn’t play well with vengeant cascade and it leads me to believe I should reconsider how I build this character changing the tree/ascendancy.
https://www.twitch.tv/captainlance9 Streaming Sometimes, good place to ask me questions about builds or PoE concepts or leave a comment and I’ll try and respond.
Timestamps:
0:00 Introduction Overview and Explanation
2:30 In Game Showcase and Golden Rule Testing Method
7:06 Conclusion, Thanks for Watching!
#PathofExile #Deadeye #IntStacker
vengeant cascade poe 주제에 대한 자세한 내용은 여기를 참조하세요.
Vengeant Cascade – Official Path of Exile Wiki
Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. It is only available by anointing an item …
Source: pathofexile.fandom.com
Date Published: 12/14/2021
View: 9112
Vengeant Cascade – PoEDB, Path of Exile Wiki
Unique, Amulets, AmberOil Amber Oil GoldenOil Golden Oil GoldenOil Golden Oil, Vengeant Cascade. Vengeant Cascade. Notable. 15% increased Projectile Speed
Source: poedb.tw
Date Published: 5/11/2022
View: 435
How to Double your Hits using Vengeant Cascade : r/pathofexile
Simple. Use a projectile attack skill that can pierce (so not like Spectral Shield Throw), but doesn’t inherently pierce (so not Tornado Shot).
Source: www.reddit.com
Date Published: 10/17/2021
View: 4915
How to Double your Hits using Vengeant Cascade – Forum
Get exactly ONE pierce on it (say, from a Penetrating Arrow Quiver). Cast your Hydrosphere behind the enemy and fire away. The projectile will …
Source: www.pathofexile.com
Date Published: 9/27/2022
View: 7350
Vengeant Cascade PoE
PoE Vengeant Cascade. Vengeant Cascade is a notable passive skill of Path of Exile. Notable passive skills grants notable improvements to the character.
Source: www.wowgold.hk
Date Published: 8/22/2022
View: 8960
vengeant cascade – Reddit post and comment search – SocialGrep
Vengeant Cascade + Hydrosphere died for the sins of Chain and Splash 0 … Path of Exile 3.14 – Doubling Attack Projectile Hits using Vengeant Cascade 19.
Source: socialgrep.com
Date Published: 9/14/2021
View: 9055
How to Double your Hits using Vengeant Cascade
I shared this on the main PoE subreddit over 3 months ago, but having found it again I thought I’d share it with you guys too.
Source: libredd.it
Date Published: 9/30/2022
View: 9883
Arrows can now hit a boss 3 times with chain | Path of Exile …
… letting it split towards a hydrosphere, and let it return to you with vengeant cascade. This allows you to hit a mob twice with the same projectile.
Source: devtrackers.gg
Date Published: 2/16/2021
View: 2588
Sword of Power: Vengeance of Skeletor – Depot Street Brewing …
Earned the Cascade Draft House (Level 2) badge! Cheers to Independent U.S. Craft Breweries (Level 2) Earned the Cheers to Independent U.S. Craft Breweries …
Source: untappd.com
Date Published: 1/19/2022
View: 4684
주제와 관련된 이미지 vengeant cascade poe
주제와 관련된 더 많은 사진을 참조하십시오 Vengeant Cascade is the Future for Projectile Attack Builds. 댓글에서 더 많은 관련 이미지를 보거나 필요한 경우 더 많은 관련 기사를 볼 수 있습니다.
주제에 대한 기사 평가 vengeant cascade poe
- Author: CaptainLance9
- Views: 조회수 57,600회
- Likes: 좋아요 1,171개
- Date Published: 2021. 8. 28.
- Video Url link: https://www.youtube.com/watch?v=V0pGoTQNzYU
How do you double your hits with Vengeant Cascade?
Get exactly ONE pierce on it (say, from a Penetrating Arrow Quiver). Cast your Hydrosphere behind the enemy and fire away. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Boom!
Is Deadeye good PoE?
Best Deadeye Builds for Sentinel League (PoE 3.18)
The Deadeye is an expert of taking enemies down while wielding bows. If you like the archer archetype, this might be one of the best ascendancy classes for you.
Are spells projectiles Poe?
Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Skills gems that create projectiles usually have the Projectile or Bow gem tag.
Vengeant Cascade
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
15 % increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets
Sentinel stuff not up until patch drops, the torrent deliberately does not have that data.
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How to Double your Hits using Vengeant Cascade
” Vengeant Cascade is one of the largely forgotten (because it was largely useless) hidden passive tree notables added all the way back in Blight league. It costs 2 Golden + 1 Amber Oil. It gives –
15% increased Projectile Speed
Attack Projectiles Return to you from final Target
Returning Projectiles Pierce all Targets*
* And yes, those returning projectiles can hit targets again.
‘Return’ is a projectile mod that comes after all the other ones – split, pierce, fork and chain. So your projectiles won’t return until they’re done doing all of those, upto however many of them you’ve got. It also has to actually HIT another enemy in order to return – and of course that enemy only gets hit once – so it won’t return after some max distance or hitting a wall. It returns back to the source of the projectile, be that you, a trap, a mine or a totem. So it basically got relegated to just being a rather meh clearspeed tool, and one that was inferior to all the others (as in order to hit the enemies again, they’d have to be in the proper position to get hit by the returning projectile – although it does go through you to hit stuff behind you as well, for what it’s worth). It also doesn’t work for projectiles falling from the sky, like Rain of Arrows and the like.
If you want to know how this affects all the different attack (it doesn’t affect spells) projectile skills, there’s both a nice old Reddit post and another vid by Woolfio both trying it out –
But anyway, what’s new? In a word, Hydrosphere. That little gem of a new skill from last league may just be Vengeant Cascades’ saving grace. So how to double your hits on mobs, including bosses?
Simple. Use a projectile attack skill that can pierce (so not like Spectral Shield Throw), but doesn’t inherently pierce (so not Tornado Shot). Get exactly ONE pierce on it (say, from a Penetrating Arrow Quiver). Cast your Hydrosphere behind the enemy and fire away. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Boom! Doubled hits.
This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. For example – Kinetic Blast. It’ll create explosions both on passing through the enemy AND on returning to hit them again, further multiplying your damage. It’s kinda like having the old Frost Wall interaction for KB back again.
So basically Vengeant Cascade is finally not just a questionable clearspeed tool – it might actually significantly boost your damage as well now. Video showing the interaction can be found here – is one of the largely forgotten (because it was largely useless) hidden passive tree notables added all the way back in Blight league. It costs. It gives -* And yes, those returning projectiles can hit targets again.’Return’ is a projectile mod that comes after all the other ones – split, pierce, fork and chain. So your projectiles won’t return until they’re done doing all of those, upto however many of them you’ve got. It also has to actually HIT another enemy in order to return – and of course that enemy only gets hit once – so it won’t return after some max distance or hitting a wall. It returns back to the source of the projectile, be that you, a trap, a mine or a totem. So it basically got relegated to just being a rather meh clearspeed tool, and one that was inferior to all the others (as in order to hit the enemies again, they’d have to be in the proper position to get hit by the returning projectile – although it does go through you to hit stuff behind you as well, for what it’s worth). It also doesn’t work for projectiles falling from the sky, like Rain of Arrows and the like.If you want to know how this affects all the different attack (it doesn’t affect spells) projectile skills, there’s both a nice old Reddit post and another vid by Woolfio both trying it out -But anyway, what’s new? In a word,. That little gem of a new skill from last league may just be Vengeant Cascades’ saving grace.Simple. Use a projectile attack skill that can pierce (so not like Spectral Shield Throw), but doesn’t inherently pierce (so not Tornado Shot). Get exactlypierce on it (say, from a Penetrating Arrow Quiver). Cast your Hydrosphere behind the enemy and fire away. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Boom! Doubled hits.This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. For example -. It’ll create explosions both on passing through the enemyon returning to hit them again, further multiplying your damage. It’s kinda like having the old Frost Wall interaction for KB back again.So basically Vengeant Cascade is finally not just a questionable clearspeed tool – it might actually significantly boost your damage as well now. Video showing the interaction can be found here – https://youtu.be/abPr6srsfMM I shared this on the subreddit over 3 months ago, but thanks to the secret police was unable to share it with you guys. So here you go. Hope it’s useful. Last bumped on Nov 28, 2021, 3:31:52 AM
How to Double your Hits using Vengeant Cascade
” Vengeant Cascade is one of the largely forgotten (because it was largely useless) hidden passive tree notables added all the way back in Blight league. It costs 2 Golden + 1 Amber Oil. It gives –
15% increased Projectile Speed
Attack Projectiles Return to you from final Target
Returning Projectiles Pierce all Targets*
* And yes, those returning projectiles can hit targets again.
‘Return’ is a projectile mod that comes after all the other ones – split, pierce, fork and chain. So your projectiles won’t return until they’re done doing all of those, upto however many of them you’ve got. It also has to actually HIT another enemy in order to return – and of course that enemy only gets hit once – so it won’t return after some max distance or hitting a wall. It returns back to the source of the projectile, be that you, a trap, a mine or a totem. So it basically got relegated to just being a rather meh clearspeed tool, and one that was inferior to all the others (as in order to hit the enemies again, they’d have to be in the proper position to get hit by the returning projectile – although it does go through you to hit stuff behind you as well, for what it’s worth). It also doesn’t work for projectiles falling from the sky, like Rain of Arrows and the like.
If you want to know how this affects all the different attack (it doesn’t affect spells) projectile skills, there’s both a nice old Reddit post and another vid by Woolfio both trying it out –
But anyway, what’s new? In a word, Hydrosphere. That little gem of a new skill from last league may just be Vengeant Cascades’ saving grace. So how to double your hits on mobs, including bosses?
Simple. Use a projectile attack skill that can pierce (so not like Spectral Shield Throw), but doesn’t inherently pierce (so not Tornado Shot). Get exactly ONE pierce on it (say, from a Penetrating Arrow Quiver). Cast your Hydrosphere behind the enemy and fire away. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Boom! Doubled hits.
This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. For example – Kinetic Blast. It’ll create explosions both on passing through the enemy AND on returning to hit them again, further multiplying your damage. It’s kinda like having the old Frost Wall interaction for KB back again.
So basically Vengeant Cascade is finally not just a questionable clearspeed tool – it might actually significantly boost your damage as well now. Video showing the interaction can be found here – is one of the largely forgotten (because it was largely useless) hidden passive tree notables added all the way back in Blight league. It costs. It gives -* And yes, those returning projectiles can hit targets again.’Return’ is a projectile mod that comes after all the other ones – split, pierce, fork and chain. So your projectiles won’t return until they’re done doing all of those, upto however many of them you’ve got. It also has to actually HIT another enemy in order to return – and of course that enemy only gets hit once – so it won’t return after some max distance or hitting a wall. It returns back to the source of the projectile, be that you, a trap, a mine or a totem. So it basically got relegated to just being a rather meh clearspeed tool, and one that was inferior to all the others (as in order to hit the enemies again, they’d have to be in the proper position to get hit by the returning projectile – although it does go through you to hit stuff behind you as well, for what it’s worth). It also doesn’t work for projectiles falling from the sky, like Rain of Arrows and the like.If you want to know how this affects all the different attack (it doesn’t affect spells) projectile skills, there’s both a nice old Reddit post and another vid by Woolfio both trying it out -But anyway, what’s new? In a word,. That little gem of a new skill from last league may just be Vengeant Cascades’ saving grace.Simple. Use a projectile attack skill that can pierce (so not like Spectral Shield Throw), but doesn’t inherently pierce (so not Tornado Shot). Get exactlypierce on it (say, from a Penetrating Arrow Quiver). Cast your Hydrosphere behind the enemy and fire away. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Boom! Doubled hits.This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. For example -. It’ll create explosions both on passing through the enemyon returning to hit them again, further multiplying your damage. It’s kinda like having the old Frost Wall interaction for KB back again.So basically Vengeant Cascade is finally not just a questionable clearspeed tool – it might actually significantly boost your damage as well now. Video showing the interaction can be found here – https://youtu.be/abPr6srsfMM I shared this on the subreddit over 3 months ago, but thanks to the secret police was unable to share it with you guys. So here you go. Hope it’s useful. Last bumped on Nov 28, 2021, 3:31:52 AM
Vengeant Cascade PoE
PoE Vengeant Cascade
Vengeant Cascade is a notable passive skill of Path of Exile. Notable passive skills grants notable improvements to the character. Note that anointing a Notable passive will not let you allocate a Mastery passive.
Name Icon Stats Anoint Recipe Vengeant Cascade 15% increased Projectile Speed
Attack Projectiles Return to you from final Target
Returning Projectiles Pierce all Targets Amber Oil
Amber Oil Golden Oil
Golden Oil Golden Oil
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How to Double your Hits using Vengeant Cascade
I shared this on the main PoE subreddit over 3 months ago, but having found it again I thought I’d share it with you guys too. Hope you find it useful. Original post – https://www.reddit.com/r/pathofexile/comments/n6knvl/how_to_double_your_hits_using_vengeant_cascade/
Vengeant Cascade is one of the largely forgotten (because it was largely useless) hidden passive tree notables added all the way back in Blight league. It costs 2 Golden + 1 Amber Oil. It gives –
15% increased Projectile Speed
Attack Projectiles Return to you from final Target
Returning Projectiles Pierce all Targets*
* And yes, those returning projectiles can hit targets again.
‘Return’ is a projectile mod that comes after all the other ones – split, pierce, fork and chain. So your projectiles won’t return until they’re done doing all of those, upto however many of them you’ve got. It also has to actually HIT another enemy in order to return – and of course that enemy only gets hit once – so it won’t return after some max distance or hitting a wall. It returns back to the source of the projectile, be that you, a trap, a mine or a totem. So it basically got relegated to just being a rather meh clearspeed tool, and one that was inferior to all the others (as in order to hit the enemies again, they’d have to be in the proper position to get hit by the returning projectile – although it does go through you to hit stuff behind you as well, for what it’s worth). It also doesn’t work for projectiles falling from the sky, like Rain of Arrows and the like.
If you want to know how this affects all the different attack (it doesn’t affect spells) projectile skills, there’s both a nice old Reddit post and another vid by Woolfio both trying it out –
But anyway, what’s new? In a word, Hydrosphere. That little gem of a new skill from last league may just be Vengeant Cascades’ saving grace. So how to double your hits on mobs, including bosses?
Simple. Use a projectile attack skill that can pierce (so not like Spectral Shield Throw), but doesn’t inherently pierce (so not Tornado Shot). Get exactly ONE pierce on it (say, from a Penetrating Arrow Quiver). Cast your Hydrosphere behind the enemy and fire away. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Boom! Doubled hits.
This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. For example – Kinetic Blast. It’ll create explosions both on passing through the enemy AND on returning to hit them again, further multiplying your damage. It’s kinda like having the old Frost Wall interaction for KB back again.
So basically Vengeant Cascade is finally not just a questionable clearspeed tool – it might actually significantly boost your damage as well now. Anyway, let me know if you have any questions. Cheers!
Edit:- Video showing the interaction can be found here – https://www.reddit.com/r/pathofexile/comments/n82r82/path_of_exile_314_doubling_attack_projectile_hits/
Arrows can now hit a boss 3 times with chain
Originally posted by WhyDogeButNotCate
And I’d assume returning projectiles aren’t new projectiles, just like you said? Just refreshed on the target hitting count? So that means that if a projectile splits from sniper’s mark, and hits a hydrosphere and a tornado, and both returns, the mob can still only be hit by one of these returning projectiles, and not both?
Thank you so much for the clarification. I misunderstood the mechanic completely.
Edit: wording
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