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Attrition and accidents – Hearts of Iron 4 Wiki
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- Summary of article content: Articles about Attrition and accidents – Hearts of Iron 4 Wiki Attrition is the loss of equipment — not manpower — during the course of a war when fighting on the offensive. While only land units suffer … …
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Contents
Causes[edit edit source]
Organization loss[edit edit source]
Equipment loss[edit edit source]
Methods to reduce equipment loss[edit edit source]
Footnotes[edit edit source]
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Combat log: how much enemy equipment can you destroy in 12 months? | Paradox Interactive Forums
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- Summary of article content: Articles about Combat log: how much enemy equipment can you destroy in 12 months? | Paradox Interactive Forums You know, that total equipment lost count isn’t that impressive. The 14,000 heavy tanks you apparently killed? Now that’s enough losses to make … …
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Unfortunately enemy manpower losses have not yet been implemented (Podcat once… - Table of Contents:
Equipment Loss question – r/hoi4
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Hearts of Iron IV: Together for Victory – Paradox Interactive
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- Summary of article content: Articles about Hearts of Iron IV: Together for Victory – Paradox Interactive Giving you history over recent battles. and statistics on equipment losses, you can see exactly how your troops are performing. …
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Buy Hearts of Iron IV: Together for Victory | Xbox
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- Summary of article content: Articles about Buy Hearts of Iron IV: Together for Victory | Xbox and statistics on equipment losses, you can see exactly how your troops are performing. Show more. Published by. Paradox Interactive. Developed by. Paradox … …
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Join the Dominions as they step up to the challenge of defending the motherland for King and Country in Together for Victory, the first major expansion for Hearts of Iron IV, the critically acclaimed strategy wargame from Paradox Development Studio. This expansion puts the focus on British Commonwealth nations, deepening the experience of playing these outposts of the English language.
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hoi4 how to see equipment loss
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- Summary of article content: Articles about hoi4 how to see equipment loss Hearts of Iron IV, or just HoI4 for short, is a strategy game set during World War 2 … loss. This is different from resources such as military equipment, … …
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Attrition and accidents
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.
Attrition is the loss of equipment — not manpower — during the course of a war when fighting on the offensive. While only land units suffer from attrition, air units may suffer accidents, especially when moving in harsh weather, resulting in loss of equipment.
Training: 6% attrition. [1]
attrition. Terrain: Up to 50% attrition.
attrition. Weather: Up to 70% attrition and +60% rate of air accidents.
attrition and rate of air accidents. Resistance: Up to 25% attrition.
attrition. Out of supply: Up to 30% attrition.[1]
Organization loss [ edit | edit source ]
A division loses 0.1 * attrition organization per hour from attrition both in combat and out of combat.
When out of supply, the division also suffers from an extra organization loss of 0.3 per hour scaled by out of supply progress, reaching full in 30 days.
Equipment loss [ edit | edit source ]
Higher reliability reduces equipment loss from attrition.
Land units [ edit | edit source ]
For land units, the average rate of equipment loss per hour for each type is
[2]For sufficiently high equipment counts or low reliability, this simplifies to . So for 100% attrition and 0% reliability, about 12% of equipment will be lost per day. At 80% reliability, 100 days of training (enough to go from Green to Trained, or halfway from Trained to Regular) will cost about 14.4% of equipment.
Item count 1 2 3 12 >=0% 24 >16.6% >=0% 36 >44.4% >16.6% >=0% 50 >60% >40% >20% 100 >80% >70% >60% 200 >90% >85% >80%
For lower equipment counts or higher reliability, the rounding and flooring operations in the term become significant. This results in reliability not having an effect over wide ranges and then causing a sudden jump in attrition. The table shows some of the thresholds for common equipment counts. As an example, a unit with 100 items of one kind with 80% reliability loses a maximum of 2 (i.e. average 1) items per attrition event. At 80.1% reliability or 199 items, the maximum becomes 1 (i.e. average 0.5), cutting the attrition in half. For equipment with reliability above the highest threshold (i.e. maximum 1), the attrition formula simplifies to
.
Note that each equipment variant calculates attrition independently. Division with many different types, variants, and origins of equipment will lose more equipment despite equal reliability values. The base attrition is most impactful for units using equipment in small quantities, e.g. support artillery company (12) or heavy self-propelled anti-air battalion (8).
Therefore increasing reliability through variant equipment and using maintenance companies matters the most in large divisions using expensive equipment, like tanks.
Air units [ edit | edit source ]
While aircraft do not suffer from attrition, they have a chance (NAir.ACCIDENT_CHANCE_BASE = 5%) of accidents. This gets modified by 0.5 (NAir.ACCIDENT_CHANCE_BALANCE_MULT), their reliability, weather and other modifers . Every game hour, all air bases are checked for accidents. At most one accident can happen per hour per airbase, but multiple planes could be destroyed in it. The accident can affect a random portion of the wing between 0% and 100%, but only 0.5% (NAir.ACCIDENT_EFFECT_MULT) of that actually gets destroyed. Frequently the effect will be less than one plane, especially for small wings, these fractional parts are accumulated on the country level and added to the next accident effect.
Assuming a reliability of 80% would lead to an average aircraft lost per hour per airbase of 0.00125% of one wing. 0.03% per day and 10.68% per year.
Assuming a reliability of 40% would lead to an average aircraft lost per hour per airbase of 0.00375% of one wing. 0.09% per day and 32.04% per year.
Assuming a reliability of 0% would lead to an average aircraft lost per hour per airbase of 0.00625% of one wing. 0.15% per day and 53.4% per year.
Carrier-based aircraft suffer twice the accident rate. Due to how low the losses from accidents are when compared to actual combat, it’s preferable to disregard reliability in favor of attack stats in most situations.
Naval units [ edit | edit source ]
Ships do not suffer from attrition, but the reliability corresponds with probability of getting critically hit by enemy attack. During training and ( Man the Guns) when operating in mined waters during war, accidents may happen.
Methods to reduce equipment loss [ edit | edit source ]
There are several ways to reduce the effects of equipment loss. One way is to improve reliability by attaching a Maintenance Company to a division or creating new variants of equipment, such as tanks, ships, or planes, with increased reliability. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People’s Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%.
Custom difficulty settings [ edit | edit source ]
Adjusting the strength slider of a major country prior to a game will reduce the amount of attrition that that country’s units will receive. However, doing so disables achievements.
1.0 1.1 See in /Hearts of Iron IV/common/defines/00_defines.lua ↑ ATTRITION_EQUIPMENT_LOSS_CHANCE and ATTRITION_EQUIPMENT_PER_TYPE_LOSS_CHANCE . the 0.1’s respectively are the defines and
Combat log: how much enemy equipment can you destroy in 12 months?
The combat log is a great analytical tool to track a war of attrition.Unfortunately enemy manpower losses have not yet been implemented (Podcat once mentioned they were going to be at one point).Setup: vanilla HoI4 + expert a.i. mod.This screen is taken after the 1st year of a historical Barbarossa starting in late June 1941. The Soviets had lost some 7 mio men in that first year and a whooping 677,277 units of equipment.Before using the expert a.i. mod I mostly managed to destroy 300k – 400k per year. Never had such a tough fight before (well not count WiF2 mod for Darkest Hour of course).As you can see in the screenshot, I lost my fair share of 145k equipment myself, most of it via attrition. I generally push very hard for encirclements, completely disregarding my own losses.Now show us your combat logs and tell a brief story about it!
Equipment Loss question
I’m playing as Turkey, and tho I’m not new to the game but I don’t understand what’s happening: I’m currently producing 35 infantry equipment a day, but losing a net 15, which means I’m losing 50 inf equipment a day. Now, I just invaded Iran so I thought, tho it’s a nonsensical amount of equipment, it might be mountain attrition and resistance damage to garrison. I looked up the garrison log, I only lost 1k equipment in the past 12 months, only 138 last month. As of attrition, I have none as I moved all my troops to the border with Greece, specifically to avoid any negative mountain/Kurd rebels modifier I might not have paid attention to. The only equipment I should be losing is the one my Spanish volunteers are losing in those damn mountains, but still 50 a day is a fucking lot to be justified by that. Any ideas on what might be happening? I have no mods and the BfB DLC, which doesn’t seem to add any attrition national spirits at the moment. Just looking for a more expert opinion, since I’m at 9k negative equipment, and it’s going down QUICK. Thank you
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