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While situations like hanging off the edge of cliffs are predictable, the quality execution of the game play makes those scenes a lot of fun and that is what makes Uncharted 2 such a delight to play. The game is 26 chapters long, but there is never a dull moment in this blockbuster movie, er, game.When focusing on the main objectives, Uncharted 2: Among Thieves is about 10½ Hours in length. If you’re a gamer that strives to see all aspects of the game, you are likely to spend around 21½ Hours to obtain 100% completion.It’s fast, it’s cinematic, it’s unbelievably thrilling, and it delivers the sort of unbridled spectacle that this entire series has since then built its whole identity around. In the years since then, Uncharted has tried to outdo what it did with set-pieces in Among Thieves multiple times.
Contents
How many hours does Uncharted 2 take?
When focusing on the main objectives, Uncharted 2: Among Thieves is about 10½ Hours in length. If you’re a gamer that strives to see all aspects of the game, you are likely to spend around 21½ Hours to obtain 100% completion.
Why Uncharted 2 is the best?
It’s fast, it’s cinematic, it’s unbelievably thrilling, and it delivers the sort of unbridled spectacle that this entire series has since then built its whole identity around. In the years since then, Uncharted has tried to outdo what it did with set-pieces in Among Thieves multiple times.
How long does Uncharted 2 last?
The campaign should take you around 10-11 hours.
This time is for the standard normal difficulty level. You have to consider that the game can take you much longer if you decide to choose hard or crushing difficulty level. If you do so, it is highly probable that you will have to repeat the more challenging battles.
What is the longest Uncharted game?
The final game in the series so far, Uncharted 4: A Thief’s End, is also the longest game in the series so far and was released in 2016. The player controls an older Drake coming out of retirement to find Henry Avery’s treasure. Beating the main story on average takes 15 hours.
Is there gonna be an uncharted 5?
Uncharted 5 release date
While it’s likely the game is being made, its release date remains unclear. Video game development takes a long time. And assuming Sony Bend started making it in late 2020, we could still be 3 or 4 years away from seeing it for the first time.
How many hours is Uncharted 4?
Judging by the stats on the player-generated website HowLongToBeat.com, the main story of Uncharted 4: A Thief’s End will take you just over 15 hours, while The Lost Legacy should take you just over 7 hours.
Which Uncharted is the hardest?
- Drakes Fortune. …
- Among Thieves. …
- Drakes Deception. …
- A Thiefs End.
Can kids play Uncharted 2?
Parents need to know that Uncharted 2 is rated “Teen” because it includes shooting, grenade throwing, and fist-fighting, plus some blood can be seen on the main character Nathan and his defeated enemies. It’s not overly violent or gory, mind you, but isn’t for young kids or tweens.
What is the best chapter in Uncharted 2?
- Locomotion/Tunnel Vision.
- Desperate Times. …
- A Rock and a Hard Place. …
- Mountaineering. …
- Cat and Mouse. …
- Path of Light. Nathan Drake and Chloe explore a huge chamber with one beam of light shooting into a huge statue on the ground. …
How long is Uncharted 2 to platinum?
Approximate amount of time to platinum: 10-12 hours (Estimated Time to Platinum) Minimum number of playthroughs: 1. Number of missable trophies: None, chapter select available.
How many hours is Uncharted 1?
According to HowLongToBeat.com, the game should take players around eight hours to finish on average.
How long is Uncharted 3?
According to HowLongToBeat.com, it should take players around nine hours on average to beat the game.
What is the shortest Uncharted?
- Drake’s Fortune: 10-12 hours.
- Among Thieves: 18-20 hours.
- Drake’s Deception: 18-20 hours.
- A Thief’s End: 20-22 hours.
- Lost Legacy: About 7 hours.
Is Uncharted 4 the best game ever?
All of these elements combine to make Uncharted 4 not only the best in the series, but also PlayStation’s best overall game. An emotional story that concludes Nathan Drake’s journey while still giving him a satisfying ending, and breathtaking action and gameplay that still holds up after all these years.
Does Uncharted 4 have multiple endings?
Despite revealing that Uncharted 4: A Thief’s End will feature dialogue options, Naughty Dog is assuring fans that the game has a “very specific story” and won’t have branching endings.
How long is uncharted 2 to platinum?
Approximate amount of time to platinum: 10-12 hours (Estimated Time to Platinum) Minimum number of playthroughs: 1. Number of missable trophies: None, chapter select available.
How many hours is uncharted 1?
According to HowLongToBeat.com, the game should take players around eight hours to finish on average.
How long is Uncharted 3?
According to HowLongToBeat.com, it should take players around nine hours on average to beat the game.
How many hours is Uncharted movie?
Uncharted | |
---|---|
Distributed by | Sony Pictures Releasing |
Release dates | February 7, 2022 (Barcelona) February 18, 2022 (United States) |
Running time | 116 minutes |
Country | United States |
how many chapters in uncharted 2
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What Made Uncharted 2: Among Thieves One of the Best PlayStation Exclusives?
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Uncharted 2: Among Thieves: How many chapters are in the game! [Walkthrough] – Game Tutorial Pro
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- Summary of article content: Articles about Uncharted 2: Among Thieves: How many chapters are in the game! [Walkthrough] – Game Tutorial Pro The game has 26 chapters, and in all of them, you play as Nathan Drake, the protagonist. Elena Fisher may tag along in some chapters, while … …
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- Most searched keywords: Whether you are looking for Uncharted 2 Guide | gamepressure.com The most important part is a detailed walkthrough for the game’s 26 chapters. Our gue describes where to go and how to deal with opponents. Uncharted 2 Among Thieves Guide contains a very detailed walkthrough of all 26 levels, tips on clashes, enemies and weapons, as well as detailed information on finding all 101 hidden secrets.
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Uncharted 2: Among Thieves is one of the best video games ever
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The attention of video game fans has fallen upon Modern Warfare 2, a modern combat game which is on its way to selling more than 10 million units during the holiday season.
But those who are fans of awesome hardcore adventure games shouldn’t miss Uncharted 2: Among Thieves, which is one of the best games I’ve ever played. It is the prettiest, most entertaining, and most fun game that I’ve played on Sony’s PlayStation 3. In that sense, it could mark a turning point for Sony in the video game console war.
Sony really needs a hit like this. It is in third place, but it has finally brought the PS 3 down to a slimmer size and a more affordable price. And this exclusive PS 3 game helps distinguish the console from the Nintendo Wii and the Xbox 360. If Sony has more hits like this one, it could finally start catching up to its rivals.
Uncharted 2 is an impressive achievement by developer Naughty Dog, considering that I thought the original Uncharted: Drake’s Fortune was underwhelming. This game isn’t about originality. It is a male version of the Lara Croft Tomb Raider series, so much so that the first game was nicknamed Dude Raider. And its adventure theme in exotic locations is reminiscent of blockbuster Indiana Jones movies.
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The main character, Nathan Drake, is a down-on-his luck type who stumbles back into a world of thieves and mercenaries who lead him onto a journey to find Shambhala, a legendary Himalayan valley that Marco Polo supposedly discovered many centuries ago. Drake is joined by his pal Sully and two fierce fighting women who love him but don’t want to admit it and compete for his attention. The game’s best line is when Drake and his fellow thief Chloe Frazer run into Drake’s former flame, Elena. Chloe says, “I sense some history here.” And Elena deadpans, “I’m Elena, last year’s model.”
It may sound formulaic. But what makes this game stand above the rest — and earned it a Metacritic aggregate review score of 96 out of 100 — is its execution. Before I turned to Modern Warfare 2, I just had to finish playing Uncharted 2 because it was just too fun and immersive to put down, like a page-turning action novel.
It has strong, fun game play and it exploits the graphics horsepower of the PS 3 to the fullest. While Naughty Dog lead designer Richard Lemarchand told us that the original Uncharted used about 30 percent of the PS 3’s processing power with its Cell microprocessor and Nvidia graphics chip, this game exploits probably 90 percent of the capability.
That means that you can see some truly stunning scenes. In one scene atop a tall building in Nepal, you can turn your character’s view and see an entire city in 3-D for miles in any direction, with the beautiful Himalaya mountains as a backdrop. At another point, as you’re escaping through a jungle, you can see a view of the distant beach and shimmering ocean from atop a cliff.
Of course, good scenery is just a starting point. A game, after all, is not a travel video. By comparison, my criticism of Ubisoft’s Avatar the Game is that the rainforest planet imagery looks fantastic, but the game play is weak. By contrast, the weaponry that Drake uses fits the game and it feels good when you aim, shoot and take down enemies. You can run and spray bullets wildly behind you, as you do when you’re trying to flee a jeep that is trying to run you over in a narrow alley.
The art style of the game is artificially vibrant. The colors of the environment are sharper and bright than you would ordinarily see in real life. This effect is so well done that you’ll spend time just marveling at the detailed objects that are part of every colorful scene.
The game has a fascination with heights; many of the puzzles that you have to figure out involve ways to scale big walls or buildings, all the while looking down with dizzying views. The puzzles are not easy, but they are not so difficult that you will give up in frustration, as happens in many games.
You start the game in a very unheroic position. You’re hanging on the edge of a train car which is dangling over the edge of a precipice in the Himalayas. You have to figure out how to climb up the car and scramble to safety before it falls over the edge. After this scene, the game takes you back a few months earlier, when the mercenary-thieves Harry Flynn and Chloe Frazer recruit Drake to hunt down the treasures of Shambhala.
This is where the main character, Nathan Drake, fits in with the way you play the game. He isn’t a superhero martial artist who can run up walls. He wobbles and gasps as he climbs things, and he even jokes in a self-referential way, as if he realizes he’s inside a game, “We always have to climb.” Drake is much more like an ordinary person thrown into breathtaking landscapes and impossible situations where there is no escape. You never know which way he’s going to go. Is he a common thief, or a decent human being? The character changes with the circumstances.
Drake banters with the two heroines in the game, who alternately help or hinder his efforts when he crosses swords with the backstabbing Harry Flynn and the game’s stock madman, Lazarevic. The voice acting of these characters isn’t brilliant, but the cinematics — the canned video-like scenes that are not playable — are extremely well done. The human faces and bodies are remarkably realistic. Naughty Dog includes cinematic sequences that roll on for minutes at a time, far longer than most games. These scenes convey a lot of twists and turns as Drake races against Flynn and Lazarevic to get to Shambhala and its ancient artifacts first.
It’s the action scenes where the game shines. Drake has to alternatively attack, evade, or escape from Lazarevic’s armed thugs. The soldiers are sufficiently well-armed and numerous enough that frontal assaults don’t work. The player has to use stealth, sneaking up on soldiers and snapping their necks. And once combat starts, the firefights are hard to win because the soldiers wear body armor.
The early part of the game takes place in Istanbul, where Flynn and Drake have to break into a museum and steal an artifact without alerting the guards. Then you team up with Sully in the jungles of Borneo, where Flynn’s treachery puts Drake on a collision course with Lazarevic. The lush jungle is spectacular. But the street fighting in the war-torn capital of Nepal is even more riveting. One of the toughest parts is a battle where you have to fight thugs on the ground at the same time that an attack helicopter is destabilizing the building that you’re fighting in. The damn helicopter keeps coming back over and over and it’s quite satisfying when you finally get the chance to take it down.
But one of the most well-executed scenes in video game history is a continuous firefight aboard a moving train, where you have to dispatch enemy soldiers from train car to train car. The physics of the train cars rocking back and forth as they move along the tracks is highly realistic. It makes it hard to aim a gun at the enemies. All the while you have to watch out for bridges and other obstacles that could knock you off the train.
There’s another cool scene in a monastery where you are at the top of a ruined building and you have to shoot down through multiple floors to take all of the enemies out; it’s a like a vertical firefight.
As the game moves on, you run into tougher enemies. Some are heavily armored with SAS shotguns that can take you out at close range. You have to jump from a moving truck onto another one as you fight soldiers.You have to escape a vengeful tank. Fortunately, your weapons get better and better along the way.
There are only a few things wrong with the game. It crashed on me once toward the end. You can sometimes go off the trail of where you’re supposed to be, like when you’re trying to evade the tank. And the facial animations are sometimes imperfect or out of sync. Still, those are small flaws.
The game takes some bizarre twists in the mountains. But one of the most enjoyable parts is a non-combat “Mountaineering” chapter where you have to follow a guide through ice-covered mountain cliffs, jumping from precipice to precipice, always barely making it.
While situations like hanging off the edge of cliffs are predictable, the quality execution of the game play makes those scenes a lot of fun and that is what makes Uncharted 2 such a delight to play. The game is 26 chapters long, but there is never a dull moment in this blockbuster movie, er, game. Even at the very end, there’s a cliffhanger, and you really won’t be able to guess which way things will turn out. I still have a lot of games to play this season. But chances are strong that Uncharted 2: Among Thieves will go head to head in my mind with Modern Warfare 2 for the game of the year.
How long is Uncharted 2: Among Thieves?
In Uncharted 2: Amongst Thieves fortune hunter Nathan Drake embarks on a journey that will push him to his physical, emotional and intellectual limits to discover the real truth behind the lost fleet of Marco Polo and the legendary Himalayan valley of Shambhala, more commonly known in the west as Shangri-La.
When focusing on the main objectives, Uncharted 2: Among Thieves is about 10½ Hours in length. If you’re a gamer that strives to see all aspects of the game, you are likely to spend around 21½ Hours to obtain 100% completion.
Platforms:
PlayStation 3, PlayStation 4
Genres:
Third-Person, Action, Adventure, Platform, Shooter
Developer:
Naughty Dog
Publisher:
Sony Computer Entertainment
NA:
October 13, 2009
EU:
October 16, 2009
JP:
October 15, 2009
Updated:
25 Mins Ago
Alias:
Uncharted 2: Among Thieves – Remastered
What Made Uncharted 2: Among Thieves One of the Best PlayStation Exclusives?
Naughty Dog have seen a meteoric rise in popularity and stature over the last decade. They’ve always been considered as great developers, making their name with Crash Bandicoot and then building up their reputation with Jak and Daxter, but over the last ten years or so, they’ve ascended from being a great developer to flat-out being among the most talented, trusted, and beloved studios in the industry. Seeing the Naughty Dog logo on a disc is almost a guarantee of quality these days, and that can be attributed two two games- The Last of Us and Uncharted 2: Among Thieves.
We’ve already spoken about The Last of Us and what made it an excellent game in a recent feature, and here, we’ll be turning back the clock to 2009, going all the way back to the game that made the entire industry sit up and take notice of Naughty Dog as one of the all-time greats- Uncharted 2, the game that put Uncharted, Naughty Dog, and Sony as a first party publisher well and truly on the map.
2007’s Uncharted: Drake’s Fortune was a good game, and even back then, it had the ingredients to become something special. But it lacked polish, it lacked that iconic flair that the series came to be known for in later years, and coming right after Gears of War, its cover-based third person shooter combat was deemed by many to be a bit too derivative. But Naughty Dog knew they were onto something special, that if they persisted, honed their craft, and doubled down on everything that made the first game good, they could deliver something truly spectacular.
That’s what they did with Uncharted 2: Among Thieves, and in this feature, we’ll be talking about the core elements that, in our opinion, made the game the masterpiece that it was. And the first element, as you would have probably guessed, is the cinematic quality of the game.
For years, video gams as a medium have been negotiating with technological restrains to establish themselves as a proper storytelling medium, and as technology has grown, so too has games’ ability to tell great stories, and tell them well. Cinematicism in games is easily found these days, and experiences that evoke the biggest Hollywood blockbusters in terms of their panache and flair are becoming more and more common. To say that it all started in earnest with Uncharted 2 would not be an exaggeration.
Naughty Dog have a knack for directing cutscenes in their games in truly cinematic fashion, and Uncharted 2 was when they really hit their stride. Other than the game’s strength in cinematography, its visuals also deserve a lot of credit for this, which was an area where Uncharted 2 was second to none when in first came out. But just as important was the excellent motion capture work done by Naughty Dog in the game, at a time when motion capture was far, far less commonly used in video games than it is now.
That, and the incredible performances given by Nolan North and co as the leading characters of the game, backed up by writing that did justice to all these characters and the banter and relationships between them, lent the game a cinematic quality that was unprecedented at the time. Even to this day, we’re getting games that try to deliver the sort of linear, handcrafted, guided, and cinematic experiences that Naughty Dog popularized back in 2009- it’s become an important part of the industry, of storytelling in games, and of single player games as a whole. The fact that one look at such games is enough to instantly show us what game they’re taking cues from should tell you something about just how good and influential Uncharted 2 was, and still remains.
But it’s not just during cutscenes that Uncharted 2 showcased its trademark flair and explosiveness. Even when you were playing the game, the action felt just as meticulously handcrafted and polished as it would during a completely scripted sequence where the player had no control- which brings us to the second core element of Uncharted 2 that we’re examining here today. The set pieces.
Blockbuster set piece moments that deliver memorable and thrilling moments of high-octane action are almost a necessity for action games in today’s day and age, and while Uncharted 2 was by no means the first game to have that, it was definitely the one that showed the industry and the audiences that these moments were far more important than we’d given them credit for. A good set-piece can truly elevate a game to a whole new level of quality, and Uncharted 2 was brimming with these moments.
From the game’s cold open with an injured Nate attempting to climb out of the wrecks of a train crash, to the collapsing building in Nepal, to the mother of all set-pieces- the train. Ah, the train. Those 20 minutes are considered by many to be among the best Uncharted as a series and Naughty Dog have ever delivered, and it’s easy to see why. The train set piece is, in many ways, a microcosm of Uncharted 2 as a whole. It’s fast, it’s cinematic, it’s unbelievably thrilling, and it delivers the sort of unbridled spectacle that this entire series has since then built its whole identity around.
In the years since then, Uncharted has tried to outdo what it did with set-pieces in Among Thieves multiple times. The crashing plane, the sinking ship, and the horse chase in Uncharted 3. The convoy chase in Madagascar and the collapsing building in Uncharted 4. That other train set-piece in Uncharted: Lost Legacy. Each of those have been excellent and memorable in their own right, and many might even argue that they were better than the train in Uncharted 2. But if it were not for that train sequence, it’s fair to say that this whole huge part of Uncharted’s identity would not even exist.
Since Uncharted 2, with every new game, Naughty Dog have built on the foundations of the genius of that game to hone their craft further and further still, to the point where they’re undountedly among the three or four best developers in the industry by now. No one can call them a one-hit wonder – not even close – what with them having delivered a steady line of incredible games even after Uncharted 2, and the likes of The Last of Us and Uncharted 4: A Thief’s End being in that same pantheon of quality (not to mention the upcoming The Last of Us Part 2, which, if things don’t go wrong, will probably be in that same category as well). But though Uncharted 2 isn’t the be-all-and-end-all when it comes to Naughty Dog’s success and accomplishments, there shouldn’t be any doubt in anyone’s minds that if it were not for Uncharted 2, Naughty Dog would not be what they are today. And that’s not just a huge miss for PlayStation, but for the entire medium as a whole.
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