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How powerful is the Nintendo 3DS?

Technically 6x as powerful, but due to software limitations, 7.5+x as powerful in practice. The 3DS has 2 cores (1 reserved for home menu and services like wifi). The New 3DS has 4 cores (1.5 reserved for home menu, improved 3D, and services).

Is 3DS more powerful than DS?

Being a more powerful system than the Nintendo DS Lite or the DSi, the Nintendo 3DS drains its battery much more quickly. You’ll get three to five hours of gameplay before you need to charge up again (a process that will take, according to Nintendo, about three hours).

Is new Nintendo 3DS more powerful?

Unless the software asks for the additional power, the New 3DS simply runs at the old version’s speed – though you do get loading time improvements from the larger pool of RAM.

Is 3DS as powerful as PS2?

The 3DS is powerful, but not powerful enough to do everything the PS2 does. If you were to bring a 3DS title to the PS2, the results would be the same. The PS2 is also not capable of doing things that 3DS specializes.

Is 3DS more powerful than Dreamcast?

What this means, is that although it is pretty obvious that the 3DS is similar in power to Sega’s Dreamcast in terms of polygon rendering capabilities, and pretty close to the PSP, it is substantially more powerful than either of those two machines, or even the PS2, GCN and the Wii with regards to effects.

Was the 3DS a failure?

In an op-ed for Wired, Chris Kohler contends that even after Nintendo reduced the price of the 3DS by $80, the system was still too expensive. Kohler ultimately determines that the Nintendo 3DS online store’s expensive titles and lack of demos, along with the handheld’s price, reduced its appeal to many gamers.

Does 3DS have better graphics than DS?

Hardware: The Nintendo 3DS Is More Powerful

Superior non-3D graphics.

Is 3DS XL better than 3DS?

Both consoles have their advantages, but for us, the New 3DS is by far the superior handheld. Not only is it more attractive and more comfortable to hold, but its screens are also noticeably sharper, delivering a clearer, more defined gaming experience across the board.

Which is better 3DS or Switch?

In total, the 3DS has a library of 1,346 games and counting, as new games are added to the eShop even in 2021. Combine that with the DS’s 1,965 games, and you have a total of over 3,311 games playable on the 3DS. The Switch may have a larger library of 3,274 games, but I think the 3DS had more quality titles overall.

Is 3DS or 2DS XL better?

Verdict. The 2DS XL packs all the best features of the 3DS XL and bundles it in to a cheaper – and therefore more accessible – package, says Cnet. As the 2DS XL will play all the same games as the 3DS XL, as well as titles from the original DS, the website says it’s an enticing way into Nintendo’s handheld lineup.

Which 3DS is the most powerful?

The New 3DS XL also packs a more powerful processor than its predecessors. This results in faster loading times across the system, a welcome change from the sometimes sluggish performance of the early models.

Is 3DS or 2DS better?

As their names suggest, the 3DS and 3DS XL have 3D top screens, while the 2DS has no 3D whatsoever. It’s another factor that dramatically reduces the production costs of that lower-end console. Both the 3DS and 3DS XL have little sliders on the side of their screens, letting you choose the power of the 3DS effect.

How much more powerful is the switch than the 3DS?

The Switch is 512 GFlops, or literally 10 times more powerful than the PS Vita. This means that the Switch is quite literally 100 times more powerful than the 3DS. Technically, the Switch is 106.6 times more powerful than the 3DS when it comes to raw graphical processing capability.

What console is the 3DS comparable to?

The 3DS is basically a PS2 with the resolution of a PS1 that you can take with you wherever you go.

Is the PSP as powerful as the PS2?

The PSP has more power in almost every area than the PS2, the only thing that the PS2 has over the PSP is speed of memory. Because of that The Ps2 can puch slightly higher poly’s but in all with the extra ram it would be really tough to call the PSP anything less than a portable PS2.

Which 3DS is the most powerful?

The New 3DS XL also packs a more powerful processor than its predecessors. This results in faster loading times across the system, a welcome change from the sometimes sluggish performance of the early models.

Is the 3DS or 2DS better?

As their names suggest, the 3DS and 3DS XL have 3D top screens, while the 2DS has no 3D whatsoever. It’s another factor that dramatically reduces the production costs of that lower-end console. Both the 3DS and 3DS XL have little sliders on the side of their screens, letting you choose the power of the 3DS effect.

What resolution is the 3DS?

The console contains two separate screens. The top screen is a 15:9 (5:3) autostereoscopic liquid-crystal display (LCD) with a resolution of 800×240 pixels (effectively 400×240 pixels per eye, or WQVGA). On the original 3DS, the screen measures 3.53 in (90 mm), while on the 3DS XL it measures 4.88 in (124 mm).

Is 3DS XL better than 3DS?

Both consoles have their advantages, but for us, the New 3DS is by far the superior handheld. Not only is it more attractive and more comfortable to hold, but its screens are also noticeably sharper, delivering a clearer, more defined gaming experience across the board.


3D on the 3DS is actually good
3D on the 3DS is actually good


Is the 3DS more powerful than the GameCube? – Quora

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Is the 3DS more powerful than the GameCube? – Quora

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Nintendo 3DS Specifications Compared to the DS

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3DS has better graphics but eats up the battery faster than the DS

Weight

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Nintendo 3DS Specifications Compared to the DS
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Face-Off: Nintendo 3DS vs New 3DS | Eurogamer.net

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Spec wise, is the 3DS more powerful than PS2? | Page 4 | ResetEra

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    I will say monster hunter stories…

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how powerful is 3ds

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Spec wise, is the 3DS more powerful than PS2? | Page 4 | ResetEra

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  • Most searched keywords: Whether you are looking for Spec wise, is the 3DS more powerful than PS2? | Page 4 | ResetEra 3DS is more powerful than both the PSP and the PS2. It’s closer to the PS2 than it is the PSP. Last review I read, before new 3DS had it weaker than a ps2 but as many said development features not supported on ps2,

    I will say monster hunter stories…

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Spec wise, is the 3DS more powerful than PS2? | Page 4 | ResetEra
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Face-Off: Nintendo 3DS vs New 3DS | Eurogamer.net

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how powerful is the new 3ds / xl / 2ds xl?xl? | BeamNG

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Nintendo 3DS vs Nintendo N64: What is the difference?

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IQGamer: Tech Report: How Powerful Is The 3DS?

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How powerful is the 3DS – and more importantly, who cares? | GamesRadar+

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Nintendo 3DS Specifications Compared to the DS

You can be forgiven if you feel a bit overwhelmed by the Nintendo 3DS. Its most touted feature is its ability to display 3D graphics without the need for special glasses, but if you ask for any specifics, people will probably just rattle off a bunch of numbers at you. How do the numbers come together to make the Nintendo 3DS the powerful successor to the Nintendo DS line of systems?

Here’s a breakdown of the specs, and how they compare to the Nintendo DS Lite.

Weight

Nintendo 3DS: 230 grams, or 8.1 oz.

230 grams, or 8.1 oz. Nintendo DS Lite: 218 grams, or 7.7 oz.​

What Does It Mean? The Nintendo 3DS is slightly heavier than the Nintendo DS Lite–6% heavier, to be exact. You’ll notice a bit more weight in your purse or backpack, but you won’t throw your back out when you carry around your 3DS.

Dimensions

Nintendo 3DS: 130 x 74 x 20 millimeters, or 5.1 x 2.9 x 0.79 inches.

130 x 74 x 20 millimeters, or 5.1 x 2.9 x 0.79 inches. Nintendo DS Lite: 133 x 73.9 x 21.87 millimeters, or 5.2 x 2.91 x 0.861 inches.​

What Does It Mean? Even though the Nintendo 3DS is a bit heavier than the Nintendo DS Lite, it’s also about 10% smaller than its predecessor. It’s compact, but not quite pocket-sized. Unless you’re wearing roomy pants.

Screen Size

Nintendo 3DS: Top screen measures 90 millimeters (3.53 inches) diagonally, and bottom touch screen measures 77 millimeters (3.02 inches) diagonally.

Top screen measures 90 millimeters (3.53 inches) diagonally, and bottom touch screen measures 77 millimeters (3.02 inches) diagonally. Nintendo DS Lite: Top and bottom screen both measure 79 millimeters (3.12 inches) diagonally.​

What Does It Mean? Whereas each iteration of the Nintendo DS features a top and bottom screen that’s uniform in size, the Nintendo 3DS’ top screen is a bit larger than its bottom screen. The 3DS’s top screen is the screen that displays 3D effects, and it’s larger than the Nintendo DS Lite’s screens–though not quite as large as the Nintendo DSi XL’s screens (106.68 millimeters, or 4.2 inches).

Screen Resolution

Nintendo 3DS: Top screen is 800 x 240 pixels (400 x 240 pixels per eye), and bottom touch screen is 320 x 240 pixels.

Top screen is 800 x 240 pixels (400 x 240 pixels per eye), and bottom touch screen is 320 x 240 pixels. Nintendo DS Lite: Top and bottom screens both measure 256 x 192 pixels.​

What Does It Mean? The Nintendo 3DS’s higher resolution allows for a “wider” playing field with more visible on-screen action at one time. And, of course, the higher resolution allows for the 3DS’s 3D effects.

Battery Life

Nintendo 3DS: Approximately 3 to 5 hours.

Approximately 3 to 5 hours. Nintendo DS Lite: ​Approximately 15 to 19 hours.​

What Does It Mean? Being a more powerful system than the Nintendo DS Lite or the DSi, the Nintendo 3DS drains its battery much more quickly. You’ll get three to five hours of gameplay before you need to charge up again (a process that will take, according to Nintendo, about three hours). Mind that these numbers reflect the lifespan of a 3DS that’s being used at maximum power–that is, maximum screen brightness, Wi-Fi on, and full 3D display engaged. Also, when playing Nintendo DS games on the 3DS, you should expect five to eight hours of battery life.

Backward Compatibility​

Nintendo 3DS: Can play Nintendo 3DS games, Nintendo DS games, downloadable DSiWare games, and downloadable Game Boy/Game Boy Color games.

Can play Nintendo 3DS games, Nintendo DS games, downloadable DSiWare games, and downloadable Game Boy/Game Boy Color games. Nintendo DS Lite: Can play Nintendo DS games, and Game Boy Advance games.​

What Does It Mean? Don’t toss your Nintendo DS games if you acquire a 3DS: DS game cards are playable on the 3DS, though without the 3D imagery. But unlike the Nintendo DS Lite, the Nintendo 3DS lacks a Game Boy Advance cartridge slot (like the DSi and DSi XL), so you can’t play any Game Boy Advance games. Nor can you play the few Nintendo DS games that utilize the Game Boy Advance slot for an accessory, like Guitar Hero on Tour.

Previously-released Game Boy and Game Boy Color games will be available on the Nintendo 3DS through the eShop, a download service that works similarly to the Wii’s Virtual Console.

Camera

Nintendo 3DS: One camera above top screen facing the player, and two located on the upper half of the outside casing (capable of taking 3D pictures).

One camera above top screen facing the player, and two located on the upper half of the outside casing (capable of taking 3D pictures). Nintendo DS Lite: No camera.​

What Does It Mean? You can take 3D pictures with the Nintendo 3DS. The Nintendo DS Lite has no camera, but the DSi and DSi XL do. However, neither the DSi nor DSi XL can take 3D pictures.

Face-Off: Nintendo 3DS vs New 3DS

Hyrule Warriors arrived on Nintendo 3DS this week, around 18 months after its Wii debut – and it’s something of a rare breed of title. It’s one of the few 3DS titles that exercises the additional power of the New 3DS, which in turn represents something in the way of unfinished business for Digital Foundry. We know that Nintendo’s refreshed handheld boasts a significant increase in power compared to the launch model, but just how much more capable is it?

Getting a firm idea of the performance differential between the two handhelds has been something we’ve been eager to test for a long time now, and while we have access to an older 3DS ‘Nitro’ kit, which allows for capture, we don’t have a New 3DS equivalent. However, capture kits and hardware mods are available to get the job done, using the same core technology found in our modified PlayStation Vita. YouTuber Tilmendomination owns such a device, and provided the captures that made this article possible.

But first, let’s talk core specifications. It’s safe to say that the 3DS isn’t exactly the most powerful piece of gaming hardware on the block. Based on specs found on 3DBrew, derived from hacking and reverse-engineering the hardware, the initial iteration of the 3DS featured a dual-core ARM11 CPU clocked at 268MHz, along with a second ARM core running at 134MHz.

Nintendo 3DS specs The New 3DS is an interesting revision of the older hardware – ARM11 core count doubles and clock-speed radically shifts upwards from 268MHz to 804MHz, while memory and VRAM increase substantially. What’s curious is that allegedly the GPU remains completely unchanged – in effect, New 3DS seems to be about bringing CPU power more into balance with its graphics potential. ARM11 CPU: 2x MPCore/2x VFPv2 Co-Processor at 268MHz. Doubling to 4x MPCore/4x VFPv2 Co-Processor for new 3DS with 804MHz max clock.

2x MPCore/2x VFPv2 Co-Processor at 268MHz. Doubling to 4x MPCore/4x VFPv2 Co-Processor for new 3DS with 804MHz max clock. ARM9 CPU: ARM946 at 134MHz

ARM946 at 134MHz GPU: DMP PICA at 268MHz

DMP PICA at 268MHz VRAM: 6MB, 10MB for new 3DS

6MB, 10MB for new 3DS DSP: CEVA TeakLite at 134Mhz. 24ch 32728Hz sampling rates

CEVA TeakLite at 134Mhz. 24ch 32728Hz sampling rates System memory: 128MB, 256MB for New 3DS

An older 3DS XL (left) side-by-side with a New 3DS – notice the extra nub next to the face buttons – the integrated version of 3DS’s contentious Circle Pad Pro. But it’s the internal upgrades we’re going to focus on primarily i this piece.

Graphics duties are taken care of using a DMP PICA processor, again clocked at 268MHz. It was a remarkably old GPU, even for its time, lacking the kind of programmable pixel shaders we’ve seen since the launch of Xbox 360. However, it does have a number of fixed function blocks capable of handling per-fragment lighting, hard and soft shadowing, bump-mapping, procedural textures and even the rendering of ‘gaseous objects’. Additionally, custom hardware also accelerates geometry processing.

It’s something of a hardware lightweight though, and its library is effectively a triumph of software design overcoming some brutal limitations. Nintendo in particular has extracted magic from this meagre spec, to the point where titles like Mario Kart and Super Smash Bros compare favourably to their Wii U counterparts.

However, the New 3DS represents a significant leap forward – unfortunately, the GPU offers no improvement in any way whatsoever, but the main ARM processor is upgraded to a quad-core model, CPU frequency can increase to 804MHz, plus there’s much more memory, opening the door to advantages such as shorter loading times, and higher detail textures. Specifically, system RAM doubles to 256MB, the GPU receives an extra 4MB of VRAM, while there’s also some extra L2 cache on the CPU.

Hyrule Warriors launched on 3DS this week, with enhanced New 3DS support. Here’s how it compares against the older model – and the Wii U original.

So how does this all translate to the gameplay experience? We’ll kick off with a look at this week’s key release – Hyrule Warriors.

This Wii U port only exercises one key element of the 3DS spec bump – the processor upgrade. In terms of the graphical make-up of the game, nothing has changed, but in terms of the gameplay… well, that’s a whole different story. New 3DS is something of a game-changer, offering up a 50 per cent overall improvement to performance. Running Hyrule Warriors on an old 3DS, gameplay sticks at the 20fps level throughout, sometimes dipping beneath and occasionally hitting 30fps.

By contrast, New 3DS offers up something approaching a locked 30fps throughout the experience. In fact, it even runs more smoothly than the original Nintendo Wii U version, which often struggles to maintain its 30fps cap – a remarkable state of affairs for a game based on the Dynasty Warriors engine, originally designed to operate at 60fps.

There’s the sense that the developer has principally targeted the more modern 3DS here, with less consideration to those with older hardware – 20fps for a fast-moving action game isn’t great and it’s an often disorientating experience. However, compromises have been made even for those with the latest kit – loading times aside, there’s little in the way of further enhancements. The additional memory results in no tangible upgrade to the visual experience, but the frame-rate upgrade is highly worthwhile – and by all accounts, Rodea: The Star Soldier is another 3DS title offering a similar boost on the more recent 3DS hardware [UPDATE 27/3/16 13:34: We’ve just received word that Rodea actually runs at the same 20fps frame-rate on both units – this exhaustive thread has more of a detailed breakdown on New 3DS support.]

Monster Hunter 4 Ultimate was the showcase game for the New 3DS at launch, with texture quality and performance improvements – the integrated Circle Pad Pro on the revised 3DS was also key to the experience.

The same can’t be said for Monster Hunter 4 Ultimate – the showcase game for the New 3DS on its Japanese launch, and still one of the most impressive utilisations of the revised hardware. Benefits offered here move beyond the silicon alone – the New 3DS essentially integrated the controversial Circle Pad Pro into the main unit, and it’s essential for this title.

The benefits of the internal hardware boost are two-fold – unlike Hyrule Warriors, New 3DS owners do actually see a substantial bump to the quality of the visuals, with enhanced textures adding significantly to the overall presentation, though the full effectiveness is curtailed somewhat owing to the still-crude 400×240 resolution. However, there are no other upgrades, highlighting the lack of change in the GPU hardware design between the two 3DS revisions.

However, performance sees an upgrade on par, if not better than that seen in Hyrule Warriors. The older 2DS is no slouch – it hands in a read-out in the 30fps area, but the game is running unlocked, so the game does lack some consistency in its update. The fact that is there is no bar on performance beneath the 3DS panel’s 60Hz refresh extends to the same code running on New 3DS too, where we find a performance bump even more impressive than Hyrule Warriors – gameplay sees anything from a 50 to 66 per cent uplift, bringing gameplay up to 45-50fps. Curiously though, engine-driven cut-scenes see very little improvement.

Xenoblade Chronicles remains the standout New 3DS title – the showcase game that shows exactly what the enhanced hardware could deliver. It’s uncannily similar to the Wii original.

Software exclusive to the new 3DS is thin on the ground – to be expected perhaps when the userbase is dominated by owners of the older hardware revision – and that’s something of a shame based on the quality of Xenoblade Chronicles, a port of the classic open world Wii title, and the most high-profile New 3DS exclusive. Put simply, if you already own Nintendo’s top-tier 3DS, you really must check this out. It’s an uncanny conversion.

Resolution aside, there’s one key compromise in effect here – texture quality, where the detail level is clearly lower than the Wii original. However, it doesn’t really matter that much owing to the fact that it’s a handheld game. The media on this page can put a rather brutal spin on the shortcoming of Nintendo’s handheld – and the same thing happened when we stacked up PlayStation Vita against PS3 – but in hand, the smaller screen manages to mitigate many of the compromises, be they detail or even performance-related.

Certainly, the cutbacks elsewhere are minimal. To all intents and purposes, this is effectively the same game – the title is feature-complete in terms of content, the environments and characters are left untouched in terms of geometry levels and even effects-work is a match. The developer makes some compromises in terms of level of detail (LOD), so you do see more pop-in on objects are you traverse the environments, but again, the smaller screen helps to make a small issue become more of a non-issue during actual gameplay.

Frame-rate is also highly impressive too. The Wii version sticks fairly doggedly to its 30fps target, and New 3DS does a remarkable job in following suit during gameplay – especially in traversal sections. GPU-stressing effects – in particular transparent alpha textures – do cause issues for the New 3DS though and this can impact the experience a little during combat. Otherwise though, the hit occurs mostly during cut-scenes where the player is passive, so aside from a little judder, there’s not really a tangible hit to the overall experience.

Xenoblade Chronicles cements its technological credentials on New 3DS with a remarkably solid level of performance during gameplay, though effects-heavy sequences see the original Wii version take point.

Xenoblade Chronicles is a remarkable achievement – the most technologically advanced Nintendo handheld game we’ve played, but alas, also something of an outlier for New 3DS, standing apart from the crowd in terms of its unrestrained utilisation of the more powerful hardware. You can’t help but wonder how the quality of 3DS titles would have improved across the board if Nintendo had gone with this design right from the get-go.

After all, the spec revision doesn’t actually introduce any new technology as such – there’s just more RAM, more CPU cores and a clock-speed boost. The fact that we still see such impressive performance boosts when the GPU component apparently remains completely unchanged from one 3DS to the next is hugely revealing – it tells us that the initial launch hardware was unbalanced, that the GPU was left severely under-utilised, owing to a severe lack of CPU resources. Very possibly this was down to the fact that battery life was a real issue – we assume that the New 3DS takes advantage of a smaller process node for its hardware.

As things stand, existing 3DS titles see no performance bump when running on New 3DS hardware, even those with unlocked frame-rates. Unless the software asks for the additional power, the New 3DS simply runs at the old version’s speed – though you do get loading time improvements from the larger pool of RAM. That hasn’t stopped hackers with custom firmware kicking in New 3DS’s 804MHz speed on older 3DS content. Unfortunately, this is something we couldn’t test, but there are reported improvements on titles such as Pokemon XY (which ran poorly), Monster Hunter 3U and Luigi’s Mansion 2 (unlocked frame-rate), Ace Combat 3DS (unlocked frame-rate). Curiously, you can also downclock New 3DS to old 3DS’s 268MHz clock-speed, and not surprisingly, Xenoblade is crippled as a result.

Overall then, putting this comparison together has been a hugely instructive and enjoyable exercise – but we can’t help but feel some level of regret that what is a clearly substantial revamp of the hardware never really gained the traction it deserved in terms of software support. Just how many games were held back from being the best they possibly could have been owing to the initial model’s weak CPU? As Nintendo transitions towards its NX hardware, hopefully the designers can get the hardware balance right on the first try.

Spec wise, is the 3DS more powerful than PS2?

VariantX said: I don’t know about new 3DS, but the old 3DS didn’t have as much raw power. It just had much more memory available to use. It had much more modern lighting and shader technology that was way beyond anything the PS2 could do. Click to expand… Click to shrink…

skeezx said: to my understanding 3DS is essentially a gimped PS2 with a few ‘modern’ bells and whistles. still fairly impressive for 2011 when you factor in the overall package Click to expand… Click to shrink…

KojiKnight said: The GPU blows the PS2 GPU (actually Vector Units) out of the water. The 3DS also had more RAM, faster media, etc. The reason for many downgrades are simply the 3DS resolution… Coming in at roughly a quarter of the pixels of most games, it really kills IQ.

New3DS has the same GPU Old3DS, but the CPU is clocked 3 times higher and even more RAM.

N3DS >>> 3DS > PS2

The only thing the PS2 really handily wins is memory bandwidth.

(edit) Also the Wii didn’t have ANY programmable shaders, though it had a few hard coded effects. Click to expand… Click to shrink…

brainchild said: The 3DS’ shader capability firmly places it in a different era compared to the PS2. It doesn’t matter what the raw difference in power is. It is capable of producing games that look a generation ahead of the PS2. Those are just the facts.

A better comparison would be the original Xbox vs 3DS. Click to expand… Click to shrink…

Samsquanchewans said: 3DS just has higher quality shaders. Think of it as DirectX7 PS2 vs DirectX9 3DS, also the specs of PS2 was like that considering the prices of tech back then. It would even cost you and arm and leg just to grab a Geforce 4 series cards. Click to expand… Click to shrink…

Samsquanchewans said: Ok, since you’re going to keep talking about your raw computational power.

A vita is basically a PS2 Handheld, almost the same prowess as a PS2 but with a modern architecture. Now the question is, can your 3DS run Killzone Mercenaries? Click to expand… Click to shrink…

What it has is OpenGLES 1.1 with additional proprietary extensions and 5 TEV layers similar to the Wii. It does not have modern shader hardware like the Vita, which is OpenGLES 2.0 equivalent. They also make use of low level API’s.Its hardly impressive when you consider that the Iphone 3GS/4 was already vastly more modern in terms of feature set. OpenGLES 2.0 was what gave way to shaders on mobile level hardware.The Wii had a GPU with register combiners and TEV’s like the Gamecube (Texture EnVironment Unit) which is essentially similar to Geforce 2’s Nvidia Shading Rasterizer or ATI’s Pixel Tapestry found in the Radeon 7000 Series. Where the GC could apply 8? textures into its TEV stages, the Wii could do 16 (Or it was a 16 stage TEV unit, i used to have that link in handy but cant find it now). Actually, the 3DS also has a TEV, but only 5 stages.If the NGC and Wii were like a Geforce 2, then the 3DS is more analogus to a hypothetical Geforce 2.5 with additional extensions build in the hardware, but still not supporting the more common Pixel/Vertex Shader models.With the notion that the Xbox actually does use more common shaders that are compatible with the Pixel Shader/Vertex Shader model and the XBX rightfully supported DX 8.1. The 3DS, by its OpenGLES 1.1 implementation and extensions, still in the end does not use a more common shader model, all is done with the hardware shaders or register combiners, but nothing of the sorts that resembles a ”shader” according to the standard shader model.3DS is hardly resembling a DX9 shaderpath. At best, if we are going for undetailed comparisons, its rather DX7 with a lot of additional stuff bolted on top so that it can ”replicate” stuff you normally see found in DX8 shader hardware and above, but its all done through clever TEV use and hardware shaders (Which don’t correspond to a standard shader model as every GPU today uses)A Vita is also not ”basically a PS2 handheld”, since a Vita supports common shaders. Overall power puts it more in line with the OG Xbox, but its featureset enables it to look more like PS2.5 titles. Killzone Merc essentially is a PS3 title with low textures. The fact you only have IOS/Android titles only now surpassing that kind of visual fidelity should speak heaps about the low level API’s employed on Vita.

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