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How MTG colors explain humanity?
Black and red are the enemies of white, which they see as invasive and tyrannical. Black and red both agree that independence is something to be fostered and defended — red in an attempt to avoid coercion or pressure, and black out of a desire for self-reliance and agency.
What is the most powerful color combination in Magic?
Blue and black tend to combine to make up the most value-iest of combos. In most formats, this pair is a control deck, with solid black removal and blue card-drawing overpowering traditional decks through card advantage. A nice, big bomb or even just a few blue flyers can finish the job once the dust has settled.
What are the different colors in Magic The Gathering?
The popular fantasy trading card game Magic: The Gathering mana colours follow a five-pronged colour wheel, with shades of White, Blue, Black, Red and Green. Each colour represents a different type of land, which is the energy required to power all your units.
What is the best color in Magic The Gathering?
In short, blue is the best color because it provides the most options and the greatest flexibility to enable a player to come out on top no matter what the situation. With its suite of powerful spells, blue has something for every occasion – making it the clear choice for anyone looking to win.
What color represents humanity?
The position and color of the four beings are inspired by the Native American medicine wheel, where the four corners of North, South, East and West represent the characteristics of humanity: red representing vision, respect; black representing knowledge, feeling; yellow representing time, relationship; and white …
What does Wubrg mean?
Acronym. Definition. WUBRG. White Blue Black Red Green (gaming, Magic The Gathering mana colours)
What is the least played color in Magic?
Green is indeed unpopular. Only 20% of players even mentioned thinking about Green, an incredibly low amount compared to the other colors: Blue, 70%; Black, 70%, Red, 40%; White, 35%.
Why is blue U in MTG?
For newer readers, having “U” mean blue mana takes a little getting used to. Historically, this came about because Wizards R&D would use B for black and L for land, so U became the shorthand for blue and it’s been that way ever since.
Is black red good MTG?
The surface answer is that black removes creatures by straight-up destroying them, but red uses damage. Therefore, red is better against smaller creatures, and black can take out creatures of any size. That answer is satisfying, but a bit misleading and dangerous in practice.
What’s the most powerful color?
Black. As the strongest of all colours, black is often used only sparingly – such as for text – but it works quite well as a primary colour element (like for backgrounds).
What does blue mean in Magic?
Blue mana symbol. Blue is one of the five colors of mana in Magic. It is drawn from islands and embodies the concepts of logic and technology and seeks perfection through knowledge. The mana symbol for Blue is a drop of water. On the color pie, it is allied with white and black and is the enemy of red and green.
What does green represent in MTG?
Green is one of the five colors of mana in Magic. It is drawn from the power of forests and embodies the principles of instinct and interdependence. The mana symbol for Green is represented by a tree. On the Color Pie, it is the ally of white and red, and the enemy of blue and black.
Is white the worst MTG color?
Yeah, white is the weakest color because it had to team up with three other colors to do what every other color combination can do. Just wait for the five color one.
What color has the most cards MTG?
White by and far has more cycle cards than any other color in Magic, due to the various ‘protection’ type spells it is given.
What determines a cards color MTG?
While in game play mechanics, the color of a card is always determined exclusively by the colors used in its casting cost or its color indicator (including some color indicators retroactively applied to cards like Ancestral Vision, which previously specified the card’s color in the rule text), the color identity of a …
What does U mean in MTG?
For newer readers, having “U” mean blue mana takes a little getting used to. Historically, this came about because Wizards R&D would use B for black and L for land, so U became the shorthand for blue and it’s been that way ever since.
What does green mean in MTG?
Green is one of the five colors of mana in Magic. It is drawn from the power of forests and embodies the principles of instinct and interdependence. The mana symbol for Green is represented by a tree. On the Color Pie, it is the ally of white and red, and the enemy of blue and black.
What could the color black represent?
In color psychology, black’s color meaning is symbolic of mystery, power, elegance, and sophistication. In contrast, the color meaning can also evoke emotions such as sadness and anger.
how the magic the gathering color wheel explains humanity
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- Summary of article content: Articles about how the magic the gathering color wheel explains humanity D. and Wizards of the Coast centered on a “color wheel” in which five distinct colors in a particular order represent five different flavors of magic. How this … …
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- Summary of article content: Articles about How the ‘Magic: The Gathering’ Color Wheel Explains Humanity — Mythic Markets: Investing for Geeks White seeks peace through order. · Blue seeks perfection through knowledge. · Black seeks satisfaction through ruthlessness. · Red seeks freedom … …
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White seeks peace through order
Blue seeks perfection through knowledge
Black seeks satisfaction through ruthlessness
Red seeks freedom through action
Green seeks harmony through acceptance
Now what happens if we mix the colors together
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About 25 years ago, Richard Garfield created the original collectible card game, Magic: The Gathering. It’s a fantasy game in which players can use five different styles of magic, represented by five colors on a color wheel.
The color wheel is interesting because it transcends the boundaries of the game. The philosophy behind it is a remarkably true-to-life framework for understanding personalities and organizations in both fiction and reality.
The five colors of Magic are white, blue, black, red, and green. Each color represents an archetype, with its own goals and means. In this post, we’ll focus on examples in pop culture. Let’s break ‘em down.
Color Pair Building Blocks
Marshall came back to Magic after discovering Limited and never looked back. He hosts the Limited Resources podcast and does Grand Prix and Pro Tour video commentary.
It’s Modern Week here on DailyMTG.com, but as you may have predicted, we will not be debating the banning of Birthing Pod nor the impact of Collected Company on the current metagame. No, this column is dedicated to the tried and true Limited player. It takes a special breed to love Limited as much as we do. You have to love deck building, mana bases, variance, making plans, opening booster packs, and playing games—all under the watchful eye of a clock.
We may be eschewing the Modern discussion this week in favor of something more forty-card-oriented, but we won’t be traveling too far. After all, part of what makes this set special is that we’ll be able to draft these amazing cards. For the first time, for a lot of us. This week I’d like to take a look at the ten color-pairs and how they are generally represented in Limited. To pay homage to Modern Week, we’ll also highlight a few of the color pairs that caught my eye from Modern Masters 2015 Edition.
Mox Opal | Art by Volkan Baga
Archeytpical
When considering a brand new format, it’s useful to think in terms of archetypes. An archetype is a typical example of a certain thing. In this case, how two-color combinations work together in Limited Magic.
Most sets are designed such that you will be playing two-color decks in Limited. The times when they aren’t tend to stand out, as was the case in Khans of Tarkir. But for the most part you should expect new Limited sets to be two colors with some amount of mana fixing to enable potential splashes.
If that’s the case, then there should be ten two-color combinations that we’ll see over and over in Limited. Getting a grasp on what each of these does historically can help you prepare for a new set. I want to note here that we are speaking in generalities. Most sets offer exceptions to these two-color pairs and how they function. New mechanics and set structures can mess with this as well. Sometimes we see the color pairs expressed in a way you wouldn’t expect.
Let’s dive into these in an attempt to set a blueprint for what these color pairs do from a set-to-set perspective. As mentioned, I’ll also be including some Modern Masters 2015 Edition predictions in a few of the ones that caught my eye.
White-Blue
When most people think of white and blue for Limited, they think of the “flyers” deck. This is a deck that uses flying creatures from both white and blue (these two colors get the most flying creatures) to win in the air. It also uses high-toughness blockers on the ground in combination with blue tempo spells and reactive white removal to slow down the opponent long enough to get the job done in the air.
When this archetype is good, it tends to be very good. Flying is just so strong in Limited.
In Modern Masters 2015 Edition, it seems to have a strong artifact sub-theme, as well as touches on the Spirits deck we talked about in our preview column for the set (though that deck is white-black).
There are plenty of good artifacts in the set to help this archetype along.
Blue-Red
Blue and red tend to not make a great pair, to be honest. One thing we’ll see from these color pairs is that the amount and quality of removal dictates a lot of what these decks can do. Blue gets some tempo spells and soft removal (removal that doesn’t actually kill the creature), and red gets burn spells. Burn spells are traditionally good at killing small- and medium-sized creatures, but can have a hard time with big, bomby, threats.
When this archetype does come together, it’s usually because a certain mechanic enables it. The decks are tempo based, and quick. They involve haste creatures, flyers, and cheap, interactive spells. They usually don’t play defense very well, so they trend toward the assertive end of the spectrum.
Green-Blue
Green and blue is probably my favorite two-color combo in Magic. It offers a very attractive one-two punch of big creatures and powerful tempo plays. You also get to draw a bunch of cards, which is kind of the best thing ever. I mentioned removal before, and that is the Achilles heel of this deck: it doesn’t really have any actual removal. These days, green gets a bunch of “fight” cards, which do a good job of approximating removal. The blue bounce spells and soft removal are still here too.
This is one of the more interesting combos for Modern Masters 2015 Edition, with proliferate and graft combining to make some pretty cool interactions.
Basically, graft creatures are made up of +1/+1 counters and proliferate cards let you add counters to all of them at once. If you can get a bunch of graft creatures onto the battlefield and then start a proliferate engine, your team will grow out of control quickly.
Blue-Black
Ah yes, my other favorite two-color combo. Blue and black tend to combine to make up the most value-iest of combos. In most formats, this pair is a control deck, with solid black removal and blue card-drawing overpowering traditional decks through card advantage. A nice, big bomb or even just a few blue flyers can finish the job once the dust has settled.
These decks tend to be slow, however, and susceptible to being run over by a quick draw from a good aggressive deck. In my mind, you build the deck with that matchup in mind and take your lumps otherwise. If removing threats and drawing cards is your game, you’ve found your home. Welcome.
Black-Red
We have arrived at our first truly aggressive color combination. Black usually gets a nice assortment of cheap threats and top-tier removal, while red gets even more cheap threats and efficient early-game burn spells that can help finish off the opponent in the late game. If it just drives you nuts that your opponent gets to start the game at 20 life and you want to remedy that as quickly as possible, this is your deck.
For Modern Masters 2015 Edition, we see the return of the bloodthirst mechanic! Beatdown players rejoice, as bloodthirst is great at not only killing the opponent, but also encouraging you to play the most aggressive deck possible. It’s all beatdown, all the time.
Normally, a card like Goblin Fireslinger wouldn’t be too high on anyone’s list, but when it enables the bloodthirst on incredible curveout cards like Blood Ogre, it goes up considerably.
Black-Green
Black-green is one of the more “grindy” color pairs. We say grindy when we want to describe a deck that tends to pick up small advantages over the long term. These decks are usually slanted toward the middle of the aggressive/control spectrum, and they tend to play solid creatures and spells at most mana costs.
If most Limited decks are midrange in nature, these are the midrangiest. You get the green creatures, you get the black removal spells, and you get to clog up the board and eventually push through damage with your big green monsters. The deck can also take a more proactive role against slow decks, given the right draw.
White-black
White-black is probably the color pair that is toughest to nail down as an archetype. Generally, it has access to some of the best removal available, but the creatures don’t usually mesh very well. White gives you a bunch of small creatures and maybe some tokens. Black gives you a range of creatures, but rarely do you get the big hitters you’d like to see in a removal-heavy pair like this. You can assume your removal will be good, so the question focuses on how good the creatures are at capitalizing on this.
Thief of Hope | Art by Greg Hildebrandt
Often, it comes down to the mechanics specific to the set, and if they offer much synergy between the colors. In Modern Masters 2015 Edition, we see a great example of when the answer to this question is “yes!” We see Spirits.
We previewed these guys a few weeks ago in this column, and they still stand as one of the best reasons to go white-black in this set. You get the Spirits and Arcane action going and it’s a powerful strategy that offers great late-game inevitability while keeping you alive long enough to get there.
Green-White
This pair is often considered the “fairest” of the color combos. It tends to have reasonable creatures at all relevant mana costs and is a popular choice for newer players since its game plan is so straightforward. It plays creatures, backs them up with combat tricks and a little removal, and tries to get its beatdown on. The quality of the white removal and the green fight cards can be the difference maker for this kind of deck.
The reason not to play this kind of deck is if other decks offering more synergy are outpacing it. You just don’t get to interact a lot with the opponent or with your own cards, so your power level and consistency have to make up for it. That’s a tall order, but does come together sometimes.
Red-White
This pair is skewed heavily toward the aggressive end of things, but with a cool twist. The cards lend themselves to focusing on the two- and three-drop slots, as many of the best creatures will be there as well as the good removal spells. That means that you can start putting reasonable threats on the table and back them up with tricks and removal. You get cheap burn spells, powerful white removal, and a bunch of combat tricks to keep the damage flowing.
The really cool part of this combo is the ability to make tokens. Both colors have the ability to make tokens and you can “go wide” and use mass-pump spells to power through tons of damage.
In Modern Masters 2015 Edition, we see less of a token theme and more of a creature augmentation theme.
With creatures like this in the mix, you can see how powerful it is to pump them up in any way. Equipment, Auras, temporary pump spells, whatever. Just make that power go up a few times and the game should end shortly thereafter.
Red-Green
Most people think of ramp when they see these colors, and that’s somewhat true in Limited as well. I wouldn’t say it’s the primary strategy however. No, this deck ends up being more of a “dinosaurs” deck more often than not. You know, the kind of deck that just puts big, dumb creatures on the battlefield and attacks with them. I know it sounds a little pedestrian, but this strategy is surprisingly good in many formats.
A good example is versus the white-blue deck we talked about earlier. If you just make big threats that can power through the ground blockers and outrace the flyers, it puts a lot of pressure on the opponent to have specific answers to your threats right away. To be fair to the example, if they do have those answers, you usually just lose. There is a downside to just playing big creatures without much in the way of synergy.
I don’t have much to add for the archetype in Modern Masters 2015 Edition other than to point out that one of the sweetest creatures with the sweetest artwork is getting reprinted here, Apocalypse Hydra:
Apocalypse Hydra | Art by Jason Chan
Takeaways
As always, my hope with the column is that you’ll learn something that helps you improve your game. There is a lot to love about this passion of ours, but I think my favorite thing is the opportunity it gives us to constantly improve. It feels like the ceiling is so high in this game that you could just keep working on your game forever, and I find comfort in that.
Knowing what the two-color combos do in a general sense can set the stage for how a set breaks down, but it’s more of a baseline that you can use to differentiate when the pairs diverge from the norm. When I played basketball in high school, my coach would always tell us that we had to learn the fundamentals of the game before we could get all fancy like the professional players we idolized.
He was totally right, too. The more I focused on the basics, the more easily the fancy stuff came to me. Magic is the same. If you know what the color pairs do normally, you’ll know when it’s special that they do something else. And that can mean the difference between being significantly ahead of the curve and lagging behind with the rest of the crowd.
I’ll take the former.
Until next week!
@Marshall_LR
What do the different Magic: The Gathering mana colours mean?
When you’re learning how to play Magic: The Gathering, one of the most intimidating choices can be what colour deck to choose, whether you’ve opted to learn how to a build a MTG deck or are playing around with combinations online via Magic: The Gathering Arena.
The popular fantasy trading card game Magic: The Gathering mana colours follow a five-pronged colour wheel, with shades of White, Blue, Black, Red and Green.
Each colour represents a different type of land, which is the energy required to power all your units. You’ll lay one land down each turn as standard, providing you have them in your hand.
Each mana colour also matches a broad play style and can be adapted into a Magic: The Gathering deck type and comprises very different creatures, spells and planeswalkers. Colours can be smashed together to create new themes entirely. For example, mono-red cards are agressive on their own, but then can be combined with white cards for control spells and healing.
In addition, the different colours all exemplify different philosophies. Every Magic: The Gathering theme colour has its own personality, and a play style it is attuned to. If you want to win at the trading card game, you’ll need to work those mana colours to your advantage.
Which Magic: The Gathering colour are you?
When you start playing MTG, it’s best to pick one colour to stick to. It makes building your first deck a lot easier.
However, as you progress, you can mix in other elements to bulk your deck up – and take your opponents by surprise. You’ll find some mana colours match really well together.
If you’re a beginner though, aesthetics and mechanics are the most important things to consider. New card set expansion MTG Theros: Beyond Death also has some fantastic creatures and spells across all the colours.
So whether you’re drawn to dragons, sea-serpents or abominations, it’s time to explore which of the five lands is best for you – and what the different colours in Magic: The Gathering actually mean.
Red mana colour
Drakuseth Maw of Flames, a mono-red dragon.
Red draws from the fiery heart of emotion. The theme where you draw first and think later. Its lands are towering peaks and rugged plains.
As a Magic: The Gathering deck, it features all the traditional fantasy elements: dragons, goblins, ogres and er, minotaur pirates. Red spells, in particular, are super destructive: raining fire and stone on your enemies, or annihilating their mana. Its planeswalkers are pyromancers, like Chandra and Jaya Ballard.
These cards are reckless and super damage-heavy. Many Red creatures have ‘haste’, letting them hit first. Red cards are perfect for going on the offensive and wrecking the battlefield.
From a more philosophical perspective, some see this as the colour of chaos or heightened emotions.
The impulsive protagonist from the Disney film Aladdin is a good example of someone driven by red: he has no idea where he’s going to end up.
Or the bloodthirsty fighter Kratos, protagonist from the God of War series of video games. He is driven almost completely by fury and fight.
The red theme is ideal for players who like big, bloody wins. Those folks who want to destroy it all with fire. Literally.
White mana colour
Daybreak Chimera, a white creature from the latest MTG expansion Theros: Beyond Death.
White in Magic: The Gathering is about order and structure. Its lands are vast, green plains sitting beneath a bright blue sky. Although many might dub this the generic ‘good’ colour, it’s actually more lawful then it is morally ‘good’. There is still potential for great evil in White.
Healing spells and protection make up a lot of the action in a White MTG deck.
There is also plenty of divine vengeance to bestow here: the White theme features a lot of biblical-style wrecking spells.
Player-wise, it can be a very cunning deck, full of ways to screw over your opponent when they least expect. It’s good for schemers and planners.
Interesting monsters to deploy include the Sphinx, unicorns and horrifying bird people. Not to mention, a vast parade of vengeful angels. Its abundance of flying units make White particularly lethal.
If White was a person from pop culture, they’d be Captain Jean-Luc Picard or King Arthur of the old legends – something that MTG’s recent Throne of Eldraine set draws from heavily alongside traditional fairytales.
Blue mana colour
The Lochmere Serpent, a combination black-blue sea serpent.
Swirling whirlpools and hazy islands are the lands of Blue in MTG. It is curiosity, science and progress, but also the distance and inhumanity that can be bred from these things. If it was a person, it’d be a wise mage: watching the battlefield from a high tower.
This theme also has a lot of spells that manipulate the environment, and a plethora of small, low-mana units that stack up. The colour Blue features lots of flying units too, and an array of low-cost spells that can take nasty swipes at the other player.
Its armies include water-based fairies, powerful wizards and deep-sea monsters. Sinister beasties like sirens and kraken also hail from Blue.
Outside of Magic: The Gathering’s Blue planeswalkers, Spock from Star Trek is about as blue as it gets. Plus characters like the wizard Merlin from Arthurian legend. Essentially, folks pushing the boundaries of what we know, and the great good and evil that comes from that.
Black mana colour
The cruel Celebrant, a combination white-black vampire creature.
As you’d expect, Black in Magic: The Gathering is the colour of death. Its lands are twilight swamps and strange, horrible dark caverns.
Black magic is ever so powerful but always has a cost. You might lose your mind or your creatures. That said, it also lets you summon zombie armies, demons and unknowable abominations. A black card in the Throne of Eldraine expansion literally lets you bake creatures into pies.
Although the temptation is to dub this element ‘evil’ is high – just like White – it’s actually amoral. Fast-quipping mercenary Han Solo from Star Wars is a good example of MTG’s Black element in pop culture. The Lich Kings of Dungeons & Dragons, too, are about as Black as it comes.
Really, it’s about ambition. The glorification of the self, and its ascent. Add a bit of Red’s unpredictability to the Black mix, and you’ve got yourself a character like the Joker from the Batman series. Chaos steeled.
This is best for folks that enjoy spooky monsters and necromancy. At its core, the black theme is about sacrifice and shaping the table to your whims. It’s got a lot of variety, and is, of course, a definite for anyone gothically inclined.
Green mana colour
Raging Regisaur, a combination red-green dinosaur.
Green MTG cards combine a strange mix of growth (plenty of cards get additional health counters or are self-healing) and brute force. The lands comprise deep dark forests and wiry bramble patches, and the colour’s values veer away from knowledge into something much more ancient: wisdom, and instinct.
Think Yoda from Star Wars. Or Daryl Dixon from The Walking Dead – who is basically the party’s ranger, adapted stoically to the new world. It’s not about nature itself, so much as an understanding of being part of something vaster.
Green monsters are among the biggest Magic: The Gathering has to offer, and this colour includes everything from dinosaurs to gigantic wyrms. They often grow to monstrous proportions or unite with other cards to dominate the battlefield.
Take the Hydra monster, for example, which begins pretty squishy, but rapidly gains more health each time it attacks.
Green is for players who are patient, and who enjoy giant – and frankly quite psychedelic – monsters.
So, you now know what the colours mean. You can get to either striking out with your own one-colour themed deck, or start combining colours to create a combi-colour deck. Now you’ve got a grasp of what to expect with the different mana colours, you can learn how to a build a MTG deck.
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