Top 50 How To Do Contact Fusion In Duel Links 455 People Liked This Answer

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How do I contact fusion summon?

Luckily, a set of fusion monsters can undergo “contact fusion,” where you summon them by sending the required tributes from your field to the graveyard, forgoing the use of a fusion spell.

How does contact fusion work Yugioh?

General rules. Contact Fusion is not a Fusion Summon, and instead is a built-in Special Summon (like Synchro Summon, Xyz Summon and Link Summon). Attempting to Special Summon via Contact Fusion opens the Summon negation window and does not start a Chain. Fusion Substitute Monsters cannot be used for Contact Fusion.

What is fusion summoning?

A Fusion Summon ( 融 ゆう 合 ごう 召 しょう 喚 かん Yūgō Shōkan) is the act of Special Summoning a Fusion Monster from the Extra Deck using the effect of a card that states that it performs a Fusion Summon.

How do you use Fusion Reserve?

Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 “Polymerization” from your Graveyard to your hand.

Is Fusion a special summon?

Ritual Summons, Fusion Summons, Synchro Summons, Xyz Summons, Pendulum Summons, and Link Summons are all considered Special Summons.

How does Fusion Gate work Yu-Gi-Oh?

Use this card to Fusion Summon a monster whose effect banishes an opposing monster, such as “Predaplant Chimerafflesia”, attack with it, then activate “Dimension Explosion” to revive the Fusion materials and attack with them.

Can you Fusion Summon from your hand?

To Fusion Summon using “Polymerization” you must have the Fusion Material listed on the Fusion Monster in your hand or on your side of the field or a combination of both.

Can you negate a Kaiju summon?

There’s no effect in the game that negates non-activated effects in the hand, so there’s no way to negate the effect that Special Summons the Kaiju. You cannot Special Summon a Kaiju while such a monster is on the field, even if you intend to Tribute the monster that’s preventing the Summon.

Can you negate contact fusion?

Things to Remember

Xyz, Synchro, and Contact Fusion Summons can also be negated.

Can you Fusion summon without Polymerization?

Most Fusion Monsters need two Fusion Material monsters, and then the Polymerization card. However, certain Fusion Monsters can be summoned out of the Extra Deck via a process known as Contact Fusion, which requires no Polymerization.

Is Miracle Fusion in duel links?

Fusion Summon 1 “Elemental HERO” Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard.

How does Miracle contact work?

Miracle Contact lets you easily Special Summon Elemental HERO Fusions that use Elemental HERO Neos as a Fusion Material. Just get the Fusion Materials you need, and Miracle Contact will combine them to Summon a Fusion Monster.

When did Super polymerization start?

Card search categories
Video game Date #
Online 2005-11-04

How do you Fusion Summon in Yu-Gi-Oh master duel?

In order to summon a Fusion Monster, you must use the materials listed on the card, alongside a card that allows you to Fusion Summon a monster such as Polymerization. Typically, fusion cards like Polymerization require these cards to be present on your side of the field or in your hand.

How do you Fusion Summon In Blue Eyes Ultimate Dragon?

First, activate Fusion Gate, then use Chain Material. Fuse three Blue eyes from your dexk for a first blue eyes ultimate. Then, use Burial from the D.D to send all 3 blue eyes back to grave to refuse them for another Blue Eyes Ultimate. From there, just XYZ whatever Rank 12s there are and the game’s yours.

Are Fusion summons special summons?

Ritual Summons, Fusion Summons, Synchro Summons, Xyz Summons, Pendulum Summons, and Link Summons are all considered Special Summons.

How do you Fusion summon the five headed Dragon?

You can use “DNA Surgery” along with “Super Polymerization” to Summon “Five-Headed Dragon”. Use “DNA Surgery” to declare all monsters on the field to Dragon-Type, then use “Super Polymerization” to either on your opponent’s or your own monsters to bring out “Five-Headed Dragon”.


Yugioh Duel Links – Jaden/Yubel : Triple Contact Fusion!
Yugioh Duel Links – Jaden/Yubel : Triple Contact Fusion!


Top 10 Contact Fusion Monsters in Yu-Gi-Oh – HobbyLark

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  • Table of Contents:

What Is Contact Fusion in Yu-Gi-Oh

10 Elemental HERO Nebula Neos

9 Trishula the Dragon of Icy Imprisonment

8 Supreme King Dragon Starving Venom

Elizabeth’s Clothing and Accessories (an American Girl Collector’s Guide)

How to Direct a Stage Play 8 Tips

The 20 Best Korean Romance Manhwa (Webtoons) to Binge Read

7 Gladiator Beast Gyzarus

6 Beast-Eyes Pendulum Dragon

5 Dinoster Power the Mighty Dracoslayer

4 Armed Dragon Catapult Cannon

3 Chimeratech Megafleet Dragon

2 Ritual Beast Ulti-Cannahawk

1 ABC-Dragon Buster

Monsters That Fusion Summon in Yu-Gi-Oh

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Top 10 Contact Fusion Monsters in Yu-Gi-Oh - HobbyLark
Top 10 Contact Fusion Monsters in Yu-Gi-Oh – HobbyLark

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How to Play Yu-Gi-Oh: Fusion Summoning! – YouTube

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How to Play Yu-Gi-Oh: Fusion Summoning! - YouTube
How to Play Yu-Gi-Oh: Fusion Summoning! – YouTube

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Contact Fusion | Yu-Gi-Oh! Wiki | Fandom

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Contact Fusion | Yu-Gi-Oh! Wiki | Fandom
Contact Fusion | Yu-Gi-Oh! Wiki | Fandom

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Miracle Contact Neos by DLM! | YuGiOh Duel Links Mobile & Steam w/ ShadyPenguinn – YouTube

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Miracle Contact Neos by DLM! | YuGiOh Duel Links Mobile & Steam w/ ShadyPenguinn - YouTube
Miracle Contact Neos by DLM! | YuGiOh Duel Links Mobile & Steam w/ ShadyPenguinn – YouTube

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Contact Fusion | Yu-Gi-Oh! Wiki | Fandom

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  • Most searched keywords: Whether you are looking for Contact Fusion | Yu-Gi-Oh! Wiki | Fandom You do not use “Polymerization”. Contact Fusion (コンタクト融 (ゆう) 合 (ごう) Kontakuto Yūgō) is a semi-official term which means to Special Summon a … You do not use “Polymerization”. Contact Fusion (コンタクト融 (ゆう) 合 (ごう) Kontakuto Yūgō) is a semi-official term which means to Special Summon a Fusion Monster with its own Summoning procedure, instead of requiring “Polymerization” or card effects. Contact Fusion is not a Fusion Summon, and instead…
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Contact Fusion | Yu-Gi-Oh! Wiki | Fandom
Contact Fusion | Yu-Gi-Oh! Wiki | Fandom

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how to do contact fusion in duel links

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how to do contact fusion in duel links
how to do contact fusion in duel links

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Contact Fusion – Yugipedia – Yu-Gi-Oh! wiki

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  • Most searched keywords: Whether you are looking for Contact Fusion – Yugipedia – Yu-Gi-Oh! wiki Updating Contact Fusion (コンタクト融(ゆう)合(ごう) Kontakuto Yūgō) is a semi-official term which means to Special Summon a Fusion Monster using its own Summoning procedure, instead of being Fusion Summoned or Special Summoned by another card’s effect.Yu-Gi-Oh!,yugioh,Yu-Gi-Oh! Wiki,Yusaku Fujiki,Ai,Aoi Zaizen,Takeru Homura,Varis,Kolter,Extreme Force,Yu-Gi-Oh! VRAINS – Episode 062,Yu-Gi-Oh! ARC-V – Scale 036,An Owl of Luck,FlexWiki
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Contact Fusion - Yugipedia - Yu-Gi-Oh! wiki
Contact Fusion – Yugipedia – Yu-Gi-Oh! wiki

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Top 10 Contact Fusion Monsters in Yu-Gi-Oh

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Fusion summoning accesses some of Yu-Gi-Oh’s strongest monsters, but it’s costly in terms of cards, as you generally need a fusion spell plus at least two material monsters. Luckily, a set of fusion monsters can undergo “contact fusion,” where you summon them by sending the required tributes from your field to the graveyard, forgoing the use of a fusion spell.

Contact fusion doesn’t actually count as fusion summoning, letting it bypass effects that restrict fusion summons, and many can also be summoned with regular fusion summons, giving you multiple options for casting them. But with dozens of contact cards available, which titans reign supreme? These are the 10 strongest contact fusion monsters in Yu-Gi-Oh!

Elemental HERO Nebula Neos

10. Elemental HERO Nebula Neos

ATK: 3000

DEF: 2500

Neos’s biggest downside is his difficult, summon, as he requires you shuffle three specific cards from your field into your deck: “Elemental HERO Neos,” “Neo-Spacian Grand Mole,” and “Neo-Spacian Dark Panther.” Still, cards like “Elemental HERO Prisma” can change their name to substitute for a material, and Neos enters with a fierce 3000 ATK.

This costly entrance needs three cards and doesn’t allow graveyard recoveries since your monsters are shuffled away, but when he arrives, Neos lets you draw equal to the number of cards your opponent controls, a superb hand replenisher, and he negates a face-up card’s effects for the rest of the turn. Additionally, at the end of the turn, Neos shuffles himself back into your extra deck and banishes all cards on the field face-down, making him an awesome equalizer that can reset the arena (after having boosted your hand for future rounds) when things aren’t going well.

Trishula, the Dragon of Icy Imprisonment

9. Trishula, the Dragon of Icy Imprisonment

ATK: 2700

DEF: 2000

The fusion counterpart to famed synchro monster “Trishula, Dragon of the Ice Barrier,” Imprisonment can either be cast normally using cards from your hand or field as tribute, or with contact fusion by banishing the materials from your field. Either way, he accepts any three monsters with different names, but it’s best to only use dragons, as doing so accesses his entrance effect.

If summoned with dragons, Imprisonment banishes one card from your deck (your choice), one from the top of your opponent’s, and one from their extra deck (also your choice). Banishing cards from the deck is interesting but not particularly noteworthy, but getting to look at and exile one from your foe’s extra deck shuts down one of their aces and helps predict their plays, gleaming knowledge that few cards can access.

Supreme King Dragon Starving Venom

8. Supreme King Dragon Starving Venom

ATK: 2800

DEF: 2000

Starving Venom is undoubtedly one of the best monsters in the game, but he ranks lower since he’s banned as of this writing in the TCG (although he’s surprisingly unlimited in the Asian OCG format). In addition to impressive ATK, Venom is easy to summon, accepting any two dark pendulum monsters as material, and you can use either standard or contact fusion.

Venom wields one of the best effects in the game, letting you target a monster each turn in the field or graveyard. Until the end of the turn, Venom gains that monster’s original effects, and whenever a monster you control (including Venom) attacks a defense position monster that turn, it deals piercing battle damage. Brutal, adaptable, and allowing your squad to trample through blockers, Venom is banned for good reason.

Gladiator Beast Gyzarus

7. Gladiator Beast Gyzarus

ATK: 2400

DEF: 1500

Gyzaru’s ATK is only a decent 2400, but you can contact fusion summon him by shuffling “Gladiator Beast Bestiara” and any other Gladiator Beast from your field into your deck. When he enters the fray, Gyzarus targets and destroys up to two cards, a useful removal that can eliminate threats of all card types.

Additionally, at the end of a combat phase where Gyzarus battled, you can shuffle him into your extra deck to summon two Gladiator monsters from your deck, except Bestiara. Thus, Gyzarus arrives, does his damage, then fields other troops—and remember that Gladiator Beasts activate abilities when cast from the deck, forming a potent combo that chains several consecutive effects.

Beast-Eyes Pendulum Dragon

6. Beast-Eyes Pendulum Dragon

ATK: 3000

DEF: 2000

Beast-Eyes can be fusion summoned normally or with contact fusion; either way, he needs a dark-attribute dragon-type monster and any beast monster as material. Many units fit these criteria, but he works particularly well in Odd-Eyes/Performapal themes, as they offer several qualifying creatures.

However you cast him, Beast-Eyes joins with a fierce 3000 ATK, and whenever he destroys a monster in battle, you inflict damage to your opponent equal to the original ATK of the beast material you used. Tribute cards like “Performapal Splashmammoth” or “Performapal Drumerilla” to score a hefty amount of effect damage on top of your 3000-power strike.

Dinoster Power, the Mighty Dracoslayer

5. Dinoster Power, the Mighty Dracoslayer

ATK: 2000

DEF: 2950

Dinoster’s ATK is a lukewarm 2000, but he wields an unusually high 2950 DEF. He must be contact summoned; thankfully, he’s accepting of materials, taking any Dracoslayer pendulum monster alongside any other pendulum monster.

Dinoster offers one of the best pendulum supports in the game, preventing your pendulum monsters and scales from being destroyed by battle or opposing card effects. Additionally, he can once per turn special summon a Dracoslayer pendulum monster from your hand or graveyard. It can’t be used as fusion material, but this provides an excellent and continuous revival, useful for recovering monsters used as xyz material or for preserving your turn’s normal summon.

Armed Dragon Catapult Cannon

4. Armed Dragon Catapult Cannon

ATK: 3500

DEF: 3000

Catapult is one of the game’s strongest monsters, but he’s difficult to summon, needing both “VWXYZ-Dragon Catapult Cannon” (another fusion monster) and “Armed Dragon LV7” (one of the rare level monsters) as material. You must have special summoned both during the duel, but you may contact summon Catapult by banishing them from either your field or graveyard.

He takes effort to cast, but he’s worth it—Catapult wields 3500 ATK and prevents your opponent from activating cards who share a name with any banished card. This combos fantastically with his next effect, which lets you once per turn banish a card from your deck or extra deck to banish all cards your opponent controls and in their graveyard! This offers one of the game’s best field wipes, not just destroying but exiling your foe’s entire field and graveyard while preventing them from using copies of the banished cards. Be sure to remove a generic card from your own deck you suspect they have a copy of, like “Raigeki” or “Evenly Matched.”

Chimeratech Megafleet Dragon

3. Chimeratech Megafleet Dragon

ATK: 0

DEF: 0

Megafleet is both a great supplement to and counter against Cyber Dragon decks, as you must contact fusion him using any Cyber Dragon member and one or more monsters in the extra deck zone from either player’s field. If you happen to face an opposing Cyber Dragon deck, you can even summon him using two of your opponent’s monsters!

Either way, Megafleet arrives with 1200 ATK times the number of materials he had (often bearing 2400 ATK) and he can’t be used as fusion material. Beyond that, he doesn’t carry other special effects, but his ability to eliminate one or more opposing units on arrival more than compensates. Be sure to also examine his counterpart “Chimeratech Fortress Dragon,” who you summon using “Cyber Dragon” and any machine monster from either field.

Ritual Beast Ulti-Cannahawk

2. Ritual Beast Ulti-Cannahawk

ATK: 1400

DEF: 1600

Don’t underestimate Cannahawk by his low battle stats; in fact, he’s limited as of this writing, allowing only one copy in your deck. He’s contact summoned by banishing any “Ritual Beast Tamer” and “Spiritual Beast” you control, and he can once per turn return two of your banished Ritual Beasts to the graveyard to search a Ritual Beast card (even spells/traps) from your deck. Additionally, as a quick effect on either player’s turn, you can return Cannahawk to the extra deck to special summon a Ritual Beast Tamer and Spiritual Beast in defense position.

To best utilize Cannahawk, chain his abilities together. Use his first effect to target two banished Ritual Beasts. Then, before the ability resolves, use his quick effect and target two banished monsters (one of which must be a target of the first effect). When the chain resolves, you’ll de-fuse Cannahawk and revive his materials, then his search effect will trigger, and since one of the cards targeted is now gone, you only have to return one banished monster to they graveyard, making it easier to employ the trait again in future turns.

ABC-Dragon Buster

1. ABC-Dragon Buster

ATK: 3000

DEF: 2800

While Buster needs three specific materials (“A-Assault Core”, “B-Buster Drake”, and “C-Crush Wyvern”), they’re all useful cards, and you can contact fusion him by banishing them from either your field or graveyard, so it’s okay if they were defeated or milled. It’s also easy to field them using the spell “Ties of the Brethren.”

Buster carries a fierce 3000 ATK, and once per turn as a quick effect, you can discard a card to banish any card on the field, a great removal that can exile threats as soon as they arrive. During your opponent’s turn, you can also tribute Buster to revive three banished light machine union monsters with different names (probably his three materials), a great response to a removal.

Buster’s a fierce card for any machine union deck, and I’ve also had great success pairing him with the trap “Union Scramble”. Fortunately, he’s surprisingly affordable for a limited extra deck monster, costing less than three dollars!

Monsters That Fusion Summon in Yu-Gi-Oh

While today’s fusion monsters provide built-in contact fusion routes, you can reverse the process by using effect monsters who can fusion summon (like “Performapal Odd-Eyes Dissolver”), offering another way to field extra deck monsters without fusion spells.

Don’t overlook the standard “Polymerization” fusions, as accessing monsters from your hand as well as field prevents you from having to summon each needed tribute, but contact fusions are a great way to reduce the cost of this versatile summoning method. But for now, as we eagerly await Konami’s next expansion of contact monsters, vote for your favorite card and I’ll see you at our next Yu-Gi-Oh countdown!

Questions & Answers

Question: Can you use pendulum monsters in the pendulum zone to special summon monsters from the extra deck?

Answer: No, if you’re using a pendulum card as a scale, it’s effectively a continuous spell, not a monster. That said, some cards do have effects that let you special summon cards from your scale, like “Performapal Odd-Eyes Synchron”.

© 2019 Jeremy Gill

Help needed for fusions

Gotenks98 4 years ago #1 I’m just started collecting the cards from the new pack that is out. I notice for all the fusion monsters they have something about shoveling them into the back to use them or something. How is actually is this done is it like a card Effect that causes the cars to be shuffled into the deck?

gamexpert1990 4 years ago #2 When you have the appropriate Fusion material monsters on your field and the corresponding Fusion monster in your Extra Deck, you can tap on your Extra Deck to have a “Special Summon” option appear next to the usual “List” option.

Instead of using “Polymerization,” shuffling the cards on the field back into the deck is the cost of performing these Fusions. As another example, there’s also the X, Y, & Z Machines, where the Fusion cost is banishing cards you control on the field. Switch FC: SW-8475-6018-8992

Profile & Pokemon Sword Player Name: Justin

ShadowAngemon 4 years ago #3 From looking at it, it seems the fusions involving Neos are shuffled back into the Extra Deck unless the Neo Space field card is active. “Anything worth fighting for is worth fighting dirty for!”

SW-2005-6327-9812, Lomeo; Epic/Steam: Riptor00ZERO

Gotenks98 (Topic Creator) 4 years ago #4 gamexpert1990 posted…

When you have the appropriate Fusion material monsters on your field and the corresponding Fusion monster in your Extra Deck, you can tap on your Extra Deck to have a “Special Summon” option appear next to the usual “List” option.

Instead of using “Polymerization,” shuffling the cards on the field back into the deck is the cost of performing these Fusions.

So there’s no way to do this from your hand like you will with polymerazation? Well that sucks I guess I won’t be using that it’s hard enough getting monsters out for Tribute Summons on this game. So there’s no way to do this from your hand like you will with polymerazation? Well that sucks I guess I won’t be using that it’s hard enough getting monsters out for Tribute Summons on this game.

gamexpert1990 4 years ago #5 Gotenks98 posted…

So there’s no way to do this from your hand like you will with polymerazation? Well that sucks I guess I won’t be using that it’s hard enough getting monsters out for Tribute Summons on this game.

I’m assuming you were referring to the Gladiator Beast Fusions???

Before you write them off completely, try a few duels using them with the Duel School Galactic Origins 2 Loaner Deck. I’m assuming you were referring to the Gladiator Beast Fusions???Before you write them off completely, try a few duels using them with the Duel School Galactic Origins 2 Loaner Deck. Switch FC: SW-8475-6018-8992

Profile & Pokemon Sword Player Name: Justin

Undrave 4 years ago #6 Gotenks98 posted…

gamexpert1990 posted…

When you have the appropriate Fusion material monsters on your field and the corresponding Fusion monster in your Extra Deck, you can tap on your Extra Deck to have a “Special Summon” option appear next to the usual “List” option.

Instead of using “Polymerization,” shuffling the cards on the field back into the deck is the cost of performing these Fusions.

So there’s no way to do this from your hand like you will with polymerazation? Well that sucks I guess I won’t be using that it’s hard enough getting monsters out for Tribute Summons on this game.

Gladiator Beasts are actually really good, though getting the triple fusions out IS a bit of an ordeal without the correct backrow support. Do note that this method of fusion (refered to as ‘Contact Fusion’ BTW) works even if the materials are facedown! Which is important if you get Floodgate Trap Hole’d. Do note that Gladiator Beasts CAN win without ever dropping a single fusion monster, they’re just a really really good option to keep around just in case.

But if you’re thinking of the Neos fusion? Eeeeh… No they aren’t worthwhile. Unless you build your deck completely around them, but I’d only attempt it if you have O – Oversoul, which are Jaden level up drops and some Birthright… and two Blazeman at lest. Otherwise they’re just not worth your trouble.

Neo Spacian is a FAMOUSLY terrible archetype :p

https://youtu.be/2q7XCi3CmHs Gladiator Beasts are actually really good, though getting the triple fusions out IS a bit of an ordeal without the correct backrow support. Do note that this method of fusion (refered to as ‘Contact Fusion’ BTW) works even if the materials are facedown! Which is important if you get Floodgate Trap Hole’d. Do note that Gladiator Beasts CAN win without ever dropping a single fusion monster, they’re just a really really good option to keep around just in case.But if you’re thinking of the Neos fusion? Eeeeh… No they aren’t worthwhile. Unless you build your deck completely around them, but I’d only attempt it if you have O – Oversoul, which are Jaden level up drops and some Birthright… and two Blazeman at lest. Otherwise they’re just not worth your trouble.Neo Spacian is a FAMOUSLY terrible archetype :phttps://youtu.be/2q7XCi3CmHs https://supermariomakerbookmark.nintendo.net/profile/Undrave?type=posted

kaptaink4545 4 years ago #7 Undrave posted…

Gotenks98 posted…

gamexpert1990 posted…

When you have the appropriate Fusion material monsters on your field and the corresponding Fusion monster in your Extra Deck, you can tap on your Extra Deck to have a “Special Summon” option appear next to the usual “List” option.

Instead of using “Polymerization,” shuffling the cards on the field back into the deck is the cost of performing these Fusions.

So there’s no way to do this from your hand like you will with polymerazation? Well that sucks I guess I won’t be using that it’s hard enough getting monsters out for Tribute Summons on this game.

Gladiator Beasts are actually really good, though getting the triple fusions out IS a bit of an ordeal without the correct backrow support. Do note that this method of fusion (refered to as ‘Contact Fusion’ BTW) works even if the materials are facedown! Which is important if you get Floodgate Trap Hole’d. Do note that Gladiator Beasts CAN win without ever dropping a single fusion monster, they’re just a really really good option to keep around just in case.

But if you’re thinking of the Neos fusion? Eeeeh… No they aren’t worthwhile. Unless you build your deck completely around them, but I’d only attempt it if you have O – Oversoul, which are Jaden level up drops and some Birthright… and two Blazeman at lest. Otherwise they’re just not worth your trouble.

Neo Spacian is a FAMOUSLY terrible archetype :p

I appreciate you posting that video. I laughed my ass off! It is too true! I appreciate you posting that video. I laughed my ass off! It is too true! 3DS Friend Code: 0176-1322-9537 IGN: Kirk

Steam ID: kaptaink4545

Contact Fusion

Contact Fusion

“Elemental HERO Neos” performing a Contact Fusion in the artwork of “Miracle Contact” Japanese (ruby) コンタクトゆうごう Japanese (base text) コンタクト 融 ( ゆう ) 合 ( ごう ) Japanese (romanized) Kontakuto Yūgō English Contact Fusion Other names French : Contact Fusion

: Contact Fusion German : Kontaktfusion

: Kontaktfusion Italian : Fusione Contatto

: Fusione Contatto Korean : 콘택트 융합 (Contact 融合) Kontaekteu Yunghap

: Portuguese : Fusão de Contato

: Fusão de Contato Spanish: Fusión de Contacto

Contact Fusion (コンタクト 融 ( ゆう ) 合 ( ごう ) Kontakuto Yūgō) is a semi-official term which means to Special Summon a Fusion Monster using its own Summoning procedure, instead of being Fusion Summoned or Special Summoned by another card’s effect.

Contact Fusion is not an official term in the TCG/OCG. However, it has appeared in the anime, some official Konami sources, and the flavor text of “Elemental HERO Neos”.

Mechanics

Contact Fusion is a built-in Special Summon of a Fusion Monster by that monster’s own Summoning procedure, so it is a proper Special Summon and does not start a Chain.

The monsters involved in the Contact Fusion are usually listed as Fusion Materials on the Fusion Monster. However, rarely, the monsters used in a Contact Fusion are fully distinct from the monsters listed as Fusion Materials, and are instead described in the Summoning conditions itself; in all such cases, these Fusion Monsters will also have the condition that they can also be Fusion Summoned.

As Contact Fusion is not a Fusion Summon, the materials cannot be replaced by Fusion Substitute Monsters. However, they are still used as Fusion Materials[citation needed], so cards that cannot be used as a Fusion Material still cannot be used as Fusion Material for a Contact Fusion.

The location that the Fusion Materials are used from and how they are used are both specified in the card text defining the Special Summon procedure. Fusion Materials for a Contact Fusion are often used from the field or Graveyard; and are often used by being banished, returned to the Deck, sent to the Graveyard, or Tributed for the Contact Fusion.

If a face-down monster is being used as a material for a Contact Fusion that returns it to the Deck, the player conducting the Summon must show that monster before shuffling it into the Deck to allow the opponent to verify the card’s identity. This is unnecessary for Contact Fusions conducted via banishing, sending to the Graveyard, or Tributing, as their Fusion Materials can be publicly verified afterwards.

In older card texts, monsters that can be Summoned by Contact Fusion contain the phrase “(You do not use “Polymerization”.)” in their card text to make them recognizable. This text is no longer used, starting from Legendary Duelists: Rage of Ra (September 2020) in the TCG and Duelist Pack: Duelists of Gloom (May 2020) in the OCG.

Appearances

Yu-Gi-Oh! manga

Contact Fusion first appeared in the original Yu-Gi-Oh! manga, where Magnet monsters could be combined together without the use of “Polymerization” to form a new monster. This Summoning method was generally called “Fusion Combination” ( 融 ( ゆう ) 合 ( ごう ) 合 ( がっ ) 体 ( たい ) Yūgō Gattai) by characters.[citation needed]

Two sets of Magnet monsters were seen in the manga: The XYZ monsters (“X-Head Cannon”, “Y-Dragon Head” and “Z-Metal Tank”) which combined into “XY-Dragon Cannon” and “XYZ-Dragon Cannon”; and the “Magnet Warrior” monsters (“Alpha”, “Beta” and “Gamma”) which combined into “Valkyrion the Magna Warrior”.

Unlike a Fusion Summon with “Polymerization”, monsters Summoned by Fusion Combination could attack in the same turn they were Summoned.

Yu-Gi-Oh! GX

The common term Contact Fusion originated from the Yu-Gi-Oh! GX anime, where it was used to refer to the Summoning procedures of “Neos” Fusion Monsters, which are Summoned by shuffling their Fusion Materials from the field into the Deck.

Despite the use of the term “Contact Fusion”, the Summoning methods of Fusion Monsters other than “Neos” monsters Summoned by their Summoning conditions continued to be referred as Fusion Combination.[citation needed]

Contact Fusions involving “Elemental HERO Neos” and 2 or more “Neo-Spacian” monsters were referred to by special names:

OCG/TCG

Anime

Manga

Trivia

In the Yu-Gi-Oh! ARC-V anime, instances of Contact Fusion were incorrectly referred to as Fusion Summons, even though they are technically not Fusion Summoning.

anime, instances of Contact Fusion were incorrectly referred to as Fusion Summons, even though they are technically not Fusion Summoning. Contact Fusion can be considered a precursor to Synchro Summon, as it only requires the proper monsters on the field and the appropriate monster in the Extra Deck, without the need of a Spell Card (as used in most Ritual Summons and Fusion Summons).

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