Top 16 How To Fight Paranoia Dawn Of Sorrow The 187 Top Answers

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How do you beat paranoia in Dawn of Sorrow?

Paranoia is completely vulnerable during this pattern, so be sure to use air attacks and Mandragora soul attacks to damage him.

Where is paranoia in Dawn of Sorrow?

Description. Paranoia is one of the last bosses to be confronted in the game. He lurks in one of the top levels of the Demon Guest House, in a section that is only accessible from The Pinnacle.

How do I get to 777 Dawn of Sorrow?

Castlevania: Dawn of Sorrow

The Three 7s clothes can be found in a secret room located at the Garden of Madness. To access this room, the last three digits of the current amount of gold the player is currently holding must end in “777”.

How long is Castlevania Dawn of Sorrow?

When focusing on the main objectives, Castlevania: Dawn of Sorrow is about 10 Hours in length. If you’re a gamer that strives to see all aspects of the game, you are likely to spend around 24½ Hours to obtain 100% completion.

Is luck broken in Dawn of Sorrow?

The luck stat is bugged in Dawn of Sorrow and has almost no effect on drops. Even a full 99 points of luck only increases drop chances by a small fraction of a percent. This patch fixes luck so that each point increases soul and item drop chances by +0.1%.

What is the best weapon in Dawn of Sorrow?

The Claimh Solais is the most powerful weapon available to the player in Normal mode (sans the extra weapons from the time trials and the Final Sword).

How do I get rare ring in Dawn of Sorrow?

By using the Dual Slot System on a Nintendo DS or DS Lite, a second Rare Ring can be automatically obtained by placing a completed Castlevania: Aria of Sorrow cartridge in the GBA Slot before turning on the system and starting a New Game in Castlevania: Dawn of Sorrow.

How long to Beat Aria of Sorrows?

When focusing on the main objectives, Castlevania: Aria of Sorrow is about 7 Hours in length. If you’re a gamer that strives to see all aspects of the game, you are likely to spend around 13½ Hours to obtain 100% completion.

Is there a sequel to Dawn of Sorrow?

The game is the sequel to Castlevania: Aria of Sorrow and incorporates many elements from its predecessor. Dawn of Sorrow was commercially successful.
Castlevania: Dawn of Sorrow
Series Castlevania
Platform(s) Nintendo DS, Mobile phone

Is Castlevania Dawn of Sorrow canon?

1 2036 – Castlevania: Dawn of Sorrow

And, for now, that’s the entire canon timeline of the Castlevania series. Based on the density of chronology thus far, any further entries will either take place even further into the future or even further into the past.

How do I get into the mirrors in Dawn of Sorrow?

By defeating the hidden boss Paranoia, you’ll gain the ability to enter mirrors and explore alternate versions of any room that has a mirror.

How do I get the Black Panther soul in Dawn of Sorrow?

Although the Black Panther doesn’t make an appearance in Aria of Sorrow, its soul does. If Soma delivers the last blow to Graham Jones with the Flame Demon, Giant Bat and Succubus souls equipped, he will get to continue to the next room and find a soul-keeper containing the Black Panther guardian soul.

How do I get into the mine of Judgement?

Take the nearest warp point to the Condemned Tower area and drop dead south to the bottom of the tower. Continue east and you’ll meet up with Julius Belmont who’ll open the doorway to the Mine of Judgement. Drop down into the mine to continue.


Dawn of Sorrow Boss 11 Paranoia – No Damage, No Subweapons
Dawn of Sorrow Boss 11 Paranoia – No Damage, No Subweapons


Paranoia | Castlevania Wiki | Fandom

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  • Summary of article content: Articles about Paranoia | Castlevania Wiki | Fandom Paranoia is a boss in Castlevania: Dawn of Sorrow. It is a foul fiend that nests inse mirrors. …
  • Most searched keywords: Whether you are looking for Paranoia | Castlevania Wiki | Fandom Paranoia is a boss in Castlevania: Dawn of Sorrow. It is a foul fiend that nests inse mirrors. Paranoia is a boss in Castlevania: Dawn of Sorrow. It is a foul fiend that nests inside mirrors. Paranoia is one of the last bosses to be confronted in the game. He lurks in one of the top levels of the Demon Guest House, in a section that is only accessible from The Pinnacle. Paranoia’s…
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Little Paranoia

Paranoia

Contents

Description

Strategy

Item Data

Gallery

Trivia

Paranoia | Castlevania Wiki | Fandom
Paranoia | Castlevania Wiki | Fandom

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IGN Error 403 – Unavailable (IFW-U01)

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IGN Error 403 - Unavailable (IFW-U01)
IGN Error 403 – Unavailable (IFW-U01)

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Paranoia | Castlevania Wiki | Fandom

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  • Summary of article content: Articles about Paranoia | Castlevania Wiki | Fandom Updating …
  • Most searched keywords: Whether you are looking for Paranoia | Castlevania Wiki | Fandom Updating Paranoia is a boss in Castlevania: Dawn of Sorrow. It is a foul fiend that nests inside mirrors. Paranoia is one of the last bosses to be confronted in the game. He lurks in one of the top levels of the Demon Guest House, in a section that is only accessible from The Pinnacle. Paranoia’s…
  • Table of Contents:

Little Paranoia

Paranoia

Contents

Description

Strategy

Item Data

Gallery

Trivia

Paranoia | Castlevania Wiki | Fandom
Paranoia | Castlevania Wiki | Fandom

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Three 7s | Castlevania Wiki | Fandom

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  • Summary of article content: Articles about Three 7s | Castlevania Wiki | Fandom Updating …
  • Most searched keywords: Whether you are looking for Three 7s | Castlevania Wiki | Fandom Updating Three 7s are clothes that bring good luck. While wearing them, the player is granted a LCK boost of +7, in addition to boosting other stats. The Three 7s clothes can be found in a secret room located at the Garden of Madness. To access this room, the last three digits of the current amount of…
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Contents

Game specific information

Item Data

Gallery

Trivia

Three 7s | Castlevania Wiki | Fandom
Three 7s | Castlevania Wiki | Fandom

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403 Unavailable (IFW-U01)

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403 Unavailable (IFW-U01)

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IGN Error 403 – Unavailable (IFW-U01)

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  • Summary of article content: Articles about IGN Error 403 – Unavailable (IFW-U01) While Paranoia is out of hing, attack him with a long reach weapon. Attack only once or twice at a time before jumping away to avo any counter attack he may … …
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IGN Error 403 - Unavailable (IFW-U01)
IGN Error 403 – Unavailable (IFW-U01)

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403 Unavailable (IFW-U01)

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  • Summary of article content: Articles about 403 Unavailable (IFW-U01) Paranoia is in the top left of the Demon Guest House, you need to make sure you have the Ukoback soul, Killer Clown, and Axe Armor. You need … …
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403 Unavailable (IFW-U01)

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Castlevania Dawn of Sorrow EP. 14 – Paranoia, the power between Mirrors! — Steemit

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Castlevania Dawn of Sorrow EP. 14 - Paranoia, the power between Mirrors! — Steemit
Castlevania Dawn of Sorrow EP. 14 – Paranoia, the power between Mirrors! — Steemit

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Castlevania: Dawn of Sorrow Cheats

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Walkthrough part 10

Walkthrough

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From the entrance to The Pinnacle, head west through a pair of long halls. After fighting through two Malachi enemies, you’ll reach a third hall with a passage to the south. Drop down to the next room and head east to find a save point.

Exit the save room and move through the doorway directly to your left. Fight through the line of Succubi to reach the doorway on the other end that leads back to the Demon Guest House area.

This portion of the Demon Guest House was previously blocked off, though you can now step on a switch to the southwest to open up the passage. However, the objective here is a hallway to the northwest. Fight your way there and you’ll eventually reach a long, narrow hall that’s blocked by various dirt walls. To destroy these walls, you must use the soul attacks from the enemies that are drawn on the walls. For reference, the order of enemy souls is:

Axe Armor, Killer Clown, Ukoback

Once through the walls, you’ll find the entrance to the next boss room. It’s not a bad idea to retreat back to the Pinnacle area to save your game before entering the battle with Paranoia (that way you won’t have to break down the walls again if you die).

Paranoia is a difficult enemy, but a few souls can make the battle much easier. Be sure to equip the Medusa Head soul so that you can hover over the enemy’s attacks (you’ll soon find out which). Also, the Mandragora soul is a powerful and very useful weapon in this battle. If you’ve got it, be sure to use it.

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While Paranoia is out of hiding, attack him with a long reach weapon. Attack only once or twice at a time before jumping away to avoid any counter attack he may have for you. While out of the mirror, Paranoia doesn’t have much for you—he’ll just dash with a quick slash attack which you can jump over if you’re ready (though it’s pretty fast and hard to dodge if you stay in front of him too long).

The difficult part of the fight comes quickly. Paranoia will dive into the mirror and release a beam attack from one of the four mirrors in the room. Before the beam fires, the mirrors will quickly flash—memorize the order in which they flash! The beam will shoot from the first flashing mirror and quickly bounce to the next, reflecting around the room to form a dangerous web of beam.

Dodging this attack can be tricky as it requires you to plot out the path of the beam before it actually fires. Generally, the best places to dodge the beam are on the far sides of the room, either crouched under the lower mirrors or jumping over the lower mirrors, using Medusa Head to hold you in the air.

After dodging the beam, Paranoia will come out of the mirror and restart the pattern. Continue to chew away at his health and the enemy will eventually evanesce, though his absence isn’t long lived. Paranoia has simply moved on to the next room, though you can wait in this first room to regain your composure. Take time to rebuild your magic meter and even refill your health (if you have the soul of The Creature, you can refill your health without any items). When you’re ready, step into the next room to resume the battle.

The second part of the fight with Paranoia is even more difficult than the first, though it should seem pretty familiar. When Paranoia escapes into his mirror, he’ll fire lasers as before, those these beams are thicker than the earlier ones. Also, you’ll need to dodge two rounds of beams before the enemy will come out from hiding. Use the same skills you learned before to dodge these beams (the Medusa Head soul will become even more necessary) and lure out Paranoia.

When Paranoia finally comes out of the mirror, you’ll see that he’s much larger than before. He’ll float around the room, moving up and down until he finally “locks” onto you. After locking on to you, the enemy will dive down to the ground, forcing you to dodge sideways. Paranoia is completely vulnerable during this pattern, so be sure to use air attacks and Mandragora soul attacks to damage him. Before long, Paranoia will die, giving you his soul.

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With the enemy dead, continue west to find Olrox’s Suit. Now that you’ve got the power of Paranoia, you can enter the many mirrors of the castle to find hidden areas and some secret items. For a complete listing of these areas, check out the Secrets portion of this guide.

More importantly, the Paranoia soul will let you continue past the first ending of the game and move on to the truer ending. Armed with this weapon, return to The Pinnacle via warp gate.

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How long is Castlevania: Dawn of Sorrow?

In order to save himself and protect the lives of those he loves, Soma must infiltrate the enemy’s home base, a towering replica of Dracula’s castle that is teaming with monstrous creatures. Created by award-winning producer Koji Igarashi and the creative team behind the critically acclaimed Castlevania – Aria of Sorrow.

When focusing on the main objectives, Castlevania: Dawn of Sorrow is about 10 Hours in length. If you’re a gamer that strives to see all aspects of the game, you are likely to spend around 24½ Hours to obtain 100% completion.

Platforms:

Nintendo DS

Genres:

Side, Multidirectional, Action, Adventure

Developer:

Konami

Publisher:

Konami

NA:

October 04, 2005

EU:

September 30, 2005

JP:

August 25, 2005

Updated:

9 Hours Ago

Walkthrough part 10

Walkthrough

advertisement

From the entrance to The Pinnacle, head west through a pair of long halls. After fighting through two Malachi enemies, you’ll reach a third hall with a passage to the south. Drop down to the next room and head east to find a save point.

Exit the save room and move through the doorway directly to your left. Fight through the line of Succubi to reach the doorway on the other end that leads back to the Demon Guest House area.

This portion of the Demon Guest House was previously blocked off, though you can now step on a switch to the southwest to open up the passage. However, the objective here is a hallway to the northwest. Fight your way there and you’ll eventually reach a long, narrow hall that’s blocked by various dirt walls. To destroy these walls, you must use the soul attacks from the enemies that are drawn on the walls. For reference, the order of enemy souls is:

Axe Armor, Killer Clown, Ukoback

Once through the walls, you’ll find the entrance to the next boss room. It’s not a bad idea to retreat back to the Pinnacle area to save your game before entering the battle with Paranoia (that way you won’t have to break down the walls again if you die).

Paranoia is a difficult enemy, but a few souls can make the battle much easier. Be sure to equip the Medusa Head soul so that you can hover over the enemy’s attacks (you’ll soon find out which). Also, the Mandragora soul is a powerful and very useful weapon in this battle. If you’ve got it, be sure to use it.

advertisement

While Paranoia is out of hiding, attack him with a long reach weapon. Attack only once or twice at a time before jumping away to avoid any counter attack he may have for you. While out of the mirror, Paranoia doesn’t have much for you—he’ll just dash with a quick slash attack which you can jump over if you’re ready (though it’s pretty fast and hard to dodge if you stay in front of him too long).

The difficult part of the fight comes quickly. Paranoia will dive into the mirror and release a beam attack from one of the four mirrors in the room. Before the beam fires, the mirrors will quickly flash—memorize the order in which they flash! The beam will shoot from the first flashing mirror and quickly bounce to the next, reflecting around the room to form a dangerous web of beam.

Dodging this attack can be tricky as it requires you to plot out the path of the beam before it actually fires. Generally, the best places to dodge the beam are on the far sides of the room, either crouched under the lower mirrors or jumping over the lower mirrors, using Medusa Head to hold you in the air.

After dodging the beam, Paranoia will come out of the mirror and restart the pattern. Continue to chew away at his health and the enemy will eventually evanesce, though his absence isn’t long lived. Paranoia has simply moved on to the next room, though you can wait in this first room to regain your composure. Take time to rebuild your magic meter and even refill your health (if you have the soul of The Creature, you can refill your health without any items). When you’re ready, step into the next room to resume the battle.

The second part of the fight with Paranoia is even more difficult than the first, though it should seem pretty familiar. When Paranoia escapes into his mirror, he’ll fire lasers as before, those these beams are thicker than the earlier ones. Also, you’ll need to dodge two rounds of beams before the enemy will come out from hiding. Use the same skills you learned before to dodge these beams (the Medusa Head soul will become even more necessary) and lure out Paranoia.

When Paranoia finally comes out of the mirror, you’ll see that he’s much larger than before. He’ll float around the room, moving up and down until he finally “locks” onto you. After locking on to you, the enemy will dive down to the ground, forcing you to dodge sideways. Paranoia is completely vulnerable during this pattern, so be sure to use air attacks and Mandragora soul attacks to damage him. Before long, Paranoia will die, giving you his soul.

advertisement

With the enemy dead, continue west to find Olrox’s Suit. Now that you’ve got the power of Paranoia, you can enter the many mirrors of the castle to find hidden areas and some secret items. For a complete listing of these areas, check out the Secrets portion of this guide.

More importantly, the Paranoia soul will let you continue past the first ending of the game and move on to the truer ending. Armed with this weapon, return to The Pinnacle via warp gate.

Was this guide helpful? Leave feedback

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