Top 34 How To Recover Deleted Club Penguin Account Best 131 Answer

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Can you get your old Club Penguin account back?

Club Penguin Rewritten on Twitter: “@Youtube_Yoshiz Yup, you may log into your old account if you wish to do so.

Do Club Penguin accounts get deleted?

So recently ClubPenguin decided to permanently delete any inactive accounts, without any public warning (on the blog or on other social media), without warning the player vie email that they’re going to be deleted. This means that, all beta testers for example, will probebly be deleted soon for inactivity!

How do I delete a Club Penguin rewritten account?

How to delete your Club Penguin online account
  1. Click on ‘change password’ within the browser for the game.
  2. Once you receive the email to reset, reply asking to cancel the account.
  3. You may then receive a further email asking if you’re sure. Reply to this and confirm.
  4. Check your account to see if it has been deactivated.

Can you still play Club Penguin 2021?

On January 30, 2017, it was announced that the game would be discontinued on March 29, 2017. Club Penguin later shut down its servers on March 30, 2017, at 12:01 AM PDT.

Is Club Penguin rewritten the same as Club Penguin?

Club Penguin Rewritten was a popular remake of the online-based, massively multiplayer role-playing game, Club Penguin. Since its launch on February 12, 2017, Club Penguin Rewritten had accumulated over 11 million accounts. On February 26, 2018, it was announced the game would close on March 4, 2018.

Why did Club Penguin close?

Club Penguin was shut down because interest in the game continuously declined, which likely led to a significant decrease in revenue. The main reason was Club Penguin’s (and Disney’s) inability to adapt to a mobile-first world.

Is membership free on Club Penguin?

Joining the site, picking and modifying your penguin avatar and moving around Club Penguin’s virtual world is completely free. Anyone can create a penguin with a free account, and the steps are relatively easy compared to most online membership signup pages.

Does Club Penguin rewritten have membership?

The Membership Badge is a badge located on the top left corner of a Player Card. The badge has five different levels. Each level adds a stripe at the bottom of the badge, with the fifth having a star instead of a new stripe.

How do I change my rewritten name on Club Penguin?

youcp wrote: If this is on Club Penguin, the only way I know of changing your username is to contact Club Penguin. However, you cannot choose a new username. They will change it to “P” followed your penguin ID.

Why did Disney shut down Club Penguin rewritten?

The dream is over

The BBC reported in May 2020 that Disney forced Club Penguin Online, a separate fan clone of Club Penguin, to close after an undercover investigation highlighted a range of inappropriate content accessible to children.

How do you fart on Club Penguin?

How to fart on Club Penguin
  1. Click anywhere on the screen for your penguin and Puffle to walk to.
  2. Hold E and T on your keyboard at the same time.
  3. A musical note will appear above your penguin.
  4. If you have sound on, your penguin will let out an almighty fart!

When did Disney buy Club Penguin?

In 2007, Disney purchased Club Penguin — the children’s RPG that served as my first introduction to online fandom — for a whopping $700 million.

Can you still play new Club Penguin?

Disney ended its online role-playing game Club Penguin in 2017, to the dismay of longtime players and nostalgic fans. Though the company launched a new alternative, the mobile game Club Penguin Island, it wasn’t the same, and it too was shut down in just under two years.

Can you still play Club Penguin in 2022?

And on April 13, 2022, players logging on to Club Penguin Rewritten were greeted with a black screen, the City of London Police logo, and a notice stating, “This site has been taken over by Operation Creative, Police Intellectual Property Crime Unit (PIPCU).” On the Club Penguin Rewritten Discord, moderator Thorn …

Can you still play Club Penguin Island?

The game was shut down on December 20, 2018 and is no longer available to play online. Offline mode was launched on December 21, allowing the player’s account/penguin to be saved after the shutdown.

Is New Club Penguin working?

According to Adobe, Flash will officially be terminated at the beginning of 2021. On January 12th, 2021, Adobe will begin blocking all Flash content. Most of you are aware that New Club Penguin is made completely through Flash, which means you will no longer be able to play NewCP like you normally used to.


Do Club Penguin accounts get deleted?
Do Club Penguin accounts get deleted?


Can you delete a Club Penguin account? [Solved] 2022 – How To’s Guru

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  • Summary of article content: Articles about Can you delete a Club Penguin account? [Solved] 2022 – How To’s Guru Yes, you can delete a Club Penguin account. To do so, go to the Club Penguin website and log in. Once you are logged in. Click on “My Account” and then … …
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how to recover deleted club penguin account

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Clubpenguni deleting inactive accounts without any warning?? | Fandom

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How to delete Club Penguin online account – Close it all down

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Club Penguin – Wikipedia

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Franchise

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Private servers

Awards and nominations

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Navigation menu

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How to Delete Club Penguin Account [Fast & Easy]

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How To Delete Club Penguin Account | Cancel Account – LOGINHIT

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LOGINHIT

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How to delete Club Penguin online account – Close it all down

Club Penguin has enjoyed a surge in users during the past few months but many users are now wondering how to delete their online account.

The rewritten version of the Disney classic has been a huge hit during the lockdown period around the world.

Taking gamers back into something a bit more retro, Club Penguin has offered users the chance to reconnect with old friends and retake on some old challenges from their past.

Of course, like most things, all good things come to an end eventually. And although Club Penguin is still going strong for some, there have been calls for accounts to be deleted.

This is due to the worry about the data being used. As Club Penguin Rewritten isn’t Disney owned anymore, users have seemingly become a bit concerned about their details.

What Happened Next?! Locking 25 FM Wonderkids At A Non League Club For 20 Years (Part 3)

There’s no evidence to suggest the owners of the game are doing anything untoward. But, it’s still worth knowing how to get rid of your account.

How to delete your Club Penguin online account

Although there’s no ‘simple’ way to delete your Club Penguin online account, there are a couple of ways to do it.

The first way is to simply leave your account inactive for around three months. This should just automatically delete your account for inactivity. However, CP’s official Twitter has replied to some users to say this isn’t the case.

The other way around it is to follow these steps:

Click on ‘change password’ within the browser for the game

Once you receive the email to reset, reply asking to cancel the account

You may then receive a further email asking if you’re sure. Reply to this and confirm

Check your account to see if it has been deactivated

If these steps don’t work, it could be worth messaging the guys through their Twitter handle or privately.

Club Penguin

Massively multiplayer online game

“Puffle” redirects here. Not to be confused with Ruffle or Puffleg

Club Penguin was a massively multiplayer online game (MMO), involving a virtual world that contained a range of online games and activities. It was created by New Horizon Interactive (now known as Disney Canada Inc.). Players used cartoon penguin-avatars and played in an antarctic-themed open-world. After beta-testing, Club Penguin was made available to the general public on October 24, 2005, and expanded into a large online community, such that by late 2007, it was claimed Club Penguin had over 30 million user accounts. In July 2013, Club Penguin had over 200 million registered user accounts.[1]

While free memberships were available, revenue was predominantly raised through paid memberships, which allowed players to access a range of additional features, such as the ability to purchase virtual clothing, furniture, and in-game pets called “puffles” for their penguins through the usage of in-game currency. The success of Club Penguin led to New Horizon being purchased by the Walt Disney Company in August 2007 for the sum of 350 million dollars, with an additional 350 million dollars in bonuses should specific targets be met by 2009.[2]

The game was specifically designed for children aged 6 to 14 (however, users of any age were allowed to play Club Penguin). Thus, a major focus of the developers was on child safety,[3] with a number of features having been introduced to the game to facilitate this. These features included offering an “Ultimate Safe Chat” mode, whereby users selected their comments from a menu; filtering that prevented swearing and the revelation of personal information;[3] and moderators who patrolled the game.[4]

On January 30, 2017, it was announced that the game would be discontinued on March 29, 2017. Club Penguin later shut down its servers on March 30, 2017, at 12:01 AM PDT. The game was replaced by a successor, titled Club Penguin Island (which itself was discontinued the following year). Since being shut down, the original game has been hosted and recreated on a number of private servers using SWF files from the game’s old website. Many of the private servers were shut down around May 15, 2020, after Digital Millennium Copyright Act filings by the Walt Disney Company were sent on May 13, 2020, initiated by concerns about Club Penguin Online, such as children being groomed by paedophiles, and child pornography.[5][6][7]

History

Predecessors (2000–2004)

The first seeds of what would become Club Penguin began as a Flash 4 web-based game called Snow Blasters that developer Lance Priebe had been developing in his spare time in July 2000.[8][9][10] Priebe’s attention was brought to penguins after he “happened to glance at a Far Side cartoon featuring penguins that was sitting on his desk.”[11] The project was never finished, and instead morphed into Experimental Penguins. Experimental Penguins was released through Priebe’s company of employment, the Kelowna, British Columbia, Canada-based online game and comic developer Rocketsnail Games, in July 2000, though it ultimately went offline the following year.[12] It was used as the inspiration for Penguin Chat (also known as Penguin Chat 1), a similar game which was released shortly after Experimental Penguins’ removal. Released January 2003, Penguin Football Chat (also known as Penguin Chat 2) was the second attempt at a penguin-themed MMORPG, and was created on FLASH 5 and used the same interface as Experimental Penguins.[13] The game contained various minigames; the premiere title of RocketSnail Games was Ballistic Biscuit, a game that would be placed into Experimental Penguins and eventually be adapted into Club Penguin’s Hydro Hopper.[14] RocketSnails Games’ Mancala Classic would also be placed into the game as Mancala.

Lance Priebe, as well as co-workers Lane Merrifield and Dave Krysko, started to formulate the Club Penguin concept when the trio were unsuccessful in finding “something that had some social components but was safe, and not just marketed as safe” for their own children.[15] Dave Krysko in particular wanted to build a safe social-networking site their kids could enjoy free of advertising.[16] In 2003, Merrifield and Priebe approached their boss, with the idea of creating a spinoff company to develop the new product.[17] The spin-off company would be known as New Horizon Interactive.

Early history (2004–2007)

Work commenced on the project in 2004, and the team settled on a name in the summer of 2005.[11] The developers used the previous project Penguin Chat 2 – which was still online – as a jumping-off point in the design process, while incorporating concepts and ideas from Experimental Penguins. Penguin Chat’s third version was released in April 2005, and was used to test the client and servers of Penguin Chat 4 (renamed Club Penguin).[18] Variants of Penguin Chat 3 included Crab Chat, Chibi Friends Chat, Goat Chat, Ultra-Chat, and TV Chat. Users from Penguin Chat were invited to beta test Club Penguin. The original plan was to release Club Penguin in 2010, but since the team had decided to fast-track the project, the first version of Club Penguin went live on October 24, 2005,[18] just after Penguin Chat servers were shut down in August 2005. While Penguin Chat used ElectroServer, Club Penguin would use SmartFoxServer.[19] The developers financed their start-up entirely with their own credit cards and personal lines of credit, and maintained 100 percent ownership.[20] Club Penguin started with 15,000 users, and by March that number had reached 1.4 million—a figure which almost doubled by September, when it hit 2.6 million.[17] By the time Club Penguin was two years old, it had reached 3.9 million users, despite lacking a marketing budget.[21] The first mention of the game in The New York Times was in October 2006.[22] The following year, Club Penguin spokesperson Karen Mason explained: “We offer children the training wheels for the kinds of activities they might pursue as they get older.”[23]

Acquisition by Disney (2007)

Although the three Club Penguin co-creators had turned down lucrative advertising offers and venture capital investments in the past,[17] in August 2007, they agreed to sell both Club Penguin and its parent company to Disney for the sum of $350.93 million.[24] In addition, the owners were promised bonuses of up to $350 million if they were able to meet growth targets by 2009.[25] Disney ultimately didn’t pay the extra $350 million, as Club Penguin missed both profit goals.[26][27] At the point when it was purchased by Disney, Club Penguin had 11–12 million accounts, of which 700,000 were paid subscribers, and was generating $40 million in annual revenue.[24][20] In making the sale, Merrifield has stated that their main focus during negotiations was philosophical,[15] and that the intent was to provide themselves with the needed infrastructure in order to continue to grow.[citation needed] By late 2007, it was claimed that Club Penguin had over 30 million user accounts.[24] In December of that year, The New York Times asserted that the game “attracts seven times more traffic than Second Life.”[28] Club Penguin was the 8th top social networking site in April 2008, according to Nielsen.[29]

After Disney’s acquisition, Disney Interactive had four MMOs to simultaneously juggle: ToonTown, Pirates of the Caribbean Online, Pixie Hollow, and Club Penguin, with World of Cars set to follow soon. Lane Merrifield assured GlobalToyNews at the time that “it’s a lot of worlds to manage, but we have really strong teams.” Merrifield’s role changed from taking a backseat in daily game design to focusing on overall branding and quality control of the virtual gaming properties. One of his roles was to merge the Club Penguin studio New Horizon Interactive in Kelowna (renamed to Disneyland Studios Canada) with Disneyland Studios LA. Disneyland Studios Canada focused its efforts on one product (with such features as multilingual versions), while Disneyland Studios LA focused on customer products and franchises of a wide selection of games. Merrifield was responsible for cross-pollinating both cultures.[30]

Franchising and growth (2007–2015)

Since the Disney purchase, Club Penguin continued to grow, becoming part of a larger franchise including video games, books, a television special, an anniversary song, and an app MMO. Disney has often used the game as a cross-promotion opportunity when releasing new films such as Frozen, Zootopia, and Star Wars, having special themed events and parties to celebrate their releases.[31][32][33] The game forged an ever-growing mythology of characters and plot elements, including: a pirate, a journalist, and a secret agent.

In 2008, the first international office opened in Brighton, England, to personalise the level of moderation and player support. Later international office locations included São Paulo and Buenos Aires.[16] On March 11, 2008, Club Penguin released the Club Penguin Improvement Project.[34] This project allowed players to be part of the testing of new servers, which were put into use in Club Penguin on April 14, 2008.[35] Players had a “clone” of their penguin made, to test these new servers for bugs and glitches.[36] The testing was ended on April 4, 2008.[37]

On June 20, 2011, the game’s website temporarily crashed after the company let the Club Penguin domain name expire.[38] In September 2011, one of Club Penguin’s minigames, Puffle Launch, was released on iOS as an app. Merrifield commented: “Kids are going mobile and have been asking for Club Penguin to go there with them.”[39]

In late 2012, Merrifield left Disney Interactive to focus on his family and a new educational product, Freshgrade. Chris Heatherly took Merrifield’s former position.[40] The company dropped the words “Online Studios” from its name[41][42] in 2013. As of July 2013, Club Penguin had over 200 million registered user accounts.[1] In 2013, Club Penguin hired singer and former Club Penguin player Jordan Fisher to record a song entitled It’s Your Birthday, to commemorate Club Penguin’s 8th anniversary.[43]

Decline and discontinuation (2015–2017)

Club Penguin developers) in the last issue of the in-universe newspaper The Penguin Times. It nostalgically looks back on the game’s 12-year history, comments on how far the community has grown, and has an optimistic view on the future for its members. This message was provided by Aunt Arctic (a proxy fordevelopers) in the last issue of the in-universe newspaper The Penguin Times. It nostalgically looks back on the game’s 12-year history, comments on how far the community has grown, and has an optimistic view on the future for its members.

In April 2015, it was revealed that Disney Interactive had laid off 28 members of Club Penguin’s Kelowna headquarters due to the game’s declining popularity.[44] The company’s UK office in Brighton was shut down around April 17, 2015. Some employees in the Los Angeles office were also let go. Disney Interactive replied to Castanet on the layoffs: “Disney Interactive continually looks to find ways to create efficiencies and streamline our operations. As part of this ongoing process, we are consolidating a small number of teams and are undergoing a targeted reduction in workforce.”[45]

On September 2, 2015, Club Penguin closed down the German and Russian versions of the site.[46] A spin-off mobile app, Puffle Wild, was removed from the App Store and Google Play the same day in order to allow Disney Interactive to focus on Club Penguin.[47] On January 11, 2016, the Sled Racer and SoundStudio apps (the former being an original game and the latter being a port of a game on the website) followed suit.[48] With the closure of Disney Interactive in 2015, Club Penguin side-projects wound down to allow a streamlined effort to focus on the core Club Penguin experience; this involved the layoffs of 30 Disney Studios Canada staff.[49]

On January 30, 2017, Club Penguin announced that the current game would be discontinued on March 29, 2017, to make way for its successor, Club Penguin Island.[50][51][52] Membership payments for the original game were no longer accepted as of January 31, 2017, with paid members slated to receive emails about membership and refunds.[53][54]

It became popular in the final weeks of Club Penguin to attempt speedruns to see how fast users could get banned from the site; the fastest world record was a tool-assisted speedrun (TAS).[55][56][57]

Days before the shut down, Club Penguin announced that on the final day of the game’s operation, all users would be given a free membership until the servers were disconnected.[58]

On March 30, 2017, at 12:01:39 AM PDT (7:01:39 AM UTC ), Club Penguin’s servers were officially shut down.[59]

Design

Business model

Prior to being purchased by Disney, Club Penguin was almost entirely dependent on membership fees to produce a revenue stream.[3] The vast majority of users (90% according to The Washington Post) chose not to pay, instead taking advantage of the free play on offer.[60] Those who chose to pay did so because full (paid) membership was required to access all of the services, such as the ability to purchase virtual clothes for the penguins and buy decorations for igloos,[61] and because peer pressure created a “caste system,” separating paid from unpaid members.[62] Advertising, both in-game and on-site, was not incorporated into the system, although some competitors chose to employ it, including: Whyville, which used corporate sponsorship,[63] and Neopets, which incorporated product placements.[64]

An alternative revenue stream came through the development of an online merchandise shop, which opened on the Club Penguin website in August 2006,[65] selling stuffed Puffles and T-shirts. Key chains, gift cards, and more shirts were added on November 7, 2006.[66] In October 2008, a series of plush toys based on characters from Club Penguin, were made available online (both through the Club Penguin store and Disney’s online store), and in retail outlets.[67]

As with one of its major rivals, Webkinz, Club Penguin traditionally relied almost entirely on word-of-mouth advertising to increase its membership base.[68]

Child safety

Club Penguin was designed for the ages of 6–14.[69] Thus, one of the major concerns when designing Club Penguin was how to improve both the safety of participants and the suitability of the game to children. As Lane Merrifield stated, “the decision to build Club Penguin grew out of a desire to create a fun, virtual world that I and the site’s other two founders would feel safe letting our own children visit.”[70] As a result, Club Penguin maintained a strong focus on child safety,[71] to the point where the security features were described as almost “fastidious” and “reminiscent of an Orwellian dystopia”,[72] although it was also argued that this focus might “reassure more parents than it alienate[d].”[72]

The system employed a number of different approaches in an attempt to improve child safety. The key approaches included preventing the use of inappropriate usernames;[73] providing an “Ultimate Safe Chat” mode, which limited players to selecting phrases from a list;[71] using an automatic filter during “Standard Safe Chat” (which allowed users to generate their own messages)[74] and blocked profanity even when users employed “creative” methods to insert it into sentences;[73] filtering seemingly innocuous terms, such as “mom”; and blocking both telephone numbers and email addresses.[71] It also included employing paid moderators; out of 100 staff employed in the company in May 2007, Merrifield estimated that approximately 70 staff were dedicated to policing the game.[68] It also included promoting users to “EPF (Elite Penguin Force) Agent” status, and encouraging them to report inappropriate behavior.[71]

Each game server offered a particular type of chat—the majority allowing either chat mode, but some servers allowed only the “Ultimate Safe Chat” mode. When using “Standard Safe Chat”, all comments made by users were filtered. When a comment was blocked, the user who made the comment saw it, but other users were unaware that it was made—suggesting to the “speaker” that they were being ignored, rather than encouraging them to try to find a way around the restriction.[71]

Beyond these primary measures, systems were in place to limit the amount of time spent online, and the site did not feature any advertisements, because, as described by Merrifield, “within two or three clicks, a kid could be on a gambling site or an adult dating site.”[68] Nevertheless, after Club Penguin was purchased by Disney, concerns were raised that this state of affairs might change, especially in regard to potential spin-off products,[75] although Disney continued to insist that it believed advertising to be “inappropriate” for a young audience.[64]

Players who used profanity were often punished by an automatic 24-hour ban, although not all vulgar language resulted in an immediate ban. Players found by moderators to have broken Club Penguin rules were punished by a ban lasting “from 24 hours to forever depending on the offense.”[76]

Education and charity

Research shows that the design of virtual worlds, like Club Penguin, provide children with opportunities to develop literacy and communication skills while having a powerful impact on their social relationships and identity formation.[77] One literary practice involved players frequently engaged in semiotic analysis of other player profiles, which was a display of that player’s identity within the game.[78] Other literacy and communication practices included the use of the in game postal service and the of emoticons, which served to build social cohesion and structure.[78]

Coins for Change was an in-game charity fund-raising event which first appeared in 2007. The fund-raising lasted for approximately two weeks each December during the game’s annual “Holiday Party”. Players could “donate” their virtual coins to vote for three charitable issues: Kids who were sick, the environment, and kids in developing countries.[79] Players were able to donate in increments of 100, 250, 500, 1,000, 5,000, or 10,000 virtual coins. At the end of the campaign, a set amount of real-world money was divided among each of the causes based on the amount of in-game currency each cause received. At the end of the first campaign, the New Horizon Foundation donated a total of $1 million to the World Wide Fund for Nature, the Elizabeth Glaser Pediatric AIDS Foundation, and Free The Children.[79][80] In both the 2007 and 2008 campaigns, two-and-a-half million players participated.[79][81] In 2009, Club Penguin donated $1,000,000 Canadian dollars to charitable projects around the world. In 2010, Club Penguin donated $300,000 towards building safe places, $360,000 towards protecting the Earth, and $340,000 towards providing medical help. Lane Merrifield said: “Our players are always looking for ways to make a difference and help others, and over the past five years they’ve embraced the opportunity to give through Coins For Change, it was exciting to see kids from 191 countries participate together.[82] In 2011, the amount of money donated was doubled to $2 million, ostensibly in response to an unexpected increase in participation.[83]

Plot and gameplay

Club Penguin was divided into various rooms and distinct areas. Illustrator Chris Hendricks designed many of the first environments. Each player was provided with an igloo for a home. Members had the option of opening their igloo so other penguins could access it via the map, under “Member Igloos.”[84] Members could also purchase larger igloos and decorate their igloos with items bought with virtual coins earned by playing mini-games.[60] At least one party per month was held on Club Penguin. In most cases, a free clothing item was available, both for paid members and free users. Some parties also provided member-only rooms which only paid members could access. Some major Club Penguin parties were its annual Halloween and Holiday parties. Other large parties included the Music Jam, the Adventure Party, the Puffle Party, and the Medieval Party.[citation needed]

Franchise

Disney’s franchising of the brand began with its acquisition of Club Penguin in 2007. In addition to the Club Penguin Island web-based video game,[85] the franchise has also included console video games for Nintendo DS and Wii,[86][87] television specials in the UK,[88] and a series of books.[89]

Critical reception

Club Penguin received mixed reviews throughout its journey. The site was awarded a “kids’ privacy seal of approval” from the Better Business Bureau.[90] Similarly, Brian Ward, a Detective Inspector at the Child Abuse Investigation Command in the United Kingdom, stated that it was good for children to experience a restricted system such as Club Penguin before moving into social networking sites, which provide less protection.[91] In terms of simple popularity, the rapid growth of Club Penguin suggested considerable success, although there were signs that this was leveling out. Nielsen figures released in April 2008 indicated that in the previous 12 months, Club Penguin traffic had shrunk by 7%.[92]

A criticism expressed by commentators was that the game encouraged consumerism[61] and allowed players to cheat.[93] While Club Penguin did not require members to purchase in-game products with real money (instead relying on a set monthly fee), players were encouraged to earn coins within the game with which to buy virtual products. Furthermore, Club Penguin was full of advertisements for their paid membership that repeatedly encouraged children to subscribe in order to gain access to the full range of activities.[77] These advertisements included notices that certain levels of games and items were reserved for paid members and even included paid members that unwittingly acted as recruiters.[77] Additionally, Club Penguin merchandise was sold through the website and in Disney retail stores that would unlock items and coins in the game. In this way, critics believe that Disney positioned children as economic subjects that became acculturated to shopping as a key cultural practice.[78] Others argue that the use of in-game money as possibly helping teach children how to save money, select what to spend it on, improve their abilities at math,[61][60] and encourage them to “practice safe money-management skills”.[94]

In addition, the “competitive culture” that this could create led to concerns about cheating, as children looked for “shortcuts” to improve their standing. It was suggested that this might influence their real-world behavior.[93] To counter this, Club Penguin added guidelines to prevent cheating, and banned players who were caught cheating or who encouraged cheating.[93]

In spite of the attempts to create a safe space for children in Club Penguin, concerns about safety and behavior still arose within the media. While the language in-game was filtered, discussions outside of Club Penguin were beyond the owner’s control, and thus it was stated that third-party Club Penguin forums could become “as bawdy as any other chat”.[62] Even within the game, Club Penguin had a unique form of anti-social behavior and cyberbullying that presented as angry emoticons, relentless throwing of snowballs at other players and some messages were able to get through the filtered chat.[95] Also, the “Caste system” between those who had membership and exclusive items and those who lacked full membership (and therefore were unable to own the “coolest” items) could lead to players having a difficult time attracting friends.[62] Furthermore, some researchers were concerned that due to the differing experiences and privileges between paid and non-paid members, children would be exposed to a class system where some would be competing for higher and higher status.[77] Others worried that the display of class and promotion of consumerism within Club Penguin fosters the notion that the accumulation of wealth and possessions are the direct result of one’s success and status.[95] Additionally, some critics have noted the presence of strong sexual connotations due to the modeling of romantic relationships and behaviors.[95]

One criticism came from Caitlin Flanagan in The Atlantic Monthly: in relation to the safety procedures, she noted that Club Penguin was “certainly the safest way for unsupervised children to talk to potentially malevolent strangers—but why would you want them to do that in the first place?”[4] While views of the strength of this criticism might vary, the concern was mirrored by Lynsey Kiely in the Sunday Independent, who quoted Karen Mason, Communications Director for Club Penguin, as saying “we cannot guarantee that every person who visits the site is a child.”[3]

On August 20, 2013, Disney announced that Toontown Online, Pixie Hollow, and Pirates of the Caribbean Online were closing directly because of Club Penguin and Disney’s mobile games. This caused major controversy between Club Penguin and fans of the three games, especially Toontown, where some users had played for more than 12 years (Toontown’s alpha test started in August 2001).[96]

Private servers

A Club Penguin Private Server (commonly abbreviated and known as a CPPS) is an online multiplayer game that is not part of Club Penguin, but uses unlicensed SWF files from Club Penguin, a database, and a server emulator in order to create a similar environment for the game. Many now use these environments in order to play the original game after its discontinuation. CPPSes often contain features that did not exist in the original game such as custom items and rooms, free membership, etc.

Throughout the official game’s existence, various players created private servers of Club Penguin, and in response to the its closure, more private servers were created. Club Penguin Rewritten, a popular remake, launched February 12, 2017, had reached a million players as of October 12, 2017,[97] though discontinued “permanently” on March 4, 2018.[98] Citing community support and funding, however, it returned with all accounts intact on April 27, 2018.[99] Club Penguin Rewritten had reached eight million registered accounts on December 2, 2020;[100] nearly twice as many as Club Penguin had 14 years earlier in December 2006.[101]

During the COVID-19 pandemic, private servers experienced a surge in popularity,[102] with between 6,000 and 8,000 new players signing up each day.[103] On April 16, 2020, American artist Soccer Mommy collaborated with Club Penguin Rewritten to host a virtual concert for her new album Color Theory.[104] The event had been rescheduled from April 2, 2020, due to higher than expected player counts that overloaded the server.[105]

As of May 21, 2020, the collective number of player accounts registered on all private servers numbered over 15 million.[106][failed verification]

Legal status

Since private servers essentially copy materials copyrighted by Disney, there has been much controversy as to whether or not creating and hosting them is legal. Disney and Club Penguin have pursued numerous CPPSes and attempted to have them taken down with DMCA notices.[107]

Vulnerabilities

Many private servers have become vulnerable to DDOS attacks and database leaks due to insufficient security measures.[108][109] On January 21, 2018, the login data of over 1.7 million Club Penguin Rewritten users were stolen after a data breach[110][111] and on July 27, 2019, the private server again suffered a data breach with over 4 million accounts stolen in addition to the previous breach.[112][113][114][115]

Shutdown

On May 14, 2020, it was announced that all private servers using the Club Penguin brand were given DMCA take-down notices after allegations emerged concerning child predation by an administrator of another popular private server, Club Penguin Online. According to an investigation by the BBC, one man involved with the site had been arrested on suspicion of possessing child pornography. Detectives say the man from London has been released on bail pending further inquiries.[116] On May 15, 2020, the site was shut down after complying with the DMCA takedown notice by The Walt Disney Company.[117] In a statement, Disney said, “Child safety is a top priority for the Walt Disney Company and we are appalled by the allegations of criminal activity and abhorrent behaviour on this unauthorised website that is illegally using the Club Penguin brand and characters for its own purposes. […] We continue to enforce our rights against this, and other, unauthorised uses of the Club Penguin game.”[118]

Club Penguin Rewritten was shut down on April 13, 2022, by the City of London Police Intellectual Property Crime Unit, who took control of the website and arrested three people “on suspicion of distributing materials infringing copyright”.[119] According to one of the game’s administrators, the team had shut down the game and “voluntarily given control over the website to the police” after a request from Disney.[120]

Awards and nominations

References

How to Delete Club Penguin Account [Fast & Easy]

How to Delete Your Club Penguin Account Easily

Club Penguin was a massively popular multiplayer online game discontinued on March 29, 2017, after the Walt Disney Company issued copyright claims. Since the 2017 shutdown, people have launched their unlicensed versions of the game, including Club Penguin Online and Club Penguin Rewritten that allows fans to continue playing games into the future. Whether you have an inactive original Club Penguin account or the newer versions, you must how to delete your Club Penguin account from their servers.

An old Club Penguin account is a massive risk factor that can compromise your data. Unfortunately, deleting old online accounts can be challenging if you don’t remember your login credentials. DoNotPay’s Delete Old Accounts product can help you bypass these challenges. DoNotPay will contact the owners of Club Penguin on your behalf and request that your account be deleted according to the data privacy laws.

Aside from deleting your Club Penguin account, we can also assist you in removing your accounts in:

Reasons to Delete Your Club Penguin Account

Old Club Penguin accounts hold crucial personal data that can erode your privacy and compromise security. The personal data associated with your old accounts provide hackers an easy way to guess the passwords you use on other websites and online platforms. In a nutshell, the most obvious reasons why users learn how to delete a Club Penguin account include:

Protecting your privacy

Avoid risks of cyber-attacks and data theft

Avoid the inconvenience of spam emails

DoNotPay provides an easier way to delete old Club Penguin accounts so you can have peace of mind knowing your data is secure.

How to Delete Your Club Penguin Account by Yourself

While there are no simple DIY methods to delete your Club Penguin online accounts, there are a couple of ways to do it. These include:

Sending an Email Use the steps outlined below to delete your account by sending an email: Go to an email account that is registered with the application. Create an email and key in the appropriate email address. For example, if your account is Club Penguin Rewritten, use the email address [email protected]. If you want to delete the original Club Penguin, use the email address [email protected] On the subject type: Request To Delete My Club Penguin Rewritten Account or Request To Delete My Club Penguin Account. Write an email message stating why you want to delete your old account. Include your details, such as your user ID. Send the email and wait for a response. Use the “Change My Password” Trick Click on the “change password” icon within the browser for the game Club Penguin will reply with an email to reset the password. Instead of resetting the account, reply to the email and ask them to delete the account You will receive another email asking you if you are sure. Reply to the email and confirm Check your account to see if it has been deleted Leave the Account for 90 Days Another way to delete your account is by leaving it inactive for three months. Club Penguin will automatically delete your account if you don’t play on that account for 90 days. However, some users complain they established their accounts were still active even after the three months of inactivity.

The above methods to delete your old Club Penguin account are lengthy and tedious. Even after taking the provided steps to request the removal of your account, you are not sure if and when the company will reply and take action. Fortunately, DoNotPay provides an easy and more convenient way to close and delete your accounts permanently.

Issues You Might Run Into Deleting Your old Club Penguin Accounts on Your Own

You are likely to encounter several challenges when deleting old Club Penguin Accounts on your own. Because most providers require you to log into the account before taking the recommended steps, deleting an account becomes an insurmountable task, especially if you have forgotten your login credentials. Specifically, some of the challenges to anticipate include:

Failure to log in to your old account due to forgotten credentials Failure by the provider to reply to your email requests Challenges deleting a deceased loved one’s account.

DoNotPay can help you overcome these issues. If you have forgotten your login credentials, you can tap into DoNotPay’s Recover Passwords product to recover them. Besides, DoNotPay’s Delete Old Accounts product will submit a demand letter to CP on your behalf, verifying your account ownership and demanding that the old account be deleted according to the provided privacy laws.

How to Delete Old Accounts Using DoNotPay

If you want to delete old accounts but don’t know where to start, DoNotPay has you covered in 7 easy steps:

Go to Delete Old Accounts product on DoNotPay. Select the type of account you are trying to delete, such as email, streaming service, social media, gaming, eCommerce, and more. Tell us more about your account, including usernames and associated emails / phone numbers. Help us verify your account ownership by entering the date you first created the account, when you last logged in, any payment methods saved under the account, etc. Upload photographic evidence if you have any that can help prove your account ownership. Enter any last known or previously used passwords. Enter your contact information and submit the task!

DoNotPay Can Help You Delete Club Penguin Accounts Today

With the revelation that cyberattacks have gone up nearly 600% since the pandemic, it is crucial to take proactive action to avoid being a victim of vicious hackers. Old penguin accounts are an easy target for cybercriminals since they are rarely monitored. Unfortunately, deleting these accounts on your own is such a tedious task.

Fortunately, DoNotPay’s Delete Old Accounts product can submit a demand letter to Club Penguin on your behalf, verifying your account ownership and requesting that the old account be deleted. Contact us today to learn more.

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