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Mods: Ferram Aerospace – Kerbal Space Program
Mods: Ferram Aerospace – Kerbal Space Program


[1.8-1.12] Ferram Aerospace Research Continued: v0.16.0.5 “Mader” 03/04/22 – Add-on Releases – Kerbal Space Program Forums

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  • Summary of article content: Articles about [1.8-1.12] Ferram Aerospace Research Continued: v0.16.0.5 “Mader” 03/04/22 – Add-on Releases – Kerbal Space Program Forums This is an unofficial continuation of Ferram Aerospace Research by @ferram4 updated to latest KSP version. The original thread can be found … …
  • Most searched keywords: Whether you are looking for [1.8-1.12] Ferram Aerospace Research Continued: v0.16.0.5 “Mader” 03/04/22 – Add-on Releases – Kerbal Space Program Forums This is an unofficial continuation of Ferram Aerospace Research by @ferram4 updated to latest KSP version. The original thread can be found … This is an unofficial continuation of Ferram Aerospace Research by @ferram4 updated to latest KSP version. The original thread can be found here. New source code repository: https://github.com/dkavolis/Ferram-Aerospace-Research All content now licensed under GPL v3. From the original thread: Upda…aerodynamics, far, ferram aerospace research
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[1.8-1.12] Ferram Aerospace Research Continued: v0.16.0.5
[1.8-1.12] Ferram Aerospace Research Continued: v0.16.0.5 “Mader” 03/04/22 – Add-on Releases – Kerbal Space Program Forums

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Ferram Aerospace Research on SpaceDock

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  • Summary of article content: Articles about Ferram Aerospace Research on SpaceDock This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution. Information Changelog Stats. If stock KSP’s aerodynamics … …
  • Most searched keywords: Whether you are looking for Ferram Aerospace Research on SpaceDock This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution. Information Changelog Stats. If stock KSP’s aerodynamics …
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License

GPLv3

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131

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ferram4Ferram-Aerospace-Research

Downloads

71104

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ferram4

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458

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Scott Manley Videos

Version v01591_Liepmann for Kerbal Space Program 131

Version v0159_Liebe for Kerbal Space Program 130

Version v01581_Lewis for Kerbal Space Program 122

Version Ferram_Aerospace_Research_v0158_de_Laval for Kerbal Space Program 122

Version v01572_Lanchester for Kerbal Space Program 113

Version v01571_Kutta for Kerbal Space Program 113

Version v0157_Kuchemann for Kerbal Space Program 113

Version v01565_Knudsen for Kerbal Space Program 112

Version v01564_Kleinhans for Kerbal Space Program 112

Version v01563_Kindelberger for Kerbal Space Program 112

Version v01562_Kartveli for Kerbal Space Program 111

Version v01561_von_Karman for Kerbal Space Program 11

Version v0156_Jones for Kerbal Space Program 11

Version v01557_Johnson for Kerbal Space Program 105

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Ferram Aerospace Research on SpaceDock
Ferram Aerospace Research on SpaceDock

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Nitpicking at Ferram Aerospace :: Kerbal Space Program Általános témák

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  • Summary of article content: Articles about Nitpicking at Ferram Aerospace :: Kerbal Space Program Általános témák Is it just me, or does Ferram Aerospace seem to not like realistic designs? I mean, why else does a reasonable flying wing design have stability issues… …
  • Most searched keywords: Whether you are looking for Nitpicking at Ferram Aerospace :: Kerbal Space Program Általános témák Is it just me, or does Ferram Aerospace seem to not like realistic designs? I mean, why else does a reasonable flying wing design have stability issues… Is it just me, or does Ferram Aerospace seem to not like realistic designs? I mean, why else does a reasonable flying wing design have stability issues… http://steamcommunity.com/sharedfiles/filedetails/?id=237533624 (This aircraft flat-spun simply because I gave it a little up-elevator. And if anyone asks, this is a model of a FliteTest FT Versa RC flying wing with the addition of some vertical fins, so it is a realistic design) …but a completely unrealistic ship from a bullethell shooter…
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Nitpicking at Ferram Aerospace :: Kerbal Space Program Általános témák
Nitpicking at Ferram Aerospace :: Kerbal Space Program Általános témák

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Ferram Aerospace Research Continued – 3-0.16.0.5 : ferram4 : Free Download, Borrow, and Streaming : Internet Archive

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  • Summary of article content: Articles about Ferram Aerospace Research Continued – 3-0.16.0.5 : ferram4 : Free Download, Borrow, and Streaming : Internet Archive FAR replaces KSP’s stock part-centered aerodynamics model with one based on real-life physics.Homepage:… …
  • Most searched keywords: Whether you are looking for Ferram Aerospace Research Continued – 3-0.16.0.5 : ferram4 : Free Download, Borrow, and Streaming : Internet Archive FAR replaces KSP’s stock part-centered aerodynamics model with one based on real-life physics.Homepage:… FAR replaces KSP’s stock part-centered aerodynamics model with one based on real-life physics.Homepage:…
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Ferram Aerospace Research Continued - 3-0.16.0.5 : ferram4 : Free Download, Borrow, and Streaming : Internet Archive
Ferram Aerospace Research Continued – 3-0.16.0.5 : ferram4 : Free Download, Borrow, and Streaming : Internet Archive

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KerbalX
– Ferram Aerospace Research

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    Craft Sharing Simplified. Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes. …

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    KerbalX
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    Craft Sharing Simplified. Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes. Craft Sharing Simplified. Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributescraft, sharing, share, KSP, kerbal, space, program, mod, search, rocket, space-plane

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GitHub – ferram4/Ferram-Aerospace-Research: Aerodynamics model for Kerbal Space Program

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READMEmd

—————- INSTALLATION —————-

—————- LEGACY WING CONFIGS —————-

For wings

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GitHub - ferram4/Ferram-Aerospace-Research: Aerodynamics model for Kerbal Space Program
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Ferram Aerospace Research on SpaceDock

Version v0.15.9.1_Liepmann for Kerbal Space Program 1.3.1

Released on 2018-04-02

Update for KSP 1.3.1 (though not strictly necessary)

Update to MM 3.0.4 for KSP 1.3.1

Added ability to override structural stress values for aerodynamic failures on a per-part basis

Switch to applying forces through part.AddForce rather than rb.AddForce to allow Principia to handle gravity within atmospheres

Added functions to KSPAPI to check the status of any vessel’s voxelization

Fix issues with all RealChuteLite chutes having the same exact drag properties

Fix RealChuteLite GUI not displaying any information

Remove unnecessary stock lifting body effects on pods

Download (751.92 KiB)

Nitpicking at Ferram Aerospace :: Kerbal Space Program Általános témák

Nitpicking at Ferram Aerospace

Is it just me, or does Ferram Aerospace seem to not like realistic designs? I mean, why else does a reasonable flying wing design have stability issues…(This aircraft flat-spun simply because I gave it a little up-elevator. And if anyone asks, this is a model of a FliteTest FT Versa RC flying wing with the addition of some vertical fins, so it is a realistic design)…but a completely unrealistic ship from a bullethell shooter doesn’t?Has anyone else noticed odd things like this?

ferram4/Ferram-Aerospace-Research: Aerodynamics model for Kerbal Space Program

Ferram Aerospace Research v0.15.9.1 “Liepmann”

Aerodynamics model for Kerbal Space Program

Serious thanks: * a.g., for tons of bugfixes and code-refactorings

* stupid_chris, for the RealChuteLite implementation * Taverius, for correcting a ton of incorrect values

* Tetryds, for finding lots of bugs and issues and not letting me get away with them, and work on example crafts * sarbian, for refactoring code for working with MechJeb, and the Module Manager updates

* ialdabaoth (who is awesome), who originally created Module Manager

* Regex, for adding RPM support

* DaMichel, for some ferramGraph updates and some control surface-related features

* Duxwing, for copy editing the readme

CompatibilityChecker by Majiir, BSD 2-clause http://opensource.org/licenses/BSD-2-Clause

Part.cfg changes powered by sarbian & ialdabaoth’s ModuleManager plugin; used with permission

http://forum.kerbalspaceprogram.com/threads/55219

ModularFLightIntegrator by Sarbian, Starwaster and Ferram4, MIT: http://opensource.org/licenses/MIT http://forum.kerbalspaceprogram.com/threads/118088

Toolbar integration powered by blizzy78’s Toolbar plugin; used with permission

http://forum.kerbalspaceprogram.com/threads/60863

Source available at: https://github.com/ferram4/Ferram-Aerospace-Research

—————- INSTALLATION —————-

Install by merging the GameData folder in the zip with the GameData folder in your KSP install

ModuleManager and ModularFlightIntegrator are REQUIRED for FAR to work properly. Failing to copy this over will result in strange errors.

—————- LEGACY WING CONFIGS —————-

Sample Part.cfg:

For wings

MODULE { name = FARControllableSurface / FARWingAerodynamicModel b_2 = 0.5 //distance from wing root to tip; semi-span MAC = 0.5 //Mean Aerodynamic Chord nonSideAttach = 0 //0 for canard-like / normal wing pieces, 1 for ctrlsurfaces attached to the back of other wing parts TaperRatio = 0.7 //Ratio of tip chord to root chord generally < 1, must be > 0 MidChordSweep = 25 //Sweep angle in degrees; measured down the center of the span / midchord position maxdeflect = 15 //Default maximum deflection value; only used by FARControlableSurface controlSurfacePivot = 1, 0, 0; //Local vector that obj_ctrlSrf pivots about; defaults to 1, 0, 0 (right) ctrlSurfFrac = 0.2 //Value from 0-1, percentage of the part that is a flap; only used by FARControlableSurface }

For control surfaces, use above but replace FARWingAerodynamicModel with FARControllableSurface and add maxdeflect value

Set all the other winglet/control surface values to zero

CHANGELOG

0.15.9.1V “Liepmann”————————————

Update for KSP 1.3.1 (though not strictly necessary)

Update to MM 3.0.4 for KSP 1.3.1

Added ability to override structural stress values for aerodynamic failures on a per-part basis

Switch to applying forces through part.AddForce rather than rb.AddForce to allow Principia to handle gravity within atmospheres

Added functions to KSPAPI to check the status of any vessel’s voxelization

Fix issues with all RealChuteLite chutes having the same exact drag properties

Fix RealChuteLite GUI not displaying any information

Remove unnecessary stock lifting body effects on pods

0.15.9V “Liebe”————————————

Update for KSP 1.3

Update to MM 2.8.1

Include support for localization

Include German (by terorie), Russian (by pand5461), and Chinese (by Nigh) translations

Fix NaN errors with Trajectories

Fix some issues with identifying KSPWheel Adjustable Landing Gear as gear

0.15.8.1V “Lewis”————————————

Bugfix patch for KSP 1.2.2

Fix Flight GUI button activated/not activated being backwards

Don’t revoxelize for several B9 and AJE animation modules to reduce lag, thanks blowfish

Fix game crashing when a vessel landed in water is loaded

0.15.8V “de Laval”————————————

Compatibility for KSP 1.2.2 (finally)

Update to MFI 1.2.4

Update to MM 2.7.6

Lots of compatibility changes thanks to Alexander Abramov

Reduce memory use and garbage production in GUI thanks to soulsource and Virindi-AC

Fix GUI button multiplication

Fix stock drag arrows to be useful again

Fix voxelization errors with some intake parts

Fix FARAction group settings not saving

Fix landing gear main axis dtermination

Fix voxel errors with some stock parts

Made ignorable transforms for voxelization customizable via config

0.15.7.2V “Lanchester”————————————

Fix a serious bug in v0.15.7 and v0.15.7.1 where chutes would not provide any drag

0.15.7.1V “Kutta”————————————

Update to MFI 1.1.6 to fix an incompatibility with Kopernicus and the earlier version

Update CompatibilityChecker version

Update license

Fix an issue where voxels could be incredibly asymmetric on symmetric crafts

0.15.7V “Küchemann”————————————

Update to ModuleManager 2.6.25

Update for KSP 1.1.3 compatibility

Implement higher resolution sub-voxel voxelization method

Allow switching between high and low res sub-voxel methods

Optimize voxel shell generation, particularly for high triangle count meshes

Increase the resistance to sideways aerostructural failures for many fuselage and rocket parts

Fix voxelization error that would lead to transparent mesh objects being voxelized

Fix voxelization errors that could lead to incomplete voxelization of some stock procedural fairing shapes

0.15.6.5V “Knudsen”————————————

Update to ModularFlightIntegrator 1.1.4

Fix a serious issue where wings would provide no forces and forces would be distributed incorrectly across vehicles

Fix an issue where wing symmetry counterparts would not have equal masses

Fix non-zero convective heat flux on shielded parts

0.15.6.4V “Kleinhans”————————————

Fix a no-drag issue with asteroids

Fix a physics breaking issue with Tweakscaled wing parts, thanks pellinor

Fix GUI window positions not loading on vessel spawn

Fix distribution of forces on parts; no change in total force and torque applied to vessel, just to which parts

Fix slightly negative drag on rearward-facing vehicles at high Knudsen numbers

0.15.6.3V “Kindelberger”————————————

Recompile for KSP 1.1.2 compatibility

Bundle ModuleManager 2.6.24 for 1.1.2 compatibility

Fix a critical error that would cause KerbalEVAs to have no aerodynamic forces applied to them

0.15.6.2V “Kartveli”————————————

Ensure KSP 1.1.1 compatiblity

Upgrade to ModuleManager 2.6.23

Fix new landing gear interfering with main axis determination

Fix RealChute / RealChuteLite interaction breaking stock chute behavior, thanks to stupid_chris

Fix mass-calc error for wing-mass-strength that resulted in all planes gaining unhealthy amounts of weight

Attempt to make debug-compatibility actually work, thanks to NathanKell

0.15.6.1V “von Kármán”————————————

Fix a critical CPU usage bug that resulted in voxelization threads SpinWaiting forever, monopolizing the processor

Fix parachutes without RealChute configs not applying forces when FAR + RC are installed, thanks to stupid_chris

Fix ModuleManager database reload function hanging halfway through, breaking the game, thanks to stupid_chris

0.15.6V “Jones”————————————

Update to KSP 1.1

Update to bundle ModuleManager 2.6.22

Update to bundle ModularFlightIntegrator 1.1.3

Updates to RealChuteLite, thanks to stupid_chris

Compatibility changes for use of KSP debuggers, thanks to neouy

Increase aerodynamic damping for fuselages to somewhat more realistic levels

Fix a serious issue that disabled the majority of conduction between parts

Disable win64 locking

0.15.5.7V “Johnson”————————————

Tweak pitch and roll damping of fuselages to make more logical sense; excessive roll damping at high dynamic pressures for wingless vehicles has been fixed

Change units for specific excess power in the Flight Data readout to be W/kg on the basis that it makes more logical sense than m^2/s^3

Fix a critical error that prevented voxelizations of Kerbals or any vehicles that had Kerbals riding in a command seat

0.15.5.6V “Jacobs”————————————

Update to MM 2.6.18

Fix more negative sonic drag issues

Fix unrealistically low sonic drag

Fix failure to load saved FAR data in flight

Fix unrealistically high numbers in indicated airspeed at higher Mach numbers

Lower critical Mach number for slender vehicles with sudden bulges and waviness in their cross-section

0.15.5.5V “Hugoniot”————————————

Fix an inconsistency in calculations of sonic drag

Fix possibility of sonic drag resulting in negative drag coefficients on very blunt shapes

Generally increase sonic drag of blunt objects, generally decrease drag of slender objects

Fix water drag failing to function under complete submersion

Fix rare error where Procedural Fairings will not properly voxelize

Fix GetCurrentDensity method (for external mods) to return result consistent with simulation

Fix overheat interaction on load with ModuleCoreHeat

Fix FAR breaking on attempts to load Training or Scenario scenes

Fix spoilers and flaps not updating with settings in the editor

0.15.5.4V “Hoerner”————————————

Adjust water drag for better splashdown performance

Fix a serious voxelization issue with ModuleJettison, most notable in leading to no-drag reentries

Fix an issue where 3rd-party voxelization updates could sometimes break the editor GUI and CoL

Fix a serious issue that could lead to spontaneous crashes on aero initialization (either VAB / SPH CoL, editor GUI, or going to flight)

0.15.5.3V “von Helmholtz”————————————

Upgrade to MM 2.6.13

RealChuteLite consistency with RealChute calcs and optimizations thanks to stupid_chris

Implement dynamic smoothing calculations based on relative “filledness” of voxel; should help reduce effect of voxel-resolution-induced smoothing on larger vehicles

Tweaks to critical Mach calculations

Fix “silent” KSP update breaking hydrodynamic drag

Fix some voxelization irregularities

Fix control surface flap settings not appearing if the settings are turned on in flight

Fix some other control surface in-flight changes oddities

Fix Firehound MS example craft action groups not acting in symmetry

Added E42 example craft by tetryds

0.15.5.2V “Helmbold”————————————

Compatibility with KSP 1.0.5

Upgrade to MFI 1.1.2

Optimizations of runtime aerodynamic calculations

Cut background memory usage for voxels to ~60% of previous value

Increases in consistency of properties with similar voxel shapes

Full support for new stock hydrodynamic drag

Voxel model used in calculating radiative influx from celestial bodies

Reduction in first-load inconsistency in editor

More varied support for intake ducting setups, including support for stock Goliath engine

Tweaks to intake drag at low airbreather throttles

Editor GUI header cleanup

Dropdowns notated with down triangles for clarity

Added AoA Arrow to make AoAs for static analysis sweeps and stability deriv sims clearer

Fix for voxelization issues with degenerate triangles

Fix for voxelization issues with meshes with 0 triangles

Fix for B9 pWings not solidifying properly

Fix editor race condition in displaying sonic drag for vehicles

Fix for multiple vehicle aerodynamic NREs that could break aero

Fix for vehicle aerodynamics breaking under certain vessel-part configurations

Updated FAR Firehound MS, FAR SkyEye, FAR Montauk Shuttle to be more useful in KSP 1.0.5

0.15.5.1V “Hayes”————————————

Upgrade to MM 2.6.8

Fix some legacy wing interaction issues

Fix drag properties drifting slowly over multiple voxelization events due to numerical errors

Fix parts being occluded when main axis is in a strange orientation

Fix in-flight control surface tweaks not applying to symmetry counterparts

Fix KerbalEVAs working with Vanguard Parachutes

Fix for a critical error where detached boosters, weapons, debris, etc. would not have drag properties

0.15.5V “Haack”————————————

Upgrade to MM 2.6.7

Fix for some RealChute issues by DaMichel

Animation ignoring for voxelization by Blowfish

Addition of air brakes for yaw control (RudderBrakes) adopted from original code contributed by HoneyFox

Reduction in memory garbage created during voxelization; this should reduce the impact of voxelization somewhat, especially hitching. Note: some hitching may still occur with vehicles with many wing parts due to legacy wing code

Runtime performance optimizations for ram drag and general aero calculations

Highly optimized bounds checking for voxelization

Kerbals handled by voxel model now (using a simple primitive shape, presence or absence of helmet doesn’t matter)

Control surface parameters available for tweaking in flight

Control surface tweakables given open/close buttons for sections to reduce clutter

Revert BDArmory bombs and missiles to stock model after launch to improve tracking, stability and predictions

Fixed main axis issue with BDArmory parts and similarly designed parts

Fixed a long-standing issue in wing aspect ratio calcs (they were double what they should have been)

Fixed ram drag variation with throttle not accepting AJE jets as valid jets for that purpose

Fixed drag not using the calculated critical Mach number for the beginning of the drag transonic rise

Fixed possible NRE issues during steady destruction of vessel with parts being destroyed

Fixed issue where increased number of wing parts would cause wing mass adjustment to increase mass without bound; mass is now bounded, but more concentrated in root parts than wingtip parts

Tweaked subsonic drag downwards to get more accurate results with fixed AJE props Tweaked wing mass downwards slightly

Tweaked wing strength power to result in greater strength from lower-mass wings

0.15.4.1V “Goldstein”————————————

Re-implementation of aero viz coloration, thanks to mjn33

Reduction in garbage produced by voxelization, prep for further garbage reductions

Fixed NaN issue with KAX electric props

Fixed drag-breaking NRE during rapid disintegrations

Fixed some issues with Blizzy Toolbar icons

Fixed exacerbation of stock heating bug

Fixed control surfaces not updating direction during staging-related CoM shifts

0.15.4V “Glauert”————————————

Update to MM 2.6.6

Update to MFI 1.1.1, fixes gimbaling bug below 750 m/s on short vehicles

Update win64 check code to MM method

Added internal ducted area feature:

* Area ducted through a vehicle from intakes to airbreathing engines will be removed from cross-section

* Adjusts area ruling to properly model air that flows through the vehicle as opposed to around it

* Does not count for airflow through switch-backing or reversing ducts; no benefits for intakes that feed upstream engines

* Supports stock intake part + airbreathing engine part setups, AJE intake part + airbreathing engine part setups, and combined intake + engine part setups

Slight improvement to Flight Data readouts from mjn33

Toggle gear button now states “Raise” or “Lower” gear for clarity

Fixed serious issue where exposed area was not updated for thermal calculations

Fixed some blunt shapes having NaN drag in the transonic regime

Fixed some blunt, thin-plate shapes having negative drag in the transonic regime

Fixed serious issue where long, skinny vehicles would have incorrect 2nd derivatives and incorrect transonic drag as a result

Fixed NRE with Launch Clamps

Fixed NRE with animations that are removed from a part (for whatever reason)

Cleaned up unused values from FARAeroData.cfg

Added support for planets to be identified by planet name, not just index; combining these in a FARAeroData MM patch is likely to cause overwrites, don’t do it

Added ability to read and set flap and spoiler states from FARAPI

Fixed Firespitter gear not responding to Toggle Gear button

Added support for adjustable landing gear in Toggle Gear button

Stopgap fix to unintended voxelization of USI Warp Drive bubbles

0.15.3.1V “Garabedian”————————————

Compatibility with KSP v1.0.3 and thermal changes

Fix one last error with voxelization breaking due to reverts

Add ability to make parts not count for main axis determination; fix structural panels interfering with proper main axis determination

0.15.3V “Froude”————————————

Update to MM 2.6.5 for greater nyan nyan

Allow display of pressure coefficient (under assumption of axisymmetric flow) over the vehicle

Tweak subsonic drag to be lower for slender shapes

Fixed voxelization breaking due to combined memory leak + hard memory limit for voxelization after many editor -> flight cycles

Fixed some race conditions in voxelization that could break aero properties

Fixed deadlock in threadpool if many voxelization events triggered simultaneously

Fixed possibility of deadlock if voxelization settings were updated

Fixed voxelization errors for some cargo bays and other parts

Fixed voxelization errors for pWings; includes support for any parts making use of mirrorAxis

Fixed some longstanding wing interaction issues, including permanent stalled wings

Fixed a newer issue with wing shielding on symmetry counterparts

Some main axis determination improvements

Fixed an where certain user atmospheric settings would not take

0.15.2V “Ferri”————————————

Improved voxelization accuracy

Changed CoL code again to try and make it more useful

Cleaned up some unnecessary calculations

Fixed voxelization breaking after many voxelization events; this fixes no-drag situations

Fixed deployed spoilers not producing drag if mounted flush with vehicle

Fixed some main axis issues

Fixed improper heating area for atmospheric heat

Fixed interaction with KIS breaking things

Fixed some data not saving

Fixed exceptions during EVA

0.15.1V “Fanno”————————————

Fixed improper voxelization of debris and vehicles dropped from existing vessel, including effects on stock “occlusion” system

Fixed improper determination of vehicle main axis

Fixed Kerbal EVAs having no drag

Fixed exceptions where outirght disintegration could prevent some vehicles from having aerodynamics applied

Added upper cap on memory allocated for voxelization

Changed calculation of CoL to make more sense

Fixed error in determining AoA for nominal flight in Stability Derivative GUI

Hid yellow aero moment arrows by default in aero overlay to reduce user confusion

Fixed lift / drag arrows remaining on wings that become shielded when aero overlay is open

Switched to a cleaner method of setting internal speedometers

Disable control surfaces auto-response below 5 m/s to prevent wacky flailing during load / when stopped

Change compatibility settings to reject KSP 1.0.0, which is not compatible with RealChuteLite

Updated save-load method to save more reliably and not throw exceptions

0.15V “Euler”————————————

Compatibility with KSP 1.0, 1.0.1, and 1.0.2

Upgraded to MM 2.6.3

Introduction of ModularFlightIntegrator for interfacing with KSP drag / heating systems without interference with other mods

Replaced previous part-based drag model with new vessel-centered, voxel-powered model:

* Generates voxel model of vehicle using part meshes, accounting for part clipping

* Drag is calculated for vehicle as a whole, rather than linear combination of parts

* Payload fairings and cargo bays are emergent from code and do not require special treatment with configs

* Area ruling of vehicles is accounted for; unsmooth area distributions will result in very high drag at and above Mach 1

* Body lift accounts for vehicle shape in determining potential and viscous flow contributions

* Areas exposed to outside used for stock heating calculations

Performance optimizations in legacy wing model

Jet engine windmilling drag accounted for at intakes

Editor GUI improvements including:

* Greater clarity in AoA / Mach sweep tab

* Stability deriv GUI math modified for improved accuracy

* Stability deriv simulation tweaked to fix some minor issues in displaying and calculating response

* Addition of a Transonic Design tab that displays cross-section distribution and drag at Mach 1 for area ruling purposes

Parachute methods have been replaced with RealChuteLite implementation by stupid_chris:

* Less severe parachute deployment

* Parachutes melt / break in high Mach number flows

* No interference with RealChute

Changes to FARAPI to get information faster

FARBasicDragModel, FARPayloadFairingModule, FARCargoBayModule are now obsolete and removed from the codebase

Extensive reorganizing of source to reduce spaghetti and improve maintainability

Modifications to Firehound and Colibri to function with new flight model

Addition of Blitzableiter and SkyEye example crafts

A 1.5x increase to all stock gimbal ranges

0.14.7V————————————

Features:

Raised stalled-wing drag up to proper maximum levels

Adjusted intake drag to be lower

Improved method of dealing with very high vertex count parts for geometry purposes

Upgraded to MM 2.5.13

Included FAR Colibri, a VTOL by Tetryds as an example craft

Bugfixes:

Fixed an issue preventing loading custom-defined FARBasicDragModels

0.14.7V————————————

Features:

Raised stalled-wing drag up to proper maximum levels

Adjusted intake drag to be lower

Improved method of dealing with very high vertex count parts for geometry purposes

Upgraded to MM 2.5.13

Included FAR Colibri, a VTOL by Tetryds as an example craft

Bugfixes:

Fixed an issue preventing loading custom-defined FARBasicDragModels

0.14.6V————————————

Features:

Modified skin friction variation with M and Re to closer to that expected by using the Knudsen number

Changed saving and loading method to allow better behavior when settings need to be cleaned during updates, especially for automated installs

Modified aerodynamic failures for water landings for compatibility with upcoming BetterBuoyancy

Option for aerodynamic failures to result in explosions at the joint during failure.

Serious reworking to handle edge cases with lightly-clipped parts and their effects on blunt body drag (read: when people clip heatshields into the bottom of Mk1 pods and cause problems)

Upgrade to MM 2.5.6

Bugfixes:

Fixed an issue that prevented Trajectories from functioning

Fixed blunt body drag errors with AJE

Fixed issues involving editor GUI and control surface deflections

Fixed edge cases involving attach-node blunt body drag being applied when it shouldn’t have

Fixed issues with command pods containing intakes

0.14.5.1V————————————

Features:

Add Reynolds Number readout to main flight GUI

Tweaks:

Adjust skin friction drag for rarefied atmosphere

Bugfixes:

Fix Stab Deriv GUI from breaking for altitudes above atmosphere

Fix flaps and spoilers not functioning with negative deflections

0.14.5V————————————

Features:

Skin friction drag now varies with Reynolds number; this means much higher skin friction drags at higher altitudes

Added simple attempt at handling hydrodynamic effects; not detailed, but objects in oceans move much less

Added color changing options for colorblind users

Tweak flap and spoiler deflection functions

Give spoilers faster deflection coefficients

Update to ModuleManager 2.5.4

Bugfixes:

Removed spontaneous aero-spline warp drive in some Linux64 versions

0.14.4.1v————————————

Features:

Added changes to blunt body drag to make command pods more stable on reentry

Attempt to account for most inaccurate effects of part clipping

0.14.4v———————————— Features:

Default ActionGroups now controlled throuhg dropdown menus rather than string entry

Stability Deriv tab now takes entry in terms of planet, altitude and Mach Number, not density, temperature and Mach number

Stability Deriv tab now accounts for reduced gravity due to high speeds

Contributed by HoneyFox:

Pitch damper now has an additional gain for greater tuning

Control surfaces can now be set to deflect in response to local AoA changes

Control surfaces are not On/Off for a given control direction; can be scaled from -100% to 100% for each

Contributed by Bitronic:

Full Tweakscale Support

BugFixes:

Fixed no shielding with some payload fairings (particularly resized procedural fairings)

Fixed aero tinting blocking tinting from other mods

0.14.3.2v————————————

Features:

Contributed by Da Michel:

Airspeed settings change readouts in cockpits

Bugfixes:

Fixed serious issues with the wing interaction code

Fixed an issue where wind velocity was applied in the opposite direction that was expected

0.14.3.1v————————————

Features:

Improved performance in editor and flight for vessel configuration changes

Fliht GUI appears in mapview

Bugfixes:

Fixed neverending stall resulting from wing interactions with sudden changes in velocity vector direction

Fixed flight GUI issues when passing another vehicle

0.14.3v———————————— Features: Refactored wing interaction code:

Wing interactions should be smoother

Code should be less processor intensive

Upgrade to ModuleManager v2.5.1

Added stall visualization to aero force visualization

Added ability to scale wing mass up or down for additional strength / weight savings (addedby NathanKell)

Improved cargo bay and payload fairing detection algorithm

Tweaks:

Reduced intake drag

Decreased wing mass per area slightly

Bugfixes: Fixed aero visualization leaving parachutes glowing brightly

Fixed some critical errors for when config files do not have values listed

Fixed an issue with AppLauncher buttons multiplying when KSP fails at loading a particular vessel

0.14.2v———————————— Features: 0.25 compatibility, with stock support for SP+ parts

Upgrade CompatibilityChecker

Disable functions on CompatibilityChecker warnings

Prototype aero force visualization in flight

Removed vector from CoL indicator to reduce confusion

More Get functions for the FARAPI

Estimated range and endurance readouts in the Flight Data UI

See and dump FAR module data in the VAB / SPH using the Editor GUI

Some runtime optimizations

Contributed by Da Michel:

Implement separate deflection speeds for flaps / spoilers

Allow preferred default action groups for spoilers / flaps

Contributed by regex:

Add some RPM integration

Contributed by Ippo:

FARWind class for 3rd-party wind implementation

Bugfixes: Fixed some vessel-switching FAR GUI issues

Fixed control surface reversal on undocking or backwards root part selection

Fixed some issues involving CoL position with wings when dealing with parts that have multiple colliders

Fixed some payload fairing and cargo bay part detection issues

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