Top 26 Haven And Hearth Credos Quick Answer

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Colesie gets bullied while doing credos
Colesie gets bullied while doing credos


Credos – Ring of Brodgar

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  • Summary of article content: Articles about Credos – Ring of Brodgar In order to complete a Credo you need to complete 10 quests per Credo you already have, so 10 for the first Credo, 20 for the second, and 30 for … …
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Contents

Forager

Fisherman

Hunter

Farmer

Lumberjack

Mystic

Quarryman

Tailor

Nomad

Miner

Strider

Cave Hermit

Gardener

Blacksmith

Potter

Gem Hunter

Pearl Diver

Cook

Scholar

Herder

Wandering Sage

Navigation menu

Credos - Ring of Brodgar
Credos – Ring of Brodgar

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Haven & Hearth – Gardener Credo, Beast Ring, Gem… | Facebook

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  • Summary of article content: Articles about Haven & Hearth – Gardener Credo, Beast Ring, Gem… | Facebook Gardener Credo, Beast Ring, Gem stockpiles, Golden Cat, and more inse! … Haven & Hearth • View topic – Game Development: Garden Glyph. …
  • Most searched keywords: Whether you are looking for Haven & Hearth – Gardener Credo, Beast Ring, Gem… | Facebook Gardener Credo, Beast Ring, Gem stockpiles, Golden Cat, and more inse! … Haven & Hearth • View topic – Game Development: Garden Glyph. Gardener Credo, Beast Ring, Gem stockpiles, Golden Cat, and more inside! It ain’t nothing but a patch thang!

    #dropitlikeitshot #seatribe #winning

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Haven & Hearth - Gardener Credo, Beast Ring, Gem... | Facebook
Haven & Hearth – Gardener Credo, Beast Ring, Gem… | Facebook

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クレド(Credos) – VIP Haven and Hearth Wiki*

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  • Table of Contents:

概要

クレド一覧

はじめに

システム

職業ガイド

データ

HowTo

VIP村

その他

ゴミ捨て場

リンク

クレド(Credos) - VIP Haven and Hearth Wiki*
クレド(Credos) – VIP Haven and Hearth Wiki*

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Haven and Hearth prepares for a world reset on February 1 | Alienware Arena

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Haven and Hearth prepares for a world reset on February 1 | Alienware Arena
Haven and Hearth prepares for a world reset on February 1 | Alienware Arena

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Autistic Screeching (@haven._and_.hearth) • Instagram photos and videos

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Autistic Screeching (@haven._and_.hearth) • Instagram photos and videos
Autistic Screeching (@haven._and_.hearth) • Instagram photos and videos

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haven and hearth credos

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  • Summary of article content: Articles about haven and hearth credos like something really special, like event kinda of quest. I as far as I remember there are normal quests from trees, rocks and stumps, Credo quests, Dungeons … …
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haven and hearth credos
haven and hearth credos

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Ring of Brodgar

Credos are a way to progress along a path, allowing you to obtain several different professions with varying bonuses.

About

Ripped straight from Jorb Credobility (2017-08-01)

Credos are a new, qualified skill type, resting on the icon of a particular profession — hunter, farmer, forager, etc — which you can only acquire through somewhat particular quests relevant for the profession in question. Each Credo has five levels, and each level of the Credo you unlock gives you a new special, qualitative, bonus, ability, or perk, which cannot be otherwise obtained. You may only pursue Credos one at a time. In order to complete a Credo you need to complete 10 quests per Credo you already have, so 10 for the first Credo, 20 for the second, and 30 for the third, and so on. The five special abilities of each Credo are linearly unlocked for every fifth of the total questline you complete. Completed Credos are inherited in their entirety when you die. Initiating the pursuit of a Credo costs an amount of LP proportional, again, to the amount of Credos you already have. If you abandon a Credo quest, you lose an additional quest completed in that questline. If you abandon the first quest of the Credo, you abandon the Credo entirely, with no LP refunded. This has been changed with the Searching for Action (2020-03-11) patch, there is now a separate button for abandoning the entire credo, abandoning the first quests rerolls it for free on a cooldown.

Pursuing a credo will start a quest line that’s relevant for that credo.

Each credo has 5 levels. Each level gives you 1 out of 5 bonuses in Order.

Pursuing a credo costs 10,000 LP, and an additional 10,000 LP for each other credo you have completed previously.

To complete one credo level you must complete credo quests.

You may only pursue one credo at a time.

After you have completed all 5 levels, your credo will move to acquired credos

Limits

Certain credos have prerequisites

Farmer depends on Forager. Tailor depends on Farmer Gardener depends on Farmer. Potter depends on Farmer.

Quarryman depends on Forager. Gem Hunter depends on Quarryman. Pearl Diver depends on Fisherman and Gem Hunter. Miner depends on Quarryman. Cave Hermit Depends on Miner and Mystic. Blacksmith depends on Miner and Lumberjack.

Lumberjack depends on Forager and Hunter. Strider depends on Lumberjack and Fisherman.

Mystic depends on Forager and Fisherman.

Cook depends on Hunter and Farmer.

Nomad depends on Fisherman, Forager and Hunter. Herder depends on Farmer and Nomad. Wandering Sage depends on Mystic and Nomad.

Scholar depends on Gardener and Quarryman. (Mystic requirement was removed in the Apiary Cupcake patch)

Credos

There are currently 21 credos available in game:

Forager

“Beneath far-stretched canopies all around you sing the abundance of the Hearth wilding, and, as if in a dream, you have sensed its vastness in life and form,

yearning now also to learn its names, and ways. It is said that the Old Hearthlings drank the light of the sun,

and that it was in reflection thereof that the gods made root and leaf to cover that first antiquity which saw them set loose.

There is much wisdom in the sagas, and a scent on the wind invites you to remember more of the things which grow and crawl.

Wandering the Forager’s Path promises…”

Exploration +10

Perception +10

Speed bonus when chasing small animals

Increased baseline quality of herbs picked. (+20%)

A chance to double herbs picked.

Possible Quests Pick x herb.

herb. Eat x forageable food (might include processing, like “Dried Morels”).

(might include processing, like “Dried Morels”). Bring forageable to quest giver .

to . Gain x point(s) of exploration/survival.

point(s) of exploration/survival. Gain x points(s) of perception

points(s) of perception Create and gild an artifact of exploration/survival/perception.

Study a forageable curiosity .

. Catch a small animal.

Fisherman

“Far beneath the waves gleams a treasure of wisdom, and on the breath of a fish you have heard told the riddles of life and death.

Since first your feet touched water, a siren’s song has called you deeper, and deeper,

and farther down, down into the yonders blue, to see the spired groves of kelp, where Roach and Pike play hide and seek,

and the crashing waters where Salmon dance. A ripple on calm waters calls you to learn the names of the things which swim and dive.

Towing the Fisherman’s Line promises…”

Reduced risk for loss of fishing equipment.

Better trash recovery when fishing.

Increased chance of a rare catch.

Reduced cost of “Fisher’s Request for a Catch”.

Increased baseline quality of fish caught. (+10%)

Possible Quests Catch fish .

. Bring fish to quest giver .

to . Gain x point(s) of will/intelligence.

point(s) of will/intelligence. Eat crab roe x times.

times. Craft lure .

. Roast fillet of fish .

. Create and gild an artifact of will/intelligence/survival.

Defeat a swan.

Defeat a beaver.

Eat fish

Study curio

Catch crabs

Hunter

“In depths of woodland realms unchartered, the tracks too easily criss-cross back and over themselves, losing all meaning under shades of bush and fern,

and only those who studiously read those glyphs of hoof and paw, may then follow them down wilder, freer, paths.

For some time you have yearned to speak this strange and peculiar tongue of beast, blood and soil,

and a beying echo from far away in the greenery, promises to teach you.

Tracking the Hunter’s Trail promises…”

Marksmanship +20

Fleeing animals take more damage.

Reduced cost of ‘Quell the Beast’.

Gain more meat from butchering. (does not apply to tamed animals)

Ranged weapons deal slightly more damage.

Possible Quests Put an arrow in animal .

. Flay animal

Study animal part like Beaver Tail/Beaver Teeth/Adder Fang/Swan Feather/Nine-Tails.

like Beaver Tail/Beaver Teeth/Adder Fang/Swan Feather/Nine-Tails. Gain x point(s) of perception/agility.

point(s) of perception/agility. Create and gild an artifact for marksmanship/agility.

Catch critter .

. Eat an Ants/Dried Batwings

Eat roasted or spitroasted meat x times.

times. Score a bull’s eye on an archery target (make sure to have at least 7 tiles between you and target)

Defeat an animal (mostly weak animals)

(mostly weak animals) Bring animal part to quest giver.

Farmer

“In golden rows, ever chasing a blue horizon, lie planted the myths of a people tied intimately to the soil they till, and to the grain they mill.

Of such things you desire to learn more, for you are becoming a Farmer, and within you now shoots leaves of wisdom, of the seasons, and of the plants, and of all the things which grow.

In the creaking of sprouting roots you have heard stories of how the world seed was once planted by the old gods, long before a moon was yet hung over the Hearth to light it.

In the pod of a pea, you have seen strange and ancient runes, telling of the world’s coming end and ruin. A wind that shakes the barley calls you onward to gather further insight.

Plowing the Farmer’s Furrow promises…”

Farming +15

Quality bonus when milking. (+20%)

Faster crop growth. (+10%)

Increased crop yield. (+20%)

Farming +50

Possible Quests Gain x point(s) of lore/farming/perception.

point(s) of lore/farming/perception. Plant x crops.

Harvest x crops.

Bring farming product to quest giver .

to . Milk a cow/sheep.

Slaughter animal .

. Study curio .

. Eat baked good

Create and gild an artifact of farming/perception/lore.

Lumberjack

“For some time you have wandered among the great spires of woodlands free and wild, with a splinter in your soul tracing the contour of your ever increasing desire to prune and guide them to more proper forms.

In the splitting of logs you have heard the cries of new shapes dreaming to be hewn free, and in the gleam of axe and fire you have seen a wholesome light with which to burn and chase away the shadows of an untended wilderness.

You have heard told that, when the World-Tree first sprouted, the Old Gods placed the first Lumberjack on guard over it for all nights and days, until the end of time, when he alone will know the proper time to fell the great tree, and sunder the Hearth.

To ply the Lumberjack’s trade is to learn the shapes and courses of the various woods and trees, their marblings and colorations, kinds and seasons, and how to best put those to use.

Cutting the Lumberjack’s Timberline promises…”

Lore +15

Increased cutting speed of trees and logs.

Carpentry +20.

Increased board and block yield from logs. (+30%)

Strength +25

Possible Quests Bring tree product to quest giver

to Study curiosity (oak spire, beaver teeth, barkboat)

(oak spire, beaver teeth, barkboat) Fell x tree

Gain a point in Strength , Lore , or Carpentry .

, , or . Craft an artifact of Strength , Lore , or Carpentry .

of , , or . Eat roasted beaver/bear meat.

Eat fruit/nut.

Mystic

“You have stared for long longingly into depths of ocean and forest, and much contemplation of the things high and low have led you down darker, more brooding paths, and your thoughts have for some time carried an otherworldly air.

You walk now always in a shadowland, somewhere in between dream and awakening, where the currents of Hearth magick run close to the ground, and with your third eye always open to the vast, universal distances around you.

The Mystic seeks wisdom and understanding, and in thought and deed affinity, and communion, with the woodland spirits, and with all the presences and potentialities of nature.

The sagas speak of three Norns, old and wise, who weave the fate silk of all hearthlings, and who know where each and every thread runs out.

Dreaming the Mystic’s Dream promises…”

Will +15

Lore +20

+5% study speed.

+10% experience gain.

Hearth Magic cost reduced by 10%

Possible Quests Get crazy high on hempstuff/pipestuff/opium.

Consult/Commune/Chat/Discuss with a questgiver . (Right-click on questgiver – use an option)

with a . (Right-click on questgiver – use an option) Study a curiosity x times

x times Experience an experience event .

. Gain x points in Will, Lore, Charisma.

Quarryman

“You have sat with the mountain until only the mountain remained, and for some time fissure has grown down the straight and narrow of your worldview, in challenge, threatening to rend it in twain with the terrible blow of a new experience suffered.

Your dreams have grown rigid, and angular, and you see the world around you as hewn in stone, and seek now to remake it again in that image.

The Quarryman knows the taste and turns of the mineral world, and the names of all the stones and rocks which weave it.

From the depths of the mountain an ominous note calls you to think and act like quartz, like granite, and like the blackest, most cunning, obsidian.

Some say that the roots of the mountain are older than even the Old Gods themselves. Cracking the Quarryman’s Crevice promises…”

Masonry +20

Reduced cost of ‘Mine Song’

Increased stone chipping speed and mining strength.

Strength +20

Chance to dig out Quarryartz Stone

Possible Quests Mine x Stone

Chip x Stone

Study curiosity

Visit a cave level x

Bring ore to questgiver

to Kill x bats

bats Eat withercorn/cavebulb/dried batwing/spitroasted bat meat

Create an artifact for masonry

Tailor

“The thin of your thread has passed through the eye of a needle, and remade you entirely in new whole cloth.

For some time your thoughts have wandered to softer places, and stranger fabrics, and increasingly you have felt the call of needlework, and strange artifice.

The Tailor recalls all the fibers and threads of the Hearth, and weaves them continously into the tapestry of his life, in service to both himself, others, and ever the quest for the perfect garment, for the perfect occasion.

For Peasant and King alike, only the Tailor stands between him, the cold of the seasons, and the harshness of unforgiving elements, and such responsibilities call forth only the best in those whose task it is to wear that spiritual finery.

Treading the Tailor’s Thread promises…”

Sewing +15

Chance to fail gildings reduced by 5%.

Double the chance to reslot gildings when recycling artifacts.

Sewing +25

The first gilding of a new artifact is always successful.

Possible Quests Craft an item x times

x times Craft an artifact x lvl

x lvl Craft gild x times

x times Bring an artifact x lvl to questgiver

x lvl to Bring gild to questgiver

to Gain x points of sewing

Study curiosity

Gain x points of dexterity/charisma

Experience “Pricked by the Spindle”

Nomad

“You have grown weary of familiar surroundings, or perhaps your feet never stopped to rest? Either way you find yourself now a wanderer in tought and the vastness of open space, ever seeking out new and farther places, and always striving toward the next horizon.

Seven times you have walked the Hearth over wide, and three over tall, and many are the strange and wondrous sights you have seen in it, yet there remains always an immensity of the unseen, beckoning you onward to take that next step.

The Nomad calls no place home, yet is also always at home in his solitudes of nature and travel, accompanied perhaps only by wild horses and beasts of burden.

It is said that when the Old Gods were young, they too walked distances beyond reckoning. Embarking on the Nomad’s Journey promises…

Exploration +15

Survival +25

One extra column of inventory space.

Pony Power of Horses lasts longer.

One extra row of inventory space.

Possible Quests Go see a localized resource

Study a curiosity x times

x times Visit a questgiver

Bring an item to a questgiver

to Defeat an animal

Create an artifact for a certain attribute or skill

Catch a fish x times

x times Tame a tameable creature

Put an arrow in an animal

Gain x points of an ability

Miner

“Your soul has moved forever deep into the eternal night — lit only by flashes of roaring, red fire — of the mine, and through your veins courses a blood stained by heavy metal.

Day and night have begun losing their meanings to you, and your senses have grown acutely tuned to a life subterranean.

You live every moment to go deeper and further down, down toward deep and deeper veins, where the roots of the mountain claw their way into the Underworld, and where the caverns echo with trollish laughter.

With every snapping of the tendons, and every strain of muscles aching, you drive your pick through the eternal cavern, ripping the treasures of the deep to that surface far above which you so seldom see, and hoping to strike for the Mother Lode.

The mountain whispers to you of a time before the Old Gods. Descending the Miner’s Shaft promises…”

Strength +15 & Masonry +15

Significant chance to localize caveins.

Ore mined smelts faster. (+25%)

Chance to pulverize tiles when mining.

Ability to sense ore ahead when mining.

Boulders mined out are considered “Well-Mined”, and yield such ores. Key Fixes

Possible Quests Mine x Stone

Chip x Stone

Study a Curiosity (related to mining)

Bring item to underground questgiver

Kill x Bat

Kill x Green Ooze

Eat spitroasted bat meat

Eat a Withercorn

Plant a Towercap

Make a pickaxe / Miner’s Helm

Strider

“You feel the vibrance of the seasons, and under the soles of your feet you can sense the tremor of a single leaf falling, or of your quarry, quaking in the undergrowth at your passing. You have long wandered the Woodland Hearth, and your trade has grown to become that of a frontiersman in it, making a living in forestry, fishing, and hunting, and thus you have become a part of the wilds — and they of you — to the point that you now move nigh effortlessly in them, over root and crag, flowing almost like a river. They say that the first Strider was the Moon itself, racing the Sun across the firmament. Taking the Strider’s Stride promises…”

+50% Swimming.

Chance of getting additional hides when flaying animals.

Reduced satiation from Game.

Not interrupted by combat when raiding insect nests.

+15% damage with ranged weapons.

Possible Quests Put an arrow in animal . (most dangerous animals)

. (most dangerous animals) Flay animal

Study animal part .

. Gain x point(s) of perception\survival.

point(s) of perception\survival. Create and gild an artifact of marksmanship\survival\will.

Defeat an animal . (most dangerous animals)

. (most dangerous animals) Bring animal part to quest giver .

to . Fell a tree .

. Bring tree product to quest giver .

to . Eat fish filet .

Cave Hermit

“The surface of the Hearth has grown but a distant memory, and the waves of history may wash whichever ways they please, far above in that raging, tumultous world of light and day. Your world has become another, calmer, darker, deeper, and more ancient one, of peace and meditation, far below in the cool and pitch of the deepest caverns, where Hearthling sight fades, and other senses grow instead to terrible powers. You spend your nights eternal far down, down near the roots of the Mountain, in the musk of cavebulbs, with a touch of slime, and the haunting symphonies of a thousand bats screeching in awful symphony. Your ways are those of stone, and of thought, and of communion, ultimately, with the dark of the cavernous Underworld. Staring into the Cave Hermit’s Abyss promises…”

Significantly increased risk of mining out trolls.

Ability to eat Stalagooms & Cave Slime.

+1.5% study speed per cave level you descend.

Deal 5% extra damage per cave level you descend.

Trolls no longer attack you.

Possible Quests Get crazy high on hempstuff/pipestuff/opium.

Catch an opium dragon

Bring item to underground questgiver

to underground Plant x cultivated Poppycaps/Towercaps/Withercorn

Study curiosity x times (mystic and stone related mostly)

x times (mystic and stone related mostly) Experience an experience event (bat guano, abyssal chasm, cave organ, “caving in”, stalagoomba’s dance)

(bat guano, abyssal chasm, cave organ, “caving in”, stalagoomba’s dance) Defeat slime/bat/boreworm

Eat dried bat wings

Eat roasted/spit roasted bat meat

Mine certain stone on certain mine level

Mine certain amount of stone on certain cave level

Catch stalagoomba

Gain x points Lore/Masonry

Gardener

“Leaves tremble at your touch, as if by the first beams of radiant sunlight of spring, reflecting some of their own green back again unto you, and unto your fingers. Wherever you wander, seeds appear to sprout from under your feet, and the touch of your naked soles restores life to dying grass. The secrets of all the things which grow are known to you, and you trace the threads of life and death in the contours and growth lines of grass and leaves. Your dream, as a Gardener, is to prune and guide the exuberant abundance of wild life into the pleasant and considered archetypes of a well kept garden. The myths speak of how all the Hearth once poured forth from a single seed. Climbing the Gardener’s Stalk promises…”

Can plant Blood Sterns, Farming +5

Can plant Cavebulbs, Farming +5

Halved soil and water required for gardening pots.

Can plant Chiming Bluebells, Farming +10

Doubled yield from gardening pots.

Possible Quests Gain x point(s) point of dexterity/lore/farming

point(s) point of dexterity/lore/farming Bring forageable to quest giver .

to . Study forageable curiosity

Eat forageable item

item Pick forageable item

item Pick tree or bush seed

Harvest garden grown plant

Plant garden grown plant

Create and gild an artifact of dexterity/lore/farming

Blacksmith

“Metal chimes in pure notes at the thunder of your hammer, and your muscles have grown to terrible dimensions enough to bend steel. Your life is lived and regulated by the steady, pulsating rhythm of pounding hammers, and heaving bellows, drawing the heavy sighs of hot, soot-filled, air, rushing again away to feed ever hungry, ever burning, furnaces, mirrored in reflective pools of molten metal. You know the stuff which makes up all the Hearth — earth and wood — and how to slake their thirsts for metallic forms in the glowing fury of white-hot flames. The Firmament of the Hearth was pounded thin as a flake, and hung high over the Hearth, by the Creator, from a single silver nugget. Pounding the Blacksmith’s Anvil promises…”

Strength +15 & Smithing +15

More irrlights when smithing.

Reduced smithing time.

Smelters built have larger inventories. (6×6)

Small chance to double output when smithing.

Possible Quests Gain x point(s) of smithing/strength

point(s) of smithing/strength Craft x times metal items

times metal items Study metal/stone craftable curiosity

Bring metal craft to underground questgiver

to underground Mine ore x times

times Acquire Bloom

Acquire Slag

Potter

“The dead matter of clay springs to life in your hands like in no others, coaxing secret forms to dance into existence from the perpetual void of the primordial before. In the roaring fire of kilns, and in the slow, revolving sound of your wheel, you have heard the calling of such forms, yearning to be made in full, and yours are the hands that shape them, and move the bellows that heave with life and fire. In the crack of a single shard, you can recall the errors of all hearthkin. The world ocean rests in an earthenware dish, fired in the sun by the Old Gods on the first day. Spinning the Potter’s Wheel promises…”

Masonry +15

Small quality bonus when digging ball clay. (+10%)

Large quality bonus when digging acre clay. (+25%)

Chance to harvest more cave, gray, and pit clays.

Ability to make “Potter’s Clay”.

Possible Quests Gain x point(s) of dexterity/masonry/perception

point(s) of dexterity/masonry/perception Make an artifact for dexterity/masonry/perception

for dexterity/masonry/perception Craft x times clay/glass items

times clay/glass items Study clay/glass craftable curiosity

Bring clay/glass craft to questgiver

to Pick x different Clay

different Clay Make x Bone Clay

Bone Clay Acquire x Feldspar

Feldspar Acquire x Bone Ash

Gem Hunter

“From hidden rocks and deep streams rings out a call of pure notes, calling you to their sources to hew them free, the endless facets of a thousand gems gleaming in the endless dark. Your heart has for some time burned with secret passion for the nobler salts of the earth, and your hunt leaves no stone unturned, as every strike of your pick strikes sparks to reflect and play in the lustre and shine of pure jewels, and light up the darkness of the mine with splendid color. All the Hearth was once a perfect diamond, ground to rocks and dusts by Time itself. Tracing the Gem Hunter’s Seam promises…”

Masonry +15

Higher chance of mining out gems.

Higher chance of mining out larger gems.

Can mine out pear cut gems.

Small chance of doubling a gem mined out.

Pearl Diver

“There is a certain quiet, and profound stillness, that one can sense only in a mine, or near the bottom of a cool lake. You have plunged farther on down than most, driven always by the call of those rare, precious, lights, which illuminate the everdarks of the Hearth, but lately visions of especially rare baubles have begun ocurring to you — gnawing at you, like grains of sand lodged in the iridescence of your mind — and you have begun testing the waters to find the secret places of which the mussels whisper. The night sky was cut, by the Gods, from nacre grown in the river of time. Drawing the Pearl Diver’s Breath promises…”

Constitution +10

Halved asphyxiation damage when drowning.

Significant quality bonus when picking mussels and oysters. (+50%, +80% in combination with the Forage bonus)

Increased speed when swimming.

Significantly increased chances of finding pearls. (Effect applied upon picking mussels/oysters)

Cook

“They say a watched pot never boils, and without you ever really noticing it, up until now, the pot of your mind unwatched has slowly stirred up into a hearthy broth of new ideas and impulses, threatening now in stormy boiling to blow the lid clean off entirely. You take no greater pleasure in life than from cooking; from combining the myriad ingredients of game and fowl and fish alike, into new creations, the one more dazzling and fantastical on the tongue than the next, and you have perhaps even begun developing a bit of a reputation for your work with knife and ladle. The blood of the first Hearthling was made from red clay, boiled in water, and seasoned with the breath of life, by the Old Gods. Stirring the Cook’s Pot promises…”

Increased speed when cooking.

Constitution +15

All foods cooked give less satiations. (13% instead 15%, food marked as ‘well prepared’)

Cooking +30

Chance to double the output when cooking.

Scholar

“Through ardent studies of worlds natural and hidden, you have grown into an accomplished knower of things seen and unseen, and yet your mind unsatiated reaches further still, into vast troves of wisdom yet unsounded. You have, lately, in love of knowledge, felt the beckon of a new calling, and wisdom becomes every day more and more an end in itself to you, apart from pratical application. You are a mentor to the young, a wise elder, or a recluse in exile among tomes and parchments, and only seldom one finds your fingers without a trace of ink, or the dust of old manuscripts. The old texts speak of a time before the Hearth was lit, when it burned only as a spark in the eyes of the old gods. From the first curiosity all knowledge took flame. Learning the Scholar’s Wisdom promises…”

Intelligence +15, Lore +15

Small chance to avoid consuming studied curiosities.

‘Contemplation & Meditation’ cost reduced by half.

Extra row and column on your Study Desk.

Ability to create Scholarly Accounts.

Possible Quests Create an artifact of lore/intelligence.

Earn x Learning Points.

Learning Points. Earn x Experience Points.

Experience Points. Deliver Curiosity to a questgiver .

. Gain x point(s) of lore/intelligence.

point(s) of lore/intelligence. Craft x Curiosities.

Curiosities. Study x Curiosities. (a lot of rare and expensive curio)

Herder

“You have traveled far and wide, and your herds have grown plentiful in your footsteps. You have become a Herder, always working diligently for the health and bounty of your animals and herds, grazing upon the lush grasslands of the hearth. You spend your days on horseback, tending to the needs of your flocks, keeping beasts of prey away, and following the seasonal migrations in search of greener pastures. The sagas say that the Old Gods once drove a herd of cattle across the firmament, and that the stars sprung to light where their hooves trod. Undertaking the Herders’s Trek promises…”

Wild animals always accept clover.

Your branded animals eats 20% less.

Pony Power of horses lasts longer.

Your branded animals have shorter gestation period.

Sizeable quality bonus to all domestic meats. (10%)

Possible Quests Deliver hide of domestic animal to a questgiver .

. Tether domestic animal to a questgiver . (distant)

. (distant) Milk a domestic animal.

Slay a domestic animal.

Flay a domestic animal.

Gain x point(s) of Exploration or Farming.

Eat spitroasted domestic meat.

Create an artifact for Charisma, Exploration or Farming.

Study curiosity (aurochs hair, bear tooth, possibly animal parts).

Wandering Sage

“You have wandered the Hearth, deep in mystical contemplation on the signs and omens, and sought to commune with far flung Rowan trees, dark streams, and stands of Alder. Your learned wisdom exceeds most, and yet new depths of ignorance reveal themselves behind each new revelation of spirited nature. You can hear the spirits of things vast and faint whisper to you from the shadowy world beyond the veil of the Hearth, and they trace your footsteps wherever your wanderlust aching takes you. Meditation, and the journey as a goal in itself, are your lodestars. You have seen, in terrifying visions, how the Old Gods rode in chariots of Ash and Bronze, thundering over the ancient steppes in ages beyond reckoning, and your feet long always to trace those furrows. Embarking on the Wandering Sage’s Pilgrimage promises…”

Gain less Travel Weariness (-20%).

+5% experience gain.

Reduced stamina drain from walking.

Frequent experience gain when seeing Natural Wonders (trigger random +250 exp without lore event).

Chance for additional (to other rewards) increases to local qualities when completing quests.

Possible Quests Go see a localized resource

Experience an experience event (localized resource related)

(localized resource related) Study a curiosity x times (seer’s related)

x times (seer’s related) Make a curiosity x times (seer’s related)

x times (seer’s related) Consult/Commune/Chat/Discuss with a questgiver . (Right-click on questgiver – use an option)

with a . (Right-click on questgiver – use an option) Bring an item to a questgiver

to Defeat an wild animal

Catch a fish x times

x times Eat roasted meat or fish

Christmas Antwolf (2018-12-14) Herder depends on Farmer and Nomad. ”

Apiary Cupcake (2018-10-29) The Scholar credo no longer depends on the Mystic Credo “

VIP Haven and Hearth Wiki*

これらのキーワードがハイライトされています:

クレド(Credos*1)とは、

達成することでプレイヤーの能力がアップするクエストのことだよ

クレドを開始するには10,000LP以上かかるけど、

普段の生活の片手間にクエストをこなしていけるし、後半になるにつれて達成に時間がかかるから

序盤のうちからでもLPにそこそこ余裕があるなら始めてみてもいいかも

概要

クレドはキャラクターシートの「Lore & Skills」から、「Credos」をクリックすることで選べる

クレドの構成

クレドは漁師、農家、仕立て屋、…など職業の名前を冠してて、

そのクレドを達成することでその職業で役立つ能力が5つ身に付くよ

各クレドには5段階のレベルがあって、

所定の数のクエストをクリアするごとにレベルが上がっていき、

1レベル上がるごとに能力を1つ身に付けることができる

そして5レベル目のクエストも完了することでそのクレドが完了って感じの流れやね

さっき所定の数と言ったけど、これは一番最初に受注したクレドは2クエストで1レベルアップ(つまりクレド完了まで10クエストこなさなきゃならない)、

それが完了して2番目に受注したクレドは3クエストで1レベルアップ(クレド完了まで15クエスト)、

それが完了して3番目に受注したクレドは4クエストで1レベルアップ(クレド完了まで20クエスト)、

…と、クレドを完了して次に進むほど、課せられるクエスト量は5ずつ増えていく

だから簡単なクレドほど先に済ませといたほうがいいかもね(何が簡単で何が難しいは人によるけど)

例えばこれは放浪者(Nomad)のクエストをこなしてる最中の画面。

「Level: 2/5」というのは、現在2番目のレベルを挑戦中という意味、

「Quest: 4/6」というのは、レベル2の4番目のクエストを挑戦中という意味。

この状態ではレベル1しか達成できてない状態で、4番目のクエスト・5番目のクエスト・6番目のクエストを達成することでレベル2がクリアになり、2つ目の能力が手に入るよ

現在のクエストは、「Show quest」を押すか「Quest Log」のページで確認できるよ

1つのクエストに1~4つほどのミッションがあるよ

…そう、1クエストは必ずしも1ミッションではないぞ!!

上の画像のクエストも、1つのクエストの中に「Seer’s Tealeavesを作れ」「Ice Spireを訪れろ」「Bat WingsをStudyしろ」の3つのミッションがあるね

この3つのミッションを全て達成してようやく1つのクエスト達成だよ

クレドの受注

クレドを開始するには、身に着けたい職業のクレドを選んで「Pursue」を押すと受注する。

一番最初は10,000LPかかる。これでも結構大きい額だよね

でも、そのクレドを達成して次始めようとすると、20,000LP。なんか嫌な予感が…

2つ目のクレドも達成したら、次は30,000LP。……。

そう、クレドを受注するのにかかるLPは達成するごとに10,000LPずつ増加していく

最後のほうはLPもクッソかかるしクエスト数もクッソ多いし…考えたくねぇな

ちなみにクレドは一度に一つしか受注できないよ!

「これまとめて受注して並行してやれば早く終わるんじゃね?」なんて小賢しい手法は効かねぇんだよバーカ!

クエストの再ロールとクレド放棄

たまにクッッッッッッッソ鬼畜なクエストを課してくることがあるんだよ、あるよねぇ?ハァ…

例えば

・今は冬なのに秋にしか手に入らないアイテムを拾わないといけない

・海の向こうのクッソ遠いところのクエストギヴァーにアイテムを届けなければいけない

・現状じゃ狩るのが難しい動物の素材を使ったアイテムをクラフトしないといけない

などなど…

そんな時は「Abandon quest(クエスト放棄)」を押すと、現在のクエストを放棄して別のクエストに再ロールしてくれる

ただし、達成してたクエスト数は1減っちゃうから注意!

だからクエスト放棄すれば一個前に戻るって感じやね…

ちなみに一番最初のクエストはクエスト数減りようがないからノーペナルティで再ロールできるわけだけど、一応連続で再ロールしようとするとクールダウン時間が発生するよ

まあでも別に数時間くらい待ってもかまわないなら、1個めくらいは楽なの引きたいよね

クレドのクエストを進めてるうちに「このクレド、飽きちったァ!」とか「俺の実力が追いついてねェヤ!」って感じで途中でクレド自体を放棄したい場合は

確かAbandon questを繰り返してたらそのボタンの上か下に「Abandon credo」みたいなんが書かれたボタンが出てきたと思う。

ごめんめっちゃうろ覚え。

ここで手に入る属性・アビリティ上昇の効果は、

バフではなく自分のステータスが実際に上昇するって点に注意してね!!

…どういうことかというと、

例えばSUVが50の人がいたとして、この人が装備とか飲酒とかのバフでSUVが+20ついたとすると、

この人のその時のSUVはもちろん70。

だけど実際のステはSUVが50なことに変わりがないから、もしSUVを1上げたければ5,100LPが必要になる

当たり前だよね。

ところがクレドでSUV+20の効果をゲットしたとすると、実際にSUV50がSUV70になっちゃう

だからSUVを1上げたければ7,100LPもかかっちゃう

なんと、まあ!!

だから、LPを節約したければクレドでのステータスアップ前に出来るだけそのステを上昇させておいたほうが、いいのかも?

クレド一覧

クレドもスキルよろしくツリー型になってるよ

前提クレドを達成しないとその先のクレドは受注できないからね

「獲得できる能力」は、各レベル達成で上から順に手に入るよ

上述の通り「課されるクエストミッション」から1~4個が選ばれて1つのクエストとして提示されるよ

ここの斜体文字のところは総称部分で、クエスト中では具体的なアイテム名で提示されるよ

また、もしかしたら抜けがあるかもしれない点に注意してね

「アドバイス」部分は、そのクレドを達成した先駆者の先輩方がもしアドバイスがあれば

後輩ちゃんたちに向けて何かしら遺していってほしいな

【獲得できる能力】

1. Exploration +10

2. Perception +10

3. 小動物を追いかけるスピード少し早くなる

4. 地面に落ちてる物を拾うときにQLが20%アップ

5. 地面に落ちてる物を拾うときたまに2つ手に入る

課されるクエストミッション ・Pick x herb. (x個の落ちてる物を拾え)

・Eat x forageable food. (x個の落ちてる食べられる物を食べろ)

・Bring forageable to quest giver. (クエストギヴァー*2に落ちてる物を届けろ)

・Gain x point(s) of exploration/survival. (EXP/SUVをxポイント上げろ)

・Gain x point(s) of perception. (PERをxポイント上げろ)

・Create an artifact of exploration/survival/perception. (EXP/SUV/PERのバフのある刺繍アイテムをギルディングしろ)

・Study a forageable curiosity. (落ちてるCuriosityをStudyしろ)

・Catch a small animal. (小動物を捕まえろ)

【アドバイス】

できるだけ春~夏にかけてやったほうがいい

何故なら冬場は地面は雪に覆われて殆ど何も落ちてない状態が続くし、春になってもしばらくその状態が続くから。

クレド受注中に冬が来たらマジで死ねるぞ!!!

それに、たまに季節外れのアイテムを拾うミッションを指定してくる時があるぞ!!

秋なのに夏にしか採れない植物を拾えと言われ、それに気づかずに何日も何時間も探し回る、決して見つかるはずないのに…

なんてことが無いように、一応指定のアイテムの採れる季節や地形は確認しておこう

もし季節外れのを言われたら怒りの棄権再ロール不可避

【獲得できる能力】

1. 釣り中に釣り道具を失う確率が減る

2. ゴミが釣れても、ちょっといいゴミが釣れるようになる

3. レア魚が釣れる確率が上がる

4. Fisher’s Request for a Catch(釣り人の願い)のコストが下がる

5. 釣れる魚のQLが10%アップ

課されるクエストミッション ・Catch fish. (魚を釣れ)

・Bring fish to quest giver. (クエストギヴァーに魚を届けろ)

・Gain x point(s) of will/intelligence. (WIL/INTをxポイント上げろ)

・Eat crab roe x times. (カニの生肉(Crab Roe)をx回食べろ)

・Craft lure. (ルアーを作れ)

・Roast fillet of fish. (魚肉を焼け)

・Create an artifact of will/intelligence/survival. (WIL/INT/SUVのバフのある刺繍アイテムをギルディングしろ)

・Defeat a swan. (白鳥を倒せ)

・Defeat a beaver. (ビーバーを倒せ)

・Eat fish. (魚を食べろ)

・Study curio (CuriosityをStudyしろ)

・Catch crabs (カニを捕まえろ)

【アドバイス】

ある程度のWILがあって、ある程度の種類のルアーが作れるならできるだけ早めにこなしておくべき

単純に他の多くのクレドの前提クレドだからって理由もあるけど、

一番の理由は魚釣りがマジでほとんど情報無くて難しいから

魚は場所、時間、季節、月の満ち欠けで全然変わってくるのにwiki見てもフォーラムみても古い情報ばっかだったり情報が欠けてたりするんよ

だから古い情報を頼りに手探りで自力で魚を探すしかないんよ…

これはクエスト数が少ないうちにこなしておいたほうが絶対いい

【獲得できる能力】

1. Marksmanship +20

2. 逃げてる動物に対してのダメージが増える

3. Quell the Beast(野獣をなだめる)のコストが下がる

4. 野生動物(家畜を除く)を屠殺時に得られる肉の量が増える

5. 弓やスリングなど遠距離系武器のダメージが少し増える

課されるクエストミッション ・Put an arrow in animal. (野生動物を弓矢で射抜け)

・Flay animal (小動物の皮を剥げ)

・Study animal part. (動物由来のCuriosity*3をStudyしろ)

・Gain x point(s) of perception/agility. (PER/AGIをxポイント上げろ)

・Create an artifact for marksmanship/agility. (MM/AGIのバフのある刺繍アイテムをギルディングしろ)

・Catch critter. (虫・小動物を捕まえろ)

・Eat an Ants/Dried Batwings. (アリ/Dried Batwingsを食べろ)

・Eat roasted or spitroasted meat x times. (焼いた/串焼きの*4肉をx枚食べろ)

・Score a bull’s eye on an archery target (射撃の的に7マス以上離れた位置からブルズアイ(真ん中を射抜く)を決めろ)

・Defeat an animal (弱めの動物を倒せ)

・Bring animal part to quest giver. (クエストギヴァーに動物由来のアイテムを届けろ)

【アドバイス】

かんたん🤗

【獲得できる能力】

1. Farming +15

2. 搾乳したミルクのQLが20%アップ

3. 作物の成長速度が10%アップ

4. 作物の収穫量が20%アップ

5. Farming +50

課されるクエストミッション ・Gain x point(s) of lore/farming/perception. (Lore/FRM/PERをxポイント上げろ)

・Plant x crops. (作物をx回植えろ)

・Harvest x crops. (作物をx回収穫しろ)

・Bring farming product to quest giver. (クエストギヴァーに作物由来のアイテムを届けろ)

・Milk a cow/sheep. (牛/羊を搾乳しろ)

・Slaughter animal. (動物を屠殺しろ)

・Study curio. (CuriosityをStudyしろ)

・Eat baked good (パン・焼き菓子系を食べろ)

・Create an artifact of farming/perception/lore. (Lore/FRM/PERのバフのある刺繍アイテムをギルディングしろ)

【アドバイス】

春先や夏の初めにスタートするべき

というのも、作物は冬になると一切種をまくことが出来なくなるから、冬の間に「作物を植えろ」系が来たら春になるまで待たないといけなくなる

それに「作物をx回収穫しろ」系は60回とか言われることがあるから

できるだけ事前に作物を多めに植えておいていつでも収穫できるようにしておこう!

もしくは大量の畑がほったらかし状態の廃墟を見つけておくか

ホップを6個しか植えてないときに55回収穫しろと言われたときは泣きました

【獲得できる能力】

1. Lore +15

2. 木を切り倒したり丸太を切るスピードが上がる

3. Carpentry +20

4. 丸太から得られる板やブロックの量が30%増える

5. Strength +25

課されるクエストミッション ・Bring tree product to quest giver (クエストギヴァーに木由来のアイテムを届けろ)

・Study curiosity (Curiosity*5をStudyしろ)

・Fell x tree (木をx回切り倒せ)

・Gain a point in Strength, Lore, or Carpentry. (STR/Lore/CRPのポイントを上げろ)

・Craft an artifact of Strength, Lore, or Carpentry. (STR/Lore/CRPのバフのある刺繍アイテムをギルディングしろ)

・Eat roasted beaver/bear meat. (焼いたビーバーの肉/ビーバーの生肉を食べろ)

・Eat fruit/nut. (フルーツ/ナッツを食べろ)

【アドバイス】

【獲得できる能力】

1. Will +15

2. Lore +20

3. Study時間が5%早くなる

4. 得られる経験ポイントが10%アップ

5. ハース・マジックにかかるコストが10%減少

課されるクエストミッション ・Get crazy high on hempstuff/pipestuff/opium. (大麻/タバコ/アヘンでラリれ*6)

・Consult/Commune/Chat/Discuss with a questgiver. (クエストギヴァーに相談しろ/と親交を深めろ/とおしゃべりしろ/と討論しろ*7)

・Study a curiosity x times (Curiosityをx回Studyしろ)

・Experience an experience event. (”’経験イベントを経験しろ)

・Gain x points in Will, Lore, Charisma. (WIL/Lore/CHAをxポイント上げろ)

【アドバイス】

【獲得できる能力】

1. Masonry +20

2. Mine Song(鉱山の歌)のコストが下がる

3. 石を切り出すスピードとマイニング時のSTRが上がる

4. Strength +20

5. マイニング時に低確率でQuarryartz*8をゲットできる

課されるクエストミッション ・Mine x Stone (石をx回鉱山の壁から採掘しろ)

・Chip x Stone (石をx回岩から切り出せ)

・Study curiosity (CuriosityをStudyしろ)

・Visit a cave level x (第x階層の坑道に行け)

・Bring ore to questgiver (クエストギヴァーに鉱石を届けろ)

・Kill x bats (コウモリをx匹倒せ)

・Eat withercorn/cavebulb/dried batwing/spitroasted bat meat (Withercorn/Cavebulb/Dried Batwing/Spitroasted bat meatを食べろ)

・Create an artifact for masonry (Masonryのバフのある刺繍アイテムをギルディングしろ)

【アドバイス】

【獲得できる能力】

1. Sewing +15

2. ギルディングに失敗する確率が5%減る

3. 装備のリサイクル時にギルディング枠が増える確率が2倍になる

3. Sewing +25

5. 新しい装備の最初のギルディングは必ず成功する

課されるクエストミッション ・Craft an item x times (アイテムをx回クラフトしろ)

・Craft an artifact x lvl (x回ギルディングされた装備を作れ)

・Craft gild x times (刺繍アイテムをx個作れ)

・Bring an artifact x lvl to questgiver (クエストギヴァーにx回ギルディングされた装備を届けろ)

・Bring gild to questgiver (クエストギヴァーに刺繍アイテムを届けろ)

・Gain x points of sewing (SEWをxポイント上げろ)

・Study curiosity (CuriosityをStudyしろ)

・Gain x points of dexterity/charisma (DEX/CHAをxポイント上げろ)

・Experience “Pricked by the Spindle” (経験イベント「Pricked by the Spindle(糸車で指を刺す)」を経験しろ)

【アドバイス】

【獲得できる能力】

1. Explaration +15

2. Survival +25

3. インベントリの縦列が1列増える

4. ポニーパワーが長続きする

5. インベントリの横列が1行増える

課されるクエストミッション ・Go see a localized resource (ローカライズド・リソース*9を訪れろ)

・Study a curiosity x times (Curiosityをx回Studyしろ)

・Visit a questgiver (クエストギヴァーを訪れろ)

・Bring an item to a questgiver (クエストギヴァーにアイテムを届けろ)

・Defeat an animal (動物を倒せ)

・Create an artifact for a certain attribute or skill (特定の属性/アビリティのバフのある刺繍アイテムをギルディングしろ)

・Catch a fish x times (魚をx回釣れ)

・Tame a tameable creature (動物を調教しろ)

・Put an arrow in an animal (動物を弓矢で射抜け)

・Gain x points of an ability (特定のアビリティをxポイント上げろ)

【アドバイス】

このクレドで指定されるクエストギヴァーは遠い!とにかく遠い!!

余裕で船で向かって1時間以上かかる位置のクエストギヴァーを指定されることがあるから、心の準備と船の準備、マップの準備 をしておこう

そしてその時に各レルムのシングウォール(Thingwall)を訪れておくと、次にまた同じ方向のクエストギヴァーが指定された時にワープを使っていけるから便利だよ

でも2時間もかければクエストギヴァー系は完了するから、慣れればそこまで手間取らない

一番時間がかかるのは動物を調教しろってミッションだよ

これ引いたら今手元に調教中の動物がいなければ、最低4日はこのミッションに費やすことを覚悟しよね

それか諦めて棄権して再ロールするかやね

【獲得できる能力】

1. Strength +15 & Masonry +15

2. 落盤する位置を特定する能力が大幅に増加

3. Smelterで鉱石を精錬するスピードが25%アップ

4. 採掘時に壁を破壊するスピードがアップ

5. 採掘時に目の前の鉱石を感知する能力

課されるクエストミッション ・Mine x Stone (石をx回鉱山の壁から採掘しろ)

・Chip x Stone (石をx回岩から切り出せ)

・Study a Curiosity (マイニング関連のCuriosityをStudyしろ)

・Bring item to underground questgiver (地下のクエストギヴァーにアイテムを届けろ)

・Kill x Bat (コウモリをx匹倒せ)

・Kill x Green Ooze (スライムをx匹倒せ)

・Eat spitroasted bat meat (串焼きのコウモリ肉を食べろ)

・Eat a Withercorn (Withercornを食べろ)

・Plant a Towercap (Towercapを植えろ)

・Make a pickaxe / Miner’s Helm (Pickaxe/Miner’s Helmをクラフトしろ)

【アドバイス】

【獲得できる能力】

1. スイミング能力が50%アップ

2. 動物の皮を剥いだ時、たまにもう一枚皮が手に入る

3. Gameカテゴリの食品の飽食度の増加が緩やかになる

4. 動物の巣をレイド中、攻撃を受けてもレイドが中断されない

5. スリングや弓などの遠距離武器のダメージが15%アップ

課されるクエストミッション ・Put an arrow in animal. (動物(大抵は危険な動物)を弓矢で射抜け)

・Flay animal (小動物の皮を剥げ)

・Study animal part. (動物由来のCuriosityをStudyしろ)

・Gain x point(s) of perception/survival. (PER/SUVをxポイント上げろ)

・Create an artifact of marksmanship/survival/will. (MM/SUV/WILのバフのある刺繍アイテムをギルディングしろ)

・Defeat an animal. (動物(大抵は危険な動物を弓矢で射抜け)

・Bring animal part to quest giver. (クエストギヴァーに動物由来のアイテムを届けろ)

・Fell a tree. (木を切り倒せ)

・Bring tree product to quest giver. (クエストギヴァーに木由来のアイテムを届けろ)

・Eat fish filet. (魚肉を食べろ)

【アドバイス】

【獲得できる能力】

1. 採掘時にトロールが出現するリスクが大幅に上昇

2. StalagoomとCave Slimeを食べることができる

3. 坑道を1階層降りるごとに1.5%ずつStudyする速さがアップ

4. 坑道を1階層降りるごとにダメージが5%増える

5. トロールが攻撃してこなくなる

課されるクエストミッション ・Get crazy high on hempstuff/pipestuff/opium. (大麻/タバコ/アヘンを吸ってラリれ)

・Catch an opium dragon (アヘンドラゴンを捕まえろ)

・Bring item to underground questgiver (地下のクエストギヴァーにアイテムを届けろ

・Plant x cultivated Poppycaps/Towercaps/Withercorn (Poppycaps/Towercaps/Withercornをx回植えろ)

・Study curiosity x times (Curiosityをx回Studyしろ)

・Experience an experience event (”’経験イベント*10を経験しろ)

・Defeat slime/bat/boreworm (スライム/コウモリ/ボアワームを倒せ)

・Eat dried bat wings (Dried Bat Wingsを食べろ)

・Eat roasted/spit roasted bat meat (焼いた/串焼きのコウモリ肉を食べろ)

・Mine certain stone on certain mine level (特定の階層で石を採掘しろ)

・Mine certain amount of stone on certain cave level (特定の階層で石を特定量採掘しろ)

・Catch stalagoomba (スタラグーンバを捕まえろ)

・Gain x points Lore/Masonry (Lore/Masonryをxポイント上げろ)

【アドバイス】

【獲得できる能力】

1. Garden PotでBlood Sternを育てることができる & Farming +5

2. Garden PotでCavebulbを育てることができる & Farming +5

3. Garden Potに必要な土の量が半分になる

4. Garden PotでChiming Bluebellを育てることができる & Farming +10

5. Garden Potの収穫量が倍増する

課されるクエストミッション ・Gain x point(s) point of dexterity/lore/farming (DEX/Lor/FRMをxポイント上げろ)

・Bring forageable to quest giver. (クエストギヴァーに落ちてる物を届けろ)

・Study forageable curiosity (落ちてるCuriosityをStudyしろ)

・Eat forageable item (落ちてる物を食べろ)

・Pick forageable item (落ちてる物を拾え)

・Pick tree or bush seed (木や低木の種を拾え)

・Harvest garden grown plant (Garden Potで育てた植物を収穫しろ)

・Plant garden grown plant (植物をGarden Potに植えろ)

・Create an artifact of dexterity/lore/farming (DEX/Lore/FRMのバフのある刺繍アイテムをギルディングしろ)

【アドバイス】

【獲得できる能力】

1. Strength +15 & Smithing +15

2. 金属加工中にIrrlight(火の精霊)が出現する確率がアップ

3. 金属加工クラフトの時間が短くなる

4. Smelterのインベントリが6×6マスになる

5. 稀に金属加工クラフトで制作物が2つ手に入る

課されるクエストミッション ・Gain x point(s) of smithing/strength (SMI/STRをxポイント上げろ)

・Craft x times metal items (金属系アイテムをx個作れ)

・Study metal/stone craftable curiosity (金属系のCuriosityをStudyしろ)

・Bring metal craft to underground questgiver (地下のクエストギヴァーに金属系アイテムを届けろ)

・Mine ore x times (鉱石をx個採掘しろ)

・Acquire Bloom (Bloomを手に入れろ)

・Acquire Slag (Slagを手に入れろ)

【アドバイス】

【獲得できる能力】

1. Masonry +15

2. 掘り起こしたBall ClayのQLが10%アップ

3. 掘り起こしたAcre ClayのQLが25%アップ

4. Cave ClayやPit Clayが手に入る確率がアップ

5. Potter’s Clayが作れるようになる

課されるクエストミッション ・Gain x point(s) of dexterity/masonry/perception (DEX/MSN/PERをxポイント上げろ)

・Make an artifact for dexterity/masonry/perception (DEX/MSN/PERのバフのある刺繡アイテムをギルディングしろ)

・Craft x times clay/glass items (粘土/ガラス系アイテムをx個クラフトしろ)

・Study clay/glass craftable curiosity (粘土/ガラス系CuriosityをStudyしろ)

・Bring clay/glass craft to questgiver (クエストギヴァーに粘土/ガラス系アイテムを届けろ)

・Pick x different Clay (粘土をx個手に入れろ)

・Make x Bone Clay (Bone Clayをx個作れ)

・Acquire x Feldspar (Feldsparをx個手に入れろ)

・Acquire x Bone Ash (Bone Ashをx個手に入れろ)

【アドバイス】

【獲得できる能力】

1. Masonry +15

2. マイニング時に宝石を手に入れる確率がかなりアップ

3. マイニング時に大きめの宝石を手に入れる確率がかなりアップ

4. Pear cut以上の大きさの宝石が手に入るようになる

5. 稀に宝石が2つ手に入る

課されるクエストミッション ・Gain x point(s) of Strength/Masonry/Perception (STR/MSN/PERをxポイント上げろ)

・Cut x Gemstone (宝石をx個カットしろ)

・Study Gemstone (特定のサイズの宝石をStudyしろ)

・Study Lucky Rabbit’s Foot (Lucky Rabbit’s FootをStudyしろ)

・Study Mole’s Pawbone (Mole’s PawboneをStudyしろ)

・Bring Gemstone to questgiver (クエストギヴァーに宝石を届けろ)

・Bring Poppycaps to questgiver (クエストギヴァーにPoppycapsを届けろ)

・Eat Withercorn (Withercornを食べろ)

・Eat Roast Bat (焼いたコウモリ肉を食べろ)

・Mine x different Gem (宝石をx個手に入れろ)

・Mine x Stone (石をx個採掘しろ)

【アドバイス】

【獲得できる能力】

1. Constitution +10

2. 溺れたときに酸欠ダメージを半減

3. シジミやカキを開けるときのQLが50%アップ

4. 泳ぐスピードが速くなる

5. 真珠が手に入る確率がとてもアップ

課されるクエストミッション ・Go see a Jotun Mussel. (Jotun Musselを訪れろ)

・Acquire a Mother of / River / Oyster – Pearl. (River Pearl/Oyster Pearlを手に入れろ)

・Bring x Boiled River Pearl Mussel / Opened Oyster to questgiver. (クエストギヴァーにBoiled River Pearl Mussel / Opened Oysterを届けろ)

・Create an artifact of exploration/constitution/psyche. (EXP/CON/PSYのバフのある刺繡アイテムをギルディングしろ)

・Defeat a waterbased animal. (水棲生物を倒せ)

・Eat Crab Roe. (カニ肉を食べろ)

・Eat a Clambake. (Clambakeを食べろ)

・Gain x point(s) of exploration/constitution/psyche. (EXP/CON/PSYをxポイント上げろ)

・Make x food. (”’水棲生物由来の食べ物*11をx個クラフトしろ)

・Pick x item. (水辺のアイテム*12をx個拾え)

・Study a curiosity. (水辺関係のCuriosity((Bark Boat、Beaver Teeth、Crab Claw、Fishy Eyeball、Deep Sea AtavismなどをStudyしろ)

【アドバイス】

【獲得できる能力】

1. 料理のスピードが速くなる

2. Constitution +15

3. 作った料理を食べたときの飽食度の上昇量が緩やかになる

4. Cooking +30

5. 料理をクラフト時にたまに制作物が2つ手に入る

課されるクエストミッション ・Go see a Salt Basin. (Salt Basinを訪れろ)

・Create an artifact of constitution/cooking/perception. (CON/COK/PERのバフのある刺繡アイテムをギルディングしろ)

・Eat x Food. (食べ物をx個食べろ)

・Gain x points of Constitution/Cooking/Perception. (CON/COK/PERをxポイント上げろ)

・Deliver cooked Food to a questgiver. (クエストギヴァーに食べ物を届けろ)

・Make x Sausages. (ソーセージをx個作れ)

・Cook x Food. (食べ物をx個作れ)

・Study curiosity. (Curiosity*13をStudyしろ)

【アドバイス】

【獲得できる能力】

1. Intelligence +15 & Lore +15

2. 稀にStudyが完了してもCuriosityが消滅しない

3. Contemptlation & Meditation(熟考と瞑想)のコストが半分になる

4. Study Deskのインベントリが縦横1列ずつ増える

5. Scholarly Accountsが作れるようになる

課されるクエストミッション ・Create an artifact of lore/intelligence. (Lore/INTのバフのある刺繡アイテムをギルディングしろ)

・Earn x Learning Points. (LPをxポイント稼げ)

・Earn x Experience Points. (経験ポイントをxポイント稼げ)

・Deliver Curiosity to a questgiver. (クエストギヴァーにCuriosityを届けろ)

・Gain x point(s) of lore/intelligence. (Lore/INTをxポイント上げろ)

・Craft x Curiosities. (Curiosityをx個クラフトしろ)

・Study x Curiosities. (レアなCuriosityをStudyしろ)

【アドバイス】

【獲得できる能力】

1. 野生動物が必ずクローバーを受け取ってくれる

2. ブランディングした家畜の食べる量が20%減る

3. ポニーパワーの減りが緩やかになる

4. ブランディングした家畜の妊娠期間が短くなる

5. 家畜の肉のQLが10%アップ

課されるクエストミッション ・Deliver hide of domestic animal to a questgiver. (クエストギヴァーに家畜の皮を届けろ)

・Tether domestic animal to a questgiver. (遠くのクエストギヴァーまで家畜を連れて行け)

・Milk a domestic animal. (家畜を搾乳しろ)

・Slay a domestic animal. (家畜を屠殺しろ)

・Flay a domestic animal. (家畜の皮を剥げ)

・Gain x point(s) of Exploration or Farming. (EXP/FRMをxポイント上げろ)

・Eat spitroasted domestic meat. (串焼きの家畜の肉を食べろ)

・Create an artifact for Charisma, Exploration or Farming. (CHA/EXP/FRMのバフのある刺繡アイテムをギルディングしろ)

・Study curiosity. (動物由来のCuriosityをStudyしろ)

【アドバイス】

【獲得できる能力】

1. 旅の疲れの獲得量が20%減る

2. 経験ポイントの獲得量が5%アップ

3. 歩くことでのスタミナ減少量が少なくなる

4. ローカライズド・リソースを見ると時々250XPの経験ポイントが貰える

5. クエスト完了時に元の報酬とは別にローカルQL増加の報酬が得られるチャンス

課されるクエストミッション ・Go see a localized resource (ローカライズド・リソースを訪れろ)

・Experience an experience event (経験イベント(大抵はローカライズド・リソース関連)を経験しろ)

・Study a curiosity x times (Seer’s系のCuriosityをx回Studyしろ)

・Make a curiosity x times (Seer’s系のCuriosityをx個クラフトしろ)

・Consult/Commune/Chat/Discuss with a questgiver. (クエストギヴァーに相談しろ/と親交を深めろ/とおしゃべりしろ/と討論しろ*14)

・Bring an item to a questgiver (クエストギヴァーにアイテムを届けろ)

・Defeat an wild animal (野生動物を倒せ)

・Catch a fish x times (魚をx匹釣れ)

・Eat roasted meat or fish (焼いた肉や魚を食べろ)

【アドバイス】

Haven and Hearth prepares for a world reset on February 1

Haven and Hearth prepares for a world reset on February 1

The current iteration of the world for Haven and Hearth is the 10th version of the game world, and it’s been running for quite some time. But this doesn’t mean that the game can’t get a reset, and on February 1st the 11th version will roll out to address a number of issues. Food imbalances and long-standing system buildup will both be addressed by the reset, as well as the simple fat that world resets are exciting and fun to experience.

For those of you who’ve forgotten about this particular title, it’s a crafting-based MMO with a simple look, a lot of depth, and in just a couple of days it’s going to have a new world.

Players are reminded to stash any important items they wish to keep before the reset happens, just to make sure nothing gets demolished in the surge of the reset. It’ll be a big event, considering how even the designers acknowledge that world 10 may have gone on a bit longer than it should have. But that also means that world 11 is the perfect time to catch up, and it’s happening in just a couple of days.

The primary reasons for a world reset are:

So you have finished reading the haven and hearth credos topic article, if you find this article useful, please share it. Thank you very much. See more: haven and hearth pearl, haven and hearth foraging, haven and hearth seasons, haven and hearth spring, haven and hearth cheese, haven and hearth stealth, haven and hearth wounds, haven and hearth wiki

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