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How to make a Skript for a 1 15 Minecraft Server Ep1 Damage Events
How to make a Skript for a 1 15 Minecraft Server Ep1 Damage Events


Skript: Events

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  • Summary of article content: Articles about Skript: Events Called when a player leaves a bed. On Block Damage. patterns: [on] block damage. …
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At Time

On Bed Enter

On Bed Leave

On Block Damage

On Break Mine

On Bucket Empty

On Bucket Fill

On Burn

On Can Build Check

On Chat

On Chunk Generate

On Chunk Load

On Chunk Unload

On Click

On Combust

On Command

On Connect

On Consume

On Craft

On Creeper Power

On Damage

On Death

On Dispense

On Drop

On EndermanSheep

On Experience Spawn

On Explode

On Explosion Prime

On Fade

On First Join

On Fishing

On Flow

On Form

On Fuel Burn

On Gamemode Change

On Grow

On Heal

On Hunger Meter Change

On Ignition

On Item Break

On Item Spawn

On Join

On Kick

On Leaves Decay

On Level Change

On Lightning Strike

On Move On

On Physics

On Pick Up

On Pig Zap

On Piston Extend

On Piston Retract

On Place

On Portal

On Portal Create

On Portal Enter

On Pressure Plate Trip

On Projectile Hit

On Quit

On Redstone

On Region EnterLeave

On Respawn

On Script LoadUnload

On Shoot

On Sign Change

On Skript StartStop

On Smelt

On Sneak Toggle

On Spawn

On Spawn Change

On Spread

On Sprint Toggle

On Tame

On Target

On Teleport

On Throwing of an Egg

On Tool Change

On Vehicle Create

On Vehicle Damage

On Vehicle Destroy

On Vehicle Enter

On Vehicle Exit

On Weather Change

On World Init

On World Load

On World Save

On World Unload

On Zombie Break Door

Periodical

Skript: Events
Skript: Events

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Need help making a skript where a player has fall damage disabled for 10 seconds if they step on a barrier – Discussion – Minehut Forums

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Need help making a skript where a player has fall damage disabled for 10 seconds if they step on a barrier - Discussion - Minehut Forums
Need help making a skript where a player has fall damage disabled for 10 seconds if they step on a barrier – Discussion – Minehut Forums

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Skript: Events

Please note that this is the old documentation on the last version of Skript I released in 2014.For up-to-date documentation, please visit the SkriptLang docs , the Skript Hub docs , or the skUnity docs

Filter for version:

At Time [?]: patterns at %time% [in %worlds%] since: 1.3.4 An event that occurs at a given minecraft time in every world or only in specific worlds. examples: at 18:00 at 7am in “world”

On Bed Enter [?]: patterns [on] bed enter[ing] [on] [player] enter[ing] [a] bed since: 1.0 Called when a player starts sleeping.

On Bed Leave [?]: patterns [on] bed leav(e|ing) [on] [player] leav(e|ing) [a] bed since: 1.0 Called when a player leaves a bed.

On Block Damage [?]: patterns [on] block damage since: 1.0 Called when a player starts to break a block. You can usually just use the leftclick event for this.

On Break / Mine [?]: patterns [on] [block] (min(e|ing)) [[of] %item types%] since: 1.0 (break), unknown (mine) Called when a block is broken by a player. If you use ‘on mine’, only events where the broken block dropped something will call the trigger. examples: on mine on break of stone on mine of any ore

On Bucket Empty [?]: patterns [on] bucket empty[ing] [on] [player] empty[ing] [a] bucket since: 1.0 Called when a player empties a bucket. You can also use the place event with a check for water or lava.

On Bucket Fill [?]: patterns [on] bucket fill[ing] [on] [player] fill[ing] [a] bucket since: 1.0 Called when a player fills a bucket. Like the bucket empty event, you can also use the break event with a check for water or lava.

On Burn [?]: patterns [on] [block] burn[ing] [[of] %item types%] since: 1.0 Called when a block is destroyed by fire. examples: on burn on burn of wood, fences, or chests

On Can Build Check [?]: patterns [on] [block] can build check since: 1.0 (basic), 2.0 ([un]cancellable)

Please note that the Called when a player rightclicks on a block while holding a block or a placeable item. You can either cancel the event to prevent the block from being built, or uncancel it to allow it.Please note that the data value of the block to be placed is not available in this event, only its ID

On Chat [?]: patterns [on] chat since: 1.4.1 Called whenever a player chats.

On Chunk Generate [?]: patterns [on] chunk (generat|populat)(e|ing) since: 1.0 Called after a new chunk was generated.

On Chunk Load [?]: patterns [on] chunk load[ing] since: 1.0 Called when a chunk loads. The chunk might or might not contain mobs when it’s loaded.

On Chunk Unload [?]: patterns [on] chunk unload[ing] since: 1.0 Called when a chunk is unloaded due to not being near any player. Cancel the event to force the server to keep the chunk loaded and thus keep simulating the chunk (e.g. physics, plant growth, minecarts, etc. will keep working and won’t freeze).

On Click [?]: patterns [on] [(right|left)[( |-)]][mouse[( |-)]]click[ing] [on %entity type/item type%] [(with|using|holding) %item type%] [on] [(right|left)[( |-)]][mouse[( |-)]]click[ing] (with|using|holding) %item type% on %entity type/item type% since: 1.0 Called when a user clicks on a block, an entity or air with or without an item in their hand.

Please note that rightclick events with an empty hand while not looking at a block are not sent to the server, so there’s no way to detect them. examples: on click on rightclick holding a fishing rod on leftclick on a stone or obsidian on rightclick on a creeper on click with a sword

On Combust [?]: patterns [on] combust[ing] since: 1.0

See also: Called when an entity is set on fire, e.g. by fire or lava, a fireball, or by standing in direct sunlight (zombies, skeletons).See also: on ignition – called when a block catches fire.

On Command [?]: patterns [on] command [%text%] since: 2.0

Please define a Called when a player enters a command (not necessarily a Skript command).Please define a custom command if possible instead of using this event. Use this event only if you need to perform some action on multiple command, e.g. to prevent commands under certain circumstances, to log commands, or to add Skript checks to commands from other plugins that cannot be solved by changing the permissions of the player(s). examples: on command on command “/stop” on command “pm Njol ”

On Connect [?]: patterns [on] [player] connect[ing] since: 2.0 Called when a player connects to the server. This event is called before the player actually joins the server, so if you want to prevent players from joining you should prefer this event over on join examples: on connect: player doesn’t have permission “VIP” number of players is larger than 20 kick the player due to “The last 5 slots are reserved for VIP players.”

On Consume [?]: patterns [on] [player] ((eat|drink)[ing]|consum(e|ing)) [[of] %item types%] since: 2.0 Called when a player is done eating/drinking something, e.g. an apple, bread, meat, milk or a potion.

On Craft [?]: patterns [on] [player] craft[ing] [[of] %item types%] since: unknown Called when a player crafts an item.

On Creeper Power [?]: patterns [on] creeper power since: 1.0

See also: Called when a creeper is struck by lighting and gets powered. Cancel the event to prevent the creeper from being powered.See also: on lightning strike

On Damage [?]: patterns [on] damag(e|ing) [of %entity type%] since: 1.0 Called when an entity receives damage, e.g. by an attack from another entity, lava, fire, drowning, fall, suffocation, etc. examples: on damage on damage of a player

On Death [?]: patterns [on] death [of %entity types%] since: 1.0 Called when a living entity (including players) dies. examples: on death on death of player on death of a wither or ender dragon: broadcast “A %entity% has been slain in %world%!”

On Dispense [?]: patterns [on] dispens(e|ing) [[of] %item types%] since: unknown Called when a dispenser dispenses an item.

On Drop [?]: patterns [on] [player] drop[ing] [[of] %item types%] since: unknown Called when a player drops an item from his inventory.

On Enderman/Sheep [?]: patterns [on] enderman place [on] enderman pickup [on] sheep eat since: unknown Called when an enderman places or picks up a block, or a sheep eats grass respectively.

On Experience Spawn [?]: patterns [on] [e]xp[erience] [orb] spawn [on] spawn of [a[n]] [e]xp[erience] [orb] since: 2.0 Called whenever experience is about to spawn. This is a helper event for easily being able to stop xp from spawning, as all you can currently do is cancel the event.

Please note that it’s impossible to detect xp orbs spawned by plugins (including Skript) with Bukkit, thus make sure that you have no such plugins if you don’t want any xp orbs to spawn. (Many plugins that only change the experience dropped by blocks or entities will be detected without problems though) examples: on xp spawn: world is “minigame_world” cancel event

On Explode [?]: patterns [on] explo(d(e|ing)|sion) since: 1.0 Called when an entity (a primed TNT or a creeper) explodes.

On Explosion Prime [?]: patterns [on] explosion prime since: 1.0 Called when an explosive is primed, i.e. an entity will explode shortly. Creepers can abort the explosion if the player gets too far away, while TNT will explode for sure after a short time.

On Fade [?]: patterns [on] [block] fad(e|ing) [[of] %item types%] since: 1.0 Called when a block ‘fades away’, e.g. ice or snow melts. examples: on fade of snow or ice

On First Join [?]: patterns [on] first (join|login) since: 1.3.7 Called when a player joins the server for the first time.

On Fishing [?]: patterns [on] [player] fish[ing] since: 1.0 Called when a player fishes something. This is not of much use yet.

On Flow [?]: patterns [on] [block] flow[ing] [on] block mov(e|ing) since: 1.0 Called when a blocks flows or teleports to another block. This not only applies to water and lava, but teleporting dragon eggs as well.

On Form [?]: patterns [on] [block] form[ing] [[of] %item types%] since: 1.0 Called when a block is created, but not by a player, e.g. snow forms due to snowfall, water freezes in cold biomes, or a block spreads (see spread event ). examples: on form of snow on form of a mushroom

On Gamemode Change [?]: patterns [on] game[ ]mode change [to %gamemode%] since: 1.0 Called when a player’s gamemode changes. examples: on gamemode change on gamemode change to adventure

On Grow [?]: patterns [on] grow [of %tree type%] since: 1.0 Called when a tree or giant mushroom grows to full size. examples: on grow on grow of a tree on grow of a huge jungle tree

On Heal [?]: patterns [on] heal[ing] since: 1.0 Called when an entity is healed, e.g. by eating (players), being fed (pets), or by the effect of a potion of healing (overworld mobs) or harm (nether mobs).

On Hunger Meter Change [?]: patterns [on] (food|hunger) (level|met(er|re)|bar) chang(e|ing) since: 1.4.4 Called when the hunger bar of a player changes, i.e. either increases by eating or decreases over time.

On Ignition [?]: patterns [on] [block] ignit(e|ion) since: 1.0

The

See also: Called when a block starts burning, i.e. a fire block is placed next to it and this block is flammable.The burn event will be called when the block is about do be destroyed by the fire.See also: on combust – called when an entity is set on fire.

On Item Break [?]: patterns [on] [player] tool break[ing] [on] [player] break[ing] [(a|the)] tool since: 2.1.1 Called when a player breaks his tool because its damage reached the maximum value.

This event cannot be cancelled.

On Item Spawn [?]: patterns [on] item spawn[ing] [[of] %item types%] since: unknown Called whenever an item stack is spawned in a world, e.g. as drop of a block or mob, a player throwing items out of his inventory, or a dispenser dispensing an item (not shooting it).

On Join [?]: patterns [on] [player] (login|logging in|join[ing]) since: 1.0 Called when a player joins the server. The player is already in a world when this event is called, so if you want to prevent players from joining you should prefer on connect over this event. examples: on join: message “Welcome on our awesome server!” broadcast “%player% just joined the server!”

On Leaves Decay [?]: patterns [on] leaves decay[ing] since: 1.0 Called when a leaf block decays due to not being connected to a tree.

On Level Change [?]: patterns [on] [player] level [change] since: unknown Called when a player’s level changes, e.g. by gathering experience or by enchanting something.

On Move On [?]: patterns [on] (step|walk)[ing] (on|over) %*item types% since: 2.0 Called when a player moves onto a certain type of block. Please note that using this event can cause lag if there are many players online. examples: on walking on dirt or grass on stepping on stone

On Physics [?]: patterns [on] [block] physics since: 1.4.6 Called when a physics check is done on a block. By cancelling this event you can prevent some things from happening, e.g. sand falling, dirt turning into grass, torches dropping if their supporting block is destroyed, etc.

Please note that using this event might cause quite some lag since it gets called extremely often. examples: # prevents sand from falling on block physics: block is sand cancel event

On Pick Up [?]: patterns [on] [player] (pick[ ]up|picking up) [[of] %item types%] since: unknown Called when a player picks up an item. The item is still on the ground when this event is called.

On Pig Zap [?]: patterns [on] pig[ ]zap since: 1.0

See also: Called when a pig is struck by lightning and transforms into a zombie pigman. Cancel the event to prevent the transformation.See also: on lightning strike

On Piston Extend [?]: patterns [on] piston extend[ing] since: 1.0 Called when a piston is about to extend.

On Piston Retract [?]: patterns [on] piston retract[ing] since: 1.0 Called when a piston is about to retract.

On Place [?]: patterns [on] [block] (plac(e|ing)|build[ing]) [[of] %item types%] since: 1.0 Called when a player places a block. examples: on place on place of a furnace, workbench or chest

On Portal [?]: patterns [on] [player] portal since: 1.0 Called when a player uses a nether or end portal. Cancel the event to prevent the player from teleporting.

On Portal Create [?]: patterns [on] portal create since: 1.0

Please note that it’s not possible to use Called when a portal is created, either by a player or mob lighting an obsidian frame on fire, or by a nether portal creating its teleportation target in the nether/overworld.Please note that it’s not possible to use the player in this event.

On Portal Enter [?]: patterns [on] portal enter [on] entering [a] portal since: 1.0 Called when a player enters a nether portal and the swirly animation starts to play.

On Pressure Plate / Trip [?]: patterns [on] [step[ping] on] [a] [pressure] plate [on] (trip|[step[ping] on] [a] tripwire) since: 1.0 (pressure plate), 1.4.4 (tripwire) Called when a player steps on a pressure plate or tripwire respectively.

On Projectile Hit [?]: patterns [on] projectile hit since: 1.0

Use the

A damage event will even be fired if the damage is 0, e.g. when throwing snowballs at non-nether mobs. Called when a projectile hits an entity or a block.Use the damage event with a check for a projectile to be able to use the entity that got hit in the case when the projectile hit a living entity.A damage event will even be fired if the damage is 0, e.g. when throwing snowballs at non-nether mobs.

On Quit [?]: patterns [on] (quit[ting]|disconnect[ing]|log[ ]out|logging out) since: 1.0 Called when a player leaves the server. Starting with Skript 2.0 this also includes kicked players.

On Redstone [?]: patterns [on] redstone [current] [chang(e|ing)] since: 1.0 Called when the redstone current of a block changes. This event is of not much use yet.

On Region Enter/Leave [?]: patterns cannot be used directly since: 2.1

This event requires a supported regions plugin to be installed. Called when a player enters or leaves a region This event requires a supported regions plugin to be installed. examples: on region exit: message “Leaving %region%.”

On Respawn [?]: patterns [on] [player] respawn[ing] since: 1.0 Called when a player respawns. You should prefer this event over the death event as the player is technically alive when this event is called.

On Script Load/Unload [?]: patterns [on] [script] (load|init|enable) [on] [script] (unload|stop|disable) since: 2.0 Called directly after the trigger is loaded, or directly before the whole script is unloaded. examples: on load: set {running.%script%} to true on unload: set {running.%script%} to false

On Sign Change [?]: patterns [on] sign (chang[e]|edit)[ing] [on] [player] (chang[e]|edit)[ing] [a] sign since: 1.0 As signs are placed empty, this event is called when a player is done editing a sign. examples: on sign change: line 2 is empty set line 1 to “%line 1%”

On Skript Start/Stop [?]: patterns [on] (server|skript) (start|load|enable) [on] (server|skript) (stop|unload|disable) since: 2.0 Called when the server starts or stops (actually, when Skript starts or stops, so a /reload will trigger these events as well). examples: on Skript start on server stop

On Smelt [?]: patterns [on] [ore] smelt[ing] [on] smelt[ing] of ore since: 1.0 Called when a furnace smelts an item in its ore slot

On Sneak Toggle [?]: patterns [on] [player] toggl(e|ing) sneak [on] [player] sneak toggl(e|ing) since: 1.0 Called when a player starts or stops sneaking. Use is sneaking to get whether the player was sneaking before the event was called. examples: # make players that stop sneaking jump on sneak toggle: player was sneaking push the player upwards at speed 0.5

On Spawn [?]: patterns [on] spawn[ing] [of %entity types%] since: 1.0 Called when an creature spawns. examples: on spawn of a zombie on spawn of an ender dragon: broadcast “A dragon has been sighted in %world%!”

On Spawn Change [?]: patterns [on] [world] spawn change since: 1.0 Called when the spawn point of a world changes.

On Spread [?]: patterns [on] spread[ing] since: 1.0 Called when a new block forms as a result of a block that can spread, e.g. water or mushrooms.

On Sprint Toggle [?]: patterns [on] [player] toggl(e|ing) sprint [on] [player] sprint toggl(e|ing) since: unknown Called when a player starts or stops sprinting. Use is sprinting to get whether the player was sprinting before the event was called.

On Tame [?]: patterns [on] [entity] tam(e|ing) since: 1.0 Called when a player tames a wolf or ocelot. Can be cancelled to prevent the entity from being tamed.

On Target [?]: patterns [on] [entity] target [on] [entity] un[-]target since: 1.0

Please note that even though the Called when a mob starts/stops following/attacking another entity, usually a player.Please note that even though the target expression also works for a player’s target this event is not called for players.

On Teleport [?]: patterns [on] [player] teleport[ing] since: 1.0 Called whenever a player is teleported, either by a nether/end portal or other means (e.g. by plugins).

On Throwing of an Egg [?]: patterns [on] throw[ing] [of] [an] egg [on] [player] egg throw since: 1.0 Called when a player throws an egg. You can just use the shoot event in most cases, as this event is intended to support changing the hatched mob and its chance to hatch, but Skript does not yet support that.

On Tool Change [?]: patterns [on] [player[‘s]] (tool|item held|held item) chang(e|ing) since: 1.0 Called whenever a player changes his held item by selecting a different slot (e.g. the keys 1-9 or the mouse wheel), but not by dropping or replacing the item in the current slot.

On Vehicle Create [?]: patterns [on] vehicle create [on] creat(e|ing|ion of) [a] vehicle since: 1.0 Called when a new vehicle is created, e.g. when a player places a boat or minecart.

On Vehicle Damage [?]: patterns [on] vehicle damage [on] damag(e|ing) [a] vehicle since: 1.0 Called when a vehicle gets damage. Too much damage will destroy the vehicle.

On Vehicle Destroy [?]: patterns [on] vehicle destroy [on] destr(oy[ing]|uction of) [a] vehicle since: 1.0 Called when a vehicle is destroyed. Any passenger will be ejected and the vehicle might drop some item(s).

On Vehicle Enter [?]: patterns [on] vehicle enter [on] enter[ing] [a] vehicle since: 1.0 Called when an entity enters a vehicle, either deliberately (players) or by falling into them (mobs).

On Vehicle Exit [?]: patterns [on] vehicle exit [on] exit[ing] [a] vehicle since: 1.0 Called when an entity exits a vehicle.

On Weather Change [?]: patterns [on] weather change [to %weather types%] since: 1.0 Called when a world’s weather changes. examples: on weather change on weather change to sunny

On World Init [?]: patterns [on] world init since: 1.0 Called when a world is initialised. As all default worlds are initialised before any scripts are loaded, this event is only called for newly created worlds.

World management plugins might change the behaviour of this event though.

On World Load [?]: patterns [on] world load[ing] since: 1.0 Called when a world is loaded. As with the world init event, this event will not be called for the server’s default world(s).

On World Save [?]: patterns [on] world sav(e|ing) since: 1.0 Called when a world is saved to disk. Usually all worlds are saved simultaneously, but world management plugins could change this.

On World Unload [?]: patterns [on] world unload[ing] since: 1.0 Called when a world is unloaded. This event might never be called if you don’t have a world management plugin.

On Zombie Break Door [?]: patterns [on] zombie break[ing] [a] [wood[en]] door since: unknown Called when a zombie is done breaking a wooden door. Can be cancelled to prevent the zombie from breaking the door.

Periodical [?]: patterns every %time span% in [world[s]] %worlds% since: 1.0 An event that is called periodically. The event is used like ‘every < timespan >‘, e.g. ‘every second’ or ‘every 5 minutes’. examples: every second every minecraft hour every tick # warning: lag! every minecraft day in “world”

The following is a listing of all possible events you can use to start a trigger with. Each trigger can only have one single event, i.e. you cannot create triggers that are called when any of several events occurrs.Please also note that the ‘on’ at the start of an event is entirely optional but it just looks better in my opinion, and that most events don’t have examples since there is only one way to use them.

So you have finished reading the on damage skript topic article, if you find this article useful, please share it. Thank you very much. See more: on block damage skript, damage cause skript, every second skript, on first join skript, set item damage skript, on right click skript, skript on player death, skript final damage

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