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Advanced Traps Support – Official Path of Exile Wiki – Fandom
Advanced Traps is a support gem that reduces the cooldown of linked traps.
Source: pathofexile.fandom.com
Date Published: 11/20/2022
View: 688
Advanced Traps Support – Items – PoE Vault
Advanced Traps Support is a Support Skill Gem item in Path of Exile. It requires Level 31, Dex 52.
Source: www.poe-vault.com
Date Published: 4/19/2021
View: 3319
Importance of Advanced Trap Support for Trapskills without …
Importance of Advanced Trap Support for Trapskills without CD. … r/pathofexile – [NVIDIA ONLY] Free performance for PoE if you have RTX.
Source: www.reddit.com
Date Published: 7/30/2021
View: 6568
PoE-Gem: Advanced Traps Support – Exiled.eu
PoE-Gem: Advanced Traps Support. Advanced Traps Support … 0.50% increased Trap Damage … 50% increased Cooldown Recovery Speed for throwing Traps
Source: www.exiled.eu
Date Published: 4/8/2022
View: 1029
[3.16] Seismic/Exsanguinate Trap Build | Saboteur | Scourge
Seismic Trap – Increased Critical Strikes – Trap and Mine Damage – Advanced Traps – Increased Critical Damage – Brutality Gloves:
Source: www.pathofexile.com
Date Published: 1/21/2022
View: 1499
Horizon Forbidden West | Hi. Can anyone please tell me how …
Hi. Can anyone please tell me how to toggle between normal and advanced traps on playstation?
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Date Published: 6/11/2021
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주제와 관련된 이미지 advanced traps poe
주제와 관련된 더 많은 사진을 참조하십시오 Advanced Traps: Episode 1. 댓글에서 더 많은 관련 이미지를 보거나 필요한 경우 더 많은 관련 기사를 볼 수 있습니다.
![Advanced Traps: Episode 1](https://i.ytimg.com/vi/H_10rH7w7S8/maxresdefault.jpg)
주제에 대한 기사 평가 advanced traps poe
- Author: Kim Jong-Unmoon
- Views: 조회수 98회
- Likes: 좋아요 없음
- Date Published: 2013. 3. 30.
- Video Url link: https://www.youtube.com/watch?v=H_10rH7w7S8
How many traps can you have Poe?
There is a limit on the number of traps a character can have out at one time. By default, a character can have 15 traps. Throwing an additional trap that would exceed the trap limit will cause the oldest trap to be destroyed. There are passive skills that can increase the limit.
What are Poe traps?
A trap is a type of active skill that throws a device that is triggered by proximity to produce an effect such as immobilizing the enemy, delivering a spell payload, or launching a volley of arrows.
Do power charges affect traps?
Charged Traps Support is a support gem that causes the supported trap skill to have a chance to generate frenzy and power charges when triggered. It also grants increased trap throwing speed per frenzy charge and increased critical strike multiplier per power charge.
Do traps benefit from spell damage Poe?
Traps are very similar to spells, but are not affected by cast speed or spell damage mods.
Do traps trigger on hit?
Nope that is not supposed to work. Traps don’t “hit” anything when you lay them.
Do traps need accuracy Poe?
You are not casting the skill so no, it does not use your accuracy. Traps, Mines and Totems always use the character’s stats, including Accuracy.
Does enhanced damage effect traps?
Traps are not related to weapons in any way, so weapon elemental damage will have no effect, as you’ve already seen.
Do traps reflect damage?
All damage over time effects cannot be reflected. Damage dealt by a player’s totems, traps, mines, and minions will be reflected back to the totem/trap/mine/minion, not the player. Damage cannot be ReflectedPlace into an item socket of the right colour to gain this skill.
Do traps count as attacks?
If a trap meets both requirements, i.e. it is an attack and it is not a spell attack, then blade ward would provide resistance against its bludgeoning, piercing, and slashing damage.
How much crit do power charges give?
Supported Skills have +15% to Critical Strike Multiplier per Power Charge when used by TrapsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it.
What is frenzy Poe?
Frenzy is an attack that grants frenzy charges on hit and also gets large bonuses from them. Frenzy is not the only skill that grants frenzy charges, but it is a good way to build them quickly. A Frenzy attack may be performed with any weapon type or unarmed.
What do frenzy charges do Poe?
Frenzy charges are one of the three charge types. They are associated with dexterity and represent a temporary increase to swiftness and fervor during combat. The charges are visualized as glowing green orbs surrounding the character.
Does cast speed affect traps?
Traps are very similar to spells, but are not affected by cast speed or spell damage mods.
Does faster casting affect traps Poe?
Faster Casting also affects the speed with which totems, traps or mines cast spells, but not the speed of placing totems or laying traps or mines. Trap and mine laying speed is instead affected by Trap and Mine Laying Speed, and totem placement speed by Totem Placement Speed.
Does cast speed affect traps Poe?
Traps are very similar to spells, but are not affected by cast speed or spell damage mods. They are affected by % trap laying speed, and relevant damage mods.
Do traps reflect damage Poe?
All damage over time effects cannot be reflected. Damage dealt by a player’s totems, traps, mines, and minions will be reflected back to the totem/trap/mine/minion, not the player. Damage cannot be ReflectedPlace into an item socket of the right colour to gain this skill.
Do traps count as spells?
Fun fact: Traps do not count as spells or skills!
What is trap trigger area of effect Poe?
Trap Throwing Speed and Trigger Area is a basic passive skill that grants increased trigger area and throwing speed for traps.
Advanced Traps Support
Conversion Trap Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.
Bear Trap Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill’s damage.
Fire Trap Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
Lightning Trap Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
Vaal Lightning Trap Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
Ice Trap Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.
Explosive Trap Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.
Siphoning Trap Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.
Flamethrower Trap Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.
Lightning Spire Trap Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.
Seismic Trap Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to trap throwing speed affects how frequently it releases waves.
PoE Wiki
This page is about the active skill type. For the support gem, see Trap Support
A trap is a type of active skill that throws a device that is triggered by proximity to produce an effect such as immobilizing the enemy, delivering a spell payload, or launching a volley of arrows.
Mechanics
When a character uses a trap skill, he throws the trap to the target location. Characters have a base trap throwing speed of 0.5 seconds.[1]
Once a thrown trap lands on the ground it must arm itself before it can be triggered.
While armed, a trap can be triggered by an enemy entering its trigger radius. Characters have a base trap trigger radius of 10.[2] Trap trigger radius is affected by trap trigger area of effect modifiers. Trap trigger radius is not affected by skill area of effect modifiers.
Traps remain armed for a limited duration, after which they expire. Trap duration is specific to each trap skill. Most traps are triggered automatically when they expire, regardless of whether there are any enemies nearby. Exceptions include Bear TrapBear TrapTrap, Spell, Duration, Physical
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 4.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260%Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill’s damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Physical Damage2% increased Skill Effect Duration0.5% increased Cooldown Recovery Rate1% chance to Impale Enemies on HitTrap lasts 4 seconds
Deals (16-1447) to (22-2026) Physical Damage
Enemies take 25% increased Damage from Trap or Mine Hits
Enemies have 80% less Movement Speed when the Debuff starts
Base duration is 3 seconds
Locks enemy in place
Traps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Conversion TrapConversion TrapTrap, Spell, Duration
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 secThrows a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect DurationConverted Enemies have 1% chance to Taunt on HitConverted Enemies deal 20% increased DamageTrap lasts 4 seconds
Base duration is (5.3-10) seconds
Traps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. , which are simply destroyed when they expire. Trap duration is not affected by skill effect duration modifiers. Likewise, trap duration modifiers do not affect the duration of skill effects created by traps.
Armed traps are invisible to enemies.
Traps will be destroyed if they take any damage. Traps cannot be targeted directly, but they are vulnerable to area of effect damage. Traps cannot be damaged while they are traveling through the air, while they are arming, or while they are triggering. Taking the Trap Mastery, Traps cannot be Damaged, will also prevent traps from being damaged at all.
There is a limit on the number of traps a character can have out at one time. By default, a character can have 15 traps. Throwing an additional trap that would exceed the trap limit will cause the oldest trap to be destroyed. There are passive skills that can increase the limit.
Trap Skills
There have a variety of trap skills that have been added to the game over time. The miner gameplay style is unique and each skill can have its own individual use requirements. Similarly to other skill gems there are variety of types for some of the skills; superior, anomalous, and divergent. Individual skill gem’s pages contain information on all available for each gem.
Active skill gems
There are 13 active skill gems with the Trap gem tag:
Gem Bear Trap Bear Trap Trap, Spell, Duration, Physical
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 4.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260% Level: (1-20)Cost: (6-23) ManaCooldown Time: 4.00 secCan Store 3 Use(s)Cast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 260% Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill’s damage. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Physical Damage 2% increased Skill Effect Duration 0.5% increased Cooldown Recovery Rate 1% chance to Impale Enemies on Hit Trap lasts 4 seconds
Deals (16-1447) to (22-2026) Physical Damage
Enemies take 25% increased Damage from Trap or Mine Hits
Enemies have 80% less Movement Speed when the Debuff starts
Base duration is 3 seconds
Locks enemy in place
Traps do not Trigger at the end of their Duration Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A N/A 1 Blade Trap Blade Trap Trap, Attack, AoE
Level: (1-20)
Cost: (8-20) Mana
Attack Damage: (76-96)% of base
Effectiveness of Added Damage: (76-96)% Level: (1-20)Cost: (8-20) ManaAttack Damage: (76-96)% of baseEffectiveness of Added Damage: (76-96)% Requires Level 12 Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each repeatedly damaging enemies they spin through. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1.5% increased Critical Strike Chance 0.5% increased Area of Effect 2% increased rotation speed Trap lasts 4 seconds
Rotates 4 times
Rotates +1 times if Dual Wielding
25% increased rotation speed if Dual Wielding
+(0-6) to radius Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A N/A 12 Explosive Trap Explosive Trap Trap, Spell, AoE, Fire, Physical
Level: (1-20)
Cost: (6-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00% Level: (1-20)Cost: (6-20) ManaCast Time: 1.00 secCritical Strike Chance: 6.00% Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Area of Effect 3% increased Burning Damage 2% of Physical Damage Converted to Cold Damage Trap lasts 4 seconds
Deals (4-437) to (6-655) Physical Damage
50% of Physical Damage Converted to Fire Damage
Causes (4-7) smaller explosions
+(0-6) to radius Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 1 Fire Trap Fire Trap Trap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260%
Radius: 15 Level: (1-20)Cost: (8-20) ManaCast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 260%Radius: 15 Requires Level 12 Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Fire Damage 1% increased Skill Effect Duration 3% chance to Ignite enemies
1% less Area of Effect Trap lasts 4 seconds
Base duration is 1.75 seconds
Deals (10-915) to (15-1373) Fire Damage
Deals (30.9-4170.7) Base Fire Damage per second
(3-286) to (5-429) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill’s Damage Over Time effect
+(0-8) to radius Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 12 Flamethrower Trap Flamethrower Trap Trap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30% Level: (1-20)Cost: (13-25) ManaCooldown Time: 8.00 secCan Store 3 Use(s)Cast Time: 1.00 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 30% Requires Level 28 Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Fire Damage 1% less Skill Effect Duration
3% increased Cooldown Recovery Rate 1% increased Trap Throwing Speed Trap lasts 4 seconds
Base duration is 3.5 seconds
Deals (5-211) to (8-319) Fire Damage
25% more Damage against Burning Enemies
Has 4 Flames Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 28 Ice Trap Ice Trap Trap, Spell, AoE, Cold
Level: (1-20)
Cost: (13-22) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 290% Level: (1-20)Cost: (13-22) ManaCast Time: 1.00 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 290% Requires Level 28 Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Area of Effect Penetrates 0.25% Cold Resistance Freezes enemies as though dealing 5% more Damage Trap lasts 4 seconds
Deals (88-1275) to (132-1912) Cold Damage Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 28 Seismic Trap Seismic Trap Trap, Spell, Duration, AoE, Physical
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 190% Level: (1-20)Cost: (13-25) ManaCooldown Time: 8.00 secCan Store 3 Use(s)Cast Time: 1.00 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 190% Requires Level 28 Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to trap throwing speed affects how frequently it releases waves. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Physical Damage 0.5% increased Area of Effect 1% increased Cooldown Recovery Rate 3% reduced wave frequency
5% increased Damage Trap lasts 4 seconds
Base duration is 3.5 seconds
Deals (65-853) to (98-1280) Physical Damage
Releases 5 waves
Releases waves every 0.9 seconds Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 28 Conversion Trap Conversion Trap Trap, Spell, Duration
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec Level: (1-20)Cost: (6-23) ManaCooldown Time: 8.00 secCan Store 3 Use(s)Cast Time: 1.00 sec Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Skill Effect Duration Converted Enemies have 1% chance to Taunt on Hit Converted Enemies deal 20% increased Damage Trap lasts 4 seconds
Base duration is (5.3-10) seconds
Traps do not Trigger at the end of their Duration Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 1 Lightning Spire Trap Lightning Spire Trap Trap, Critical, Spell, Duration, AoE, Lightning
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 75% Level: (1-20)Cost: (13-25) ManaCooldown Time: 8.00 secCan Store 3 Use(s)Cast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 75% Requires Level 28 Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% chance to Shock enemies 1% less Skill Effect Duration
3% increased Cooldown Recovery Rate 0.5% chance to Hinder Enemies on Hit Trap lasts 4 seconds
Base duration is 3.5 seconds
Deals (15-207) to (46-622) Lightning Damage
(100-138)% increased Critical Strike Chance against Shocked Enemies
Strikes every (0.55-0.36) seconds
Strikes 3 Areas Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 28 Lightning Trap Lightning Trap Trap, Critical, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 960 Level: (1-20)Cost: (8-20) ManaCast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 240%Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Lightning Damage
0.5% increased Effect of Lightning Ailments 1% increased Projectile Speed Projectiles have 1% chance to Return to you Deals (15-659) to (46-1978) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
Fires Projectiles in a circle
(0-19)% increased Effect of Shock Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 12 Siphoning Trap Siphoning Trap Trap, Spell, Duration, AoE, Cold
Level: (1-20)
Cost: (7-24) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec Level: (1-20)Cost: (7-24) ManaCooldown Time: 4.00 secCan Store 1 Use(s)Cast Time: 1.00 sec Requires Level 10 Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Effect of Cold Ailments 1% increased Skill Effect Duration Applies beams to the closest 0.1 Enemies Regenerate 0% of Energy Shield per second for each affected Enemy Trap lasts 4 seconds
Base duration is 3 seconds
Deals (16.9-760.7) Base Cold Damage per second
Regenerate (1.3-32.4) Life per second for each affected Enemy
Regenerate (0.3-1.7) Mana per second for each affected Enemy
Applies beams to the closest 10 Enemies
Regenerate (12.7-324.4) Life per second while any Enemy is affected
Regenerate (2.9-17.2) Mana per second while any Enemy is affected
Modifiers to Spell Damage apply to this Skill’s Damage Over Time effect Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 10 Summon Skitterbots Summon Skitterbots Trap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant Level: (1-20)Reservation: 35% ManaCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: Instant Requires Level 16 Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 2% increased Minion Movement Speed Minions have 1% increased Area of Effect Minions have 0.5% increased Effect of non-Damaging Ailments on Enemies Skitterbots grant 10% more Trap and Mine Damage
Maximum 1 Summoned Skitterbot of each type
Shocking Skitterbot’s Aura Shocks Enemies near it
Chilling Skitterbot’s Aura Chills Enemies near it
Minions have (0-19)% increased Shock Effect
Minions have (0-19)% increased Chill Effect
(0-76)% increased Minion Movement Speed Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 16 Vaal Lightning Trap Vaal Lightning Trap Trap, Critical, Vaal, Spell, Projectile, Duration, Lightning
Level: (1-20)
Souls Per Use: 20
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 250% Level: (1-20)Souls Per Use: 20Can Store 3 Use(s)Soul Gain Prevention: 4 secCast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 250% Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground. Per 1% Quality: 1 Superior Shocked Ground causes 0.25% increased Damage taken Deals (26-686) to (79-2057) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
Base duration is 4 seconds
Shocked Ground causes 15% increased Damage taken
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Projectiles Pierce all Targets
Modifiers to Skill Effect Duration also apply to this Skill’s Soul Gain Prevention
Corrupted Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 12
Support gems
Some traps store limited uses and replenish one use after a cooldown period. A counter is shown on the skill icon which indicates how many uses are currently stored.
There are currently 7 support skill gems with the Trap gem tag:
Gem Advanced Traps Support Advanced Traps Support Trap, Support
Icon: R
Level: (1-20)
Cost & Reservation Multiplier: 120% Icon:Level: (1-20)Cost & Reservation Multiplier: 120% Requires Level 31 Supports skills which throw traps. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5% increased Trap Damage Supported Skills have 1% increased Area of Effect Supported Skills have 0.5% increased Skill Effect Duration Supported Skills have (50-107)% increased Cooldown Recovery Rate for throwing Traps
Supported Skills have (10-29)% increased Skill Effect Duration
Supported Skills have (15-34)% increased Trap Throwing Speed This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. N/A N/A 31 Charged Traps Support Charged Traps Support Critical, Support, Trap
Icon: F
Level: (1-20)
Cost & Reservation Multiplier: 120% Icon:Level: (1-20)Cost & Reservation Multiplier: 120% Requires Level 31 Supports skills which throw traps. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5% increased Trap Damage Supported Skills have 0.5% chance to gain a Power Charge when your Trap is triggered by an Enemy
Supported Skills have 0.5% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy Supported Skills have 0.5% increased Trap Trigger Radius per Power Charge Supported Skills have (20-30)% chance to gain a Power Charge when your Trap is triggered by an Enemy
Supported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Supported Skills have 10% increased Trap Throwing Speed per Frenzy Charge
Supported Skills have +15% to Critical Strike Multiplier per Power Charge when used by Traps This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. N/A 31 Cluster Traps Support Cluster Traps Support Trap, Support
Icon: L
Level: (1-20)
Cost & Reservation Multiplier: 140% Icon:Level: (1-20)Cost & Reservation Multiplier: 140% Requires Level 38 Supports traps skills, making them throw extra traps randomly around the targeted location. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5% increased Trap Damage Supported Skills have 0.5% increased Trap Throwing Speed Supported Skills have 2% reduced Trap Spread Supported Skills throw up to 2 additional Traps
Supported Skills can have up to 5 additional Traps placed at a time
Supported Skills throw Traps randomly around targeted location
Supported Skills deal (61-55)% less Damage This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. N/A 38 Multiple Traps Support Multiple Traps Support Support, Trap
Icon: t
Level: (1-20)
Cost & Reservation Multiplier: 140% Icon:Level: (1-20)Cost & Reservation Multiplier: 140% Requires Level 8 Supports traps skills, making them throw extra traps in a line. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 1% increased Trap Trigger Area of Effect Supported Skills can have up to 0.1 additional Traps placed at a time Supported Skills have 0.2% chance to throw an additional Trap Supported Skills throw up to 2 additional Traps
Supported Skills can have up to 3 additional Traps placed at a time
Supported Skills deal (58-52)% less Damage This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. N/A 8 Swift Assembly Support Swift Assembly Support Support, Trap, Mine
Icon: Z
Level: (1-20)
Cost & Reservation Multiplier: 110% Icon:Level: (1-20)Cost & Reservation Multiplier: 110% Supports skills which throw Traps or Mines. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0.5% increased Mine Throwing Speed
Supported Skills have 0.5% increased Trap Throwing Speed Supported Skills have 2% reduced Trap Duration Supported Skills have 0.1% increased Trap Throwing Speed per Frenzy Charge
Supported Skills have 0.1% increased Mine Throwing Speed per Frenzy Charge Supported Skills have (9-18)% chance to throw up to 1 additional Trap or Mine
Supported Skills have (6-12)% chance to throw up to 2 additional Traps or Mines
Supported Skills have (3-6)% chance to throw up to 3 additional Traps or Mines
Supported Skills throw Traps randomly around targeted location This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. N/A 1 Trap and Mine Damage Support Trap and Mine Damage Support Support, Trap, Mine
Icon: W
Level: (1-20)
Cost & Reservation Multiplier: 130% Icon:Level: (1-20)Cost & Reservation Multiplier: 130% Requires Level 18 Supports skills which throw Traps or Mines. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5% increased Damage Supported Skills have 0.5% reduced Mana Cost
Supported Skills have 0.5% reduced Life Cost
Supported Skills have 1% increased Reservation Efficiency Supported Skills deal 0.1% increased Damage per Power Charge Supported Skills deal (30-49)% more Trap and Mine Damage
Supported Skills have 10% less Trap Throwing Speed
Supported Skills have 10% less Mine Throwing Speed This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. N/A 18 Trap Support Trap Support Support, Trap
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 120% Icon:Level: (1-20)Cost & Reservation Multiplier: 120% Requires Level 8 Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0.5% increased Trap Throwing Speed Supported Skills deal 0.5% increased Damage Supported Skills have 1% increased Trap Trigger Area of Effect Trap lasts 4 seconds
Supported Skills deal (20-6)% less Trap Damage
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills have (0-19)% increased Trap Throwing Speed This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. N/A 8
Targeting
When using trap skill gems the character will throw whichever variant of the skill is equipped. In this respect aiming can be achieved by moving the mouse over the area where damage is required. This is the only way that the trap’s damage can be selectively applied as upon detonation the trap’s area of effect is what determines the damage radius.
Interaction with player stats and support gems
Traps and mines act much like totems in that when they cast their payload, it is the trap/mine that casts the skill, not the player. This means:
Leech
Leeching: Players cannot leech health or mana via traps. The trap/mine is actually doing the leeching, but they self-destruct after they’re triggered, so leeching has no practical effect.[3]
Reflection
Damage reflection: Damage is reflected back to the traps/mines and not the player, so they are safe to use on damage reflecting monsters, maps, or PvP targets.
Trigger Conditions
Trigger gems: Traps and mines (and totems) will not work with “Cast on…” trigger gems, even if the trap/mine has a “Spell” type gem tag/keyword; the player places or throws the trap/mine, but the trap/mine is doing the actual spell-casting.
Spell Echo
Spell Echo Support Spell Echo Support Spell, Support
Icon: k
Level: (1-20)
Cost & Reservation Multiplier: 150% Icon:Level: (1-20)Cost & Reservation Multiplier: 150% Requires Level 38 Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5% increased Spell Damage Supported Skills have 0.5% increased Cast Speed Supported Skills deal 1% less Damage
Final Repeat of Supported Skills deals 3% more Damage Supported Skills Repeat an additional time
Supported Skills have (40-54)% more Cast Speed
Supported Skills deal 10% less Damage This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Misc
However, trap and mine skills will still get the benefits of any modifiers that would normally apply if it were the player casting the skill. This includes any modifiers from passive skills and equipment, buffs affecting the player, etc. For example, Ice TrapIce TrapTrap, Spell, AoE, Cold
Level: (1-20)
Cost: (13-22) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 290%Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectPenetrates 0.25% Cold ResistanceFreezes enemies as though dealing 5% more DamageTrap lasts 4 seconds
Deals (88-1275) to (132-1912) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has the gem tags “Cold” and “Spell,” so it will benefit from any equipment or passives that boost cold, spell, or trap damage.
When the Trap SupportTrap SupportSupport, Trap
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Trap Throwing SpeedSupported Skills deal 0.5% increased DamageSupported Skills have 1% increased Trap Trigger Area of EffectTrap lasts 4 seconds
Supported Skills deal (20-6)% less Trap Damage
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills have (0-19)% increased Trap Throwing SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. , Blastchain Mine SupportBlastchain Mine SupportSupport, Mine
Icon: Y
Level: (1-20)
Cost & Reservation Multiplier: 50%Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Mine Throwing SpeedSupported Skills have 2% increased Reservation EfficiencyMines from Supported Skills have 1% increased Detonation SpeedMine lasts 5 seconds
Supported Skills deal (59-53)% less Damage
Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills gain a Base Reservation equal to Base Mana and Life CostThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. or High-Impact Mine SupportHigh-Impact Mine SupportMine, Support, AoE, Aura
Icon: Y
Level: (1-20)
Cost & Reservation Multiplier: 50%Requires Level 31Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Mine Throwing SpeedSupported Skills have +0.25% to Critical Strike MultiplierSupported Skills have 0.5% reduced Enemy Stun ThresholdMine lasts 5 seconds
Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Supported Skills deal (56-50)% less Damage
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills gain a Base Reservation equal to Base Mana and Life CostThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. , and Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 200%Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Totem Placement speed1% increased Totem Duration1% increased Totem RangeSupported Skills will summon a Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills deal (49-40)% less Damage
Supported Skills have 40% less Cast SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. or Ballista Totem SupportBallista Totem SupportBow, Projectile, Support, Totem
Icon: R
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalSupported Skills have 1% increased Totem Placement speed1% increased Totem Duration1% increased Totem RangeProjectiles from Supported Skills have 0.5% chance to Return to youSupported Skills will summon a Ballista Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills deal (32-24)% less Damage
Supported Skills have 50% less Attack Speed
Supported Skills have +2 to maximum number of Summoned Ballista Totems
Supported Attack Skills cannot be used with Melee WeaponsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. gems are all linked in combination with a skill, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it casts a totem, which then can cast the linked skill.
Skill restrictions
When the Trap Support Trap Support Support, Trap
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 120% Icon:Level: (1-20)Cost & Reservation Multiplier: 120% Requires Level 8 Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0.5% increased Trap Throwing Speed Supported Skills deal 0.5% increased Damage Supported Skills have 1% increased Trap Trigger Area of Effect Trap lasts 4 seconds
Supported Skills deal (20-6)% less Trap Damage
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills have (0-19)% increased Trap Throwing Speed This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. Blastchain Mine Support Blastchain Mine Support Support, Mine
Icon: Y
Level: (1-20)
Cost & Reservation Multiplier: 50% Icon:Level: (1-20)Cost & Reservation Multiplier: 50% Requires Level 8 Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0.5% increased Mine Throwing Speed Supported Skills have 2% increased Reservation Efficiency Mines from Supported Skills have 1% increased Detonation Speed Mine lasts 5 seconds
Supported Skills deal (59-53)% less Damage
Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills gain a Base Reservation equal to Base Mana and Life Cost This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. High-Impact Mine Support High-Impact Mine Support Mine, Support, AoE, Aura
Icon: Y
Level: (1-20)
Cost & Reservation Multiplier: 50% Icon:Level: (1-20)Cost & Reservation Multiplier: 50% Requires Level 31 Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0.5% increased Mine Throwing Speed Supported Skills have +0.25% to Critical Strike Multiplier Supported Skills have 0.5% reduced Enemy Stun Threshold Mine lasts 5 seconds
Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Supported Skills deal (56-50)% less Damage
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills gain a Base Reservation equal to Base Mana and Life Cost This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Unique items
Passive skills
The damage of traps is affected by passive skills according to their other keywords (e.g. Fire) as normal. Additionally the following passive skills affect traps specifically:
Trap damage
Name Stats Trap and Mine Damage
14% increased Mine Damage [1] 14% increased Trap Damage14% increased Mine Damage Trap Damage [1] [2] 16% increased Trap Damage [3] [4] 12% increased Trap Damage Master Sapper
Can have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy [1] 30% increased Trap DamageCan have up to 2 additional Traps placed at a time15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy Saboteur
30% increased Mine Damage
Can have up to 2 additional Traps placed at a time
Can have up to 2 additional Remote Mines placed at a time [1] 30% increased Trap Damage30% increased Mine DamageCan have up to 2 additional Traps placed at a timeCan have up to 2 additional Remote Mines placed at a time Unstable Munitions
12% increased Area of Effect
50% increased Trap Trigger Area of Effect [1] 30% increased Trap Damage12% increased Area of Effect50% increased Trap Trigger Area of Effect
Trap critical strike chance
Name Stats Trap Critical Strike Chance and Multiplier
+8% to Critical Strike Multiplier with Traps [1] [2] 24% increased Critical Strike Chance with Traps+8% to Critical Strike Multiplier with Traps High Explosives
+20% to Critical Strike Multiplier with Traps
15% chance to gain a Power Charge when your Trap is triggered by an Enemy [1] 60% increased Critical Strike Chance with Traps+20% to Critical Strike Multiplier with Traps15% chance to gain a Power Charge when your Trap is triggered by an Enemy
Trap critical strike multiplier
Name Stats Trap Critical Strike Chance and Multiplier
+8% to Critical Strike Multiplier with Traps [1] [2] 24% increased Critical Strike Chance with Traps+8% to Critical Strike Multiplier with Traps High Explosives
+20% to Critical Strike Multiplier with Traps
15% chance to gain a Power Charge when your Trap is triggered by an Enemy [1] 60% increased Critical Strike Chance with Traps+20% to Critical Strike Multiplier with Traps15% chance to gain a Power Charge when your Trap is triggered by an Enemy
Trap throwing speed
Trap trigger area of effect
Trap cooldown recovery speed
Name Stats Trap Cooldown Recovery [1] [2] 10% increased Cooldown Recovery Rate for throwing Traps Hasty Reconstruction
Skills which Throw Traps have +1 Cooldown Use [1] 30% increased Cooldown Recovery Rate for throwing TrapsSkills which Throw Traps have +1 Cooldown Use
Maximum number of traps allowed
Name Stats Master Sapper
Can have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy [1] 30% increased Trap DamageCan have up to 2 additional Traps placed at a time15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy Saboteur
30% increased Mine Damage
Can have up to 2 additional Traps placed at a time
Can have up to 2 additional Remote Mines placed at a time [1] 30% increased Trap Damage30% increased Mine DamageCan have up to 2 additional Traps placed at a timeCan have up to 2 additional Remote Mines placed at a time
Other
Name Stats Clever Construction [1] 10% Chance for Traps to Trigger an additional time Hasty Reconstruction
Skills which Throw Traps have +1 Cooldown Use [1] 30% increased Cooldown Recovery Rate for throwing TrapsSkills which Throw Traps have +1 Cooldown Use High Explosives
+20% to Critical Strike Multiplier with Traps
15% chance to gain a Power Charge when your Trap is triggered by an Enemy [1] 60% increased Critical Strike Chance with Traps+20% to Critical Strike Multiplier with Traps15% chance to gain a Power Charge when your Trap is triggered by an Enemy Master Sapper
Can have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy [1] 30% increased Trap DamageCan have up to 2 additional Traps placed at a time15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Ascendancy passives
Related helmet enchantments
The following helmet enchantments affect Trap.
Version history
Version Changes 3.16.0 Character Traps and Mines are now invulnerable from taking damage for 2 seconds after they have been thrown. 3.3.0 Modifiers to skill duration no longer modify the duration of traps, totems or mines, but will continue to modify the duration of skills cast by traps, totems and mines if those skills have a duration.
You can now have up to 15 traps active at a time (up from 3).
The interaction between trap skills with cooldowns and sources of additional traps thrown (such as the Multiple Traps or Cluster Trap Supports) has been changed, and now work as they did with Vaal Lightning Trap previously. Namely, additional traps can only be thrown if the skill has at least one extra trap cooldown stockpiled, and only as many additional traps will be thrown as there are cooldowns stockpiled. In other words, if you have three Seismic Traps stockpiled and have the Shaper’s additional trap glove mod, you’ll throw two traps and consume two Seismic Trap cooldowns. If you only have two cooldowns stockpiled and attempt to throw three Seismic Traps via the Multitrap support, you will only throw two traps.
The trap model has been updated. 3.2.0 Player traps now explode at the end of their duration, triggering their skills. The exceptions to this are Bear Trap Bear Trap Trap, Spell, Duration, Physical
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 4.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260% Level: (1-20)Cost: (6-23) ManaCooldown Time: 4.00 secCan Store 3 Use(s)Cast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 260% Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill’s damage. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Physical Damage 2% increased Skill Effect Duration 0.5% increased Cooldown Recovery Rate 1% chance to Impale Enemies on Hit Trap lasts 4 seconds
Deals (16-1447) to (22-2026) Physical Damage
Enemies take 25% increased Damage from Trap or Mine Hits
Enemies have 80% less Movement Speed when the Debuff starts
Base duration is 3 seconds
Locks enemy in place
Traps do not Trigger at the end of their Duration Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. Conversion Trap Conversion Trap Trap, Spell, Duration
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec Level: (1-20)Cost: (6-23) ManaCooldown Time: 8.00 secCan Store 3 Use(s)Cast Time: 1.00 sec Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Skill Effect Duration Converted Enemies have 1% chance to Taunt on Hit Converted Enemies deal 20% increased Damage Trap lasts 4 seconds
Base duration is (5.3-10) seconds
Traps do not Trigger at the end of their Duration Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. 3.0.0 Traps and Mines are now invulnerable while they are arming and invulnerable while they are casting their skill. This means a trap thrown directly onto a monster who will detonate it cannot be destroyed before it detonates. 2.3.1 Cooldown Recovery Speed no longer references traps on the character screen as it can apply to things other than traps now. 2.2.2 Attempting to place more traps than the maximum trap count will now always destroy the oldest traps. This fixes an issue when using multiple trap skills with different maximum trap counts.
Fixed a bug where players could have multiple Offerings active at once through the use of traps, totems or mines.
References
ru:Ловушки и мины
Mechanics of Traps
I was wondering if someone could explain how trap mechanics work.
For example from
”
Traps are very similar to spells, but are not affected by cast speed or spell damage mods. They are affected by % trap laying speed, and relevant damage mods. Integer damage bonuses on gear are not added to trap damage. TrapsTraps are very similar to spells, but are not affected by cast speed or spell damage mods. They are affected by % trap laying speed, and relevant damage mods. Integer damage bonuses on gear are not added to trap damage.
This seems to hold true with +spell damage passives, but if I equip a wand with +10% spell damage on it, it increases the damage of my fire trap.
Does this mean that the fire damage portion is considered a spell (so a bear trap will not be modified by this), or does it mean that only passives with +spell damage don’t work with traps and weapon mods do ?
Does the above hold true for things like + elemental damage as well, as I saw no change to my trap damages when taking the + elemental damage passives.
Why does my Wrath aura increase the damage of my bear traps then ?
Can traps crit, and is this modified by global crit chance ?
Anything else I should know ?
Sorry if this had been discussed in another thread but I did a search and couldn’t find any coherent answers.
Thanks in advance. HelloI was wondering if someone could explain how trap mechanics work.For example from http://www.pathofexile.com/forum/view-thread/11707 This seems to hold true with +spell damage passives, but if I equip a wand with +10% spell damage on it, it increases the damage of my fire trap.Does this mean that the fire damage portion is considered a spell (so a bear trap will not be modified by this), or does it mean that only passives with +spell damage don’t work with traps and weapon mods do ?Does the above hold true for things like + elemental damage as well, as I saw no change to my trap damages when taking the + elemental damage passives.Why does my Wrath aura increase the damage of my bear traps then ?Can traps crit, and is this modified by global crit chance ?Anything else I should know ?Sorry if this had been discussed in another thread but I did a search and couldn’t find any coherent answers.Thanks in advance. Posted by
Vexix
on on Quote this Post
I was also searching for an explanation of traps mechanics, as most of them seem pretty obscure.
Can anyone tell us whether:
-traps are or not affected by cast speed? the “cast speed” in my char sheet is modified, but official sources say it should not. I suppose that’s what “trap laying speed” should do?
-traps’ trigger radii are all equal, or do they differ between the various traps/the support gem? And will increased AoE/concentrated effect change it?
-how is the lock duration of Bear Trap calculated?
-there’s any way, through passives or uniques, to make traps recharge faster/store more than 3 at a time?
Thanks in advance:)
Posted by
Amonchakad
on on Quote this Post
I’m currently a level 59 fire trap marauder and it is amazing – I definitely recommend it if you’re thinking about making a trap build.
Anyway, I believe fire trap is a spell (as it says it is in the tool tip), however, it isn’t affected by spell damage nodes. It IS affected by elemental damage nodes and fire damage nodes. Fire trap is also affected by increased burn damage nodes and increased burn duration nodes. BUT: increased burn damage only affects the burning GROUND; not the IGNITE. This is because the ignite damage is a set number based on the damage the original fire damage dealt. Increased burn duration DOES affect ignite.
Fire trap is affected by increased area of effect nodes as well 🙂 Posted by
Mivvi
on on Quote this Post
When it says integer damage mods don’t affect traps, it’s talking about things like “Adds 3-30 lightning damage” on a ring. Relevant % mods should still apply, including elemental damage passives (but not WEAPON elemental damage passives) and spell damage. Bear trap is kind of an exception, dealing damage that’s not considered weapon damage or spell damage, and is purely physical.
Bear trap’s lock duration is based on damage, but i’m not sure of the exact formula.
Traps can crit.
Traps aren’t affected by cast speed. Trap laying speed only.
Trigger radius is the same for all trap types, I think, and is only affected by ‘trap and mine trigger radius’ bonuses, not usual AOE bonuses (this will increase the area of effect of the actual spell used by the trap, if it’s an AOE spell, but won’t increase the trigger radius).
If you want to store more than 3 traps, carry more than one of the same type of trap gem.
I might be wrong about some of this stuff. Posted by
realatomicpanda
on on Quote this Post
Advanced Traps Support – Items
Trap, Support
Level (1-20 (Max))
(1-20 (Max)) Cost & Reservation Multiplier (120-120)%
Requires Level 31, 52 Dex
Supports skills which throw traps.
Supported Skills have (50-107)% increased Cooldown Recovery Rate for throwing Traps
Supported Skills have (10-29)% increased Skill Effect Duration
Supported Skills deal 0% increased Trap Damage (+0.5% per 1% Quality)
Supported Skills have (15-34)% increased Trap Throwing Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Gem: Trap Cooldown Support
Fortschrittliche Fallen
Unterstützung
Falle
Stufe
1
Manamultiplikator
120%
Erfordert Stufe 31 , 52 Ges
Pro 1% Qualität:
0,50% erhöhter Fallenschaden
1% vergrößerter Wirkungsbereich
0,50% verlängerte Fertigkeitseffektdauer
50% beschleunigte Abklingzeit für Fallenwurf
10% verlängerte Fertigkeitseffektdauer
15% erhöhte Fallen-Wurfgeschwindigkeit
Shadow – [3.16] Seismic/Exsanguinate Trap Build
Build Cost
– Medium Budget: 10-50 ex
Arcane Surge: It comes from “Arcane Pyrotechnics” notable. (Medium cluster jewel)
Thread of Hope: Large Ring
PoB: https://pastebin.com/rWrBLCTc
Build Video: https://youtu.be/WfutrPVfOcw
Bandits: Kill All (Alira is fine too)
3.16 CHANGES:
– Born in the Shadows: Now grants 15% reduced Damage taken from Blinded Enemies (previously 10%).
– Blinded now causes targets to have 20% less Accuracy Rating and Evasion Rating.
You may run into some problems after the changes.
Problem: Thread of Hope doesn’t provide the nodes we want. (Not worth using for just one node.)
Solution: Replace it with a rare jewel.
(Footage is from 3.15)
Gear:
Gem Setup:
Seismic Trap – Increased Critical Strikes – Trap and Mine Damage – Advanced Traps – Increased Critical Damage – Brutality
Gloves:
Exsanguinate – Cluster Traps – Chain – Charged Traps (Use Trap support until you get “Socketed Gems are Supported by Level # Trap” mod.)
The Devouring Diadem:
War Banner / Herald of Purity / Pride / Summon Skitterbots
Vaal Grace – Bear Trap – Increased Duration – Steelskin
Whirling Blades – Faster Attacks – Fortify
Summon Stone Golem / Flame Dash – Second Wind Hey guys, here is a trap build. I don’t really like trap playstyle but wanted to make one. I tried blade trap at the beginning of the league but that wasn’t really good. Using exsanguinate for clear, seismic trap for bosses. I stopped playing this build at level 91 because gauntlet has started and I would like to participate to that.- Medium Budget: 10-50 exIt comes from “Arcane Pyrotechnics” notable. (Medium cluster jewel)Large RingKill All (Alira is fine too)Now grants 15% reduced Damage taken from Blinded Enemies (previously 10%).- Blinded now causes targets to have 20% less Accuracy Rating and Evasion Rating.You may run into some problems after the changes.Thread of Hope doesn’t provide the nodes we want. (Not worth using for just one node.)Replace it with a rare jewel.(Footage is from 3.15)Seismic Trap – Increased Critical Strikes – Trap and Mine Damage – Advanced Traps – Increased Critical Damage – BrutalityExsanguinate – Cluster Traps – Chain – Charged Traps (Use Trap support until you get “Socketed Gems are Supported by Level # Trap” mod.)War Banner / Herald of Purity / Pride / Summon SkitterbotsVaal Grace – Bear Trap – Increased Duration – SteelskinWhirling Blades – Faster Attacks – FortifySummon Stone Golem / Flame Dash – Second Wind youtube.com/themehmetbozlak Last edited by wishdropper on Oct 20, 2021, 6:55:59 PM Last bumped on Jun 21, 2022, 4:05:40 AM Posted by
wishdropper
on on Quote this Post
Tried this
Holy fuck is squishy (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س Posted by
RitualMurder
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nice build, i’m playing this with some changes.
seismic trap delete everithing in some seconds.. my next upgrade is “additional curse” in chest, for apply assasins mark in bosses Posted by
IverzonX
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– Use Leadership Price ammulet. It’ll give you +15% flat crit chance (Brittle) and 20% less damage taken (Sap). The downside is that you must have your highest attributes equal.
– With LP ammulet, you can change your increased critical strikes support into hypothermia since your skitterbots chill enemies.
– critical strike multi or spell damage on corrupted daggers.
– Invest into Trap throwing speed (TTS) and skill effect duration (SED). TTS will increase the explosion frequency and SED will keep Seismic trap active for longer (remember: you wont be able to throw traps while dodging stuff, this means duration will provide you high damage output even when not attacking). This can be acquired with trap throwing speed on belts, gloves, cluster jewels and passives.
Some math:
– standard duration = 3.5 with 0.9s between explosions = 3,88 explosions
– after changing my gear = 5.8 with 0.4s between explosions = 14,5 explosions
this means 3,73 times more damage PER TRAP Some upgrades that are worth to do:- Use Leadership Price ammulet. It’ll give you +15% flat crit chance (Brittle) and 20% less damage taken (Sap). The downside is that you must have your highest attributes equal.- With LP ammulet, you can change your increased critical strikes support into hypothermia since your skitterbots chill enemies.- critical strike multi or spell damage on corrupted daggers.- Invest into Trap throwing speed (TTS) and skill effect duration (SED). TTS will increase the explosion frequency and SED will keep Seismic trap active for longer (remember: you wont be able to throw traps while dodging stuff, this means duration will provide you high damage output even when not attacking). This can be acquired with trap throwing speed on belts, gloves, cluster jewels and passives.Some math:- standard duration = 3.5 with 0.9s between explosions = 3,88 explosions- after changing my gear = 5.8 with 0.4s between explosions = 14,5 explosions –
Mi o sutete koso ukabu se mo aru Posted by
rafagisloti
on on Quote this Post
” rafagisloti
– Use Leadership Price ammulet. It’ll give you +15% flat crit chance (Brittle) and 20% less damage taken (Sap). The downside is that you must have your highest attributes equal.
– With LP ammulet, you can change your increased critical strikes support into hypothermia since your skitterbots chill enemies.
Some upgrades that are worth to do:- Use Leadership Price ammulet. It’ll give you +15% flat crit chance (Brittle) and 20% less damage taken (Sap). The downside is that you must have your highest attributes equal.- With LP ammulet, you can change your increased critical strikes support into hypothermia since your skitterbots chill enemies.
I still think that an amulet with +1 dex and +1 phys is better, with two cold iron seismic trap up to lv 29.. I still think that an amulet with +1 dex and +1 phys is better, with two cold iron seismic trap up to lv 29.. Posted by
IverzonX
on on Quote this Post
” rafagisloti
– Invest into Trap throwing speed (TTS) and skill effect duration (SED). TTS will increase the explosion frequency and SED will keep Seismic trap active for longer (remember: you wont be able to throw traps while dodging stuff, this means duration will provide you high damage output even when not attacking).
this means 3,73 times more damage PER TRAP – Invest into Trap throwing speed (TTS) and skill effect duration (SED). TTS will increase the explosion frequency and SED will keep Seismic trap active for longer (remember: you wont be able to throw traps while dodging stuff, this means duration will provide you high damage output even when not attacking).
Are you sure TTS affect explosion frequency? As far as I know its just cast speed that influences frequency. Are you sure TTS affect explosion frequency? As far as I know its just cast speed that influences frequency. Posted by
f0rd_fair
on on Quote this Post
I figure that to do Scourge properly, we’ll want to do what we can for clearspeed, but probably more importantly, do what we can for defence.
For 3.16 we’d lose acrobatics. Perhaps we can get to versatile combatant (it’ll be down where Iron Reflexes are now), or to a reasonable spell suppression amount? Elusive from boots perhaps?
Doesn’t seem hard to get more evasion on top of those, and there are people with almost 6k life with a similar build.
It looks pretty good for next league.
” f0rd_fair Are you sure TTS affect explosion frequency? As far as I know its just cast speed that influences frequency.
I am far from an authority on this, but:
I see that helmet/boots/gloves/body pieces are at least somewhat optional. I haven’t played a trap build before, what considerations should we have here? I realise we’ll need at least one trap throwing speed affix, and at least one source of skill duration.I figure that to do Scourge properly, we’ll want to do what we can for clearspeed, but probably more importantly, do what we can for defence.For 3.16 we’d lose acrobatics. Perhaps we can get to versatile combatant (it’ll be down where Iron Reflexes are now), or to a reasonable spell suppression amount? Elusive from boots perhaps?Doesn’t seem hard to get more evasion on top of those, and there are people with almost 6k life with a similar build.It looks pretty good for next league.I am far from an authority on this, but: https://youtu.be/eIqFuDwPXdw?t=285 Last edited by NoImagination on Oct 16, 2021, 7:08:45 PM Posted by
NoImagination
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is this 3.16 viable? how was the patchnotes for this build Posted by
dingdongpoe
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” dingdongpoe is this 3.16 viable? how was the patchnotes for this build
Dodge is gone. Probably will effect negatively in terms of survivability but we have to see the passive tree. Dodge is gone. Probably will effect negatively in terms of survivability but we have to see the passive tree. Posted by
pphnx
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