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From my stream at twitch.tv/unmoon

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Advanced Traps Support – Official Path of Exile Wiki – Fandom

Advanced Traps is a support gem that reduces the cooldown of linked traps.

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Source: pathofexile.fandom.com

Date Published: 11/20/2022

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Advanced Traps Support – Items – PoE Vault

Advanced Traps Support is a Support Skill Gem item in Path of Exile. It requires Level 31, Dex 52.

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Source: www.poe-vault.com

Date Published: 4/19/2021

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Importance of Advanced Trap Support for Trapskills without …

Importance of Advanced Trap Support for Trapskills without CD. … r/pathofexile – [NVIDIA ONLY] Free performance for PoE if you have RTX.

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PoE-Gem: Advanced Traps Support – Exiled.eu

PoE-Gem: Advanced Traps Support. Advanced Traps Support … 0.50% increased Trap Damage … 50% increased Cooldown Recovery Speed for throwing Traps

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[3.16] Seismic/Exsanguinate Trap Build | Saboteur | Scourge

Seismic Trap – Increased Critical Strikes – Trap and Mine Damage – Advanced Traps – Increased Critical Damage – Brutality Gloves:

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Horizon Forbidden West | Hi. Can anyone please tell me how …

Hi. Can anyone please tell me how to toggle between normal and advanced traps on playstation?

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주제와 관련된 이미지 advanced traps poe

주제와 관련된 더 많은 사진을 참조하십시오 Advanced Traps: Episode 1. 댓글에서 더 많은 관련 이미지를 보거나 필요한 경우 더 많은 관련 기사를 볼 수 있습니다.

Advanced Traps: Episode 1
Advanced Traps: Episode 1

주제에 대한 기사 평가 advanced traps poe

  • Author: Kim Jong-Unmoon
  • Views: 조회수 98회
  • Likes: 좋아요 없음
  • Date Published: 2013. 3. 30.
  • Video Url link: https://www.youtube.com/watch?v=H_10rH7w7S8

How many traps can you have Poe?

There is a limit on the number of traps a character can have out at one time. By default, a character can have 15 traps. Throwing an additional trap that would exceed the trap limit will cause the oldest trap to be destroyed. There are passive skills that can increase the limit.

What are Poe traps?

A trap is a type of active skill that throws a device that is triggered by proximity to produce an effect such as immobilizing the enemy, delivering a spell payload, or launching a volley of arrows.

Do power charges affect traps?

Charged Traps Support is a support gem that causes the supported trap skill to have a chance to generate frenzy and power charges when triggered. It also grants increased trap throwing speed per frenzy charge and increased critical strike multiplier per power charge.

Do traps benefit from spell damage Poe?

Traps are very similar to spells, but are not affected by cast speed or spell damage mods.

Do traps trigger on hit?

Nope that is not supposed to work. Traps don’t “hit” anything when you lay them.

Do traps need accuracy Poe?

You are not casting the skill so no, it does not use your accuracy. Traps, Mines and Totems always use the character’s stats, including Accuracy.

Does enhanced damage effect traps?

Traps are not related to weapons in any way, so weapon elemental damage will have no effect, as you’ve already seen.

Do traps reflect damage?

All damage over time effects cannot be reflected. Damage dealt by a player’s totems, traps, mines, and minions will be reflected back to the totem/trap/mine/minion, not the player. Damage cannot be ReflectedPlace into an item socket of the right colour to gain this skill.

Do traps count as attacks?

If a trap meets both requirements, i.e. it is an attack and it is not a spell attack, then blade ward would provide resistance against its bludgeoning, piercing, and slashing damage.

How much crit do power charges give?

Supported Skills have +15% to Critical Strike Multiplier per Power Charge when used by TrapsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it.

What is frenzy Poe?

Frenzy is an attack that grants frenzy charges on hit and also gets large bonuses from them. Frenzy is not the only skill that grants frenzy charges, but it is a good way to build them quickly. A Frenzy attack may be performed with any weapon type or unarmed.

What do frenzy charges do Poe?

Frenzy charges are one of the three charge types. They are associated with dexterity and represent a temporary increase to swiftness and fervor during combat. The charges are visualized as glowing green orbs surrounding the character.

Does cast speed affect traps?

Traps are very similar to spells, but are not affected by cast speed or spell damage mods.

Does faster casting affect traps Poe?

Faster Casting also affects the speed with which totems, traps or mines cast spells, but not the speed of placing totems or laying traps or mines. Trap and mine laying speed is instead affected by Trap and Mine Laying Speed, and totem placement speed by Totem Placement Speed.

Does cast speed affect traps Poe?

Traps are very similar to spells, but are not affected by cast speed or spell damage mods. They are affected by % trap laying speed, and relevant damage mods.

Do traps reflect damage Poe?

All damage over time effects cannot be reflected. Damage dealt by a player’s totems, traps, mines, and minions will be reflected back to the totem/trap/mine/minion, not the player. Damage cannot be ReflectedPlace into an item socket of the right colour to gain this skill.

Do traps count as spells?

Fun fact: Traps do not count as spells or skills!

What is trap trigger area of effect Poe?

Trap Throwing Speed and Trigger Area is a basic passive skill that grants increased trigger area and throwing speed for traps.

Advanced Traps Support

Conversion Trap Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.

Bear Trap Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill’s damage.

Fire Trap Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.

Lightning Trap Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.

Vaal Lightning Trap Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.

Ice Trap Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.

Explosive Trap Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.

Siphoning Trap Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.

Flamethrower Trap Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.

Lightning Spire Trap Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.

Seismic Trap Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to trap throwing speed affects how frequently it releases waves.

PoE Wiki

This page is about the active skill type. For the support gem, see Trap Support

A trap is a type of active skill that throws a device that is triggered by proximity to produce an effect such as immobilizing the enemy, delivering a spell payload, or launching a volley of arrows.

Mechanics

When a character uses a trap skill, he throws the trap to the target location. Characters have a base trap throwing speed of 0.5 seconds.[1]

Once a thrown trap lands on the ground it must arm itself before it can be triggered.

While armed, a trap can be triggered by an enemy entering its trigger radius. Characters have a base trap trigger radius of 10.[2] Trap trigger radius is affected by trap trigger area of effect modifiers. Trap trigger radius is not affected by skill area of effect modifiers.

Traps remain armed for a limited duration, after which they expire. Trap duration is specific to each trap skill. Most traps are triggered automatically when they expire, regardless of whether there are any enemies nearby. Exceptions include Bear TrapBear TrapTrap, Spell, Duration, Physical

Level: (1-20)

Cost: (6-23) Mana

Cooldown Time: 4.00 sec

Can Store 3 Use(s)

Cast Time: 1.00 sec

Critical Strike Chance: 6.00%

Effectiveness of Added Damage: 260%Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill’s damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Physical Damage2% increased Skill Effect Duration0.5% increased Cooldown Recovery Rate1% chance to Impale Enemies on HitTrap lasts 4 seconds

Deals (16-1447) to (22-2026) Physical Damage

Enemies take 25% increased Damage from Trap or Mine Hits

Enemies have 80% less Movement Speed when the Debuff starts

Base duration is 3 seconds

Locks enemy in place

Traps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Conversion TrapConversion TrapTrap, Spell, Duration

Level: (1-20)

Cost: (6-23) Mana

Cooldown Time: 8.00 sec

Can Store 3 Use(s)

Cast Time: 1.00 secThrows a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect DurationConverted Enemies have 1% chance to Taunt on HitConverted Enemies deal 20% increased DamageTrap lasts 4 seconds

Base duration is (5.3-10) seconds

Traps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. , which are simply destroyed when they expire. Trap duration is not affected by skill effect duration modifiers. Likewise, trap duration modifiers do not affect the duration of skill effects created by traps.

Armed traps are invisible to enemies.

Traps will be destroyed if they take any damage. Traps cannot be targeted directly, but they are vulnerable to area of effect damage. Traps cannot be damaged while they are traveling through the air, while they are arming, or while they are triggering. Taking the Trap Mastery, Traps cannot be Damaged, will also prevent traps from being damaged at all.

There is a limit on the number of traps a character can have out at one time. By default, a character can have 15 traps. Throwing an additional trap that would exceed the trap limit will cause the oldest trap to be destroyed. There are passive skills that can increase the limit.

Trap Skills

There have a variety of trap skills that have been added to the game over time. The miner gameplay style is unique and each skill can have its own individual use requirements. Similarly to other skill gems there are variety of types for some of the skills; superior, anomalous, and divergent. Individual skill gem’s pages contain information on all available for each gem.

Active skill gems

There are 13 active skill gems with the Trap gem tag:

Gem Bear Trap Bear Trap Trap, Spell, Duration, Physical

Level: (1-20)

Cost: (6-23) Mana

Cooldown Time: 4.00 sec

Can Store 3 Use(s)

Cast Time: 1.00 sec

Critical Strike Chance: 6.00%

Effectiveness of Added Damage: 260% Level: (1-20)Cost: (6-23) ManaCooldown Time: 4.00 secCan Store 3 Use(s)Cast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 260% Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill’s damage. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Physical Damage 2% increased Skill Effect Duration 0.5% increased Cooldown Recovery Rate 1% chance to Impale Enemies on Hit Trap lasts 4 seconds

Deals (16-1447) to (22-2026) Physical Damage

Enemies take 25% increased Damage from Trap or Mine Hits

Enemies have 80% less Movement Speed when the Debuff starts

Base duration is 3 seconds

Locks enemy in place

Traps do not Trigger at the end of their Duration Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A N/A 1 Blade Trap Blade Trap Trap, Attack, AoE

Level: (1-20)

Cost: (8-20) Mana

Attack Damage: (76-96)% of base

Effectiveness of Added Damage: (76-96)% Level: (1-20)Cost: (8-20) ManaAttack Damage: (76-96)% of baseEffectiveness of Added Damage: (76-96)% Requires Level 12 Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each repeatedly damaging enemies they spin through. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1.5% increased Critical Strike Chance 0.5% increased Area of Effect 2% increased rotation speed Trap lasts 4 seconds

Rotates 4 times

Rotates +1 times if Dual Wielding

25% increased rotation speed if Dual Wielding

+(0-6) to radius Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A N/A 12 Explosive Trap Explosive Trap Trap, Spell, AoE, Fire, Physical

Level: (1-20)

Cost: (6-20) Mana

Cast Time: 1.00 sec

Critical Strike Chance: 6.00% Level: (1-20)Cost: (6-20) ManaCast Time: 1.00 secCritical Strike Chance: 6.00% Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Area of Effect 3% increased Burning Damage 2% of Physical Damage Converted to Cold Damage Trap lasts 4 seconds

Deals (4-437) to (6-655) Physical Damage

50% of Physical Damage Converted to Fire Damage

Causes (4-7) smaller explosions

+(0-6) to radius Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 1 Fire Trap Fire Trap Trap, Spell, Duration, AoE, Fire

Level: (1-20)

Cost: (8-20) Mana

Cast Time: 1.00 sec

Critical Strike Chance: 6.00%

Effectiveness of Added Damage: 260%

Radius: 15 Level: (1-20)Cost: (8-20) ManaCast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 260%Radius: 15 Requires Level 12 Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Fire Damage 1% increased Skill Effect Duration 3% chance to Ignite enemies

1% less Area of Effect Trap lasts 4 seconds

Base duration is 1.75 seconds

Deals (10-915) to (15-1373) Fire Damage

Deals (30.9-4170.7) Base Fire Damage per second

(3-286) to (5-429) added Fire Damage against Burning Enemies

Modifiers to Spell Damage apply to this Skill’s Damage Over Time effect

+(0-8) to radius Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 12 Flamethrower Trap Flamethrower Trap Trap, Spell, Duration, AoE, Fire

Level: (1-20)

Cost: (13-25) Mana

Cooldown Time: 8.00 sec

Can Store 3 Use(s)

Cast Time: 1.00 sec

Critical Strike Chance: 5.00%

Effectiveness of Added Damage: 30% Level: (1-20)Cost: (13-25) ManaCooldown Time: 8.00 secCan Store 3 Use(s)Cast Time: 1.00 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 30% Requires Level 28 Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Fire Damage 1% less Skill Effect Duration

3% increased Cooldown Recovery Rate 1% increased Trap Throwing Speed Trap lasts 4 seconds

Base duration is 3.5 seconds

Deals (5-211) to (8-319) Fire Damage

25% more Damage against Burning Enemies

Has 4 Flames Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 28 Ice Trap Ice Trap Trap, Spell, AoE, Cold

Level: (1-20)

Cost: (13-22) Mana

Cast Time: 1.00 sec

Critical Strike Chance: 5.00%

Effectiveness of Added Damage: 290% Level: (1-20)Cost: (13-22) ManaCast Time: 1.00 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 290% Requires Level 28 Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Area of Effect Penetrates 0.25% Cold Resistance Freezes enemies as though dealing 5% more Damage Trap lasts 4 seconds

Deals (88-1275) to (132-1912) Cold Damage Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 28 Seismic Trap Seismic Trap Trap, Spell, Duration, AoE, Physical

Level: (1-20)

Cost: (13-25) Mana

Cooldown Time: 8.00 sec

Can Store 3 Use(s)

Cast Time: 1.00 sec

Critical Strike Chance: 5.00%

Effectiveness of Added Damage: 190% Level: (1-20)Cost: (13-25) ManaCooldown Time: 8.00 secCan Store 3 Use(s)Cast Time: 1.00 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 190% Requires Level 28 Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to trap throwing speed affects how frequently it releases waves. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Physical Damage 0.5% increased Area of Effect 1% increased Cooldown Recovery Rate 3% reduced wave frequency

5% increased Damage Trap lasts 4 seconds

Base duration is 3.5 seconds

Deals (65-853) to (98-1280) Physical Damage

Releases 5 waves

Releases waves every 0.9 seconds Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 28 Conversion Trap Conversion Trap Trap, Spell, Duration

Level: (1-20)

Cost: (6-23) Mana

Cooldown Time: 8.00 sec

Can Store 3 Use(s)

Cast Time: 1.00 sec Level: (1-20)Cost: (6-23) ManaCooldown Time: 8.00 secCan Store 3 Use(s)Cast Time: 1.00 sec Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Skill Effect Duration Converted Enemies have 1% chance to Taunt on Hit Converted Enemies deal 20% increased Damage Trap lasts 4 seconds

Base duration is (5.3-10) seconds

Traps do not Trigger at the end of their Duration Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 1 Lightning Spire Trap Lightning Spire Trap Trap, Critical, Spell, Duration, AoE, Lightning

Level: (1-20)

Cost: (13-25) Mana

Cooldown Time: 8.00 sec

Can Store 3 Use(s)

Cast Time: 1.00 sec

Critical Strike Chance: 6.00%

Effectiveness of Added Damage: 75% Level: (1-20)Cost: (13-25) ManaCooldown Time: 8.00 secCan Store 3 Use(s)Cast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 75% Requires Level 28 Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% chance to Shock enemies 1% less Skill Effect Duration

3% increased Cooldown Recovery Rate 0.5% chance to Hinder Enemies on Hit Trap lasts 4 seconds

Base duration is 3.5 seconds

Deals (15-207) to (46-622) Lightning Damage

(100-138)% increased Critical Strike Chance against Shocked Enemies

Strikes every (0.55-0.36) seconds

Strikes 3 Areas Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 28 Lightning Trap Lightning Trap Trap, Critical, Spell, Projectile, Lightning

Level: (1-20)

Cost: (8-20) Mana

Cast Time: 1.00 sec

Critical Strike Chance: 6.00%

Effectiveness of Added Damage: 240%

Projectile Speed: 960 Level: (1-20)Cost: (8-20) ManaCast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 240%Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Lightning Damage

0.5% increased Effect of Lightning Ailments 1% increased Projectile Speed Projectiles have 1% chance to Return to you Deals (15-659) to (46-1978) Lightning Damage

Trap lasts 4 seconds

Fires 8 additional Projectiles

20% chance to Shock enemies

(80-118)% increased Critical Strike Chance against Shocked Enemies

Fires Projectiles in a circle

(0-19)% increased Effect of Shock Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 12 Siphoning Trap Siphoning Trap Trap, Spell, Duration, AoE, Cold

Level: (1-20)

Cost: (7-24) Mana

Cooldown Time: 4.00 sec

Can Store 1 Use(s)

Cast Time: 1.00 sec Level: (1-20)Cost: (7-24) ManaCooldown Time: 4.00 secCan Store 1 Use(s)Cast Time: 1.00 sec Requires Level 10 Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Effect of Cold Ailments 1% increased Skill Effect Duration Applies beams to the closest 0.1 Enemies Regenerate 0% of Energy Shield per second for each affected Enemy Trap lasts 4 seconds

Base duration is 3 seconds

Deals (16.9-760.7) Base Cold Damage per second

Regenerate (1.3-32.4) Life per second for each affected Enemy

Regenerate (0.3-1.7) Mana per second for each affected Enemy

Applies beams to the closest 10 Enemies

Regenerate (12.7-324.4) Life per second while any Enemy is affected

Regenerate (2.9-17.2) Mana per second while any Enemy is affected

Modifiers to Spell Damage apply to this Skill’s Damage Over Time effect Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 10 Summon Skitterbots Summon Skitterbots Trap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura

Level: (1-20)

Reservation: 35% Mana

Cooldown Time: 1.00 sec

Can Store 1 Use(s)

Cast Time: Instant Level: (1-20)Reservation: 35% ManaCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: Instant Requires Level 16 Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 2% increased Minion Movement Speed Minions have 1% increased Area of Effect Minions have 0.5% increased Effect of non-Damaging Ailments on Enemies Skitterbots grant 10% more Trap and Mine Damage

Maximum 1 Summoned Skitterbot of each type

Shocking Skitterbot’s Aura Shocks Enemies near it

Chilling Skitterbot’s Aura Chills Enemies near it

Minions have (0-19)% increased Shock Effect

Minions have (0-19)% increased Chill Effect

(0-76)% increased Minion Movement Speed Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 16 Vaal Lightning Trap Vaal Lightning Trap Trap, Critical, Vaal, Spell, Projectile, Duration, Lightning

Level: (1-20)

Souls Per Use: 20

Can Store 3 Use(s)

Soul Gain Prevention: 4 sec

Cast Time: 1.00 sec

Critical Strike Chance: 6.00%

Effectiveness of Added Damage: 250% Level: (1-20)Souls Per Use: 20Can Store 3 Use(s)Soul Gain Prevention: 4 secCast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 250% Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground. Per 1% Quality: 1 Superior Shocked Ground causes 0.25% increased Damage taken Deals (26-686) to (79-2057) Lightning Damage

Trap lasts 4 seconds

Fires 8 additional Projectiles

Base duration is 4 seconds

Shocked Ground causes 15% increased Damage taken

Fires Projectiles in a circle

Projectiles leave Shocked Ground

Projectiles Pierce all Targets

Modifiers to Skill Effect Duration also apply to this Skill’s Soul Gain Prevention

Corrupted Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A 12

Support gems

Some traps store limited uses and replenish one use after a cooldown period. A counter is shown on the skill icon which indicates how many uses are currently stored.

There are currently 7 support skill gems with the Trap gem tag:

Gem Advanced Traps Support Advanced Traps Support Trap, Support

Icon: R

Level: (1-20)

Cost & Reservation Multiplier: 120% Icon:Level: (1-20)Cost & Reservation Multiplier: 120% Requires Level 31 Supports skills which throw traps. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5% increased Trap Damage Supported Skills have 1% increased Area of Effect Supported Skills have 0.5% increased Skill Effect Duration Supported Skills have (50-107)% increased Cooldown Recovery Rate for throwing Traps

Supported Skills have (10-29)% increased Skill Effect Duration

Supported Skills have (15-34)% increased Trap Throwing Speed This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. N/A N/A 31 Charged Traps Support Charged Traps Support Critical, Support, Trap

Icon: F

Level: (1-20)

Cost & Reservation Multiplier: 120% Icon:Level: (1-20)Cost & Reservation Multiplier: 120% Requires Level 31 Supports skills which throw traps. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5% increased Trap Damage Supported Skills have 0.5% chance to gain a Power Charge when your Trap is triggered by an Enemy

Supported Skills have 0.5% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy Supported Skills have 0.5% increased Trap Trigger Radius per Power Charge Supported Skills have (20-30)% chance to gain a Power Charge when your Trap is triggered by an Enemy

Supported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Supported Skills have 10% increased Trap Throwing Speed per Frenzy Charge

Supported Skills have +15% to Critical Strike Multiplier per Power Charge when used by Traps This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. N/A 31 Cluster Traps Support Cluster Traps Support Trap, Support

Icon: L

Level: (1-20)

Cost & Reservation Multiplier: 140% Icon:Level: (1-20)Cost & Reservation Multiplier: 140% Requires Level 38 Supports traps skills, making them throw extra traps randomly around the targeted location. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5% increased Trap Damage Supported Skills have 0.5% increased Trap Throwing Speed Supported Skills have 2% reduced Trap Spread Supported Skills throw up to 2 additional Traps

Supported Skills can have up to 5 additional Traps placed at a time

Supported Skills throw Traps randomly around targeted location

Supported Skills deal (61-55)% less Damage This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. N/A 38 Multiple Traps Support Multiple Traps Support Support, Trap

Icon: t

Level: (1-20)

Cost & Reservation Multiplier: 140% Icon:Level: (1-20)Cost & Reservation Multiplier: 140% Requires Level 8 Supports traps skills, making them throw extra traps in a line. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 1% increased Trap Trigger Area of Effect Supported Skills can have up to 0.1 additional Traps placed at a time Supported Skills have 0.2% chance to throw an additional Trap Supported Skills throw up to 2 additional Traps

Supported Skills can have up to 3 additional Traps placed at a time

Supported Skills deal (58-52)% less Damage This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. N/A 8 Swift Assembly Support Swift Assembly Support Support, Trap, Mine

Icon: Z

Level: (1-20)

Cost & Reservation Multiplier: 110% Icon:Level: (1-20)Cost & Reservation Multiplier: 110% Supports skills which throw Traps or Mines. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0.5% increased Mine Throwing Speed

Supported Skills have 0.5% increased Trap Throwing Speed Supported Skills have 2% reduced Trap Duration Supported Skills have 0.1% increased Trap Throwing Speed per Frenzy Charge

Supported Skills have 0.1% increased Mine Throwing Speed per Frenzy Charge Supported Skills have (9-18)% chance to throw up to 1 additional Trap or Mine

Supported Skills have (6-12)% chance to throw up to 2 additional Traps or Mines

Supported Skills have (3-6)% chance to throw up to 3 additional Traps or Mines

Supported Skills throw Traps randomly around targeted location This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. N/A 1 Trap and Mine Damage Support Trap and Mine Damage Support Support, Trap, Mine

Icon: W

Level: (1-20)

Cost & Reservation Multiplier: 130% Icon:Level: (1-20)Cost & Reservation Multiplier: 130% Requires Level 18 Supports skills which throw Traps or Mines. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5% increased Damage Supported Skills have 0.5% reduced Mana Cost

Supported Skills have 0.5% reduced Life Cost

Supported Skills have 1% increased Reservation Efficiency Supported Skills deal 0.1% increased Damage per Power Charge Supported Skills deal (30-49)% more Trap and Mine Damage

Supported Skills have 10% less Trap Throwing Speed

Supported Skills have 10% less Mine Throwing Speed This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. N/A 18 Trap Support Trap Support Support, Trap

Icon: T

Level: (1-20)

Cost & Reservation Multiplier: 120% Icon:Level: (1-20)Cost & Reservation Multiplier: 120% Requires Level 8 Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0.5% increased Trap Throwing Speed Supported Skills deal 0.5% increased Damage Supported Skills have 1% increased Trap Trigger Area of Effect Trap lasts 4 seconds

Supported Skills deal (20-6)% less Trap Damage

Supported Attack Skills cannot be used with Melee Weapons

Supported Skills have (0-19)% increased Trap Throwing Speed This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. N/A 8

Targeting

When using trap skill gems the character will throw whichever variant of the skill is equipped. In this respect aiming can be achieved by moving the mouse over the area where damage is required. This is the only way that the trap’s damage can be selectively applied as upon detonation the trap’s area of effect is what determines the damage radius.

Interaction with player stats and support gems

Traps and mines act much like totems in that when they cast their payload, it is the trap/mine that casts the skill, not the player. This means:

Leech

Leeching: Players cannot leech health or mana via traps. The trap/mine is actually doing the leeching, but they self-destruct after they’re triggered, so leeching has no practical effect.[3]

Reflection

Damage reflection: Damage is reflected back to the traps/mines and not the player, so they are safe to use on damage reflecting monsters, maps, or PvP targets.

Trigger Conditions

Trigger gems: Traps and mines (and totems) will not work with “Cast on…” trigger gems, even if the trap/mine has a “Spell” type gem tag/keyword; the player places or throws the trap/mine, but the trap/mine is doing the actual spell-casting.

Spell Echo

Spell Echo Support Spell Echo Support Spell, Support

Icon: k

Level: (1-20)

Cost & Reservation Multiplier: 150% Icon:Level: (1-20)Cost & Reservation Multiplier: 150% Requires Level 38 Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5% increased Spell Damage Supported Skills have 0.5% increased Cast Speed Supported Skills deal 1% less Damage

Final Repeat of Supported Skills deals 3% more Damage Supported Skills Repeat an additional time

Supported Skills have (40-54)% more Cast Speed

Supported Skills deal 10% less Damage This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Misc

However, trap and mine skills will still get the benefits of any modifiers that would normally apply if it were the player casting the skill. This includes any modifiers from passive skills and equipment, buffs affecting the player, etc. For example, Ice TrapIce TrapTrap, Spell, AoE, Cold

Level: (1-20)

Cost: (13-22) Mana

Cast Time: 1.00 sec

Critical Strike Chance: 5.00%

Effectiveness of Added Damage: 290%Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectPenetrates 0.25% Cold ResistanceFreezes enemies as though dealing 5% more DamageTrap lasts 4 seconds

Deals (88-1275) to (132-1912) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has the gem tags “Cold” and “Spell,” so it will benefit from any equipment or passives that boost cold, spell, or trap damage.

When the Trap SupportTrap SupportSupport, Trap

Icon: T

Level: (1-20)

Cost & Reservation Multiplier: 120%Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Trap Throwing SpeedSupported Skills deal 0.5% increased DamageSupported Skills have 1% increased Trap Trigger Area of EffectTrap lasts 4 seconds

Supported Skills deal (20-6)% less Trap Damage

Supported Attack Skills cannot be used with Melee Weapons

Supported Skills have (0-19)% increased Trap Throwing SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. , Blastchain Mine SupportBlastchain Mine SupportSupport, Mine

Icon: Y

Level: (1-20)

Cost & Reservation Multiplier: 50%Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Mine Throwing SpeedSupported Skills have 2% increased Reservation EfficiencyMines from Supported Skills have 1% increased Detonation SpeedMine lasts 5 seconds

Supported Skills deal (59-53)% less Damage

Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence

Supported Skills have a Base Mine Detonation Time of 0.25 seconds

Supported Attack Skills cannot be used with Melee Weapons

Supported Skills gain a Base Reservation equal to Base Mana and Life CostThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. or High-Impact Mine SupportHigh-Impact Mine SupportMine, Support, AoE, Aura

Icon: Y

Level: (1-20)

Cost & Reservation Multiplier: 50%Requires Level 31Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Mine Throwing SpeedSupported Skills have +0.25% to Critical Strike MultiplierSupported Skills have 0.5% reduced Enemy Stun ThresholdMine lasts 5 seconds

Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%

Supported Skills have a Base Mine Detonation Time of 0.25 seconds

Supported Skills deal (56-50)% less Damage

Supported Attack Skills cannot be used with Melee Weapons

Supported Skills gain a Base Reservation equal to Base Mana and Life CostThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. , and Spell Totem SupportSpell Totem SupportSupport, Spell, Totem

Icon: T

Level: (1-20)

Cost & Reservation Multiplier: 200%Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Totem Placement speed1% increased Totem Duration1% increased Totem RangeSupported Skills will summon a Totem which uses that Skill

Totem lasts 8 seconds

Supported Skills deal (49-40)% less Damage

Supported Skills have 40% less Cast SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. or Ballista Totem SupportBallista Totem SupportBow, Projectile, Support, Totem

Icon: R

Level: (1-20)

Cost & Reservation Multiplier: 120%Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalSupported Skills have 1% increased Totem Placement speed1% increased Totem Duration1% increased Totem RangeProjectiles from Supported Skills have 0.5% chance to Return to youSupported Skills will summon a Ballista Totem which uses that Skill

Totem lasts 8 seconds

Supported Skills deal (32-24)% less Damage

Supported Skills have 50% less Attack Speed

Supported Skills have +2 to maximum number of Summoned Ballista Totems

Supported Attack Skills cannot be used with Melee WeaponsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. gems are all linked in combination with a skill, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it casts a totem, which then can cast the linked skill.

Skill restrictions

When the Trap Support Trap Support Support, Trap

Icon: T

Level: (1-20)

Cost & Reservation Multiplier: 120% Icon:Level: (1-20)Cost & Reservation Multiplier: 120% Requires Level 8 Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0.5% increased Trap Throwing Speed Supported Skills deal 0.5% increased Damage Supported Skills have 1% increased Trap Trigger Area of Effect Trap lasts 4 seconds

Supported Skills deal (20-6)% less Trap Damage

Supported Attack Skills cannot be used with Melee Weapons

Supported Skills have (0-19)% increased Trap Throwing Speed This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. Blastchain Mine Support Blastchain Mine Support Support, Mine

Icon: Y

Level: (1-20)

Cost & Reservation Multiplier: 50% Icon:Level: (1-20)Cost & Reservation Multiplier: 50% Requires Level 8 Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0.5% increased Mine Throwing Speed Supported Skills have 2% increased Reservation Efficiency Mines from Supported Skills have 1% increased Detonation Speed Mine lasts 5 seconds

Supported Skills deal (59-53)% less Damage

Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence

Supported Skills have a Base Mine Detonation Time of 0.25 seconds

Supported Attack Skills cannot be used with Melee Weapons

Supported Skills gain a Base Reservation equal to Base Mana and Life Cost This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. High-Impact Mine Support High-Impact Mine Support Mine, Support, AoE, Aura

Icon: Y

Level: (1-20)

Cost & Reservation Multiplier: 50% Icon:Level: (1-20)Cost & Reservation Multiplier: 50% Requires Level 31 Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0.5% increased Mine Throwing Speed Supported Skills have +0.25% to Critical Strike Multiplier Supported Skills have 0.5% reduced Enemy Stun Threshold Mine lasts 5 seconds

Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%

Supported Skills have a Base Mine Detonation Time of 0.25 seconds

Supported Skills deal (56-50)% less Damage

Supported Attack Skills cannot be used with Melee Weapons

Supported Skills gain a Base Reservation equal to Base Mana and Life Cost This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Unique items

Passive skills

The damage of traps is affected by passive skills according to their other keywords (e.g. Fire) as normal. Additionally the following passive skills affect traps specifically:

Trap damage

Name Stats Trap and Mine Damage

14% increased Mine Damage [1] 14% increased Trap Damage14% increased Mine Damage Trap Damage [1] [2] 16% increased Trap Damage [3] [4] 12% increased Trap Damage Master Sapper

Can have up to 2 additional Traps placed at a time

15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy [1] 30% increased Trap DamageCan have up to 2 additional Traps placed at a time15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy Saboteur

30% increased Mine Damage

Can have up to 2 additional Traps placed at a time

Can have up to 2 additional Remote Mines placed at a time [1] 30% increased Trap Damage30% increased Mine DamageCan have up to 2 additional Traps placed at a timeCan have up to 2 additional Remote Mines placed at a time Unstable Munitions

12% increased Area of Effect

50% increased Trap Trigger Area of Effect [1] 30% increased Trap Damage12% increased Area of Effect50% increased Trap Trigger Area of Effect

Trap critical strike chance

Name Stats Trap Critical Strike Chance and Multiplier

+8% to Critical Strike Multiplier with Traps [1] [2] 24% increased Critical Strike Chance with Traps+8% to Critical Strike Multiplier with Traps High Explosives

+20% to Critical Strike Multiplier with Traps

15% chance to gain a Power Charge when your Trap is triggered by an Enemy [1] 60% increased Critical Strike Chance with Traps+20% to Critical Strike Multiplier with Traps15% chance to gain a Power Charge when your Trap is triggered by an Enemy

Trap critical strike multiplier

Name Stats Trap Critical Strike Chance and Multiplier

+8% to Critical Strike Multiplier with Traps [1] [2] 24% increased Critical Strike Chance with Traps+8% to Critical Strike Multiplier with Traps High Explosives

+20% to Critical Strike Multiplier with Traps

15% chance to gain a Power Charge when your Trap is triggered by an Enemy [1] 60% increased Critical Strike Chance with Traps+20% to Critical Strike Multiplier with Traps15% chance to gain a Power Charge when your Trap is triggered by an Enemy

Trap throwing speed

Trap trigger area of effect

Trap cooldown recovery speed

Name Stats Trap Cooldown Recovery [1] [2] 10% increased Cooldown Recovery Rate for throwing Traps Hasty Reconstruction

Skills which Throw Traps have +1 Cooldown Use [1] 30% increased Cooldown Recovery Rate for throwing TrapsSkills which Throw Traps have +1 Cooldown Use

Maximum number of traps allowed

Name Stats Master Sapper

Can have up to 2 additional Traps placed at a time

15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy [1] 30% increased Trap DamageCan have up to 2 additional Traps placed at a time15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy Saboteur

30% increased Mine Damage

Can have up to 2 additional Traps placed at a time

Can have up to 2 additional Remote Mines placed at a time [1] 30% increased Trap Damage30% increased Mine DamageCan have up to 2 additional Traps placed at a timeCan have up to 2 additional Remote Mines placed at a time

Other

Name Stats Clever Construction [1] 10% Chance for Traps to Trigger an additional time Hasty Reconstruction

Skills which Throw Traps have +1 Cooldown Use [1] 30% increased Cooldown Recovery Rate for throwing TrapsSkills which Throw Traps have +1 Cooldown Use High Explosives

+20% to Critical Strike Multiplier with Traps

15% chance to gain a Power Charge when your Trap is triggered by an Enemy [1] 60% increased Critical Strike Chance with Traps+20% to Critical Strike Multiplier with Traps15% chance to gain a Power Charge when your Trap is triggered by an Enemy Master Sapper

Can have up to 2 additional Traps placed at a time

15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy [1] 30% increased Trap DamageCan have up to 2 additional Traps placed at a time15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Ascendancy passives

Related helmet enchantments

The following helmet enchantments affect Trap.

Version history

Version Changes 3.16.0 Character Traps and Mines are now invulnerable from taking damage for 2 seconds after they have been thrown. 3.3.0 Modifiers to skill duration no longer modify the duration of traps, totems or mines, but will continue to modify the duration of skills cast by traps, totems and mines if those skills have a duration.

You can now have up to 15 traps active at a time (up from 3).

The interaction between trap skills with cooldowns and sources of additional traps thrown (such as the Multiple Traps or Cluster Trap Supports) has been changed, and now work as they did with Vaal Lightning Trap previously. Namely, additional traps can only be thrown if the skill has at least one extra trap cooldown stockpiled, and only as many additional traps will be thrown as there are cooldowns stockpiled. In other words, if you have three Seismic Traps stockpiled and have the Shaper’s additional trap glove mod, you’ll throw two traps and consume two Seismic Trap cooldowns. If you only have two cooldowns stockpiled and attempt to throw three Seismic Traps via the Multitrap support, you will only throw two traps.

The trap model has been updated. 3.2.0 Player traps now explode at the end of their duration, triggering their skills. The exceptions to this are Bear Trap Bear Trap Trap, Spell, Duration, Physical

Level: (1-20)

Cost: (6-23) Mana

Cooldown Time: 4.00 sec

Can Store 3 Use(s)

Cast Time: 1.00 sec

Critical Strike Chance: 6.00%

Effectiveness of Added Damage: 260% Level: (1-20)Cost: (6-23) ManaCooldown Time: 4.00 secCan Store 3 Use(s)Cast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 260% Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill’s damage. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Physical Damage 2% increased Skill Effect Duration 0.5% increased Cooldown Recovery Rate 1% chance to Impale Enemies on Hit Trap lasts 4 seconds

Deals (16-1447) to (22-2026) Physical Damage

Enemies take 25% increased Damage from Trap or Mine Hits

Enemies have 80% less Movement Speed when the Debuff starts

Base duration is 3 seconds

Locks enemy in place

Traps do not Trigger at the end of their Duration Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. Conversion Trap Conversion Trap Trap, Spell, Duration

Level: (1-20)

Cost: (6-23) Mana

Cooldown Time: 8.00 sec

Can Store 3 Use(s)

Cast Time: 1.00 sec Level: (1-20)Cost: (6-23) ManaCooldown Time: 8.00 secCan Store 3 Use(s)Cast Time: 1.00 sec Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Skill Effect Duration Converted Enemies have 1% chance to Taunt on Hit Converted Enemies deal 20% increased Damage Trap lasts 4 seconds

Base duration is (5.3-10) seconds

Traps do not Trigger at the end of their Duration Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. 3.0.0 Traps and Mines are now invulnerable while they are arming and invulnerable while they are casting their skill. This means a trap thrown directly onto a monster who will detonate it cannot be destroyed before it detonates. 2.3.1 Cooldown Recovery Speed no longer references traps on the character screen as it can apply to things other than traps now. 2.2.2 Attempting to place more traps than the maximum trap count will now always destroy the oldest traps. This fixes an issue when using multiple trap skills with different maximum trap counts.

Fixed a bug where players could have multiple Offerings active at once through the use of traps, totems or mines.

References

ru:Ловушки и мины

Mechanics of Traps

I was wondering if someone could explain how trap mechanics work.

For example from

Traps are very similar to spells, but are not affected by cast speed or spell damage mods. They are affected by % trap laying speed, and relevant damage mods. Integer damage bonuses on gear are not added to trap damage. TrapsTraps are very similar to spells, but are not affected by cast speed or spell damage mods. They are affected by % trap laying speed, and relevant damage mods. Integer damage bonuses on gear are not added to trap damage.

This seems to hold true with +spell damage passives, but if I equip a wand with +10% spell damage on it, it increases the damage of my fire trap.

Does this mean that the fire damage portion is considered a spell (so a bear trap will not be modified by this), or does it mean that only passives with +spell damage don’t work with traps and weapon mods do ?

Does the above hold true for things like + elemental damage as well, as I saw no change to my trap damages when taking the + elemental damage passives.

Why does my Wrath aura increase the damage of my bear traps then ?

Can traps crit, and is this modified by global crit chance ?

Anything else I should know ?

Sorry if this had been discussed in another thread but I did a search and couldn’t find any coherent answers.

Thanks in advance. HelloI was wondering if someone could explain how trap mechanics work.For example from http://www.pathofexile.com/forum/view-thread/11707 This seems to hold true with +spell damage passives, but if I equip a wand with +10% spell damage on it, it increases the damage of my fire trap.Does this mean that the fire damage portion is considered a spell (so a bear trap will not be modified by this), or does it mean that only passives with +spell damage don’t work with traps and weapon mods do ?Does the above hold true for things like + elemental damage as well, as I saw no change to my trap damages when taking the + elemental damage passives.Why does my Wrath aura increase the damage of my bear traps then ?Can traps crit, and is this modified by global crit chance ?Anything else I should know ?Sorry if this had been discussed in another thread but I did a search and couldn’t find any coherent answers.Thanks in advance. Posted by

Vexix

on on Quote this Post

I was also searching for an explanation of traps mechanics, as most of them seem pretty obscure.

Can anyone tell us whether:

-traps are or not affected by cast speed? the “cast speed” in my char sheet is modified, but official sources say it should not. I suppose that’s what “trap laying speed” should do?

-traps’ trigger radii are all equal, or do they differ between the various traps/the support gem? And will increased AoE/concentrated effect change it?

-how is the lock duration of Bear Trap calculated?

-there’s any way, through passives or uniques, to make traps recharge faster/store more than 3 at a time?

Thanks in advance:)

Posted by

Amonchakad

on on Quote this Post

I’m currently a level 59 fire trap marauder and it is amazing – I definitely recommend it if you’re thinking about making a trap build.

Anyway, I believe fire trap is a spell (as it says it is in the tool tip), however, it isn’t affected by spell damage nodes. It IS affected by elemental damage nodes and fire damage nodes. Fire trap is also affected by increased burn damage nodes and increased burn duration nodes. BUT: increased burn damage only affects the burning GROUND; not the IGNITE. This is because the ignite damage is a set number based on the damage the original fire damage dealt. Increased burn duration DOES affect ignite.

Fire trap is affected by increased area of effect nodes as well 🙂 Posted by

Mivvi

on on Quote this Post

When it says integer damage mods don’t affect traps, it’s talking about things like “Adds 3-30 lightning damage” on a ring. Relevant % mods should still apply, including elemental damage passives (but not WEAPON elemental damage passives) and spell damage. Bear trap is kind of an exception, dealing damage that’s not considered weapon damage or spell damage, and is purely physical.

Bear trap’s lock duration is based on damage, but i’m not sure of the exact formula.

Traps can crit.

Traps aren’t affected by cast speed. Trap laying speed only.

Trigger radius is the same for all trap types, I think, and is only affected by ‘trap and mine trigger radius’ bonuses, not usual AOE bonuses (this will increase the area of effect of the actual spell used by the trap, if it’s an AOE spell, but won’t increase the trigger radius).

If you want to store more than 3 traps, carry more than one of the same type of trap gem.

I might be wrong about some of this stuff. Posted by

realatomicpanda

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Advanced Traps Support – Items

Trap, Support

Level (1-20 (Max))

(1-20 (Max)) Cost & Reservation Multiplier (120-120)%

Requires Level 31, 52 Dex

Supports skills which throw traps.

Supported Skills have (50-107)% increased Cooldown Recovery Rate for throwing Traps

Supported Skills have (10-29)% increased Skill Effect Duration

Supported Skills deal 0% increased Trap Damage (+0.5% per 1% Quality)

Supported Skills have (15-34)% increased Trap Throwing Speed

This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Gem: Trap Cooldown Support

Fortschrittliche Fallen

Unterstützung

Falle

Stufe

1

Manamultiplikator

120%

Erfordert Stufe 31 , 52 Ges

Pro 1% Qualität:

0,50% erhöhter Fallenschaden

1% vergrößerter Wirkungsbereich

0,50% verlängerte Fertigkeitseffektdauer

50% beschleunigte Abklingzeit für Fallenwurf

10% verlängerte Fertigkeitseffektdauer

15% erhöhte Fallen-Wurfgeschwindigkeit

Shadow – [3.16] Seismic/Exsanguinate Trap Build

Build Cost

– Medium Budget: 10-50 ex

Arcane Surge: It comes from “Arcane Pyrotechnics” notable. (Medium cluster jewel)

Thread of Hope: Large Ring

PoB: https://pastebin.com/rWrBLCTc

Build Video: https://youtu.be/WfutrPVfOcw

Bandits: Kill All (Alira is fine too)

3.16 CHANGES:

– Born in the Shadows: Now grants 15% reduced Damage taken from Blinded Enemies (previously 10%).

– Blinded now causes targets to have 20% less Accuracy Rating and Evasion Rating.

You may run into some problems after the changes.

Problem: Thread of Hope doesn’t provide the nodes we want. (Not worth using for just one node.)

Solution: Replace it with a rare jewel.

(Footage is from 3.15)

Gear:

Gem Setup:

Seismic Trap – Increased Critical Strikes – Trap and Mine Damage – Advanced Traps – Increased Critical Damage – Brutality

Gloves:

Exsanguinate – Cluster Traps – Chain – Charged Traps (Use Trap support until you get “Socketed Gems are Supported by Level # Trap” mod.)

The Devouring Diadem:

War Banner / Herald of Purity / Pride / Summon Skitterbots

Vaal Grace – Bear Trap – Increased Duration – Steelskin

Whirling Blades – Faster Attacks – Fortify

Summon Stone Golem / Flame Dash – Second Wind Hey guys, here is a trap build. I don’t really like trap playstyle but wanted to make one. I tried blade trap at the beginning of the league but that wasn’t really good. Using exsanguinate for clear, seismic trap for bosses. I stopped playing this build at level 91 because gauntlet has started and I would like to participate to that.- Medium Budget: 10-50 exIt comes from “Arcane Pyrotechnics” notable. (Medium cluster jewel)Large RingKill All (Alira is fine too)Now grants 15% reduced Damage taken from Blinded Enemies (previously 10%).- Blinded now causes targets to have 20% less Accuracy Rating and Evasion Rating.You may run into some problems after the changes.Thread of Hope doesn’t provide the nodes we want. (Not worth using for just one node.)Replace it with a rare jewel.(Footage is from 3.15)Seismic Trap – Increased Critical Strikes – Trap and Mine Damage – Advanced Traps – Increased Critical Damage – BrutalityExsanguinate – Cluster Traps – Chain – Charged Traps (Use Trap support until you get “Socketed Gems are Supported by Level # Trap” mod.)War Banner / Herald of Purity / Pride / Summon SkitterbotsVaal Grace – Bear Trap – Increased Duration – SteelskinWhirling Blades – Faster Attacks – FortifySummon Stone Golem / Flame Dash – Second Wind youtube.com/themehmetbozlak Last edited by wishdropper on Oct 20, 2021, 6:55:59 PM Last bumped on Jun 21, 2022, 4:05:40 AM Posted by

wishdropper

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Tried this

Holy fuck is squishy (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س Posted by

RitualMurder

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nice build, i’m playing this with some changes.

seismic trap delete everithing in some seconds.. my next upgrade is “additional curse” in chest, for apply assasins mark in bosses Posted by

IverzonX

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– Use Leadership Price ammulet. It’ll give you +15% flat crit chance (Brittle) and 20% less damage taken (Sap). The downside is that you must have your highest attributes equal.

– With LP ammulet, you can change your increased critical strikes support into hypothermia since your skitterbots chill enemies.

– critical strike multi or spell damage on corrupted daggers.

– Invest into Trap throwing speed (TTS) and skill effect duration (SED). TTS will increase the explosion frequency and SED will keep Seismic trap active for longer (remember: you wont be able to throw traps while dodging stuff, this means duration will provide you high damage output even when not attacking). This can be acquired with trap throwing speed on belts, gloves, cluster jewels and passives.

Some math:

– standard duration = 3.5 with 0.9s between explosions = 3,88 explosions

– after changing my gear = 5.8 with 0.4s between explosions = 14,5 explosions

this means 3,73 times more damage PER TRAP Some upgrades that are worth to do:- Use Leadership Price ammulet. It’ll give you +15% flat crit chance (Brittle) and 20% less damage taken (Sap). The downside is that you must have your highest attributes equal.- With LP ammulet, you can change your increased critical strikes support into hypothermia since your skitterbots chill enemies.- critical strike multi or spell damage on corrupted daggers.- Invest into Trap throwing speed (TTS) and skill effect duration (SED). TTS will increase the explosion frequency and SED will keep Seismic trap active for longer (remember: you wont be able to throw traps while dodging stuff, this means duration will provide you high damage output even when not attacking). This can be acquired with trap throwing speed on belts, gloves, cluster jewels and passives.Some math:- standard duration = 3.5 with 0.9s between explosions = 3,88 explosions- after changing my gear = 5.8 with 0.4s between explosions = 14,5 explosions –

Mi o sutete koso ukabu se mo aru Posted by

rafagisloti

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” rafagisloti

– Use Leadership Price ammulet. It’ll give you +15% flat crit chance (Brittle) and 20% less damage taken (Sap). The downside is that you must have your highest attributes equal.

– With LP ammulet, you can change your increased critical strikes support into hypothermia since your skitterbots chill enemies.

Some upgrades that are worth to do:- Use Leadership Price ammulet. It’ll give you +15% flat crit chance (Brittle) and 20% less damage taken (Sap). The downside is that you must have your highest attributes equal.- With LP ammulet, you can change your increased critical strikes support into hypothermia since your skitterbots chill enemies.

I still think that an amulet with +1 dex and +1 phys is better, with two cold iron seismic trap up to lv 29.. I still think that an amulet with +1 dex and +1 phys is better, with two cold iron seismic trap up to lv 29.. Posted by

IverzonX

on on Quote this Post

” rafagisloti

– Invest into Trap throwing speed (TTS) and skill effect duration (SED). TTS will increase the explosion frequency and SED will keep Seismic trap active for longer (remember: you wont be able to throw traps while dodging stuff, this means duration will provide you high damage output even when not attacking).

this means 3,73 times more damage PER TRAP – Invest into Trap throwing speed (TTS) and skill effect duration (SED). TTS will increase the explosion frequency and SED will keep Seismic trap active for longer (remember: you wont be able to throw traps while dodging stuff, this means duration will provide you high damage output even when not attacking).

Are you sure TTS affect explosion frequency? As far as I know its just cast speed that influences frequency. Are you sure TTS affect explosion frequency? As far as I know its just cast speed that influences frequency. Posted by

f0rd_fair

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I figure that to do Scourge properly, we’ll want to do what we can for clearspeed, but probably more importantly, do what we can for defence.

For 3.16 we’d lose acrobatics. Perhaps we can get to versatile combatant (it’ll be down where Iron Reflexes are now), or to a reasonable spell suppression amount? Elusive from boots perhaps?

Doesn’t seem hard to get more evasion on top of those, and there are people with almost 6k life with a similar build.

It looks pretty good for next league.

” f0rd_fair Are you sure TTS affect explosion frequency? As far as I know its just cast speed that influences frequency.

I am far from an authority on this, but:

I see that helmet/boots/gloves/body pieces are at least somewhat optional. I haven’t played a trap build before, what considerations should we have here? I realise we’ll need at least one trap throwing speed affix, and at least one source of skill duration.I figure that to do Scourge properly, we’ll want to do what we can for clearspeed, but probably more importantly, do what we can for defence.For 3.16 we’d lose acrobatics. Perhaps we can get to versatile combatant (it’ll be down where Iron Reflexes are now), or to a reasonable spell suppression amount? Elusive from boots perhaps?Doesn’t seem hard to get more evasion on top of those, and there are people with almost 6k life with a similar build.It looks pretty good for next league.I am far from an authority on this, but: https://youtu.be/eIqFuDwPXdw?t=285 Last edited by NoImagination on Oct 16, 2021, 7:08:45 PM Posted by

NoImagination

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is this 3.16 viable? how was the patchnotes for this build Posted by

dingdongpoe

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” dingdongpoe is this 3.16 viable? how was the patchnotes for this build

Dodge is gone. Probably will effect negatively in terms of survivability but we have to see the passive tree. Dodge is gone. Probably will effect negatively in terms of survivability but we have to see the passive tree. Posted by

pphnx

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키워드에 대한 정보 advanced traps poe

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사람들이 주제에 대해 자주 검색하는 키워드 Advanced Traps: Episode 1

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Advanced #Traps: #Episode #1


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