Aai Programmable Vehicles Blueprints | Space Exploration + Krastorio + Aai Vehicles – 014 – First Aai Hauler Automation! 모든 답변

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**Space Exploration**
Space Exploration is an overhaul mod about unique experiences and challenges. After you launch a rocket you start discovering new planets, moons, asteroid belts, and other stars. You build an expansive space station as your main research facility, explore new planets and moons, outpost for special resources, and gradually progress into the darkness of deep space as you expand your interstellar empire.

Status: Experimental / Alpha.

Wiki: https://spaceexploration.miraheze.org
Discord: https://discord.gg/t6BtZqC
Patreon: https://www.patreon.com/earendel

**Krastorio**

K2 is a global mod that introduces new energy sources, buildings, ores, technologies, turrets, coverings, fuels, ways of producing science, and a major re-balance of many vanilla features.
Our current team:
– Raiguard – Amazing guy who writes code
Former team members:
– Linver – Awesome guy who writes code and some graphics
– Krastor – The other awesome guy and name giver of the mod
Official Krastorio mod page:
https://mods.factorio.com/mod/Krastorio2
Official Space Exploration (Integration Control) mod page:
https://mods.factorio.com/mod/space-exploration-integration-control
Official Fluid Must Flow mod page:
https://mods.factorio.com/mod/FluidMustFlow
Our page on Crowdin:
https://crowdin.com/project/krastorio-2
Open source K2 repository:
https://github.com/raiguard/krastorio-2

**AAI Vehicles**

Program and control autonomous vehicles using a remote control handset or circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, vehicle-based resource transportation, and more advanced applications. Works with vanilla and modded vehicles.
Mod State: Alpha
Forum Thread: https://forums.factorio.com/viewtopic.php?t=38475
Discord: https://discord.gg/ymjUVMv
Patreon: https://www.patreon.com/earendel

Social links:
twitch – https://boldviking.red-circuit.org
twitter – https://twitter.boldviking.red-circuit.org
youtube – https://youtube.boldviking.red-circuit.org
tiktok – https://tiktok.boldviking.red-circuit.org
discord – https://discord.boldviking.red-circuit.org

Map String:
https://pastebin.com/ZcCFZYa0
Save file to sync mods
https://drive.google.com/file/d/1cgK2phOCwljaSUucY3xhlU_CYXveYGn6/view?usp=sharing

aai programmable vehicles blueprints 주제에 대한 자세한 내용은 여기를 참조하세요.

AAI Programmable Vehicles – Factorio Mods

The Advanced Autonomous Industries: Programmable Vehicles mod gives all car-type vehicles some basic AI and allows you to command, control, and automate …

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Source: mods.factorio.com

Date Published: 1/13/2022

View: 1438

AAI Programmable blueprints – Earendel’s Factorio Mods

Description: Iterates over units of a given type (i.e. Mk2 miners, the example configuration) The output stage latches and synchronizes …

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Source: factorio.miraheze.org

Date Published: 5/22/2021

View: 5097

AAI Programmable Vehicles Blueprints for Bob : r/factorio

My aim was to create blueprints that are UPS-friendly. My knowledge is quite marginal so all i d was reducing the ticks for the scanners …

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Source: www.reddit.com

Date Published: 3/11/2022

View: 2248

Half-automatic troops for Factorio using AAI Programmable …

Half-automatic troops for Factorio using AAI Programmable Vehicles – half-automatic_troops.blueprint.

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Source: gist.github.com

Date Published: 9/7/2022

View: 3379

Factorio Prints: AAI Programmable Vehicles

Find blueprints for the veo game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints.

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Source: www.factorio.school

Date Published: 3/11/2021

View: 2787

aai programmable vehicles – Reddit post and comment search

Zone clearing, doesn’t seem to work. Getting haulers to move between miners and depot, can’t get a working blueprint. And I’m a noob when it comes to circuitry …

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Source: socialgrep.com

Date Published: 4/6/2022

View: 8591

주제와 관련된 이미지 aai programmable vehicles blueprints

주제와 관련된 더 많은 사진을 참조하십시오 Space Exploration + Krastorio + AAI Vehicles – 014 – First AAI Hauler Automation!. 댓글에서 더 많은 관련 이미지를 보거나 필요한 경우 더 많은 관련 기사를 볼 수 있습니다.

Space Exploration + Krastorio + AAI Vehicles - 014 - First AAI Hauler Automation!
Space Exploration + Krastorio + AAI Vehicles – 014 – First AAI Hauler Automation!

주제에 대한 기사 평가 aai programmable vehicles blueprints

  • Author: Bold Viking
  • Views: 조회수 2,828회
  • Likes: 좋아요 108개
  • Date Published: 2021. 12. 28.
  • Video Url link: https://www.youtube.com/watch?v=AVJ1RtjLS1M

AAI Programmable Vehicles

Title: AAI Programmable Vehicles

Short Description: Program and control autonomous vehicles using a remote control handset or circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, vehicle-based resource transportation, and more advanced applications. Works with vanilla and modded vehicles.

Name: aai-programmable-vehicles

Mod State: Alpha

Dependencies: Base, AAI Signals

Forum Thread: https://forums.factorio.com/viewtopic.php?t=38475

Discord: https://discord.gg/ymjUVMv

Patreon: https://www.patreon.com/earendel

Development Team: Earendel, Nexela

The mod portal discussion section is not checked regularly so use the forums if you want a message to be seen.

Long Description

The Advanced Autonomous Industries: Programmable Vehicles mod gives all car-type vehicles some basic AI and allows you to command, control, and automate vehicles.

Vehicle Turrets

Any vehicles with a weapon act like a turret when they are not be directly driven by a player and will shoot at enemy targets. If you hop out of your car to build something then your car will defend you.

RTS-style Command & Control

You start with a Unit Remote Controller, a remote control handset that lets you select groups of units and order them around. The movement commands use biter AI. It can be used to send miners to resource zones, order haulers around, or order vehicles towards enemy bases.

Paths and Waypoints

Press Y (twice) to get a Path Remote Controller. This lets you add waypoints to any number of paths.

Vehicles can be sent to a path start to follow a complicated path around your base. Waypoints can be attached to players other vehicles so you can have a vehicle loop between a mining vechile and a vehicle depot without needing to use any combinators.

Hauling Vehicles

Hauler-type vehicles have an automatic inventory transfer system based on their Unit Data (see below). Their default setting is to accept raw resources. Miner-type vehicles are by default configured to try and push resources to nearby haulers. All vehicles are by default configured to try and pull a bit of coal or wood from haulers so that they can keep running. Vehicle Unit Data settings can be set with a Vehicle Deployer or modified with the Unit Data Controller structure.

Unit Data

Vehicles can store signal data. The signal data can be read with a Unit Data Scanner, or set with a Vehicle Deployer (at deployment only) or a Unit Data Controller (at any time). Item Signals are used in the Automatic Inventory Transfer System (see below), but Item Signals and Virtual Signals (letters, numbers, zones) can also be used to store arbitrary information, such as unique identifiers, squad assignments, or signals to signify alternate behavior.

Automatic Inventory Transfer System

Hauler-type vehicles and other types of vehicle handle Unit Data a bit differently.

Most vehicles use any Item-type signals (Iron Ore, Piercing Rounds Magazine, etc) as a target amount of items to store in their inventory. If there is a Hauler-type vehicle nearby and the vehicle is below it’s target it will pull the missing items from the Hauler. If the vehicle is over it’s target amount then it will try to push the excess items to the Hauler IF the Hauler is set up to accept that item type. If a negative value is set it will always try to clear that type from its inventory. Most vehicles have default Unit Data of Coal 50, meaning they will try and take 1 stack of coal (for their fuel inventory). Miners are configured with Iron Ore -1, Copper Ore -1, Stone -1, Raw Wood 50, and Coal 100. This means they will try and get rid of Ore, and Stone but keep a bit of wood or coal for fuel and export the rest.

Hauler-type vehicles use any Item-type signals as acceptable limits for other vehicles to push items to them. Their default settings are to accept up to 12000 of raw resources. If two haulers meet and one is over it’s acceptable capacity for an item and the other hauler can accept that item then the other Hauler can take the excess up to their own acceptable limit.

Other changes

The tech tree has been altered slightly to make it easier to get vehicles a bit earlier.

To help enforce a specialised vehicle roles a vehicle is only allowed 1 weapon type.

Enemy structures can prevent nearby construction.

Example Uses

Use tile scanning to flag resources with zones. Send miners to those zones. Send haulers to the miners and then back to a depot when they have collected items.

Deploy combat vehicles with signal data of a certain zone, then send then to their assigned zone for patrols or attacks.

If vehicle health drops too low send them back to the base for repairs.

Use the tile scanner to find enemy bases, mark those with attack zones, and send vehicles in to attack without your involvement.

Current issues

Vehicles use biter AI when commanded with Unit Remote Controller or sent to an XY-Tile with a Unit Controller. The biter AI can be a bit derpy.

Instructions

The AAI Programmable Structures mod forum page has the details of structure inputs options and potential outputs: https://forums.factorio.com/viewtopic.php?t=38473

The AAI Programmable Vehicles mod forum page has some “getting started” instructions and blueprints for some basic tasks: https://forums.factorio.com/viewtopic.php?f=93&t=38475#p230122

Demo save file

There’s a demo save file on the forum thread with a basic automated setup to help get you started.

https://forums.factorio.com/viewtopic.php?t=38475

Tutorial Videos by Nilaus

Vehicles and Manual Commands https://youtu.be/paUEMY3lTyQ Scanners and Controllers https://youtu.be/e93rbJmFTyU Automatic Zone and Miner assignment https://youtu.be/z8zBhn4SBD0 Automatic Alien Search and Destroy https://youtu.be/e_S5FwEDxeY Automatic Haulage from Miner to Depot https://youtu.be/QoVRsQ4e6RE

Tutorial Videos by Seeeno (German / Deutsch)

Half-automatic troops for Factorio using AAI Programmable Vehicles

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