As3 Print Job | Actionscript 3 Tutorial – Next Frame Button 최근 답변 127개

당신은 주제를 찾고 있습니까 “as3 print job – ActionScript 3 tutorial – Next Frame Button“? 다음 카테고리의 웹사이트 https://chewathai27.com/you 에서 귀하의 모든 질문에 답변해 드립니다: https://chewathai27.com/you/blog. 바로 아래에서 답을 찾을 수 있습니다. 작성자 Mohamad Nur Syazwan 이(가) 작성한 기사에는 조회수 10,150회 및 좋아요 116개 개의 좋아요가 있습니다.

as3 print job 주제에 대한 동영상 보기

여기에서 이 주제에 대한 비디오를 시청하십시오. 주의 깊게 살펴보고 읽고 있는 내용에 대한 피드백을 제공하세요!

d여기에서 ActionScript 3 tutorial – Next Frame Button – as3 print job 주제에 대한 세부정보를 참조하세요

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as3 print job 주제에 대한 자세한 내용은 여기를 참조하세요.

AS3 Printing @ 300 dpi – PrintJob – Stack Overflow

I have an image of 2490×3510 pixels (300dpi A4) and I need to print it from flash-as3. By the look of it Printjob / options does not have a DPI setting or value …

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Source: stackoverflow.com

Date Published: 7/2/2022

View: 1242

Printing in Flash (in 1000000000 simple steps) – TikiKitchen Inc.

We will focus primarily on starting a print job and sending a page to the printer, … Open up a new Flash AS3.0 fla file.

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Source: www.tikikitchen.com

Date Published: 1/21/2022

View: 1074

Printing with AS3 PrintJob – Gena’s Blurb – WordPress.com

Printing with AS3 PrintJob. This is some basic code to get started with printing in as3. Printing isn’t the easiest thing to do in flash and …

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Source: genaboo.wordpress.com

Date Published: 7/21/2022

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PrintUIOptions

import flash.printing.PrintJob; var myPrintJob:PrintJob = new PrintJob(); if (myPrintJob.supportsPageSetupDialog) { var uiOpt:PrintUIOptions = new …

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Source: man.hubwiz.com

Date Published: 8/21/2021

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PrintJob – ActionScript 3.0 Language and Components …

Use the PrintJob() constructor to create a print job. Additionally, with properties populated by PrintJob.start() , your document can read your user’s printer …

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Source: www.cs.vu.nl

Date Published: 2/9/2022

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as3-signal-station/BitmapPrintJob.as at master – GitHub

PrintJob;. import flash.printing.PrintJobOrientation;. /**. * The BitmapPrintJob overcomes several issues with Flash Player’s print API.

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Source: github.com

Date Published: 9/23/2021

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Using the PrintJob Class – Flash MX 2004. Actionscript

With this script, a new instance of the PrintJob is created and referred to as myPrintJob. To tell the PrintJob object what content to print, you must use …

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Source: etutorials.org

Date Published: 6/17/2022

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Problem with PrintJob and SmartFox – smartfoxserver.com

I have some problem with AS3 PrintJob. I have some image in content_mc, and i want to print them. Code: Select all. var sfs:SmartFox = new SmartFox();

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Source: docs2x.smartfoxserver.com

Date Published: 7/25/2022

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주제와 관련된 이미지 as3 print job

주제와 관련된 더 많은 사진을 참조하십시오 ActionScript 3 tutorial – Next Frame Button. 댓글에서 더 많은 관련 이미지를 보거나 필요한 경우 더 많은 관련 기사를 볼 수 있습니다.

ActionScript 3 tutorial - Next Frame Button
ActionScript 3 tutorial – Next Frame Button

주제에 대한 기사 평가 as3 print job

  • Author: Mohamad Nur Syazwan
  • Views: 조회수 10,150회
  • Likes: 좋아요 116개
  • Date Published: 2018. 2. 27.
  • Video Url link: https://www.youtube.com/watch?v=7E6nHAThq38

AS3 Printing @ 300 dpi – PrintJob

I have an image of 2490×3510 pixels (300dpi A4) and I need to print it from flash-as3. By the look of it Printjob / options does not have a DPI setting or value ( thanks adobe :-/ ).

So does anyone know how print at 300 dpi straight from as3?

Note: I do need to print straight from as3. I already have an option to output to PDF @ 300dpi but I also want to allow the users to print straight away from flash.

Many Thanks.

Printing in Flash (in 1,000,000,000 simple steps)

If there is one thing that really irritates me, it is when programmers and developers write tutorials or help sections that are targeted to users with the same level of expertise as themselves. Granted some skill sets do require a certain degree of knowledge, and tasks related to specific applications can vary between novice, intermediate, and expert. However, Help documentation should not be written with the assumption that he/she understands the application fully. Help documentation should be more than just reference information. In fact, a reference section should be a separate appendices that can be easily scannable.

In writing the LiveDocs, Printing a Page, the Flash developers have provided some information on how to use the PrintJob class as part of AS 3.0. The problem is that for the novice user, some of this seems like Ancient Greek, or possibly Sanskrit.

Part 1: Printing with the PrintJob Class

In Flash, it is possible to create a function to:

Start a print job

Adding additional pages

Check to see if the user has canceled the print job

Specify whether to use bitmap or vector rendering

Set the page size, scale, and orientation

Specifying the printable area of content

Converting screen size to page size

Printing multipage print jobs

LiveDocs, Basics of Printing

Since there is so much to cover, this tutorial is only intended to scratch the surface of the PrintJob class. We will focus primarily on starting a print job and sending a page to the printer, specifying whether the print job should be a bitmap or vector rendering, and specifying the print area.

Before we begin we need something to print. Since we have been using custom classes, I included the Splat.as file from Module 8 and the Pi.as (or Ball.as depending on how others named the file). Let’s get started.

Open up a new Flash AS3.0 fla file. Save this file as prj_print1.fla to a new folder labeled [lastname]_printTutorial. Next create a new AS3 .AS file and name it PrintExample1.as. Be sure to set the Document class of prj_print1.fla to the new AS file. In our PrintExample1.as file, lets import the packages and classes we will need to print a page. Here I have just added wild cards (*) of the printing, display, and events packages. I could have just been really specific and put import flash.printing.PrintJob , but I like to have my code as flexible as possible in development. Later when, I am done I will go through and clean up the code to be more specific, but for now this works for me. package { import flash.printing.*; // This will add the PrintJob, PrintJobOptions, // and PrintJobOrientation classes import flash.display.*; // This is to import the Sprite class. I probably // just list Sprite, but I will wait until all is done import flash.events.*; // And this adds any event I may need to // create my necessary event handlers } Next, it’s time to create our custom class public class PrintExample1 extends Sprite If we are going to print something, we will need something to print. Pretty obvious? If we don’t define our content, then the end result will be just a blank page. That works in a minimalistic, David Byrne kinda way, but let’s see what we are doing.I create a new Sprite called _content to contain all my content. private var _content:Sprite = new Sprite(); The next thing I want to do is pull in actual content to be printed. For this exercise I pulled in the Splat.as from Module 8, and the Ball.as (or Pi.as) from Module 9. Any will do. In fact, the TextField class, Rectangle class, and MovieClip Class can also be added, but for simplicity I chose two simple assignments from previous modules. I also created a PrintButton symbol and linked it as a class. So let’s call those classes: public var pi:Pi; public var twinkles:Splat; private var printBtn:PrintBtn; Now that we have our custom classes called into our PrintExample1 file, lets create our function. Note, for the most part this is all review. public function PrintExample1(){ // Let’s create our function // First add the Print button. I am adding it // outside of the _content Sprite because I don’t // want it to show up in my print out printBtn = new PrintBtn(); printBtn.x = 18; printBtn.y = 510; printBtn.width = 108.2; printBtn.height = 30; addChild(printBtn); // Next create the printJob handler printBtn.addEventListener(MouseEvent.MOUSE_UP, printJob); // Now add the _content Sprite to the stage addChild(_content); // Add the tinkles Splat to the _content Sprite twinkles = new Splat(); _content.addChild(twinkles); // Add my circle and tell the compiler what properties // (color, size and position) I want the circle to pi = new Pi(0xFFCC00, 75); pi.x = 30; pi.y = 30; pi.alpha = .65; _content.addChild(pi); } The last thing we need to do is to create our printJob function private function printJob(event:MouseEvent) { // Call the _print instance as part of the PrintJob class var _print:PrintJob = new PrintJob(); // Starts the OS’s printing process by opening the printer // dialogue, adding the read-only properties, // and prepares the page to be sent to the spooler _print.start(); // addPage add what is actually going to be printed // (the Sprite object and any subsequent children) _print.addPage(_content); // send finishes the print job and send the page // to the print spooler. _print.send(); } To quote Martha, “SAVE! Test the movie. (Control -> Test movie or Command/Control + return).” Try to print.

You can see an example of Part 1 here

Part 2: Vector or Bitmap (PrintJobOptions)

So now I have my PrintJob class constructed. Its working fine, I can print to whichever printer I choose — I am happy. By default, Flash is setup to tell the printer that everything in a printable area should be rendered as vector art. What if you want to add an JPEG image or Gif or PNG or whatever flavor of bitmapped imagery you may have. Well, you need to tell Flash to tell the printer to render the printer as a bitmap, and you do that with the PrintJobOptions. PrintJobOptions has one main property — printAsBitmap. This property is a boolean type meaning it is either true, or it is false. By default, as I said earlier, the printAsBitmap property is set to false rendering all imagery as vector art. If we wanted to render the artwork as bitmap, we just set the value to true. Here’s how.

First, save prj_print1.fla as prj_print2.fla, and PrintExample1 as PrintExample2. Make the necessary changes in regards to Document class and packages. Next, I added an imag of an album, set the linkage so that the album was now a custom Album class, added the class as variable to PrintExample2.as as public var album:Album; and added some properties to make the everything pretty. var scale:Number = 234; album = new Album(); album.x = 421; album.y = 127; album.width = scale; album.height = scale; album.rotation += 7;_content.addChild(album); I then add following lines to my print function. var printOption:PrintJobOptions = new PrintJobOptions(); printOption.printAsBitmap = true; // renders the print job as a bitmap rather than a vector. The last thing I need to do is to tell the print job how to handle it. The addPage() method actually passes several function. The first is what is to be printed, the second is the area to print, or printArea which will be covered shortly, the third is PrintJobOptions, and the fourth is the frame number to print. It is important to note that the arguments need to be passed in this order: addPage(sprite:Sprite, printArea:Rectangle = null, options:PrintJobOptions = null, frameNum:int = 0) You can decide which ones to pass, but you must follow this order. You can ommit the ones on the end if there is no change to their default value, but you cannot remove the ones in the middle (at least this is how I understand it). For example: _print.addPage(_content, null, printOption); // null is the value for the printArea property // and will be covered in the next lesson. Notice that I // ommited the frameNum property. If I were, // to include it, I would simply write // (_content, null, null, myFrameNum); The final print job function should look like this: private function printJob(event:MouseEvent) { var _print:PrintJob = new PrintJob(); _print.start(); var printOption:PrintJobOptions = new PrintJobOptions(); printOption.printAsBitmap = true; _print.addPage(_content, null, printOption); _print.send(); _print = null; } To quote Martha, “SAVE! Test the movie. (Control -> Test movie or Command/Control + return).” Try to print.

You can see an example of Part 2 here

Part 3: The printArea

The last thing that I want to demostrate is the the printArea. The printArea does exactly what it sounds like it does, defines the print area. More importantly it helps to set the size of your print job. If you have a flash movie that you know is bigger than a typical page, and only want to print part of it, then you can define the printArea. This tells the Flash compiler, the OS, and the printer only to print that one part that you have defined. This two is pretty easy and can be done with a few modification.

First, resave prj_print2.fla and PrintExample2.as as prj_print3.fla and PrintExample3. make any necessary class changes. Next, lets go ahead and deine our specific classes: import flash.printing.PrintJob; import flash.printing.PrintJobOptions; import flash.printing.PrintJobOrientation; import flash.display.Sprite; import flash.events.MouseEvent; // And to help finish out are printArea we add the // Rectangle class. import flash.geom.Rectangle; Next, we add a new variable to our variable list called content area: private var contentArea:Rectangle = new Rectangle(0,0,550,550); // We have positioned this new Rectangle to fall at // 0x and 0y and have a dimension of 550px by 550px. // This will be our printArea. Finally, we need to tell the addPage() params that there is now a print area: _print.addPage(_content, contentArea, printOption); To quote Martha, “SAVE! Test the movie. (Control -> Test movie or Command/Control + return).” Try to print.

You can see an example of Part 3 here

Complete versions of the source code used for this tutorial: Print Tutorial Files (.zip)

Resources

Adobe Live Docs: Basics of Printing

ActionScript 3.0 Language and Components Reference

NoPonies by PonyForXmas: ActionScript 3 Print all Items on Stage

Printing with AS3 PrintJob

This is some basic code to get started with printing in as3. Printing isn’t the easiest thing to do in flash and is something that hasn’t been improved upon too much throughout the years. Maybe with the next release of flash printing will become easier.

function printMe(e:MouseEvent):void

{

//a variable to hold your new print job

var my_pj:PrintJob = new PrintJob(); // display Print dialog box, but don’t start the print job unless .start() returns successful

if (my_pj.start())

{

// add specified page to print job

// repeat once for each page to be printed

try

{

//you must have a moveclip to print (i.e. if you want to print a yext field, put it in a movieclip

//and THEN print it)

my_pj.addPage(print_mc_2);

}

catch (e:Error)

{

// in case an error pops up (i.e. printer not connected). warn the user to try again // or get a “system adminstrator”

print_mc.questionField_txt.text = “There is something wrong with your printer or the connection to your printer. Please contact your administrator and try again.”;

}

// send pages from the spooler to the printer, but only if one or more

// calls to addPage() was successful. You should always check for successful

// calls to start() and addPage() before calling send().

my_pj.send();

}

}

I will write a more advanced article later about page orientation etc. and other (better) way to print in flash with AS3.

PrintUIOptions

Package flash.printing Class public final class PrintUIOptions Inheritance PrintUIOptions Object

Language Version: ActionScript 3.0

Runtime Versions: AIR 2

uiOptions

PrintJob.showPageSetupDialog()

PrintJob.start2()

The PrintUIOptions class is used to specify options for print dialogs that are displayed to the user. Create a PrintUIOptions instance, set its properties, and pass it as theparameter of theormethod.

For example, the following code uses a PrintUIOptions instance to specify the min and max page numbers when the Page Setup dialog is displayed:

import flash.printing.PrintJob; var myPrintJob:PrintJob = new PrintJob(); if (myPrintJob.supportsPageSetupDialog) { var uiOpt:PrintUIOptions = new PrintUIOptions(); uiOpt.minPage = 1; uiOpt.maxPage = 3; myPrintJob.showPageSetupDialog(uiOpt); }

Related API Elements

as3-signal-station/BitmapPrintJob.as at master · TomByrne/as3-signal-station

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Using the PrintJob Class :: Lesson 21. Printing and Context Menus :: Flash MX 2004. Actionscript :: Macromedia :: eTutorials.org

The PrintJob class is a built-in Flash class that gives the programmer control over what can be printed in an SWF as well as how it’s printed. To use the PrintJob class, a new instance of the class must be created.

var myPrintJob:PrintJob = new PrintJob();

With this script, a new instance of the PrintJob class is created and referred to as myPrintJob .

To tell the PrintJob object what content to print, you must use the addPage() method of the PrintJob class. We’ll get to this soon. Before you can use the addPage() method to add all printable content to the print job, however, you must first call the start() method of the PrintJob class:

var myPrintJob:PrintJob = new PrintJob(); var result:Boolean = myPrintJob.start();

The first line of this script creates the instance of the PrintJob class. The second line invokes the start() method. The moment that the start() method is called, a pop-up window (specific to the operating system) asks whether the user wants to proceed with printing. If the user selects Print, the Boolean value true is returned and stored as the value of the variable result . If the user doesn’t have a printer installed or cancels the print pop-up window, the Boolean value false is returned. This feature allows you to program an application to react one way if the user successfully initializes the print option, and another if the user cancels the print request or doesn’t have a printer. For example:

var myPrintJob:PrintJob = new PrintJob(); var result:Boolean = myPrintJob.start(); if (result) { //Successfully initialized print action //Add pages to print here } else { //User does not have printer or user canceled print action }

NOTE After the start() method is called but before the user responds to the pop-up window, Flash is paused and no frames are executed. All animations and code halt until the user responds.

If the value of result is true , the user has a printer and has chosen the Print option. It’s then time to use the addPage() method of the PrintJob class to add the printable content. The syntax for invoking the addPage() method looks like this:

myPrintJob.addPage(target, printArea, options, frameNumber);

The addPage() method has four parameters:

target . This option defines the timeline where the page lives that you want to print. If this parameter is entered as a number, it’s interpreted as pointing to a level of the movie. If the value entered is a string, it points to a movie clip.

printArea . This parameter expects an object with four properties: xMin , xMax , yMin , and yMax . These properties together form a rectangle determining the printable area of the target. All of these measurements are relative to the registration point of the target. For example, if xMin has a value of -300 , the left border of the printable area is 300 pixels to the left of the registration point of the target. By default, leaving the printArea parameter blank prints the entire dimensions of the movie clip (or what can fit on the printed page).

options . This setting specifies whether the page should be printed as a bitmap image or as vector graphics. The parameter value needs to be an object with a single property, printAsBitmap . This property has a Boolean value. If true , the page is printed as a bitmap. If false , it’s printed as vector graphics. By default, leaving the options parameter blank prints the page as vector graphics. By printing as a bitmap you can print movies that maintain their transparencies and color effects, as shown onscreen.

frameNumber . This parameter is a number specifying the frame within the target to be printed. It works only with frame numbers, not frame labels. By default, if this parameter is blank, the currently displayed frame of the target is printed.

All the parameters of the addPage() method are optional except target .

Let’s look at some examples of this method in use. The following script creates a new PrintJob class instance, starts the print request, and adds a page to be printed. The currently displayed frame of the myClip_mc movie clip instance will be printed as vector graphics.

var myPrintJob:PrintJob = new PrintJob(); var result:Boolean = myPrintJob.start(); if (result) { myPrint.addPage(“myClip_mc”); } else { //User does not have printer or user canceled print action }

To use the default value of a parameter, enter null . The following line adds Frame 5 of the myClip_mc movie clip instance to the PrintJob class instance, and specifies that it should be printed as a bitmap:

myPrint.addPage(“myClip_mc”, null, {printAsBitmap:true}, 5);

To specify the dimensions of a movie clip to be printed, you must define the printArea (second parameter) using an object, as shown here:

myPrintJob.addPage(0, {xMin:30, xMax:250, yMin:27, yMax:300});

The target is level 0 . This addPage() method instructs Flash to print all content in level 0 on the current frame that’s shown between the x positions of 30 and 250 , and the y positions of 27 and 300 . Only content found within these dimensions will be printed.

You can add pages from various timelines to a single PrintJob instance, allowing the user to print content from those various timelines from a single Print dialog box:

myPrintJob.addPage(“invitation_mc”, null, {printAsBitmap:true}, 2); myPrintJob.addPage(“map_mc”, null, {printAsBitmap:false}, 1); myPrintJob.addPage(1, null, {printAsBitmap:true}, null); myPrintJob.addPage(“guestList_mc”, null, {printAsBitmap:true}, 4);

To add all frames of a timeline to a print job, use a looping statement:

for(i = 1; i <= myMovieClip_mc._totalframes; ++1){ myPrintJob.addPage("myMovieClip_mc", null, null, i); } With each loop, a page is added to the print job. The current value of i specifies by which frame in the myMovieClip_mc instance to print for that page. This loop continues until i is greater than the number of frames in the instance. TIP Remember that a timeline needn't be visible to add frames from that timeline to a print job. This feature allows you to create hidden content in your movie that might only be appropriate for printing purposes, such as coupons, instructions, or maps that don't fit into your project's overall design. After all pages have been added to a PrintJob instance, you invoke the send() method of the PrintJob class to start the printing. myPrintJob.send(); After you're done with the instance of the PrintJob class, you should delete it. delete myPrintJob; TIP Don't leave instances around that no longer have any use; that's a waste of memory: A complete script for creating a print job will look something like this: var myPrintJob:PrintJob = new PrintJob(); var result:Boolean = myPrintJob.start(); if (result) { myPrintJob.addPage("invitation_mc", null, {printAsBitmap:true}, 2); myPrintJob.addPage("map_mc", null, {printAsBitmap:false}, 1); myPrintJob.addPage(1, null, {printAsBitmap:true}, null); myPrintJob.addPage("guestList_mc", null, {printAsBitmap:true}, 4); for(i = 1; i <= myMovieClip_mc._totalframes; ++1){ myPrintJob.addPage("myMovieClip_mc", null, null, i); } myPrintJob.send(); delete myPrintJob; } else { //User does not have printer or user canceled print action } In the following exercise, you'll dynamically select part of an image and print it.

키워드에 대한 정보 as3 print job

다음은 Bing에서 as3 print job 주제에 대한 검색 결과입니다. 필요한 경우 더 읽을 수 있습니다.

이 기사는 인터넷의 다양한 출처에서 편집되었습니다. 이 기사가 유용했기를 바랍니다. 이 기사가 유용하다고 생각되면 공유하십시오. 매우 감사합니다!

사람들이 주제에 대해 자주 검색하는 키워드 ActionScript 3 tutorial – Next Frame Button

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ActionScript #3 #tutorial #- #Next #Frame #Button


YouTube에서 as3 print job 주제의 다른 동영상 보기

주제에 대한 기사를 시청해 주셔서 감사합니다 ActionScript 3 tutorial – Next Frame Button | as3 print job, 이 기사가 유용하다고 생각되면 공유하십시오, 매우 감사합니다.

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