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Kered sees through Corsone’s Lies, the party is ambushed by shadow druids, and after all the chaos, continues searching the Peldvale!
The adventures and travels of Kered Larae, a neutral good human mage in the Baldur’s Gate Saga.
Using version 1.3.5512 with TotSC patch (bioware.com), EasyTutu V4, The BG1 NPC Project V18, and the EasyTutu Degreenifier v4
Developed by BioWare (bioware.com) and published by Black Isle Studios and Interplay Entertainment (interplay.com).

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Baldur’s Gate Walkthrough | Larswood (AR2900)

Talk to Corsone. You can pressure him into revealing that he poisoned Osmadi – dialogue options 1, 2, 2, 2. He will attack. Kill him.

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Source: www.forgottenwars.com

Date Published: 1/8/2021

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Interesting discoveries while re-playing BG (spoiler alert!)

So I replayed the good ol’ Baldur’s Gate again and created a 6 member … Osmadi (at Larswood) to avo a fight, while Corsone comes out.

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Larswood – GameBanshee

Image Gallery · Baldur’s Gate EE Review … When Osmadi turns hostile, another dru named Corsone will appear at the shrine, and he’ll even help you in the …

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Larswood – Chapter 3 – Sword Coast Stratagems for BG1Tutu …

LARSWOOD. Osmade and Corsone … I then take the time to completely surround the other Dru, Corsone. … Buy Baldur’s Gate: Siege of Dragonspear now!

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Baldur’s Gate Who Am I? – Page 87 — Beamdog Forums

Neverused Yes! 1 – He helps you kill Osmadi. 2 – It was Corsone himself who killed the other drus.

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Bois de Lars – JeuDécouvre

Bois de Lars de Baldur’s Gate … De plus, sachez qu’il est possible de pousser la conversation avec Corsone afin que celui-ci finisse par avouer qu’il a …

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주제와 관련된 더 많은 사진을 참조하십시오 Let’s Play the Baldur’s Gate Saga – Corsone’s Lies, Ambush, \u0026 Searching Peldvale – 102. 댓글에서 더 많은 관련 이미지를 보거나 필요한 경우 더 많은 관련 기사를 볼 수 있습니다.

Let's Play the Baldur's Gate Saga - Corsone's Lies, Ambush, \u0026 Searching Peldvale - 102
Let’s Play the Baldur’s Gate Saga – Corsone’s Lies, Ambush, \u0026 Searching Peldvale – 102

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  • Author: LuckyLoremaster
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  • Date Published: 2011. 6. 21.
  • Video Url link: https://www.youtube.com/watch?v=6c75YSrc4kc

Baldur’s Gate Walkthrough

Larswood Location code: AR2900

Next stop: Peldvale (North)

Non-respawning: Bandits, Cave Bears, (unique enemies)

Respawning: Bandits, Black Bears, Black Talon Elite, Brown Bears, Dire Wolves, Dread Wolves, Gibberlings, War Dogs, Wild Dogs, Wolves, Worgs

Sleep disturbed by: Bandits

Waylaid by enemies: Mini-Guide N: Peldvale (AR5900 – 20%)

E: Spider Wood (AR5900 – 20%)

S: Temple (AR5900 – 20%)

W: Coast Way [Chapter 3] (AR5900 – 20%) Teven Teven will approach you. You can kill his bandits with impunity before he initiates dialogue. Ensure a character with strength greater than 14 talks to him first. You can ask to join his group. He will ask why you are interested. You can say “It’s a bloodthirsty job…” (STR must be 15+), in which case he will recruit you, or say “You’re too good…” in which case he will take you prisoner. Either way you will be taken to the Bandit Camp. If you choose to goad him into conflict instead you will have to kill him.

RECRUITED BONUS: 400 exp

REWARD: 975 exp, Long Sword, Medium Shield, Splint Mail, 45gp Osmadi and Corsone Osmadi will mistake you for bandits and attack. Kill him. Talk to Corsone. You can pressure him into revealing that he poisoned Osmadi – dialogue options 1, 2, 2, 2. He will attack. Kill him.

OSMADI: 1000 exp, Quarter Staff, Leather Armor, 12gp

CORSONE: 1000 exp, Quarter Staff, Leather Armor, 12gp © 2004 www.dudleyville.com (XHTML)

Interesting discoveries while re-playing BG (spoiler alert!)

It’s interesting if you have never tried it…

So I replayed the good ol’ Baldur’s Gate again and created a 6 member party in my campaign recently. I tried to do many things differently and yesterday when I was roaming in the Candlekeep Libray in chapter 6, I decided not to kill Iron Throne leaders (at level 3) and discover the rest of the library (the last time I played I killed the leader and was sent to jail immediately. While you can charm the guard and explore level 4, 5 and possibly 6, it requires quick timing and luck). Anyway, I have never gotten to level 6 of the library before.

Usually you can’t get to level 6 and explore, because a guard comes and accuse you of killing Iron Throne leaders (whether you did it or not) and then he sends you to jail. Well what I did was going to level 6 and before the guard talks to me, I killed him and start exploring level 6. There are a few scrolls, nothing important, but I also tried to kill Ulraunt and Tethtoril, who were both on the 6th floor.

It took a LONG time to kill them and they were both powerful mages and were highly magic resistant. I had my guys hasted and strengthened, but could only hit them on my successful critical hits. I counted their hp and found that they both have over 950hp. They each worth only 5000xp. Very little for the effort.

Of course, when I turned myself in later, they (Ulraunt and Tethtoril) still show up and Tethoril rescued and teleported me to the catacomb anyway.

The other thing that is also intersting is that you can charm Osmadi (at Larswood) to avoid a fight, while Corsone comes out. Then talk to Osmadi again and he will get mad again. Then a second Corsone will come out. You can keep doing this by charming Osmadi time after time, and you can create a lot of Corsones. Notice that everytime Osmadi gets mad, he will summon a bear and a Corsone will come out. But they forgot that you can charm Osmadi. For my game I ended up with 4 Corsones when I later decided to fight Osmadi. Then you can talk to each Corsones after dispatching Osmadi to fight with each of them. The funny thing is, when you get one Corsone mad and fight him, the other Corsone actually helps you as well. But you don’t get the experience if other neutral Corsones kill the angered Corsone.

Yeah, I know. I need a new game to play, but BG is fun. View image: /infopop/emoticons/icon_biggrin.gif

GameBanshee

Larswood (AR2900)

Did we miss anything in this location? Is there something we didn’t discover? Let us know!

Overview

Just like Peldvale, this area should be visited before you clean the Bandit Camp. A lot of bandits will be spread around and you’ll be able to scalp them. Apart from the bandits, you should watch out for wild animals, which are quite numerous in the area.

1 – Druid Shrine

While you’re exploring the shrine here, you’ll get stopped by a druid named Osmadi. He’ll accuse you of murdering his brother druids, and he’ll attack you. Osmadi isn’t too difficult by himself, but he’ll call on the cave bears in the area, and they’ll turn hostile and attack you as well. So be careful not to let your casters get clobbered by the bears.

Osmadi is worth 1000 xp, and the bears are worth 650 xp each. You’ll also find the cursed spear

When Osmadi turns hostile, another druid named Corsone will appear at the shrine, and he’ll even help you in the battle if he’s close enough to it. Afterwards, if you question Corsone and press him for details, then he’ll admit to being a Shadow Druid — and the poisoner of the druids at the shrine. Following that he’ll attack you, and you’ll earn 1000 xp for defeating him.

2 – Teven

You’ll meet the bandit lieutenant Teven here. If you tell him that you want to join him because it’s “bloodthirsty” work, then he’ll escort you to the

Anything else you say to Teven will cause him and his men to attack you. You’ll earn 1430 xp total for the battle, but you won’t find anything interesting on the corpses other than scalps.

Note: If you kill Teven, then you’ll still be able to infiltrate the

3 – Baeloth (EE)

If you’re at least level 5, and if you’re playing the EE, then after clearing this lcoation of enemies (if necessary), Baeloth (CE, Elf Make, Sorcerer) will suddenly appear, and he’ll offer to join your party. If you accept him, then you’ll lose two points of Reputation. If you kill him, then you won’t earn any xp, but you will find ten Just like Peldvale, this area should be visited before you clean the Bandit Camp. A lot of bandits will be spread around and you’ll be able to scalp them. Apart from the bandits, you should watch out for wild animals, which are quite numerous in the area.While you’re exploring the shrine here, you’ll get stopped by a druid named Osmadi. He’ll accuse you of murdering his brother druids, and he’ll attack you. Osmadi isn’t too difficult by himself, but he’ll call on the cave bears in the area, and they’ll turn hostile and attack you as well. So be careful not to let your casters get clobbered by the bears.Osmadi is worth 1000 xp, and the bears are worth 650 xp each. You’ll also find the cursed spear Backbiter on Osmadi’s corpse.When Osmadi turns hostile, another druid named Corsone will appear at the shrine, and he’ll even help you in the battle if he’s close enough to it. Afterwards, if you question Corsone and press him for details, then he’ll admit to being a Shadow Druid — and the poisoner of the druids at the shrine. Following that he’ll attack you, and you’ll earn 1000 xp for defeating him.You’ll meet the bandit lieutenant Teven here. If you tell him that you want to join him because it’s “bloodthirsty” work, then he’ll escort you to the Bandit Camp , and you’ll earn 400 xp. If you tell him that you want to join him because he’s “too good” at this job — then he’ll still escort you to the Bandit Camp — just as prisoners instead of new recruits — and you won’t earn any xp.Anything else you say to Teven will cause him and his men to attack you. You’ll earn 1430 xp total for the battle, but you won’t find anything interesting on the corpses other than scalps.Note: If you kill Teven, then you’ll still be able to infiltrate the Bandit Camp by talking to Raiken in Peldvale. But if you kill both, then you’ll have to fight your way through the Bandit Camp If you’re at least level 5, and if you’re playing the EE, then after clearing this lcoation of enemies (if necessary), Baeloth (CE, Elf Make, Sorcerer) will suddenly appear, and he’ll offer to join your party. If you accept him, then you’ll lose two points of Reputation. If you kill him, then you won’t earn any xp, but you will find ten Darts of Acid +1 , a Quarterstaff +1 , a Robe of the Evil Archmagi , two Speedily Stolen Slaves’ Salves , and 1000 gp on his corpse.

Sword Coast Stratagems for BG1Tutu / EasyTutu Walkthrough

Sword Coast Stratagems for BG1Tutu / EasyTutu Walkthrough by David Milward

LARSWOOD

Osmade and Corsone

I arrive at the south end of the Larswood, and begin exploring to the east and north, killing monsters here and there along the way.

Towards the northeast corner will be a Stonehenge-type site. A crazed Druid named Osmadi will start a fight with me. Osmadi is certainly more dangerous than in vanilla BG1. He starts off at a distance, giving him more time to cast spells. Those spells will also include Call Lightning, which at this point in my game can still kill a party member outright. He also has a few random animals to help him, which may include Black Bears, Cave Bears, a Dire Wolf, and/or Panthers.

Given the distance and the nature of the fight, this is a definite instance for crowd-control. Imoen casts Web, and Avastrian now adds in Stinking Cloud. This creates a zone whereby monsters caught within have to succeed with at least two saving throws to make it out. This serves more than one tactical purpose. It serves to prevent Osmadi from getting off any spells. It also holds his animal minions back. Kivan and Jaheira are thus able to fire at will and kill them off.

I continue to the western edge of the stone circle, and finish off the other Cave Bears (this was why I approached from the eastern edge).

I then take the time to completely surround the other Druid, Corsone. I then speak with him at length, and press him on why he was so quick to help kill Osmadi, to the point that he admits to being a Shadow Druid who poisoned Osmadi and the other Druids. But as I’ve surrounded him, it’s a fairly routine matter to cut him down and then his animal minions.

Teven

I continue to travel to the west and then south, battling more monsters along the way. Of special note are Black Talon Elites, who can be dangerous when they fire Arrows of Ice at a distance. If you can, have a character who’s especially well protected absorb their initial missile fire. In this instance I got caught off guard when they started firing at Avastrian, who’s not as well protected as he could be just yet. So I simply retreated him, and this bought enough time for the party to close the distance.

I continue towards the center and I run into several Bandits, a pair of undead wolves that can’t be put to sleep called Dread Wolves, and somebody named Teven. It is possible to infiltrate the Bandit Camp through Teven, but not for a party with Kivan in it. I put most of the Bandits to Sleep, leaving me free to take care of Teven and the Wolves. Teven is rendered helpless after Imoen blinds him with a Chromatic Orb spell.

Gibberlings by the Tower

I continue south and run into many Gibberlings by an abandoned old tower. Avastrian waits until they close in before letting off his Sleep spell.

I then continue west and kill a couple more Dread Wolves.

I am now ready to travel to the Peldvale.

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Bois de Lars

Bois de Lars : explications et quêtes

Article écrit par Vlana le 31 Mai 2013

Situation : Chapitre 3

Niveau minimum recommandé : 4

Monstres ou animaux belliqueux divers : grouilleux (35 XP), chien sauvage (35 XP), loup (65 XP), soldat d’élite des Griffes Noires (240 XP).

À l’endroit marqué [1] sur cette carte des Bois de Lars, votre équipe va rencontrer Osmadi qui vous accuse d’avoir tué ses frères. Il attaquera votre équipe tout de suite après sans que vous puissiez faire quoi que ce soit.

Vous trouverez sur son corps une lance magique, mais attention, elle est maudite. Parlez ensuite à Corsone qui donne quelques explications sur le comportement d’Osmadi. De plus, sachez qu’il est possible de pousser la conversation avec Corsone afin que celui-ci finisse par avouer qu’il a empoisonné Osmadi. Cela permet de gagner 1.000 XP et un peu d’argent. Merci à Harald pour me l’avoir signalé.

Aux environs de la petite tour du sud des Bois de Lars [2], votre équipe va devoir combattre une véritable petite armée de grouilleux. Cela ne devrait poser aucun problème.

De plus, certaines personnes m’ont envoyé un e-mail pour me signaler qu’un PNJ recrutable Baeloth pouvait apparaître à cet endroit. Je dois avouer que lors de mes deux premiers essais, personne n’est apparu ici, j’ai donc mené ma petite enquête.

Il s’avère en réalité que lorsque la version Enhanced Edition de Baldur’s Gate a été distribuée la rencontre avec Baeloth devait uniquement se produire avec des groupes d’un certain niveau. Du coup, certains joueurs passaient à côté de cette rencontre ; ce qui a été mon cas.

Une des mises à jour du jeu a modifié ce système en permettant à tout le monde, quel que soit son niveau, de rencontre ce personnage. Il faut aussi savoir que Baeloth existe dans une autre section de Baldur’s Gate, celle des Fosses Noires. C’est lui qui gère l’arène.

Quoi qu’il en soit régalez-vous des dialogues avec Baeloth, c’est un personnage haut en couleur. Si vous le prenez dans votre groupe, votre réputation baissera de deux points, mais vous gagnerez 1.000 PO.

Et si jamais vous ne le supportez pas, il vous est possible de le combattre dès cette première rencontre. On récolte ensuite sur lui une robe d’archimage pour personnage mauvais, un bâton +1, deux potions de soins et 1000 po. (Merci à Philippe de m’avoir envoyé ces informations par e-mail).

En dehors de cela dans les Bois de Lars, votre équipe tombera sur des soldats d’élite des Griffes Noires. Attention, leurs flèches font assez mal, donc éliminez-les rapidement de préférence au corps à corps. Sachez également que leur apparition est aléatoire.

Cette carte n’est que peu intéressante. Toutefois, elle peut apporter quelque chose de pas mal du tout en choisissant les bonnes options à un moment donné. Sachez en effet que si vous approchez votre équipe du point marqué [3] sur cette carte des Bois de Lars, elle va tomber sur un groupe fort intéressant pour la suite de l’histoire.

Un certain Teven va vous demander de déposer vos armes. Si vous choisissez les options de dialogue 2 puis 4, il sera alors possible à votre groupe d’aller directement dans le camp de Tazok. Choisir d’autres options entrainera un combat.

J’aurais tendance à vous conseiller d’éviter le combat pour aller directement au Camp des Bandits. Pour ma part, c’est ce que j’ai fait. Ne vous attendez pas à trouver d’autres choses dans les Bois de Lars, c’est une région assez peu attractive pour une bande d’aventuriers !

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