당신은 주제를 찾고 있습니까 “gm commands trinity core – [Part 1] TrinityCore GM Commands“? 다음 카테고리의 웹사이트 https://chewathai27.com/you 에서 귀하의 모든 질문에 답변해 드립니다: https://chewathai27.com/you/blog. 바로 아래에서 답을 찾을 수 있습니다. 작성자 Serverlands 이(가) 작성한 기사에는 조회수 4,800회 및 좋아요 51개 개의 좋아요가 있습니다.
gm commands trinity core 주제에 대한 동영상 보기
여기에서 이 주제에 대한 비디오를 시청하십시오. 주의 깊게 살펴보고 읽고 있는 내용에 대한 피드백을 제공하세요!
d여기에서 [Part 1] TrinityCore GM Commands – gm commands trinity core 주제에 대한 세부정보를 참조하세요
To learn more about TrinityCore commands, ranks, commands and permissions, feel free to visit this article on my website:
https://serverlands.com/entry/24-trinitycore-ranks-commands-permissions/
In this video we will learn how to access GM commands. Please note that this is part 1 out of many more to come. To learn all about the available GM commands.
In this episode, we will focus on the most important commands:
– How to submit a ticket while you’re dead
– GM on/off
– Pinfo
– Revive
– Ban / Unban
gm commands trinity core 주제에 대한 자세한 내용은 여기를 참조하세요.
GM commands Trinity – gists · GitHub
GM commands Trinity. … server exit’, 4, ‘Syntax: .server exit\r\n\r\nTerminate trinity-core NOW. … Command can be used for offline character.
Source: gist.github.com
Date Published: 9/24/2022
View: 8791
Thread: Trinity GM Commands – AC Web
Hello! Here is the Trinitycore GM commands for those who don’t know or are just getting into development/GMing! .GM on (Turns your GM tag …
Source: www.ac-web.org
Date Published: 12/17/2021
View: 1956
GM Commands List for the TrinityCore [Archive] – MMO Servers
Syntax: .reviveRevive the selected player. If no player is selected, it will revive you. … Syntax: .saveSaves your character. … Syntax: .
Source: www.mmopro.org
Date Published: 6/2/2022
View: 8253
GM/Admin Commands – Beginner for everyone – TrinityCore
status – [Shows active cheats.] taxi – [Enables all taxi nodes.] cooldown – [Enables no cooldown cheat.] casttime – [Enables no cast time cheat.]
Source: www.emucoach.com
Date Published: 2/13/2021
View: 5113
Thread: Trinity gm command to add valor points and justice …
Please give me proper instructions because I am new to this. Also I am using monster cataclysm 4.3.4 repack which uses Trinity core.
Source: www.ownedcore.com
Date Published: 5/27/2022
View: 5091
World of Warcraft Single Player Server GM Commands
In this gue, I will show you how to create a GM account and go over the most useful commands that you can use with it. GM Account. With the …
Source: www.briankoponen.com
Date Published: 2/22/2021
View: 367
Limiting GM Commands? – Help and Support – TrinityCore
Is there a way to limit GM commands to only affect the person using the command? I’m running a server for friends and everyone has GM access …
Source: community.trinitycore.org
Date Published: 6/5/2021
View: 7170
주제와 관련된 이미지 gm commands trinity core
주제와 관련된 더 많은 사진을 참조하십시오 [Part 1] TrinityCore GM Commands. 댓글에서 더 많은 관련 이미지를 보거나 필요한 경우 더 많은 관련 기사를 볼 수 있습니다.
주제에 대한 기사 평가 gm commands trinity core
- Author: Serverlands
- Views: 조회수 4,800회
- Likes: 좋아요 51개
- Date Published: 2021. 9. 15.
- Video Url link: https://www.youtube.com/watch?v=OdfamHNtmnk
How do I set GM level in Trinitycore?
If you wish to set the account as a GM then type into the worldserver window: account set gmlevel $account #level #realmid where $account is the account name to change, #level can be 0-3 and #realmid is the realm ID.
What is GM command?
The GM Command is also called the “Colony Type” as it specialized in defending bases in space colonies and surrounding areas. For this reason, its output and weaponry were adjusted to reduce fatal damage to the colony’s structure and walls.
What is AzerothCore?
AzerothCore (AC) is an open-source game-server application for World of Warcraft, currently supporting the 3.3. 5a game version. It is written in C++ and is based on MaNGOS, TrinityCore and SunwellCore.
GM Commands
Command Security Description
account create 4 Syntax: .account create $account $password Create account and set password to it.
account delete 4 Syntax: .account delete $account Delete account with all characters.
account lock 0 Syntax: .account lock [on|off] Allow login from account only from current used IP or remove this requirement.
account onlinelist 4 Syntax: .account onlinelist Show list of online accounts.
account password 0 Syntax: .account password $old_password $new_password $new_password Change your account password.
account set addon 3 Syntax: .account set addon [$account] #addon Set user (possible targeted) expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk.
account set gmlevel 4 Syntax: .account set gmlevel [$account] #level [#realmid] Set the security level for targeted player (can’t be used at self) or for account $name to a level of #level on the realm #realmID. #level may range from 0 to 3. #reamID may be -1 for all realms.
account set password 4 Syntax: .account set password $account $password $password Set password for account.
account set 3 Syntax: .account set $subcommand Type .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands
account 0 Syntax: .account Display the access level of your account.
additem 3 Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. .
additem set 3 Syntax: .additem set #itemsetid Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
announce 1 Syntax: .announce $MessageToBroadcast Send a global message to all players online in chat log.
aura 3 Syntax: .aura #spellid Add the aura from spell #spellid to the selected Unit.
ban account 3 Syntax: .ban account $Name $bantime $reason Ban account kick player. $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
ban character 3 Syntax: .ban character $Name $bantime $reason Ban character and kick player. $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
ban ip 3 Syntax: .ban ip $Ip $bantime $reason Ban IP. $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
ban 3 Syntax: .ban $subcommand Type .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands
baninfo account 3 Syntax: .baninfo account $accountid Watch full information about a specific ban.
baninfo character 3 Syntax: .baninfo character $charactername Watch full information about a specific ban.
baninfo ip 3 Syntax: .baninfo ip $ip Watch full information about a specific ban.
baninfo 3 Syntax: .baninfo $subcommand Type .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands
bank 3 Syntax: .bank Show your bank inventory.
banlist account 3 Syntax: .banlist account [$Name] Searches the banlist for a account name pattern or show full list account bans.
banlist character 3 Syntax: .banlist character $Name Searches the banlist for a character name pattern. Pattern required.
banlist ip 3 Syntax: .banlist ip [$Ip] Searches the banlist for a IP pattern or show full list of IP bans.
banlist 3 Syntax: .banlist $subcommand Type .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands
bindsight 3 Syntax: .bindsight Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.
cast back 3 Syntax: .cast back #spellid [triggered] Selected target will cast #spellid to your character. If ‘trigered’ or part provided then spell casted with triggered flag.
cast dist 3 Syntax: .cast dist #spellid [#dist [triggered]] You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
cast self 3 Syntax: .cast self #spellid [triggered] Cast #spellid by target at target itself. If ‘trigered’ or part provided then spell casted with triggered flag.
cast target 3 Syntax: .cast target #spellid [triggered] Selected target will cast #spellid to his victim. If ‘trigered’ or part provided then spell casted with triggered flag.
cast 3 Syntax: .cast #spellid [triggered] Cast #spellid to selected target. If no target selected cast to self. If ‘trigered’ or part provided then spell casted with triggered flag.
character customize 2 Syntax: .character customize [$name] Mark selected in game or by $name in command character for customize at next login.
character erase 4 Syntax: .character erase $name Delete character $name. Character finally deleted in case any deleting options.
character level 3 Syntax: .character level [$playername] [#level] Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
character rename 2 Syntax: .character rename [$name] Mark selected in game or by $name in command character for rename at next login.
character reputation 2 Syntax: .character reputation [$player_name] Show reputation information for selected player or player find by $player_name.
combatstop 2 Syntax: .combatstop [$playername] Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
cometome 3 SYntax: .cometome $parameter Make selected creature come to your current location (new position not saved to DB).
commands 0 Syntax: .commands Display a list of available commands for your account level.
cooldown 3 Syntax: .cooldown [#spell_id] Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
damage 3 Syntax: .damage $damage_amount [$school [$spellid]] Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
debug arena 3 Syntax: .debug arena Toggle debug mode for arenas. In debug mode GM can start arena with single player.
debug bg 3 Syntax: .debug bg Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.
debug Mod32Value 3 Syntax: .debug Mod32Value #field #value Add #value to field #field of your character.
debug play cinematic 1 Syntax: .debug play cinematic #cinematicid Play cinematic #cinematicid for you. You stay at place while your mind fly.
debug play movie 1 Syntax: .debug play movie #movieid Play movie #movieid for you.
debug play sound 1 Syntax: .debug play sound #soundid Play sound with #soundid. Sound will be play only for you. Other players do not hear this. Warning: client may have more 5000 sounds…
debug 1 Syntax: .debug $subcommand Type .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands
demorph 2 Syntax: .demorph Demorph the selected player.
die 3 Syntax: .die Kill the selected player. If no player is selected, it will kill you.
dismount 0 Syntax: .dismount Dismount you, if you are mounted.
distance 3 Syntax: .distance Display the distance from your character to the selected creature.
event activelist 2 Syntax: .event activelist Show list of currently active events.
event start 2 Syntax: .event start #event_id Start event #event_id. Set start time for event to current moment (change not saved in DB).
event stop 2 Syntax: .event stop #event_id Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
event 2 Syntax: .event #event_id Show details about event with #event_id.
cheat cooldown 2 Syntax: .cheat cooldown [on/off] Enables or disables your character’s spell cooldowns.
cheat power 2 Syntax: .cheat power [on/off] Enables or disables your character’s spell cost (e.g mana).
flusharenapoints 3 Syntax: .flusharenapoints Use it to distribute arena points based on arena team ratings, and start a new week.
freeze 1 Syntax: .freeze (#player) “Freezes” #player and disables his chat. When using this without #name it will freeze your target.
gm chat 1 Syntax: .gm chat [on/off] Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.
gm fly 3 Syntax: .gm fly [on/off] Enable/disable gm fly mode.
gm ingame 0 Syntax: .gm ingame Display a list of available in game Game Masters.
gm list 3 Syntax: .gm list Display a list of all Game Masters accounts and security levels.
gm visible 1 Syntax: .gm visible on/off Output current visibility state or make GM visible(on) and invisible(off) for other players.
gm 1 Syntax: .gm [on/off] Enable or Disable in game GM MODE or show current state of on/off not provided.
gmannounce 1 Syntax: .gmannounce $announcement Send an announcement to online Gamemasters.
gmnameannounce 1 Syntax: .gmnameannounce $announcement. Send an announcement to all online GM’s, displaying the name of the sender.
gmnotify 1 Syntax: .gmnotify $notification Displays a notification on the screen of all online GM’s.
go creature 1 Syntax: .go creature #creature_guid
Teleport your character to creature with guid #creature_guid. .go creature #creature_name
Teleport your character to creature with this name. .go creature id #creature_entry
Teleport your character to a creature that was spawned from the template with this entry. If more than one creature is found, then you are teleported to the first that is found inside the database.
go graveyard 1 Syntax: .go graveyard #graveyardId Teleport to graveyard with the graveyardId specified.
go grid 1 Syntax: .go grid #gridX #gridY [#mapId] Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
go object 1 Syntax: .go object #object_guid Teleport your character to gameobject with guid #object_guid
go taxinode 1 Syntax: .go taxinode #taxinode Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart
go ticket 1 Syntax: .go ticket #ticketid Teleports the user to the location where $ticketid was created.
go 1 Syntax: .go trigger #trigger_id Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
go xyz 1 Syntax: .go xyz #x #y [#z [#mapid [#orientation]]] Teleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If z is not provided, ground/water level will be used. If mapid is not provided, the current map will be used. If #orientation is not provided, the current orientation will be used.
go zonexy 1 Syntax: .go zonexy #x #y [#zone] Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
go 1 Syntax: .go $subcommand Type .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands
gobject activate 2 Syntax: .gobject activate #guid Activates an object like a door or a button.
gobject add 2 Syntax: .gobject add #id
Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional. Note: this is a copy of .gameobject. gobject delete 2 Syntax: .gobject delete #go_guid Delete gameobject with guid #go_guid.
gobject move 2 Syntax: .gobject move #goguid [#x #y #z] Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
gobject near 2 Syntax: .gobject near [#distance] Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
gobject add temp 2 Adds a temporary gameobject that is not saved to DB.
gobject target 2 Syntax: .gobject target [#go_id|#go_name_part] Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
gobject set phase 2 Syntax: .gobject set phase #guid #phasemask Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.
gobject turn 2 Syntax: .gobject turn #goguid Set for gameobject #goguid orientation same as current character orientation.
gobject 2 Syntax: .gobject $subcommand Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands
summon 1 Syntax: .summon [$charactername] Teleport the given character to you. Character can be offline.
gps 1 Syntax: .gps [$name|$shift-link] Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id
groupsummon 1 Syntax: .groupsummon [$charactername] Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.
guid 2 Syntax: .guid Display the GUID for the selected character.
guild create 2 Syntax: .guild create [$GuildLeaderName] “$GuildName” Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.
guild delete 2 Syntax: .guild delete “$GuildName” Delete guild $GuildName. Guild name must in quotes.
guild invite 2 Syntax: .guild invite [$CharacterName] “$GuildName” Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.
guild rank 2 Syntax: .guild rank [$CharacterName] #Rank Set for player $CharacterName (or selected) rank #Rank in a guild.
guild uninvite 2 Syntax: .guild uninvite [$CharacterName] Remove player $CharacterName (or selected) from a guild.
guild 3 Syntax: .guild $subcommand Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands
help 0 Syntax: .help [$command] Display usage instructions for the given $command. If no $command provided show list available commands.
hidearea 3 Syntax: .hidearea #areaid Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.
honor add 2 Syntax: .honor add $amount Add a certain amount of honor (gained today) to the selected player.
honor add kill 2 Syntax: .honor add kill Add the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)
honor update 2 Syntax: .honor update Force the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.
honor 2 Syntax: .honor $subcommand Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands
modify talentpoints 1 Syntax: .modify talentpoints #amount Set free talent points for selected character or character’s pet. It will be reset to default expected at next levelup/login/quest reward.
instance listbinds 3 Syntax: .instance listbinds Lists the binds of the selected player.
instance savedata 3 Syntax: .instance savedata Save the InstanceData for the current player’s map to the DB.
instance stats 3 Syntax: .instance stats Shows statistics about instances.
instance unbind 3 Syntax: .instance unbind
[difficulty] Clear all/some of player’s binds instance 3 Syntax: .instance $subcommand Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands
itemmove 2 Syntax: .itemmove #sourceslotid #destinationslotid Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented
kick 2 Syntax: .kick [$charactername] [$reason] Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is “No Reason”.
learn all my talents 3 Syntax: .learn all my talents Learn all talents (and spells with first rank learned as talent) available for his class.
learn all my spells 3 Syntax: .learn all my spells Learn all spells (except talents and spells with first rank learned as talent) available for his class.
learn all my pettalents 3 Syntax: .learn all my pettalents Learn all talents for your pet available for his creature type (only for hunter pets).
learn all my class 3 Syntax: .learn all my class Learn all spells and talents available for his class.
learn all blizzard 2 Syntax: .learn all blizzard Learn all default spells for Game Masters.
learn all lang 1 Syntax: .learn all lang Learn all languages
learn all default 1 Syntax: .learn all default [$playername] Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
learn 3 Syntax: .learn #spell [all] Selected character learn a spell of id #spell. If ‘all’ provided then all ranks learned.
modify scale 1 .modify scale #scale Modify size of the selected player or creature to “normal scale”*rate. If no player or creature is selected, modify your size. #rate may range from 0.1 to 10.
learn all crafts 2 Syntax: .learn crafts Learn all professions and recipes.
levelup 3 Syntax: .levelup [$playername] [#numberoflevels] Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
linkgrave 3 Syntax: .linkgrave #graveyard_id [alliance|horde] Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
list auras 3 Syntax: .list auras List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.
list creature 3 Syntax: .list creature #creature_id [#max_count] Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
list item 3 Syntax: .list item #item_id [#max_count] Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
list object 3 Syntax: .list object #gameobject_id [#max_count] Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
list 3 Syntax: .list $subcommand Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands
listfreeze 1 Syntax: .listfreeze Search and output all frozen players.
wp reload 3 Syntax: .wp reload $pathid Load path changes ingame – IMPORTANT: must be applied first for new paths before .wp load #pathid
reload spell_group 3 Syntax: .reload spell_group Reload spell_group table.
lookup area 1 Syntax: .lookup area $namepart Looks up an area by $namepart, and returns all matches with their area ID’s.
lookup creature 3 Syntax: .lookup creature $namepart Looks up a creature by $namepart, and returns all matches with their creature ID’s.
lookup event 2 Syntax: .lookup event $name Attempts to find the ID of the event with the provided $name.
lookup faction 3 Syntax: .lookup faction $name Attempts to find the ID of the faction with the provided $name.
lookup item 3 Syntax: .lookup item $itemname Looks up an item by $itemname, and returns all matches with their Item ID’s.
lookup item set 3 Syntax: .lookup item set $itemname Looks up an item set by $itemname, and returns all matches with their Item set ID’s.
lookup map 3 Syntax: .lookup map $namepart Looks up a map by $namepart, and returns all matches with their map ID’s.
lookup object 3 Syntax: .lookup object $objname Looks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.
lookup player account 2 Syntax: .lookup player account $account ($limit) Searchs players, which account username is $account with optional parametr $limit of results.
lookup player email 2 Syntax: .lookup player email $email ($limit) Searchs players, which account email is $email with optional parametr $limit of results.
lookup player ip 2 Syntax: .lookup player ip $ip ($limit) Searchs players, which account ast_ip is $ip with optional parametr $limit of results.
lookup quest 3 Syntax: .lookup quest $namepart Looks up a quest by $namepart, and returns all matches with their quest ID’s.
lookup skill 3 Syntax: .lookup skill $$namepart Looks up a skill by $namepart, and returns all matches with their skill ID’s.
lookup spell 3 Syntax: .lookup spell $namepart Looks up a spell by $namepart, and returns all matches with their spell ID’s.
lookup taxinode 3 Syntax: .lookup taxinode $substring Search and output all taxinodes with provide $substring in name.
lookup tele 1 Syntax: .lookup tele $substring Search and output all .tele command locations with provide $substring in name.
lookup 3 Syntax: .lookup $subcommand Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands
maxskill 3 Syntax: .maxskill Sets all skills of the targeted player to their maximum values for its current level.
modify speed walk 1 Syntax: .modify speed bwalk #rate Modify the speed of the selected player while running to “normal walk speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify bit 1 Syntax: .modify bit #field #bit Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
modify speed swim 1 Syntax: .modify speed swim #rate Modify the swim speed of the selected player to “normal swim speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify drunk 1 Syntax: .modify drunk #value Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
modify energy 1 Syntax: .modify energy #energy Modify the energy of the selected player. If no player is selected, modify your energy.
modify faction 1 Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
modify speed fly 1 .modify speed fly #rate Modify the flying speed of the selected player to “normal flying speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify gender 2 Syntax: .modify gender male/female Change gender of selected player.
modify honor 1 Syntax: .modify honor $amount Add $amount honor points to the selected player.
modify hp 1 Syntax: .modify hp #newhp Modify the hp of the selected player. If no player is selected, modify your hp.
modify mana 1 Syntax: .modify mana #newmana Modify the mana of the selected player. If no player is selected, modify your mana.
modify money 1 Syntax: .modify money #money .money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.
modify mount 1 Syntax: .modify mount #id #speed Display selected player as mounted at #id creature and set speed to #speed value.
modify phase 3 Syntax: .modify phase #phasemask Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.
modify rage 1 Syntax: .modify rage #newrage Modify the rage of the selected player. If no player is selected, modify your rage.
modify reputation 2 Syntax: .modify reputation #repId (#repvalue | $rankname [#delta]) Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use ‘.pinfo rep’ to list all known reputation ids, or use ‘.lookup faction $name’ to locate a specific faction id.
modify runicpower 1 Syntax: .modify runicpower #newrunicpower Modify the runic power of the selected player. If no player is selected, modify your runic power.
modify speed 1 Syntax: .modify speed $speedtype #rate Modify the running speed of the selected player to “normal base run speed”= 1. If no player is selected, modify your speed. $speedtypes may be fly, all, walk, backwalk, or swim. #rate may range from 0.1 to 50.
modify spell 1 TODO
modify standstate 2 Syntax: .modify standstate #emoteid Change the Emote of your character while standing to #emoteid.
modify speed backwalk 1 Syntax: .modify speed backwalk #rate Modify the speed of the selected player while running backwards to “normal walk back speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
character titles 2 Syntax: .character titles [$player_name] Show known titles list for selected player or player find by $player_name.
modify speed all 1 Syntax: .modify aspeed #rate Modify all speeds -run,swim,run back,swim back- of the selected player to “normalbase speed for this move type”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify 1 Syntax: .modify $subcommand Type .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands
movegens 3 Syntax: .movegens Show movement generators stack for selected creature or player.
mute 1 Syntax: .mute [$playerName] $timeInMinutes [$reason] Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.
nameannounce 1 Syntax: .nameannounce $announcement. Send an announcement to all online players, displaying the name of the sender.
appear 1 Syntax: .appear [$charactername] Teleport to the given character. Either specify the character name or click on the character’s portrait,e.g. when you are in a group. Character can be offline.
neargrave 3 Syntax: .neargrave [alliance|horde] Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
notify 1 Syntax: .notify $MessageToBroadcast Send a global message to all players online in screen.
npc set phase 2 Syntax: .npc set phase #phasemask Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..
npc set movetype 2 Syntax: .npc set movetype [#creature_guid] stay/random/way [NODEL] Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. Make sure you use NODEL, if you want to keep the waypoints.
npc set model 2 Syntax: .npc set model #displayid Change the model id of the selected creature to #displayid.
npc set link 2 Syntax: .npc set link $creatureGUID Links respawn of selected creature to the condition that $creatureGUID defined is alive.
wpgps 3 Syntax: .wpgps Output current position to sql developer log as partial SQL query to be used in pathing
npc say 1 Syntax: .npc say $message Make selected creature say specified message.
npc move 2 Syntax: .npc move [#creature_guid] Move the targeted creature spawn point to your coordinates.
npc playemote 3 Syntax: .npc playemote #emoteid Make the selected creature emote with an emote of id #emoteid.
npc follow stop 2 Syntax: .npc follow stop Selected creature (non pet) stop follow you.
npc info 3 Syntax: .npc info Display a list of details for the selected creature. The list includes: – GUID, Faction, NPC flags, Entry ID, Model ID, – Level, – Health (current/maximum), – Field flags, dynamic flags, faction template, – Position information, – and the creature type, e.g. if the creature is a vendor.
npc follow 2 Syntax: .npc follow start Selected creature start follow you until death/fight/etc.
npc set flag 2 Syntax: .npc set flag #npcflag Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
npc set factionid 2 Syntax: .npc set factionid #factionid Set the faction of the selected creature to #factionid.
npc set level 2 Syntax: .npc set level #level Change the level of the selected creature to #level. #level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3.
npc delete 2 Syntax: .npc delete [#guid] Delete creature with guid #guid (or the selected if no guid is provided)
npc delete item 2 Syntax: .npc delete item #itemId Remove item #itemid from item list of selected vendor.
npc set allowmove 3 Syntax: .npc set allowmove Enable or disable movement creatures in world. Not implemented.
npc set entry 3 Syntax: .npc set entry $entry Switch selected creature with another entry from creature_template. – New creature.id value not saved to DB.
npc add move 2 Syntax: .npc add move #creature_guid [#waittime] Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
npc add item 2 Syntax: .npc add item #itemId <#maxcount><#incrtime><#extendedcost>r Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
npc add formation 1 Syntax: .npc add formation $leader Add selected creature to a leader’s formation.
npc 1 Syntax: .npc $subcommand Type .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands
npc add 2 Syntax: .npc add #creatureid Spawn a creature by the given template id of #creatureid.
pdump load 3 Syntax: .pdump load $filename $account [$newname] [$newguid] Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
pdump write 3 Syntax: .pdump write $filename $playerNameOrGUID Write character dump with name/guid $playerNameOrGUID to file $filename.
pdump 3 Syntax: .pdump $subcommand Type .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands
pdump copy 3 Syntax: .pdump copy $playerNameOrGUID $account [$newname] [$newguid] Copy character with name/guid $playerNameOrGUID into character list of $account with $newname, with first free or $newguid guid.
pet create 2 Syntax: .pet create Creates a pet of the selected creature.
pet learn 2 Syntax: .pet learn Learn #spellid to pet.
reload spell_proc 3 Syntax: .reload spell_proc Reload spell_proc table.
pet unlearn 2 Syntax: .pet unlean unLearn #spellid to pet.
pet 2 Syntax: .pet $subcommand Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands
pinfo 2 Syntax: .pinfo [$player_name/#GUID] Output account information for selected player or player find by $player_name or #GUID.
playall 2 Syntax: .playall #soundid Player a sound to whole server.
possess 3 Syntax: .possess Possesses indefinitely the selected creature.
quest add 3 Syntax: .quest add #quest_id Add to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.
quest complete 3 Syntax: .quest complete #questid Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
quest remove 3 Syntax: .quest remove #quest_id Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
quest 3 Syntax: .quest $subcommand Type .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands
recall 1 Syntax: .recall [$playername] Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
reload all quest 3 Syntax: .reload all quest Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.
reload all npc 3 Syntax: .reload all npc Reload npc_option, npc_trainer, npc vendor, points of interest tables.
reload all loot 3 Syntax: .reload all loot Reload all `*_loot_template` tables. This can be slow operation with lags for server run.
reload all item 3 Syntax: .reload all item Reload page_text, item_enchantment_table tables.
reload all locales 3 Syntax: .reload all locales Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded.
reload all gossips 3 Syntax: .reload all gossips Reload gossip_menu, gossip_menu_option, gossip_scripts, points_of_interest tables.
reload all 3 Syntax: .reload all Reload all tables with reload support added and that can be _safe_ reloaded.
reload areatrigger_involvedrelation 3 Syntax: .reload areatrigger_involvedrelation Reload areatrigger_involvedrelation table.
reload areatrigger_tavern 3 Syntax: .reload areatrigger_tavern Reload areatrigger_tavern table.
reload areatrigger_teleport 3 Syntax: .reload areatrigger_teleport Reload areatrigger_teleport table.
reload autobroadcast 3 Syntax: .reload autobroadcast Reload autobroadcast table.
reload command 3 Syntax: .reload command Reload command table.
reload config 3 Syntax: .reload config Reload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.
reload creature_questender 3 Syntax: .reload creature_questender Reload creature_questender table.
reload creature_linked_respawn 2 Syntax: .reload creature_linked_respawn Reload creature_linked_respawn table.
reload creature_loot_template 3 Syntax: .reload creature_loot_template Reload creature_loot_template table.
reload creature_queststarter 3 Syntax: .reload creature_queststarter Reload creature_queststarter table.
reload disenchant_loot_template 3 Syntax: .reload disenchant_loot_template Reload disenchant_loot_template table.
reload event_scripts 3 Syntax: .reload event_scripts Reload event_scripts table.
reload fishing_loot_template 3 Syntax: .reload fishing_loot_template Reload fishing_loot_template table.
reload game_graveyard_zone 3 Syntax: .reload game_graveyard_zone Reload game_graveyard_zone table.
reload game_tele 3 Syntax: .reload game_tele Reload game_tele table.
reload gameobject_questender 3 Syntax: .reload gameobject_questender Reload gameobject_questender table.
reload gameobject_loot_template 3 Syntax: .reload gameobject_loot_template Reload gameobject_loot_template table.
reload gameobject_queststarter 3 Syntax: .reload gameobject_queststarter Reload gameobject_queststarter table.
reload gm_tickets 3 Syntax: .reload gm_tickets Reload gm_tickets table.
reload item_enchantment_template 3 Syntax: .reload item_enchantment_template Reload item_enchantment_template table.
reload item_loot_template 3 Syntax: .reload item_loot_template Reload item_loot_template table.
reload locales_creature 3 Syntax: .reload locales_creature Reload locales_creature table.
reload locales_gameobject 3 Syntax: .reload locales_gameobject Reload locales_gameobject table.
reload locales_item 3 Syntax: .reload locales_item Reload locales_item table.
reload locales_npc_text 3 Syntax: .reload locales_npc_text Reload locales_npc_text table.
reload locales_page_text 3 Syntax: .reload locales_page_text Reload locales_page_text table.
reload locales_points_of_interest 3 Syntax: .reload locales_points_of_interest Reload locales_point_of_interest table.
reload locales_quest 3 Syntax: .reload locales_quest Reload locales_quest table.
reload milling_loot_template 3 Syntax: .reload milling_loot_template Reload milling_loot_template table.
reload npc_trainer 3 Syntax: .reload npc_trainer Reload npc_trainer table.
reload npc_vendor 3 Syntax: .reload npc_vendor Reload npc_vendor table.
reload page_text 3 Syntax: .reload page_text Reload page_text table.
reload pickpocketing_loot_template 3 Syntax: .reload pickpocketing_loot_template Reload pickpocketing_loot_template table.
reload points_of_interest 3 Syntax: .reload points_of_interest Reload points_of_interest table.
reload prospecting_loot_template 3 Syntax: .reload prospecting_loot_template Reload prospecting_loot_template table.
lookup spell id 3 Syntax: .lookup spell id #spellid Looks up a spell by #spellid, and returns the match with its spell name.
reload mail_loot_template 3 Syntax: .reload quest_mail_loot_template Reload quest_mail_loot_template table.
reload quest_template 3 Syntax: .reload quest_template Reload quest_template table.
reload reference_loot_template 3 Syntax: .reload reference_loot_template Reload reference_loot_template table.
reload reserved_name 3 Syntax: .reload reserved_name Reload reserved_name table.
reload skill_discovery_template 3 Syntax: .reload skill_discovery_template Reload skill_discovery_template table.
reload skill_extra_item_template 3 Syntax: .reload skill_extra_item_template Reload skill_extra_item_template table.
reload skill_fishing_base_level 3 Syntax: .reload skill_fishing_base_level Reload skill_fishing_base_level table.
reload skinning_loot_template 3 Syntax: .reload skinning_loot_template Reload skinning_loot_template table.
reload spell_area 3 Syntax: .reload spell_area Reload spell_area table.
reload spell_bonus_data 3 Syntax: .reload spell_bonus_data Reload spell_bonus_data table.
reload disables 3 Syntax: .reload disables Reload disables table.
reload spell_group_stack_rules 3 Syntax: .reload spell_group Reload spell_group_stack_rules table.
reload spell_learn_spell 3 Syntax: .reload spell_learn_spell Reload spell_learn_spell table.
reload spell_linked_spell 3 Usage: .reload spell_linked_spell Reloads the spell_linked_spell DB table.
reload spell_loot_template 3 Syntax: .reload spell_loot_template Reload spell_loot_template table.
reload spell_pet_auras 3 Syntax: .reload spell_pet_auras Reload spell_pet_auras table.
reload spell_proc_event 3 Syntax: .reload spell_proc_event Reload spell_proc_event table.
reload spell_required 3 Syntax: .reload spell_required Reload spell_required table.
reload item_set_names 3 Syntax: .reload item_set_names Reload item_set_names table.
reload spell_scripts 3 Syntax: .reload spell_scripts Reload spell_scripts table.
reload spell_target_position 3 Syntax: .reload spell_target_position Reload spell_target_position table.
reload spell_threats 3 Syntax: .reload spell_threats Reload spell_threats table.
reload trinity_string 3 Syntax: .reload trinity_string Reload trinity_string table.
reload waypoint_scripts 3 Syntax: .reload waypoint_scripts Reload waypoint_scripts table.
reload 3 Syntax: .reload $subcommand Type .reload to see the list of possible subcommands or .help reload $subcommand to see info on subcommands
repairitems 2 Syntax: .repairitems Repair all selected player’s items.
reset achievements 3 Syntax: .reset achievements [$playername] Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.
reset all 3 Syntax: .reset all spells Syntax: .reset all talents Request reset spells or talents (including talents for all character’s pets if any) at next login each existed character.
reset honor 3 Syntax: .reset honor [Playername] Reset all honor data for targeted character.
reset level 3 Syntax: .reset level [Playername] Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
reset spells 3 Syntax: .reset spells [Playername] Removes all non-original spells from spellbook. . Playername can be name of offline character.
reset stats 3 Syntax: .reset stats [Playername] Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
reset talents 3 Syntax: .reset talents [Playername] Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character’s pets if any.
reset 3 Syntax: .reset $subcommand Type .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands
respawn 3 Syntax: .respawn Respawn all nearest creatures and GO without waiting respawn time expiration.
revive 3 Syntax: .revive Revive the selected player. If no player is selected, it will revive you.
save 0 Syntax: .save Saves your character.
saveall 1 Syntax: .saveall Save all characters in game.
send items 3 Syntax: .send items #playername “#subject” “#text” itemid1[:count1] itemid2[:count2] … itemidN[:countN] Send a mail to a player. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
send mail 1 Syntax: .send mail #playername “#subject” “#text” Send a mail to a player. Subject and mail text must be in “”.
send message 3 Syntax: .send message $playername $message Send screen message to player from ADMINISTRATOR.
send money 3 Syntax: .send money #playername “#subject” “#text” #money Send mail with money to a player. Subject and mail text must be in “”.
server corpses 2 Syntax: .server corpses Triggering corpses expire check in world.
server exit 4 Syntax: .server exit Terminate trinity-core NOW. Exit code 0.
server idlerestart cancel 3 Syntax: .server idlerestart cancel Cancel the restart/shutdown timer if any.
server idlerestart 3 Syntax: .server idlerestart #delay Restart the server after #delay seconds if no active connections are present (no players). Use #exit_code or 2 as program exit code.
server idleshutdown cancel 3 Syntax: .server idleshutdown cancel Cancel the restart/shutdown timer if any.
server idleshutdown 3 Syntax: .server idleshutdown #delay [#exit_code] Shut the server down after #delay seconds if no active connections are present (no players). Use #exit_code or 0 as program exit code.
server info 0 Syntax: .server info Display server version and the number of connected players.
server motd 0 Syntax: .server motd Show server Message of the day.
server plimit 3 Syntax: .server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator] Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file server restart cancel 3 Syntax: .server restart cancel Cancel the restart/shutdown timer if any. server restart 3 Syntax: .server restart #delay Restart the server after #delay seconds. Use #exit_code or 2 as program exit code. server set closed 3 Syntax: server set closed on/off Sets whether the world accepts new client connectsions. server set motd 3 Syntax: .server set motd $MOTD Set server Message of the day. server shutdown cancel 3 Syntax: .server shutdown cancel Cancel the restart/shutdown timer if any. server shutdown 3 Syntax: .server shutdown #delay [#exit_code] Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code. server 3 Syntax: .server $subcommand Type .server to see the list of possible subcommands or .help server $subcommand to see info on subcommands setskill 3 Syntax: .setskill #skill #level [#max] Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill. showarea 3 Syntax: .showarea #areaid Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you. unstuck 0 Syntax: .unstuck $playername [inn/graveyard/startzone] Teleports specified player to specified location. Default location is player's current hearth location. cheat god 2 Syntax: .cheat god [on/off] Enables or disables your character's ability to take damage. cheat casttime 2 Syntax: .cheat casttime [on/off] Enables or disables your character's spell cast times. tele add 3 Syntax: .tele add $name Add current your position to .tele command target locations list with name $name. tele del 3 Syntax: .tele del $name Remove location with name $name for .tele command locations list. tele group 1 Syntax: .tele group#location Teleport a selected player and his group members to a given location. tele name 1 Syntax: .tele name [#playername] #location Teleport the given character to a given location. Character can be offline. To teleport to homebind, set #location to "$home" (without quotes). tele 1 Syntax: .tele #location Teleport player to a given location. ticket assign 1 Usage: .ticket assign $ticketid $gmname. Assigns the specified ticket to the specified Game Master. ticket close 1 Usage: .ticket close $ticketid. Closes the specified ticket. Does not delete permanently. ticket closedlist 1 Displays a list of closed GM tickets. ticket comment 1 Usage: .ticket comment $ticketid $comment. Allows the adding or modifying of a comment to the specified ticket. ticket delete 3 Usage: .ticket delete $ticketid. Deletes the specified ticket permanently. Ticket must be closed first. ticket list 1 Displays a list of open GM tickets. ticket onlinelist 1 Displays a list of open GM tickets whose owner is online. ticket unassign 1 Usage: .ticket unassign $ticketid. Unassigns the specified ticket from the current assigned Game Master. ticket viewid 1 Usage: .ticket viewid $ticketid. Returns details about specified ticket. Ticket must be open and not deleted. ticket viewname 1 Usage: .ticket viewname $creatorname. Returns details about specified ticket. Ticket must be open and not deleted. ticket 1 Syntax: .ticket $subcommand Type .ticket to see the list of possible subcommands or .help ticket $subcommand to see info on subcommands unaura 3 Syntax: .unaura #spellid Remove aura due to spell #spellid from the selected Unit. unban account 3 Syntax: .unban account $Name Unban accounts for account name pattern. unban character 3 Syntax: .unban character $Name Unban accounts for character name pattern. unban ip 3 Syntax : .unban ip $Ip Unban accounts for IP pattern. unban 3 Syntax: .unban $subcommand Type .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands unbindsight 3 Syntax: .unbindsight Removes bound vision. Cannot be used while currently possessing a target. unfreeze 1 Syntax: .unfreeze (#player) "Unfreezes" #player and enables his chat again. When using this without #name it will unfreeze your target. unlearn 3 Syntax: .unlearn #spell [all] Unlearn for selected player a spell #spell. If 'all' provided then all ranks unlearned. unmute 1 Syntax: .unmute [$playerName] Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline. unpossess 3 Syntax: .unpossess If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target. cheat 2 Syntax: .cheat $subcommand Type .cheat to see the list of possible subcommands or .help cheat $subcommand to see info on subcommands wchange 3 Syntax: .wchange #weathertype #status Set current weather to #weathertype with an intensity of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled. whispers 1 Syntax: .whispers on|off Enable/disable accepting whispers by GM from players. By default use trinityd.conf setting. wp event 2 Syntax: .wp event $subcommand Options: add #guid Adds a new event with the specified GUID. Does not add a new action. By default, if no GUID is specified a new one is generated automatically. listid #action Shows information about the specified action id. del #guid Delete the action with the specified GUID. mod #guid $subcommand Modify the action with the specified GUID. See wp event mod wp event mod 2 Syntax: wp event #guid $subcommand Options: setid #actionID Sets a new action ID. delay #ms Sets a specific delay in ms before the script is activated. command #command Sets teh command for this script. datalong #int Sets the datalong for this script. datalong2 #int Sets the datalong2 for this script. dataint #int Sets the dataint for this script. posx #x Sets the posx for this script. posy #y Sets the posy for this script. posz #z Sets the posz for this script. orientation #orientation Sets the orientation for this script. wp load 2 Syntax: .wp load $pathid Load pathid number for selected creature. Creature must have no waypoint data. wp modify Syntax: .wp modify $option Options: action Changes the value action action_chance Changes the value action_chance del Deletes a selected waypoint delay Changes the value delay move Moves a selected waypoint move_flag Changes the value move_flag wp show 2 Syntax: .wp show $option Options: on $pathid (or selected creature with loaded path) - Show visual waypoints (Note: You must have GM on to see the waypoints) off Hide the visual waypoints. info Shows info for selected waypoint. first Shows visual the first waypoint. last Shows visual the last waypoint. wp unload 2 Syntax: .wp unload Unload path for selected creature. account addon 1 Syntax: .account addon #addon Set expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk. titles remove 2 Syntax: .titles remove #title Remove title #title (id or shift-link) from known titles list for selected player. titles current 2 Syntax: .titles current #title Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list. titles add 2 Syntax: .titles add #title Add title #title (id or shift-link) to known titles list for selected player. titles set mask 2 Syntax: .titles set mask #mask Allows user to use all titles from #mask. #mask=0 disables the title-choose-field lookup title 2 Syntax: .lookup title $$namepart Looks up a title by $namepart, and returns all matches with their title ID's and index's. channel set ownership 3 Syntax: .channel set ownership $channel [on/off] Grant ownership to the first person that joins the channel. gobject info 2 Syntax: .gobject info [$object_entry] Query Gameobject information for selected gameobject or given entry. reload creature_template 3 Syntax: .reload creature_template $entry Reload the specified creature's template. character deleted delete 4 Syntax: .character deleted delete #guid|$name Completely deletes the selected characters. If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted. reload creature_onkill_reputation 3 Syntax: .reload creature_onkill_reputation Reload creature_onkill_reputation table. reload conditions 3 Reload conditions table. reload locales_item_set_name 3 Syntax: .reload locales_item_set_name Reload locales_item_set_name table. character deleted list 3 Syntax: .character deleted list [#guid|$name] Shows a list with all deleted characters. If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected. character deleted old 4 Syntax: .character deleted old [#keepDays] Completely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option 'CharDelete.KeepDays'. If referenced config option disabled (use 0 value) then command can't be used without #keepDays. character deleted restore 3 Syntax: .character deleted restore #guid|$name [$newname] [#new account] Restores deleted characters. If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored. If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character! reload gossip_menu 3 Syntax: .reload gossip_menu Reload gossip_menu table. reload gossip_menu_option 3 Syntax: .reload gossip_menu_option Reload gossip_menu_option table. cast dest 3 Syntax: .cast dest #spellid #x #y #z [triggered] Selected target will cast #spellid at provided destination. If 'trigered' or part provided then spell casted with triggered flag. reload all scripts 3 Syntax: .reload all scripts Reload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables. reload locales_gossip_menu_option 3 Syntax: .reload locales_gossip_menu_option Reload locales_gossip_menu_option table. reload quest_poi 3 Syntax: .reload quest_poi Reload quest_poi table. reload lfg_dungeon_rewards 3 Syntax: .reload lfg_dungeon_rewards Reload lfg_dungeon_rewards table. character changefaction 2 Syntax: .character changefaction $name Change character faction. character changerace 2 Syntax: .character changerace $name Change character race. ban playeraccount 3 Syntax: .ban playeraccount $Name $bantime $reason Ban account and kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". achievement add 4 Syntax: .achievement add $achievement Add an achievement to the targeted player. $achievement: can be either achievement id or achievement link achievement 4 Syntax: .achievement $subcommand Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands reload creature_text 3 Syntax: .reload creature_text Reload creature_text table. debug areatriggers 1 Syntax: .debug areatriggers Toggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger learn all recipes 2 Syntax: .learn all recipes [$profession] Learns all recipes of specified profession and sets skill level to max. Example: .learn all recipes enchanting npc set spawndist 2 Syntax: .npc set spawndist #dist Adjust spawndistance of selected creature to dist. npc set spawntime 2 Syntax: .npc set spawntime #time Adjust spawntime of selected creature to time. npc add temp 2 Syntax: .npc add temp Adds temporary NPC, not saved to database. npc textemote 1 Syntax: .npc textemote #emoteid Make the selected creature to do textemote with an emote of id #emoteid. npc whisper 1 Syntax: .npc whisper #playerguid #text Make the selected npc whisper #text to #playerguid. npc yell 1 Syntax: .npc yell $message Make selected creature yell specified message. wp add 2 Syntax: .wp add [$pathid] Add a waypoint for the selected creature at your current position or the given path. If no creature is selected, makes a new path. reload all spell 3 Syntax: .reload all spell Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded. server set loglevel 4 Syntax: .server set loglevel $facility $name $loglevel. $facility can take the values: appender (a) or logger (l). $loglevel can take the values: disabled (0), trace (1), debug (2), info (3), warn (4), error (5) or fatal (6) reload access_requirement 3 Syntax: .reload access_requirement Reload access_requirement table. reload achievement_criteria_data 3 Syntax: .reload achievement_criteria_data Reload achievement_criteria_data table. reload achievement_reward 3 Syntax: .reload achievement_reward Reload achievement_reward table. reload all achievement 3 Syntax: .reload all achievement Reload achievement_reward, achievement_criteria_data tables. reload all area 3 Syntax: .reload all area Reload areatrigger_teleport, areatrigger_tavern, game_graveyard_zone tables. reload all eventai 3 Syntax: .reload all eventai Reload creature_ai_scripts, creature_ai_summons, creature_ai_texts tables. reload auctions 3 Syntax: .reload auctions Reload dynamic data tables from the database. reload mail_level_reward 3 Syntax: .reload mail_level_reward Reload mail_level_reward table. reload smart_scripts 3 Syntax: .reload smart_scripts Reload smart_scripts table. reload vehicle_accessory 3 Syntax: .reload vehicle_accessory Reloads GUID-based vehicle accessory definitions from the database. reload vehicle_template_accessory 3 Syntax: .reload vehicle_template_accessory Reloads entry-based vehicle accessory definitions from the database. dev 3 Syntax: .dev [on/off] Enable or Disable in game Dev tag or show current state if on/off not provided. ticket reset 3 Syntax: .ticket reset Removes all closed tickets and resets the counter, if no pending open tickets are existing. reload waypoint_data 3 Syntax: .reload waypoint_data will reload waypoint_data table. group 3 Syntax: .group $subcommand Type .group to see the list of possible subcommands or .help group $subcommand to see info on subcommands group leader 3 Syntax: .group leader [$characterName] Sets the given character as his group's leader. group disband 3 Syntax: .group disband [$characterName] Disbands the given character's group. group remove 3 Syntax: .group remove [$characterName] Removes the given character from his group. debug moveflags 3 Syntax: .debug moveflags [$newMoveFlags [$newMoveFlags2]] No params given will output the current moveflags of the target reload locales_creature_text 3 Syntax: .reload locales_creature_text Reload locales_creature_text Table. morph 2 Syntax: .morph #displayid Change your current model id to #displayid. modify arenapoints 1 Syntax: .modify arenapoints #value Add $amount arena points to the selected player. npc set data 3 Syntax: .npc set data $field $data Sets data for the selected creature. Used for testing Scripting disable add quest 3 Syntax: .disable add quest $entry $flag $comment disable add map 3 Syntax: .disable add map $entry $flag $comment disable add battleground 3 Syntax: .disable add battleground $entry $flag $comment disable add achievement_criteria 3 Syntax: .disable add achievement_criteria $entry $flag $comment disable add spell 3 Syntax: .disable add spell $entry $flag $comment disable add outdoorpvp 3 Syntax: .disable add outdoorpvp $entry $flag $comment disable add vmap 3 Syntax: .disable add vmap $entry $flag $comment disable remove quest 3 Syntax: .disable remove quest $entry disable remove map 3 Syntax: .disable remove map $entry disable remove battleground 3 Syntax: .disable remove battleground $entry disable remove achievement_criteria 3 Syntax: .disable remove achievement_criteria $entry disable remove spell 3 Syntax: .disable remove spell $entry disable remove outdoorpvp 3 Syntax: .disable remove outdoorpvp $entry disable remove vmap 3 Syntax: .disable remove vmap $entry bf start 3 Syntax: .bf start #battleid bf stop 3 Syntax: .bf stop #battleid bf enable 3 Syntax: .bf enable #battleid bf switch 3 Syntax: .bf switch #battleid bf timer 3 Syntax: .bf timer #battleid #timer quest reward 3 Syntax: .quest reward #questId Grants quest reward to selected player and removes quest from his log (quest must be in completed state). cheat waterwalk 2 Syntax: .cheat waterwalk on/off Set on/off waterwalk state for selected player or self if no player selected. cheat explore 2 Syntax: .cheat explore #flag Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps. cheat taxi 2 Syntax: .cheat taxi on/off Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.Visited taxi nodes sill accessible after removing access. cheat status 2 Syntax: .cheat status Shows the cheats you currently have enabled. lfg player 2 Syntax: .lfg player Shows information about player (state, roles, comment, dungeons selected). lfg group 2 Syntax: .lfg group Shows information about all players in the group (state, roles, comment, dungeons selected). lfg queue 2 Syntax: .lfg queue Shows info about current lfg queues. lfg clean 3 Syntax: .flg clean Cleans current queue, only for debugging purposes.
GM Commands
account addon 1 .account addon #addon Set expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk.
account create 4 .account create $account $password Create account and set password to it.
account delete 4 .account delete $account Delete account with all characters.
account lock country 0 .account lock country [on/off] Allow login from account only from current used Country or remove this requirement.
account lock 0 .account lock [on/off] Allow login from account only from current used IP or remove this requirement.
account onlinelist 4 .account onlinelist Show list of online accounts.
account password 0 .account password $old_password $new_password $new_password Change your account password.
account set addon 2 .account set addon [$account] #addon Set user (possible targeted) expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk.
account set gmlevel 4 .account set gmlevel [$account] #level [#realmid] Set the security level for targeted player (can’t be used at self) or for account $name to a level of #level on the realm #realmID. #level may range from 0 to 3. #reamID may be -1 for all realms.
account set password 4 .account set password $account $password $password Set password for account.
account set 2 .account set $subcommand Type .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands
account 0 .account Display the access level of your account.
achievement add 2 .achievement add $achievement Add an achievement to the targeted player. $achievement: can be either achievement id or achievement link
achievement checkall 3 .achievement checkall Check all achievement criteria of the selected player.
achievement 2 .achievement $subcommand Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands
additem 2 .additem #itemid/[#itemname]/#shift-click-item-link #itemcount Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. If #itemcount is negative, it will remove the item(s) from the character.
additemset 2 .additemset #itemsetid Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
announce 2 .announce $MessageToBroadcast Send a global message to all players online in chat log.
appear 1 .appear [$charactername] Teleport to the given character. Either specify the character name or click on the character’s portrait,e.g. when you are in a group. Character can be offline.
arena captain 3 .arena captain #TeamID $name A command to set new captain to the team. $name must be in the team
arena create 3 .arena create $name “arena name” [2/3/5] Command to create a new Arena-team in game.
arena disband 3 .arena disband #TeamID Command to disband Arena-team in game.
arena info 2 .arena info #TeamID Command that show info about arena team
arena lookup 2 .arena lookup $name Command that give a list of arenateam with the given $name
arena rename 3 .arena rename “oldname” “newname” Command to rename Arena-team name.
aura 2 .aura #spellid Add the aura from spell #spellid to the selected Unit.
ban account 2 .ban account $account_name $bantime $reason Ban account and kick the player if ingame on any character. $bantime: negative value leads to permban, otherwise use a timestring like 4d20h3s .
ban character 2 .ban character $character_name $bantime $reason Ban character and kick that character if ingame. $bantime: negative value leads to permban, otherwise use a timestring like 4d20h3s .
ban ip 2 .ban ip $Ip $bantime $reason Ban IP. $bantime: negative value leads to permban, otherwise use a timestring like 4d20h3s .
ban playeraccount 2 .ban playeraccount $character_name $bantime $reason Ban an account based on the character’s name and kick that character if ingame. $bantime: negative value leads to permban, otherwise use a timestring like 4d20h3s .
ban 2 .ban $subcommand Type .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands
baninfo account 2 .baninfo account $accountid Watch full information about a specific ban.
baninfo character 2 .baninfo character $charactername Watch full information about a specific ban.
baninfo ip 2 .baninfo ip $ip Watch full information about a specific ban.
baninfo 2 .baninfo $subcommand Type .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands
bank 2 .bank Show your bank inventory.
banlist account 2 .banlist account [$Name] Searches the banlist for a account name pattern or show full list account bans.
banlist character 2 .banlist character $Name Searches the banlist for a character name pattern. Pattern required.
banlist ip 2 .banlist ip [$Ip] Searches the banlist for a IP pattern or show full list of IP bans.
banlist 2 .banlist $subcommand Type .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands
bf enable 3 .bf enable #battleid
bf start 3 .bf start #battleid
bf stop 3 .bf stop #battleid
bf switch 3 .bf switch #battleid
bf timer 3 .bf timer #battleid #timer
bindsight 3 .bindsight Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.
cast back 2 .cast back #spellid [triggered] Selected target will cast #spellid to your character. If ‘trigered’ or part provided then spell casted with triggered flag.
cast dest 2 .cast dest #spellid #x #y #z [triggered] Selected target will cast #spellid at provided destination. If ‘trigered’ or part provided then spell casted with triggered flag.
cast dist 2 .cast dist #spellid [#dist [triggered]] You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
cast self 2 .cast self #spellid [triggered] Cast #spellid by target at target itself. If ‘trigered’ or part provided then spell casted with triggered flag.
cast target 2 .cast target #spellid [triggered] Selected target will cast #spellid to his victim. If ‘trigered’ or part provided then spell casted with triggered flag.
cast 2 .cast #spellid [triggered] Cast #spellid to selected target. If no target selected cast to self. If ‘trigered’ or part provided then spell casted with triggered flag.
character changefaction 2 .character changefaction $name Change character faction.
character changerace 2 .character changerace $name Change character race.
character customize 2 .character customize [$name] Mark selected in game or by $name in command character for customize at next login.
character deleted delete 4 .character deleted delete #guid\$name Completely deletes the selected characters. If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted.
character deleted list 3 .character deleted list [#guid\$name] Shows a list with all deleted characters. If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected.
character deleted purge 4 .character deleted purge [#keepDays] Completely removes all characters from the database that where deleted more than #keepDays ago. If #keepDays not provided the used value from worldserver.conf option ‘CharDelete.KeepDays’. If ‘CharDelete.KeepDays’ option is disabled (set to value 0) then this command can’t be used without the specifying #keepDays parameter.
character deleted restore 3 .character deleted restore #guid\$name [$newname] [#new account] Restores deleted characters. If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored. If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character!
character erase 4 .character erase $name Delete character $name. Character finally deleted in case any deleting options.
character level 3 .character level [$playername] [#level] Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
character rename 2 .character rename [$character_name] [1] Mark selected in game or by $character_name in command character for rename at next login. Adding an 1 at the end saves the old name into the characters.reserved_name table and prevents accounts with GMlevel 0 from re-using said old name.
character reputation 2 .character reputation [$player_name] Show reputation information for selected player or player find by $player_name.
character titles 2 .character titles [$player_name] Show known titles list for selected player or player find by $player_name.
cheat casttime 2 .cheat casttime [on/off] Enables or disables your character’s spell cast times.
cheat cooldown 2 .cheat cooldown [on/off] Enables or disables your character’s spell cooldowns.
cheat god 2 .cheat god [on/off] Enables or disables your character’s ability to take damage.
cheat power 2 .cheat power [on/off] Enables or disables your character’s spell cost (e.g mana).
cheat status 2 .cheat status Shows the cheats you currently have enabled.
cheat taxi 2 .cheat taxi on/off Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.Visited taxi nodes sill accessible after removing access.
cheat waterwalk 2 .cheat waterwalk on/off Set on/off waterwalk state for selected player or self if no player selected.
cheat 2 .cheat $subcommand Type .cheat to see the list of possible subcommands or .help cheat $subcommand to see info on subcommands
combatstop 2 .combatstop [$playername] Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
cometome 3 .cometome $parameter Make selected creature come to your current location (new position not saved to DB).
commands 0 .commands Display a list of available commands for your account level.
cooldown 2 .cooldown [#spell_id] Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
damage 2 .damage $damage_amount [$school [$spellid]] Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
debug areatriggers 3 .debug areatriggers Toggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger
debug arena 3 .debug arena Toggle debug mode for arenas. In debug mode GM can start arena with single player.
debug bg 3 .debug bg Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.
debug entervehicle 3 Enter targeted vehicle.
debug getitemstate 3 .debug getitemstate [unchanged\changed
ew\removed\queue\check_all] Get specified item state of the items of the selected player.
debug getitemvalue 3 .debug getitemvalue $guid $index Get value from item with $guid at $index.
debug getvalue 3 .debug $field [1\0] 1: get uint32 value of $field of the selected unit; 0: get float value of $field of the selected unit
debug hostil 1 Get hostile reference list of the selected unit.
debug itemexpire 3 .debug itemexpire $guid Delete the item with $guid.
debug lfg 3 .debug lfg Toggle debug mode for lfg. In debug mode GM can start lfg queue with one player.
debug lootrecipient 3 .debug lootrecipient Get loot recipient of the selected creature.
debug los 3 .debug los Show information about the line of sight status.
debug Mod32Value 3 .debug Mod32Value #field #value Add #value to field #field of your character.
debug moveflags 3 .debug moveflags [$newMoveFlags [$newMoveFlags2]] No params given will output the current moveflags of the target
debug play cinematic 1 .debug play cinematic #cinematicid Play cinematic #cinematicid for you. You stay at place while your mind fly.
debug play movie 1 .debug play movie #movieid Play movie #movieid for you.
debug play sound 1 .debug play sound #soundid Play sound with #soundid. Sound will be play only for you. Other players do not hear this. Warning: client may have more 5000 sounds…
debug send buyerror 3 .debug send buyerror #errorid Test buy error id.
debug send channelnotify 3 .debug send channelnotify #notifytype Send #notifytype to the channel “test”.
debug send chatmmessage 3 .debug send chatmmessage #msgtype Send a message “testtest” of type #msgtype.
debug send equiperror 3 .debug send equiperror #errorid Test equip error id.
debug send largepacket 3 .send largepacket Send large packet (>128000 bytes).
debug send opcode 3 .debug send opcode Sends a packet to the current player as specified in the file “opcode.txt” which has to lie in the server’s working directory. Example for the content of the file: 631 uint32 6146 which starts a different background music on the client: Opcode “SMSG_PLAY_MUSIC” (dec 631, hex 0x277) which needs in this case an uint32 to specify the sound ID (here: 6146 “Zone – Orgrimmar02”).
debug send qinvalidmsg 3 .debug send qinvalidmsg #questfailedreasons Send a quest failed message of type #questfailedreasons to the current player.
debug send qpartymsg 3 .debug send qpartymsg #questsharemessages Send a quest share message of type #questsharemessages to the current player.
debug send sellerror 3 .debug send sellerror #errorid Test sell error id.
debug send setphaseshift 3 .debug send setphaseshift #phaseshift Send phase shift packet to the current player.
debug send spellfail 3 .debug send spellfail #resultid [#arg1] [#arg2] Send spell fail packet to the current player using spell result #resultid and optional arguments #arg1 and #arg2.
debug setaurastate 3 .debug setaurastate #aurastatetype Modify aura state of the selected unit (#aurastatetype > 0) or reset the state (#aurastatetype = 0).
debug setbit 3 .debug setbit #fieldnumber #bitnumber Set bit #bitnumber of field #fieldnumber for the selected unit.
debug setitemvalue 3 .debug getitemvalue $guid $index $value Set $value for item with $guid at $index.
debug setvalue 3 .debug $field $value [1\0] 1: set uint32 $value for $field of the selected unit; 0: set float $value for $field of the selected unit
debug spawnvehicle 3 .debug spawnvehicle #entry [#vehicleid] Spawn vehicle with creature template #entry and optional #vehicleid.
debug unitstate 3 .debug unitstate [#unitstate] Set #unitstate for the selected unit. If no parameter is specified show the unit state and the react state of the unit.
debug uws 3 .debug uws #worldstate #value Send update world state for #worldstate and #value to the current player.
debug 2 .debug $subcommand Type .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands
deserter bg add 3 .deserter bg add [$playerName] [$time] Adds the bg deserter debuff to a player or your target with $time duration. Default $time: 15m
deserter bg remove 3 .deserter bg remove [$playerName] Removes the bg deserter debuff from a player or your target.
deserter bg remove all 3 .deserter bg remove all [$maxDuration] Removes the bg deserter debuff from all online and offline players. $maxDuration sets the maximum duration to be removed. Default: 15m
deserter instance add 3 .deserter instance add [$playerName] [$time] Adds the instance deserter debuff to a player or your target with $time duration. Default $time: 30m
deserter instance remove 3 .deserter instance remove [$playerName] Removes the instance deserter debuff from a player or your target.
deserter instance remove all 3 .deserter instance remove all [$maxDuration] Removes the instance deserter debuff from all online and offline players. $maxDuration sets the maximum duration to be removed. Default: 30m
dev 3 .dev [on/off] Enable or Disable in game Dev tag or show current state if on/off not provided.
die 2 .die Kill the selected player. If no player is selected, it will kill you.
disable add battleground 3 .disable add battleground $entry $flag $comment
disable add map 3 .disable add map $entry $flag $comment
disable add outdoorpvp 3 .disable add outdoorpvp $entry $flag $comment
disable add quest 3 .disable add quest $entry $flag $comment
disable add spell 3 .disable add spell $entry $flag $comment
disable add vmap 3 .disable add vmap $entry $flag $comment
disable remove battleground 3 .disable remove battleground $entry
disable remove map 3 .disable remove map $entry
disable remove outdoorpvp 3 .disable remove outdoorpvp $entry
disable remove quest 3 .disable remove quest $entry
disable remove spell 3 .disable remove spell $entry
disable remove vmap 3 .disable remove vmap $entry
dismount 0 .dismount Dismount you, if you are mounted.
distance 3 .distance Display the distance from your character to the selected creature.
event activelist 2 .event activelist Show list of currently active events.
event start 2 .event start #event_id Start event #event_id. Set start time for event to current moment (change not saved in DB).
event stop 2 .event stop #event_id Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
event 2 .event #event_id Show details about event with #event_id.
explorecheat 3 .explorecheat [1\0] 1: Set all zones to explored; 0: Set all zones to unexplored
flusharenapoints 3 .flusharenapoints Use it to distribute arena points based on arena team ratings, and start a new week.
freeze 2 .freeze (#player) “Freezes” #player and disables his chat. When using this without #name it will freeze your target.
gear repair 2 .gear repair Repair all selected player’s items.
gm chat 2 .gm chat [on/off] Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.
gm fly 2 .gm fly [on/off] Enable/disable gm fly mode.
gm ingame 0 .gm ingame Display a list of available in game Game Masters.
gm list 3 .gm list Display a list of all Game Masters accounts and security levels.
gm visible 2 .gm visible on/off Output current visibility state or make GM visible(on) and invisible(off) for other players.
gm 1 .gm [on/off] Enable or Disable in game GM MODE or show current state of on/off not provided.
gmannounce 2 .gmannounce $announcement Send an announcement to online Gamemasters.
gmnameannounce 2 .gmnameannounce $announcement Send an announcement to all online GM’s, displaying the name of the sender.
gmnotify 2 .gmnotify $notification Displays a notification on the screen of all online GM’s.
go creature 1 Syntax:.go creature #creature_guid Teleport your character to creature with guid #creature_guid..go creature #creature_nameTeleport your character to creature with this name..go creature id #creature_entryTeleport your character to a creature that was spawned from the template with this entry.If more than one creature is found, then you are teleported to the first that is found inside the database.
go gobject 1 .go gobject #object_guid Teleport your character to gameobject with guid #object_guid
go graveyard 1 .go graveyard #graveyardId Teleport to graveyard with the graveyardId specified.
go grid 1 .go grid #gridX #gridY [#mapId] Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
go taxinode 1 .go taxinode #taxinode Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart
go ticket 2 .go ticket #ticketid Teleports the user to the location where $ticketid was created.
go trigger 1 .go trigger #trigger_id Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
go xyz 1 .go xyz #x #y [#z [#mapid [#orientation]]] Teleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If z is not provided, ground/water level will be used. If mapid is not provided, the current map will be used. If #orientation is not provided, the current orientation will be used.
go zonexy 1 .go zonexy #x #y [#zone] Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
go 1 .go $subcommand Type .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands
gobject activate 2 .gobject activate #guid Activates an object like a door or a button.
gobject add temp 2 Adds a temporary gameobject that is not saved to DB.
gobject add 3 .gobject add #id Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional. Note: this is a copy of .gameobject.
gobject delete 3 .gobject delete #go_guid Delete gameobject with guid #go_guid.
gobject info 1 .gobject info [$object_entry] Query Gameobject information for selected gameobject or given entry.
gobject move 3 .gobject move #goguid [#x #y #z] Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
gobject near 3 .gobject near [#distance] Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
gobject set 3 .gobject set
gobject set phase 3 .gobject set phase #guid #phasemask Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.
gobject set state 3
gobject target 1 .gobject target [#go_id\#go_name_part] Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
gobject turn 3 .gobject turn #goguid Set for gameobject #goguid orientation same as current character orientation.
gobject 2 .gobject $subcommand Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands
gps 1 .gps [$name\$shift-link] Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id
group disband 2 .group disband [$characterName] Disbands the given character’s group.
group join 2 .group join $AnyCharacterNameFromGroup [$CharacterName] Adds to group of player $AnyCharacterNameFromGroup player $CharacterName (or selected).
group leader 2 .group leader [$characterName] Sets the given character as his group’s leader.
group remove 2 .group remove [$characterName] Removes the given character from his group.
group 2 .group $subcommand Type .group to see the list of possible subcommands or .help group $subcommand to see info on subcommands
groupsummon 2 .groupsummon [$charactername] Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.
guid 2 .guid Display the GUID for the selected character.
guild create 2 .guild create [$GuildLeaderName] “$GuildName” Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.
guild delete 2 .guild delete “$GuildName” Delete guild $GuildName. Guild name must in quotes.
guild invite 2 .guild invite [$CharacterName] “$GuildName” Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.
guild rank 2 .guild rank [$CharacterName] #Rank Set for player $CharacterName (or selected) rank #Rank in a guild.
guild uninvite 2 .guild uninvite [$CharacterName] Remove player $CharacterName (or selected) from a guild.
guild 2 .guild $subcommand Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands
help 0 .help [$command] Display usage instructions for the given $command. If no $command provided show list available commands.
hidearea 3 .hidearea #areaid Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.
honor add kill NOT IMPLEMENTED 2 gi .honor add kill Add the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)
honor add 2 .honor add $amount Add a certain amount of honor (gained today) to the selected player.
honor update 2 .honor update Force the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.
honor 2 .honor $subcommand Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands
instance getbossstate 1 .instance getbossstate $bossId [$Name] Gets the current EncounterState for the provided boss id. If no character name is provided, the current map will be used as target.
instance listbinds 1 .instance listbinds Lists the binds of the selected player.
instance savedata 3 .instance savedata Save the InstanceData for the current player’s map to the DB.
instance setbossstate 2 .instance setbossstate $bossId $encounterState [$Name] Sets the EncounterState for the given boss id to a new value. EncounterStates range from 0 to 5. If no character name is provided, the current map will be used as target.
instance stats 1 .instance stats Shows statistics about instances.
instance unbind 2 .instance unbind
[difficulty] Clear all/some of player’s binds instance 1 .instance $subcommand Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands
itemmove 2 .itemmove #sourceslotid #destinationslotid Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented
kick 2 .kick [$charactername] [$reason] Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is “No Reason”.
learn all crafts 2 .learn crafts Learn all professions and recipes.
learn all default 2 .learn all default [$playername] Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
learn all gm 2 .learn all gm Learn all default spells for Game Masters.
learn all lang 2 .learn all lang Learn all languages
learn all my class 2 .learn all my class Learn all spells and talents available for his class.
learn all my pettalents 2 .learn all my pettalents Learn all talents for your pet available for his creature type (only for hunter pets).
learn all my spells 2 .learn all my spells Learn all spells (except talents and spells with first rank learned as talent) available for his class.
learn all my talents 2 .learn all my talents Learn all talents (and spells with first rank learned as talent) available for his class.
learn all recipes 2 .learn all recipes [$profession] Learns all recipes of specified profession and sets skill level to max. Example: .learn all recipes enchanting
learn 2 .learn #spell [all] Selected character learn a spell of id #spell. If ‘all’ provided then all ranks learned.
levelup 2 .levelup [$playername] [#numberoflevels] Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
lfg clean 3 .lfg clean Cleans current queue, only for debugging purposes.
lfg group 1 .lfg group Shows information about all players in the group (state, roles, comment, dungeons selected).
lfg options 2 .lfg options [new value] Shows current lfg options. New value is set if extra param is present.
lfg player 1 .lfg player Shows information about player (state, roles, comment, dungeons selected).
lfg queue 1 .lfg queue Shows info about current lfg queues.
linkgrave 3 .linkgrave #graveyard_id [alliance\horde] Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
list auras 1 .list auras List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.
list creature 1 .list creature #creature_id [#max_count] Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
list gobject 1 .list gobject #gameobject_id [#max_count] Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
list item 1 .list item #item_id [#max_count] Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
list 1 .list $subcommand Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands
lookup area 1 .lookup area $namepart Looks up an area by $namepart, and returns all matches with their area ID’s.
lookup creature 1 .lookup creature $namepart Looks up a creature by $namepart, and returns all matches with their creature ID’s.
lookup event 1 .lookup event $name Attempts to find the ID of the event with the provided $name.
lookup faction 1 .lookup faction $name Attempts to find the ID of the faction with the provided $name.
lookup gobject 1 .lookup gobject $objname Return gameobject(s) ID matching $objname.
lookup item 1 .lookup item $itemname Looks up an item by $itemname, and returns all matches with their Item ID’s.
lookup itemset 1 .lookup itemset $itemname Looks up an item set by $itemname, and returns all matches with their Item set ID’s.
lookup map 1 .lookup map $namepart Looks up a map by $namepart, and returns all matches with their map ID’s.
lookup player account 2 .lookup player account $account ($limit) Searchs players, which account username is $account with optional parametr $limit of results.
lookup player email 2 .lookup player email $email ($limit) Searchs players, which account email is $email with optional parametr $limit of results.
lookup player ip 2 .lookup player ip $ip ($limit) Searchs players, which account ast_ip is $ip with optional parametr $limit of results.
lookup quest 1 .lookup quest $namepart Looks up a quest by $namepart, and returns all matches with their quest ID’s.
lookup skill 1 .lookup skill $$namepart Looks up a skill by $namepart, and returns all matches with their skill ID’s.
lookup spell id 1 .lookup spell id #spellid Looks up a spell by #spellid, and returns the match with its spell name.
lookup spell 1 .lookup spell $namepart Looks up a spell by $namepart, and returns all matches with their spell ID’s.
lookup taxinode 1 .lookup taxinode $substring Search and output all taxinodes with provide $substring in name.
lookup teleport 1 .lookup teleport $substring Search and output all .teleport command locations with provide $substring in name.
lookup title 1 .lookup title $$namepart Looks up a title by $namepart, and returns all matches with their title ID’s and index’s.
lookup 1 .lookup $subcommand Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands
mailbox 1 .mailbox Open mailbox.
maxskill 2 .maxskill Sets all skills of the targeted player to their maximum values for its current level.
mmap loadedtiles 3 .mmap loadedtiles To show which tiles are currently loaded.
mmap loc 3 .mmap loc To print on which tile one is.
mmap path 3 .mmap path To calculate and show a path to current select unit.
mmap stats 3 .mmap stats To show information about current state of mmaps.
mmap testarea 3 .mmap testarea To calculate paths for all nearby npcs to player.
modify arenapoints 1 .modify arenapoints #value Add $amount arena points to the selected player.
modify bit 2 .modify bit #field #bit Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
modify drunk 2 .modify drunk #value Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
modify energy 2 .modify energy #energy Modify the energy of the selected player. If no player is selected, modify your energy.
modify faction 3 .modify faction #factionid #flagid #npcflagid #dynamicflagid Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
modify gender 2 .modify gender male/female Change gender of selected player.
modify honor 2 .modify honor $amount Add $amount honor points to the selected player.
modify hp 2 .modify hp #newhp Modify the hp of the selected player. If no player is selected, modify your hp.
modify mana 2 .modify mana #newmana Modify the mana of the selected player. If no player is selected, modify your mana.
modify money 2 .modify money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.
modify mount 2 .modify mount #id #speed Display selected player as mounted at #id creature and set speed to #speed value.
modify phase 2 .modify phase #phasemask Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.
modify rage 2 .modify rage #newrage Modify the rage of the selected player. If no player is selected, modify your rage.
modify reputation 2 .modify reputation #repId (#repvalue \ $rankname [#delta]) Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use ‘.pinfo rep’ to list all known reputation ids, or use ‘.lookup faction $name’ to locate a specific faction id.
modify runicpower 2 .modify runicpower #newrunicpower Modify the runic power of the selected player. If no player is selected, modify your runic power.
modify scale 2 .modify scale #scale Modify size of the selected player or creature to “normal scale”*rate. If no player or creature is selected, modify your size. #rate may range from 0.1 to 10.
modify speed all 2 .modify speed #rate Modify all speeds -run,swim,run back,swim back- of the selected player to “normalbase speed for this move type”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify speed backwalk 2 .modify speed backwalk #rate Modify the speed of the selected player while running backwards to “normal walk back speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify speed fly 2 .modify speed fly #rate Modify the flying speed of the selected player to “normal flying speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify speed swim 2 .modify speed swim #rate Modify the swim speed of the selected player to “normal swim speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify speed walk 2 .modify speed bwalk #rate Modify the speed of the selected player while running to “normal walk speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify speed 2 .modify speed $speedtype #rate Modify the running speed of the selected player to “normal base run speed”= 1. If no player is selected, modify your speed. $speedtypes may be fly, all, walk, backwalk, or swim. #rate may range from 0.1 to 50.
modify spell 2 TODO
modify standstate 2 .modify standstate #emoteid Change the emote of your character while standing to #emoteid.
modify talentpoints 2 .modify talentpoints #amount Set free talent points for selected character or character’s pet. It will be reset to default expected at next levelup/login/quest reward.
modify 2 .modify $subcommand Type .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands
morph reset 1 .morph reset Reset the original model for the selected target.
morph 1 .morph #displayid Change your current model id to #displayid.
movegens 3 .movegens Show movement generators stack for selected creature or player.
mute 2 .mute [$playerName] $timeInMinutes [$reason] Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.
mutehistory 2 .mutehistory #accountname Show mute history for account #accountname.
nameannounce 2 .nameannounce $announcement Send an announcement to all online players, displaying the name of the sender.
neargrave 2 .neargrave [alliance\horde] Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
notify 2 .notify $MessageToBroadcast Send a global message to all players online in screen.
npc add formation 3 .npc add formation $leader Add selected creature to a leader’s formation.
npc add item 3 .npc add item #itemId <#maxcount><#incrtime><#extendedcost>r Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
npc add move 3 .npc add move #creature_guid [#waittime] Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
npc add temp 3 .npc add temp Adds temporary NPC, not saved to database.
npc add 3 .npc add #creatureid Spawn a creature by the given template id of #creatureid.
npc delete item 3 .npc delete item #itemId Remove item #itemid from item list of selected vendor.
npc delete 3 .npc delete [#guid] Delete creature with guid #guid (or the selected if no guid is provided)
npc follow stop 2 .npc follow stop Selected creature (non pet) stop follow you.
npc follow 2 .npc follow start Selected creature start follow you until death/fight/etc.
npc info 1 .npc info Display a list of details for the selected creature. The list includes: – GUID, Faction, NPC flags, Entry ID, Model ID, – Level, – Health (current/maximum), – Field flags, dynamic flags, faction template, – Position information, – and the creature type, e.g. if the creature is a vendor.
npc move 3 .npc move [#creature_guid] Move the targeted creature spawn point to your coordinates.
npc playemote 3 .npc playemote #emoteid Make the selected creature emote with an emote of id #emoteid.
npc say 2 .npc say $message Make selected creature say specified message.
npc set allowmove 3 .npc set allowmove Enable or disable movement creatures in world. Not implemented.
npc set data 3 .npc set data $field $data Sets data for the selected creature. Used for testing Scripting
npc set entry 3 .npc set entry $entry Switch selected creature with another entry from creature_template. – New creature.id value not saved to DB.
npc set faction original 3 .npc set faction original Revert the temporal faction of the selected creature.
npc set faction permanent 3 .npc set faction permanent #factionid Permanently set the faction of the selected creature to #factionid.
npc set faction temp 3 .npc set faction temp #factionid Temporarily set the faction of the selected creature to #factionid.
npc set flag 3 .npc set flag #npcflag Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
npc set level 3 .npc set level #level Change the level of the selected creature to #level. #level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3.
npc set link 3 .npc set link $creatureGUID Links respawn of selected creature to the condition that $creatureGUID defined is alive.
npc set model 3 .npc set model #displayid Change the model id of the selected creature to #displayid.
npc set movetype 3 .npc set movetype [#creature_guid] stay/random/way [NODEL] Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. Make sure you use NODEL, if you want to keep the waypoints.
npc set phase 3 .npc set phase #phasemask Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..
npc set spawntime 3 .npc set spawntime #time Adjust spawntime of selected creature to time.
npc set wanderdistance 3 .npc set wanderdistance #dist Adjust wanderdistance of selected creature to dist.
npc tame 2 .npc tame Tame the selected creature (if it is tameable).
npc textemote 2 .npc textemote #emoteid Make the selected creature to do textemote with an emote of id #emoteid.
npc whisper 2 .npc whisper #playerguid #text Make the selected npc whisper #text to #playerguid.
npc yell 2 .npc yell $message Make selected creature yell specified message.
npc 2 .npc $subcommand Type .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands
pdump load 3 .pdump load $filename $account [$newname] [$newguid] Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
pdump write 3 .pdump write $filename $playerNameOrGUID Write character dump with name/guid $playerNameOrGUID to file $filename.
pdump 3 .pdump $subcommand Type .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands
pet create 2 .pet create Creates a pet of the selected creature.
pet learn 2 .pet learn Learn #spellid to pet.
pet unlearn 2 .pet unlean unLearn #spellid to pet.
pet 2 .pet $subcommand Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands
pinfo 2 .pinfo [$player_name/#GUID] Output account information for selected player or player find by $player_name or #GUID.
playall 2 .playall #soundid Player a sound to whole server.
player learn 2 .player learn #playername #spell [all] Learn spell #spell for the specified player. If ‘all’ is added then all ranks are learned.
player unlearn 2 .player unlearn #playername #spell [all] Unlearn spell #spell for the specified player. If ‘all’ is added then all ranks are unlearned.
possess 2 .possess Possesses indefinitely the selected creature.
quest add 2 .quest add #quest_id Add to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.
quest complete 2 .quest complete #questid Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
quest remove 2 .quest remove #quest_id Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
quest reward 2 .quest reward #questId Grants quest reward to selected player and removes quest from his log (quest must be in completed state).
quest 2 .quest $subcommand Type .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands
recall 2 .recall [$playername] Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
reload access_requirement 3 .reload access_requirement Reload access_requirement table.
reload achievement_reward_locale 3 .reload achievement_reward_locale Reload achievement_reward_locale table.
reload achievement_reward 3 .reload achievement_reward Reload achievement_reward table.
reload acore_string 3 .reload acore_string Reload acore_string table.
reload all achievement 3 .reload all achievement Reload achievement_reward, achievement_criteria_data tables.
reload all area 3 .reload all area Reload areatrigger_teleport, areatrigger_tavern, game_graveyard_zone tables.
reload all gossips 3 .reload all gossips Reload gossip_menu, gossip_menu_option, gossip_scripts, points_of_interest tables.
reload all item 3 .reload all item Reload page_text, item_enchantment_table tables.
reload all locales 3 .reload all locales Reload all locales_* tables with reload support added and that can be safe reloaded.
reload all loot 3 .reload all loot Reload all *_loot_template tables. This can be slow operation with lags for server run.
reload all npc 3 .reload all npc Reload npc_option, npc_trainer, npc vendor, points of interest tables.
reload all quest 3 .reload all quest Reload all quest related tables if reload support added for this table and this table can be safe reloaded.
reload all scripts 3 .reload all scripts Reload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables.
reload all spell 3 .reload all spell Reload all spell_* tables with reload support added and that can be safe reloaded.
reload all 3 .reload all Reload all tables with reload support added and that can be safe reloaded.
reload areatrigger_involvedrelation 3 .reload areatrigger_involvedrelation Reload areatrigger_involvedrelation table.
reload areatrigger_tavern 3 .reload areatrigger_tavern Reload areatrigger_tavern table.
reload areatrigger_teleport 3 .reload areatrigger_teleport Reload areatrigger_teleport table.
reload auctions 3 .reload auctions Reload dynamic data tables from the database.
reload autobroadcast 3 .reload autobroadcast Reload autobroadcast table.
reload battleground_template 3 .reload battleground_template Reload battleground_template table.
reload broadcast_text 3 .reload broadcast_text Reload broadcast_text table.
reload command 3 .reload command Reload command table.
reload conditions 3 Reload conditions table.
reload config 3 .reload config Reload config settings (by default stored in worldserver.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.
reload creature_linked_respawn 2 .reload creature_linked_respawn Reload creature_linked_respawn table.
reload creature_loot_template 3 .reload creature_loot_template Reload creature_loot_template table.
reload creature_onkill_reputation 3 .reload creature_onkill_reputation Reload creature_onkill_reputation table.
reload creature_questender 3 .reload creature_questender Reload creature_questender table.
reload creature_queststarter 3 .reload creature_queststarter Reload creature_queststarter table.
reload creature_template_locale 3 .reload creature_template_locale Reload creature_template_locale table.
reload creature_template 3 .reload creature_template $entry Reload the specified creature’s template.
reload creature_text_locale 3 .reload creature_text_locale Reload creature_text_locale table.
reload creature_text 3 .reload creature_text Reload creature_text table.
reload disables 3 .reload disables Reload disables table.
reload disenchant_loot_template 3 .reload disenchant_loot_template Reload disenchant_loot_template table.
reload event_scripts 3 .reload event_scripts Reload event_scripts table.
reload fishing_loot_template 3 .reload fishing_loot_template Reload fishing_loot_template table.
reload game_tele 3 .reload game_tele Reload game_tele table.
reload gameobject_loot_template 3 .reload gameobject_loot_template Reload gameobject_loot_template table.
reload gameobject_questender 3 .reload gameobject_questender Reload gameobject_questender table.
reload gameobject_queststarter 3 .reload gameobject_queststarter Reload gameobject_queststarter table.
reload gameobject_template_locale 3 .reload gameobject_template_locale Reload gameobject_template_locale table.
reload gm_tickets 3 .reload gm_tickets Reload gm_tickets table.
reload gossip_menu_option_locale 3 .reload gossip_menu_option_locale Reload gossip_menu_option_locale table.
reload gossip_menu_option 3 .reload gossip_menu_option Reload gossip_menu_option table.
reload gossip_menu 3 .reload gossip_menu Reload gossip_menu table.
reload item_loot_template 3 .reload item_loot_template Reload item_loot_template table.
reload item_set_name_locale 3 .reload item_set_name_locale Reload item_set_name_locale table.
reload item_set_names 3 .reload item_set_names Reload item_set_names table.
reload item_template_locale 3 .reload item_template_locale Reload item_template_locale table.
reload lfg_dungeon_rewards 3 .reload lfg_dungeon_rewards Reload lfg_dungeon_rewards table.
reload mail_level_reward 3 .reload mail_level_reward Reload mail_level_reward table.
reload mail_loot_template 3 .reload quest_mail_loot_template Reload quest_mail_loot_template table.
reload milling_loot_template 3 .reload milling_loot_template Reload milling_loot_template table.
reload npc_spellclick_spells 3 .reload npc_spellclick_spells Reload npc_spellclick_spells table.
reload npc_text_locale 3 .reload npc_text_locale Reload npc_text_locale table.
reload npc_trainer 3 .reload npc_trainer Reload npc_trainer table.
reload npc_vendor 3 .reload npc_vendor Reload npc_vendor table.
reload page_text_locale 3 .reload page_text_locale Reload page_tex_locale table.
reload page_text 3 .reload page_text Reload page_text table.
reload pickpocketing_loot_template 3 .reload pickpocketing_loot_template Reload pickpocketing_loot_template table.
reload points_of_interest_locale 3 .reload points_of_interest_locale Reload points_of_interest_locale table.
reload points_of_interest 3 .reload points_of_interest Reload points_of_interest table.
reload prospecting_loot_template 3 .reload prospecting_loot_template Reload prospecting_loot_template table.
reload quest_offer_reward_locale 3 .reload quest_offer_reward_locale Reload quest_offer_reward_locale table.
reload quest_poi 3 .reload quest_poi Reload quest_poi table.
reload quest_request_item_locale 3 .reload quest_request_item_locale Reload quest_request_item_locale table.
reload quest_template_locale 3 .reload quest_template_locale Reload quest_template_locale table.
reload quest_template 3 .reload quest_template Reload quest_template table.
reload reference_loot_template 3 .reload reference_loot_template Reload reference_loot_template table.
reload reputation_reward_rate 3 .reload reputation_reward_rate Reload reputation_reward_rate table.
reload reputation_spillover_template 3 .reload reputation_spillover_template Reload reputation_spillover_template table.
reload reserved_name 3 .reload reserved_name Reload reserved_name table.
reload skill_discovery_template 3 .reload skill_discovery_template Reload skill_discovery_template table.
reload skill_extra_item_template 3 .reload skill_extra_item_template Reload skill_extra_item_template table.
reload skill_fishing_base_level 3 .reload skill_fishing_base_level Reload skill_fishing_base_level table.
reload skinning_loot_template 3 .reload skinning_loot_template Reload skinning_loot_template table.
reload smart_scripts 3 .reload smart_scripts Reload smart_scripts table.
reload spell_area 3 .reload spell_area Reload spell_area table.
reload spell_bonus_data 3 .reload spell_bonus_data Reload spell_bonus_data table.
reload spell_group_stack_rules 3 .reload spell_group Reload spell_group_stack_rules table.
reload spell_group 3 .reload spell_group Reload spell_group table.
reload spell_linked_spell 3 .reload spell_linked_spell Reloads the spell_linked_spell DB table.
reload spell_loot_template 3 .reload spell_loot_template Reload spell_loot_template table.
reload spell_pet_auras 3 .reload spell_pet_auras Reload spell_pet_auras table.
reload spell_proc_event 3 .reload spell_proc_event Reload spell_proc_event table.
reload spell_proc 3 .reload spell_proc Reload spell_proc table.
reload spell_required 3 .reload spell_required Reload spell_required table.
reload spell_scripts 3 .reload spell_scripts Reload spell_scripts table.
reload spell_target_position 3 .reload spell_target_position Reload spell_target_position table.
reload spell_threats 3 .reload spell_threats Reload spell_threats table.
reload vehicle_accessory 3 .reload vehicle_accessory Reloads GUID-based vehicle accessory definitions from the database.
reload vehicle_template_accessory 3 .reload vehicle_template_accessory Reloads entry-based vehicle accessory definitions from the database.
reload waypoint_data 3 .reload waypoint_data Will reload waypoint_data table.
reload waypoint_scripts 3 .reload waypoint_scripts Reload waypoint_scripts table.
reload 3 .reload $subcommand Type .reload to see the list of possible subcommands or .help reload $subcommand to see info on subcommands
reset achievements 4 .reset achievements [$playername] Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.
reset all 4 .reset all [spells/talents] Request reset spells or talents (including talents for all character’s pets if any) at next login each existed character.
reset honor 3 .reset honor [Playername] Reset all honor data for targeted character.
reset level 3 .reset level [Playername] Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
reset spells 3 .reset spells [Playername] Removes all non-original spells from spellbook. . Playername can be name of offline character.
reset stats 3 .reset stats [Playername] Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
reset talents 3 .reset talents [Playername] Removes all talents of the targeted player or pet or named player Playername can be name of offline character. With player talents also will be reset talents for all character’s pets if any.
reset 3 .reset $subcommand Type .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands
respawn 2 .respawn Respawn target creature and GO without waiting for respawn time expiration. If no target provided, respawn all nearest creatures.
revive 2 .revive Revive the selected player. If no player is selected, it will revive you.
save 0 .save Saves your character.
saveall 2 .saveall Save all characters in game.
send items 2 .send items #playername “#subject” “#text” itemid1[:count1] itemid2[:count2] … itemidN[:countN] Send a mail to a player. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
send mail 2 .send mail #playername “#subject” “#text” Send a mail to a player. Subject and mail text must be in “”.
send message 3 .send message $playername $message Send screen message to player from ADMINISTRATOR. Will return an error if player is offline (can be problematic with SOAP for example)!
send money 2 .send money #playername “#subject” “#text” #money Send mail with money to a player. Subject and mail text must be in “”.
server corpses 2 .server corpses Triggering corpses expire check in world.
server debug 3 .server debug Shows detailed information about the server setup, useful when reporting a bug.
server exit 4 .server exit Terminate worldserver NOW. Exit code 0.
server idlerestart cancel 3 .server idlerestart cancel Cancel the restart/shutdown timer if any.
server idlerestart 4 .server idlerestart #delay [#exit_code] Restart the server after #delay seconds if no active connections are present (no players). Use #exit_code to change the exit code, default = 2.
server idleshutdown cancel 4 .server idleshutdown cancel Cancel the restart/shutdown timer if any.
server idleshutdown 3 .server idleshutdown #delay [#exit_code] Shut the server down after #delay seconds if no active connections are present (no players). Use #exit_code to change the exit code, default = 0.
server info 0 .server info Display server version and the number of connected players.
server motd 0 .server motd Show server Message of the day.
server restart cancel 3 .server restart cancel Cancel the restart/shutdown timer if any.
server restart 3 .server restart #delay [#exit_code] Restart the server after #delay seconds. Use #exit_code to change the exit code, default = 2.
server set closed 4 server set closed [on/off] Sets whether the world accepts new client connectsions.
server set difftime 4 .server set difftime $time $time (in milliseconds) update time diff is written to the log file.
server set loglevel 4 .server set loglevel $facility $name $loglevel $facility can take the values: appender (a) or logger (l). $loglevel can take the values: disabled (0), trace (1), debug (2), info (3), warn (4), error (5) or fatal (6)
server set motd 3 .server set motd $MOTD Set server Message of the day.
server shutdown cancel 3 .server shutdown cancel Cancel the restart/shutdown timer if any.
server shutdown 3 .server shutdown #delay [#exit_code] Shut the server down after #delay seconds. Use #exit_code to change the exit code, default = 0.
server togglequerylog 4 .server togglequerylog Toggle SQL query log on/off.
server 3 .server $subcommand Type .server to see the list of possible subcommands or .help server $subcommand to see info on subcommands
setskill 2 .setskill #skill #level [#max] Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
showarea 2 .showarea #areaid Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
skirmish 3 .skirmish [arena] [XvX] [Nick1] [Nick2] … [NickN] [arena] can be “all” or comma-separated list of possible arenas (NA,BE,RL,DS,RV). [XvX] can be 1v1, 2v2, 3v3, 5v5. After [XvX] specify enough nicknames for that mode.
spect leave 0 .spect leave Leave arena spectator.
spect reset 0 .spect reset Reset arena spectator.
spect spectate 0 .spect spectate #playername Start arena spectator, watch #playername.
spect version 0 .spect version Check spectator addon version.
spect watch 0 .spect watch #playername Watch #playername.
summon 2 .summon [$charactername] Teleport the given character to you. Character can be offline.
teleport add 3 .teleport add $name Add current your position to .teleport command target locations list with name $name.
teleport del 3 .teleport del $name Remove location with name $name for .teleport command locations list.
teleport group 2 .teleport group#location Teleport a selected player and his group members to a given location.
teleport name 2 .teleport name [#playername] #location Teleport the given character to a given location. Character can be offline. To teleport to homebind, set #location to “$home” (without quotes).
teleport 1 .teleport #location Teleport player to a given location.
ticket assign 2 .ticket assign $ticketid $gmname Assigns the specified ticket to the specified Game Master.
ticket close 2 .ticket close $ticketid Closes the specified ticket. Does not delete permanently.
ticket closedlist 2 Displays a list of closed GM tickets.
ticket comment 2 .ticket comment $ticketid $comment Allows the adding or modifying of a comment to the specified ticket.
ticket delete 3 .ticket delete $ticketid Deletes the specified ticket permanently. Ticket must be closed first.
ticket escalate 2 .ticket escalate $ticketid Place the specified ticket in the escalation queue.
ticket escalatedlist 2 Show all tickets in the escalation queue.
ticket list 2 Displays a list of open GM tickets.
ticket onlinelist 2 Displays a list of open GM tickets whose owner is online.
ticket reset 2 .ticket reset Removes all closed tickets and resets the counter, if no pending open tickets are existing.
ticket response append 2 .ticket response append $ticketid $response Append response to the specified ticket (without newline).
ticket response appendln 2 .ticket response appendln $ticketid $response Append response to the specified ticket (with newline).
ticket togglesystem 4 .ticket togglesystem Toggle ticket system on/off.
ticket unassign 2 .ticket unassign $ticketid Unassigns the specified ticket from the current assigned Game Master.
ticket viewid 2 .ticket viewid $ticketid Returns details about specified ticket. Ticket must be open and not deleted.
ticket viewname 2 .ticket viewname $creatorname Returns details about specified ticket. Ticket must be open and not deleted.
ticket 2 .ticket $subcommand Type .ticket to see the list of possible subcommands or .help ticket $subcommand to see info on subcommands
titles add 2 .titles add #title Add title #title (id or shift-link) to known titles list for selected player.
titles current 2 .titles current #title Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.
titles remove 2 .titles remove #title Remove title #title (id or shift-link) from known titles list for selected player.
titles set mask 2 .titles set mask #mask Allows user to use all titles from #mask. #mask=0 disables the title-choose-field
unaura 2 .unaura #spellid Remove aura due to spell #spellid from the selected Unit.
unban account 3 .unban account $Name Unban accounts for account name pattern.
unban character 3 .unban character $Name Unban accounts for character name pattern.
unban ip 3 .unban ip $Ip Unban accounts for IP pattern.
unban playeraccount 3 .unban playeraccount $characterName Unban the account that owns the character having the designated character name.
unban 3 .unban $subcommand Type .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands
unbindsight 3 .unbindsight Removes bound vision. Cannot be used while currently possessing a target.
unfreeze 2 .unfreeze (#player) “Unfreezes” #player and enables his chat again. When using this without #name it will unfreeze your target.
unlearn 2 .unlearn #spell [all] Unlearn for selected player a spell #spell. If ‘all’ provided then all ranks unlearned.
unmute 2 .unmute [$playerName] Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.
unpossess 2 .unpossess If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.
unstuck 2 .unstuck $playername [inn/graveyard/startzone] Teleports specified player to specified location. Default location is player’s current hearth location.
wchange 3 .wchange #weathertype #status Set current weather to #weathertype with an intensity of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
whispers 1 .whispers on\off Enable/disable accepting whispers by GM from players. By default use worldserver.conf setting.
wp add 3 .wp add Add a waypoint for the selected creature at your current position.
wp event 3 .wp event $subcommand Type .path event to see the list of possible subcommands or .help path event $subcommand to see info on subcommands.
wp load 3 .wp load $pathid Load pathid number for selected creature. Creature must have no waypoint data.
wp modify 3 .wp modify $optionOptions:action Changes the value actionaction_chance Changes the value action_chancedel Deletes a selected waypointdelay Changes the value delaymove Moves a selected waypointmove_flag Changes the value move_flag
wp reload 3 .wp reload $pathid Load path changes ingame – IMPORTANT: must be applied first for new paths before .wp load #pathid
wp show 3 .wp show $optionOptions:on $pathid (or selected creature with loaded path) Show visual waypoints (Note: You must have GM on to see the waypoints)off Hide the visual waypoints.info Shows info for selected waypoint.first Shows visual the first waypoint.last Shows visual the last waypoint.
wp unload 3 .wp unload Unload path for selected creature.
GM commands Trinity
What would you like to do?
Embed Embed this gist in your website. Share Copy sharable link for this gist. Clone via HTTPS Clone with Git or checkout with SVN using the repository’s web address.
Trinity GM Commands
– – – Updated – – –
+1 great list for beginners. I Rep’ed. Subsequently, players can also type .commands in-game to see the list of available commands as well as .help $command to see it’s syntaxWhy are you everywhere? XD
Final Server Steps
Guide This article is part of the Installation Guide. You can read it alone or click on the previous link to easily move between the steps. <
> After completing all the steps listed above you can now start your server.
Run the authserver ( bnetserver on master) to run your server. Tip: The authserver (bnetserver on master) allows you to enter your username (email on master)/password to connect to the Realm Selection screen, and the worldserver allows you to connect to the realm itself. Once you are in-game, the authserver (bnetserver on master) can be safely closed if you wish no one else to connect to server.
to run your server.
! NEVER ! create an account directly into your database unless you are ABSOLUTELY SURE that you know what to do and how to do it!
Next create your Login Account by typing directly into the worldserver window the GM Command account create ( bnetaccount create on master) . Syntax: (see examples below)
window the GM Command Syntax: (see examples below) If you wish to set the account as a GM then type into the worldserver window: account set gmlevel $account #level #realmid where $account is the account name to change, #level can be 0-3 and #realmid is the realm ID. Setting a #level of “3” is GM account level (higher numbers = more access), and the “-1” is the realm ID that stands for “all realms”.
Open the world database in your database management tool and find the command table. This table shows a full list of GM commands, their descriptions, and the security (GM level) needed to use them. You will not find a more accurate list of current GM commands anywhere else (assuming you keep your database up-to-date). The security level for a given command identifies that THAT GM level can use the command, along with all GM levels above it. For example, if a command has a security of 2, all accounts with a GM level of 2, 3, and 4 will be able to use it. More detailed information can be found at GM Commands Page.
Minimize your servers and run WoW (never run WoW using the Launcher unless you edited the realmlist.wtf’s patchlist option above).
(never run WoW using the Launcher unless you edited the realmlist.wtf’s patchlist option above). Log in using the user/pass you just created.
The Trinity realm should be selectable. Log in, create a character, and you’re all done!
Account Creation Examples:
3.3.5
To create your account: very important, don’t use @ on account names.
Type: account create
Example: account create test test
To set your account level:
Type: account set gmlevel
3 -1 Example: account set gmlevel test 3 -1
Login to your account:
Log in with account test and password test through wow.exe.
master
To create your account:
Type: bnetaccount create
Example: bnetaccount create test@test test
To set your account level:
Type: account set gmlevel
3 -1 Example: account set gmlevel 1#1 3 -1
Note: The username used for setting your gmlevel is not the same as the username you create with bnetaccount. You must manually find the username in auth.account.username. These are formatted as 1#1, 2#1, etc.
NOTE2: if you have connected before using this command you will need to relog.
Login to your account:
Log in with email test@test and password test.through a Custom Client Launcher (Not provided).
Guide This article is part of the Installation Guide. You can read it alone or click on the previous link to easily move between the steps. <
>
GM Commands List for the TrinityCore [Archive] – MMO Servers – Free MMORPG and MMO Games – Best Gaming Forum
View Full Version : GM Commands List for the TrinityCore
Wise
command
security
help
account create
4
Syntax: .account create $account $passwordCreate account and set password to it.
account delete
4
Syntax: .account delete $accountDelete account with all characters.
account lock
0
Syntax: .account lock [on|off]Allow login from account only from current used IP or remove this requirement.
account onlinelist
4
Syntax: .account onlinelistShow list of online accounts.
account password
0
Syntax: .account password $old_password $new_password $new_passwordChange your account password.
account set addon
3
Syntax: .account set addon [$account] #addonSet user (possible targeted) expansion addon level allowed. Addon values: 0 normal, 1 tbc, 2 wotlk.
account set gmlevel
4
Syntax: .account set gmlevel [$account] #level [#realmid]Set the security level for targeted player (cant be used at self) or for account $name to a level of #level on the realm #realmID.
#level may range from 0 to 3.
#reamID may be -1 for all realms.
account set password
4
Syntax: .account set password $account $password $passwordSet password for account.
account set
3
Syntax: .account set $subcommand
Type .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands
account
0
Syntax: .accountDisplay the access level of your account.
additem
3
Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcountAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
.
additemset
3
Syntax: .additemset #itemsetidAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
announce
1
Syntax: .announce $MessageToBroadcastSend a global message to all players online in chat log.
aura
3
Syntax: .aura #spellidAdd the aura from spell #spellid to the selected Unit.
ban account
3
Syntax: .ban account $Name $bantime $reason
Ban account kick player.
$bantime: negative value leads to permban, otherwise use a timestring like 4d20h3s.
ban character
3
Syntax: .ban character $Name $bantime $reason
Ban character and kick player.
$bantime: negative value leads to permban, otherwise use a timestring like 4d20h3s.
ban ip
3
Syntax: .ban ip $Ip $bantime $reason
Ban IP.
$bantime: negative value leads to permban, otherwise use a timestring like 4d20h3s.
ban
3
Syntax: .ban $subcommand
Type .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands
baninfo account
3
Syntax: .baninfo account $accountid
Watch full information about a specific ban.
baninfo character
3
Syntax: .baninfo character $charactername
Watch full information about a specific ban.
baninfo ip
3
Syntax: .baninfo ip $ip
Watch full information about a specific ban.
baninfo
3
Syntax: .baninfo $subcommand
Type .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands
bank
3
Syntax: .bankShow your bank inventory.
banlist account
3
Syntax: .banlist account [$Name]
Searches the banlist for a account name pattern or show full list account bans.
banlist character
3
Syntax: .banlist character $Name
Searches the banlist for a character name pattern. Pattern required.
banlist ip
3
Syntax: .banlist ip [$Ip]
Searches the banlist for a IP pattern or show full list of IP bans.
banlist
3
Syntax: .banlist $subcommand
Type .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands
bindsight
3
Syntax: .bindsightBinds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.
cast back
3
Syntax: .cast back #spellid [triggered]
Selected target will cast #spellid to your character. If trigered or part provided then spell casted with triggered flag.
cast dist
3
Syntax: .cast dist #spellid [#dist [triggered]]
You will cast spell to pint at distance #dist. If trigered or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
cast self
3
Syntax: .cast self #spellid [triggered]
Cast #spellid by target at target itself. If trigered or part provided then spell casted with triggered flag.
cast target
3
Syntax: .cast target #spellid [triggered]
Selected target will cast #spellid to his victim. If trigered or part provided then spell casted with triggered flag.
cast
3
Syntax: .cast #spellid [triggered]
Cast #spellid to selected target. If no target selected cast to self. If trigered or part provided then spell casted with triggered flag.
character customize
2
Syntax: .character customize [$name]Mark selected in game or by $name in command character for customize at next login.
character erase
4
Syntax: .character erase $nameDelete character $name. Character finally deleted in case any deleting options.
character level
3
Syntax: .character level [$playername] [#level]Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
character rename
2
Syntax: .character rename [$name]Mark selected in game or by $name in command character for rename at next login.
character reputation
2
Syntax: .character reputation [$player_name]Show reputation information for selected player or player find by $player_name.
combatstop
2
Syntax: .combatstop [$playername]
Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
cometome
3
SYntax: .cometome $parameter
Make selected creature come to your current location (new position not saved to DB).
commands
0
Syntax: .commandsDisplay a list of available commands for your account level.
cooldown
3
Syntax: .cooldown [#spell_id]Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
damage
3
Syntax: .damage $damage_amount [$school [$spellid]]Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
debug arena
3
Syntax: .debug arenaToggle debug mode for arenas. In debug mode GM can start arena with single player.
debug bg
3
Syntax: .debug bgToggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.
debug Mod32Value
3
Syntax: .debug Mod32Value #field #valueAdd #value to field #field of your character.
debug play cinematic
1
Syntax: .debug play cinematic #cinematicidPlay cinematic #cinematicid for you. You stay at place while your mind fly.
debug play movie
1
Syntax: .debug play movie #movieidPlay movie #movieid for you.
debug play sound
1
Syntax: .debug play sound #soundidPlay sound with #soundid.
Sound will be play only for you. Other players do not hear this.
Warning: client may have more 5000 sounds
debug
1
Syntax: .debug $subcommand
Type .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands
demorph
2
Syntax: .demorphDemorph the selected player.
die
3
Syntax: .dieKill the selected player. If no player is selected, it will kill you.
dismount
0
Syntax: .dismountDismount you, if you are mounted.
distance
3
Syntax: .distanceDisplay the distance from your character to the selected creature.
event activelist
2
Syntax: .event activelist
Show list of currently active events.
event start
2
Syntax: .event start #event_id
Start event #event_id. Set start time for event to current moment (change not saved in DB).
event stop
2
Syntax: .event stop #event_id
Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
event
2
Syntax: .event #event_id
Show details about event with #event_id.
cheat cooldown
2
Syntax: .cheat cooldown [on/off]
Enables or disables your characters spell cooldowns.
cheat power
2
Syntax: .cheat power [on/off]
Enables or disables your characters spell cost (e.g mana).
flusharenapoints
3
Syntax: .flusharenapointsUse it to distribute arena points based on arena team ratings, and start a new week.
freeze
1
Syntax: .freeze (#player)
Freezes #player and disables his chat. When using this without #name it will freeze your target.
gm chat
1
Syntax: .gm chat [on/off]Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.
gm fly
3
Syntax: .gm fly [on/off]
Enable/disable gm fly mode.
gm ingame
0
Syntax: .gm ingameDisplay a list of available in game Game Masters.
gm list
3
Syntax: .gm listDisplay a list of all Game Masters accounts and security levels.
gm visible
1
Syntax: .gm visible on/offOutput current visibility state or make GM visible(on) and invisible(off) for other players.
gm
1
Syntax: .gm [on/off]Enable or Disable in game GM MODE or show current state of on/off not provided.
gmannounce
1
Syntax: .gmannounce $announcement
Send an announcement to online Gamemasters.
gmnameannounce
1
Syntax: .gmnameannounce $announcement.
Send an announcement to all online GMs, displaying the name of the sender.
gmnotify
1
Syntax: .gmnotify $notification
Displays a notification on the screen of all online GMs.
go creature
1
Syntax: .go creature #creature_guid
Teleport your character to creature with guid #creature_guid.
.gocreature #creature_name
Teleport your character to creature with this name.
.gocreature id #creature_id
Teleport your character to a creature that was spawned from the template with this entry.
*If* more than one creature is found, then you are teleported to the first that is found inside the database.
go graveyard
1
Syntax: .go graveyard #graveyardId
Teleport to graveyard with the graveyardId specified.
go grid
1
Syntax: .go grid #gridX #gridY [#mapId]Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
go object
1
Syntax: .go object #object_guid
Teleport your character to gameobject with guid #object_guid
go taxinode
1
Syntax: .go taxinode #taxinodeTeleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart
go ticket
1
Syntax: .go ticket #ticketid
Teleports the user to the location where $ticketid was created.
go trigger
1
Syntax: .go trigger #trigger_idTeleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
go xyz
1
Syntax: .go xyz #x #y [#z [#mapid [#orientation]]]Teleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If z is not provided, ground/water level will be used. If mapid is not provided, the current map will be used. If #orientation is not provided, the current orientation will be used.
go zonexy
1
Syntax: .go zonexy #x #y [#zone]Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
go
1
Syntax: .go $subcommand
Type .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands
gobject activate
2
Syntax: .gobject activate #guidActivates an object like a door or a button.
gobject add
2
Syntax: .gobject add #id
Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional.
Note: this is a copy of .gameobject.
gobject delete
2
Syntax: .gobject delete #go_guid
Delete gameobject with guid #go_guid.
gobject move
2
Syntax: .gobject move #goguid [#x #y #z]Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
gobject near
2
Syntax: .gobject near [#distance]Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
gobject add temp
2
Adds a temporary gameobject that is not saved to DB.
gobject target
2
Syntax: .gobject target [#go_id|#go_name_part]Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
gobject set phase
2
Syntax: .gobject set phase #guid #phasemaskGameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.
gobject turn
2
Syntax: .gobject turn #goguidSet for gameobject #goguid orientation same as current character orientation.
gobject
2
Syntax: .gobject $subcommand
Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands
summon
1
Syntax: .summon [$charactername]Teleport the given character to you. Character can be offline.
gps
1
Syntax: .gps [$name|$shift-link]Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id
groupsummon
1
Syntax: .groupsummon [$charactername]Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.
guid
2
Syntax: .guidDisplay the GUID for the selected character.
guild create
2
Syntax: .guild create [$GuildLeaderName] $GuildNameCreate a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.
guild delete
2
Syntax: .guild delete $GuildNameDelete guild $GuildName. Guild name must in quotes.
guild invite
2
Syntax: .guild invite [$CharacterName] $GuildNameAdd player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.
guild rank
2
Syntax: .guild rank [$CharacterName] #RankSet for player $CharacterName (or selected) rank #Rank in a guild.
guild uninvite
2
Syntax: .guild uninvite [$CharacterName]Remove player $CharacterName (or selected) from a guild.
name
security
help
guild
3
Syntax: .guild $subcommand
Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands
help
0
Syntax: .help [$command]Display usage instructions for the given $command. If no $command provided show list available commands.
hidearea
3
Syntax: .hidearea #areaidHide the area of #areaid to the selected character. If no character is selected, hide this area to you.
honor add
2
Syntax: .honor add $amountAdd a certain amount of honor (gained today) to the selected player.
honor add kill
2
Syntax: .honor add killAdd the targeted unit as one of your pvp kills today (you only get honor if its a racial leader or a player)
honor update
2
Syntax: .honor updateForce the yesterdays honor fields to be updated with todays data, which will get reset for the selected player.
honor
2
Syntax: .honor $subcommand
Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands
modify talentpoints
1
Syntax: .modify talentpoints #amountSet free talent points for selected character or characters pet. It will be reset to default expected at next levelup/login/quest reward.
instance listbinds
3
Syntax: .instance listbinds
Lists the binds of the selected player.
instance savedata
3
Syntax: .instance savedata
Save the InstanceData for the current players map to the DB.
instance stats
3
Syntax: .instance stats
Shows statistics about instances.
instance unbind
3
Syntax: .instance unbind
[difficulty] Clear all/some of players binds
instance
3
Syntax: .instance $subcommand
Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands
itemmove
2
Syntax: .itemmove #sourceslotid #destinationslotidMove an item from slots #sourceslotid to #destinationslotid in your inventory
Not yet implemented
kick
2
Syntax: .kick [$charactername] [$reason]Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is No Reason.
learn all my talents
3
Syntax: .learn all my talentsLearn all talents (and spells with first rank learned as talent) available for his class.
learn all my spells
3
Syntax: .learn all my spellsLearn all spells (except talents and spells with first rank learned as talent) available for his class.
learn all my pettalents
3
Syntax: .learn all my pettalentsLearn all talents for your pet available for his creature type (only for hunter pets).
learn all my class
3
Syntax: .learn all my classLearn all spells and talents available for his class.
learn all gm
2
Syntax: .learn all gmLearn all default spells for Game Masters.
learn all lang
1
Syntax: .learn all langLearn all languages
learn all default
1
Syntax: .learn all default [$playername]Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
learn
3
Syntax: .learn #spell [all]Selected character learn a spell of id #spell. If all provided then all ranks learned.
modify scale
1
.modify scale #scale
Modify size of the selected player or creature to normal scale*rate. If no player or creature is selected, modify your size.
#rate may range from 0.1 to 10.
learn all crafts
2
Syntax: .learn craftsLearn all professions and recipes.
levelup
3
Syntax: .levelup [$playername] [#numberoflevels]Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
linkgrave
3
Syntax: .linkgrave #graveyard_id [alliance|horde]Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
list auras
3
Syntax: .list auras
List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.
list creature
3
Syntax: .list creature #creature_id [#max_count]Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
list item
3
Syntax: .list item #item_id [#max_count]Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
list object
3
Syntax: .list object #gameobject_id [#max_count]Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
list
3
Syntax: .list $subcommand
Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands
listfreeze
1
Syntax: .listfreezeSearch and output all frozen players.
wp reload
3
Syntax: .wp reload $pathid
Load path changes ingame IMPORTANT: must be applied first for new paths before .wp load #pathid
reload spell_group
3
Syntax: .reload spell_group
Reload spell_group table.
lookup area
1
Syntax: .lookup area $namepartLooks up an area by $namepart, and returns all matches with their area IDs.
lookup creature
3
Syntax: .lookup creature $namepartLooks up a creature by $namepart, and returns all matches with their creature IDs.
lookup event
2
Syntax: .lookup event $name
Attempts to find the ID of the event with the provided $name.
lookup faction
3
Syntax: .lookup faction $name
Attempts to find the ID of the faction with the provided $name.
lookup item
3
Syntax: .lookup item $itemnameLooks up an item by $itemname, and returns all matches with their Item IDs.
lookup itemset
3
Syntax: .lookup itemset $itemnameLooks up an item set by $itemname, and returns all matches with their Item set IDs.
lookup map
3
Syntax: .lookup map $namepartLooks up a map by $namepart, and returns all matches with their map IDs.
lookup object
3
Syntax: .lookup object $objnameLooks up an gameobject by $objname, and returns all matches with their Gameobject IDs.
lookup player account
2
Syntax: .lookup player account $account ($limit)Searchs players, which account username is $account with optional parametr $limit of results.
lookup player email
2
Syntax: .lookup player email $email ($limit)Searchs players, which account email is $email with optional parametr $limit of results.
lookup player ip
2
Syntax: .lookup player ip $ip ($limit)Searchs players, which account ast_ip is $ip with optional parametr $limit of results.
lookup quest
3
Syntax: .lookup quest $namepartLooks up a quest by $namepart, and returns all matches with their quest IDs.
lookup skill
3
Syntax: .lookup skill $$namepartLooks up a skill by $namepart, and returns all matches with their skill IDs.
lookup spell
3
Syntax: .lookup spell $namepartLooks up a spell by $namepart, and returns all matches with their spell IDs.
lookup taxinode
3
Syntax: .lookup taxinode $substringSearch and output all taxinodes with provide $substring in name.
lookup tele
1
Syntax: .lookup tele $substringSearch and output all .tele command locations with provide $substring in name.
lookup
3
Syntax: .lookup $subcommand
Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands
maxskill
3
Syntax: .maxskill
Sets all skills of the targeted player to their maximum values for its current level.
modify speed walk
1
Syntax: .modify speed bwalk #rateModify the speed of the selected player while running to normal walk speed*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify bit
1
Syntax: .modify bit #field #bitToggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
modify speed swim
1
Syntax: .modify speed swim #rateModify the swim speed of the selected player to normal swim speed*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify drunk
1
Syntax: .modify drunk #value
Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
modify energy
1
Syntax: .modify energy #energyModify the energy of the selected player. If no player is selected, modify your energy.
modify faction
1
Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagidModify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
modify speed fly
1
.modify speed fly #rate
Modify the flying speed of the selected player to normal flying speed*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify gender
2
Syntax: .modify gender male/femaleChange gender of selected player.
modify honor
1
Syntax: .modify honor $amountAdd $amount honor points to the selected player.
modify hp
1
Syntax: .modify hp #newhpModify the hp of the selected player. If no player is selected, modify your hp.
modify mana
1
Syntax: .modify mana #newmanaModify the mana of the selected player. If no player is selected, modify your mana.
modify money
1
Syntax: .modify money #money
.money #moneyAdd or remove money to the selected player. If no player is selected, modify your money.
#gold can be negative to remove money.
modify mount
1
Syntax: .modify mount #id #speed
Display selected player as mounted at #id creature and set speed to #speed value.
modify phase
3
Syntax: .modify phase #phasemaskSelected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.
modify rage
1
Syntax: .modify rage #newrageModify the rage of the selected player. If no player is selected, modify your rage.
modify reputation
2
Syntax: .modify reputation #repId (#repvalue | $rankname [#delta])
Sets the selected players reputation with faction #repId to #repvalue or to $reprank.
If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.
You can use .pinfo rep to list all known reputation ids, or use .lookup faction $name to locate a specific faction id.
modify runicpower
1
Syntax: .modify runicpower #newrunicpowerModify the runic power of the selected player. If no player is selected, modify your runic power.
modify speed
1
Syntax: .modify speed $speedtype #rateModify the running speed of the selected player to normal base run speed= 1. If no player is selected, modify your speed.
$speedtypes may be fly, all, walk, backwalk, or swim.
#rate may range from 0.1 to 50.
modify spell
1
TODO
modify standstate
2
Syntax: .modify standstate #emoteidChange the emote of your character while standing to #emoteid.
modify speed backwalk
1
Syntax: .modify speed backwalk #rateModify the speed of the selected player while running backwards to normal walk back speed*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
character titles
2
Syntax: .character titles [$player_name]Show known titles list for selected player or player find by $player_name.
modify speed all
1
Syntax: .modify aspeed #rateModify all speeds -run,swim,run back,swim back- of the selected player to normalbase speed for this move type*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify
1
Syntax: .modify $subcommand
Type .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands
movegens
3
Syntax: .movegens
Show movement generators stack for selected creature or player.
mute
1
Syntax: .mute [$playerName] $timeInMinutes [$reason]Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.
nameannounce
1
Syntax: .nameannounce $announcement.
Send an announcement to all online players, displaying the name of the sender.
appear
1
Syntax: .appear [$charactername]Teleport to the given character. Either specify the character name or click on the characters portrait,e.g. when you are in a group. Character can be offline.
neargrave
3
Syntax: .neargrave [alliance|horde]Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
notify
1
Syntax: .notify $MessageToBroadcastSend a global message to all players online in screen.
npc set phase
2
Syntax: .npc set phase #phasemaskSelected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..
npc set movetype
2
Syntax: .npc set movetype [#creature_guid] stay/random/way [NODEL]Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.
Make sure you use NODEL, if you want to keep the waypoints.
npc set model
2
Syntax: .npc set model #displayidChange the model id of the selected creature to #displayid.
npc set link
2
Syntax: .npc set link $creatureGUIDLinks respawn of selected creature to the condition that $creatureGUID defined is alive.
wpgps
3
Syntax: .wpgpsOutput current position to sql developer log as partial SQL query to be used in pathing
npc say
1
Syntax: .npc say $message
Make selected creature say specified message.
npc move
2
Syntax: .npc move [#creature_guid]Move the targeted creature spawn point to your coordinates.
npc playemote
3
Syntax: .npc playemote #emoteidMake the selected creature emote with an emote of id #emoteid.
npc follow stop
2
Syntax: .npc follow stopSelected creature (non pet) stop follow you.
npc info
3
Syntax: .npc infoDisplay a list of details for the selected creature.
The list includes:
GUID, Faction, NPC flags, Entry ID, Model ID,
Level,
Health (current/maximum),
Field flags, dynamic flags, faction template,
Position information,
and the creature type, e.g. if the creature is a vendor.
npc follow
2
Syntax: .npc follow startSelected creature start follow you until death/fight/etc.
npc set flag
2
Syntax: .npc set flag #npcflagSet the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
npc set factionid
2
Syntax: .npc set factionid #factionidSet the faction of the selected creature to #factionid.
npc set level
2
Syntax: .npc set level #levelChange the level of the selected creature to #level.
#level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3.
npc delete
2
Syntax: .npc delete [#guid]Delete creature with guid #guid (or the selected if no guid is provided)
npc delete item
2
Syntax: .npc delete item #itemIdRemove item #itemid from item list of selected vendor.
npc set allowmove
3
Syntax: .npc set allowmoveEnable or disable movement creatures in world. Not implemented.
name
security
help
npc set entry
3
Syntax: .npc set entry $entry
Switch selected creature with another entry from creature_template. New creature.id value not saved to DB.
npc add move
2
Syntax: .npc add move #creature_guid [#waittime]Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
npc add item
2
Syntax: .npc add item #itemId <#maxcount><#incrtime><#extendedcost>rAdd item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
npc add formation
1
Syntax: .npc add formation $leader
Add selected creature to a leaders formation.
npc
1
Syntax: .npc $subcommand
Type .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands
npc add
2
Syntax: .npc add #creatureidSpawn a creature by the given template id of #creatureid.
pdump load
3
Syntax: .pdump load $filename $account [$newname] [$newguid]
Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
pdump write
3
Syntax: .pdump write $filename $playerNameOrGUID
Write character dump with name/guid $playerNameOrGUID to file $filename.
pdump
3
Syntax: .pdump $subcommand
Type .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands
pet create
2
Syntax: .pet createCreates a pet of the selected creature.
pet learn
2
Syntax: .pet learnLearn #spellid to pet.
reload spell_proc
3
Syntax: .reload spell_proc
Reload spell_proc table.
pet unlearn
2
Syntax: .pet unleanunLearn #spellid to pet.
pet
2
Syntax: .pet $subcommand
Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands
pinfo
2
Syntax: .pinfo [$player_name/#GUID]Output account information for selected player or player find by $player_name or #GUID.
playall
2
Syntax: .playall #soundidPlayer a sound to whole server.
possess
3
Syntax: .possessPossesses indefinitely the selected creature.
quest add
3
Syntax: .quest add #quest_idAdd to character quest log quest #quest_id. Quest started from item cant be added by this command but correct .additem call provided in command output.
quest complete
3
Syntax: .quest complete #questid
Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
quest remove
3
Syntax: .quest remove #quest_idSet quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
quest
3
Syntax: .quest $subcommand
Type .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands
recall
1
Syntax: .recall [$playername]Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
reload all quest
3
Syntax: .reload all questReload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.
reload all npc
3
Syntax: .reload all npc
Reload npc_option, npc_trainer, npc vendor, points of interest tables.
reload all loot
3
Syntax: .reload all lootReload all `*_loot_template` tables. This can be slow operation with lags for server run.
reload all item
3
Syntax: .reload all item
Reload page_text, item_enchantment_table tables.
reload all locales
3
Syntax: .reload all localesReload all `locales_*` tables with reload support added and that can be _safe_ reloaded.
reload all gossips
3
Syntax: .reload all gossips
Reload gossip_menu, gossip_menu_option, gossip_scripts, points_of_interest tables.
reload all
3
Syntax: .reload allReload all tables with reload support added and that can be _safe_ reloaded.
reload areatrigger_involvedrelation
3
Syntax: .reload areatrigger_involvedrelation
Reload areatrigger_involvedrelation table.
reload areatrigger_tavern
3
Syntax: .reload areatrigger_tavern
Reload areatrigger_tavern table.
reload areatrigger_teleport
3
Syntax: .reload areatrigger_teleport
Reload areatrigger_teleport table.
reload autobroadcast
3
Syntax: .reload autobroadcast
Reload autobroadcast table.
reload command
3
Syntax: .reload command
Reload command table.
reload config
3
Syntax: .reload configReload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.
reload creature_involvedrelation
3
Syntax: .reload creature_involvedrelation
Reload creature_involvedrelation table.
reload creature_linked_respawn
2
Syntax: .reload creature_linked_respawn
Reload creature_linked_respawn table.
reload creature_loot_template
3
Syntax: .reload creature_loot_template
Reload creature_loot_template table.
reload creature_questrelation
3
Syntax: .reload creature_questrelation
Reload creature_questrelation table.
reload disenchant_loot_template
3
Syntax: .reload disenchant_loot_template
Reload disenchant_loot_template table.
reload event_scripts
3
Syntax: .reload event_scripts
Reload event_scripts table.
reload fishing_loot_template
3
Syntax: .reload fishing_loot_template
Reload fishing_loot_template table.
reload game_graveyard_zone
3
Syntax: .reload game_graveyard_zone
Reload game_graveyard_zone table.
reload game_tele
3
Syntax: .reload game_tele
Reload game_tele table.
reload gameobject_involvedrelation
3
Syntax: .reload gameobject_involvedrelation
Reload gameobject_involvedrelation table.
reload gameobject_loot_template
3
Syntax: .reload gameobject_loot_template
Reload gameobject_loot_template table.
reload gameobject_questrelation
3
Syntax: .reload gameobject_questrelation
Reload gameobject_questrelation table.
reload gameobject_scripts
3
Syntax: .reload gameobject_scripts
Reload gameobject_scripts table.
reload gm_tickets
3
Syntax: .reload gm_tickets
Reload gm_tickets table.
reload item_enchantment_template
3
Syntax: .reload item_enchantment_template
Reload item_enchantment_template table.
reload item_loot_template
3
Syntax: .reload item_loot_template
Reload item_loot_template table.
reload locales_creature
3
Syntax: .reload locales_creature
Reload locales_creature table.
reload locales_gameobject
3
Syntax: .reload locales_gameobject
Reload locales_gameobject table.
reload locales_item
3
Syntax: .reload locales_item
Reload locales_item table.
reload locales_npc_text
3
Syntax: .reload locales_npc_text
Reload locales_npc_text table.
reload locales_page_text
3
Syntax: .reload locales_page_text
Reload locales_page_text table.
reload locales_points_of_interest
3
Syntax: .reload locales_points_of_interest
Reload locales_point_of_interest table.
reload locales_quest
3
Syntax: .reload locales_quest
Reload locales_quest table.
reload milling_loot_template
3
Syntax: .reload milling_loot_template
Reload milling_loot_template table.
reload npc_trainer
3
Syntax: .reload npc_trainer
Reload npc_trainer table.
reload npc_vendor
3
Syntax: .reload npc_vendor
Reload npc_vendor table.
reload page_text
3
Syntax: .reload page_text
Reload page_text table.
reload pickpocketing_loot_template
3
Syntax: .reload pickpocketing_loot_template
Reload pickpocketing_loot_template table.
reload points_of_interest
3
Syntax: .reload points_of_interest
Reload points_of_interest table.
reload prospecting_loot_template
3
Syntax: .reload prospecting_loot_template
Reload prospecting_loot_template table.
reload quest_end_scripts
3
Syntax: .reload quest_end_scripts
Reload quest_end_scripts table.
reload mail_loot_template
3
Syntax: .reload quest_mail_loot_template
Reload quest_mail_loot_template table.
reload quest_start_scripts
3
Syntax: .reload quest_start_scripts
Reload quest_start_scripts table.
reload quest_template
3
Syntax: .reload quest_template
Reload quest_template table.
reload reference_loot_template
3
Syntax: .reload reference_loot_template
Reload reference_loot_template table.
reload reserved_name
3
Syntax: .reload reserved_name
Reload reserved_name table.
reload skill_discovery_template
3
Syntax: .reload skill_discovery_template
Reload skill_discovery_template table.
reload skill_extra_item_template
3
Syntax: .reload skill_extra_item_template
Reload skill_extra_item_template table.
reload skill_fishing_base_level
3
Syntax: .reload skill_fishing_base_level
Reload skill_fishing_base_level table.
reload skinning_loot_template
3
Syntax: .reload skinning_loot_template
Reload skinning_loot_template table.
reload spell_area
3
Syntax: .reload spell_area
Reload spell_area table.
reload spell_bonus_data
3
Syntax: .reload spell_bonus_data
Reload spell_bonus_data table.
reload disables
3
Syntax: .reload disables
Reload disables table.
reload spell_group_stack_rules
3
Syntax: .reload spell_group
Reload spell_group_stack_rules table.
reload spell_learn_spell
3
Syntax: .reload spell_learn_spell
Reload spell_learn_spell table.
reload spell_linked_spell
3
Usage: .reload spell_linked_spell
Reloads the spell_linked_spell DB table.
reload spell_loot_template
3
Syntax: .reload spell_loot_template
Reload spell_loot_template table.
reload spell_pet_auras
3
Syntax: .reload spell_pet_auras
Reload spell_pet_auras table.
reload spell_proc_event
3
Syntax: .reload spell_proc_event
Reload spell_proc_event table.
reload spell_required
3
Syntax: .reload spell_required
Reload spell_required table.
reload item_set_names
3
Syntax: .reload item_set_names
Reload item_set_names table.
reload spell_scripts
3
Syntax: .reload spell_scripts
Reload spell_scripts table.
reload spell_target_position
3
Syntax: .reload spell_target_position
Reload spell_target_position table.
reload spell_threats
3
Syntax: .reload spell_threats
Reload spell_threats table.
reload trinity_string
3
Syntax: .reload trinity_string
Reload trinity_string table.
reload waypoint_scripts
3
Syntax: .reload waypoint_scripts
Reload waypoint_scripts table.
reload
3
Syntax: .reload $subcommand
Type .reload to see the list of possible subcommands or .help reload $subcommand to see info on subcommands
repairitems
2
Syntax: .repairitemsRepair all selected players items.
reset achievements
3
Syntax: .reset achievements [$playername]Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.
reset all
3
Syntax: .reset all spellsSyntax: .reset all talents
Request reset spells or talents (including talents for all characters pets if any) at next login each existed character.
reset honor
3
Syntax: .reset honor [Playername]
Reset all honor data for targeted character.
reset level
3
Syntax: .reset level [Playername]
Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
reset spells
3
Syntax: .reset spells [Playername]
Removes all non-original spells from spellbook.
. Playername can be name of offline character.
reset stats
3
Syntax: .reset stats [Playername]
Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
reset talents
3
Syntax: .reset talents [Playername]
Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all characters pets if any.
name
security
help
reset
3
Syntax: .reset $subcommand
Type .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands
respawn
3
Syntax: .respawnRespawn all nearest creatures and GO without waiting respawn time expiration.
revive
3
Syntax: .reviveRevive the selected player. If no player is selected, it will revive you.
save
0
Syntax: .saveSaves your character.
saveall
1
Syntax: .saveallSave all characters in game.
send items
3
Syntax: .send items #playername #subject #text itemid1[:count1] itemid2[:count2] itemidN[:countN]Send a mail to a player. Subject and mail text must be in . If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
send mail
1
Syntax: .send mail #playername #subject #textSend a mail to a player. Subject and mail text must be in .
send message
3
Syntax: .send message $playername $messageSend screen message to player from ADMINISTRATOR.
send money
3
Syntax: .send money #playername #subject #text #moneySend mail with money to a player. Subject and mail text must be in .
server corpses
2
Syntax: .server corpsesTriggering corpses expire check in world.
server exit
4
Syntax: .server exitTerminate trinity-core NOW. Exit code 0.
server idlerestart cancel
3
Syntax: .server idlerestart cancelCancel the restart/shutdown timer if any.
server idlerestart
3
Syntax: .server idlerestart #delayRestart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.
server idleshutdown cancel
3
Syntax: .server idleshutdown cancelCancel the restart/shutdown timer if any.
server idleshutdown
3
Syntax: .server idleshutdown #delay [#exist_code]Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.
server info
0
Syntax: .server infoDisplay server version and the number of connected players.
server motd
0
Syntax: .server motdShow server Message of the day.
server plimit
3
Syntax: .server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file server restart cancel 3 Syntax: .server restart cancelCancel the restart/shutdown timer if any. server restart 3 Syntax: .server restart #delayRestart the server after #delay seconds. Use #exist_code or 2 as program exist code. server set closed 3 Syntax: server set closed on/offSets whether the world accepts new client connectsions. server set motd 3 Syntax: .server set motd $MOTDSet server Message of the day. server shutdown cancel 3 Syntax: .server shutdown cancelCancel the restart/shutdown timer if any. server shutdown 3 Syntax: .server shutdown #delay [#exit_code]Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code. server 3 Syntax: .server $subcommand Type .server to see the list of possible subcommands or .help server $subcommand to see info on subcommands setskill 3 Syntax: .setskill #skill #level [#max]Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill. showarea 3 Syntax: .showarea #areaidReveal the area of #areaid to the selected character. If no character is selected, reveal this area to you. unstuck 0 Syntax: .unstuck $playername [inn/graveyard/startzone]Teleports specified player to specified location. Default location is players current hearth location. cheat god 2 Syntax: .cheat god [on/off] Enables or disables your characters ability to take damage. cheat casttime 2 Syntax: .cheat casttime [on/off] Enables or disables your characters spell cast times. tele add 3 Syntax: .tele add $nameAdd current your position to .tele command target locations list with name $name. tele del 3 Syntax: .tele del $nameRemove location with name $name for .tele command locations list. tele group 1 Syntax: .tele group#locationTeleport a selected player and his group members to a given location. tele name 1 Syntax: .tele name [#playername] #locationTeleport the given character to a given location. Character can be offline. To teleport to homebind, set #location to $home (without quotes). tele 1 Syntax: .tele #locationTeleport player to a given location. ticket assign 1 Usage: .ticket assign $ticketid $gmname. Assigns the specified ticket to the specified Game Master. ticket close 1 Usage: .ticket close $ticketid. Closes the specified ticket. Does not delete permanently. ticket closedlist 1 Displays a list of closed GM tickets. ticket comment 1 Usage: .ticket comment $ticketid $comment. Allows the adding or modifying of a comment to the specified ticket. ticket delete 3 Usage: .ticket delete $ticketid. Deletes the specified ticket permanently. Ticket must be closed first. ticket list 1 Displays a list of open GM tickets. ticket onlinelist 1 Displays a list of open GM tickets whose owner is online. ticket unassign 1 Usage: .ticket unassign $ticketid. Unassigns the specified ticket from the current assigned Game Master. ticket viewid 1 Usage: .ticket viewid $ticketid. Returns details about specified ticket. Ticket must be open and not deleted. ticket viewname 1 Usage: .ticket viewname $creatorname. Returns details about specified ticket. Ticket must be open and not deleted. ticket 1 Syntax: .ticket $subcommand Type .ticket to see the list of possible subcommands or .help ticket $subcommand to see info on subcommands unaura 3 Syntax: .unaura #spellidRemove aura due to spell #spellid from the selected Unit. unban account 3 Syntax: .unban account $Name Unban accounts for account name pattern. unban character 3 Syntax: .unban character $Name Unban accounts for character name pattern. unban ip 3 Syntax : .unban ip $Ip Unban accounts for IP pattern. unban 3 Syntax: .unban $subcommand Type .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands unbindsight 3 Syntax: .unbindsightRemoves bound vision. Cannot be used while currently possessing a target. unfreeze 1 Syntax: .unfreeze (#player) Unfreezes #player and enables his chat again. When using this without #name it will unfreeze your target. unlearn 3 Syntax: .unlearn #spell [all]Unlearn for selected player a spell #spell. If all provided then all ranks unlearned. unmute 1 Syntax: .unmute [$playerName]Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline. unpossess 3 Syntax: .unpossessIf you are possessed, unpossesses yourself; otherwise unpossesses current possessed target. cheat 2 Syntax: .cheat $subcommand Type .cheat to see the list of possible subcommands or .help cheat $subcommand to see info on subcommands wchange 3 Syntax: .wchange #weathertype #statusSet current weather to #weathertype with an intensity of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled. whispers 1 Syntax: .whispers on|off Enable/disable accepting whispers by GM from players. By default use trinityd.conf setting. wp event 2 Syntax: .wp event $subcommand Type .path event to see the list of possible subcommands or .help path event $subcommand to see info on subcommands. wp load 2 Syntax: .wp load $pathid Load pathid number for selected creature. Creature must have no waypoint data. wp show 2 Syntax: .wp show $option Options: on $pathid (or selected creature with loaded path) Show path off Hide path info $slected_waypoint Show info for selected waypoint. wp unload 2 Syntax: .wp unload Unload path for selected creature. account addon 1 Syntax: .account addon #addon Set expansion addon level allowed. Addon values: 0 normal, 1 tbc, 2 wotlk. titles remove 2 Syntax: .titles remove #title Remove title #title (id or shift-link) from known titles list for selected player. titles current 2 Syntax: .titles current #title Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list. titles add 2 Syntax: .titles add #title Add title #title (id or shift-link) to known titles list for selected player. titles set mask 2 Syntax: .titles set mask #maskAllows user to use all titles from #mask. #mask=0 disables the title-choose-field lookup title 2 Syntax: .lookup title $$namepartLooks up a title by $namepart, and returns all matches with their title IDs and indexs. channel set ownership 3 Syntax: .channel set ownership $channel [on/off]Grant ownership to the first person that joins the channel. gobject info 2 Syntax: .gobject info [$object_entry]Query Gameobject information for selected gameobject or given entry. reload creature_template 3 Syntax: .reload creature_template $entry Reload the specified creatures template. character deleted delete 4 Syntax: .character deleted delete #guid|$nameCompletely deletes the selected characters. If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted. reload creature_onkill_reputation 3 Syntax: .reload creature_onkill_reputation Reload creature_onkill_reputation table. reload conditions 3 Reload conditions table. reload locales_item_set_name 3 Syntax: .reload locales_item_set_name Reload locales_item_set_name table. character deleted list 3 Syntax: .character deleted list [#guid|$name]Shows a list with all deleted characters. If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected. character deleted old 4 Syntax: .character deleted old [#keepDays]Completely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option CharDelete.KeepDays. If referenced config option disabled (use 0 value) then command cant be used without #keepDays. character deleted restore 3 Syntax: .character deleted restore #guid|$name [$newname] [#new account]Restores deleted characters. If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored. If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character! reload gossip_menu 3 Syntax: .reload gossip_menu Reload gossip_menu table. reload gossip_menu_option 3 Syntax: .reload gossip_menu_option Reload gossip_menu_option table. cast dest 3 Syntax: .cast dest #spellid #x #y #z [triggered] Selected target will cast #spellid at provided destination. If trigered or part provided then spell casted with triggered flag. reload all scripts 3 Syntax: .reload all scripts Reload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables. reload locales_gossip_menu_option 3 Syntax: .reload locales_gossip_menu_option Reload locales_gossip_menu_option table. reload quest_poi 3 Syntax: .reload quest_poi Reload quest_poi table. reload lfg_dungeon_rewards 3 Syntax: .reload lfg_dungeon_rewards Reload lfg_dungeon_rewards table. character changefaction 2 Syntax: .character changefaction $nameChange character faction. character changerace 2 Syntax: .character changerace $nameChange character race. ban playeraccount 3 Syntax: .ban playeraccount $Name $bantime $reason Ban account and kick player. $bantime: negative value leads to permban, otherwise use a timestring like 4d20h3s. achievement add 4 Syntax: .achievement add $achievement Add an achievement to the targeted player. $achievement: can be either achievement id or achievement link achievement 4 Syntax: .achievement $subcommand Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands reload creature_text 3 Syntax: .reload creature_text Reload creature_text table. debug areatriggers 1 Syntax: .debug areatriggers Toggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger learn all recipes 2 Syntax: .learn all recipes [$profession]Learns all recipes of specified profession and sets skill level to max. Example: .learn all recipes enchanting npc set spawndist 2 Syntax: .npc set spawndist #distAdjust spawndistance of selected creature to dist. npc set spawntime 2 Syntax: .npc set spawntime #timeAdjust spawntime of selected creature to time. npc add temp 2 Syntax: .npc add tempAdds temporary NPC, not saved to database. npc textemote 1 Syntax: .npc textemote #emoteidMake the selected creature to do textemote with an emote of id #emoteid. npc whisper 1 Syntax: .npc whisper #playerguid #text Make the selected npc whisper #text to #playerguid. npc yell 1 Syntax: .npc yell $message Make selected creature yell specified message. name security help wp add 2 Syntax: .wp addAdd a waypoint for the selected creature at your current position. reload all spell 3 Syntax: .reload all spellReload all `spell_*` tables with reload support added and that can be _safe_ reloaded. server set loglevel 4 Syntax: .server set loglevel $facility $name $loglevel. $facility can take the values: appender (a) or logger (l). $loglevel can take the values: disabled (0), trace (1), debug (2), info (3), warn (4), error (5) or fatal (6) reload access_requirement 3 Syntax: .reload access_requirement Reload access_requirement table. reload achievement_criteria_data 3 Syntax: .reload achievement_criteria_data Reload achievement_criteria_data table. reload achievement_reward 3 Syntax: .reload achievement_reward Reload achievement_reward table. reload all achievement 3 Syntax: .reload all achievementReload achievement_reward, achievement_criteria_data tables. reload all area 3 Syntax: .reload all areaReload areatrigger_teleport, areatrigger_tavern, game_graveyard_zone tables. reload all eventai 3 Syntax: .reload all eventaiReload creature_ai_scripts, creature_ai_summons, creature_ai_texts tables. reload auctions 3 Syntax: .reload auctions Reload dynamic data tables from the database. reload mail_level_reward 3 Syntax: .reload mail_level_reward Reload mail_level_reward table. reload smart_scripts 3 Syntax: .reload smart_scripts Reload smart_scripts table. reload vehicle_accessory 3 Syntax: .reload vehicle_accessoryReloads GUID-based vehicle accessory definitions from the database. reload vehicle_template_accessory 3 Syntax: .reload vehicle_template_accessoryReloads entry-based vehicle accessory definitions from the database. dev 3 Syntax: .dev [on/off]Enable or Disable in game Dev tag or show current state if on/off not provided. ticket reset 3 Syntax: .ticket reset Removes all closed tickets and resets the counter, if no pending open tickets are existing. reload waypoint_data 3 Syntax: .reload waypoint_data will reload waypoint_data table. group 3 Syntax: .group $subcommand Type .group to see the list of possible subcommands or .help group $subcommand to see info on subcommands group leader 3 Syntax: .group leader [$characterName]Sets the given character as his groups leader. group disband 3 Syntax: .group disband [$characterName]Disbands the given characters group. group remove 3 Syntax: .group remove [$characterName]Removes the given character from his group. debug moveflags 3 Syntax: .debug moveflags [$newMoveFlags [$newMoveFlags2]] No params given will output the current moveflags of the target reload locales_creature_text 3 Syntax: .reload locales_creature_text Reload locales_creature_text Table. morph 2 Syntax: .morph #displayidChange your current model id to #displayid. modify arenapoints 1 Syntax: .modify arenapoints #value Add $amount arena points to the selected player. npc set data 3 Syntax: .npc set data $field $data Sets data for the selected creature. Used for testing Scripting disable add quest 3 Syntax: .disable add quest $entry $flag $comment disable add map 3 Syntax: .disable add map $entry $flag $comment disable add battleground 3 Syntax: .disable add battleground $entry $flag $comment disable add achievement_criteria 3 Syntax: .disable add achievement_criteria $entry $flag $comment disable add spell 3 Syntax: .disable add spell $entry $flag $comment disable add outdoorpvp 3 Syntax: .disable add outdoorpvp $entry $flag $comment disable add vmap 3 Syntax: .disable add vmap $entry $flag $comment disable remove quest 3 Syntax: .disable remove quest $entry disable remove map 3 Syntax: .disable remove map $entry disable remove battleground 3 Syntax: .disable remove battleground $entry disable remove achievement_criteria 3 Syntax: .disable remove achievement_criteria $entry disable remove spell 3 Syntax: .disable remove spell $entry disable remove outdoorpvp 3 Syntax: .disable remove outdoorpvp $entry disable remove vmap 3 Syntax: .disable remove vmap $entry bf start 3 Syntax: .bf start #battleid bf stop 3 Syntax: .bf stop #battleid bf enable 3 Syntax: .bf enable #battleid bf switch 3 Syntax: .bf switch #battleid bf timer 3 Syntax: .bf timer #battleid #timer quest reward 3 Syntax: .quest reward #questIdGrants quest reward to selected player and removes quest from his log (quest must be in completed state). cheat waterwalk 2 Syntax: .cheat waterwalk on/off Set on/off waterwalk state for selected player or self if no player selected. cheat explore 2 Syntax: .cheat explore #flag Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps. cheat taxi 2 Syntax: .cheat taxi on/off Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.Visited taxi nodes sill accessible after removing access. cheat status 2 Syntax: .cheat statusShows the cheats you currently have enabled. lfg player 2 Syntax: .lfg player Shows information about player (state, roles, comment, dungeons selected). lfg group 2 Syntax: .lfg group Shows information about all players in the group (state, roles, comment, dungeons selected). lfg queue 2 Syntax: .lfg queue Shows info about current lfg queues. lfg clean 3 Syntax: .flg clean Cleans current queue, only for debugging purposes. lfg options 3 Syntax: .lfg options [new value] Shows current lfg options. New value is set if extra param is present. lookup spell id 3 Syntax: .lookup spell id #spellidLooks up a spell by #spellid, and returns the match with its spell name. GM Commands List for TrinityCore Latest
GM/Admin Commands – Beginner for everyone – TrinityCore – Mangos – 3.3.5 – 4.3.4 – GM
1. This is a list of commands that i have put together from person exspeirience friends and others i havnt tried all of these commands but i have tried about 99pct of them and they all work so far i hope this helps!!!
*red = Main party of the command like .cheat
*yellow = Secondary part of command like .cheat fly
-commands – [Shows commands]
-help – [Shows help for command]
-calcdist – [Display the distance between your current position and the specified point x y z]
-announce – [Sends a normal chat message broadcast to all players.]
-wannounce – [Sends a widescreen raid style announcement to all players.]
-appear – [Teleports to x’s position.]
-summon – [Summons x to your position.]
-kill – [.kill – Kills selected unit.]
-killplr – [.killplr
– Kills specified player] -revive – [Revives you.]
-reviveplr – [Revives player specified.]
-demorph – [Demorphs from morphed model.]
-mount – [Mounts into modelid x.]
-dismount – [Dismounts.]
-gps – [Shows Position]
-worldport – [Teleports you to a location with mapid x y z]
-start – [Teleports you to a starting location]
-invincible – [.invincible – Toggles INVINCIBILITY (mobs won’t attack you)]
-invisible – [.invisible – Toggles INVINCIBILITY and INVISIBILITY (mobs won’t attack you and nobody can see you, but they can see your chat messages)]
-playerinfo – [.playerinfo – Displays informations about the selected character (account…)]
-levelup – [Levelup x lvls]
kickplayer – [Kicks player from server]
gmannounce – [Sends Msg to all online GMs]
clearcooldowns – [Clears all cooldowns for your class.]
removeauras – [Removes all auras from target]
paralyze – [Roots/Paralyzes the target.]
unparalyze – [Unroots/Unparalyzes the target.]
gotrig – [Warps to areatrigger
] modperiod – [Changes period of current transporter.]
logcomment – [Adds a comment to the GM log for the admins to read.]
removesickness – [Removes ressurrection sickness from the target]
fixscale
addtrainerspell
~~~modify~~~ “Type .Mod ” before command from code below
hp – [Modifies health points (HP) of selected target]
gender – [Changes gender of selected target. Usage: 0=male, 1=female.]
mana – [Modifies mana points (MP) of selected target.]
rage – [Modifies rage points of selected target.]
energy – [Modifies energy points of selected target.]
runicpower – [Modifies runic power points of selected target.]
level – [Modifies the level of selected target.]
strength – [Modifies the strength value of the selected target.]
agility – [Modifies the agility value of the selected target.]
intelligence – [Modifies the intelligence value of the selected target.]
spirit – [Modifies the spirit value of the selected target.]
armor – [Modifies the armor of selected target.]
holy – [Modifies the holy resistance of selected target.]
fire – [Modifies the fire resistance of selected target.]
nature – [Modifies the nature resistance of selected target.]
frost – [Modifies the frost resistance of selected target.]
shadow – [Modifies the shadow resistance of selected target.]
arcane – [Modifies the arcane resistance of selected target.]
damage – [Modifies the damage done by the selected target.]
ap – [Modifies the attack power of the selected target.]
rangeap – [Modifies the range attack power of the selected target.]
scale – [Modifies the scale of the selected target.]
gold – [Modifies the gold amount of the selected target. Copper value.]
speed – [Modifies the movement speed of the selected target.]
nativedisplayid – [Modifies the native display identifier of the target.]
displayid – [Modifies the display identifier (DisplayID) of the target.]
flags – [Modifies the flags of the selected target.]
faction – [Modifies the faction template of the selected target.]
dynamicflags – [Modifies the dynamic flags of the selected target.]
talentpoints – [Modifies the available talent points of the selected target.]
happiness – [Modifies the happiness value of the selected target.]
boundingraidius – [Modifies the bounding radius of the selected target.]
combatreach – [Modifies the combat reach of the selected target.]
npcemotestate – [Modifies the NPC emote state of the selected target.]
bytes0 – [WARNING! Modifies the bytes0 entry of selected target.]
bytes1 – [WARNING! Modifies the bytes1 entry of selected target.]
bytes2 – [WARNING! Modifies the bytes2 entry of selected target.]
~~~waypoint~~~ “Type .waypoint ” before the command in the commands below
add – [Add wp at current pos]
show – [Show wp’s for creature]
hide – [Hide wp’s for creature]
delete – [Delete selected wp]
movehere – [Move to this wp]
flags – [Wp flags]
waittime – [Wait time at this wp]
emote – [Emote at this wp]
skin – [Skin at this wp]
change – [Change at this wp]
info – [Show info for wp]
movetype – [Movement type at wp]
generate – [Randomly generate wps]
save – [Save all waypoints]
deleteall – [Delete all waypoints]
addfly – [Adds a flying waypoint]
~~~debug~~~ “Type .debug ” before a command from the below text
infront
showreact
aimove
dist
face
moveinfo
setbytes
getbytes
unroot
root
landwalk
waterwalk
castspell – [.castspell
– Casts spell on target.] castself – [.castself
– Target casts spell on itself.] castspellne – [.castspellne
– Casts spell on target (only plays animations, doesnt handle effects or range/facing/etc.] aggrorange – [.aggrorange – Shows aggro Range of the selected Creature.]
knockback – [.knockback
– Knocks you back.] fade – [.fade
– calls ModThreatModifyer().] threatMod – [.threatMod
– calls ModGeneratedThreatModifyer().] calcThreat – [.calcThreat
– calculates threat.] threatList – [.threatList – returns all AI_Targets of the selected Creature.]
gettptime – [grabs transporter travel time]
itempushresult – [sends item push result]
setbit
setvalue
aispelltestbegin
aispelltestcontinue
aispelltestskip
dumpcoords
sendpacket – [
, ] sqlquery – [
] rangecheck – [Checks the ‘yard’ range and internal range between the player and the target.]
setallratings – [Sets rating values to incremental numbers based on their index.]
testlos – [tests los]
testindoor – [tests indoor]
getheight – [Gets height]
getpos
~~~gm~~~ “Type .gm ” before a command from the code below
list – [Shows active GM’s]
off – [Sets GM tag off]
on – [Sets GM tag on]
whisperblock – [Blocks like .gmon except without the
tag] allowwhispers – [Allows whispers from player
while in gmon mode.]blockwhispers – [Blocks whispers from player
while in gmon mode.]~~~gmTicket~~~ “ok you should get it by now”
get – [Gets GM Ticket list.]
getId – [Gets GM Ticket by player name.]
delId – [Deletes GM Ticket by player name.]
list – [Lists all active GM Tickets.]
get – [Gets GM Ticket with ID x.]
remove – [Removes GM Ticket with ID x.]
deletepermanent – [Deletes GM Ticket with ID x permanently.]
assign – [Assignes GM Ticket with id x to GM y (if empty to your self).]
release – [Releases assigned GM Ticket with ID x.]
comment – [Sets comment x to GM Ticket with ID y.]
toggle – [Toggles the ticket system status.]
~~~gobject~~~
select – [Selects the nearest GameObject to you]
delete – [Deletes selected GameObject]
spawn – [Spawns a GameObject by ID]
info – [Gives you informations about selected GO]
activate – [Activates/Opens the selected GO.]
enable – [Enables the selected GO for use.]
scale – [Sets scale of selected GO]
animprogress – [Sets anim progress]
export – [Exports the current GO selected]
move – [Moves gameobject to player xyz]
rotate – [
– Rotates the object. x,y, Default o.] sdid – [Spawns a generic game object with the specified display id. Clear your client cache after using this!]
~~~battleground~~~
setbgscore – [
– Sets battleground score. 2 Arguments.] startbg – [Starts current battleground match.]
pausebg – [Pauses current battleground match.]
bginfo – [Displays information about current battleground.]
battleground – [Shows BG Menu]
setworldstate – [
– Var can be in hex. WS Value.] setworldstates – [
– Var can be in hex. WS Value.] playsound – [
. Val can be in hex.] setbfstatus – [.setbfstatus – NYI.]
leave – [Leaves the current battleground.]
getqueue – [Gets common battleground queue information.]
forcestart – [Forces initialitation of all battlegrounds with active queue.]
~~~npc~~~
vendoradditem – [Adds to vendor]
vendorremoveitem – [Removes from vendor.]
flags – [Changes NPC flags]
emote – [.emote – Sets emote state]
delete – [Deletes mob from db and world.]
info – [Displays NPC information]
addAgent – [.npc addAgent
] listAgent – [.npc listAgent]
say – [.npc say
– Makes selected mob say text .] yell – [.npc yell
– Makes selected mob yell text .] come – [.npc come – Makes npc move to your position]
return – [.npc return – Returns ncp to spawnpoint.]
spawn – [.npc spawn – Spawns npc of entry
] respawn – [.respawn – Respawns a dead npc from it’s corpse.]
spawnlink – [.spawnlink sqlentry]
possess – [.npc possess – Possess an npc (mind control)]
unpossess – [.npc unpossess – Unposses any currently possessed npc.]
select – [.npc select – selects npc closest]
npcfollow – [Sets npc to follow you]
nullfollow – [Sets npc to not follow anything]
formationlink1 – [Sets formation master.]
formationlink2 – [Sets formation slave with distance and angle]
formationclear – [Removes formation from creature]
equip1 – [Use: .npc equip1
– use .npc equip1 0 to remove the item] equip2 – [Use: .npc equip2
– use .npc equip2 0 to remove the item] equip3 – [Use: .npc equip3
– use .npc equip3 0 to remove the item] ~~~cheat~~~
status – [Shows active cheats.]
taxi – [Enables all taxi nodes.]
cooldown – [Enables no cooldown cheat.]
casttime – [Enables no cast time cheat.]
power – [Disables mana consumption etc.]
god – [Sets god mode, prevents you from taking damage.]
fly – [Sets fly mode]
explore – [Reveals the unexplored parts of the map.]
flyspeed – [Does the same thing as .modify speed]
stack – [Enables aura stacking cheat.]
triggerpass – [Ignores area trigger prerequisites.]
~~~account~~~
level – [Sets gm level on account. Pass it username and 0,1,2,3,az, etc.]
mute – [Mutes account for
.] unmute – [Unmutes account
] ~~~honor~~~
addpoints – [Adds x amount of honor points/currency]
addkills – [Adds x amount of honor kills]
globaldailyupdate – [Daily honor field moves]
singledailyupdate – [Daily honor field moves for selected player only]
pvpcredit – [Sends PVP credit packet, with specified rank and points]
~~~quest~~~
addboth – [Add quest
to the targeted NPC as start & finish] addfinish – [Add quest
to the targeted NPC as finisher] addstart – [Add quest
to the targeted NPC as starter] delboth – [Delete quest
from the targeted NPC as start & finish] delfinish – [Delete quest
from the targeted NPC as finisher] delstart – [Delete quest
from the targeted NPC as starter] complete – [Complete/Finish quest
] finisher – [Lookup quest finisher for quest
] item – [Lookup itemid necessary for quest
] list – [Lists the quests for the npc
] load – [Loads quests from database]
lookup – [Looks up quest string x]
giver – [Lookup quest giver for quest
] remove – [Removes the quest
from the targeted player] reward – [Shows reward for quest
] status – [Lists the status of quest
] spawn – [Port to spawn location for quest
] start – [Starts quest
] ~~~pet~~~
createpet – [Creates a pet with
.] renamepet – [Renames a pet to
.] addspell – [Teaches pet
.] removespell – [Removes pet spell
.] spawnbot – [.pet spawnbot
– spawn a helper bot for your aid] ~~~recall~~~
list – [List recall locations]
add – [Add a recall location]
del – [Remove a recall location]
port – [Ports you to recalled location]
portplayer – [Ports specified player to a recalled location]
portus – [Ports you and the selected player to recalled location]
~~~guild~~~
join – [Force joins a guild]
create – [Creates a guild.]
rename – [Renames a guild.]
members – [Lists guildmembers and their ranks.]
removeplayer – [Removes a player from a guild.]
disband – [Disbands the guild of your target.]
~~~server~~~
setmotd – [Sets MOTD]
rehash – [Reloads config file.]
reloadtable – [Reloads some of the database tables]
shutdown – [Initiates server shutdown in
seconds (5 by default).] restart – [Initiates server restart in
seconds (5 by default).] cancelshutdown – [Cancels a Server Restart/Shutdown.]
save – [Save’s target character]
saveall – [Save’s all playing characters]
info – [Server info]
netstatus – [Shows network status.]
~~~character~~~
learn – [Learns spell]
unlearn – [Unlearns spell]
getskillinfo – [Gets all the skills from a player]
learnskill – [.learnskill
(optional) – Learns skill id skillid.] advanceskill – [advanceskill
– Advances skill line x times..] removeskill – [.removeskill
– Removes skill] increaseweaponskill – [.increaseweaponskill
– Increase eqipped weapon skill x times (defaults to 1).] resetreputation – [.resetreputation – Resets reputation to start levels. (use on characters that were made before reputation fixes.)]
resetspells – [.resetspells – Resets all spells to starting spells of targeted player. DANGEROUS.]
resettalents – [.resettalents – Resets all talents of targeted player to that of their current level. DANGEROUS.]
resetskills – [.resetskills – Resets all skills.]
additem – [Adds item x count y]
removeitem – [Removes item %u count %u.]
additemset – [Adds item set to inv.]
advanceallskills – [Advances all skills
points.] getstanding – [Gets standing of faction %u.]
setstanding – [Sets stanging of faction %u.]
showitems – [Shows items of selected Player]
showskills – [Shows skills of selected Player]
showinstances – [Shows persistent instances of selected Player]
rename – [Renames character x to y.]
forcerename – [Forces character x to rename his char next login]
repairitems – [.repairitems – Repair all items from selected player]
settitle – [Adds title to a player]
~~~lookup~~~
item – [Looks up item string x.]
quest – [Looks up quest string x.]
creature – [Looks up item string x.]
object – [Looks up gameobject string x.]
spell – [Looks up spell string x.]
skill – [Looks up skill string x.]
faction – [Looks up faction string x.]
achievement – [Looks up achievement string x.]
~~~admin~~~
castall – [Makes all players online cast spell
.] dispelall – [Dispels all negative (or positive w/ 1) auras on all players.]
renameallinvalidchars – [Renames all invalid character names]
masssummon – [Summons all online players to your location]
playall – [Plays a sound to everyone on the realm.]
~~~kick~~~
player – [Disconnects the player with name
.]account – [Disconnects the session with account name
.]ip – [Disconnects the session with the ip
.]~~~ban~~~
ip – [Adds an address to the IP ban table: .ban ip
[duration] [reason]Duration must be a number optionally followed by a character representing the calendar subdivision to use (h>hours, d>days, w>weeks, m>months, y>years, default minutes)
Lack of duration results in a permanent ban.]
character – [Bans character: .ban character
[duration] [reason]] account – [Bans account: .ban account
[duration] [reason]] all – [Bans account, ip, and character: .ban all
[duration] [reason]] ~~~unban~~~
ip – [Deletes an address from the IP ban table:
]character – [Unbans character x]
account – [Unbans account x.]
~~~instance~~~
create – [Generically instances a map that requires instancing, mapid x y z]
reset – [Removes instance ID x from target player.]
resetall – [Removes all instance IDs from target player.]
shutdown – [Shutdown instance with ID x (default is current instance).]
info – [Gets info about instance with ID x (default is current instance).]
exit – [Exits current instance, return to entry point.]
~~~arena~~~
createteam – [Creates arena team]
setteamleader – [Sets the arena team leader]
resetallratings – [Resets all arena teams to their default rating]
~~~achieve~~~
complete – [Completes the specified achievement.]
criteria – [Completes the specified achievement criteria.]
reset – [Resets achievement data from the target.]
——————————————————-
Trinity gm command to add valor points and justice points to your character?
samvid1992 Originally Posted by
Is there any gm command to addvalor points and justice points to your character or some other way to do it??
Please give me proper instructions because I am new to this. Also I am using monster cataclysm 4.3.4 repack which uses Trinity core.
World of Warcraft Single Player Server GM Commands
If you’ve followed my WoW Single Player Server Quick Start Guide, you have a working local single player server running. You may have also read the Advanced Settings Guide and the Bot Control Guide to get a much better single player experience. These settings provide a nice way to play the game, more or less, as intended.
If you are more interested in using the server as a test-bed for builds and strategies, or to simply explore and really want to cheat the game, you need to create a Game Master account. This lets you do anything you want. You can give gold and items to any character in the game, set them to any level, teleport to any location, reset talent points, learn every spell and more.
In this guide, I will show you how to create a GM account and go over the most useful commands that you can use with it.
GM Account
With the server running, you can easily create a new GM account, or make an existing account a GM account by running these commands in the mangos.exe window:
account create
account set gm 3 When you login as a GM account, either newly created or an upgraded existing account, you won’t notice anything different. There’s no special UI, you won’t be on GM Island or anything like that. Having a GM account simply lets you use a whole new set of chat commands to, basically, do anything you want in the game world.
You can absolutely play the game as normal with a GM account, though it will be extremely tempting to cheat all the time with the GM commands available. This is why I recommend creating a dedicated GM account separated from your playable characters, so it’s not quite so easy to cheat all the time.
GM Commands
When you login with the GM account, you will have access to a whole new set of chat commands. Many of these commands aren’t really useful for a single player server (things like banning players), so I’m only going to show the useful commands as they relate to the single player server experience.
You can find the full command reference here.
GM
These are some general GM commands.
Command Description .gm [on/off] Turns on (or off) GM Mode. In GM Mode, you cannot attack or be attacked. .gm fly [on/off] Enables the GM to fly. Note that this was not implemented in Vanilla WoW. .gm visible [on/off] Makes yourself visible or invisible. .commands List all the commands available. .help [command] Display more information about a command. .bank Opens your bank inventory window. .die [selected_player] Kills the selected player. If no player is selected, kills yourself. .guild create [player_name] “guild_name” Creates a guild with the named player as leader. Guild name must be in quotes. If a player name is omitted, uses the selected character instead.
Character Spells / Skills
These commands let you alter a character’s level, spells and skills.
Command Description .levelup [player_name] [#levels] Raises (or lowers) the level of the named player by the given amount. If player_name is omitted, uses the selected player, or yourself.
If #levels is omitted, the level increases by 1. If #levels is 0, the same level will be restarted.
Lowering the level will require resetting talent points and can cause equipped items to be lost. Can be used for offline characters. .maxskill [selected_player] Sets all skills (weapon, defense, etc.) of the targeted player to the maximum value for their level. If no player is selected, maxes your skills. .reset talents [player_name] Resets all talent points of the named player. If player_name is omitted, uses the selected player, or yourself. Resetting player talents will also reset talent points for the players’s pets. .learn all_myspells Learn every spell (all ranks) for the class (except for spells learned as a talent). .learn all_recipes profession Learn all recipes for the given profession and sets skill to max level. .cooldown clear [spell_id] Clears the cooldown of the given spell_id on the selected character (or yourself if none selected). If spell_id is omitted, clears the cooldowns of all spells. .cooldown list Displays a list of the spell_ids on cooldown of the selected character (or yourself if none selected).
Items and Money
These commands let you create items and money.
Command Description .send money player_name “subject” “message” #money Sends mail with the given amount of money attached. Subject and mail text must be in quotes. .additem “item_name” [quantity] Adds the named item to your inventory with optional quantity. Item name must be in quotes. .repairitems [selected_player] Repairs all the items of a selected player. If no player is selected, repairs your own items.
Quests
This pair of commands let you easily complete quests.
Command Description .lookup quest [quest_name] Finds the quest ID of the named quest. A partial name will return all quests that match. .quest complete [quest_id] Fulfills all the quest objectives for the selected player, or yourself if no one is selected. Will add any necessary items to the inventory. Quest can be turned in as normal.
Movement
These commands let you modify your movement speed or teleport to a location in the world.
Command Description .explorecheat 1 Reveals the entire map. .tele location Teleports you to the named location. You can teleport to most named places on the map. .modify aspeed #rate Changes your speed for run, strafe and swim. 1.0 is normal speed. .modify bwalk #rate Changes your backpedaling speed. 1.0 is normal speed. .modify scale #amount Changes your size. 1.0 is normal size.
Conclusion
These GM commands give you access to everything in the game at a moment’s notice. If you really are wanting to play the game as intended, you have to resist the urge to use these too much. It’s the ultimate cheat code system and can quickly trivialize the game.
If you haven’t already, you should see the following pages about running a WoW Single Player Server. Single Player Server Quick Start Guide – Easily get a local server up and running.
Bot Control Guide – Learn how to control and get the most out of the bots in game.
Advanced Configuration Settings – Control a lot of different factors in the game world, making the game more fun as a single player experience.
I hope this has been useful. Let me know if you have any comments or questions.
You may also be interested in these World of Warcraft related pages:
Limiting GM Commands?
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
키워드에 대한 정보 gm commands trinity core
다음은 Bing에서 gm commands trinity core 주제에 대한 검색 결과입니다. 필요한 경우 더 읽을 수 있습니다.
이 기사는 인터넷의 다양한 출처에서 편집되었습니다. 이 기사가 유용했기를 바랍니다. 이 기사가 유용하다고 생각되면 공유하십시오. 매우 감사합니다!
사람들이 주제에 대해 자주 검색하는 키워드 [Part 1] TrinityCore GM Commands
- 동영상
- 공유
- 카메라폰
- 동영상폰
- 무료
- 올리기
YouTube에서 gm commands trinity core 주제의 다른 동영상 보기
주제에 대한 기사를 시청해 주셔서 감사합니다 [Part 1] TrinityCore GM Commands | gm commands trinity core, 이 기사가 유용하다고 생각되면 공유하십시오, 매우 감사합니다.