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Halondrus Normal and Halondrus Heroic guide! Halondrus is a raid boss in the Sepulcher of the First Ones raid of Shadowlands. It is also incidentally the same model as the Ahead of the Curve mount for this tier, the Carcinized Zerethsteed. This fight is about managing motes and somehow doing a lot of raid healing while moving. That’s always good.
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This Halondrus boss guide will show you the Halondrus abilities that you’ll see in the Normal, Heroic and LFR versions of the Halondrus fight. Mythic Halondrus has additional mechanics not shown in this Normal and Heroic Halondrus guide. Footage of Halondrus for this boss guide is from PTR raid testing and some mechanics may look different or change when the Sepulcher of the First Ones raid releases on live servers starting March 1st.
The key to Halondrus in Phase One is dodging various mechanics while safely popping any Ephemera Motes that are in danger of reaching the boss. This mechanic was not in place during Heroic Raid Testing so that information is based off of the dungeon journal on live 9.2 servers. Healers will also have a debuff to dispel and tanks will want to aim the Lightshatter Beam away from raiders.
At 80% and again at 50%, Halondrus takes on a walking form and marches away, doing raid damage, triggering knockbacks from spheres and heading towards the next room. Personal cooldowns may be needed to stay healthy while moving, since falling behind means death.
On Heroic, tanks will need to break the Fractal Shell on Ephemera Motes by aiming the Lightshatter Beam at them. Dispelling the Prism debuff on Heroic drops a Shattered Prism that slows players and motes that travel through it, and might be useful for corraling motes to zap. There’s also Planetcracker Beam to dodge on Heroic, which is likely to be pretty clear.
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Halondrus Sepulcher Boss Guide – Mythic Trap

Written with Echo World 2nd Guild, Halondrus’ short, super easy and GIF illustrated strategy gue for the seventh boss of … Halondrus the Reclaimer.

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Halondrus the Reclaimer Strategy Guide for Sepulcher of the …

Halondrus the Reclaimer is the 7th of the 11 encounter bosses of the Sepulcher of the First Ones ra in Patch 9.2 of Shadowlands.

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Date Published: 2/20/2022

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Halondrus – NPC – World of Warcraft – Wowhead

Halondrus . Sepulcher of the First Ones Ra Gues. Ephemeral Plains. Vigilant Guardian · Skolex · Artificer Xy …

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Halondrus – Wowpedia – Your wiki guide to the World of Warcraft

Halondrus the Reclaimer is the seventh boss of the Sepulcher of the First Ones. Upon defeat, Halondrus casts a spell called Return which teleports it …

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Date Published: 9/18/2021

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Mythic Halondrus the Reclaimer Boss Guide – Method

Method’s gue to defeat Halondrus the Reclaimer Mythic Boss in the Sepulcher of the First Ones ra.

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WoW Halondrus The Reclaimer Guide

Halondrus The Reclaimer … For eons Halondrus traversed the cliffs of the Sepulcher of the First Ones, fulfilling its sacred purpose of reclaiming ephemera and …

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Halondrus the Reclaimer – ArtStation

Halondrus the Reclaimer. Private commission of a World of Warcraft ra boss. Very fun piece to do, especially when i experienced the …

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Halondrus the Reclaimer – Tanknotes

Halondrus the Reclaimer … For eons Halondrus traversed the caverns of the Sepulcher of the First Ones fulfilling its sacred purpose of …

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halondrus the reclaimer Archives – Blizzard Watch

Halondrus the Reclaimer has fallen. Click to read more · Support Blizzard Watch on Patreon. Disable ads, get exclusive content, and more!

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Halondrus Raid Guide - Normal/Heroic Halondrus Sepulcher of the First Ones Boss Guide
Halondrus Raid Guide – Normal/Heroic Halondrus Sepulcher of the First Ones Boss Guide

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Halondrus the Reclaimer Strategy Guide for Sepulcher of the First Ones

Halondrus the Reclaimer is the 7th of the 11 encounter bosses of the Sepulcher of the First Ones raid in Patch 9.2 of Shadowlands.

On this page, you can find both a written and video guide for this encounter, along with links to Halondrus’ encounter journal for the various difficulties.

Halondrus

For eons Halondrus traversed the cliffs of the Sepulcher of the First Ones, fulfilling its sacred purpose of reclaiming ephemera and returning it to the great cycle. With intruders now throwing this pattern into anarchy, the ancient keeper will do whatever it must to maintain order.

Mythic Halondrus the Reclaimer Boss Guide

Bomb Spawns P1:

Bomb Spawns P2:

Weakaura: https://wago.io/LSvz-XUum

The main mechanic of the Mythic version of this fight – somewhat infamous after the initial rendition of this fight caused so many issues for the guilds progressing on it.

During the fight you will find a total of 6 Volatile Charges, 3 in Phase One, and 3 in Phase 2.

These are bombs that will explode if they are carried by the same player for longer than 30 seconds, or left on the ground for longer than 30 seconds.

After dropping the bomb, a player will receive the Charge Exposure debuff for 40 seconds, rendering them unable to pick it up again without receive extremely heavy damage (100K – Immunities such as Aspect of the Turtle, Divine Shield will prevent this damage from being received).

What this means is that each bomb needs to have an assigned team of 2 players who will handle carrying it throughout the fight. The first player should pick the bomb up just before it is about to explode, in order to reduce the amount of total changeovers required you should aim to drop/pick up the bombs as close to the 30s timer as possible, however you can drop it as soon as your partner’s debuff has cleared if need be, which should be roughly 10-15 seconds after you pick it up.

These bombs need to be carried through the entire fight – they no longer have any interactions with any other mechanics in the fight and are very simple to handle now – just grab the weakaura linked, set up a note like this where “ranged1” or “melee1” is a player’s name:

group1 ranged1 ranged2 group2 ranged1 ranged2 group3 ranged1 ranged2 group4 ranged1 ranged2 group5 melee1 melee2 group6 melee1 melee2

You should try and make 4x Ranged pairs, and 2x Melee pairs.

You can include healers if your setup does not allow you to use 8x Ranged DPS for this, but keep their involvement with the bombs to a minimum if possible.

If you do have a healer assigned to a bomb, you should use a Ranged healer like a Priest or a Druid, and have them assigned to standing with the Ranged camp in Phase 3 so they can continue to carry their bomb.

The hardest part of handling these is usually the Intermissions – it’s advisable to swap bombs as close to the start of the Intermission as possible, and trade just before a knock-back from the Shatter mechanic. I also heavily recommend using world markers to mark the bombs once they are placed on the floor – you will need to give the entire raid assist for this to work but it is extremely useful. Assign one world marker to each pair and have them always mark the ground when they drop their bomb, that way it can never be confused which bomb is which.

Marker macros:

Blue Square: /wm [@cursor] 1

Green Triangle: /wm [@cursor] 2

Purple Diamond: /wm [@cursor] 3

Red Cross: /wm [@cursor] 4

Yellow Star: /wm [@cursor] 5

Orange Circle: /wm [@cursor] 6

Silver Moon: /wm [@cursor] 7

White Skull: /wm [@cursor] 8

Macro to drop the volatile charge and place marker:

/click ExtraActionButton1 /wm [@cursor] 6

WoW Halondrus The Reclaimer Guide

Halondrus The Reclaimer

For eons Halondrus traversed the cliffs of the Sepulcher of the First Ones, fulfilling its sacred purpose of reclaiming ephemera and returning it to the great cycle. With intruders now throwing this pattern into anarchy, the ancient keeper will do whatever it must to maintain order.

Raid Unlock Schedule

March 1 – Normal and Heroic difficulties. Note that the last three bosses (Lords of Dread, Rygelon, and The Jailer) will NOT be available in this first week.

March 8 – The remaining three bosses unlock for Normal and Heroic. All bosses are available for Mythic. Raid Finder Wing 1: Ephemeral Plains (Vigilant Guardian, Skolex, the Insatiable Ravener, Artificer Xy’mox, Halondrus the Reclaimer) becomes available.

March 22 – Raid Finder Wing 2: Cornerstone of Creation (Dausegne, the Fallen Oracle, Prototype Pantheon, Lihuvim, Principal Architect) becomes available.

April 5 – Raid Finder Wing 3: Domination’s Grasp (Anduin Wrynn, Lords of Dread, Rygelon) becomes available.

April 19 – Raid Finder Wing 4: The Grand Design (The Jailer) becomes available.

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Related Bosses

Raid bosses: 11

Difficulties: Raid Finder, Normal, Heroic, Mythic

Level: 60

Raid Finder Minimum Item Level: 220

Halondrus the Reclaimer

Fight Summary

This is a three phase encounter with two intermissions. The intermissions trigger at 75% and 45%. During Boss Phases the boss is rooted in the ground and the raid must avoid tank beams and prevent Ephemeral Motes from touching the boss During intermissions the boss moves to a new area and triggers explosions at set locations which knock you back. Don’t fall off the cliffs! During the Final Boss Phase the boss will create more Emphemeral Fissure than every other phase which means more Motes that need to be kept away. [Heroic/Mythic] An additional beam rotates around the boss which the raid needs to avoid. The beam has gaps in the first two boss phases but no gaps in the final boss phase meaning the raid needs to rotate around the boss with the beams.

Phase 1 & 2

Seismic Tremors – Lines will shoot from the boss to the edge of the room and create an Emphemeral Fissure which spawns Ephemeral Motes. Ephemeral Eruption – The motes cannot reach the boss, if they do you will wipe! If you run into a mote it will do a small burst of damage to the player and all players within 6 yards and knock the orb away from the boss. Eternity Engine – Passive damage. Whilst active motes are dragged into the boss. Every 20 seconds this increases in power, both in terms of damage dealt and the speed that motes are being dragged in. Lightshatter Beam – Tank swap on each beam cast. [Heroic] Spot the white lines, this indicates ones you need to put the tank beam on to break the shields on the Emphemera Motes. Reclaim – The boss will apply a 3% absorb shield on it. Whilst the shield holds the raid and all motes will be dragged in. Keep the motes knocked away and break the shield. Earthbreaker Missiles – Every player has this debuff applied to them and after the cast finishes they trigger a burst of Cosmic damage to themselves and all players within 6 yards. After a few seconds Aftershock will trigger from the pools on the ground. Crushing Prism – Get dispelled in front of a pool. The areas left behind will slow Motes. [Heroic] Planetcracker Beam – A rotating beam around the boss which deals a large amount of Cosmic damage every 0.3 seconds a player is in them. Avoid! Relocation Form – This indicates the end of the Boss Phase (75% & 45%). A moderate burst of Physical damage is dealt each time a leg is pulled from the ground.

Intermissions

Make sure you exit the room after the boss leaves. The door will close after the boss goes through and you are left behind you die! Earthbreaker Missiles & Crushing Prism are still used. Shatter – Knocks the raid away from the location of the orb. Be careful to not get knocked off the cliffs! Crushing Prism – Get dispelled to a side. Boss spams Lance on the tank. Reclamation Form – At the end of the intermission, the boss roots in the ground again dealing raid damage.

Final Boss Phase (Phase 3)

Reclaim is no longer cast. Eternity Overdrive replaces Eternity Engine. Orbs are dragged in even faster and the passive raid damage is even higher! [Heroic] Planetcracker Beam has no gaps!

Tank Damage Profile

Tanking During Intermission 70% Physical 30% Cosmic 65% Lance 15% Lightshatter Beam Not Tanking During Intermission 70% Cosmic 30% Physical 35% Lightshatter Beam 20% Lance Lance Cast Timer: 1.5s (Cannot be slowed, however is often delayed by spells).

Class Tips/Tricks

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