Poe Heartbound Loop | [3.17]Heartbound Loop Autobomber Ascendant Path Of Exile Build Guide 27798 투표 이 답변

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d여기에서 [3.17]Heartbound Loop Autobomber Ascendant Path of Exile Build Guide – poe heartbound loop 주제에 대한 세부정보를 참조하세요

TEXT GUIDE: https://odealo.com/articles/heartbound-loop-autobomber-scion-build
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0:00 Intro
0:10 Gameplay video
1:52 Build overview
4:37 Gear, Jewels, Flasks
11:11 Skill Gems and Sockets
14:02 Bandits, Pantheon, and Passive Tree
#heartboundloop #poe #poebuild #ascendant #autobomber #pathofexile

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Heartbound Loop – Official Path of Exile Wiki

Heartbound Loop’s unique effect causes the player to take secondary damage, and as such it cannot be evaded, blocked, spell blocked, dodged, or spell dodged.

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Source: pathofexile.fandom.com

Date Published: 12/22/2021

View: 4139

Heartbound Loop – PoEDB, Path of Exile Wiki

Heartbound Loop. Moonstone Ring. Rings. Requires Level 20. +(15–25) to maximum Energy Shield. Regenerate (10–15) Life per second

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Source: poedb.tw

Date Published: 1/15/2021

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New to Heartbound Loop – Forum – Path of Exile

Skeleton base duration is 20 seconds. You want this to his just under .25 seconds. 20s base(1-.58 To Dust Jewels -.4 Anomalous Minion Speed).4 …

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Source: www.pathofexile.com

Date Published: 1/1/2022

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Heartbound Loop prices in Sentinel league – poe.ninja

Heartbound Loop. +(15-25) to maximum Energy Shield. Regenerate (10-15) Life per second. (20-40)% increased Mana Regeneration Rate.

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Source: poe.ninja

Date Published: 11/12/2022

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Heartbound loop : r/pathofexile – Reddit

As for damage which you deal to yourself. To calculate heartbound loop is easy, you basically take the damage it does to you and times it by the …

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Date Published: 7/16/2021

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[3.17]Heartbound Loop Autobomber Scion Build – Odealo

Heartbound Loop Autobomber Scion Build … It’s a very unique Autobomber build with presumably the highest possible DPS for this type of build.

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Source: odealo.com

Date Published: 4/25/2022

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New Unique: Heartbound Loop – Path of Exile – GameFAQs

For Path of Exile on the PC, a GameFAQs message board topic titled “New Unique: Heartbound Loop”.

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Source: gamefaqs.gamespot.com

Date Published: 7/14/2021

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Heartbound Loop – Path of Exile, POE Item Price Check and …

Heartbound Loop ; READ MOREHeartbound Loop is a unique Moonstone Ring. ; [wiki]. +(15-25) to maximum Energy Shield. Regenerate (10-15) Life per second. (20-40)% …

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Source: www.poeprices.info

Date Published: 12/4/2021

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Buy Heartbound Loop – Shop of Exile

Buy Heartbound Loop for your Path of Exile, PoE character. Fast delivery and lifetime warranty. In stock. Heartbound Loop should be delivered within 0-2 …

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주제와 관련된 이미지 poe heartbound loop

주제와 관련된 더 많은 사진을 참조하십시오 [3.17]Heartbound Loop Autobomber Ascendant Path of Exile Build Guide. 댓글에서 더 많은 관련 이미지를 보거나 필요한 경우 더 많은 관련 기사를 볼 수 있습니다.

[3.17]Heartbound Loop Autobomber Ascendant Path of Exile Build Guide
[3.17]Heartbound Loop Autobomber Ascendant Path of Exile Build Guide

주제에 대한 기사 평가 poe heartbound loop

  • Author: Odealo
  • Views: 조회수 5,763회
  • Likes: 좋아요 43개
  • Date Published: 2022. 3. 27.
  • Video Url link: https://www.youtube.com/watch?v=7AlNWkWoimY

Does Heartbound loop hit?

Equipping two Heartbound Loops will make you take 700 physical damage as a single hit.

How do you sustain a Heartbound loop?

You are going to use Olroth’s Flask and then use weapon swap twice to have those Minions summoned and killed instantly. This will trigger the loop. You can stay in your hideout to try out if it will actually work with you given equipemnt, as you will not die.

Heartbound Loop

20

+(15–25) to maximum Energy Shield

Regenerate (10–15) Life per second

(20–40) % increased Mana Regeneration Rate

Minions have 15 % increased maximum Life

Minions have 10 % increased Area of Effect

350 Physical Damage taken on Minion Death

When the axe finally fell, Seryl shared his pain,

and the last thought that flickered through his

fading mind was her broken, shattered scream.

RingsRequires Level

[3.17]Heartbound Loop Autobomber Scion Build

Heartbound Loop Autobomber Scion Build One of the fastest Autobomber builds for Ascendant that uses Cast when Damage Taken setups

Heartbound Loop Autobomber

Scion Build

Updated for Patch 3.17

The Best Crafty Guides by Odealo

Guide notes March 25, 2022

-Build created

Build overview Tags: [TRIGGER] [ELEMENTAL] [LIFE] Budget: Defenses: Boss DPS: AoE:

It’s a very unique Autobomber build with presumably the highest possible DPS for this type of build. It’s based on infinite Cast when Damage Taken loop based on summoning Skeletons with greatly reduced duration, that die expire/die nearly instantly. You then take damage from Heartbound Loop and trigger Summon Skeletons again, a process that will be repeated for as long as you keep your Olroth’s Resolve Flask up. In order for it all to work you need a very specific set of Equipment and Gems, and on top of that you need to do some math before setting up your character which makes it quite challenging for a casual PoE player, but at the same time, very intriguing and rewarding. The primary stats you need to take into consideration are:

The duration of your Skeletons must match the corresponding Cast when Damage Taken Gem cooldown. This is something that will be quite hard to do without Path of Building’s exact calculations, but we will explain it on our current build/example. The base duration of the Skeletons is 20 seconds, it gets reduced by 98% thanks to three To Dust Jewels with a total of 58% Reduced Skeleton Duration and quality 20 Anomalous Minion Speed Support, and then it gets multiplied by another 50% via Less Duration Gem with lvl.1 and Quality 20%. Which returns: 20s x (1 – 0.98) x 0.5 = 0.2s = 200ms. While the base cooldown of Cast when Damage Taken at 0.25s (250m), and our character had 21% Cooldown Recovery Rate, which results in 250ms / 1.21 = 206ms.

Both the values get rounded up to closest server ticks at 198ms, 231ms, and 264 ms. Both the stats ended up at 231ms in our case The damage you take from Heartbound Loop and Forbidden Rite must exceed the damage threeshold on Cast when Damage Taken Gem linked to your Skeletons. We used a level 16 Summon Skeleton Gems to summon 3 Skeletons, whic results in 3x 420 Physical Damage Taken. Forbidden Rite deals 40% of Max Health as Chaos multiplieed by our negative 50% Chaos Resistance, which results in 2800 x 0.4 x 1.5 = 1680 Damage Taken. We take 2940 Damage in total, so the Cast When Damage Taken Gem should have a lower damage threshold than that.

To start the rotation, you need two Essence-crafted weapons with Spectral Spirits. You are going to use Olroth’s Flask and then use weapon swap twice to have those Minions summoned and killed instantly. This will trigger the loop. You can stay in your hideout to try out if it will actually work with you given equipemnt, as you will not die.

You should be able to constantly take enough Damage to feed the maximum level Cast when Damage Taken Gem at its highest Cast rate without taking any real damage. Your Body Armour and two-handed weapon will be a nest for the actual DPS setups, where you can socket any Spells you want. Go for the Annihilating Light Unique Staff – it triples your Elemental Damage. Combine it with Crystallised Omniscience, which transforms your Attributes into Omniscience making you Penetrate Elemental Resistances. It also grants you a lot of Elemental Resistances. Use Divergent Ice Spears (or at least Aerodynamics on a Medium Cluster Jewel) Freezing Pulse to deal Cold Damage. Your 3k of Maximum Life and permanent Ward are not only able to sustain the damage you deal to yourself, but any damage really – it’s a very tanky build that’s only vulnerable to one-shots. Without any Armour and Choas Resistance, you’re obviously more prone to getting instantly killed. The Recoup mechanics is the one you should make use of – you’re constantly taking a lot of damage that will be replenished back to you over 4 seconds. Have the Damage you take be Recouped as Mana for rapid Mana Regeneration, and Life so that you will instantly regenerate missing health. The build is expensive and requires some very specific items, some of which you can make yourself – like the Gems, and some of which have to have a lot of Attributes and Ward making the very pricey and hard to obtain.

You can also check our other Path of Exile builds right over here Odealo’s Crafty Guides – Full List

1. Gameplay

It’s an Autobomber build so you don’t really have to do anything, except pop your Flask and start the Loop by using weapon swap twice. Your only active Skills are Flame Dash, Phase Run, and Vaal Righteous Fire. All your Cold Spells will be triggered automatically by level 20/21 Cast when Damage Taken Setups and are great at dealing with any kind of opponent. This build however can be technically used with any Spells you like, but the ones listed are simply the optimal/best choice. You don’t have any free sockets for any more active Skills making it’s very easy to play as a reward for the painfully complex process of gearing up.

The only thing you must consider when playing this character is getting Flask Charges quickly enough. Usually, this means you will have to progress fast on high-density Areas and teleport back to town quickly after Boss. You could also remove your 4th (or even 3rd) Flask to boost the effect of The Traitor Passive, but I wouldn’t personally recommend it – just accept the fact that you will die quite often without proper practice.

Full gameplay video: This video was recorded on a level 96 Ascendant with level 21 Ice Spear, level 20 Freezing Pulse, and the 0.231s “breakpoint”. You could quickly boost the damage by simply swapping Quicksilver Flask with Bottled Faith, but we preferred to have more mobility for the videos (the DPS is more than fine regardless)

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2. Build’s PROS & CONS

PROS easy to play – it’s an autobomber which basically doesn’t require you to use any skills except for weapon swap at the start of the Map

deals TONS of damage and it’s great for mapping

allows you to customize Spells with most of them being actually viable with small adjustments

can run most of the Map Mods

one of the most complex and intriguing builds out there CONS very expensive and hard to set up

you will die often if you can sustain your Olroth Flask

won’t work in a team if your partners have Determination Aura

can get into issues on reduced Flask Charges gained Maps

3. Leveling tips

There is no way to play it as it is intended until level 90 (more or lless) it requires a lot of Ward, Specific Uniques, and Attributes. The best way to level up quickly is to pick the fastest way and respec points later. We recommend using a Projectile Attack – Splitting Steel to deal Physical Damage and make use of the Impale and Bleed Mechanics. Splitting Still can be used since level 1. Pick the Deadeye Ascendancy first for more Projectile Damage and permanent Tailwind. Switch to the Automomber only after acquiring all the necessary build components.

Suggested leveling Gem setups:

Summon Skeletons setup Splitting Steel – an Attack that Fires Projectiles that Splits and Explodes dealing AoE damage Chance to Bleed Support – Attack have added, increased Damage, and a chance to cause Bleed on Hit Brutality Support – you’re dealing more Physical Damage, but no other type of damage Faster Attacks Support – allows you to Attack much faster Impale Support – You have an increased chance to Impale and increased Impale effectiveness Vicious Projectiles Support – more Physical Projectile Damage, but less Projectile Attack Speed

Auras Dread Banner – It’s the Imaple Banner for more Impale Chance and Imaple Effectiveness, nearby enemies have reduced Accuracy Rating Pride – increases the Physical Damage nearby enemies are receiving

Totem setup Ancestral Protector – use this Totem for a Buff – more Attack Speed Maim Support – Totem Maims on Hit, reducing movement Speed and making Maimed enemies take more Physical Damage Culling Strike Support – your Totems will be able to instantly kill enemies below 10% Life

Utility Gems Vulnerability – Cursed enemies receive more Physical Damage and have an increased Chance to Bleed when Hit Summon Lightning Golem – grants you increased Attack Speed

Bandits:

Kill all three Bandits for two additional Skill Points

Leveling Skill Trees:

31 Points Skill Tree

Pick Constitution for Maximum Life and go for the Impale and Bleeding Clusters with Crimson Dance

76 Points Skill Tree

As you notice the decrease in your Accuracy Rating, go for the Resolute Technique. Pick Defiance, Master of the Arena, Art of the Gladiator, and Fury Bolts. Then allocate more Maximum Life and Sword Clusters for a massive DPS boost.

Recommended leveling items:

Tabula Rasa – it can be used to socket a six-link setup from the start Item has no level requirement and Energy Shield (Hidden)

Item has 6 White Sockets and is fully linked (Hidden) Goldrim – used for its Elemental Resistances +(30-50) to Evasion Rating

10% increased Rarity of Items found

+(30-40)% to all Elemental Resistances

Reflects 4 Physical Damage to Melee Attackers Wanderlust – immunity to being Frozen, decent Movement Speed, and Mana Regeneration Rate +5 to Dexterity

+(10-20) to maximum Energy Shield

(20-40)% increased Mana Regeneration Rate

20% increased Movement Speed

Cannot be Frozen Karui Ward – Strength, Dexterity, Accuracy Rating, and a lot of Projectile Damage +(20-30) to Dexterity

+(20-30) to Strength

+100 to Accuracy Rating

30% increased Projectile Speed

10% increased Movement Speed

30% increased Projectile Damage Redbeak – It is the best one-handed Sword to level up with. Later swap it for a Rare Sword with decent stats 40% increased Global Accuracy Rating

100% increased Damage when on Low Life

50% increased Physical Damage

Adds 2 to 6 Physical Damage

10% increased Attack Speed

+(20-30) to maximum Life

+2 Life gained for each Enemy hit by Attacks Lycosidae – Use it so that your Attacks won’t be Evaded. It’s useful before you’ve allocated Resolute Technique. +(10-20) to maximum Life

+(120-160) to Armour

+(30-40) to maximum Life

Your hits can’t be Evaded

+(3-5)% Chance to Block

Adds 250 to 300 Cold Damage to Counterattacks Lord of Steel – there are three variants of this Jewel, you can use them since level 1. We recommend the one which boosts the Use Speed and Reflected Damage Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction

Call of Steel has (80-100)% increased Use Speed

Call of Steel causes (20-25)% increased Reflected Damage

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

109 Points Final Skill Tree (doesn’t include Cluster Jewels)

124 Points Path of Building (PoB) link

Ascendancy points:

Preferably in that order:

Pathfinder/Deadeye (depending what you want to allocate via Forbidden Jewels) Elementalist Path of The Ranger

Pantheon:

Major God: Soul of Lunaris: 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%

Minor God: Soul of Yugul: 50% chance to Reflect Hexes; You and your Minions take 50% reduced Reflected Damage

5. Final Gems links

[DPS] CwDT Spells Ice Spear – one of the deadliest Spell in the game, which deals simply massive DPS via multiple projectiles fired. You should use Anomalous version or at least Aerodynamics Passive for Pierce Empower Support – increases the Level of Active Skill Gems, it’s great when socketed in Skin of the Lords as it also affects the level of your Empower Gem Greater Multiple Projectiles Support – linked Spells fire more Projectiles which is one of th best ways to scalle Ice Spear DPS Elemental Focus Support – linked Ice Spear won’t Chill, but it grows considerably in damage Increased Critical Damage Support – increases Critical Strike Damage, but if your Chance to deal Critical Strikes is low, use Cold Penetration Support instead Cast when Damage Taken – keep it at level 18-19, with the bonus +2 from Skin of the Lords it should match the level of your base Ice Spear Gem

[DPS] CwDT Spells Freezing Pulse – fires a Projectile that is stronger at the start, it has a high chance to Freeze and pierces all enemies Bonechill Support – increases the Chill effect, and makes you deal more Cold Damage to enemies affectd by that Chilll Added Cold Damage Support – adds Cold Damage to your Spells resulting in a huge DPS increase Increased Critical Damage Support Arcane Surge Support – Arcane Surge is a buff that grants you more Spell Damage and increases Mana Regeneration Rate Cast when Damage Taken – again, use a Gem matching the base level of your Freezing Pulse (presumably 20 or 21)

[UTILITY] Skeletons setup Anomalous Summon Skeletons – Skeletons die at the end of their Duration. Anomalous Quality of Summon Skeletons Gem makes the Minions immune to any damage shortly after being summoned so that they won’t randomly die during the first 0.2 seconds breaking the rotation. We used a level 16 Gem here for 3 Skeletons summoned Anomalous Minion Speed Support – reduces the Minion Duration by 40% at 20% of Anomalous Quality which is necessary for the entire build to work Cast when Damage Taken – you need to calculatee the damage taken from your Skeletons dying and Forbidden Rite as explained in the first section, then match this Gem’s level to have a lower damage threshold than that. Our Gem was level 17 Less Duration Support – we used a level 2 and Quality 20 Gem here to lower the duration of Skeletons to match the CwDT cooldown

[UTILITY] Forbidden Rite setup Forbidden Rite – takes 40% of your maximum Life as Chaos Damage per Cast. With 2800 of Maximum Life and -60% Chaos Resistance that’s 1792 damage which should be included in your calculations as decribed at the beginning Cast When Damage Taken – we used a level 9 Gem here

[UTILITY] Sniper’s Mark Sniper’s Mark – If you’re using Projectiles, then this is the best Mark to use as it makes them deal more damage Cast When Damage Taken – we used a level 20 here so that it can be used with a max level Mark

[MOBILITY] Flame Dash Flame Dash – a movement Spell you can use to move faster and dodge attacks

[UTILITY] Vaal Righteous Fire Vaal Righteous Fire – for a brief moment it increases your Spell Damage, use during boss fights. Do not link it to any CwDT that would trigger it.

[MOBILITY] Phase Run Phase Run – increases your Movement Speed, grants you Stealth, and Phasing. Just allocate it under your left mouse button so you don’t even feel like you are casting it while progressing faster

[UTILITY] Aura setup Hatred – grants you more Cold Damage, it can be exchanged for Zealotry if you struggle with Critical Strike Chance but in most cases Hatred will be a betteer option Eternal Blessing Support – Hatred Reserves no Mana, but you can’t have any other Aura or Blessing at the same time, which is fine since you need all your Mana Pool to be unreserved

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6. Gear Setup

The most important aspect of the build is to have enough Ward as to not take any significant Damage from your Forbidden Rite and Heartbound Loop. Ideally, that would be 1900, but given the fact that your life is rapidly recouping, it can be as low as 1400. You should equip Rare Runic base types as your Helmet, Gloves, and Boots. These grants you Ward, so be sure to have them with a lot of Quality. You need to have at least 2800 Maximum Life, preferably no more than -50% Chaos Resistance, and 0 Physical Damage mitigation to properly activate your Cast when Damage Taken Gems. With Crystallised Omniscience you should stack a lot of Attributes – Strenght, Dexterity, and Intelligence. Your Mana Source is any item with an Affix “Damage Recouped as Mana”, and Mana Mastery with the same effect. Be sure that your Olroth’s Resolve Flask stays up at all times – without it, your character dies instantly as you take 18k Damage every second. The 0.25 seconds Cooldown of CwDT can be slightly reduced by “increased Cooldown Recovery Rate” affixes and eldritch Implicits, but it can’t be lower than around 0.2s – that’s a 20% increased Cooldown Recovery Rate in total. It’s very important to have this 20% increased Cooldown Recovery Rate. Keep your Gem Levels at bay – with a too high level they might not be triggered when you take damage. Cast when Damage Taken requires you to take 3580 Damage (at Gem Level 21) to activate, with this setup you should take this amount of damage every 0.2 seconds. It’s hard and expensive to gear up the character, remember to test the setup in the Hideout and make sure that all the parts of it are in order.

Our recommended items will:

Cap your resistances at 75% Provide you with enough DPS and Life to start mapping

Stat priorities on items: Ward Elemental Resistances increased Cooldown Recovery Rate Damage Recouped as Mana Attributes increased Defences (Ward)

(Helmet) Rare Runic Crown – use the Runic type of Helmet with high Quality and squeeze as much Ward out of it as you can. The Helmet can offer the most Ward out of any other type of Runic equipment. Min. requirements:

+70 to Ward

80% increased Ward

Optional affixes:

Attributes

Elemental Resistances

Maximum Life Helmet enchantments:

Freezing Pulse or Ice Spear enchantments (Weapon) The Annihilating Light – it triples your Damage and allows you for an additional six-link setup, there’s no better Staff to use in this build. The missing Resistances can be easily acquired on your Rare Gear and via Omniscience +18% Chance to Block Attack Damage while wielding a Staff

(60-70)% reduced Elemental Resistances

Elemental Skills deal Triple Damage (Body Armour) Skin of the Lords – It increases your Defenses by 100%, this includes Ward. The Maximum Level of Socketed Gems is also great. The random Keystone has no use really, just pick someething that doesn’t ruin the build – like Crimson Dance for example Item has no level requirement and Energy Shield (Hidden)

Sockets cannot be modified

+2 to Level of Socketed Gems

100% increased Global Defences

You can only Socket Corrupted Gems in this item

Item has 6 Sockets and is fully linked (Hidden)

(Boots) Rare Runic Sabatons – besides Ward, look for increased Movement Speed, and increased 8% Cooldown Recovery Rate – it can be done by using Eldritch Ichor (the blue one) Min. requirements:

+70 to Ward

80% increased Ward

20% increased Movement Speed

5 to 10% increased Cooldown Recovery Rate (Eldritch Implicit)

Optional affixes:

Attributes

Elemental Resistances

Maximum Life (Gloves) Rare Runic Gauntlets – look for more Ward, Attributes, Life, and Elemental Resistances Min. requirements:

+70 to Ward

80% increased Ward

Optional affixes:

Attributes

Elemental Resistances

Maximum Life (Belt) Rare Belt – Seek the “reduced flask charges used” and “increased Flask Effect Duration” mods. You can also find Cooldown Reduction here if you aim to get to the faster server tick and cast Spells more frequently (check explanation in the Build’s overview) Min. requirements:

17% reduced Flask Charges used

30% increased Flask Effect Duration

80 Maximum Life

Attributees

Optional affixes:

Increased Cooldown Recovery Rate

increased Flask Charges gained

Elemental Resistances (Amulet) Crystallised Omniscience – it transforms your Attributes to grant you more Elemental Resistances, and to make your Damage Penetrate Elemental Resistances +(10-16) to all Attributes

Modifiers to Attributes instead apply to Omniscience

+1% to all Elemental Resistances per 10 Omniscience

Penetrate 1% Elemental Resistances per 10 Omniscience

Attribute Requirements can be satisfied by (15-25)% of Omniscience Recommended Anointments:

Counterweight (Ring) Heartbound Loop – It makes you take 420 Physical Damage (with 20% Quality from Noxious Catalysts) on Minion Death. Each batch spawns 3 Skeletons (or 4 at Summon Skeletons Gem Level 21), making you take 1260 Damage every loop which is just enough to trigger Forbidden Rite to take more damage and keep the loop up +(15-25) to maximum Energy Shield

Regenerate (10-15) Life per second

(20-40)% increased Mana Regeneration Rate

Minions have 15% increased maximum Life

Minions have 10% increased Area of Effect

350 Physical Damage taken on Minion Death (Ring) Rare Ring – Attributes and Damage recouped as Mana are the most important stats on a Ring. If you are looking to use all the recommended Skills, it should be the Unset base, or you will have to remove Righteous Fire or Phase Run Min. requirements:

150 Attributes

6% of Damage taken Recouped as Mana (crafted)

Optional affixes:

Elemental Resistances

Damage taken Recouped as Life

Maximum Life (Jewel) Rare Jewels – you probably won’t use more than one of it, use it to get more Attributes, fix Resistances, or increase Damage Min. requirements:

increased Maximum Life

increased Projectile Damage

Elemental Resistances

Attributes

Critical Strike Multiplier (Jewel) To Dust – It can reduce the Skeletons’ duration by 10% to 20% each. You want three of them to reduce the duration by 58% in total. Combined with Anomalous Minion Speed Support (20% Quality), and Less Duration Support (level 2) it should reduce Skeletons duration by 99% (to 0.2 seconds) (20-10)% reduced Skeleton Duration

Minions deal (8-12)% increased Damage

(7-10)% increased Skeleton Attack Speed

(7-10)% increased Skeleton Cast Speed

(3-5)% increased Skeleton Movement Speed (Jewel) Brutal Restraint – The Traitor Keystone grants 4 Flask Charges every 5 seconds per empty Flask Slot. Ideally, you want just one empty Flask Slot, but you can have two if it’s too hard to gain enough Flask Charges. One of this Jewel can grant two of those Passive for more consistent recovery Denoted service of (500-8000) dekhara in the akhara of Balbala

Passives in radius are Conquered by the Maraketh

Historic (Jewel) Clear Mind – you don’t want to reserve Mana, as the level of it will wildly fluctuate because of the Recouping, so it’s just a lot of Spell Damage (20-30)% increased Mana Regeneration Rate

(40-60)% increased Spell Damage while no Mana is Reserved (Jewel) Unnatural Instinct – you can put it right from the Scion’s starting point for extra Spell Damage, Movement Speed and other useful stats Allocated Small Passive Skills in Radius grant nothing

Grants all bonuses of Unallocated Small Passive Skills in Radius (Jewel) Survival Secrets – the Unique Flask which makes your Ward not break also reduces it by 70%. You can reduce this number by reducing Flask Effect via this Jewel Flasks applied to you have 20% reduced Effect

Flasks gain 3 Charges every 3 seconds while they are inactive

Survival (Jewel) Replica Pure Talent – after you connect your Skill Tree to the starting location of Ranger and Scion, it grants you increased Flask Charges gain, and damage While your Passive Skill Tree connects to the Marauder’s starting location, you gain:

1% of Life Regenerated per second

While your Passive Skill Tree connects to the Duelist’s starting location, you gain:

+2 to Melee Strike Range

While your Passive Skill Tree connects to the Ranger’s starting location, you gain:

20% increased Flask Charges gained

While your Passive Skill Tree connects to the Shadow’s starting location, you gain:

12% increased Attack and Cast Speed

While your Passive Skill Tree connects to the Witch’s starting location, you gain:

20% increased Skill Effect Duration

While your Passive Skill Tree connects to the Templar’s starting location, you gain:

+4% Chance to Block Attack and Spell Damage

While your Passive Skill Tree connects to the Scion’s starting location, you gain:

30% increased Damage (Jewel) Watcher’s Eye – it’s highly optional, as you’re only using Hatred, it can increase your Critical Strike Chance, add Cold Damage, or Cold Damage Penetration (4-6)% increased maximum Energy Shield

(4-6)% increased maximum Life

(4-6)% increased maximum Mana

(Jewel) Large Cluster Jewels – It’s mainly used to provide more space for Medium Cluster Jewels, but some of the Notables can be very useful Recommended affixes:

1 Added Passive Skill is Sadist

1 Added Passive Skill is Widespread Destruction

1 Added Passive Skill is Stormrider

1 Added Passive Skill is Corrosive Elements

1 Added Passive Skill is Disorienting Display

1 Added Passive Skill is Prismatic Heart (Jewel) Medium Cluster Jewels – you should have at least one Flask-related Medium Cluster Jewel with Distilled Perfection, Fasting, and increased effect of the small passives. You can also use a Projectile Jewel for Pierce if you want to save some money on Ice Spear alterate quality Gem Recommended affixes:

1 Added Passive Skill is Distilled Perfection (Flask Effect Duration)

1 Added Passive Skill is Fasting (Flask Charges Gained)

1 Added Passive Skill is Aerodynamics (Pierce) (Flask) Olroth’s Resolve – It has to stay active at all times, you will take a lot of damage but in small quantities, so the Ward won’t break. You should be able to get a permanent Flask Effect by investing in a good Rare Belt and one or two Medium Cluster Jewels Consumes (56-60) of 60 Charges on use

+200 to Ward

Restores Ward on use

(40–50)% increased Charges used

Ward does not Break during Flask effect

70% less Ward during Flask Effect (Flask) Dying Sun – the main purpose of this Flask is to grant you two additional Projectiles and extra Fire Resistance +50% to Fire Resistance

20% less Fire Damage taken

(125-150)% increased Charges per use

(60-40)% less Duration

(10-20)% increased Area of Effect during Flask Effect

Skills fire 2 additional Projectiles during Flask Effect (Flask) Bottled Faith – it grants a lot of Damage and Critical Strike Chance 40% increased Damage

Creates Consecrated Ground on Use

(30-15)% reduced Duration

Consecrated Ground created by this Flask has Tripled Radius

Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies

(100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect (Flask) Kiara’s Determination – can be used for Onslaught and Immunity for various effects and Ailments Onslaught

Immune to Freeze, Chill, Curses and Stuns during Flask Effect

(80-60)% reduced Duration Other suggested Flasks: Quicksilver Flask with increased Critical Strike Chance One or two empty Flask Slot

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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

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New to Heartbound Loop

Hello, I was recently watching CuteDog_’s YouTube video about the “worst build” he’s ever played. It got me really interested in Heartbound Loop, but of course I can’t figure it out. I can get my Summon Skeleton’s to proc 4x skele and my Spark to come out, but not the Forbidden Rite. Also, none of it loops and I’m not sure why. I don’t really understand the game, I just copy builds from YouTube most of the time. If anyone could help me, it would be greatly appreciated! Here is my PoB: https://pastebin.com/agYjxn5P Here is the YT build I’m going for, which includes their PoB: https://www.youtube.com/watch?v=vYO36EPLKCg&t=19s Any help is much appreciated! Thank you

” Tyrone711 I’m messing around with it right now and notice that whatever skill I have socketed into my staff does not proc. If I swap my FR to my chest and Spark to my staff, FR procs. Not sure if that has something to do with the loop not working.

Can’t check the PoB at the moment. Don’t have access to a machine with it installed. I’ll hop on after work and give you a hand.

What’s happening when you start your loop? Do you suicide?

What happens when you start it in your hideout? When you weapon swap to the Spectral Spirits weapons, how many summons do you see? Should be a little box with the count. I know one will give you 3. But how does the 2 x lvl 20 Spectral Spirits stack? Does it stack to lvl 40 or does it double the summons to 6?

I think that build is just a bad example to just jump into. I recommend de-leveling a lot of your gems. There are a lot of high level CWDT gems. Even with Divergent CWDT’s you have to be taking a lot of damage while having crazy high life recoup/regen at all times to keep it going. You have to account for mana, life, ward, flask charges, flask duration, self dmg, dmg mitigation, low enough defenses to take that actual dmg, gem levels and whatever else I can’t think of right now.

Just a quick look at your profile and I noticed your rings don’t have quality.

So you’re missing damage there. That’s 420 dmg missing right from the start.

From the video description:

heartbound loop2 skeletons4

420*2*4=3360 per cwdt

Recoup calc (maybe)heartbound loop2 skeletons4420*2*4=3360 per cwdt

Right away I know 420 is 350 with 20% quality.

I also noticed that your Ward is low. Helm+Gloves+Boots = 1067.

With flask active that’s only 320.1 base. Yes, I know it will be higher because of modifiers and such. That’s just from what I can see on your character screen.

CWDT cooldown is .25 seconds. So you want to be able to inflict x amount of damage to trigger your CWDT gems to yourself under that time. .24.

I saw you had 3 To Dust Jewels. 20/20/19. 59%.

I think that breaks the build. Needs to be 20/20/18 or 20/19/19.

Maybe it will work, but I think it throws the timing off. 58% will get you to .24s.

Lvl 18 CWDT 2874.

Lvl 19 CWDT 3142.

Lvl 20/20 D CWDT needs 2617.6 dmg to trigger.

Lvl 21/20 D CWDT needs 2864.

Lvl 22/20 D CWDT needs even more. Websites are blocked where I’m at, so I can’t look it up. Don’t forget the +1 in armour and +2 on staff.

Basically you want to ramp up the self damage starting with the 3 Spectral Spirits.

3 Spirits * 350 dmg from Heartbound Loop * 2 = 2100. This 2100 dmg is what should start your Skeleton loop. So CWDT should be low. You want it to trigger to summon the skeletons. Go real low. Like level 5 CWDT, level 11/20 Anomalous Skeletons, level 1 Less Duration, level 20/20 Anomalous Minion Speed. Support doesn’t have to be corresponding level since it doesn’t trigger.

Skeleton base duration is 20 seconds. You want this to his just under .25 seconds.

20s base(1-.58 To Dust Jewels -.4 Anomalous Minion Speed).4 Less Duration = .24s.

I know the Anomalous Skeletons gem has to be 20% quality for sure.

It will have to summon 3 times to get the loop started. Maximum of 7. So 3, 3, 3 then you’ll stay at 4 from there. If you can reach that point, you’ll be taking 2800 damage. Which will trigger a 20/20 D CWDT but not a standard 20/20 CWDT. It will also not trigger a 21/20 D CWDT. So you need a level 17 CWDT. The point of the Divergent gems is being able to support the level 21 damage gems since CWDT requirement has to be met. The only way to meet the level requirement while not getting beat to a pulp is the 20% less damage.

It can be a lot. But it will make sense. Once you can take enough damage, it will trigger and loop as long as you have the mana and life. Too much in defenses can slow that down and break the loop as well.

Grab 2 of these. Someone already quality’d and going for a corruption.

https://www.pathofexile.com/trade/search/Scourge/0aBjeCg

This will bring your self damage to 3360. Don’t even think you’ll need the Divergent gems. Just a super volatile build with too much dmg. It’s better to do it with one Heartbound Loop.

I can show you my build and walk you through it.

I really suggest you switch to a one Heartbound Loop build. Once you get that up and running transition over to 2. Unless you have crazy amounts of currency.

Some of my old builds:

These were after turning off all the extra effects. It would get nuts. Right now my screen is so spammed it’s hard to see.

Go corrupt gems and use a Skin of the Lords. Stronger. I think I have some stuff sitting around from testing and playing with the build. I’m sure some of it would help your build get up and running.

Lastly, the cool down recovery on your belt doesn’t do anything at just 12%. Pretty sure you need 15% on the boots as well. 27% being the next breakpoint.

Can’t check the PoB at the moment. Don’t have access to a machine with it installed. I’ll hop on after work and give you a hand.What’s happening when you start your loop? Do you suicide?What happens when you start it in your hideout? When you weapon swap to the Spectral Spirits weapons, how many summons do you see? Should be a little box with the count. I know one will give you 3. But how does the 2 x lvl 20 Spectral Spirits stack? Does it stack to lvl 40 or does it double the summons to 6?I think that build is just a bad example to just jump into. I recommend de-leveling a lot of your gems. There are a lot of high level CWDT gems. Even with Divergent CWDT’s you have to be taking a lot of damage while having crazy high life recoup/regen at all times to keep it going. You have to account for mana, life, ward, flask charges, flask duration, self dmg, dmg mitigation, low enough defenses to take that actual dmg, gem levels and whatever else I can’t think of right now.Just a quick look at your profile and I noticed your rings don’t have quality.So you’re missing damage there. That’s 420 dmg missing right from the start.From the video description:Right away I know 420 is 350 with 20% quality.I also noticed that your Ward is low. Helm+Gloves+Boots = 1067.With flask active that’s only 320.1 base. Yes, I know it will be higher because of modifiers and such. That’s just from what I can see on your character screen.CWDT cooldown is .25 seconds. So you want to be able to inflict x amount of damage to trigger your CWDT gems to yourself under that time. .24.I saw you had 3 To Dust Jewels. 20/20/19. 59%.I think that breaks the build. Needs to be 20/20/18 or 20/19/19.Maybe it will work, but I think it throws the timing off. 58% will get you to .24s.Lvl 18 CWDT 2874.Lvl 19 CWDT 3142.Lvl 20/20 D CWDT needs 2617.6 dmg to trigger.Lvl 21/20 D CWDT needs 2864.Lvl 22/20 D CWDT needs even more. Websites are blocked where I’m at, so I can’t look it up. Don’t forget the +1 in armour and +2 on staff.Basically you want to ramp up the self damage starting with the 3 Spectral Spirits.3 Spirits * 350 dmg from Heartbound Loop * 2 = 2100. This 2100 dmg is what should start your Skeleton loop. So CWDT should be low. You want it to trigger to summon the skeletons. Go real low. Like level 5 CWDT, level 11/20 Anomalous Skeletons, level 1 Less Duration, level 20/20 Anomalous Minion Speed. Support doesn’t have to be corresponding level since it doesn’t trigger.Skeleton base duration is 20 seconds. You want this to his just under .25 seconds.20s base(1-.58 To Dust Jewels -.4 Anomalous Minion Speed).4 Less Duration = .24s.I know the Anomalous Skeletons gem has to be 20% quality for sure.It will have to summon 3 times to get the loop started. Maximum of 7. So 3, 3, 3 then you’ll stay at 4 from there. If you can reach that point, you’ll be taking 2800 damage. Which will trigger a 20/20 D CWDT but not a standard 20/20 CWDT. It will also not trigger a 21/20 D CWDT. So you need a level 17 CWDT. The point of the Divergent gems is being able to support the level 21 damage gems since CWDT requirement has to be met. The only way to meet the level requirement while not getting beat to a pulp is the 20% less damage.It can be a lot. But it will make sense. Once you can take enough damage, it will trigger and loop as long as you have the mana and life. Too much in defenses can slow that down and break the loop as well.Grab 2 of these. Someone already quality’d and going for a corruption.https://www.pathofexile.com/trade/search/Scourge/0aBjeCgThis will bring your self damage to 3360. Don’t even think you’ll need the Divergent gems. Just a super volatile build with too much dmg. It’s better to do it with one Heartbound Loop.I can show you my build and walk you through it.I really suggest you switch to a one Heartbound Loop build. Once you get that up and running transition over to 2. Unless you have crazy amounts of currency.Some of my old builds:https://www.youtube.com/watch?v=LPMImSMDjRkhttps://www.youtube.com/watch?v=PlxqbuYYJDoThese were after turning off all the extra effects. It would get nuts. Right now my screen is so spammed it’s hard to see.Go corrupt gems and use a Skin of the Lords. Stronger. I think I have some stuff sitting around from testing and playing with the build. I’m sure some of it would help your build get up and running.Lastly, the cool down recovery on your belt doesn’t do anything at just 12%. Pretty sure you need 15% on the boots as well. 27% being the next breakpoint. Last edited by chrischoi on Nov 25, 2021, 9:21:25 AM

[3.17]Heartbound Loop Autobomber Scion Build

Heartbound Loop Autobomber Scion Build One of the fastest Autobomber builds for Ascendant that uses Cast when Damage Taken setups

Heartbound Loop Autobomber

Scion Build

Updated for Patch 3.17

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Guide notes March 25, 2022

-Build created

Build overview Tags: [TRIGGER] [ELEMENTAL] [LIFE] Budget: Defenses: Boss DPS: AoE:

It’s a very unique Autobomber build with presumably the highest possible DPS for this type of build. It’s based on infinite Cast when Damage Taken loop based on summoning Skeletons with greatly reduced duration, that die expire/die nearly instantly. You then take damage from Heartbound Loop and trigger Summon Skeletons again, a process that will be repeated for as long as you keep your Olroth’s Resolve Flask up. In order for it all to work you need a very specific set of Equipment and Gems, and on top of that you need to do some math before setting up your character which makes it quite challenging for a casual PoE player, but at the same time, very intriguing and rewarding. The primary stats you need to take into consideration are:

The duration of your Skeletons must match the corresponding Cast when Damage Taken Gem cooldown. This is something that will be quite hard to do without Path of Building’s exact calculations, but we will explain it on our current build/example. The base duration of the Skeletons is 20 seconds, it gets reduced by 98% thanks to three To Dust Jewels with a total of 58% Reduced Skeleton Duration and quality 20 Anomalous Minion Speed Support, and then it gets multiplied by another 50% via Less Duration Gem with lvl.1 and Quality 20%. Which returns: 20s x (1 – 0.98) x 0.5 = 0.2s = 200ms. While the base cooldown of Cast when Damage Taken at 0.25s (250m), and our character had 21% Cooldown Recovery Rate, which results in 250ms / 1.21 = 206ms.

Both the values get rounded up to closest server ticks at 198ms, 231ms, and 264 ms. Both the stats ended up at 231ms in our case The damage you take from Heartbound Loop and Forbidden Rite must exceed the damage threeshold on Cast when Damage Taken Gem linked to your Skeletons. We used a level 16 Summon Skeleton Gems to summon 3 Skeletons, whic results in 3x 420 Physical Damage Taken. Forbidden Rite deals 40% of Max Health as Chaos multiplieed by our negative 50% Chaos Resistance, which results in 2800 x 0.4 x 1.5 = 1680 Damage Taken. We take 2940 Damage in total, so the Cast When Damage Taken Gem should have a lower damage threshold than that.

To start the rotation, you need two Essence-crafted weapons with Spectral Spirits. You are going to use Olroth’s Flask and then use weapon swap twice to have those Minions summoned and killed instantly. This will trigger the loop. You can stay in your hideout to try out if it will actually work with you given equipemnt, as you will not die.

You should be able to constantly take enough Damage to feed the maximum level Cast when Damage Taken Gem at its highest Cast rate without taking any real damage. Your Body Armour and two-handed weapon will be a nest for the actual DPS setups, where you can socket any Spells you want. Go for the Annihilating Light Unique Staff – it triples your Elemental Damage. Combine it with Crystallised Omniscience, which transforms your Attributes into Omniscience making you Penetrate Elemental Resistances. It also grants you a lot of Elemental Resistances. Use Divergent Ice Spears (or at least Aerodynamics on a Medium Cluster Jewel) Freezing Pulse to deal Cold Damage. Your 3k of Maximum Life and permanent Ward are not only able to sustain the damage you deal to yourself, but any damage really – it’s a very tanky build that’s only vulnerable to one-shots. Without any Armour and Choas Resistance, you’re obviously more prone to getting instantly killed. The Recoup mechanics is the one you should make use of – you’re constantly taking a lot of damage that will be replenished back to you over 4 seconds. Have the Damage you take be Recouped as Mana for rapid Mana Regeneration, and Life so that you will instantly regenerate missing health. The build is expensive and requires some very specific items, some of which you can make yourself – like the Gems, and some of which have to have a lot of Attributes and Ward making the very pricey and hard to obtain.

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1. Gameplay

It’s an Autobomber build so you don’t really have to do anything, except pop your Flask and start the Loop by using weapon swap twice. Your only active Skills are Flame Dash, Phase Run, and Vaal Righteous Fire. All your Cold Spells will be triggered automatically by level 20/21 Cast when Damage Taken Setups and are great at dealing with any kind of opponent. This build however can be technically used with any Spells you like, but the ones listed are simply the optimal/best choice. You don’t have any free sockets for any more active Skills making it’s very easy to play as a reward for the painfully complex process of gearing up.

The only thing you must consider when playing this character is getting Flask Charges quickly enough. Usually, this means you will have to progress fast on high-density Areas and teleport back to town quickly after Boss. You could also remove your 4th (or even 3rd) Flask to boost the effect of The Traitor Passive, but I wouldn’t personally recommend it – just accept the fact that you will die quite often without proper practice.

Full gameplay video: This video was recorded on a level 96 Ascendant with level 21 Ice Spear, level 20 Freezing Pulse, and the 0.231s “breakpoint”. You could quickly boost the damage by simply swapping Quicksilver Flask with Bottled Faith, but we preferred to have more mobility for the videos (the DPS is more than fine regardless)

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2. Build’s PROS & CONS

PROS easy to play – it’s an autobomber which basically doesn’t require you to use any skills except for weapon swap at the start of the Map

deals TONS of damage and it’s great for mapping

allows you to customize Spells with most of them being actually viable with small adjustments

can run most of the Map Mods

one of the most complex and intriguing builds out there CONS very expensive and hard to set up

you will die often if you can sustain your Olroth Flask

won’t work in a team if your partners have Determination Aura

can get into issues on reduced Flask Charges gained Maps

3. Leveling tips

There is no way to play it as it is intended until level 90 (more or lless) it requires a lot of Ward, Specific Uniques, and Attributes. The best way to level up quickly is to pick the fastest way and respec points later. We recommend using a Projectile Attack – Splitting Steel to deal Physical Damage and make use of the Impale and Bleed Mechanics. Splitting Still can be used since level 1. Pick the Deadeye Ascendancy first for more Projectile Damage and permanent Tailwind. Switch to the Automomber only after acquiring all the necessary build components.

Suggested leveling Gem setups:

Summon Skeletons setup Splitting Steel – an Attack that Fires Projectiles that Splits and Explodes dealing AoE damage Chance to Bleed Support – Attack have added, increased Damage, and a chance to cause Bleed on Hit Brutality Support – you’re dealing more Physical Damage, but no other type of damage Faster Attacks Support – allows you to Attack much faster Impale Support – You have an increased chance to Impale and increased Impale effectiveness Vicious Projectiles Support – more Physical Projectile Damage, but less Projectile Attack Speed

Auras Dread Banner – It’s the Imaple Banner for more Impale Chance and Imaple Effectiveness, nearby enemies have reduced Accuracy Rating Pride – increases the Physical Damage nearby enemies are receiving

Totem setup Ancestral Protector – use this Totem for a Buff – more Attack Speed Maim Support – Totem Maims on Hit, reducing movement Speed and making Maimed enemies take more Physical Damage Culling Strike Support – your Totems will be able to instantly kill enemies below 10% Life

Utility Gems Vulnerability – Cursed enemies receive more Physical Damage and have an increased Chance to Bleed when Hit Summon Lightning Golem – grants you increased Attack Speed

Bandits:

Kill all three Bandits for two additional Skill Points

Leveling Skill Trees:

31 Points Skill Tree

Pick Constitution for Maximum Life and go for the Impale and Bleeding Clusters with Crimson Dance

76 Points Skill Tree

As you notice the decrease in your Accuracy Rating, go for the Resolute Technique. Pick Defiance, Master of the Arena, Art of the Gladiator, and Fury Bolts. Then allocate more Maximum Life and Sword Clusters for a massive DPS boost.

Recommended leveling items:

Tabula Rasa – it can be used to socket a six-link setup from the start Item has no level requirement and Energy Shield (Hidden)

Item has 6 White Sockets and is fully linked (Hidden) Goldrim – used for its Elemental Resistances +(30-50) to Evasion Rating

10% increased Rarity of Items found

+(30-40)% to all Elemental Resistances

Reflects 4 Physical Damage to Melee Attackers Wanderlust – immunity to being Frozen, decent Movement Speed, and Mana Regeneration Rate +5 to Dexterity

+(10-20) to maximum Energy Shield

(20-40)% increased Mana Regeneration Rate

20% increased Movement Speed

Cannot be Frozen Karui Ward – Strength, Dexterity, Accuracy Rating, and a lot of Projectile Damage +(20-30) to Dexterity

+(20-30) to Strength

+100 to Accuracy Rating

30% increased Projectile Speed

10% increased Movement Speed

30% increased Projectile Damage Redbeak – It is the best one-handed Sword to level up with. Later swap it for a Rare Sword with decent stats 40% increased Global Accuracy Rating

100% increased Damage when on Low Life

50% increased Physical Damage

Adds 2 to 6 Physical Damage

10% increased Attack Speed

+(20-30) to maximum Life

+2 Life gained for each Enemy hit by Attacks Lycosidae – Use it so that your Attacks won’t be Evaded. It’s useful before you’ve allocated Resolute Technique. +(10-20) to maximum Life

+(120-160) to Armour

+(30-40) to maximum Life

Your hits can’t be Evaded

+(3-5)% Chance to Block

Adds 250 to 300 Cold Damage to Counterattacks Lord of Steel – there are three variants of this Jewel, you can use them since level 1. We recommend the one which boosts the Use Speed and Reflected Damage Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction

Call of Steel has (80-100)% increased Use Speed

Call of Steel causes (20-25)% increased Reflected Damage

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

109 Points Final Skill Tree (doesn’t include Cluster Jewels)

124 Points Path of Building (PoB) link

Ascendancy points:

Preferably in that order:

Pathfinder/Deadeye (depending what you want to allocate via Forbidden Jewels) Elementalist Path of The Ranger

Pantheon:

Major God: Soul of Lunaris: 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%

Minor God: Soul of Yugul: 50% chance to Reflect Hexes; You and your Minions take 50% reduced Reflected Damage

5. Final Gems links

[DPS] CwDT Spells Ice Spear – one of the deadliest Spell in the game, which deals simply massive DPS via multiple projectiles fired. You should use Anomalous version or at least Aerodynamics Passive for Pierce Empower Support – increases the Level of Active Skill Gems, it’s great when socketed in Skin of the Lords as it also affects the level of your Empower Gem Greater Multiple Projectiles Support – linked Spells fire more Projectiles which is one of th best ways to scalle Ice Spear DPS Elemental Focus Support – linked Ice Spear won’t Chill, but it grows considerably in damage Increased Critical Damage Support – increases Critical Strike Damage, but if your Chance to deal Critical Strikes is low, use Cold Penetration Support instead Cast when Damage Taken – keep it at level 18-19, with the bonus +2 from Skin of the Lords it should match the level of your base Ice Spear Gem

[DPS] CwDT Spells Freezing Pulse – fires a Projectile that is stronger at the start, it has a high chance to Freeze and pierces all enemies Bonechill Support – increases the Chill effect, and makes you deal more Cold Damage to enemies affectd by that Chilll Added Cold Damage Support – adds Cold Damage to your Spells resulting in a huge DPS increase Increased Critical Damage Support Arcane Surge Support – Arcane Surge is a buff that grants you more Spell Damage and increases Mana Regeneration Rate Cast when Damage Taken – again, use a Gem matching the base level of your Freezing Pulse (presumably 20 or 21)

[UTILITY] Skeletons setup Anomalous Summon Skeletons – Skeletons die at the end of their Duration. Anomalous Quality of Summon Skeletons Gem makes the Minions immune to any damage shortly after being summoned so that they won’t randomly die during the first 0.2 seconds breaking the rotation. We used a level 16 Gem here for 3 Skeletons summoned Anomalous Minion Speed Support – reduces the Minion Duration by 40% at 20% of Anomalous Quality which is necessary for the entire build to work Cast when Damage Taken – you need to calculatee the damage taken from your Skeletons dying and Forbidden Rite as explained in the first section, then match this Gem’s level to have a lower damage threshold than that. Our Gem was level 17 Less Duration Support – we used a level 2 and Quality 20 Gem here to lower the duration of Skeletons to match the CwDT cooldown

[UTILITY] Forbidden Rite setup Forbidden Rite – takes 40% of your maximum Life as Chaos Damage per Cast. With 2800 of Maximum Life and -60% Chaos Resistance that’s 1792 damage which should be included in your calculations as decribed at the beginning Cast When Damage Taken – we used a level 9 Gem here

[UTILITY] Sniper’s Mark Sniper’s Mark – If you’re using Projectiles, then this is the best Mark to use as it makes them deal more damage Cast When Damage Taken – we used a level 20 here so that it can be used with a max level Mark

[MOBILITY] Flame Dash Flame Dash – a movement Spell you can use to move faster and dodge attacks

[UTILITY] Vaal Righteous Fire Vaal Righteous Fire – for a brief moment it increases your Spell Damage, use during boss fights. Do not link it to any CwDT that would trigger it.

[MOBILITY] Phase Run Phase Run – increases your Movement Speed, grants you Stealth, and Phasing. Just allocate it under your left mouse button so you don’t even feel like you are casting it while progressing faster

[UTILITY] Aura setup Hatred – grants you more Cold Damage, it can be exchanged for Zealotry if you struggle with Critical Strike Chance but in most cases Hatred will be a betteer option Eternal Blessing Support – Hatred Reserves no Mana, but you can’t have any other Aura or Blessing at the same time, which is fine since you need all your Mana Pool to be unreserved

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6. Gear Setup

The most important aspect of the build is to have enough Ward as to not take any significant Damage from your Forbidden Rite and Heartbound Loop. Ideally, that would be 1900, but given the fact that your life is rapidly recouping, it can be as low as 1400. You should equip Rare Runic base types as your Helmet, Gloves, and Boots. These grants you Ward, so be sure to have them with a lot of Quality. You need to have at least 2800 Maximum Life, preferably no more than -50% Chaos Resistance, and 0 Physical Damage mitigation to properly activate your Cast when Damage Taken Gems. With Crystallised Omniscience you should stack a lot of Attributes – Strenght, Dexterity, and Intelligence. Your Mana Source is any item with an Affix “Damage Recouped as Mana”, and Mana Mastery with the same effect. Be sure that your Olroth’s Resolve Flask stays up at all times – without it, your character dies instantly as you take 18k Damage every second. The 0.25 seconds Cooldown of CwDT can be slightly reduced by “increased Cooldown Recovery Rate” affixes and eldritch Implicits, but it can’t be lower than around 0.2s – that’s a 20% increased Cooldown Recovery Rate in total. It’s very important to have this 20% increased Cooldown Recovery Rate. Keep your Gem Levels at bay – with a too high level they might not be triggered when you take damage. Cast when Damage Taken requires you to take 3580 Damage (at Gem Level 21) to activate, with this setup you should take this amount of damage every 0.2 seconds. It’s hard and expensive to gear up the character, remember to test the setup in the Hideout and make sure that all the parts of it are in order.

Our recommended items will:

Cap your resistances at 75% Provide you with enough DPS and Life to start mapping

Stat priorities on items: Ward Elemental Resistances increased Cooldown Recovery Rate Damage Recouped as Mana Attributes increased Defences (Ward)

(Helmet) Rare Runic Crown – use the Runic type of Helmet with high Quality and squeeze as much Ward out of it as you can. The Helmet can offer the most Ward out of any other type of Runic equipment. Min. requirements:

+70 to Ward

80% increased Ward

Optional affixes:

Attributes

Elemental Resistances

Maximum Life Helmet enchantments:

Freezing Pulse or Ice Spear enchantments (Weapon) The Annihilating Light – it triples your Damage and allows you for an additional six-link setup, there’s no better Staff to use in this build. The missing Resistances can be easily acquired on your Rare Gear and via Omniscience +18% Chance to Block Attack Damage while wielding a Staff

(60-70)% reduced Elemental Resistances

Elemental Skills deal Triple Damage (Body Armour) Skin of the Lords – It increases your Defenses by 100%, this includes Ward. The Maximum Level of Socketed Gems is also great. The random Keystone has no use really, just pick someething that doesn’t ruin the build – like Crimson Dance for example Item has no level requirement and Energy Shield (Hidden)

Sockets cannot be modified

+2 to Level of Socketed Gems

100% increased Global Defences

You can only Socket Corrupted Gems in this item

Item has 6 Sockets and is fully linked (Hidden)

(Boots) Rare Runic Sabatons – besides Ward, look for increased Movement Speed, and increased 8% Cooldown Recovery Rate – it can be done by using Eldritch Ichor (the blue one) Min. requirements:

+70 to Ward

80% increased Ward

20% increased Movement Speed

5 to 10% increased Cooldown Recovery Rate (Eldritch Implicit)

Optional affixes:

Attributes

Elemental Resistances

Maximum Life (Gloves) Rare Runic Gauntlets – look for more Ward, Attributes, Life, and Elemental Resistances Min. requirements:

+70 to Ward

80% increased Ward

Optional affixes:

Attributes

Elemental Resistances

Maximum Life (Belt) Rare Belt – Seek the “reduced flask charges used” and “increased Flask Effect Duration” mods. You can also find Cooldown Reduction here if you aim to get to the faster server tick and cast Spells more frequently (check explanation in the Build’s overview) Min. requirements:

17% reduced Flask Charges used

30% increased Flask Effect Duration

80 Maximum Life

Attributees

Optional affixes:

Increased Cooldown Recovery Rate

increased Flask Charges gained

Elemental Resistances (Amulet) Crystallised Omniscience – it transforms your Attributes to grant you more Elemental Resistances, and to make your Damage Penetrate Elemental Resistances +(10-16) to all Attributes

Modifiers to Attributes instead apply to Omniscience

+1% to all Elemental Resistances per 10 Omniscience

Penetrate 1% Elemental Resistances per 10 Omniscience

Attribute Requirements can be satisfied by (15-25)% of Omniscience Recommended Anointments:

Counterweight (Ring) Heartbound Loop – It makes you take 420 Physical Damage (with 20% Quality from Noxious Catalysts) on Minion Death. Each batch spawns 3 Skeletons (or 4 at Summon Skeletons Gem Level 21), making you take 1260 Damage every loop which is just enough to trigger Forbidden Rite to take more damage and keep the loop up +(15-25) to maximum Energy Shield

Regenerate (10-15) Life per second

(20-40)% increased Mana Regeneration Rate

Minions have 15% increased maximum Life

Minions have 10% increased Area of Effect

350 Physical Damage taken on Minion Death (Ring) Rare Ring – Attributes and Damage recouped as Mana are the most important stats on a Ring. If you are looking to use all the recommended Skills, it should be the Unset base, or you will have to remove Righteous Fire or Phase Run Min. requirements:

150 Attributes

6% of Damage taken Recouped as Mana (crafted)

Optional affixes:

Elemental Resistances

Damage taken Recouped as Life

Maximum Life (Jewel) Rare Jewels – you probably won’t use more than one of it, use it to get more Attributes, fix Resistances, or increase Damage Min. requirements:

increased Maximum Life

increased Projectile Damage

Elemental Resistances

Attributes

Critical Strike Multiplier (Jewel) To Dust – It can reduce the Skeletons’ duration by 10% to 20% each. You want three of them to reduce the duration by 58% in total. Combined with Anomalous Minion Speed Support (20% Quality), and Less Duration Support (level 2) it should reduce Skeletons duration by 99% (to 0.2 seconds) (20-10)% reduced Skeleton Duration

Minions deal (8-12)% increased Damage

(7-10)% increased Skeleton Attack Speed

(7-10)% increased Skeleton Cast Speed

(3-5)% increased Skeleton Movement Speed (Jewel) Brutal Restraint – The Traitor Keystone grants 4 Flask Charges every 5 seconds per empty Flask Slot. Ideally, you want just one empty Flask Slot, but you can have two if it’s too hard to gain enough Flask Charges. One of this Jewel can grant two of those Passive for more consistent recovery Denoted service of (500-8000) dekhara in the akhara of Balbala

Passives in radius are Conquered by the Maraketh

Historic (Jewel) Clear Mind – you don’t want to reserve Mana, as the level of it will wildly fluctuate because of the Recouping, so it’s just a lot of Spell Damage (20-30)% increased Mana Regeneration Rate

(40-60)% increased Spell Damage while no Mana is Reserved (Jewel) Unnatural Instinct – you can put it right from the Scion’s starting point for extra Spell Damage, Movement Speed and other useful stats Allocated Small Passive Skills in Radius grant nothing

Grants all bonuses of Unallocated Small Passive Skills in Radius (Jewel) Survival Secrets – the Unique Flask which makes your Ward not break also reduces it by 70%. You can reduce this number by reducing Flask Effect via this Jewel Flasks applied to you have 20% reduced Effect

Flasks gain 3 Charges every 3 seconds while they are inactive

Survival (Jewel) Replica Pure Talent – after you connect your Skill Tree to the starting location of Ranger and Scion, it grants you increased Flask Charges gain, and damage While your Passive Skill Tree connects to the Marauder’s starting location, you gain:

1% of Life Regenerated per second

While your Passive Skill Tree connects to the Duelist’s starting location, you gain:

+2 to Melee Strike Range

While your Passive Skill Tree connects to the Ranger’s starting location, you gain:

20% increased Flask Charges gained

While your Passive Skill Tree connects to the Shadow’s starting location, you gain:

12% increased Attack and Cast Speed

While your Passive Skill Tree connects to the Witch’s starting location, you gain:

20% increased Skill Effect Duration

While your Passive Skill Tree connects to the Templar’s starting location, you gain:

+4% Chance to Block Attack and Spell Damage

While your Passive Skill Tree connects to the Scion’s starting location, you gain:

30% increased Damage (Jewel) Watcher’s Eye – it’s highly optional, as you’re only using Hatred, it can increase your Critical Strike Chance, add Cold Damage, or Cold Damage Penetration (4-6)% increased maximum Energy Shield

(4-6)% increased maximum Life

(4-6)% increased maximum Mana

(Jewel) Large Cluster Jewels – It’s mainly used to provide more space for Medium Cluster Jewels, but some of the Notables can be very useful Recommended affixes:

1 Added Passive Skill is Sadist

1 Added Passive Skill is Widespread Destruction

1 Added Passive Skill is Stormrider

1 Added Passive Skill is Corrosive Elements

1 Added Passive Skill is Disorienting Display

1 Added Passive Skill is Prismatic Heart (Jewel) Medium Cluster Jewels – you should have at least one Flask-related Medium Cluster Jewel with Distilled Perfection, Fasting, and increased effect of the small passives. You can also use a Projectile Jewel for Pierce if you want to save some money on Ice Spear alterate quality Gem Recommended affixes:

1 Added Passive Skill is Distilled Perfection (Flask Effect Duration)

1 Added Passive Skill is Fasting (Flask Charges Gained)

1 Added Passive Skill is Aerodynamics (Pierce) (Flask) Olroth’s Resolve – It has to stay active at all times, you will take a lot of damage but in small quantities, so the Ward won’t break. You should be able to get a permanent Flask Effect by investing in a good Rare Belt and one or two Medium Cluster Jewels Consumes (56-60) of 60 Charges on use

+200 to Ward

Restores Ward on use

(40–50)% increased Charges used

Ward does not Break during Flask effect

70% less Ward during Flask Effect (Flask) Dying Sun – the main purpose of this Flask is to grant you two additional Projectiles and extra Fire Resistance +50% to Fire Resistance

20% less Fire Damage taken

(125-150)% increased Charges per use

(60-40)% less Duration

(10-20)% increased Area of Effect during Flask Effect

Skills fire 2 additional Projectiles during Flask Effect (Flask) Bottled Faith – it grants a lot of Damage and Critical Strike Chance 40% increased Damage

Creates Consecrated Ground on Use

(30-15)% reduced Duration

Consecrated Ground created by this Flask has Tripled Radius

Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies

(100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect (Flask) Kiara’s Determination – can be used for Onslaught and Immunity for various effects and Ailments Onslaught

Immune to Freeze, Chill, Curses and Stuns during Flask Effect

(80-60)% reduced Duration Other suggested Flasks: Quicksilver Flask with increased Critical Strike Chance One or two empty Flask Slot

Odealo is one of the biggest Path of Exile marketplaces. It allows regular players to buy, sell, and trade PoE Currency with the use of real cash

If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

Pictures used in this article are the intellectual property of Grinding Gear Games.

New Unique: Heartbound Loop

Ryyaann_Is_Band 7 years ago #1

In the next patch to The Awakening’s Closed Beta, we’ll be enabling an additional Unique Item, designed by supporter Lagruell. Today’s news post provides a preview of the new ring: Heartbound Loop.

[forum linked, check it out]

Last week we indicated that the Divination Card submission page would hopefully be up by now. We’ve run into some snags that are causing it to take a few more days. I don’t have an accurate ETA currently but I’m hoping it’ll be up and ready for submissions early next week. I’m very sorry for the delay!

– Looks like a niche early-game Summoner unique. I wonder if you can calculate the appropriate values of CWDT and the damage you take to have a continuous loop. Either SRS or some sort of kamikaze zombie/GMP Mirror Arrow build paired with MI. Minion gets low life status, explodes, you take dmg from Ring, Ring procs CWDT, CWDT procs next minion, repeat.

– I’m excited to see how Summoner builds are in 2.0. They’ve stated multiple times that their defenses, especially against bosses is going to be buffed. I personally want to try a full-on Act 4 Spectres + Golem build and deck them out with all sorts of Support Gems https://www.pathofexile.com/forum/view-thread/1261333- Looks like a niche early-game Summoner unique. I wonder if you can calculate the appropriate values of CWDT and the damage you take to have a continuous loop. Either SRS or some sort of kamikaze zombie/GMP Mirror Arrow build paired with MI. Minion gets low life status, explodes, you take dmg from Ring, Ring procs CWDT, CWDT procs next minion, repeat.- I’m excited to see how Summoner builds are in 2.0. They’ve stated multiple times that their defenses, especially against bosses is going to be buffed. I personally want to try a full-on Act 4 Spectres + Golem build and deck them out with all sorts of Support Gems https://www.pathofexile.com/account/view-profile/Ryant12

http://playdiablo4.com/

whitelytning 7 years ago #2 I don’t know if its really viable early game because of the damage. If you only have ~1k life and have your zombies all die to a mass damage spike in a short period of time that 350 hit for each one is going to hurt. Wouldn’t be surprised if that number get reduced at some point. Typical risk/reward time item but I think its a little unbalanced.

Saw a summoner in a party in the beta and it was steamrolling everything in the low 60s. Just running for xp though so I have no idea how it would do against a boss. ************************************************

View post on imgur.com

Ryyaann_Is_Band (Topic Creator) 7 years ago #3 Yeah, was mainly speaking “early-game” from a Required Level perspective. I’m sure it’ll be used in certain endgame builds (like the Kamikaze one I was talking about), where a high lvl AA should mitigate that damage. https://www.pathofexile.com/account/view-profile/Ryant12

http://playdiablo4.com/

MrXGamer 7 years ago #4 Even if you manage around for the penalty, the positive stats still aren’t worth it. Bottom line is, it’s a garbage ring. It won’t even sell for 1 alch. It’s a shame there were no summoner rings and he wasted an opportunity.

Oh and even in endgame, I had moments when 60 minions died at once. With that ring, RIPs incoming. Not usable at all. Now Playing (and for the next 50 years): Path of Exile!

Ryyaann_Is_Band (Topic Creator) 7 years ago #5 Oh, by itself? Definitely. I typically try to think of synergies when it comes to new Uniques. Like the Ring + Evangelist Spectres (the ones with proximity shields, so the affix increases the proximity shield’s AoE + their ground AoE attack)

Or heck even the Ring + Necromantic Aegis and Maligaro’s Lens to make up for the lost health via CWDT. https://www.pathofexile.com/account/view-profile/Ryant12

http://playdiablo4.com/

MrXGamer 7 years ago #6

But your second idea is good –

Ryyaann_Is_Band posted…

Or heck even the Ring + Necromantic Aegis and Maligaro’s Lens to make up for the lost health via CWDT.

and I can see why he has life regen on it. Maybe he’s trying to do Life Regen + minion build. So similar to RF builds, he would have 1k life regen and that shield setup to have fast HP recovery.

But still all of that mess for 10% increased AoE, I don’t know if it’s worth it unless he’s planning to do multiple CWDT setups like Desecrate + Detonate Dead. Well, I don’t think the AoE increase is worth the ring use unless it benefits Mon’tregul’s Grasp nicely.But your second idea is good -and I can see why he has life regen on it. Maybe he’s trying to do Life Regen + minion build. So similar to RF builds, he would have 1k life regen and that shield setup to have fast HP recovery.But still all of that mess for 10% increased AoE, I don’t know if it’s worth it unless he’s planning to do multiple CWDT setups like Desecrate + Detonate Dead. Now Playing (and for the next 50 years): Path of Exile!

Volren617 7 years ago #7 MrXGamer posted…

Well, I don’t think the AoE increase is worth the ring use unless it benefits Mon’tregul’s Grasp nicely.

But your second idea is good –

Ryyaann_Is_Band posted…

Or heck even the Ring + Necromantic Aegis and Maligaro’s Lens to make up for the lost health via CWDT.

and I can see why he has life regen on it. Maybe he’s trying to do Life Regen + minion build. So similar to RF builds, he would have 1k life regen and that shield setup to have fast HP recovery.

But still all of that mess for 10% increased AoE, I don’t know if it’s worth it unless he’s planning to do multiple CWDT setups like Desecrate + Detonate Dead.

Even if that’s what he wanted they should have gone for 1% life regen or something. 12/sec is just insignificant especially if we’re talking about endgame viability. Someone will probably figure out something they want to use with it but I don’t see it as worthwhile either. Maybe with the supposed changes to minion lifespan the last mod won’t be as dangerous.

Still probably don’t want to use it with summon skeletons or SRS. Even if that’s what he wanted they should have gone for 1% life regen or something. 12/sec is just insignificant especially if we’re talking about endgame viability. Someone will probably figure out something they want to use with it but I don’t see it as worthwhile either. Maybe with the supposed changes to minion lifespan the last mod won’t be as dangerous.Still probably don’t want to use it with summon skeletons or SRS.

Marikhen 7 years ago #8 Based on the Soul Mantle and how you get cursed when your totems expire, not just when they lose all HP due to being attacked, I have a feeling that that ring would be absolute suicide for anyone who uses timed minions, especially SRS summoners.

I can see not wanting to make potentially OP, or at least imbalanced, builds worse, but meh. My CI summoner has exactly 18% physical damage reduction. With that ring every skeleton that despawns will hit her for 287 HP a pop after armor reduction. Logic is the antithesis of faith, else why is it that faith defies logic while logic denies faith?

funkyfritter 7 years ago #9 This ring + SRS + AA + armor + vaal molten shell

The lowlife mirror arrow + minion instability setups could work too. And with that…pow! I’m gone!

Path of Exile, POE Item Price Check and POE Builds

+(15-25) to maximum Energy Shield Regenerate (10-15) Life per second (20-40)% increased Mana Regeneration Rate Minions have 15% increased maximum Life Minions have 10% increased Area of Effect 350 Physical Damage taken on Minion Death When the axe finally fell, Seryl shared his pain,and the last thought that flickered through hisfading mind was her broken, shattered scream.

Buy Heartbound Loop

Heartbound Loop

Moonstone Ring

Requires Level 20

+(15-25) to maximum Energy Shield

(10-15) Life Regenerated per second

(20-40)% increased Mana Regeneration Rate

Minions have 15% increased maximum Life

Minions have 10% increased Area of Effect

350 Physical Damage taken on Minion Death

When the axe finally fell, Seryl shared his pain,

and the last thought that flickered through his

fading mind was her broken, shattered scream.

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