Silent Age Walkthrough | ๐Ÿ”‡ The Silent Age ~ No Commentary ์ธ๊ธฐ ๋‹ต๋ณ€ ์—…๋ฐ์ดํŠธ

๋‹น์‹ ์€ ์ฃผ์ œ๋ฅผ ์ฐพ๊ณ  ์žˆ์Šต๋‹ˆ๊นŒ “silent age walkthrough – ๐Ÿ”‡ The Silent Age ~ No Commentary“? ๋‹ค์Œ ์นดํ…Œ๊ณ ๋ฆฌ์˜ ์›น์‚ฌ์ดํŠธ https://chewathai27.com/you ์—์„œ ๊ท€ํ•˜์˜ ๋ชจ๋“  ์งˆ๋ฌธ์— ๋‹ต๋ณ€ํ•ด ๋“œ๋ฆฝ๋‹ˆ๋‹ค: https://chewathai27.com/you/blog. ๋ฐ”๋กœ ์•„๋ž˜์—์„œ ๋‹ต์„ ์ฐพ์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ž‘์„ฑ์ž STBiLL ์ด(๊ฐ€) ์ž‘์„ฑํ•œ ๊ธฐ์‚ฌ์—๋Š” ์กฐํšŒ์ˆ˜ 147,554ํšŒ ๋ฐ ์ข‹์•„์š” 2,139๊ฐœ ๊ฐœ์˜ ์ข‹์•„์š”๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค.

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silent age walkthrough ์ฃผ์ œ์— ๋Œ€ํ•œ ๋™์˜์ƒ ๋ณด๊ธฐ

์—ฌ๊ธฐ์—์„œ ์ด ์ฃผ์ œ์— ๋Œ€ํ•œ ๋น„๋””์˜ค๋ฅผ ์‹œ์ฒญํ•˜์‹ญ์‹œ์˜ค. ์ฃผ์˜ ๊นŠ๊ฒŒ ์‚ดํŽด๋ณด๊ณ  ์ฝ๊ณ  ์žˆ๋Š” ๋‚ด์šฉ์— ๋Œ€ํ•œ ํ”ผ๋“œ๋ฐฑ์„ ์ œ๊ณตํ•˜์„ธ์š”!

d์—ฌ๊ธฐ์—์„œ ๐Ÿ”‡ The Silent Age ~ No Commentary – silent age walkthrough ์ฃผ์ œ์— ๋Œ€ํ•œ ์„ธ๋ถ€์ •๋ณด๋ฅผ ์ฐธ์กฐํ•˜์„ธ์š”

The Silent Age is a 2D point and click adventure game set in 1972.
Joe is an everyday guy working as a janitor. He gets little respect from his peers and has low self esteem. One day at work he finds a fatally wounded man that claims he came from the future to stop an apocalyptic event.
With his dying breath, the man gives Joe a small device that can travel through time. Now the fate of mankind rests at the hands of a janitor!
~ Playlist: https://www.youtube.com/playlist?list=PLwjp3w_QcYD7-_ZU-Mt8LWBuThaBjv5QJ

silent age walkthrough ์ฃผ์ œ์— ๋Œ€ํ•œ ์ž์„ธํ•œ ๋‚ด์šฉ์€ ์—ฌ๊ธฐ๋ฅผ ์ฐธ์กฐํ•˜์„ธ์š”.

How to save the future – The Silent Age complete step-by-step …

How to save the future – The Silent Age complete step-by-step walkthrough … The Silent Age for iOS, Andro, and Steam is a new time-travellingย …

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Source: www.pocketgamer.com

Date Published: 9/25/2021

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The Silent Age – The Walkthrough King

Pick up the scissors, then travel to the past and use the scissors to remove the name tag from the corpse. Try to use the battery on the corpse Re-Animator.

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Source: www.walkthroughking.com

Date Published: 12/11/2021

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Cแป™ng ฤ‘แป“ng Steam::The Silent Age

The Silent Age Full Walkthrough and Achievements Gue. bแปŸi hungryghost01. The Silent Age Was Broken into 3 parts when it was first released as a mobileย …

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Source: steamcommunity.com

Date Published: 8/10/2021

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The Silent Age – Gameplay or technical issue – Steam Support

Sign in to get personalized help for The Silent Age. … The Silent Age walkthroughs + All Achievements in English. 240 views. walkthroughย …

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The Silent Age: Episode 2 guide and puzzle walkthrough – Part 1

Nov 5, 2015 – Chapter 1 – Chapter 2 Part 1 – Chapter 2 Part 2 The Silent Age was a special treat. It came out of nowhere, was completely free, and offered aย …

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The Silent Age Episode Two Review: Alone Again – Gamezebo

A satisfying conclusion to Joe’s story and the time-traveling mystery that began in Episode One. Memorably atmospheric worlds split into two time periodsย …

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The Silent Age Walkthrough – promotionslasopa

The Silent Age Walkthrough – Chapter 3. Then turn off the power again.8. Head right past the pond and open the grill. Take the tongs.

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์ฃผ์ œ์™€ ๊ด€๋ จ๋œ ์ด๋ฏธ์ง€ silent age walkthrough

์ฃผ์ œ์™€ ๊ด€๋ จ๋œ ๋” ๋งŽ์€ ์‚ฌ์ง„์„ ์ฐธ์กฐํ•˜์‹ญ์‹œ์˜ค ๐Ÿ”‡ The Silent Age ~ No Commentary. ๋Œ“๊ธ€์—์„œ ๋” ๋งŽ์€ ๊ด€๋ จ ์ด๋ฏธ์ง€๋ฅผ ๋ณด๊ฑฐ๋‚˜ ํ•„์š”ํ•œ ๊ฒฝ์šฐ ๋” ๋งŽ์€ ๊ด€๋ จ ๊ธฐ์‚ฌ๋ฅผ ๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

๐Ÿ”‡ The Silent Age ~ No Commentary
๐Ÿ”‡ The Silent Age ~ No Commentary

์ฃผ์ œ์— ๋Œ€ํ•œ ๊ธฐ์‚ฌ ํ‰๊ฐ€ silent age walkthrough

  • Author: STBiLL
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  • Date Published: 2016. 3. 17.
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How to save the future – The Silent Age complete step-by-step walkthrough

Past tense

Chapter 1 – Chapter 2 Part 1

The Silent Age for iOS, Android, and Steam is a new time-travelling episodic adventure, split between two eras.

There’s the eery and foreboding 1972. And then there’s a post-apocalyptic wasteland some four decades later, in 2012.

You play as Joe, a humble cleaner with a red boiler suit and a moustache that’d make Tom Selleck jealous.

Joe can jump between the two time periods, which certainly comes in handy when solving the game’s tricky puzzles.

If you get stuck, check out our complete guide to Episode 1 of The Silent Age below. This step-by-step walkthrough contains solutions to every puzzle.

Let’s get started…

Look at the note to discover that the boss – Mr Hill – wants a word with you. Open the orange door and head inside.

Pick up the light bulb on the shelf, and then use it on the broken light bulb hanging above the table. Tap on the new bulb to illuminate the room.

Pick up the blue key card from the table and the green rubber glove from the shelf. Exit the room.

Use the blue key card on the card reader next to the door. Head inside.

Talk to the secretary, then open the big red doors to see Mr Hill. Talk to him, and he’ll hand you a red key card. This card will bump you up a security clearance level.

Head back to the first area, and walk to your left. Use the red key card in this reader to open the elevator.

Tap on the control panel to open the elevator door. Exit into the sub-basement labs.

Use the rubber glove to fix the broken access panel. Go through the now-unlocked door.

Look at the lab coat to get a handkerchief. Use it on the blood splatter beneath the big circular doors to collect a sample.

Head all the way back upstairs, and talk to the secretary. She’ll give you a plaster.

Go all the way back, and use the plaster on the left door button to stick it down. Press the right button to open the door.

Talk to the injured man to finish the chapter.

Tap on the device to put it into your inventory. Then, use the device to make your first jump through time.

Open the door and exit the room.

Walk upstairs and look at the hanging man to reveal a key on his belt. Take it. Also, pick up the hammer on the floor to the right of this screen. Go downstairs.

Use the key on the evidence room door. Search the corpse to get an ID card. Go back upstairs to get to the first floor.

Use the card to open the red door, near the hanging man.

Inside, take the note from the bulletin board. Open the desk drawer, and then take the gun oil out. Go back outside, and climb the stairs to the second floor.

Tap on the picture of Lincoln to reveal a safe. Use the code on the safe to open it up, and get a paper clip. Go downstairs – twice – and enter the evidence room.

Use the gun oil on the padlock, and then use the paper clip on the padlock to open it. Crack open the door and grab the sword. Head back up to the second floor.

Cut the rope. Before you head in the door, go back downstairs to the ground floor and retrieve the noose from the corpse. Now, go back up and go through the door you just unlocked.

Smash the glass with the hammer. Climb onto the tree.

Use the rope on the tree branch and climb down.

Walk to the right and enter the sunlight. This will activate your solar-powered time-travelling gizmo.

Jump to the past, and retrieve the screwdriver from the motorcycle tool belt. Use the screwdriver on the backlot door to the left of this scene, and exit the area.

Grab the umbrella. Walk up to the police car and jump to the future.

Grab the nightstick from the wrecked cop car. Now, go back to the motorcycle area and jump to the past.

Use your umbrella on the ladder to lower it. Climb up, and climb the ladder to the roof.

Pick up the carpet. Then, go to the future and slip into the hole in the roof.

Tear the wallpaper, and then jump into the past. Open the curtains, and pick up the wallpaper paste. Turn on the lamp and take the key. Use the key to open the door and exit onto the fire escape.

Climb down the ladder and spill wallpaper paste into the small poison ivy plant. When you go into the future now, it won’t have spiralled up the wall.

Climb the ladder, go into the future, and try to open the door you just revealed. The handle will snap off in your hand.

Go into the other apartment and use the handle on the door. Now, you can open the door, and enter.

Go into the past and watch the TV. Now, smash the window with your nightstick, and put the carpet over the broken glass. Climb through the window to finish the chapter.

Open the trash can and take out the broom head.

Switch to the future, and pick up the meat hook. Walk over to the left and lift the broken plate. Use the broom head on the dust, and use the meat hook on the man hole cover. Climb down.

Pick up the loose rung and leave.

Switch to the past, turn on the electronic gate, and walk through.

Go to the future now. Use the metal bar on the hazardous waste container to crack it open. Take out the bonesaw. Now, go back to the manhole.

Take note of the light switch’s location in the past. Then, jump to the future, and tap that same area in the dark to illuminate the area. Now, use the bonesaw on the iron bars to cut through.

Pick up the syringe, and walk back to the surface.

Use the syringe on the turpentine to get a container full of flammable liquid. Jump to the future and inspect the dead body to get a lighter.

Right – back down the sewer!

In the future, use the turpentine syringe and then the lighter on the rubble. The smoke will get rid of the hornets’ nest, letting you walk into the hospital.

Go through the door.

In the past, pick up the car battery. Now, jump to the future and exit the room.

Pick up the tyre iron, then jump to the past and enter office A.

In the future again now. Drop down the hole.

Pick up the scissors, then jump to the past and cut the toe tag off the corpse. Go back to the future, leave the room.

Use the battery with the cables to light up the room and reveal a key. Pick it up. Then, leap to the past. Open the drawer to get the ambulance key. Now, climb the stairs.

In the office, use the key on the filing cabinet. Then, use the name tag to find the correct address. Go to the past and enter the garage.

Jump to the future. Use the tyre iron on the tyre to fix the ambulance. Use the button to open the door. Use the key on the ambulance to complete the game.

Congrats, you did it. All you. Ahem.

The Silent Age : The Walkthrough King

Chapter 1

The Present

Read the note, then open the orange door and go through to the supply room. Pick up the light bulb from the shelf and use it on the broken light bulb hanging above the table. Now use the bulb to light up the room. Take the blue access card from the table, and the green rubber glove from the shelf. Leave the room again, and use the blue access card on the card reader to the right, then enter the elevator.

Talk to the secretary, then open the red doors and enter Mr Hill’s office. Talk to Mr Hill to receive a red access card Working for the Man. Leave the office and return down in the elevator.

Go to the far left and use your red access card on the card reader to open the elevator and go inside. Use the door button on the control panel, then get out at the sub-basement. Use your rubber glove to fix the broken access panel, then go through the unlocked door on the right.

Search the lab coat to find a handkerchief, then use this on the blood trail near the round door on the right to get a sample. Try to use the Polaris 9 Super Computer here Data Error. Return all the way upstairs and talk to the secretary again, who will give you a band-aid. Go all the way downstairs again and go to the round door. Use the band-aid on the left door button to hold it down, then press the right button to open the door. Talk to the injured man, and you will receive a time travel device.

Chapter 2

The Future

Take the time travel device and use it. Open the door and leave the room. Go upstairs and walk to the right. Examine the hanging man, then take the key from his belt. Pick up the hammer from the floor on the right, then head back downstairs.

Use the key on the first door here, then enter the evidence room door and search the corpse inside to get an ID card. Return upstairs and use the ID card to open the red door. Take the code from the bulletin board inside. Fully examine all 6 pictures on the bulletin board Suspect Zero. Open the desk drawer and take the bottle of weapon oil from inside.

Leave this room and climb the stairs up to the second floor. Move the picture on the wall to the left to reveal a safe. Use your code on the safe to open it, and you will get a paper clip from inside. Go back downstairs twice and enter the evidence room again. Use the gun oil on the padlock, then use the paper clip to unlock it. Open the evidence locker and get the katana from inside.

Head back up to the second floor and use the katana to cut the rope Gordian Knot. Head back down twice and collect the rope from around the body’s neck, then go up and through the door on the second floor into an office. Smash the window with your hammer, then go outside. Use your rope on the tree branch and climb down.

Chapter 3

The Machine

Walk right into the sunlight to recharge your time travel device, then use it.

Take the screwdriver from the motorcycle tool bag, and use it on the back-lot door to the left, then go through. Pick up the umbrella, then walk over to the police car and use your time travel device again. Search the police car to get a nightstick, then return to the motorcycle area. Go to the far right of this area and use your time travel device to travel to the past. Use your umbrella to lower the fire escape ladder, then climb up until you reach the roof. Take the carpet from the line, then travel to the future. Climb down through the hole in the roof and pull down the torn wallpaper, then travel to the past.

Open the curtains and pick up the wallpaper paste, then turn on the lamp and take the key from inside the lampshade. Use this key on the nearby door, then go outside to the fire escape. Climb down the ladder and use your wallpaper paste on the small poison ivy plant Contaminator. Climb the ladder and travel to the future.

Try to open the door to Apartment 1G, and the handle will come off. Enter Apartment 1F instead, and use the handle on the door inside here, then go through. Use your time travel device. Turn on the TV Couch Potato, then smash the window with your nightstick. Place your carpet in the window, then climb through.

Chapter 4

The Entry

Open the trash can and pick up the broom head. Keep clicking on the trash can until you say you are getting hungry Hobo. Travel to the future and pick up the meat hook, then walk left and lift up the broken plate. Use your broom head on the dust, then use the meat hook on the manhole cover. Climb down.

Pick up the bar from the ground, then climb back up. Travel to the past, then use the switch on the wall here and go through the electronic gate to the front of the hospital. Travel to the future again and use your metal bar on the locked container to open it. Take out the bone saw. Travel back to the past and go left to the back alley, then travel to the future and climb down the manhole. Look at where the light switch is located, then travel to the past and use the light switch. Now use your bone saw on the iron bars, then climb through to the passage.

Pick up the syringe, then go back out of the passage. Travel to the future again and and head back to the surface. Travel to the past and go through the electronic gate, then use your syringe to collect some turpentine from the green bottle. Travel to the future and examine the corpse sitting against the tree to get a lighter. Travel to the past and go left through the gate, then travel to the future and climb down the manhole. Travel to the past and enter the passage, then travel back to the future. Use your syringe on the rubble in here, then use your lighter on it Where There’s Smoke. Now leave this passage, travel to the future, climb the ladder, go back to the past and head through the gate, travel to the future, and open the doors to the hospital. Head inside.

Chapter 5

The Corpse

Go through the door to the garage and travel to the past. Take the red car battery from the shelf, and press the button on the wall here to open the main doors. Go back to the future and return through the door. Pick up the tire iron from the ground to the right, then go to the past and go through the yellow Office A door. Travel to the future again and climb down through the gaping hole in the floor.

Pick up the scissors, then travel to the past and use the scissors to remove the name tag from the corpse. Try to use the battery on the corpse Re-Animator. Travel to the future and leave the room to the left. Use your battery on the cables, then pick up the small key that is revealed to the right. Travel to the past and open the desk drawer, then take the ambulance key from inside. Now climb the stairs and go through the Office A door again. Use the small key on the file cabinet and search it, but the files are numbered. Use your toe tag with the file cabinet and you will get a file with an address.

Travel to the future and leave to the left, then go through the door to the garage. Go to the past again and use your tire iron on the tire to fix the ambulance Handyman. Use the ambulance key on the ambulance to leave.

Chapter 6

The Island

Open the box on the ground, then search it to get a trophy. Open the back door of the ambulance and take the jack and empty enema pump from inside. Head right and look at the flooded boat, then try to empty it using the empty enema pump Wrong Tool. Go back to the ambulance and open the fuel cap, then use the empty enema pump on it to fill it with fuel. Return to the boat and empty it using the trophy, then fill the motor with fuel by using the enema pump on it. Use the boat and you will head to the island.

Use your jack on the fence, then go through the opening. Pick up the garden shears and use them on the chain-link fence. Go through the hole you have created. Open the camper door and go inside. Use the light switch, and take the small key hanging on the wall. Go back outside and open the junction box, then press the switch inside to electrify the pond. Press the switch again and try to grab the fish, but you can’t reach it. Go to the right and open the grill, then take the tongs from inside. Use these to get the fish from the pond. Return back through the hole in the fence and give the dead fish to the crocodile See You Later. Go to the right and pick up the chainsaw, then go through the hole in the fence again and enter the camper. Use the empty chainsaw with the still on the bench to fill it up. Leave the camper and go back through the hole in the fence. Use your chainsaw on the front door and head inside.

Chapter 7

The House

Open the drawer on the right and search it to get a matchbox containing 1 match. Go through the open door on the left and pick up the wine opener from the bookcase on the right, and some books from the shelves on the left. Put the books into the fireplace, then use the matchbox on them Fahrenheit 451. Now lift up the zebra-skin rug and use your wine opener on the trapdoor so you can climb down into the basement. Take the tanning bulb from the shelf on the right, then go back through the door, up the ladder, and through the door to the right. Use the tanning bulb in the lamp on the right to recharge your time travel device.

Go left and travel to the future. Pick up the twig from the small yellow table on the left. Go back to the past and climb down to the basement, then go to the future again. Pick up the fire extinguisher. Return to the past and go through the door, then travel to the future once more. Open the oil drum and dip your twig in it. Go to the past and head through the door and up the ladder. Travel to the future and fill up your fire extinguisher from the water barrel on the right. Go to the past again and light your twig on fire with the fireplace. Climb down to the basement and through the door on the right, then go back to the future and try to use your twig on the oil drum Pyromaniac.

Travel back to the past and go through the door, up the ladder and through the door on the right. Travel to the future and use your twig on the vines here, then put out the fire using your fire extinguisher. Now you can take the axe. Return to the past and go left, then down to the basement. Use your axe on the closed door here, then go through. Pick up the lava lamp on the left, then travel to the future. Plug the lava lamp into the electrical socket on the right, then pick up the wine bottle. Read all of the books on the bookshelf here Dear Diary. Travel back to the past and go through the door. Use your wine bottle in the empty space in the shelves, then enter the secret room.

Chapter 8

Outside Archon

Go to the future and examine the left parking meter to find a quarter. Read the charred pile of documents on the ground to the left Evidence Tampering. Return to the past and enter the night club to the left. Take another quarter from the small table, then talk to the bartender. Travel to the future and take the orange cable from the right, then go back to the past and go outside. Go to the future again and tie the cable to the right parking meter, then climb down.

Go left and search the hat on the ground to get another quarter, then travel to the past and search the pay-phone on the right to get one more quarter. Go to the future and climb up the cable, then go to the past and enter the night club again. Give your 4 quarters to the bartender, then keep talking to him while he is making your drink Mixology. Now press the red button on the wall and quickly take the disco ball. Try your drink before leaving.

Jump to the future and climb down, then travel to the past and enter the subway car, before going back to the future again. Use the disco ball on the beam of light, then pick up the screwdriver that is revealed. Go to the past and leave the car, then go to the future and use the screwdriver on the wall vent to the far left of this area. Climb inside and turn the red valve. Go back out through the vent and climb up the cable, then switch to the past and enter the night club. Travel to the future and search the corpse to get a revolver. Travel to the past and go back outside, then travel to the future and climb down the cable, then enter the vent on the left. Go to the past and use your revolver to shoot the fan control box Marksman.

Walk forward and use the second fan control box. Go through the second disabled fan and search the toolbox to get some wire cutters. Travel to the future and leave through the vent to the right. Go back to the past and cut the red cable over on the right using your wire cutters. Enter the subway car and pick up the wrench, then go back outside. Travel to the future and enter the vent on the left. Push out the grate on the far left, then climb through. Travel to the past and use your wrench on the hatch in the floor, then climb down.

Chapter 9

Inside Archon

Press the button on the control panel, then exit the elevator. Travel to the future, then go through the door to the far right. Go back to the past and head through the round door, then pick up the instant camera from the ground. Leave this room, travel to the future, and go through the left door. Search the corpse on the floor to get a green access card. Search through the file drawers on the ground just to the right and read the files inside Host of the Air.

In the past, use your green access card on the middle door, then head inside. Use your instant camera on the creepy man on the right (with his eyes open). Now open the door on the right and go through. Talk to Frank in here, then open the bottom right drawer. Also pick up the apple core from the trashcan, and touch the light wall on the right to turn it on. Use your photograph on the retinal scanner on the left, then head through this door to meet an angry scientist. Travel to the future and pick up the dustpan, then go back to the past and back through the 3 doorways and into the elevator. Go to the future and sweep up the soil in the corner with your dustpan. Go back to the past and exit the elevator, travel to the future and go through the door on the right. Travel back to the past and use your apple core on the Polaris 9 Super Computer Fanboy. Go through the round door to see that the time machine has gone. Leave this room again.

Go back to the future and leave to the left, then go to the past and enter the middle door. Go through the door to the right. Place your soil and apple core in the opened drawer on the right, then travel to the future and pick an apple from the tree. Go back to the past and head through the door on the left, then give the apple to the scientist. After he leaves, pick up the bubbling beaker of acid. Go back through the 3 doorways, then go through the doorway on the right, which will now be open. After the cutscene, go back out to the corridor. Travel to the future and go through the right door, then travel to the past again. Use your beaker of acid on the Polaris 9 Super Computer. Go through the round door and talk to Dr Lambert. Examine the time machine console when asked, and then he will die Deja Vu. Now use your modified time machine.

Chapter 10

Moebius Trip

Go left through 2 doorways, then continue left until you find a shovel that you can pick up. Return right to the half-buried door and use the shovel to clear the entrance, then go through. Open the first aid kit, then take the piece of cloth from inside. Leave this room and go through the doorway on the right, then use your piece of cloth with the dripping water to wet it. Go left again and head left until you find a dusty metallic surface; clean this with your wet cloth. Return right into the water-filled room and turn on the generator here, then examine the man stuck in the wall to get a machete. Go left and enter the other doorway just to the left, then sharpen your machete on the concrete block here. Go out and all the way to the left, then use your machete on the thick roots to clear them. Enter the orange cave talk to Frank, who will give you a cup. Go all the way to the right and fill this with water dripping from the ceiling. Go all the way to the left into the cave and give the cup of water to Frank; after the cutscene you will receive a fuse. Go back to the far right and through the round door. Insert the fuse into the big time machine, then use it.

Search the dead guard to get a small key, then pick up the piece of broken frame from the ground. Use this metal frame on the fragile wall on the right and head through. Continue to the right and use your small key on the drawer with the yellow note. Search the filing cabinet to get a cryo console manual. Go back to the left and use the manual on the cryo console, then open the empty cryo chamber and climb inside Sleeper.

Take the paper from the monitoring equipment, then pull the string on the left to open the door. Go out to the hallway, then open door 3 and go inside. Try to straighten the crooked picture frame Butterfingers. Talk to the jittery man, then search the cozy chair and you will find a remote control. Go back out to the hallway, then open door 2 and go inside. Use the remote control on the television, then take the crutch. Return to the hallway, then go back to your room through the door on the left. Use the crutch to knock over the pens on top of the wardrobe, then pick the pen up from the floor. Go back through door 3 and give your pen and paper to the jittery man. Talk to him, and he will give you a note. Go out to the hallway and use your note on the keypad, then go inside and talk to the doctor twice 21st Century Man.

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The Silent Age Full Walkthrough and Achievements Guide

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The Silent Age Was Broken into 3 parts when it was first released as a mobile game (All instances of ‘tap’ have been replaced with ‘click’, otherwise it is the same game) Chapter 1 (Contains Chapters 1-5 of the full game) http://www.pocketgamer.co.uk/…

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The Silent Age Episode Two Review: Alone Again

Point-and-tap adventure The Silent Age pleasantly surprised us at its early 2013 release, presenting a beautifully haunting world packed with logical puzzles that encouraged exploration and immersion in its two juxtaposed realities. Present day 1972 and future dystopian wasteland 2012 provided the sci-fi settings for our protagonistโ€™s time-traveling exploits, which saw janitor and unlikely hero Joe jumping between the two periods in an attempt to reach the only man that can prevent an upcoming cataclysmic event. Episode Two of the series continues in its predecessorโ€™s atmospheric footsteps as it concludes Joeโ€™s story, but first picks up right where Episode One left off.

Although 19 months have passed in the playerโ€™s world, itโ€™s only been a few hours for Joe. Still in pursuit of his goal from Episode Oneโ€”find the inventor of the time travel device in 1972 and warn him of the worldโ€™s impending doomโ€”Joe arrives at the remote lake that surrounds the inventorโ€™s island cabin.

While his first task is simply to reach the scientist and explain whatโ€™s happened, plans inevitably change and Joe is thrown into another assignment that places him at the crux of saving the entire human race.

Going into details of the plot would spoil one of The Silent Ageโ€™s driving forces, but this leads to a variety of challenges ranging from time travel paradoxes to explorations of periods outside even the distant future of 2012.

One of the greatest strengths of The Silent Age that continues into Episode Two is this focus on a single larger goal. Although Joe will run into small hurdles as he progresses, everything he does is in the interest of that primary objective. In Episode One, this objective was getting from the police station to the inventorโ€™s home. In Episode Two, the objective grows to ultimately saving the world (and the specific actions that will achieve this end). Youโ€™re always moving forward in pursuit of this goal, which results in a fast-paced adventure that never dawdles in one area for too long.

While every door you unlock or random item you pick up contributes to this goal in some fashion, Episode Twoโ€™s grander focus does result in some expanded puzzles thatโ€“while more challengingโ€“almost border on sidetracking. For example, a roundabout method of lighting up a room requires finding change to buy a drink to distract a bartender to steal a disco ball, which is much more involved than any puzzle we encountered in Episode One.

There are still plenty of direct, logical puzzles to solveโ€”finding keys to open locked doors, tools to smash through barriers, or switches to power on electricityโ€”as well as ones that make clever use of the time traveling device itself. But the occasional circuitous, โ€œclassicโ€ adventure game puzzles feel a bit out of place in an otherwise highly modern and straightforward experience.

Another change in Episode Two is the inclusion of more characters for Joe to interact with. Episode One featured a few NPCs scattered about 1972, but they were either obstacles to be avoided or silent backdrops to his journey. Episode Two provides a number of personalities that Joe will have to speak with and oftentimes appease in order to move forward. This creates an even greater juxtaposition between the two primary time periods: 1972 is now a much more living, occupied world, making 2012โ€™s silent emptiness more pronounced and eerie, especially when a skeleton lies in the spot of the person you were just chatting with.

This expansion into dialogue has made Joe chattier, as well. Although Episode One Joe would make short observations on items and scenery throughout the game, his commentary in Episode Two conveys a wider range of emotion, alternating from horrified shock to light-hearted jokes. One of my favorite moments comes during the aforementioned disco ball sequence, in which examining the ball results in Joeโ€™s fairly meta-comment: โ€œWith all the rugs, syringes and burning branches Iโ€™ve put to good use lately, Iโ€™m starting to trust my sense of what stuff might come in handy. And that bad boy is โ€“definitelyโ€“ coming with me.โ€

Diligent players will be rewarded to multiple remarks for almost every object in the game upon subsequent views, ranging from Joeโ€™s personal thoughts to helpful hints on how to move forward.

Although everything about Episode Two is biggerโ€”more dialogue and commentary, expanded puzzles, an even more epic goalโ€”the game itself is only slightly longer than Episode One. Its five chapters contain a few more locations than its predecessor and are rounded out by additional exposition pieces that fill in details and answer questions brought up by the story. But as a whole, The Silent Age Episode Two is still a short experience that can be fully explored in a single sitting.

That experience is still a fulfilling one, however, thatโ€”coupled with Episode Oneโ€”feels like a complete circle. Players who enjoyed the first part of Joeโ€™s journey will absolutely find more to love in Episode Two, in both execution and conclusion. The beginning and ending have interesting parallels in gameplay and plot that create a satisfying cycle for our time with Joe, making every moment in this beautiful dystopia one worth remembering.

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์ด ๊ธฐ์‚ฌ๋Š” ์ธํ„ฐ๋„ท์˜ ๋‹ค์–‘ํ•œ ์ถœ์ฒ˜์—์„œ ํŽธ์ง‘๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ์ด ๊ธฐ์‚ฌ๊ฐ€ ์œ ์šฉํ–ˆ๊ธฐ๋ฅผ ๋ฐ”๋ž๋‹ˆ๋‹ค. ์ด ๊ธฐ์‚ฌ๊ฐ€ ์œ ์šฉํ•˜๋‹ค๊ณ  ์ƒ๊ฐ๋˜๋ฉด ๊ณต์œ ํ•˜์‹ญ์‹œ์˜ค. ๋งค์šฐ ๊ฐ์‚ฌํ•ฉ๋‹ˆ๋‹ค!

์‚ฌ๋žŒ๋“ค์ด ์ฃผ์ œ์— ๋Œ€ํ•ด ์ž์ฃผ ๊ฒ€์ƒ‰ํ•˜๋Š” ํ‚ค์›Œ๋“œ ๐Ÿ”‡ The Silent Age ~ No Commentary

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์ฃผ์ œ์— ๋Œ€ํ•œ ๊ธฐ์‚ฌ๋ฅผ ์‹œ์ฒญํ•ด ์ฃผ์…”์„œ ๊ฐ์‚ฌํ•ฉ๋‹ˆ๋‹ค ๐Ÿ”‡ The Silent Age ~ No Commentary | silent age walkthrough, ์ด ๊ธฐ์‚ฌ๊ฐ€ ์œ ์šฉํ•˜๋‹ค๊ณ  ์ƒ๊ฐ๋˜๋ฉด ๊ณต์œ ํ•˜์‹ญ์‹œ์˜ค, ๋งค์šฐ ๊ฐ์‚ฌํ•ฉ๋‹ˆ๋‹ค.

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