Growing Up Game Guide? Best 173 Answer

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Who are the characters in growing up?

  • Growing Up Wiki.
  • Patty Vivica Valentine.
  • Wendy Cooke.
  • Alexandra (Alex) Beaufort.
  • Sam Gordon.
  • Richard P. Nelson.
  • Felicity (Flick) Browers.

Is Growing up game worth it?

But considering one to three playthroughs, this game is worth playing. Its strong points lie in the art and music departments, and the general portrayal of the 1990s. All in all, Growing Up is a so-so stats-raising game with some meaningful and thought-provoking stories to tell.

Tips and Tricks for New Players

Experience the laughs and tears of growing up through Vile Monarch’s newest baby. Growing Up is a life simulation game that will be released on October 14th, 2021 in nine languages ​​for PC. Set in a US town in the 1990s, Growing Up puts players in the role of a child navigating the strange maze of life. It’s a cyclical journey of meeting their parents’ expectations, graduating from school, befriending people from all walks of life, and becoming what they aspire to be.

Content Alerts for

Grow up

These include body image and eating disorders, bullying, death, divorce, hospitalization, mild language, loss of loved ones, mental illness, self-harm, strained parent-child relationships, mildly suggestive topics, suicide, and alcohol and drug use.

Before we move on to the actual review, it might be worth noting that Vile Monarch mentioned that Growing Up was “authorized by the team of Chinese parents”, a life sim released in 2018 by Moyuwan Games with a similar premise but in China. However, no comparisons are drawn between the two games in this spoiler-free test.

At the time of writing, up to patch v1.0.3781 was released, but the following review is based on the version at the time of launch (1.0.3744).

Oh to be a kid again…

As straightforward as the title is, Growing Up follows the main character’s coming-of-age journey, which can be interpreted as either herself or her child. Each playthrough lasts approximately four to six hours, during which the player will shape the character’s future by nurturing their learning, acting, and well-being over 18 years in the game through high school. The character’s life after high school, if he manages to get this far, is summed up in an epilogue before the game automatically advances to the next generation, a new playthrough.

The first generation begins via “New Game” in the main menu, and for this generation only, players have the option to choose the character’s parents and gender, or leave one or both to fate. There are four female and four male parents of different races to choose from, and the player can select either a pair of straight or gay parents. Players can also choose whether the character should be a girl or a boy, which not only affects the character’s appearance throughout their life (female or male), but also the design of their bedroom and the choice of alternative hairstyles and outfits available to him.

As far as character customization goes, players have little control. The character’s race is determined largely based on the parents’ races, and aside from the character’s gender and name, players must roll with whichever the game randomly generates for them. Additionally, in subsequent generations, players can only choose the character’s name unless they start a “new game” again. You know, like in real life. Growing up did a pretty good job of emulating that aspect of real life as a life sim. While I can’t decide what my character looks like, it was a wonderful surprise to see her appearance change as she grows from a cute baby to a cute adult. However, most of my characters from high school onwards look more like their predecessors, even though they looked different in preschool and elementary school. I had a female character who wore the exact same outfit and hair style as her mother. Talk about how the child is made in the image of the parent!

Character customization is further constrained by the restrictive gender ideas Growing Up adopted to stay true to the 1990s setting. In the newborn phase, little girls get pink bedrooms and little boys play in blue bedrooms. Likewise, girls and boys have their own hairstyles and outfits, which is a bit of a shame as I would have loved to see my boy with a long ponytail or my girl in a leather jacket.

While the game sticks closely to ’90s fashion, it would have been nice to add more accessories that were a fad back then, like sports bracelets and slap bracelets. When I see one of the non-player characters (NPCs), Alex wearing her snapback cap backwards reminds me of how I wore it as a kid. But unfortunately I can’t find any character who ties a sweater around their waist.

Study, Play, Exam, Repeat.

In each generation, the character goes through the same timeline: doing what babies do when newborns do, then going to preschool, and then going through elementary, middle, and finally high school. Each stage lasts a set number of turns, and from Preschool onwards, the character takes an exam on the last turn of each educational level. Tutorial prompts, which can be hidden under Options, are detailed and logically guide players through the stat boost system, starting with the basic building blocks and gradually advancing into more aspects. For example, in the newborn phase, players will learn the basics of the stats increase system, namely the game turns, acquireable skills, knowledge points to learn them, the brain map to increase the character’s attributes, and the schedule for assigning activities to rotate for it . During the preschool phase, the character’s sanity is added. From the elementary school phase, the satisfaction and expectations of the parents are taken into account and from the middle school phase, support is granted.

Such a gradual introduction of game elements through different stages of growing up helps keep learning and adaptation to the increased complexity of the game more manageable. While the amount of information to absorb might be plentiful during the first playthrough, it didn’t feel too overwhelming.

Of course, with more and more stats to juggle, the game gets more challenging as the character gets older, but it’s not weighted unfairly against the player; Paths that help counteract the increased difficulty are consistently provided in a timely manner. This game is more about figuring out what strategies work best and sticking to the same strategies throughout all playthroughs. Personally, I find Growing Up to be moderately difficult. This was before balance changes were made in the v1.0.3772 patch that reduced difficulty. Pulling mental health and parent satisfaction scores into the high range for extra perks wasn’t easy. And through middle school, it felt like a constant tug-of-war, trying to keep both stats in the safe zone without going broke on the purchase of necessities like happiness-boosting food. However, during the high school phase, the handling became noticeably easier again, as higher-level entertainment and work activities were unlocked by then.

In addition to all the activities having clear descriptions of how they affect the character’s stats, I particularly appreciate the scheduling system that allows to keep stat changes tightly under control. Because the schedule goes through each activity in order and calculates the changes as each activity completes, you can assign activities to schedule slots in a specific order that could, for example, prevent the stats from reaching zero at any point. A series of -1, -1, +1 and -1, +1, -1 operations gives the same value in the end, but if the statistic is at 2 points, then it will be zeroed out at the second -1 in the first arrangement , and never hit zero if you follow the second arrangement. Since reaching zero in either Mental Health or Parental Happiness means the character will receive a Strike, with three consecutive Strikes being Game Over for that character, the flexibility of the schedule’s slot arrangement becomes useful in determining a Strike to avoid. Or just useful for getting a good balance for the stats in general through proper planning.

For a stat-boosting game, Growing Up features a well-structured tutorial and numerous clearly-written explanatory tooltips to help players plan and strategize. RNG is there, but rather than hindering players’ game progression, they mainly help keep the gameplay from getting too boring. Ultimately, players must master brain map after brain map, expectation upon expectation, and test upon test in one go. RNG ensures that the brain maps don’t have the same layout and the trial mini-games don’t have a unique arrangement of the colored blocks. Despite the randomization implemented, the repetitive motions of playing the same mini-games from round to round are nothing short of numbing. By my fifth playthrough, popping the neurons on the brain maps became quite a dreaded task, even if the process reminded me of my old pastime of popping bubble wrap.

The impact of RNG on the overall experience of increasing stats isn’t felt much, as it tends to smooth out as rounds progress. That’s not to say the RNG in Growing Up hasn’t caused frustration, though. With each new turn from elementary school onwards, there is a chance that the character’s parents will drop a random expectation that they will, for example, increase their Creativity attribute by 100 points within the next three turns. This particular expectation would have been achievable if I had had access to one or two creativity-enhancing activities at the time. Just my luck, on two of my playthroughs the same expectation dropped to a point where I could only rely on the brain map not giving enough creativity points to meet the expectation. On the other hand, it is not unthinkable that parents set expectations that are unattainable for their child, either because they are too demanding or go against the child’s wishes. In a way, this scenario is realistic, albeit frustrating.

disappointing parents

Of all aspects of growing up, I’m most disappointed in parents. At the beginning of a “New Game” there is a letter written by the parents to the (unborn) character. It’s a truly heartwarming and encouraging letter, promising two caring, understanding and supportive parents awaiting the character’s arrival. Well, unfortunately, the parents did not fully fulfill what they promised. Technically, they take care of the character in the background and nudge them in life. But it feels empty when they don’t even show up to congratulate or celebrate the character’s graduation. It seemed like they only cared about dishing out one expectation after another – even when the character had the final exam next round, the parents were still setting new expectations!

For such demanding parents who want their child to constantly meet myriad expectations, growing up makes them feel pretty useless themselves. In particular, they do not bestow any special perks on their next generation that could have facilitated the subsequent playthrough in various aspects. Only the skill tree map is passed down through the generations, although it’s just a piece of information detailing which skills have previously been unlocked and is hardly a useful perk. It’s understandable that the first-gen parents don’t have any perks, but for the character who finally got through it all thanks to the player’s tireless efforts, it’s upsetting to see her own child not being able to enjoy the fruits of her labor at all. The lack of cross-generational perks, not even an increased allowance from a CEO parent, makes gaming from generation to generation feels like a Sisyphean task.

Last but not least, Growing Up parents are all the same. It doesn’t matter what kind of personality the character had before, once they become parents, they will act and say just like their parents. Of course, the expectations they have of their child are also the same. Although a few scenes involving the parents are funny and relatable (e.g., “Stop slouching!”), once the character becomes a parent, removing any previous personality makes them quite boring and at times confusing.

Who will you grow up to be?

Growing Up might not sound like it’s worth repeating with its repetitive two mini-games, rigid parental behavior and lack of transferrable benefits between generations, but there are other aspects that help add to the replayability increase. One such aspect is the total of 42 professions on offer.

Each character of each generation can only be assigned a single profession, so at least 42 playthroughs are required if one wants to collect all possible epilogue scenes for different professions. Thus, there is an incentive for players to repeat, although unfortunately this incentive is weak. A lot of work goes into creating art objects that are only shown in the epilogue when the character’s profession is revealed. Most of the time, the character will wear an outfit and location not shown anywhere else in the game. But this unique epilogue scene is also terribly short-lived. Imagine having to go through all the trouble of deleting brain map after brain map, expectation after expectation, exam after exam just to get a few lines summarizing the character’s profession. Perhaps brief epilogues are common in stats games, but I can’t help but think it’s an absolute waste that the beautiful art elements specially prepared for this installment seem so short.

Some professions in Growing Up are also more difficult to obtain than the others, as they are tied to specific schoolmates that you may or may not meet in a given playthrough. I remember planning on joining the police force on one of my playthroughs, but in the end the police station never unlocked as I didn’t meet any of the relevant schoolmates who could unlock it. To get these professions you really have to pray to the RNG god for luck beforehand.

Another annoying thing about the career system is that players cannot manually select the profession they want if they have completed the skill tree requirements for more than one profession. After my first character became college dean without my knowing how, I trained my second character hard to be an athlete—only to end up as a doctor, which took me completely by surprise. I later surmised that the character had put too much effort into studying biology after mastering the ancillary skills required for athletes. While the character’s final profession assignment isn’t completely random, it can reduce confusion if Growing Up allows players to confirm the final job they want from a list of professions they end up in come question.

The friends we make along the way

The second aspect of Growing Up that increases its replayability is its NPCs. Players can meet a total of nine possible schoolmates and ten professionals in the game. Overall, these NPCs, especially the schoolmates, are worth the multiple playthroughs to encounter and befriend.

In any given playthrough (i.e. for each generation), the player character will encounter a total of three randomly selected schoolmates, one from each of the following educational levels:

Elementary School—Alex, Richard

Middle School – Alicia, Wendy, Nathan

High School – Vivica, Kato, Sam, Felicity

All schoolmates are romanticizing and can become the player character’s spouse. However, they have their own sexual preferences, which is a nice change from the usual setting in visual novels, where all love interests can be pursued regardless of the protagonist’s gender.

Just as Growing Up’s minimal character customization system mimics real life, this design of NPCs with their own preferences and random selection of schoolmates accurately reflects reality. Nonetheless, it can get annoying after a few playthroughs as the character’s schoolmates are randomized during each playthrough. It’s possible to keep meeting the same few schoolmates and only get the others after several playthroughs later. In addition, it means that some would read the same schoolmates’ storylines over and over again. Luckily the game has a “skip” feature for each scene and players can quickly exit a scene with the game automatically making all the dialogue options for them. Although I would have preferred a “skip to the next selection” (or fast-forward to the next unread line) function, as I’m often interested in skipping over parts I’ve previously read and seeing what happens when a different selection is made is hit.

As for the friendship sheets, they are generally well written and offer a lot of insight into the various issues and problems each schoolmate faces in their personal lives. As well as the depth of the NPCs shown, I love how the stories involve conflict and in many cases use it to illustrate how one can potentially work to reconcile and salvage the friendship. Because of this, I generally like stories that start in elementary and middle school better. Still, most stories ultimately conveyed in one way or another that friendships require understanding and respect to be built. There is also nice character growth in the schoolmates and it is heartwarming to see these friends grow up alongside the player character.

On the other hand, I’m not very impressed with the romance in the stories of the schoolmates. The scenes are cute and sweet, and some decisions are different depending on whether the player character is a girl or a boy. I particularly liked Nathan and Richard’s scenes, including the epilogue descriptions of their thoughtful proposal and blissful marriage. Wendy’s playful wedding puts a smile on my face too. While I enjoyed the ending the most, I didn’t like the process. In fact, I loathed that in two stories in particular, the only choice at the final crossroads is to kiss her and be friends forever. That is, if my character doesn’t want to kiss the schoolmate out of the blue to express his feelings for him, then the character is doomed to remain silent forever. They don’t even get a chance to verbally declare their love! There’s nothing wrong with kissing to express your feelings, but when it’s written as the only “right” choice in the context of Growing Up, it leaves a bad taste in my mouth.

Similar to the randomization of the character’s profession, players cannot choose their spouse if they have not romanced anyone or more than one schoolmate. If the player character manages to become lovers with more than one schoolmate, one of the lovers will be randomly chosen as a spouse in the epilogue. And if the player character has no romance with anyone, they will be randomly assigned a generic spouse. There is also no choice to remain single, marry and not have a child, or adopt a child for heterosexual couples. The streamlining of this final part of the epilogue helps facilitate a quick transition to next-gen, but tends to break the immersion of players who have been roleplaying as a character all along. During the playthroughs when my character gets married to a completely random stranger who I don’t even care about, I really wish I could choose not to get married and just end the generation there.

On the professional side, there are now 10 of them in Growing Up. Every pro is tied to a secondary skill, and some are easier to hit than others. Their arcs are shorter and only progress as the player character progresses along the skill tree for their associated ancillary ability. Like the schoolmates, the pros have their own issues to work through as adults, reflecting mature storytelling. Overall I enjoy the dynamic between the pros and the player character and find them interesting characters. Some memorable traits include Riley’s enthusiasm for teaching the player character life-saving skills, Neal’s “snatch” remark, Mei’s neighborhood love, Elliot’s tendency to do as she pleases, and Sergio’s odd question about going to a high school as the player character another was in elementary school.

Art, audio and performance

Like the writing, which promotes more realistic storytelling, the art in Growing Up stays close to realism. With the exception of activity animations, which use an cartoon style, character sprites and background graphics are drawn in a semi-realistic style. The choice of art style is superb for a life sim that aims to provide an immersive experience of growing up in 90’s America. If there’s anything to improve, it’s in terms of skin color for dark-skinned characters. Currently, these characters have the same color used for their palms as their skin, which is not an accurate representation. It would also have been better if Felicity had an outfit other than her cheerleading uniform.

Throughout the game, sound effects are mainly implemented as audio cues, e.g. B. to act as audio feedback for mouse clicks or to indicate whether a scheduled activity failed or succeeded. Ambient sounds are also used in various locations, although I remember once making the mistake of starting a trial when I was at the Funtasy carnival, so in addition to the music I could hear incessant crowds chattering in the background while I played mini game.

Music is generally wonderful at Growing Up. I love how the music evolves as the character grows, from soothing lullabies to energetic, upbeat songs. Even the bad ending has its own song, which I wasn’t expecting. Personally, I love the whimsical song that plays during preschool and Nathan’s song.

In terms of bugs, the ones I’ve encountered the most are minor typos and visual artifacts on some of the activity animations, most of which have since been patched. Otherwise the game ran stable for me, although it doesn’t seem to be well optimized as my laptop gets warm pretty quickly while running this mostly static 2D game.

Verdict

The biggest factor in Growing Up that convinces players to play the game more than once is the character stories, which I personally find to be good enough rewards for all the grueling gameplay the game puts me through. If young college students’ coming-of-age stories aren’t their thing, then they’d have to be quite a completionist to stay motivated enough to repeat them for all the different career ends. Otherwise, the game mechanics themselves – from the disappointing parents to the numerous brain maps that are easy to tire of – actually keep you from playing too often.

But considering one to three playthroughs, this game is worth playing. His strengths lie in the departments of art and music as well as the general presentation of the 1990s. All in all, Growing Up is a mediocre statistics game with some meaningful and thought-provoking stories to tell.

ADULT IS RECOMMENDED

Platforms: PC (Steam)

If you are interested in reading more about simulation games, you might be interested in reading this To The Rescue review.

Thanks to Vile Monarch for a PC review code for this title.

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How long is growing up game?

When focusing on the main objectives, Grow Up is about 4 Hours in length. If you’re a gamer that strives to see all aspects of the game, you are likely to spend around 9 Hours to obtain 100% completion.

Tips and Tricks for New Players

Leaping from dizzying heights, bouncing off champolines, ascending inches off floating islands, BUD can do it all – that look of mild terror is his daring face. Help the adorable little robot collect MOM’s scattered ship parts and bring them back to the moon.

Focusing on the main objectives, Grow Up takes around 4 hours. If you are a gamer who strives to see all aspects of the game, you will probably spend around 9 hours to reach 100% completion.

Platforms:

PC, PlayStation 4, Xbox One

Genres:

adventure, platform

Developer:

Ubisoft Reflections

Publisher:

Ubisoft

N / A:

August 16, 2016

EU:

August 16, 2016

Updated:

3 days ago

Who is the protagonist of the story growing up?

In Gary Soto’s short story ‘Growing Up,” the main character, Maria, says, “’I know, I know. You’ve said that a hundred times,’ she snapped.” Maria is acting ungrateful because she doesn’t want to go on vacation with her family and she is arguing with her father about it instead of being grateful for what she has.

Tips and Tricks for New Players

In Gary Soto’s short story Growing Up, the main character Maria says, “I know, I know. You’ve said that a hundred times,” she snapped.” Maria acts ungrateful because she doesn’t want to go on vacation with her family and argues with her father about it instead of being thankful for what she has. To be grateful means to feel or show kindness and gratitude. In the story, Maria argues with her father about not wanting to go on vacation with her family and claims that she is old enough to stay home alone. Maria tries to grow up too fast and puts her family on the back burner instead of being grateful. In this story, conflict, characterization, and symbolism affect the overall theme.

The story goes, “I know, I know. You’ve said that a hundred times,’ she snapped. ‘What did you say?’ he asked, pushing his newspaper aside.” Maria’s conflict ties into the story’s theme because she is ungrateful to her father and wants to grow up too fast. The lyrics also read: “Maybe he would do something crazy, like crash the car on purpose to get back at her, or fall asleep and drive the car into an irrigation ditch. And it would be her fault.” This is related to the issue because Maria has to be thankful for her family and according to this quote she is not acting very grateful. This conflict is another major part of the subject. As you can see, Maria is not very grateful to her

What is the purpose of growing up?

When you are young your mind is new, like a blank canvas, but as you grow you get to stretch it and use it in ways you never thought possible. Growing up gives you the chance to expand your thinking, to delve into the weird and the wonderful, and it will encourage you to create your own beliefs, opinions and values.

Tips and Tricks for New Players

For years I thought I was grown up, I thought I knew everything and my life was pretty much perfect. I had a great job, lots of money, lots of friends, and I was living the high life in London. I was pretty much at the peak of my career and thought I was happy.

When I look back on those days, I see my life very differently. Now I see it as totally and utterly miserable. I wasn’t free. I literally felt chained to my work and social life and socializing with people who didn’t know the real me.

As you get older and really grow up, you start to realize that the carefree lifestyle you think you live is not what life is about. In a way, it is—it’s so important to keep that childlike quality in your life—but what’s even more rewarding and utterly liberating is to grow up and realize that getting older doesn’t mean anything depressing or sad. On the contrary: it is what life is really about!

Here are a few reasons why I think exactly that:

1. Your mind is growing too, not just your body

It’s true you’ll gain gray hair, wrinkles, and maybe a little extra weight around the waist, but what you’ll gain there is nothing compared to what you’ll gain in your head.

When you are young your mind is new, like a blank canvas, but as you grow you can stretch it and use it in ways you never thought possible. Growing up gives you the opportunity to expand your thinking, to engage with the weird and wonderful, and it will encourage you to develop your own beliefs, opinions, and values.

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2. You start to see people for who they really are

We all have friends, right? Some you laugh with, some you have deep conversations with, others are just acquaintances.

But you will know those who are immature, those who refuse to grow up. They will be the ones who still fool around in restaurants, who find it funny to make fun of people in public, and who still hang out drinking and playing pranks late into the night.

It’s okay to have fun, I’m not saying that, but don’t you want to be the person you’re supposed to be? By living a purposeful life, doing what you love, and being surrounded by people who “get” you?

The choice is yours, just know you can either act like a 16 year old or live life to the fullest and grow up.

3. You realize that being alone is healthy

I couldn’t wait to move out of my family’s home; I was 19 and found a room in a shared apartment. I couldn’t wait to get out and fend for myself. Not only was the thought exciting, but I also knew that growing up would be so much quicker.

Yes, I admit it was scary, but you know what? There’s nothing like knowing that you can take care of yourself and start “bringing the bacon home” so to speak. It’s a great feeling knowing you no longer have to rely on your mom to make dinner for you when you get home from work or make sure you have next month’s rent .

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It might be a struggle at times but what looks like a struggle is just a lesson in something and if you can look at it that way you will go a long way to growing up and loving every minute of it!

4. You don’t care what other people think

This is a big step towards adulthood. Remember you always wanted to look cool at school or hang out with the popular crowd? As you grow up, you will learn that what other people think of you and what they think doesn’t really matter in your life anymore.

You will be so much happier walking your own path in life and once you start this journey you will not want to look back!

There is nothing more liberating than not caring about what others think of you as you focus on your own wants and needs and live to please yourself. Just remember, this is no excuse for being selfish or conceited – not at all! Rather, it’s the fact that when you’re happy with yourself and your own choices, you’re a much nicer person!

5. You become much more outgoing

Do you remember how you always wanted to write a book or travel to some far away mosquito infested jungle? As you grow, you will think of ways to achieve those dreams and begin to give yourself permission to just do it.

You will find that the word “impossible” is no longer in your vocabulary. You’ll see doors open where they were once closed, bringing you new and exciting adventures along the way. Aging will give you the courage to open your mind much wider than before and fill your life with wonder.

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6. You realize that change is a good thing

Remember where you were in your life 10 years ago, who you were with, what you were doing and what clothes you were wearing. Yes, those are probably pretty embarrassing memories, but it shows you that life is changing and there’s not much you can do about it.

Now imagine what you will be doing in another 10 years, it’s exciting, isn’t it? Change is something that should be embraced, not feared, and it’s a great way to reinvent your life and make it more memorable as you age. Plus, it’s a wonderful way to learn from your mistakes and improve yourself and your relationships.

7. You finally understand what makes you truly happy

With growing up comes a better understanding of oneself and one’s needs. Here, when you know who you really are, you can find out what makes you truly happy. It’s purely personal and can be anything from painting landscapes to reading a good juicy novel to listening to great music.

It will also weed out the unhappy things that will carry you through the rest of your life so that you continue to do things that make you happy, not unhappy. Making life choices is part of growing up, and with that comes the knowledge that life is pretty limitless.

8. You become thankful for what you already have

I see kids today always want something different, something new to distract themselves and want what the other kids have. They never seem happy with what they already have, leaving many parents wringing their hands in frustration and debt!

Growing up teaches you to be grateful for what you already have and is a wonderful approach to life. It makes your life so much easier to stop focusing on what you don’t have and be content with what you do have. Once you understand this, which you will do as you grow, you will have more things to be thankful for!

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9. You realize that it’s important to take care of your body

What you put into your body is important. Having never been a fast food person, I personally don’t understand why we as a culture love it so much, but I understand it’s quick and fills the hole!

It’s okay if you’re young because your metabolism is so much faster. You’ll probably be exercising more and, let’s be honest, taking care of yourself isn’t that high on your agenda. However, as you get older, you will come to understand that your body is a finely tuned instrument working for you to keep you going, to keep you alive and healthy.

What you put into your body is so important, not only for your own health, but also because you want to stay long enough to have children, meet your grandchildren, or even long enough to outlive your dog! So taking the time to eat well and exercise regularly seems like a fair trade, doesn’t it?

10. It’s just going to happen!

No matter how hard you try, how young you dress or what color your hair is, you’re getting old and that’s a fact!

Decide today to stop trying to prevent it and just let it be.

Grow up. Let life take you on its glorious ride and learn to love every minute of it. You’ll thank yourself for it in the end, trust me!

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Featured photo credit: benleto via flickr.com

What’s another way to say growing up?

What is another word for growing up?
maturing growing
advancing sprouting
developing blossoming
evolving ageingUK
agingUS consummating

Tips and Tricks for New Players

reach adulthood

“Also, the environment you grow up in is inevitably reflected in the lyrical content of the songs you write.”

Present participle for becoming more reasonable with age

Present participle for grow too big for

Present participle for improving or becoming more advanced

(of a living organism) present participle for growing or developing healthy or vigorously

maturation

Maturation Grow Progress Germination Develop Flowering Develop AgingUK AgingUS Complete Mild Perfect Prepare Sweet

Not fully grown or developed

The time between childhood and adulthood

Why is growing up so tough?

The need to become adaptive in situations that are novel or intimidating. The tenuous and fickle nature of social interactions and bonds, including friendships and being in love with someone. The pressures and expectations placed on adolescents from family, peers, and even themselves.

Tips and Tricks for New Players

All stages of life include biological, cognitive, emotional and social development. However, many researchers identify adolescence as a particularly robust time of change that requires multiple and complex transitions. Teens are bombarded with several problems, including:

Developmental changes (physical and psychological)

The phenomenon of individuation into one’s own person and independence

The need to adapt to situations that are novel or intimidating

The weak and fickle nature of social interactions and attachments, including friendships and infatuation with someone

The pressures and expectations placed on teens by family, peers, and even themselves

Concerns about broader social, environmental and financial issues affecting local, national and global frameworks

Young people experience a multitude of changes and new demands on their way to middle school (Ryan et al., 2013). These include the need to adapt to large classrooms and rigid schedules, as well as rising academic expectations. They also begin to focus on issues affecting themselves, such as self-worth and self-esteem, their sexuality, identity, future plans, and the effect their relationships with peers and family members have on them (Rew et al., 2012).

As the adolescent grows older, typical concerns include career plans, educational pursuits, and the development of more intimate personal relationships. The importance of focusing on life skills such as employment, career preparation and training, money management, housing needs, and the development of life coping strategies often emerges in adolescents after high school. There is also a tendency to take on a more independent managerial role. Problems with this are not uncommon as the older adolescent may not have the skills required to work effectively in most areas.

In general, adolescence can be an impressive time, even for those who are resourceful and supported. It is not uncommon for them to experience symptoms of anxiety stemming from the stressors created by anticipated developmental transitions. They may worry about not being able to meet expectations or whether their plans for the future will come true.

As teens are in the process of developing a sense of self, they can be particularly sensitive to negativity or even ambiguity. Additionally, given the psychological benefits of belonging (where one feels accepted, supported, and respected), their mental health may be affected by rejection from their peers (Vaz et al., 2015) or someone to whom they are romantically attracted.

For some youth, these challenging issues may be too big to handle. This difficulty may be more pronounced when other external stressors are present (such as family or dysfunctional problems, financial insecurity, frequent changes of residence or school, and important losses). If the adolescent has high or unrealistic expectations of their ability to cope, or simply does not have the knowledge or skills to do so, serious psychological or behavioral problems can result.

Adolescence is the stage at which mental illness can first appear. Anxiety and depression can manifest in mid-adolescence. Unfortunately, depression rates are increasing among teenagers. Suicidal thoughts also occur during this time and, if left untreated, may result in suicide.

Suicide in the United States among youth ages 13 to 19 was the second leading cause of death in 2018. The number of male suicides was 2,149, at a rate of 14.31 per 100,000 population; the number for women was 675 with a rate of 4.69 (Centers for Disease Control and Prevention, 2020). Social issues such as bullying, discrimination and exclusion contribute to increased rates of depression and suicide (Cleary et al., 2011). The use of alcohol and drugs is another risk factor for mental health, which further impairs the adolescent.

As the adolescent ages, these disorders become more psychologically and behaviorally debilitating because they have had untreated symptoms for a long time and have not sufficiently developed the skills and confidence they need to perform the tasks they now face. Therefore, when the adolescent first experiences symptoms of depression or anxiety, this is “the optimal time to initiate preventive intervention programs” (Woods & Pooley, 2015, p. 98). Other troubling or dysfunctional symptoms (stress, trouble sleeping, withdrawal, difficulty concentrating, anger, poor hygiene) should also be addressed.

School staff, mental health professionals and parents should be involved in supporting the young person. Communication between them can be very effective in gaining a better understanding of the adolescent’s difficulties, needs and intervention progress. For many youth, it can be helpful to focus on the following issues:

Life skills training

self-efficacy

communication and problem solving

adaptability

social connections

Other recommended interventions include

Universal mental health screening for those entering a new school (Moore et al., 2019)

For older adolescents who have more serious difficulties, mentoring with people who have had similar life experiences because they can offer empathy, trust, support, and guidance to help the adolescent make better decisions (Gilmer et al., 2012)

Group therapy with a focus on specific issues such as violence and sexual abuse (Gilmer et al., 2012)

Family therapy to help members gain a better understanding of the adolescent’s difficulties and what interventions could be used

It is important that adolescents, parents and school staff are educated about problematic issues that arise during adolescence and that they are aware of mental health intervention programs so that they can receive help. For adolescents with psychiatric disorders or functional impairments, early and comprehensive mental health treatment is warranted to prevent further decompensation and to support the adolescent to make successful developmental transitions.

Many people are either afraid or unwilling to seek mental health treatment. The reasons for this are diverse; However, your difficulties are ongoing and may possibly get worse. The struggles that often accompany the developmental phase of adolescents can be too great for some to handle. Therefore, those of us who have or know youth should be aware of “risk signs” so that we can help those youth who are in trouble. Growing up is hard. Not helping someone in need is even worse.

What does it mean when a girl grows up?

1a : to grow toward or arrive at full stature or physical or mental maturity : to progress from childhood toward adulthood growing up intellectually grew up in the city also : to become an adult She wants to be a doctor when she grows up.

Tips and Tricks for New Players

1 a

: growing up or arriving at full height or physical or mental maturity : progressing from childhood to adulthood Growing up intellectually in the city

Growing Up Strategy \u0026 Tactics: The Perfect Toddler Phase

Growing Up Strategy \u0026 Tactics: The Perfect Toddler Phase
Growing Up Strategy \u0026 Tactics: The Perfect Toddler Phase


See some more details on the topic growing up game guide here:

Growing Up Guide, Tips, Cheat and Walkthrough – SteamAH

А complete gue for the game “Growing Up”: achievements, characters, locations, buying useful items, mood management, tactics for the Brain …

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Source: steamah.com

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Growing Up Character Walkthroughs – MYFULLGAMES

An ongoing gue on how to get good ends and how your choices affect your relationships. Updating as I’m playing! Alex Beaufort. Table of …

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Growing Up – All friendship achievement complete guide

Complete gue to earning all friendship achievements in Growing Up. – Still updating while I play through – …

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Growing Up – Tips and Tricks for New Players – GuíasTeam

Tips for Growing Up · On the brain map, prioritize getting large nodes. · Until the end of high school, you should get all the big nodes.

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Source: guiasteam.com

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Growing Up 100% Walkthrough Guide – Portal Virtual Reality

Get an A on all exams. Raise the preparation to 100 to get the maximum moves. Try to collect 6+ cells together (on the final exam 8+ cells) to …

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Growing Up Guide, Tips, Cheat and Walkthrough

This guide offers you growing up tips and tricks. It can be a difficult game as your parent’s expectations can be difficult in trying to maintain your sanity. Tips: – Prioritize getting big nodes in the brain map. The younger your child is, the more important they are. Add Passive…

Growing Up Character Walkthroughs

An ongoing guide on how to achieve good results and how your decisions affect your relationships. Update while I play!

Alex Fort

General information: Alex will only date you if you play a male character

You meet Alex in elementary school when you are about 5 years old. She is introduced alongside Joseph as the “shabby girl”.

1. When your first scene asks you what you want to play, you have the following options:

>> superheroes

Everyone will proclaim that they love superheroes.

They unlock the school entrance as a new visitable location.

2. Your second scene will be the next day. Alex wants to save you and Joseph this time. Here are your choices:

>> The girl can be the hero

Alex is happy and you play the game.

>> Save the other kid first

Alex will comment on how brave you are.

Y’all are having a great time!

3. Your third scene is the day after. Alex throws a pebble at you. Here are your choices:

>> Play along

Alex appreciates your reply. Your competitive nature is starting to come out.

>> Ask for the parents

Her embarrassment comes out and she says that her parents work in a bank (not true).

4. Your fourth scene takes place in the classroom the day after. Here are your choices:

>> Go to the gym

You go to the gym where a bunch of guys are playing soccer. They won’t let you join them, so Alex kicks a ball right in someone’s face.

>> Defend Alex

‘Cause why wouldn’t you?

They unlock the Gym and Library as new visitable locations.

5. Your fifth scene is at the park with Alex the day after. Here are your choices:

>> Let’s jump!

Alex DARE you to jump.

>> do it!

They go in order of size, Joseph first. He’s starting to drown!

>> Help the boy

Of course you help the boy, do not wait for a teacher!

They unlock Ghost Water Park as a new visitable location.

6. Your sixth scene is the day after. You get yelled at by the teacher for river jumping. Here are your choices:

>> keep calm

You are not a spy! But Alex gives up.

>> Agree with Alex.

Alex enjoys competition and most of her “good” decisions focus on encouraging competitive behavior.

7. Her seventh scene is the end of elementary school. Alex sprained his ankle! Here are your choices:

>> Sympathize

She didn’t make it across the river! What a crazy kid for trying.

>> Agree to compete against Alex

Of course she is still competitive and wants to race despite her ankle.

8. Your eighth scene is in the second week of middle school. You get hit by an unkempt looking kid. Here are your choices:

>> keep calm

She apologizes and acknowledges you.

>> It’s Alex!

They unlock the corridor as a new visitable location.

9. Your ninth scene is about two days later. You and Alex go to the arcade. Here are your choices:

>> The ship

You’re glad you didn’t choose Space Sheep because she’s at the top of the leaderboard and would have kicked your butt.

>> Play to win

You’re not a wimp, you gamble for money.

You unlock Starcade 80 as a new visitable location.

10. In your tenth scene, you meet Alex in the corridor. She’s upset because BTY knocked her out of number one for Space Sheep. Here are your choices:

>> Go to the mall

You go to the mall and crush them at bowling. She’s sad, but you have to make your choice.

>> Bring it home

Alex never wants you to make it easy for her.

>> Hug her (if you fall in love with her)

>> High five (if you go the friend route)

When you hug her, she seems awkward at first, but she turns to face you. Your scene dialogue will change slightly from here and is very cute.

11. In your eleventh scene, you’re driving against Alex. Here are your choices:

>> Stay with Alex

Finishing a race that your competitor can’t run would be pretty lousy. Alex spoils you with burgers.

12. In your twelfth scene, you bring homework to an absent Alex. Here are your choices:

>> You go inside

They find out she’s staying at the carnival! They are greeted by their mother and find out that she was playing Hooky. Oops. Don’t worry, you save her.

They unlock Funtasy Carnival as a new visitable location.

13. In your thirteenth scene, you have lunch with Alex on the sports field. Here are your choices:

>> It’s cool!

To be honest, I think it would be very cool to live in a carnival.

>> Hold her hand (If you want to romance her)

>> Glad we’re friends (If you want to be friends)

14. In your fourteenth scene, you meet Alex in the arcade. Here are your choices.

>> Go to Space Sheep

She’s frustrated because a player named BTY knocked her off the first page of the leaderboard.

>> Big Talking Yak

That makes her laugh.

>> Let’s beat this guy!

Because of course she’s Alex, competitive spirit and all.

If you love her and hugged her in scene 10, she will kiss you on the cheek!! How sweet!!

15. In your fifteenth scene, you meet Alex at the carnival. Here are your choices:

>> Roller Coaster (If you fall in love with her)

>> Shooting Gallery (If you are just friends)

If you hugged her in scene 10 and love her, she will touch your hand! Also very cute.

16. In your sixteenth scene, you start high school with Alex. Or…. should, but she’s not here. Here are your choices:

>> Look for Alex

>> foyer

She’s not in school…

They unlock the lobby as a new visitable location.

17. In your seventeenth scene, your teacher notices that Alex is absent again. Here are your choices:

>> Ask for Alex

Your teacher is not allowed to give out any personal information.

>> Worried

You have a bad feeling about it.

18. In your eighteenth scene, you’re looking for Alex in the arcade. But she’s not here. Here are your choices:

>> Check space sheep

BTY is #1 and ALX is #2. She wasn’t here.

>> Purple sheep

19. In your nineteenth scene you are looking for Alex at the fair. Here are your choices:

>> shooting gallery

You wonder if you could ask Shane where Alex is. But isn’t he there? Alex’s mother finds you and tells you that she is in the hospital.

>> Visit Alex.

Alex’s mother says thank you.

20. In your twentieth scene, you find Alex in the hospital. Here are your choices:

>> Hug her (if you fall in love with her)

>> Say hello (If you’re just friends)

She tells you that Shane aka Mr. BTY is in the hospital because of a dare she gave him.

>> Ask about the dares

You ask her why she likes dares so much. It’s not her fault, it’s her nature.

>> Grab her hand

If you love her, grab her hand!! If not, choose the other option.

You unlock the hospital as a new visitable location.

20.1 This scene is exclusive if you love Alex. Here are your choices:

>> Agree with her

She changes to green sheep, the color of BTY.

>> Write ALX

You buy slushies and then she confesses to you!!!! SHE CALLS YOU HER FRIEND!

>> Kiss her

Too sweet.

21. In your twenty-first scene, ALEX IS FINALLY IN CLASS! Here are your choices:

>> Just friends

You and Alex are best friends.

>> In love with Alex

The second option will only succeed if you triggered scene 20.1 above. She kisses you and puts her head on your shoulder. life is great

22. FRIENDS: In your twenty-second and final scene, Alex has a lot of catching up to do. Here are your choices:

>> Offer to help

The one with the lowest GPA buys burgers! That arouses her interest.

>> Go to the arcade

She thought exactly the same thing. You are grateful to have her in your life.

22.1 DATING: In your twenty-second and final scene, Alex has a lot of work to do, but she just wants to cuddle with you.

>> My place?

Happy ending: She buys the arcade and calls it “Alex’s Arcade”

Alice

General Information: Alicia will date you if you play a male or female character.

You meet Alicia in elementary school.

1. In your first scene, Alicia bullies a girl about her (mother’s) slip-ons. Here are your choices:

>> Join us

>> Defend the girl

You interfere and face Alicia. She tells you that you have dog breath.

Note: If you select “Make fun of the girl’s hair”, you will also bully the slip-on girl. I accidentally chose it thinking I was making fun of Alicia’s hair, but no.

2. In your second scene, you meet Alicia in the cafeteria. She buys all the canteen food and throws it in the trash. Here are your choices:

>> yell at her

Wow, that’s a waste. You’d better teach her a lesson.

>> Ruin her lunch

It’s kind of weird that you have to bully Alicia to get her to respect you, but it works.

They unlock the cafeteria as a new visitable location.

3. In your third scene, Alicia calls you in the hallway. Here are your choices:

>> Make fun of Alicia

Still very weird how you have to bully her to get respect but you have to stand up for yourself I guess?

4. In your fourth scene, you see Alicia with her mother at the mall. Here are your choices:

>> head over

She asks what you want.

>> Empathy with her

She insults you and you turn away, but then she calls you back.

>> give peace of mind

Not knowing why she started picking on you in the first place, she offers to take you shopping.

>> Accept them on it

Free shopping spree? Yes, please!

5. In your fifth scene you go shopping with Alicia. Here are your choices:

>> Ask if she really hates them

She doesn’t really know. She tells you that it is important to dress well.

>> Is it for her parents?

She brushes it off and then elaborates that people judge you by what you wear and first impressions don’t really go away. Too true Alicia.

>> Admit that life sounds tough

She brushes it off again and says that at least she can use her father’s card. However, she doesn’t want your pity and asks you to check out her outfit.

6. In your sixth scene, you spend the day at the carnival with Alicia. Here are your choices:

>> Chatting casually

She doesn’t really like it when you talk bad about her family.

>> Ask for brother

Her brother is the golden child and she is sad that she is not treated equally.

>> Ask about their future

She suggests you both hang out.

They unlock the Funtasy Carnival as a new visitable location.

7. In your seventh scene you will find Alicia on the sports field. Here are your choices:

>> Just hang out

You’re both talking about high school.

>> Agree, it will be lame

Cold and unapproachable, remember!

They are both looking forward to being on some classes together and spending more time together.

They unlock the Sports Field as a new visitable location.

8. In your eighth scene, you meet Alicia at the school entrance with some of her popular friends. Here are your choices:

>> jokes with her

She invites you to sit with her at lunch!

>> Join them for lunch

You now have a seat at the popular table!

9. In your ninth scene, your school is planning a dance and Alicia is part of the committee. She wants to top up the drinks. Here are your choices:

>> That’s a bad idea

She’ll call you a wet blanket, but someone’s gotta be the voice of reason.

>> Stay with Alicia

Alicia is caught and dragged away by a teacher.

10. In your tenth scene, Alicia is crying under the bleachers. Here are your choices:

>> Sit next to her

She tells you that her parents got divorced and her father yelled at her because she was suspended. She also has to do community service to deliver the punch.

>> Support them

You offer to visit her during her shift at the hospital and she seems happy.

They unlock Ghost Water Park as a new visitable location.

Note: If you call her names, you will cut her off and she will want nothing to do with you.

11. In your eleventh scene, you visit Alicia in the hospital. Here are your choices:

>> Ask for it

She tells you about the hospice and how it makes her realize how lucky she is. She asks you to come back.

You unlock the hospital as a new visitable location.

12. In your twelfth scene, you visit Alicia again in the hospital. There has been a salmonella outbreak and she is NOT happy. Here are your choices:

>> Tell her to pull herself together

She tells you to do her work for her. tell her no thanks

>> Ask about her family

She’s going to her father’s house this weekend. Apparently everyone is a vapid idiot.

>> Tell her to be nice

She insults you but gives you a charming grin.

13. In your thirteenth scene, you see Alicia back in the hospital. She is in a bad mood because her father wants to close the hospital. Here are your choices:

>> Ask them why they care

She says she doesn’t, but she clearly does.

>> Convince her to ask her brother

Oddly enough, she has to confront her family. She has a day off and wants to invite you. At this point you can choose the art gallery or the diner, it doesn’t really matter. I like the art gallery better just as a place to go to in general, so I’ll go for that.

>> Go to an art gallery

You invite her and she says yes.

14. In your fourteenth scene, you meet Alicia in the art gallery. Here are your choices:

>> Show her your favorite picture

Your favorite picture is a picture that makes you feel bad. She actually gets it. She tried to talk to her brother and her father and her brother about the hospital and they laughed at her.

>> Put your arm around her

She leans in. You have a few options if you don’t want to romance Alicia then choose:

>> Just enjoy the evening

If you want to romance Alicia, then well… choose:

>> Kiss Alicia

This dialogue was literally such a ♥♥♥♥♥♥♥ roller coaster ride that I got nervous about my character just reading it. But everything worked out in the end!!

They unlock the Art Space Gallery as a new visitable location.

15. In your fifteenth scene, you see Alicia back in the hospital. Here are your choices:

>> Suggest a fundraiser

She wants to go to community college and maybe one day be a nurse or buy out her brother.

>> Focus on the business

Note: If you choose to focus on helping people, your end will be hard. She becomes a nurse, but her father and brother keep closing down the hospitals where she works.

>> Suppose you also go to community college

>> Kiss her deeply (when you fall in love with Alicia)

She is happy and tells about those she examined. Then she pauses and says enjoy the present, the future is yet to come.

Happy ending: Alicia becomes a non-profit management consultant.

Felicity Browers A.K.A. snap

General information: Flick will date you if you play a male character

1. In your first scene, Coach yells at you to go look for Felicity. Here are your choices:

>> Agree

You’ll find her in the bathroom, just outside.

>> Tell her Coach sent you

She says he worries too much, she has a pretty weak stomach.

>> make jokes

They unlock the bathroom as a new visitable location.

2. In your second scene, Flick invites you for a bite. Here are your choices:

>> Get something to eat

You go to the diner where she scolds Cathy about her mother Chatty.

>> Ask about their parents

She talks about her family and the fact that half a million people think they know her life because of her mother.

3. In your third scene, use Flick to go to the food court. Here are your choices:

>> Complaint

A friendship is mutual.

>> Ask her if she’s hungry

She rejects you saying she ate before coming here.

>> wish her luck

She tells you it’s about her brother and she has to go.

4. Your fourth scene is almost immediately after. Flick catches you at the school entrance and is in distress. Here are your choices:

>> Just let them scold

She hates fake people. Wrong people ruin their lives. She asks if you are real.

>> Hug her (If you want to be friends)

She calms down and hugs you back.

>> Kiss her (if you want to romance her)

She gets really happy and kisses you back.

>> Kiss her again

She thanks you for being you.

5. In your fifth scene, you’re back at the diner. Here are your choices:

>> Ask her why she isn’t eating

She says it should stay light for flying.

>> Tell her that her health is important

She gets angry but eventually gives in.

>> Talk about the future

She wishes for many children. She wants the good, the bad, she wants to have a big family.

>> Admit that you love children.

6. In your sixth scene, Flick calls you to the hospital. Here are your choices:

>> Keep them simple

It’s her brother. He needs a whole new heart.

>> Take care of yourself

It’s sad, but in order to take care of someone, you have to take care of yourself, Flick.

Note: Choosing take care of her brother will give you a neutral ending, which frankly seems more like a bad ending.

7. In your seventh scene, you’re back at the diner. Here are your choices:

>> Agree with her

You joke that she’s the mean girl. She says she likes hanging out with you.

>> Ask about her brother

He’s better, but she’s still worried.

8. In your eighth scene, you notice that Flick is missing and she doesn’t answer the phone. You can find her in the hospital.

There is no choice, her brother is gone and she cries for a long time until she runs away.

9. In your ninth and final scene, you get deja vu again. Here are your choices.

>> Look for Felicity

Of course you will look for your friend.

>> Go inside

If you are a boy and you fall in love with her, you have another option after you lock the door to keep quiet or shout back. Keep silent because technically you are not allowed to enter the girl’s bathroom!

She was mad at you, at herself, at everyone. Processing grief after someone dies is hard, Flick.

>> You were wrong

Of course you wanted to talk to her and you will be friends forever.

If you love her, you have an additional option to tell her you love her or start over.

>> Say you love her.

Happy ending: She is really happy, opens a restaurant and takes care of her family.

Kato Ababio

General information: Kato will date you if you play a female character.

You meet Kato in high school.

1. In your first scene, you are paired with Kato for a group project. Here are your choices:

>> Work together

He has to go, but you will meet him again at the school entrance.

>> Approach Kato and ask him

He’s not exactly thrilled about that.

>> Ask Kato to cooperate

They meet at lunchtime in the library.

They unlock the school entrance as a new visitable location.

2. In your second scene, you meet Kato in the library. Here are your choices:

>> Don’t check

If you’ve played Nathan’s Route, then you KNOW that most characters just hate having their private stuff seen. Don’t check it.

3. In your third scene, you meet Kato in the hallway. He is very tired. Here are your choices:

>> Meet up with Kato

Everyone needs a break, Kato.

>> That’s cool

He plays online games! I think that’s super cool.

4. In your fourth scene, you see Kato at the internet cafe. Here are your choices:

>> Go in and say hello

He’s trying to find a solution when the internet shuts down! Oops, that’s annoying. He says it’s okay, and that often happens.

5. In your fifth scene you meet Kato in the library. Here are your choices:

>> What if the light bringer was the sun?

That would be an epic story!

>> Ask Kato for his player name

SCR4KE… Looks like someone’s having an online romance!

6. In your sixth scene, you are at the diner with Kato. Here are your choices:

>> Kato is pretty awesome

He tells you she’ll be here in 10 minutes. UH KATO A LITTLE MORE NOTE NEXT TIME WOULD BE GREAT!

>> Tell him he has this

You scarce yourself lest you third wheel this very important first IRL meeting.

7. In your seventh scene, Kato comes to your house to study. The IRL meeting did not go well. Here are your choices:

>> Tell him he’s a good friend (if you just want to be friends)

>> Tell him he’s cute (if you want to romance him)

7.1 This scene is exclusive when you have a romance with Kato. He has developed a game for you where you roll the dice and kiss.

I forget the exact wording of the choices because I didn’t write them down on my first playthrough, and my second playthrough with Kato is a man. But be sure to roll the dice and I’ll update this later with the exact wording, it’s very cute!

8. In your eighth scene, you see Kato at the school entrance.

If you are friends, you have no choice. If you fall in love with him, you have the opportunity to show the PDA and tell the whole school that you are dating. Choose this option!

I’ll update later with the exact wording.

Happy ending: Kato becomes a doctor and he also writes a fantasy book!

Nathan Prior

General Information: Nathan will date you if you play a male or female character.

You meet Nathan in middle school.

1. In your first scene, you see Nathan burning something in the lab. Here are your choices:

>> Don’t read the newspaper

If you’re reading the newspaper, he’ll confront you about it in the next scene. You then have the option of admitting it (bad) or lying (super bad).

2. In your second scene, you meet Nathan in the cafeteria. Here are your choices:

>> Ask Nathan what he writes

Nathan is grateful you didn’t read the newspaper. You joke a bit and ask him about his notebook. He tells you that he writes poetry, so to speak.

They unlock the cafeteria as a new visitable location.

3. In your third scene, a girl asks you if you are friends with “Emo Boy” (Nathan). Here are your choices:

>> Be nice to Nathan

Glad you were nice because it turns out he was eavesdropping just around the corner.

4. In your fourth scene, your teacher berates Nathan about Parent’s Day. He leaves and drops his notebook. Here are your choices:

>> Take the notebook

This is pretty important because Scene 5 gets ugly.

>> Suggest feeding the ducks.

He carries peas to feed the ducks! Fun fact, bread isn’t actually good for ducks, it doesn’t have the nutrients they need and it also expands in their stomachs. Anyway, keep playing!

5. In your fifth scene there is drama in the cafeteria. And it gets ugly. There is no choice but you are forced to endure a public diary reading by a girl. It sucks. Nathan thanks you for getting his book back, and you’re secretly relieved that you made the right choice.

6. In your sixth scene, you see Nathan writing at the mall. Here are your choices:

>> Ask about his parents

He opens up and tells you that his parents are divorced. He shuffles back and forth between the two households. He’ll also show you his writing!

They unlock the Cineplex 8 as a new visitable location.

7. In your seventh scene, some idiots grabbed Nathan’s notebook and showed it to a teacher. He locks himself in the bathroom. Here are your choices:

>> Stop Nathan

He asks you why you are friends with him and you say because you want to be.

8. In your eighth scene, you find Nathan in the park. Here are your choices:

>> Ask for the notebook

He tells you that you’re the best thing in middle school.

9. In your ninth scene, you find Nathan on the sports field. You’re talking about high school. There are no choices.

10. In your tenth scene, Nathan, or Nate as he’s now known, catches you in the library. Here are your choices:

>> Accept the role of only friend

He tells you about his parents, things aren’t going well.

11. In your eleventh scene you catch Nate… talk to squirrels in the park. Here are your choices:

>> Have a listen

He has a pretty depressing conversation with the squirrels before a twig snaps under your feet.

>> Show yourself

He reveals some nice ♥♥♥♥♥♥ things his parents used to say to him. Poor guy….

12. In your twelfth scene, Nate locked himself in the bathroom just like he did in middle school. Only this time it feels different. Here are your choices:

>> Check him out

If you’re a girl, you’ll get flak if you go to the men’s room, but who cares? Nate needs you

>> Open stable door

He’s clearly not doing well.

>> Look around

You find… a compass. TW: Self harm 🙁

>> Go to the hospital

He’s fine. Thank God.

>> Hug Nate (if you fall in love with him)

>> Tell him you’re there for him (if you’re just friends)

They unlock the bathroom and the hospital as new visitable locations.

13. In your thirteenth scene, you are walking through the park with Nate. Here are your choices:

>> Hug him (if you fall in love with him)

>> Comfort him (if you’re just friends)

He carries around a lot of bad stuff from his family. It sucks.

14. In your fourteenth scene, you find Nate in the library. He’s going to talk to his mom and dad and he’s nervous. There are no choices. If you love him, he kisses your hands. That’s very sweet!!

15. In your fifteenth scene, Nate catches you in the lobby. The conversation went really well. Here are your choices:

>> Go to the park

He will play a song for you on the guitar! How sweet!

>> Happy to be his friend (if you play the friends route)

>> Want something more (if you want to romance him)

The scene ends when you play the Friend Route. If you love him, he will invite you on a date.

15.1. This scene is exclusive if you love Nate. You meet Nate for your date at the park. Here are your choices:

>> Something musical

They go to The Zone Club. He asks you what kind of music you like.

>> Raw music

You go back to the park and talk about your date

>> Grab his hand

I won’t write this scene down, it’s too cheesy for my heart anyway

>> Let him kiss you

HRGGGGGH. ♥♥♥♥♥♥♥♥♥, game developers for making me blush like a teenager.

16. In your sixteenth and final scene, Nate takes you to the animal shelter. Here are your choices:

>> Do you have a job?

He speaks of an exodus. If you guys are just friends, he will suggest being roommates. If you love him choose:

>> Suggest sharing a place

He thought so too!

Happy ending: Nate becomes a vet and writes music on the side!

Richard P Nelson

General Information: Richard will date you if you play a male or female character.

You meet Richard in elementary school.

1. In your first scene, Richard plays the xylophone. Here are your choices:

>> Tell him it sounds good

He runs away! He’s a shy boy.

They unlock the library as a new visitable location.

2. In your second scene, you meet Richard at the school entrance. Here are your choices:

>> What is electronica?

You found a new friend!

They unlock the school entrance as a new visitable location.

3. In your third scene, you meet Richard in the classroom during the break. Here are your choices:

>> Ask what he’s playing

He’s playing the Dino World theme song that you both love!

>> Talk about dinosaurs

4. In your fourth scene, you meet Richard back in the classroom during recess. Here are your choices:

>> Take the xylophone

You try to get the xylophone but you immediately fall and break it. Oops. The teacher comes back and yells at you both but Richard says you almost made it and you both smile.

5. In your fifth scene, you see Richard being bullied at the gym. Here are your choices:

>> Talk about music

Talking about music will make him happy and give you the opportunity to invite him over.

>> Invite him

Which of course you do!

They unlock the gym as a new visitable location.

6. In deiner sechsten Szene kommt Richard zu dir nach Hause. Hier sind Ihre Auswahlmöglichkeiten:

>> Hören Sie sich die Kassetten Ihrer Eltern an

Du hörst dir den Soundtrack von Dino World und ein paar andere groovige Tapes an.

7. In deiner siebten Szene stellst du Richard am Schuleingang in die Enge, da er dir aus dem Weg gegangen ist. Hier sind Ihre Auswahlmöglichkeiten:

>> Es ist in Ordnung

Er hat das Dino-World-Band deiner Eltern zerstört, aber es ist okay.

Sie gehen zusammen nach Hause.

8. In deiner achten Szene siehst du, wie Richard von denselben Jungs gemobbt wird, die du im Fitnessstudio gesehen hast. Hier sind Ihre Auswahlmöglichkeiten:

>> Hilf ihm

Du hilfst deinem Freund und die Mobber verschwinden. Richard hofft, dass die Mittelschule besser ist.

>> Aufgeregt

Du redest aufgeregt über die Mittelschule und gehst zum Unterricht.

9. In deiner neunten Szene siehst du Richard in der Mittelschule. Er fühlt sich immer noch schlecht wegen der Bänder. Hier sind Ihre Auswahlmöglichkeiten:

>> Fragen Sie, was es Neues gibt

Er bittet dich, wie in alten Zeiten abzuhängen.

>> Abhängen

Der neue Dino World-Film ist draußen und Sie stimmen zu, zusammen zu gehen.

Sie schalten den Korridor als neuen besuchbaren Ort frei.

10. In deiner zehnten Szene triffst du dich mit Richard im Kino. Hier sind Ihre Auswahlmöglichkeiten:

>> Triff ihn später

Du bekommst Snacks und triffst ihn im Theater.

Hinweis: Wenn Sie ihm etwas von Zugeständnissen geben, wird er sauer, weil er keine Almosen mag.

>> Frag ihn, warum er sich für Musik interessiert.

Er versucht zu sagen, dass Musik wie Emotionen ist, findet aber keine gute Metapher dafür.

>> Sagen Sie, Sie verstehen es nicht

Das ist okay, er versteht es auch nicht wirklich.

Der Film war großartig und ihr hattet beide eine wundervolle Zeit.

Sie schalten den Cineplex 8 als neuen besuchbaren Ort frei.

11. In Ihrer elften Szene sehen Sie, wie Richard auf einen Flyer für die Schulaufführung starrt. Hier sind Ihre Auswahlmöglichkeiten:

>> Fragen Sie, ob er es versucht

Du erschreckst ihn und er sagt, das könne er unmöglich

>> Sagen Sie ihm, er soll es ausprobieren

Er sagt, er könne es nicht vor Leuten ausprobieren.

>> Schieben Sie ihn zum Ausprobieren

Er listet all die schlimmen Dinge auf, die passieren könnten, wie Erbrechen auf der Bühne (Yikes) und geht murmelnd davon.

12. In deiner zwölften Szene erwischst du Richard, wie er wieder auf den Flyer für die Schulaufführung starrt. Hier sind Ihre Auswahlmöglichkeiten:

>> Drängen Sie ihn hart, sich anzuschließen

Er nimmt das nicht gut auf und bittet dich, aufzuhören.

>> Entschuldigung

Du entschuldigst dich und er sagt, es ist in Ordnung, aber er mag es einfach nicht, geschubst zu werden. Am Ende probiert er es jedoch für das Stück aus.

Hinweis: Sie MÜSSEN ihn drängen, sonst probiert er es nicht aus und es ist wichtig für seine Geschichte, dass er es versucht.

13. In Ihrer dreizehnten Szene gehen Sie und Richard in die Spielhalle. Ein Tyrann schlägt Sie zu den Maschinen. Hier sind Ihre Auswahlmöglichkeiten:

>> Schieben Sie das große Kind weg

Sie spielen und Richard erwähnt, dass er normalerweise die Musik im Spiel bemerkt.

>> Das ist cool

Sie schalten die Starcade 80 als neuen besuchbaren Ort frei.

14. In deiner vierzehnten Szene begegnest du Richard. Er sieht sich die Besetzungsliste an und kommt in den Refrain. Hier sind Ihre Optionen:

>> Feuer ihn an

15. In Ihrer fünfzehnten Szene sehen Sie Richard im Chor. Seine Stimme bricht, aber er schafft es durch die ganze Sache. Hier sind Ihre Auswahlmöglichkeiten:

>> Deine Stimme ist irgendwie brüchig

Er sagte, es sei ein Glück, dass man es nur einmal knacken hörte.

>> Witze machen

Dadurch fühlt er sich besser. Er dankt Ihnen für Ihr Kommen.

16. In deiner sechzehnten Szene triffst du Richard auf dem Sportplatz. Er fragt, ob Sie glauben, dass er es schaffen kann. Hier sind Ihre Auswahlmöglichkeiten:

>> Frag ihn, was ER denkt

Er weiß es auch nicht genau, aber er weiß, dass er Musik machen will.

>> Unterstütze ihn

Er ist dir sehr dankbar. Er macht sich Sorgen, dass du denkst, dass er nervt.

>> Schule nervt.

Sie werden sich beide in der High School sehen.

17. In deiner siebzehnten Szene triffst du Richard am Schuleingang. Er bringt dich im Grunde dazu, mit ihm ins Theater zu gehen. Es gibt keine Wahlmöglichkeiten.

Sie schalten den Schuleingang als neuen besuchbaren Ort frei.

18. In deiner achtzehnten Szene triffst du Richard im Orpheus-Theater. Hier sind Ihre Auswahlmöglichkeiten:

>> Begrüßen Sie ihn ganz normal

Sie plaudern ein bisschen und das Konzert beginnt. Richard ist von der Musik begeistert.

>> Setzen Sie sich ruhig zu ihm

SCHÜTTELN SIE IHN NICHT! Wie auch immer, er greift versehentlich nach deiner Hand, ist verlegen und rennt davon.

19. In deiner neunzehnten Szene siehst du Richard am Schuleingang. Er meidet dich. Es gibt keine Wahlmöglichkeiten.

20. In deiner zwanzigsten Szene kommt Richard dir nicht mehr aus dem Weg, ihr beide seid Projektpartner. Hier sind Ihre Auswahlmöglichkeiten:

>> Frag ihn, was los ist

Er weicht der Frage aus.

>>Lass es sein…

Wenn Sie ihn schieben, wird er vor Ihnen davonlaufen. Wenigstens redet Richard wieder mit dir.

21. In Ihrer einundzwanzigsten Szene sprechen Sie und Richard über das Projekt. Hier sind Ihre Auswahlmöglichkeiten:

>> Handeln Sie beeindruckt

Die Musik, die er aufgenommen hat, ist wirklich cool!

22. In Ihrer zweiundzwanzigsten Szene sind Sie und Richard in der Bibliothek. Hier sind Ihre Auswahlmöglichkeiten:

>> Lass ihm Zeit

He opens up to you about a camp counsellor he fell in love with. She wanted to do physical things but he didn’t. He confesses that he had feelings for you and that he’s bisexual.

>> Let’s just stay friends.

>> Admit you have feelings for him.

He reacts well to both options if you pushed him to do the play and also didn’t push him on why he was avoiding you.

You unlock the Library as a new visitable location.

FRIENDS: 23. In your twenty-third scene, you and Richard are presenting your project. Here are your choices:

>> Make him do his part

DATING: 23. In your twenty-third scene, you and Richard are presenting your project. Here are your choices:

>> Ask to hold his hand

23. In your twenty-fourth scene, you and Richard are walking down the hallway.

As a friend, He randomly hugs you and thanks you for being here. You’re surprised because it’s the most physical you’ve seen him get, but you hug him back.

If you’re romancing him, he kisses you quickly. It’s cute!

Good end: Richard put his music out there and became a semi-successful producer!

Sam Gordon

General info: Sam will only date you if you play a female character.

You meet Sam in high school and he always nails you with a football to the head.

1. You’re out on the sports field when you encounter Sam. Here are your choices:

>> Yell at him

He is a huge jerk about it but then stops you in the hallway to apologize.

>> Accept his apology

I didn’t want to accept his apology but you have to in order to progress his storyline.

You unlock the Lobby as a new visitable location.

2. In your second scene, you meet Sam at the school entrance. He flags you down and asks if you’re going to the football game. Here are your choices:

>> Ok. Yes. Fine.

You’ll be there, and Sam says maybe you can hang out after? Maybe, Sam, maybe.

3. In your third scene, you’re at the game, watching the star quarterback (Sam). Here are your choices:

>> Turn it down

You turn down the beer.

>> Video games?

Here’s where the girl and boy paths diverge. Sam will ask you if you want to make out. If you say no, you’ll cut off his path and lose him, which sucks because I didn’t want to make out with him. My successful playthrough with him was with a boy, I’ll update with the girl version when I get him again.

4. In your fourth scene, you and Sam are at the diner. The conversation turns to football. Here are your choices:

>> Talk about bullying

He gets annoyed with you and says that it’s just harmless fun. You mention that sounds like something a bully would say and he stays quiet.

5. In your fifth scene, you and Sam are at the mall. Here are your choices:

>> There’s more than just football

Not the way his dad talks about it.

>> Tell him he’s smart

His grades beg to differ. But being smart and putting the work in are different.

6. In your sixth scene, Sam is making out with a random girl at the school entrance. Here are your choices.

>> Support Sam

He doesn’t want to play football anymore. But he doesn’t know what he’d do without it.

7. In your seventh scene, it’s the day of the big game. Sam is drunk behind the bleachers. Here are your choices:

>> Talk him out of playing

He can’t play like this. You sit with him and miss the game. The team loses without him. He goes from prom king to a social pariah but he actually doesn’t mind.

8. In your eighth scene, you catch Sam at the school entrance. He is incredibly unpopular. Here are your choices:

>> Whatever you want

It’s terrifying though.

I think I can get a better ending for Sam. I’ll leave this playthrough for reference. up because I think the ending I got for him was neutral and I want to tweak my choices a bit.

Good end: Sam didn’t get a football scholarship and got kicked out of his house, but he works hard, puts himself through community college and ends up getting a teacher’s degree. He works as a PE teacher and encourages athletes to be who they want to be instead of what they’re expected to be.

Vivica A.K.A Patty

General info: Vivica will date you if you play a female character.

You meet Vivica in high school.

1. In your first scene, you pick up a notebook that belongs to Vivica. Here are your choices:

>> Don’t read it

Yeah, she’s not a fan of people reading her stuff, so I wouldn’t do that if I were you.

>> Give the notebook back

Also wouldn’t comment on the notebook either….

2. In your second scene, you catch Vivica smoking weed. Here are your choices:

>> Be cool about it

She asks for your name and walks away.

You unlock the Bathroom as a new visitable location.

3. In your third scene, you catch Vivica at the school entrance. Her mom reveals her name is actually Patty. Here are your choices:

>> Go to dinner

Vivica’s family is pretty nice!

>> Say you like poetry

She doesn’t like poetry…. Kind of? She does and doesn’t, it’s weird. She says you should hang out more though

>> Be casual

You unlock the School Entrance and Le Royale as new visitable locations.

4. In your fourth scene, you get a phone call from Vivica. She’s uh at the police station??? Here are your choices:

>> Agree to help

She was tagging (graffiti) and they caught her, kind of.

>> Thank her for trusting you

She tells you that she’s actually adopted because her parents thought they couldn’t have kids. But they ended up having her brother after her.

>> Say she’s special

You unlock the Police Station as a new visitable location.

5. In your fifth scene, you’re at The Zone Club with Vivica, or Patty as she now lets you call her. Here are your choices:

>> Admit it sounds interesting

She pulls out a joint.

>> Ask her for a hit

She shares the joint with you. Not my favorite option, but she didn’t react positively when I ignored it the first time around.

>> Gush about the band

There is the option to kiss her, if you try to kiss her as a guy, she will immediately reject you. I have not tried this as a girl yet.

>> Be nice

She wants to be a roadie but doesn’t know if her family would approve.

>> Talk about music

6. In your sixth scene, you’re at The Zone Club with Patty again. Here are your choices:

Okay I need to update this guide later because I chose Defend her Family and completely messed up her route. This was my second playthrough so I remember the scenes but not quite the dialogue options, but I know that going forward, the important choices are:

>> Admit you like it

You end up at the diner and she wants to show you one of her songs.

>> Play it down

Cool and aloof remember?

7. In your seventh scene, you’re find Patty in the library. Here are your choices:

>> Push her on

She gets frustrated and wants to go back to the hospital. Go with her.

>> Go with her

8. In your eighth scene, you meet Patty at the park. Here are your choices:

>> Tell her it was great

Good end: Patty becomes a roadie but falls out of touch with her adoptive family.

I know there’s a better end if you talk her out of going to the hospital, but I’ll play again and update this guide later.

Wendy Cooke

General info: Wendy will date you if you play a male or female character.

1. In your first scene, you meet Wendy in PE class. She calls you out for staring at her arm. Here are your choices:

>> Apologize

She says it’s a prosthesis and you compliment all the cool things it has on it. She thanks you and tells you about her makeup and special effects dreams.

2. In your second scene, you meet Wendy at the movie theatre. Here are your choices:

>> Ask about horror films

She invites you to an R-rated movie.

>> Go to the movie

You unlock Cineplex 8 as a new visitable location.

3. In your third scene, you meet Wendy in PE again. You got busted by your parents for watching an R-rated movie. Here are your choices:

>> You loved the movie

4. In your fourth scene, you meet Wendy at the arcade. She flakes on you. Here are your choices:

>> Tell her you can’t go

Technically you were supposed to hang out together…..

>> Make plans to meet again

She says sorry and promises to make it up to you next time.

5. In your fifth scene, you meet Wendy in the cafeteria. She got busted and grounded for going to another R-rated movie. Here are your choices:

>> Ask about prosthesis

You talk about your future dreams.

You unlock the Cafeteria as a new visitable location.

6. In your sixth scene, you meet Wendy in the corridor. She’s cutting class to go to the movies. Here are your choices:

>> Cut class

You end up at the police station for cutting class and sneaking into an R-rated movie.

You unlock the Police Station as a new visitable location.

*Note: This seems like a bad scene but it’s actually an important memory for you and Wendy when you enter high school.

7. In your seventh scene, Wendy comes over to do homework. Here are your choices:

>> Push for Drama Club

Trust me Wendy, it’ll be fun!

8. In your eighth scene, Wendy wants to ditch PE. Again.

>> Invite her to a play

She loved Macbeth. She’s going to join the Drama Club. Good for you Wendy!

You unlock the Orpheus Theatre as a new visitable location.

9. In your ninth scene, you meet up with Wendy in high school where some mean girlz (yeah with a “z” apparently) call her Captain Hook. Here are your choices:

>> Go to class

I know, class sucks Wendy but you have to go.

You unlock School Entrance as a new visitable location.

10. In your tenth scene, you meet Wendy in the bathroom. She’s going through a rough time. Here are your choices:

>> Offer Wendy a ride home

11. In your eleventh scene, you’re in your room thinking about your crush on Wendy. Here are your choices:

>> Go to the bowling alley (If you want to be friends)

>> Go for a walk in the park (If you want to romance her)

If you choose to romance her by going to the park, there are no choices. She just notices you have a crush but says her parents would rather let her see gory movies than date.

Then you go to bowling alley and have a lot of fun.

12. In your twelfth scene, you catch her at the school entrance, cutting class. Yet again. Here are your choices:

>> Library Science

She hates P.E., but we’ve been over this Wendy!

>> Support her

For once though, you’ll cut her a break. This is important for scene 14.

Interestingly enough, even though she said she would join the Drama Club, you learned that she has not.

13. In your thirteenth scene, you see Wendy sneaking around. Here are your choices:

>> Go after her

She’s quick and you lose her, guess you’ll find out what she’s up to eventually.

14. In your fourteenth scene, you head over to the library. You’re glad that you supported her hanging out in there. Here are your choices:

>> Ask her to join Drama Club

If you’re romancing her, the scene will end. But if you’re not romancing her, you will have the following choices:

Uh what the heck are you doing Wendy!?

>> Ask Wendy to stop

You bring up the police station and she decides it’s not worth it. Aren’t you glad you got caught all those years ago? She thanks you for having her back all these years.

You unlock the Library as a new visitable location.

15. In your fifteenth and last scene, Wendy FINALLY joins the drama club. She also gets an internship and you go to her first show. Here are your choices:

>> More than friends? (If you want to romance her)

>> Just friends? (If you want to just be friends)

Romancing her is very cute! She calls you her boyfriend!

Good end: Wendy becomes a famous makeup artist!

This is it guys!! I am sure that you will love Growing Up Character Walkthroughs that we have shared with you. We are always open to discussion and suggestions from you. Just let us what you thought about the guide in the comment section.

Also, we would like to thank lenevalia. He is the one behind this wonderful guide.

Tips and Tricks for New Players

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This guide will give you tips and tricks for growing up. It can be a difficult game as it can be difficult to meet parental expectations while trying to maintain sanity.

Growing Up Tips

On the brain map, prioritize getting large nodes. The younger your child is, the more important they are. Adding passive income to your stats adds up very quickly. It is also worth attending at the beginning of high school.

By the end of high school, you should get all the big knots. However, after this point, or if you need to decide which ones to get, your prioritization should look like this: Action Points Node Brain Points Node Your Main Stats Node (e.g. Imagination) Everything Else Knowledge – You’re Almost Never Worth It, So This Is The only big knot to avoid. Keep in mind that I’m not talking about the little ones that are crucial to the game.

Acquire the new skills at the end of the day, before completing your schedule. Brain Map and other activities will not only make them cheaper, but you will be able to meet expectations much faster. Since you get these mini quests from parents after school, you can finish them right away. For example: if they want you to improve your memory, you can buy memory skills after you buy them.

Working is always worthwhile, it only takes away a little bit of luck and gives you a lot of money. But NEVER put work on the schedule! Use your action points instead, not only can you spend that money in the same day, you really can’t use action points for learning until very late in the game. So keep your schedule reserved instead of wasting it on work and entertainment.

A good strategy is to buy as many items as possible that give you action points or mind points. They are in almost every store and offer great long-term value. Especially the carnivals, they’re broken.

Raise passive money in a hurry at the beginning of junior high and high school. This way you can waste an almost infinite amount of money at the end of the game.

Don’t be afraid to eat every day, use your sanity as a resource. It’s much easier to fill in than to type in what your parents think of you. However, if you’ve followed the advice above, you won’t have a problem with that.

Buy a daily planner and a carnival ticket (only if you don’t have Alex as a friend), an extra slot in your schedule is a lifesaver. And the carnival is home to the best objects in this game. Other Guides Growing Up Guide (Achievements, Characters, Locations, Objects, Mood, Map and Endings)

That’s all we’re sharing today in Growing Up – Tips and Tricks for New Players. You are welcome to leave a comment below. Bye!

credit to cucumber

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