How To Use X Ray In Mortal Kombat X Ps4? The 128 Correct Answer

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What button is X ray for Mortal Kombat X?

Mortal Kombat X

how can i use x ray on pc ? Press your block button and stance change button at the same time.

How do you get crushing blows in Mortal Kombat 11?

Shake (Down, back, 3) — Triggers if this move parries a melee attack twice in a row. Slide (Back, forward, 4) — *Only Krushing Blows on amplified version. Triggers if this move hits from maximum range.

How to Do X Ray on Mortal Kombat X PS4

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Mortal Kombat 11 Ultimate features a game mechanic called “Krushing Blows” that fires into a fast cinematic animation with an effect similar to X-ray attacks and deals significantly more damage than it would otherwise. These empowered attacks can only be used when certain criteria are met within a game, and they can only be used once per game.

You may be wondering what the conditions are required to land every Krushing Blow for every character on the current list. Well we got you covered! Here are all the requirements for Krushing Blow in Mortal Kombat 11 Ultimate, including all of the game’s DLC fighters.

Editor’s Note: The Krushing Blow conditions included here are all the ones we found in the two standard variants for each character and all three standard tournament variants. We haven’t added any requirements for additional customization moves.

We have the full list of 37 characters in this guide.

Updated June 2, 2021: Added Mileena, Rain, and Rambo to this guide.

Baraka • Rising Blades (Down + 2) – Punishment of a high attack or counterstrike. • Forward and Backward Throw (Forward + 1 + 3 or 1 + 3) – Triggered when the opponent failed to throw on the previous throw. • Outworld Bash (1, 2, 2) – Triggered when this combo attack is a punishment. • Doom Kicks (Forward + 4, 4) – Triggers when this combo attack is a counter or punishment. • Blade Charge (Back, Forward, 2) – Triggered when the opponent blocks late or breaks armor. • Baraka-serker (Back, Forward, 3) – *Krushing Blows powered version only. Triggers when opponent blocks late or breaks armor, requires Blade Charge to be equipped. • Gutted (Back, forward, 4) — Triggers in a combo of 9 hits or more. Tournament Mode Loadout – Bone Picker: • Blood Strike (Back, Forward 2) — Triggered when the Opponent is hit during the Stand Up Roll. Tournament Mode Loadout – Berserker: • Leg Kabob (Back, Forward 4) – *Krushing Blows in powered version only. Triggers when the opponent is stand blocking. The player cannot be in block stun.

Cassie Cage • Bloody Knuckles (Down + 2) – Punishment of a high attack or when the attack is a counterstrike. • Hot Take (Back + 1, 3) — Triggered when the opponent is stand blocking. The player cannot be in block stun. • Keepin’ It Classy (Back + 2, 4, 3) – Triggers only if the last hit of the combo connects. • Shocker (Forward + 2, 1 + 3 ) – Triggers when this combo attack is a counter or punishment. • Ball Buster (Back, Bottom, 3) – *Krushing Blows powered version only. Triggers on the third Boosted Ball Buster in a match. • Dual Wielding (Back, Forward, 1) – Triggers when fully charged and held for maximum duration. Tournament Mode Loadout – Yaa’s Queen: • Shoulder Charge (Backward, Forward, 2) – *Krushing Blows only in the powered version. Triggers when the opponent blocks too late. Tournament Mode Load Out – Sups OD: • Flying Glow Kick (Backward, Forward, 3) — Triggers when this attack is a Counter, Punishment, or Armor Break.

Cetrion • Rising God Palm (Down + 2) – Punishment of a high attack or when the attack is a counterstrike. • Forward Throw (Forward + 1 + 3 ) — Triggered when Cetrion is within Circle of Life, Hallowing Winds, Ring of Fire, or Vapor Halo. • Fire and Brimstone (2, 1, 3) – Triggers when this combo attack is a counter or punishment. • Natural Barrier (Bottom, Back, 1) – *Krushing Blows powered version only. Triggered when a projectile is destroyed while a wall is being summoned. • Wide Natural Barrier (Bottom, Back, 1, Forward) – *Krushing Blows augmented version only. Triggered when a projectile is destroyed while a wall is being summoned. • Tendril Pull (Down, Back, 4) — Triggered when the opponent blocks late. • Boulder Bash (Back, Forward, 2) – Triggered when the projectile hits itself. • Geyser (Back, Forward, 4) – Triggered when the movement fails 3 times in a row before being hit. • Close Geyser (Back, forward, 4, back) – Triggered when the move fails 3 times in a row before being hit. • Far Geyser (Back, Forward, 4, Forward) – Triggered when the move fails 3 times in a row before being hit. • Very Far Geyser (Back, forward, 4, up) – Triggered when the move fails 3 times in a row before being hit. Tournament Mode Loadout – Force of Nature: • Chunk (Down, Back, 1) – Triggers when this move hits at maximum range. • Close Shattering Boulder (Bottom, Back, 1, Left) – Triggers when this move hits at max range. • Far Shattering Boulder (Down, back, 1, forward) – Triggers when this move hits at maximum range.

D’Vorah • Swatted (Down + 2) – Punishment of a high attack or when the attack is a counterstrike. • Forward Toss (Forward + 1 + 3 ) – Triggered when the opponent is infected by fireflies. • Infested (Down, Forward, 2) – Triggers when this attack counters a leap attack. Tournament Mode Load – Sums up: • Parasite (1, 2, 1 + 3) – Triggers when this attack is a counterstrike or punishment. • Recluse (Forward + 2, 2, up + 1 + 3) — Triggers when the third strike is the first to hit the opponent. • Tsetse (Forward + 2, 2, Down + 1 + 3) – Triggered when the opponent blocks late on the final swing. Tournament Mode Load – Kreepy Krawler: • Flippin’ Out (Down, Back, 4) — Triggered when the opponent is hit twice in a row by this move. • (Air) Flippin’ Out (Down, back, 4) — Triggered when the opponent is hit by this move twice in a row.

Erron Black • Rising Outlaw (Down + 2) – Punishment of a high attack or counterstrike. • Throw Back (1 + 3) – Triggered when the opponent failed to escape on the throw on the previous throw. • Boot Drop (Forward + 4) — Triggered when the opponent is hit by this move twice in a row. • On The Shoot (2, 1, 2, 1, 2) – Triggers when this combo attack is a counter or punishment. • Rising Stock (2 *During Locked and Loaded) — Triggered when Erron Black runs out of rifle ammo. • Acid Pour (Back, Forward, 1) — Triggered when the opponent is standing in a puddle of Zaterrean Spit when hit, or armor breaks.

Frost • Frosted Uppercut (Down + 2) – Punishment of a high attack or when the attack is a counterstrike. • Forward and Backward Throw (Forward + 1 + 3 or 1 + 3) – Triggered when the opponent failed to throw on the previous throw. • Out Cold (Back + 2, 2, 1, 2) – Triggers when this combo is a counter or punishment. • Auger Lung (Backward, Forward, 4) – Triggered when you land three boosted Auger Lunges during a match. Tournament Mode Loadout – Frost Byte: • Arctic Barrage (Back, Forward, 4) — *Krushing Blows powered version only. Triggers when this attack punishes a Deep Attack or Ducking Attack.

Geras • Rising Gauntlet (Down + 2) – Punishment of a high attack or a counterstrike. • Out of Time (1, 1, 1, 1+3) – Triggered when the third hit of the combo is the first to connect. • Xuid & Guid (Forward + 1, 1 + 3, 4) – Triggers if the enemy is close to the wall when it is hit. • Dangerous Chronology (Forward + 2, 2, 1 + 3) – Triggers when this Combo Attack is a Counter or Punishment. • Quicksand (Bottom, Back, 1) – Triggers when this attack misses twice in a row or breaks armor. • Close Quicksand (down, back, 1, back) – Triggers when this attack misses twice in a row or armor breaks. • Far Quicksand (Down, back, 1, forward) – Triggers when this attack misses twice in a row or breaks armor. • Quicksand Very Far (Bottom, Back, 1, Top) – Triggers when this attack misses twice in a row or breaks armor. • History Lesson (1 *During Gauntlet of the Ages) – Triggers when fully charged. • Big Fist (Down, back 2) – Triggers after two consecutive counter or punishing hits. Tournament Mode Loadout – New Era: • Sand Trap (Bottom, Back, 1) – Triggers when the opponent blocks or armor breaks. The player cannot be in block stun. • Close Sand Trap (Bottom, Back, 1, Back) – Triggered when enemy blocks or armor breaks. The player cannot be in block stun. • Far Sand Trap (Down, Back, 1, Forward) – Triggered when the enemy blocks or armor breaks. The player cannot be in block stun. • Very Distant Sand Trap (Bottom, Back, 1, Top) – Triggers when the enemy blocks or armor breaks. The player cannot be in block stun. • (Extend Hold) Titan Tackle (Backward, Forward 2) – Triggers when the opponent is carried the maximum distance before hitting the wall.

Jacqui Briggs • Rising Gauntlet (Down + 2) – Punishment of a high attack or when the attack is a counterstrike. • Throwback (1 + 3) – Triggered when the opponent is inside the Tech Dome bubble. • (During Dash) Break Leg (1 + 2, 3 or 1 + 2, 4) — Triggers when Break Leg is performed after Break Arm is performed in this match. • Danger Zone (3, 3) – Triggers when the combo attack is a counter or punishment. • Bionic Dash (Back, Forward, 2) – Triggers when this move hits maximum range. • Hyperknee (Back, Forward, 4) — Triggers in a combo of 8 or more hits or breaks armor. • Spear Elbow Drop (1 *During Lethal Clinch) – Triggered when all other clinch attacks in the match have been performed.

Jade • Rising Staff (Down + 2) — Punishment of a high attack or when the attack is a counterstrike. • Forward Throw (Forward + 1 + 3) – Triggered when the opponent failed to throw on the previous throw. • Baited (1, 2, 4) — Triggered when the second combo hit is the first to connect. • Temptation (Down, Back, 4) – Triggered when Temptation is boosted twice during gameplay. • Blazing Nitro Kick (Down, Forward, 4) – Triggered when this move hits the enemy twice in a row or breaks armor. • Pole Vault (Back, Forward, 3) – *Krushing Blows powered version only. Triggers when the enemy is hit after running a long distance.

Jax • Upper Muscle (Down + 2) – Punishment of a high attack or when the attack is a counterstrike. • Forward Throw (Forward + 1 + 3) – Triggers when the arms are fully heated. • Head Slammer (Back + 2) – Triggers when fully charged before hitting. • Dual Heat Rush (4 *During Heat Rush) — Triggers in a combo of six hits or more. • Belly to Belly Suplex (3 *During Quad Grab) – Triggered when all follow-up attacks are performed at the last possible moment. • Stiff Armed (Back, Forward, 2) – Triggers when only the second hit of this attack counters or punishes. • Major Power (2, 2, 1 + 3) – Triggers when the arms are fully heated. • Standing Strong (Forward + 2, 1 + 3) – Triggers when the arms are fully heated. • Get Something (Forward + 3, 3, 1 + 3) – Triggers when the arms are fully heated.

Johnny Cage • Upper Cutter (Down + 2) – Punishment of a high attack or when the attack is a counterstrike. • Tear Jerker (Forward + 4, 3) – Triggers when the last hit of the combo is the only one to connect. • Mime Time (Down, Back, 1) – Triggered on the first hit of the game or after landing two lengthened Mime Times. • Nut Punch (Back, Bottom, 3) — *Krushing Blows amplified version only. Triggers on first match hit or when punishing. Tournament Mode Loadout – Show Stopper: • Throw Shades (Down, Down, 2) – Triggers on the first hit of the match or in a combo that includes a Fatal Blow Dash Cancel. • Say Cheese (Back, Down, 3) – *Krushing Blows powered version only. Triggers on the first hit of a match or when that move has failed three or more times in a row.

Cabal • Rising Fist (Down + 2) – Punishment of a high attack or when the attack is a counterstrike. • Throw Back (1 + 3) – Triggered when the opponent failed to escape on the throw on the previous throw. • Kill Squad (Back + 1, 2, Down + 2) – Triggers when this Combo Attack is a Counter or Punishment. • Mangled and Mangled (Forward + 2, 2, 4) – Triggers when this Combo Attack is a Counter or Punishment. • Buzzsaw (Back, Forward, 1) — *Krushing Blows powered version only. Triggers when this attack is a punishment. • Low Hook Grab (Back, Forward, 2) – Triggered when the opponent blocks while standing. The player cannot be in block stun. • Hook Slam (Down, Back, 4) – *Krushing Blows in Powered and Regular versions. Triggers when this attack is a counter, punishment, or breaks armor.

Kano • Black Dragon Bash (Down + 2) – Punishment of a high attack or when the attack is a counterstrike. • Enzuigiri (Back +3) — Triggers when the attack is a counterstrike or punishment. • Forward and Backward Throw (Forward + 1 + 3 or 1 + 3) – Triggered when the opponent failed to escape on the throw in the previous throw. • Penal Colony (Forward + 4, 3) – Triggered when the opponent blocks too late. • Lumbar Check (Down, Back, Forward, 2) – *Krushing Blows Powered version only. Triggers when the opponent is hit during a stand up roll. Tournament Mode Loadout – Ratbag: • Optical Blast (Back, Forward, 1) – Triggers when this attack is a Counter or Punishment.

Kitana • Rising Power (Down + 2) – Punishment of a high attack or when the attack is a counterstrike. • Dark Subtlety (Back + 1, 4, 2) – Triggers when this combo attack occurs on a counter or punishment. • Dark Empress (Back + 2, 3, 1, Down + 2) – Triggers only if the last hit of the combo connects first. • Follow Leader (Forward + 2, 3, 4) – Triggered when the opponent duckblocks when the third hit of the combo connects. • Quick Execution (Down, Forward, 2) — Triggers in a combo of 8 hits or more. • (Air) Square Wave (Backward, Forward, 3) — Triggers when this attack is a counterstrike, maximum range punishment, or armor breaks. • Gutted (1 *During Half Blood Stance) – Triggers when the enemy has previously been hit with three Seeking Sais. Tournament Mode Loadout – Fanfare: • Square Wave (Backward, Forward, 3) — Triggered when this attack is a counterstrike, maximum range punishment, or armor breaks. Tournament Mode Loadout – Fearless: • (Air) Edenian Twist (Back, Forward, 3) – Triggered when Fatal Blow is on cooldown. Triggers when it counters or punishes a low or crouching attack.

Kollector • Rising Claws (Down + 2) – Punishment of a high attack or counterstrike. • Forward and Backward Throw (Forward + 1 + 3 or 1 + 3) – Triggered when the opponent failed to escape on the throw in the previous throw. • Play For Souls (2, 1 + 3, 4) – Triggers when this combo attack is a counterstrike or punishment. • Take It All (3, 2) – Triggers when the opponent blocks while crouching. The player cannot be in block stun. • Demonic Mace (Back, Forward, 2) – Triggers when fully charged. • Demonic Grip (Down, Back, Forward, 3) — Triggered when the opponent is hit during the stand up roll. Tournament Mode Loadout – Squander: • War-Quiot Toss (Back, Forward, 4) – Triggered when the opponent is hit during a back dash or stand up roll.

Kotal Kahn • Rising Kahn (Down + 2) – Punishment of a high attack or when the attack is a counterstrike. • Forward and Backward Throw (Forward + 1 + 3 or 1 + 3) – Triggered when the opponent failed to escape on the throw in the previous throw. • Cuazquia (Forward + 1, 2, 2) – Triggers when this combo attack is a counterstrike or punishment. • Mehtizquia Cut (Down, Forward, 2) – *Krushing Blows powered version only. Triggers when this move counter hits or punishes an enemy in midair or breaks armor. • Yeyecame Disc (Back, Forward, 3) — *Normal and Enhanced versions. Triggers when this attack is a counterstrike or maximum range punishment.

Kung Lao • Rising Rim (Down + 2) – Punishment of a high attack or counterstrike. • Throw Back (1 + 3) – Triggered when the opponent failed to escape on the throw on the previous throw. • Flowing Water (Forward + 2, 1, 4) – Triggers when this combo attack is a counterstrike or punishment. • Air Shaolin Drop (Down + 4) – *Crushing Strikes powered version only. Triggers when the opponent is hit by this move twice in a row or the armor breaks. • Wu Tang (4 *During Teleportation) — Triggered when the Opponent has just been hit by Shaolin Slam. • Soul Burst (1 *During Spiritual Guidance) – Triggers after only the last hit is connected.

Liu Kang • Rising Chaku (Down + 2) – Punishment of a high attack or when the attack is a counterstrike. • Forward and Backward Throw (Forward + 1 + 3 or 1 + 3) – Triggered when the opponent failed to escape on the throw in the previous throw. • Chinese Warrior (Forward + 4, 3, Up + 3) – Triggers when this combo attack is a counterstrike or punishment. • Dragon Parry (Down, Back, 3) — Triggered when this move parries a stand up or block attack. • Flying Dragon Kick (Backward, Forward, 3) – Triggers when this move counter hits at max range or penalizes or combines a (air)fireball into Flying Kick. • Bicycle Kick (Backward, Forward, 4) — Triggered when Bicycle Kick is boosted 3 times in the match. Loading Tournament Mode – Dragon’s Breath: • Nunchaku Flow (1 *While Nunchaku Stance) – Triggered when the previous hit was from Nunchaku Dance.

Noob Saibot • Rising Sickle (Down + 2) – Punishment of a high attack or when the attack is a counterstrike. • Forward and Backward Throw (Forward + 1 + 3 or 1 + 3) – Triggered when the opponent failed to escape on the throw in the previous throw. • For the Brotherhood (Back + 1, 1 + 3, 2) – Triggers when the combo attack is a counterstrike or punishment. • Sinister Silhouette (Back + 3, 1 +3) – Triggered if the opponent was stance blocking. The player cannot be in block stun. • Shadow Tackle (Backward, Forward, 2) – *Krushing Blows powered version only. Triggered when you’ve connected to at least 10 Shadow Skill Moves.

Raiden • Rising Lightning (Down + 2) – Punishment of a high attack or when the attack is a counterstrike. • Forward Throw (Forward + 1 + 3) – Triggered when the opponent failed to throw on the previous throw. • Downpour (1, 2, 1) – Triggers when this combo attack is a counter or punishment. • Electric Fly (Backward, Forward, 3) — *Krushing Blows powered version only. Triggers when this move hits maximum range. • Air Electric Fly (Backward, Forward, 3) – *Krushing Blows powered version only. Triggers when this move hits maximum range. • Hammerfists (Back + 2) – Triggers when this attack hits twice in a row.

Scorpion • Rising Spear (Down + 2) – Punishment of a high attack or counterstrike. • Forward and Backward Throw (Forward + 1 + 3 or 1 + 3) – Triggered when the opponent failed to escape on the throw in the previous throw. • Dark Soul (2, 1, 2) – Triggers in a combo of 8 or more hits. • Falling Ashes (Forward + 3, 4) – Triggers when this combo is a counterstrike or punishment. • Spear (Back, Forward, 1) – *Crushing Blows empowered version only. Triggers when this move hits maximum range. • Air Demon Slam (Down + L1) — *Krushing Blows in powered or regular versions. Triggers when this move hits by itself.

Skarlet • Cutter (Down + 2) – Punishment of a high attack or counterstrike. • Scythe Strike (Back + 2) — Triggers on the second hit in a row. • Forward and Backward Throw (Forward + 1 + 3 or 1 + 3) – Triggered when the opponent failed to escape on the throw in the previous throw. • Thicker Than Water (Back + 1, 2) – Triggers when the combo attack is a counterstrike or punishment. • Dagger Dance (Down, Back, 1) – *Krushing Blows powered version only. Triggers on the third parry in a match.

Shao Kahn • Rising Wrath (Down + 2) – Punishment of a high attack or when the attack is a counterstrike. • Forward Throw (Forward + 1 + 3) — Triggers on a reverse or stand up throw. • DIE (1, 2, 1 + 3) — Triggers when at least three Merciless Spear attacks have already landed. • Last Gasp (Forward + 3, 4, 1 + 3) – Triggered when the Opponent is weakened by Ridicule or Humiliate. Cannot be used if You Will Never Win is blocked correctly. • Annihilation (Bottom, Back, 3) – Triggers if the Dark Priest buff is active when the move hits. Tournament Mode Loadout – True Kahn: • Wrath Hammer (Back, Forward, 2) – Triggered when Hammer Toss hits twice in a row.

Sonya Blade • Rising Stars (Down + 2) – Punishment of a high attack or when the attack is a counterstrike. • Energy Rings (Back, Forward, 1) – *Krushing Blows powered version only. Triggers when this move hits by itself. • Air Energy Rings (Back, Forward, 1) – *Krushing Blows powered version only. Triggers in a combo of 5 hits or more. • Air Controls (Bottom, Rear, 2) – *Krushing Blows Powered version only. Triggers when this attack is a counterstrike or punishment. • Low Counter (Back, Down, 3) — Triggered when two standing counters are hit. • Standing Counter (Bottom, Back, 3) — Triggered when two low counters are hit. • Leg Breaker (Back, Forward, 4) – *Krushing Blows powered version only. Triggers when the opponent blocks the stance. The player cannot be in block stun. • (Air) Ops Drop (Down + L1) — Triggered when this move connects by itself.

Sub-Zero • Rising Doom (Down + 2) — Punishment of a high attack or when the attack is a counterstrike. • Brutal Kick (Forward+ 4) — Triggers when this attack hits twice in a row or breaks armor. • Throw Back (1 + 3) – Triggered when the opponent failed to escape on the throw on the previous throw. • Cold Encounter (1, 2, 4) – Triggers in a combo of 8 hits or more. • Final Draw (Forward + 2, 4) — Triggered when this combo attack is a counterstrike or punishment. • Slide (Back, Forward, 3) — *Krushing Blows powered version only. Triggers when this attack is the third Empowered Slide to be hit. • Cold Shoulder (Back, Forward, 3) – *Krushing Blows powered version only. Triggers when this attack is a counterstrike or punishment.

DLC Characters:

Shang Tsung • Soaring Fist (Down + 2) – Punishment of a high attack or when the attack is a counterstrike. • Rising Chest Kick (Forward + 4) – Triggers when this attack counters or punishes a stand up throw. • Throwback (1 + 3) – Triggered when Shang Tsung has recently turned back into himself. • Reserved Pain (Back + 1, Down + 2) – Triggers when the overhead chop hits by itself. • Tipping The Scales (Forward + 2, 4, 3) – Triggers when Combo hits as a retaliation or punishment. • Force Lift (Down, Back, 1) – *Krushing Blows powered version only. Triggers when the opponent blocks too late. • Shake (Down, Back, 3) – Triggered when this move parries a melee attack twice in a row. • Slide (Back, Forward, 4) — *Krushing Blows powered version only. Triggers when this move hits at maximum range. Discharge in Tournament Mode – Warlocks: • Fire Skull (Back, Forward, 1) — *Crushing Blows in the double-powered version only. Triggers when only the last projectile hits. Tournament Mode Loadout – Soul Eater: • Superkick (Down, Back, 4) – Triggered if this turn hits immediately after canceling a Superkick.

Nightwolf • Rising Blades (Down + 2) – Punishment of a high attack or counterstrike. • Toward Throw (Forward + 1 + 3) – Triggered when the opponent failed to escape on the throw on the previous throw. • Throw Back (1 + 3) — Triggered when the opponent failed to escape on the previous throw. • Deadly Talon (3, 1, 2) – Triggers when only the last hit connects. • Rhino Charge (Backward, Forward, 4) – *Krushing Blows powered version only. Triggers when only the empowered version hits a prone enemy. Tournament Mode Loadout – Ancestral Gift: • Helmsplitter (2, 2, 1 + 3) — Triggers when this combo is a Counter or Punishment. • Tomahawk Swing (Down, Back, Forward, 3) – Triggers when this attack is a Reverse Punishment or Armor Breaks.

Sindel • Rising Purpose (Down + 2) – Punishment of a high attack or when the attack is a counterstrike. • Toward Throw (Forward + 1 + 3) – Triggered when the opponent failed to escape on the throw on the previous throw. • Throw Back (1 + 3) — Triggered when the opponent failed to escape on the previous throw. • Back It Up (Back + 3, 4, 2) – Triggered when only the last hit makes a connection. • Scream (Back, Forward, 2) – Triggered when this attack counters or punishes. • March of Malice (Backward, Forward, 2) – Triggered when this attack connects after a long march. • Screech (Down, Forward, 2) – Triggers when this attack counters or punishes. Tournament Mode Loadout – Quibble: • Whip & Flip (Down, Back, 4) — Triggers when it counters or punishes a low or crouching attack. • Close Whip & Flip (Down, back, 4, back) – Triggers when it counters or punishes a low or crouching attack. • Far Whip & Flip (Down, Back, 4, Forward) – Triggers when it counters or punishes a Low or Ducking Attack. • (Air) Whip & Flip (Down, Back, 4) — Triggers when it counters or punishes a low or crouching attack.

Joker • Rise Up (Down + 2) — Punishment of a high attack or when the attack is a counterstrike. • Toward Throw (Forward + 1 + 3) – Triggered when Fatal Blow is on cooldown. • Show’s Over (Forward + 2, 1, 2) — Triggers when this Combo Attack is a Counter or Punishment. • Grand Entrance (Forward + 3, 2) — Cannot be used if Laughing Lunge is properly blocked. Triggers when the second hit of the combo connects first. • Birdboy Beatdown (Back, Forward, 2) — Triggered after 3 boosted Birdboy Beatdowns land. Auslastung im Turniermodus – Mad Man: • KAPOW (Zurück, Vorwärts, 2) – Wird ausgelöst, wenn dieser Zug aus maximaler Entfernung trifft und wenn dieser Angriff ein Konter oder eine Bestrafung ist.

Spawn • Rising Cape (Down + 2) – Bestrafung eines hohen Angriffs oder wenn der Angriff ein Gegenschlag ist. • Toward Throw (Vorwärts + 1 + 3) – Wird ausgelöst, wenn Spawn einen Toward Throw mit dem Rücken zur Ecke landet. • Seelenkammer (1, 1, zurückhalten + 2) – Wird ausgelöst, wenn dieser Combo-Angriff ein Konter oder eine Bestrafung ist. • Heaven and Hell (2, 4, Up + 3, 2) – Wird ausgelöst, wenn der dritte Treffer von selbst eine Verbindung herstellt. • Blaze of Glory (Down, Back, 1) – Wird ausgelöst, wenn Blaze of Glory einen niedrigen Nahkampfangriff pariert. • Unholy Veil (Back, Forward, 2) – Wird ausgelöst, wenn Unholy Veil ein Projektil pariert hat. • Soul Forfeit (Back, Down, Forward, 4) – Ermöglicht einfache Krushing Blow-Bedingungen für eine Runde eines Matches. Entfernt dauerhaft einen Balken der Offensivanzeige. Auslastung des Turniermodus – Hellspawn: • Hell Chain (Back, Forward, 2) – Wird ausgelöst, wenn Amplified Hell Chain eine Verbindung herstellt, während es unsichtbar ist. • Lethal Leetha Stance (Down, Back, 4) – Verstärkte Version. Wird ausgelöst, wenn die tödliche Leetha-Haltung über einen langen Zeitraum beibehalten wird.

RoboCop • Rising Spike (Runter + 2) – Bestrafung eines hohen Angriffs oder wenn der Angriff ein Gegenschlag ist. • In Richtung Wurf (Vorwärts + 1 + 3) – Wird ausgelöst, wenn der Gegner beim vorherigen Wurf an der Wurfflucht scheiterte. • Rückwurf (1 + 3) – Wird ausgelöst, wenn der Gegner beim vorherigen Wurf nicht an Wurf entkommen konnte. • Ich würde das für einen Dollar kaufen! (Vorwärts + 2, 1, 2) – Wird ausgelöst, wenn dieser Kampfangriff ein Konter oder eine Bestrafung ist. • Cobra-Angriffskanone (Zurück, Vorwärts, 2) – Wird ausgelöst, wenn diese Bewegung einen sehr nahen Gegner kontert oder bestraft. • Riot Shield (unten, hinten, 2) – verstärkte Version. Wird ausgelöst, nachdem ein Aufstehangriff oder ein makelloser Abwehrangriff pariert wurde. • (Air) OCP Charge (Back, Forward, 3) – Wird ausgelöst, wenn diese Bewegung einen geerdeten Gegner aus maximaler Reichweite kontert oder bestraft oder Rüstung bricht. • Klemmenleiste (Vorwärts, Abwärts, Zurück, 2) – Wird ausgelöst, wenn dieser Angriff ein Konter oder eine Bestrafung für eine Rollflucht ist. Auslastung des Turniermodus – Erste Direktive • Niedriger Auto-9 (Rückwärts, Vorwärts, 1) – Wird ausgelöst, wenn der erste Angriff ein Konter oder eine Bestrafung ist, während man sich unter einem hohen Projektil duckt.

Sheeva • Rising Dragon (Down + 2) – Wird ausgelöst, wenn es einen hohen Angriff kontert oder bestraft. • Shokan Stampfen (Rücken + 3) – Wird ausgelöst, wenn es einen niedrigen Angriff oder einen sich duckenden Angriff kontert. • Shokan-Todesmarsch – Marsch verlängern (Zurück, Vorwärts, 3 gedrückt halten) – Wird ausgelöst, nachdem er zur Hälfte über den Bildschirm marschiert ist. • Shokan Death March – Shokan Stampfen (Zurück, Vorwärts, 3 gedrückt halten, Runter) – Wird ausgelöst, wenn ein niedriger Angriff oder ein Ducking-Angriff kontert oder bestraft wird. • Ungezähmter Zorn (Rücken, Vorwärts, 4) – Wird ausgelöst, wenn dieser Angriff eine Bestrafung ist oder die Rüstung bricht. • Dragon Drop (Down Up) – Verstärkte Version. Wird ausgelöst, wenn Dragon Drop dreimal trifft, ohne zu verfehlen. • In Front Dragon Drop (Down Up, Back) – Verstärkte Version. Wird ausgelöst, wenn Dragon Drop dreimal trifft, ohne zu verfehlen. • Behind Dragon Drop (Down Up, Forward) – Verstärkte Version. Wird ausgelöst, wenn Dragon Drop dreimal trifft, ohne zu verfehlen. Auslastung des Turniermodus – Smash And Grab • Shokan Snag (Runter, Rücken, 1) – Verstärkte Version. Wird ausgelöst, wenn der vorherige verbundene Angriff ein normaler Shokan-Snag war. Turniermodus laden – Tödlicher Drache • Schildwurf – Verzögerung (Zurück, Vorwärts, 1 halten) – Wird ausgelöst, wenn der Schild ein Projektil zerstört, während er in der Luft ist. • Spinning Dragon (Down, Back, 2) – Verstärkte Version. Wird ausgelöst, wenn der dritte verstärkte Spinning Dragon getroffen wird.

Fujin • Rising Storm (Down + 2) — Wird ausgelöst, wenn es einen hohen Angriff kontert oder bestraft. • In Richtung Wurf (Vorwärts + 1 + 3) – Wird ausgelöst, wenn der Gegner beim vorherigen Wurf an der Wurfflucht scheiterte. • Rückwurf (1 + 3) – Wird ausgelöst, wenn der Gegner beim vorherigen Wurf nicht an Wurf entkommen konnte. • Gusting Cyclone (1,1, Up + 4) — Wird ausgelöst, wenn der Kombo-Angriff ein Konter oder eine Bestrafung ist. • Whisked Away (Forward + 3, 1) – Wird ausgelöst, nachdem der erste Treffer der Combo verpasst wurde. • Krushing Zephyr (Forward + 4, 3) – Wird ausgelöst, nachdem der zweite Treffer der Combo zweimal hintereinander verbunden wurde. • Whirlwind (Back + 2, 1 + 3) – Verstärkte Version. Wird ausgelöst, wenn Combo einen Backdash kontert. • Rückenwind (Vorwärts + 3, 1 + 3) – Verstärkte Version. Wird ausgelöst, wenn Combo einen Backdash kontert. • Windstoß (zurück, vorwärts, 1) – verstärkte Version. Wird ausgelöst, nachdem jede Distanz von Wind Push nacheinander verbunden wurde. • Close Wind Push (Zurück, vorwärts, 1, zurück) — Verstärkte Version. Wird ausgelöst, nachdem jede Distanz von Wind Push nacheinander verbunden wurde. • Far Wind Push (Zurück, Vorwärts, 1, Vorwärts) – Verstärkte Version. Wird ausgelöst, nachdem jede Distanz von Wind Push nacheinander verbunden wurde. Auslastung im Turniermodus – Downburst • Overhead Slash (Hoch + 1 oder Hoch + 2) – Wird ausgelöst, wenn man für kurze Zeit über der Maus schwebt. Auslastung im Turniermodus – Kloud Walker • (Luft-)Windbarriere – Dive Kick (1+3, 3) – Verstärkte Version. Wird ausgelöst, nachdem zwei Angriffe hintereinander pariert wurden. • Sky Wakka – Dive Kick (unten, oben, 3) – verstärkte Version. Triggert nach Windwalking für zwei Schritte.

Mileena • Steigendes Sai (Runter + 2) – Wird ausgelöst, wenn es einen hohen Angriff kontert oder bestraft. • In Richtung Wurf (Vorwärts + 1 + 3) – Wird ausgelöst, nachdem 10 Sekunden lang nicht gesprungen, niedergeschlagen oder in die Luft geflogen wurde. • Vermisse mich? (Back + 1, 1, 4) – Wird in einer Combo von 7 Treffern oder mehr ausgelöst. • A Little Unruly (Forward + 2, 3) – Wird ausgelöst, wenn die Combo einen hohen Angriff kontert oder bestraft. • Low Sai Blast (Back, Forward, 1) – Verstärkte Version. Wird ausgelöst, wenn dieser Angriff ein Konter oder eine Bestrafung ist, während man sich unter einem hohen Projektil duckt. • Stabyscotch (Vorwärts, Abwärts, Zurück, 2) – Verstärkte Version. Wird ausgelöst, wenn der Gegner während eines Aufstehwurfs getroffen wird oder die Rüstung bricht. Auslastung im Turniermodus – Savage Instinct • Sai Slide (Runter, zurück, 1) – Verstärkte Version. Wird ausgelöst, wenn dieser Angriff kontert oder bestraft.

Regen • Rising Spike (Down + 2) – Wird ausgelöst, wenn es einen hohen Angriff kontert oder bestraft. • In Richtung Wurf (Vorwärts + 1 + 3) – Wird ausgelöst, wenn der Gegner beim vorherigen Wurf an der Wurfflucht scheiterte. • Rückwurf (1 + 3) – Wird ausgelöst, wenn der Gegner beim vorherigen Wurf nicht an Wurf entkommen konnte. • Wenn Sterbliche schreien (Vorwärts + 2, 1 + 3) – Wird ausgelöst, wenn dieser Angriff ein Konter oder eine Bestrafung ist. • Argus Plunge (Rückwärts, vorwärts, 3) — Verstärkte Version. Wird ausgelöst, nachdem eine kurze Distanz zurückgelegt wurde, bevor der Angriff die Rüstung verbindet oder bricht. • Argus Plunge (Rückwärts, vorwärts, 3) – Hintere Version verstärken, zurückhalten. Wird ausgelöst, nachdem eine kurze Distanz zurückgelegt wurde, bevor der Angriff die Rüstung verbindet oder bricht. • Hydroplane (Down, back, 3) — Regular and amplified version. Triggers after being delayed for a short time. Tournament Mode load out – God of Lightning • Quantum Slice (Back, forward, 3) — Amplified version. Triggers after absorbing 2 projectiles with Quantum Rift. • (Air) Quantum Slice (Back, forward, 3) — Amplified version. Triggers after absorbing 2 projectiles with Quantum Rift. • (Air) Diving Quantum Slice (Back, forward, 3, down) — Amplified version. Triggers after absorbing 2 projectiles with Quantum Rift.

How do you do fatalities in Mortal Kombat 11?

Mortal Kombat 11 Fatality Inputs: Command Explanation For Xbox One, PS4 and Switch
  1. #1: Front Punch Square PS4, X Xbox One, Y Switch]
  2. #2: Back Punch [Triangle PS4, Y Xbox One, X Switch]
  3. #3: Front Kick [Cross PS4, A Xbox One, B Switch]
  4. #4: Back Kick [Circle PS4, B Xbox One, A Switch]

How to Do X Ray on Mortal Kombat X PS4

It wouldn’t be Mortal Kombat without fatalities, and these finishing moves are more brutal and brutal in Mortal Kombat 11 than in any game before it – there’s a fair amount of them too, with each character having access to two unique Fatal Moves to humiliate your opponent .

As is tradition in the Mortal Kombat series, if you beat an opponent in combat and deplete their health bar, you’re offered the chance to finish them off – and this is where you can use a fatality as your final move, show mercy, or even show indifference . Fatalities are part of Mortal Kombat 11’s crypto random progression, but staying true to the arcades, shredding in-game currency and opening loot boxes isn’t the only way to perform them.

Once the fight prompts “kill him,” you have about 5 seconds to perform a fatality (or mercy) before the match ends and your opponent faints in a more tame manner. You can also knock down an opponent with a regular move during this period instead of performing a finisher. Fatalities can be performed in two ways – with simple inputs that cost in-game currency, or with the traditional motion inputs established in arcades in the 1990s.

As mentioned, each character in MK11 has two Fatalities that you can use. One of these fatal moves is unlocked from the start, which means instructions on how to perform it can be found in the move list. A second fatality is listed for each character, but its command is not initially revealed. You need to unlock the second alternate death command via MK11 Krypt mode. You don’t actually need to unlock the second fatality to use it though – if you know the input command to run it, you can do so right away.

That’s where this page comes in – this is a full Mortal Kombat 11 Fatality listing, including Fatality inputs for PS4, Xbox, Switch, and PC. That means you can go to this page and run any Fatality in the game from the moment you launch it – handy. It also means you don’t have to pull up the move list to double-check, which never looks good.

Mortal Kombat 11 Fatality Inputs: Command Explainer for Xbox One, PS4 and Switch

Just before we begin, let’s use arcade-style notation here: This means you’ll see commands numbered 1-4 instead of console keys. All deaths are performed by pressing a series of instructions followed by a button. This makes sense for usability reasons – MK11 is available for PlayStation 4, Xbox One and Nintendo Switch – all of which have different button configurations. Then there’s the PC, which varies depending on the controller of your choice. For the avoidance of doubt, here’s how these commands break down per console when using the game’s default control scheme:

#1: Front Punch [Square PS4, X Xbox One, Y Switch] [Square PS4, X Xbox One, Y Switch] #2: Back Punch [Triangle PS4, Y Xbox One, X Switch] [Triangle PS4, Y Xbox One, X Switch] #3: Front Kick [Cross PS4, A Xbox One, B Switch] [Cross PS4, A Xbox One, B Switch] #4: Back Kick [Circle PS4, B Xbox One, A Switch]

Obviously the directions are just directions – and commands like front and back reversed – front always faces your opponent and so on.

Character Fatality 1 Enter Fatality 2 Enter Baraka Food for thought [Close] Back Down Back 2 Rock Paper Baraka [Close] Back Forward Back 3 Cassie Cage I <3 U [Mid] Down Down Forward 4 #GirlPower [Mid] Back, Down, Down, Back, 2 Cetrion Balance [Mid] Back, Down, Forward, Down, 4 Good & Evil [Mid] Back, Down, Back, 3 D'vorah New Species [ Close] Back, Forward, Back, 3 Can't Die [Mid] Back, Down, Down, 4 Erron Black Melted [Close] Down, Down, Down, 1 Deathtrap [Mid] Down, Forward, Down, 2 Frost Ice Sculpture [Close ] Forward, Back, Down, 1 The Cyber ​​Initiative [Middle] Back, Forward, Down, Forward, 4 Fujin Wind Blade [Far] Back, Down, Down, Back, 1 Twisted Twister [Close] Forward, Back, Down, 2 Geras Phasing Through Time [Mid] Back, Down, Down, 3 Peeling Back [Close] Down, Forward, Back, 1 Jacqui Briggs Spider Mines [Close] Forward, Back, Forward, 3 Nothin' But Neck [Mid] Back, forward ts, Back, 4 Jade Bow Before Me [Mid] Down, Down, Forward, Down, 4 Pole Dance [Close] Down , Down, Down, 1 Jax Briggs comes on hot [Close] Forward, Down, Forward, 3 Still Clear [Middle] Back, Forward, Back, Down, 1 Johnny Cage Mr. Cage's Neighborhood [Close] Forward, Back, Down , Down, 4 Who Hired This Guy [Close] Forward, Down, Forward, 1 Kabal Hooked [Close] Down , Down, Down, 4 Road Rage [Mid] Forward, Back, Down, Forward, 3 Kano Last Dance [Close] Forward, Down, Down, 1 Face Like A Dropped Pie [Close] Back, Down, Forward, 2 Kitana Gore -Nado [Middle] Down, Down, Down, Down, 2 Royal Execution [Middle] Down, Back, Forward, 1 Kollector For The Kollection [Close] Down, Down, Down, Down, 4 Head Lantern [Close] Down, Forward, Back, 1 Kotal Kahn Totem Sacrifice [Close] Back, Down, Back, 3 Kat Food [Close] TBC Kung Lao On the Road to Nowhere [Close] Down, Forward, Back, Down, 2 Meat Cutters [Close] Downte r, Forward, Down, 3 Liu Kang Burn Out [Close] Down, Back, Down, Forward, 1 Belly of the Beast [Middle] Back , Down, Back, Forward, 2 Nightwolf Komo-tose [Close] Down, Down, Down , 4 Ritual of War [Close] For Ward, Back, Down, 2 Noob Saibot Split Decision [Close] Back, Forward, Back, Forward, 4 Double Trouble [Middle] Down, Down, Bottom, 1 Raiden Alternating Kurrent [Middle] Back, Down, Back, 1 DC [Close] Down, Forward, Back, 3 Robocop Dead or Alive [Close] Back, Forward, Down, Down, 2 Thank you for your cooperation [Middle] Forward, Down, Forward, 1 Scorpio You are the next [far] back , down, down, 1 chain reaction [middle] down, forward, back, 2 Shang Tsung Kondemmed to the Damned [middle] back, forward, down, down, 1 Shokan Reborn [middle] back, forward, Back, 4 Shao Kahn Back Blow Out [Close] Back, Forward, Down, Down, 2 Kahn Sequences [Close] Back, Forward, Back, 1 Sheeva Stomp the Yard [Close] Dow n, Down, Down, 1 Spinal Tap [Close] Forward, Down , Down, Forward, 3 Sindel Scream Queen [Close] Down, Down, Forward, 4 Hair Today, Gone Tomorrow [Mid] Back, Forward, Back, 1 Skarlet Bloody Mess [Mid] Forward, Back, Down, 3 Heart Condition [ Mid] Down, Down, Forward, 4 Spawn Rest in Pieces [Mid] Forward, B ack, Down, 3 Unchained [Mid] Forward, Back, Forward, 4 Sonya Blade To The Choppa [Mid] Down, Forward, Back, 2 Supply Drop [Close] Back, Forward, Back, 3 Sub-Zero Ice-Cutioner [Mid] Back, Forward, Back, 2 Frozen in Time [Mid] Forward Down Forward 4 Terminator I'm Back [Close] Back Forward Back 1 Goal Finished [Mid] Down Forward Down 4 The Joker Party Pooper [Mid] Down Forward Back 2 Pop Goes the Mortal [Mid] Back, Down, Back, 1 For your gory viewing pleasure, the following video by Youtuber Shirrako shows all of the fatalities available in Mortal Kombat 11: Alternatively, if you're feeling friendly - or want to brace yourself for ultimate humiliation - you can perform a special move at the end of a match that grants your opponent a small amount of health: a mercy. We've got a whole page on how to pull this off, but while you're mid-range from your enemy, quickly press the left trigger (LT on Xbox, L on Switch, L2 on PS4) and then still hold that trigger Press down three times - then release the shutter button. All of this happens during this "get rid of him" period, just like a death. If you're having trouble getting enough of MK11's various currencies, be sure to check out our guide on farming Koins, Hearts, and Time Crystals.

How do you do a finisher in Mortal Kombat?

Click pause and select the ‘moves list’ option to find out the sequences you need. Next, go to finishing moves, and you will find your available fatalities listed here. Do the sequence for the character until the announcer yells: “Finish Him/Her!” Perform the fatality with the given button sequence found in-game.

How to Do X Ray on Mortal Kombat X PS4

Marc Griffins. Last updated: March 25, 2022

Fatalities & Brutalities are crosses in Mortal Kombat’s DNA, as the over-the-top methods of killing your opponent have kept fans hooked for over 20 years. Here’s everything you need to know to run these finishers flawlessly in Mortal Kombat 11.

Following the high-octane gameplay presented in Mortal Kombat 10, Netherrealm Studios wanted to bring Mortal Kombat back to its roots. Mortal Kombat 11 came out in March 2019 and delivered on that promise.

Once again with OG characters in Liu Kang, Johnny Cage, Sonya Blade, the gameplay was slower and relied on hand-to-hand combat – reminiscent of Mortal Kombat 2.

With a return to the core philosophy, Netherrealm Studios decided to highlight the features that made fans fall in love with Mortal Kombat: Fatalities.

To prepare you for the brutal battles that lie ahead, we’re going to discuss how to hire and unlock a fatality and brutality in Mortal Kombat 11.

contents

Fatalities at Netherrealm Studios are just the icing on the cake after defeating your opponent.

How to cause a fatality in Mortal Kombat 11

Players can perform a Fatal via a series of buttons after fully depleting their opponent’s health bar.

How to perform a fatality in Mortal Kombat 11:

Download Mortal Kombat 11 and go into a game. Choose your favorite character. Click Pause and select the Move List option to find out the sequences you need. Next go to Finishing Moves and you’ll find your available fatalities listed here. Execute the sequence for the character until the announcer yells “End him/her!” Execute the Fatality using the in-game key sequence.

Mortal Kombat 11 Sequence Types: Controls

Fatalities have different keyboard shortcuts depending on the player’s chosen character. The key sequences consist of a combination of the following keys:

Front Punch: Square PS4|5, X Xbox One/X|S, Y Switch

: Square PS4|5, X Xbox One/X|S, Y Switch Back Punch : Triangle PS4|5, Y Xbox One/X|S, X Switch

: Triangle PS4|5, Y Xbox One/X|S, X Switch Front Kick : X PS4|5, A Xbox One/X|S, B Switch

: X PS4|5, A Xbox One/X|S, B Switch Back Kick: Circle PS4|5, B Xbox One/X|S, A Switch

The Fatality key sequences can also include directional inputs, but these can be done with the directional pad and/or joystick depending on which direction you’re facing your opponent.

During this short window of time, the player can perform their character’s death event. If the player presses the correct key sequence, the fighter will probably somehow rip off the enemy’s head.

Each character in Mortal Kombat 11 has been given unique tragedies based on their aesthetic and gameplay. So, depending on your chosen fighter, players have many options to brutally end their competition.

Netherrealm Studios Learning how to perform a brutality can make your combos look brutal.

How to do a brutality in Mortal Kombat 11

Brutalities are somewhat different from deaths. A player can perform a brutality as a round and combo ender.

However, there is a catch: players must meet a certain game condition in order to properly display their brutality.

For example, in order to perform Sub-Zero’s Dancing on the Ceiling brutality, players must make their final hit from a directional throw while holding up.

Similar to Fatalities, Mortal Kombat 11 players must find out what conditions are required for their brutalities in their chosen character’s Turn Lists tab.

How to unlock Fatalities and Brutalities

If you’re in dire need of more casualties and brutality for your favorite fighter, you can find more of these special moves by exploring the crypt.

Players can also unlock more fatalities by performing the unlocked moves during a match. Unfortunately, players cannot perform locked brutalities in-game to unlock them and must instead purchase them from the Randomized Game Store.

How do you do special moves in Mortal Kombat Karnage?

Kabal: Down, Down, Back, Forward, A. Noob Saibot: Forward, Down, Forward, A. Kitana: Down, Down, Down, Down, A. Nightwolf: Forward, Back, Forward, A.

Identify the control keys.
  1. Use the arrow keys on your keyboard to move your character.
  2. Press A to punch.
  3. Press S to block.
  4. Press D to Kick.

How to Do X Ray on Mortal Kombat X PS4

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Mortal Kombat X – Tutorial Mode Walkthrough (That’s How You Do It Trophy / Achievement Guide)

Mortal Kombat X – Tutorial Mode Walkthrough (That’s How You Do It Trophy / Achievement Guide)
Mortal Kombat X – Tutorial Mode Walkthrough (That’s How You Do It Trophy / Achievement Guide)


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how to do xray on mortal kombat xl ps4 – kombatguide

To perform X-Ray, you need to fill up three Super Meter bars, which are then used up immediately after you launch the move. You perform X-Ray move by pressing …

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How to Do X Ray on Mortal Kombat X PS4 – TrickDoc

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How to Do X Ray on Mortal Kombat X PS4

Mortal Kombat is a mainstream media franchise based on a video game series introduced by Midway Games in 1992. The first game was originally intended to feature Jean-Claude Van Damme, but a science fantasy fighting game was developed as an alternative when that idea was scrapped.

Mortal Kombat X is a 2015 fighting game developed and published by NetherRealm Studios for Microsoft Windows, PlayStation 4 and Xbox One. In Mortal Kombat X, two characters battle it out using a variety of punches, special moves, and the series’ famously terrifying finishing moves.

Two players can compete (regionally or internationally), or a single player can play against the CPU. So, here in this article I will explain how to do X Ray on Mortal Kombat X PS4.

Mortal Kombat 9 (2011) added X-ray attacks that work very similarly to Mortal Kombat X. These X-ray attacks are the character’s strongest hits, dealing more than 30% damage to the enemy. In Mortal Kombat X, you can use X-ray attacks to initiate a violent animation that deals large amounts of damage.

Mortal Kombat X Story Mode

Mortal Kombat X’s story mode comprises a total of 12 chapters that detail a story set 25 years after the events of its predecessor’s reshaped history. Each chapter focuses on a different character from the series and includes both combat and extensive sequences.

MKX’s story will develop similarly to Mortal Kombat 9 and Injustice: Gods Among Us. Players will take on the roles of multiple people throughout the various stages of the campaign.

The player will take on the character of a specific fighter in each chapter and punch, kick and viciously attack their way through a series of enemies and rival competitors.

Also read How to Use Sticky Bombs in GTA 5 PS4

Mortal Kombat XL

Mortal Kombat XL, an updated version of Mortal Kombat X, was released on March 1, 2016 for PlayStation 4 and Xbox One. It includes all of the downloadable data stories from the two Kombat Packs, almost all of the bonus replacement costumes present at release, improved gameplay, and optimized netcode.

X is the original 2015 release. The XL edition is identical to the Standard edition but includes all eight DLC fighters and outfits, except for the Crimson Ermac, Blue-Steel Sub-Zero, and Gold Scorpion skins. Mortal Kombat xl includes all DLC that was included in Mortal Kombat x plus additional players.

All core content will remain, as will the complementary Kombat Packs. There are almost no new story additions, pyramids, or crypt items to acquire.

Condition for performing X Ray on Mortal Kombat X and Xl

There is one condition for the X-Ray Attack that is the same for all characters. You must fill your Super Gauge (all three bars) before the X-Ray Attack is available and ready to be used.

In addition, some X-ray machines have special distance limitations. So use an X-ray attack carefully when you are close to your enemy. Otherwise you lose.

great meter

Super Meter is a three bar display used to perform extraordinary moves. When you take damage, hit a blocking enemy, or make a quick move, your super meter starts to fill up.

1 bar of meter-intensive movements includes the improved movements.

Two bar consuming moves include Splitter and Breaker of Blocks.

Three bar consuming moves include the X-Ray.

How to use x-ray attacks in Mortal Kombat X?

Finally, in Mortal Kombat X you can use powerful X-Ray attacks. This helps integrate for a few seconds like your opponent’s body does as you throw your punches. Follow the instructions below to understand how to do X Ray on Mortal Kombat X PS4?

To perform an X-ray, you must first fill up 3 super meter bars, which will be depleted immediately after performing the attack.

So when the meter at the bottom of your screen reaches 100%, it will flash and you can use your character’s unique X-ray attack by pressing both triggers at the same time.

By immediately clicking pose change + block, you can perform the X-Ray move.

Each character has a seamless x-ray animation. If you successfully land an X-ray, expect to deal significant damage, but remember that it can be stopped or avoided with a jump. Not only would it expose you to strikes, but it would also deplete your Super Meter, which can be pretty serious.

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This last point is crucial, especially for heroes like Johnny Cage, who require their opponent to interact with them in order for the blow to succeed straight away. With characters like this, you might be wasting your Supermeter against more experienced players.

How to do Xray on Mortal Kombat Xl Ps4?

The x-ray function in mortal kombat xl is identical to that in mortal kombat x. Similarly, you need to fill up three super meter bars, which are depleted immediately after the X-ray attack begins.

By pressing Stance change + Block at the same time you can perform the X-Ray movement in Mortal Kombat XL on PS4. Each character has a seamless x-ray animation.

X-Ray Disru Options and Cancellations

X-ray movements are deceptive and can be blocked. Successfully blocking an X-ray move completely depletes the opponent’s SP gauge. Certain characters’ X-Rays, such as Scorpion and Sub-Zero, contain more advanced tactics that can help you outsmart your opponent and connect the X-Ray.

However, these require a certain mastery. By pressing FS + BL you can delay the initiation of these x-rays and even cancel a postponed operation by pressing either F, F or B, B during the delay.

Meaning of X-rays

X-Ray moves are deadly combos that reveal the extent to which the moves damage the victim. They are powerful moves, analogous to the “Super Moves” present in various other action games.

True to their name, these moves involve a rapid succession of strikes that focus on the victim with an X-ray showing bones and organs being fractured, shattered, fractured, torn and cracked, causing immense damage. In order to perform an X-Ray Move, the player must fully charge the Super Meter, including a variety of smaller Super Moves.

Some X-Ray Moves, while highly effective, require certain criteria to be met. For example, Johnny Cage and Sonya Blade both have X-Ray moves that are classed as counterattacks, meaning they are only used if attacked within a few seconds of the player triggering the other limits, including the fact that certain X-Ray Moves, such as Cyber ​​Sub-Zero, Takeda, and Tanya, may only be launched from the air. The result shows that the damage dealt by an X-ray is adjusted based on the damage amplification.

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Fun facts about Mortal Kombat X

Win story mode to get Shinnok as the main player.

When you reach the Klassic Tower with most of the protagonists, they will be shown an additional outfit.

All players have three types that give them access to a unique collection of attacks and special moves. Make sure you test all three, as the strength of one variety can cover the flaws.

Counter an opponent who likes to jump with one punch by tapping ↓ + Back Punch.

Frequently Asked Questions – How to do X-Ray on Mortal Kombat X PS4?

How to use background objects in Mortal Kombat X PS4? To use ambient attacks, you must be within range of an interactive natural object. When the object begins to glow white, you know you’re within range. Either way, press the R1 button on PlayStation 4 or the RB button on Xbox One to launch the attack. Why can’t I play story mode on Mortal Kombat Xl Ps4? If the game seems to have finished installing but you are still able to access story mode or multiplayer, please try turning your device completely off and then back on. If the modes are still unavailable, we’ll consider deleting and reinstalling the game. How many fights are there in Mortal Kombat story mode? You’ll collect a good amount of koins on your first game (but unfortunately not the following ones), and the story is quite entertaining to watch (in a B-movie sort of way) and provides context for the 67 fights you’ll encounter. What’s so good about Mortal Kombat? Mortal Kombat laid the foundation for the franchise with groundbreaking aesthetics for the time, needless violence, and a unique cast of unforgettable characters. On top of that, it featured one of the scariest boss fights in gaming history, pitting you against the four-armed Leviathan Goro.

Conclusion

X-ray movements are more destructive and aesthetically striking; You aIn Mortal Kombat X, you can use X-ray attacks to initiate a violent animation that deals a large amount of damage. X-ray movements are more destructive and aesthetically striking; They are the best use for unique bars and are extremely valuable as a finishing move. I hope this article helped you figure out how to do X Ray on Mortal Kombat X PS4.

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