Top 9 3D Max Group 60 Most Correct Answers

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Group Objects Together in 3ds Max
Group Objects Together in 3ds Max


Group | 3ds Max 2021 | Autodesk Knowledge Network

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  • Summary of article content: Articles about Group | 3ds Max 2021 | Autodesk Knowledge Network Group · Keyboard > Ctrl+G (in Maya mode; there is no default shortcut for Group in 3ds Max mode) · Default menu: Group menu > Group · Alt menu: … …
  • Most searched keywords: Whether you are looking for Group | 3ds Max 2021 | Autodesk Knowledge Network Group · Keyboard > Ctrl+G (in Maya mode; there is no default shortcut for Group in 3ds Max mode) · Default menu: Group menu > Group · Alt menu: … The Group command combines a selection set of objects or groups into a single group.
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Group | 3ds Max 2021 | Autodesk Knowledge Network
Group | 3ds Max 2021 | Autodesk Knowledge Network

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Cộng đồng 3ds Max Việt Nam

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Cộng đồng 3ds Max Việt Nam
Cộng đồng 3ds Max Việt Nam

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3d max group

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  • Summary of article content: Articles about 3d max group Grouping objects organizes them and makes them easier to select and transform. Groups are different from selection sets in that groups exist like one object. …
  • Most searched keywords: Whether you are looking for 3d max group Grouping objects organizes them and makes them easier to select and transform. Groups are different from selection sets in that groups exist like one object.
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3d max group
3d max group

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Grouping and Ungrouping Objects – Live Home 3D for Mac

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  • Summary of article content: Articles about Grouping and Ungrouping Objects – Live Home 3D for Mac To group objects, select them by clicking on them while holding down Shift, and choose Arrange > Group (Cmd-G) in the menu. To ungroup objects, select a group … …
  • Most searched keywords: Whether you are looking for Grouping and Ungrouping Objects – Live Home 3D for Mac To group objects, select them by clicking on them while holding down Shift, and choose Arrange > Group (Cmd-G) in the menu. To ungroup objects, select a group … How to group, ungroup and merge objects in Live Home 3D for Mac.
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Grouping and Ungrouping Objects – Live Home 3D for Mac
Grouping and Ungrouping Objects – Live Home 3D for Mac

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How to group objects in Autodesk 3ds Max – Quora

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  • Summary of article content: Articles about How to group objects in Autodesk 3ds Max – Quora To group objects, holding down Shift, select all objects you want to combine with and choose Arrange > Group (Cmd-G) in the menu. …
  • Most searched keywords: Whether you are looking for How to group objects in Autodesk 3ds Max – Quora To group objects, holding down Shift, select all objects you want to combine with and choose Arrange > Group (Cmd-G) in the menu. To group objects, holding down Shift, select all objects you want to combine with and choose Arrange > Group (Cmd-G) in the menu. And if you want to ungroup objects, select a group and choose Arrange > Ungroup (Cmd-Shift-G) in the menu. You can al…
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How to group objects in Autodesk 3ds Max - Quora
How to group objects in Autodesk 3ds Max – Quora

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Không Group Được Trong 3Dmax, Một Số Cách Khắc Phục Lỗi Trong

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Không Group Được Trong 3Dmax, Một Số Cách Khắc Phục Lỗi Trong
Không Group Được Trong 3Dmax, Một Số Cách Khắc Phục Lỗi Trong

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3Ds Max How to Group objects? – BackStudio Milan

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  • Summary of article content: Articles about 3Ds Max How to Group objects? – BackStudio Milan With 3Ds Max’s grouping feature, you are able to improve workflow by organizing all of the objects you work with. …
  • Most searched keywords: Whether you are looking for 3Ds Max How to Group objects? – BackStudio Milan With 3Ds Max’s grouping feature, you are able to improve workflow by organizing all of the objects you work with. With 3Ds Max’s grouping feature, you are able to improve workflow by organizing all of the objects you work with.
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3Ds Max How to Group objects? - BackStudio Milan
3Ds Max How to Group objects? – BackStudio Milan

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Using Groups in 3ds Max – Soft8Soft

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  • Summary of article content: Articles about Using Groups in 3ds Max – Soft8Soft I am having an issue with 3DS Max Groups. The groups work in Max but in Verge3D, when selecting using the Group selection, … …
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Using Groups in 3ds Max - Soft8Soft
Using Groups in 3ds Max – Soft8Soft

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Autodesk Knowledge Network

The Group command combines a selection set of objects or groups into a single group.

Keyboard > Ctrl+G (in Maya mode; there is no default shortcut for Group in 3ds Max mode)

Default menu: Group menu > Group

Alt menu: Edit menu > Group > Group

Once you group objects, you can treat them as a single object in your scene. You can click any object in the group to select the group object. You can transform the group as a single object, and you can apply modifiers as if it were a single object.

Groups can contain other groups, up to any level.

Group names are similar to object names, except that they’re carried by the group object. In lists like the one in the Selection Floater, group names appear in square brackets. For example: [Group01]. In Scene Explorer and related dialogs, the square brackets enclose the group object icon instead.

A group in Scene Explorer

If a group is selected, its name will appear in “bolded” text in the Name And Color rollout.

All members of a group inherit the visibility of the parent when a visibility controller is assigned to the parent.

Groups are considered whole objects in the Light Exclude/Include dialog, so you can exclude (or include) all objects in a group by selecting the group in the list. If a group is nested within another group, only the “outer” group is available in the list. To exclude only certain objects in a group, open the group before displaying the Exclude/Include dialog.

Chapter 10: Grouping and Linking Objects

Now that you’ve learned how to select and clone objects, you’ll want to learn how to group objects together in an easily accessible form, especially as a scene becomes more complex. Max’s grouping features enable you to organize all the objects that you’re dealing with, thereby making your workflow more efficient.

Another way of organizing objects is to build a linked hierarchy. A linked hierarchy attaches, or links, one object to another and makes it possible to transform the attached object by moving the object to which it is linked. The arm is a classic example of a linked hierarchy: When the shoulder rotates, so do the elbow, wrist, and fingers. Establishing linked hierarchies can make moving, positioning, and animating many objects easy.

Working with Groups

Grouping objects organizes them and makes them easier to select and transform. Groups are different from selection sets in that groups exist like one object. Selecting any object in the group selects the entire group, whereas selecting an object in a selection set selects only that object and not the selection set. You can open groups to add, delete, or reposition objects within the group. Groups can also contain other groups. This is called nesting groups.

Creating groups

The Group command enables you to create a group. To do so, simply select the desired objects and choose Group Group. A simple Name Group dialog box opens and enables you to give the group a name. The newly created group displays a new bounding box that encompasses all the objects in the group.

Tip You can always identify groups in the Select by Name dialog box because they are surrounded by square brackets, and groups appear in bold in the Name and Color rollout of the Command Panel.

Ungrouping objects

The Ungroup command enables you to break up a group (kind of like a poor music album). To do so, simply select the desired group and choose Group Ungroup. This menu command dissolves the group, and all the objects within the group revert to separate objects. The Ungroup command breaks up only the currently selected group. All nested groups within a group stay intact.

The easiest way to dissolve an entire group, including any nested groups, is with the Explode command. This command eliminates the group and the groups within the group and makes each object separate.

Opening and closing groups

The Open command enables you to access the objects within a group. Grouped objects move, scale, and rotate as a unit when transformed, but individual objects within a group can be transformed independently after you open a group with the Open command.

To move an individual object in a group, select the group and choose Group Open. The white bounding box changes to a pink box. Then select an object within the group, and move it with the Select and Move button (keyboard shortcut, W). Choose Group Close to reinstate the group.

Attaching and detaching objects

The Attach and Detach commands enable you to insert or remove objects from an opened group without dissolving the group. To attach objects to an existing group, you select an object, select the Attach menu command, and then click on the group to which you want to add the object. To detach an object from a group, you need to open the group and select the Detach menu command. Remember to close the group when finished.

CROSS-REF Editable objects, like the Editable Poly, also can make use of an Attach feature, but attaching objects to an editable object permanently combines the objects together. You can learn more about the Editable Poly objects in Chapter 15, “Modeling with Polygons.”

Tutorial: Grouping a plane’s parts together

Positioning objects relative to one another takes careful and precise work. After spending the time to place the wings, tail, and prop on a plane exactly where they need to be, transforming each object by itself can misalign all the parts. By grouping all the objects together, you can move all the objects at once.

For this tutorial, you can get some practice grouping all the parts of an airplane together. Follow these steps:

Open the T-28 Trojan plane.max file from the Chap 10 directory on the DVD. This file includes a model created by Viewpoint Datalabs. Click the Select by Name button on the main toolbar (or press the H key) to open the Select by Name dialog box. In this dialog box, notice all the different plane parts. Click the All button to select all the separate objects, and click the Select button to close the dialog box. With all the objects selected, choose Group Group to open the Group dialog box. Give the group the name Plane, and click OK. Click the Select and Move button (or press W), and click and drag the plane. The entire group now moves together.

Figure 10.1 shows the plane grouped as one unit. Notice how only one set of brackets surrounds the plane in the Perspective viewport. The group name is displayed in the Name field of the Command Panel instead of listing the number of objects selected.

Figure 10.1: The plane moves as one unit after its objects are grouped.

Grouping and Ungrouping Objects – Live Home 3D for Mac

Working with Objects

Grouping and Ungrouping Objects

You can combine several objects into a group to treat them as a single one. For example, you might group a table with objects laying on it in order to move them together.

To group objects, select them by clicking on them while holding down Shift, and choose Arrange > Group (Cmd-G) in the menu.

To ungroup objects, select a group and choose Arrange > Ungroup (Cmd-Shift-G) in the menu.

A group of objects is represented in the Project Tree as a single item with subitems.

Nested grouping is also supported. You can group either separate objects or a group with another group. When you ungroup the bigger group, objects in a nested group will remain grouped. For example, you can group a lamp with a table. This group can then be grouped together with a chair. After ungrouping the overall group, the table with the lamp will remain grouped and the chair will be separate.

Merging Objects

To combine objects, you can also merge them using the Arrange > Merge command.

Merged objects become one regular object. Unlike grouping, merging is irreversible. You cannot split merged objects unless you apply Edit > Undo (Cmd-Z).

You can apply the Merge command to a single object.

No matter whether one or several objects are selected, the command will merge parts of object(s) with the same material applied. Such parts will be turned into a single bigger part. The command will not change the object appearance.

Merging is effective for objects that contain identical details. For example, a 3D model of a tree can be created by duplicating the same leaf many times. This tree will be rendered faster if you merge its parts rather than group them. Merging is also preferred if the objects you wish to combine have the same material applied.

If there is a chance that you need to separate objects, or arrange them in different ways and combine again, use grouping.

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