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Fallout 4 Better Settlers Mods | Best Fallout 4 Better Settlers Mods
- Article author: www.modsfallout4.com
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- Summary of article content: Articles about Fallout 4 Better Settlers Mods | Best Fallout 4 Better Settlers Mods Better Settlers – American Truck Simulator Mods ; No Lollygagging Settlers · NPC. 26 Mar, 2016 ; Better Settlers – The New Settlers – Beautiful Female Settlers … …
- Most searched keywords: Whether you are looking for Fallout 4 Better Settlers Mods | Best Fallout 4 Better Settlers Mods Better Settlers – American Truck Simulator Mods ; No Lollygagging Settlers · NPC. 26 Mar, 2016 ; Better Settlers – The New Settlers – Beautiful Female Settlers …
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Don’t Call Me Settler(Settler Renaming and Naming)
Awesome CRAP for Settlers
No Lollygagging Settlers
Better Settlers – The New Settlers – Beautiful Female Settlers Merged Patch
Beautiful Female Settlers
Better Settlers plus The New Settlers Compat Patch
Mostly Female NPC’s
Better Settlers
[FO4]Looking for a mod to quickly assign settlers to a job without having to hunt them down. : FalloutMods
- Article author: www.reddit.com
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- Summary of article content: Articles about [FO4]Looking for a mod to quickly assign settlers to a job without having to hunt them down. : FalloutMods I’d also recommend Better Settlers, if only for the “no lollygagging” or “run to the bell” option(s). It pisses me off how in vanilla the … …
- Most searched keywords: Whether you are looking for [FO4]Looking for a mod to quickly assign settlers to a job without having to hunt them down. : FalloutMods I’d also recommend Better Settlers, if only for the “no lollygagging” or “run to the bell” option(s). It pisses me off how in vanilla the … 154k members in the FalloutMods community. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between.
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Better Settlers Fallout 4 – nowmods.com
- Article author: nowmods.com
- Reviews from users: 24061 Ratings
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- Summary of article content: Articles about Better Settlers Fallout 4 – nowmods.com Better Settlers is a lore-friendly mod that adds over 240+ … Settlers will no longer lollygag and will run to the bell when summoned. …
- Most searched keywords: Whether you are looking for Better Settlers Fallout 4 – nowmods.com Better Settlers is a lore-friendly mod that adds over 240+ … Settlers will no longer lollygag and will run to the bell when summoned. Better Settlers is a lore-friendly mod that adds over 240+ population to the vanilla settlers. You can choose to stop or go on adjust their equipment, gender ratio, stats, or mortality
- Table of Contents:
Better Settlers
DESCRIPTIONS
INSTALLATION
better settlers no lollygagging
- Article author: gamefaqs.gamespot.com
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- Summary of article content: Articles about better settlers no lollygagging better settlers, no lollygagging. SMC CBBE Seems to only affect settlers, and affects men (no CBBE.) Also happened before I installed SMC, so not that … …
- Most searched keywords: Whether you are looking for better settlers no lollygagging better settlers, no lollygagging. SMC CBBE Seems to only affect settlers, and affects men (no CBBE.) Also happened before I installed SMC, so not that …
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Settler clothing and SPECIALs | Page 2 | Sim Settlements Forums
- Article author: simsettlements.com
- Reviews from users: 21015 Ratings
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- Summary of article content: Articles about Settler clothing and SPECIALs | Page 2 | Sim Settlements Forums Seem working correctly with no Lollygagging settlers mod. … For even more, the mod Better Settlers may be worth a try. …
- Most searched keywords: Whether you are looking for Settler clothing and SPECIALs | Page 2 | Sim Settlements Forums Seem working correctly with no Lollygagging settlers mod. … For even more, the mod Better Settlers may be worth a try. I have noticed as well that my people will have a set of clothing in their inventory that I have previously taken from them. However for my visual “job”…
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Best Fallout 4 Better Settlers Mods
Despite the fact that we gave many different Fallout 4 Better Settlers mods categories, there is always something very specific that don’t fit anywhere. Therefore, Fallout 4 Better Settlers mods may be the answer. If you cannot find your needed mod elsewhere, Fallout 4 Better Settlers Mods is the right place to take a look. Pick the file and just click on Fallout 4 Better Settlers mods download button – you will get all kinds of possible benefits. Feel free to try many as Fallout 4 Better Settlers mods free are costless and available to everyone!
So some of my settlers have the front half of their faces black…
SlashmanSG 6 years ago #1 and the back white. I mean skin tone, not shadows or missing textures. Even MacReady is like this. WTF is going on?
Example
Load Order
http://i.imgur.com/ldLFNWN.png Fight Science with Wood http://i.imgur.com/MMRZgNi.gif
http://i.imgur.com/Um0p3xx.gif http://i.imgur.com/MIbbUHB.gif
Thebrah 6 years ago #2 I have this problem too, the only mods we share in common:
all the DLC’s
true storms & all extras
UFO4P
better settlers, no lollygagging
SMC
CBBE
Seems to only affect settlers, and affects men (no CBBE.) Also happened before I installed SMC, so not that either.
So it’s either the DLC’s, true storms, unofficial patch, or better settlers.
it’s likely to be ‘better settlers.’ Ask them on Nexus.
I also think it happened to me before I installed UFO4P. Not a clear memory, however.
SlashmanSG (Topic Creator) 6 years ago #3 I moved Better Settlers to the bottom of my LO, and the problem is fixed. Not sure what the conflict was in the first place, but ok. Fight Science with Wood http://i.imgur.com/MMRZgNi.gif
http://i.imgur.com/Um0p3xx.gif http://i.imgur.com/MIbbUHB.gif
Thebrah 6 years ago #4 Give it a while before you claim fixed.
MajinUltima 6 years ago #5 I think they’re just racists. Herein I commit the chronicle of the traveler. Shepherd to the stars in the dark. Where you walk, my dearest friend, fate shall surely follow.
Zhacarias 6 years ago #6 Remove all mods. Make a brand new, clean save file with only official patch and dlc installed. Observe if still around.
If the issue is still there, reinstall Fallout 4.
If the issue is gone, Reapply mods one by one by loading the clean save file until you experience the error again.
20ME2cmpnvet 6 years ago #8 The reason why only the front half changes color is all characters heads are 2 parts nifs. Front and back. I can’t do freckles on my characters anymore if I use a hairstyle I can see the back neck. Freckles only show on the front half. This is another reason why there are no neck blender programs yet. Screen Archery is a Addiction https://www.flickr.com/photos/127344542@N08/
“Never touch another man’s fries !!”
SlashmanSG (Topic Creator) 6 years ago #9 Zhacarias posted…
Remove all mods.
lolno
Thebrah posted…
Give it a while before you claim fixed.
Is this long enough? lolnoIs this long enough? Fight Science with Wood http://i.imgur.com/MMRZgNi.gif
http://i.imgur.com/Um0p3xx.gif http://i.imgur.com/MIbbUHB.gif
Settler clothing and SPECIALs
Tampa_Gamer said: Just wanted to add/confirm some of the findings in this thread. I have been experimenting with clothing on my settlers in Starlight. I have found that if (1) I add clothing with SPECIAL boosters t to the settlers, and (2) that item is the very last item I equip for them (after any weapons, armor, etc.), then it will show the increased SPECIAL statistic when viewed using the Vito-matic. However, the increased statistic does not appear to be surviving a re-load. If I save the game and re-load, and then check using the Vito-matic again, it appears to revert to the original SPECIAL amount. If this is true, perhaps the Save Game function in the game engine doesn’t save/load that particular modified SPECIAL statistic or calculate it upon load? I am at this point just guessing but figured I would offer up this information for those that know the game engine better. I would think, if SS2 can permanently modify the settler statistics based upon their recreation and get into the save game file, there should be a way to have it “look” at the clothing and add bonuses as well. Click to expand…
Seem working correctly with no Lollygagging settlers mod.
The outfits buf seem lost when I change cells or reload the game.
Unique settler with modav stats seem working, I can assign them, I can recruit them, but GOT not show their special stats by pressing F when selected in workshop mode.
My unique hunter with scoped rifle, buffed to special 9 in agility, perception and endurance seem a bit op, having his damage multiplier set to x10 (with around 500 dmg, he can kill all the commonwealth alone)
It that what i write above.Some other player make that test with the GOT mod that use even Specials and more.Only the last item you wear on the Settler give you the bonus and the Bonus get lost after reload or even fast travel as the game don’t remember that Bonus when the Cell is unload.From my test, currently all seem to work as intended except “Show local residents’ statistics” that I never see despite clicking on the option.Around normal settlers, the default special stats are allways 4 value. Except Mama Murphy that has 19 strengh, that the game default value. Give him a baseball bat instead a pistol then.The ghouls have 11 INT, they are good choice for herbalist.A single buff outfit is taken in account, not two, and must be set in last. Exemple for the milician outfit(1 PER, 1 AGI) and basic leather plastron. Wear the plastron first and the milician outfit in second, else you lose the buff. You simply cannot stack the buffs because the engine seem to take in account just the last outfit.Probably, but not fully tested at this time, to get a humans settlers with a more good stats that the default ones that are set as 4 value, we need to create unique npcs https://www.nexusmods.com/fallout4/mods/27969?tab=files&file_id=115685&nmm=1 And tweak with modav console command to change their special stats.The best is if GOT (or a shared mod) can give holotape option to randomize these stats when a settler spawn, but I don’t know if it’s possible.NOTE: Do not use the far harbor version of unique settlers. When they are assigned as clinic, they become just chems vendor.To be continued…Edit:
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