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The Hemostatix Thermal Scalpel
The Hemostatix Thermal Scalpel


Changes to how CBMS are generated/acquired by dissecting certain corpses? – r/cataclysmdda

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  • Summary of article content: Articles about Changes to how CBMS are generated/acquired by dissecting certain corpses? – r/cataclysmdda My current character is in the late-game, and is dissecting using the Autonomous Surgical Scalpels CBM (equivalent to an actual scalpel for … …
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Changes to how CBMS are generated/acquired by dissecting certain corpses? - r/cataclysmdda
Changes to how CBMS are generated/acquired by dissecting certain corpses? – r/cataclysmdda

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cataclysm dark days ahead- You just cant win – Page 24 – /tg/Station 13

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cataclysm dark days ahead- You just cant win - Page 24 - /tg/Station 13
cataclysm dark days ahead- You just cant win – Page 24 – /tg/Station 13

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cdda autonomous surgical scalpels

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cdda autonomous surgical scalpels
cdda autonomous surgical scalpels

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cdda autonomous surgical scalpels

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cdda autonomous surgical scalpels
cdda autonomous surgical scalpels

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Changes to how CBMS are generated/acquired by dissecting certain corpses?

Hi everybody!

After taking a little break away from Cataclysm, I started playing the shit out of this game again as soon as I saw the announcement that 0.F was officially released! I had been playing the experimental version off and on, not too long ago, so none of the recent changes jumped out at me as making the game feel fundamentally different.

Well, yesterday I decided to hop back on the Experimental Fun Train. Specifically, I’m currently running the linux-tiles-x64 version of the build # 2021-07-09-1617. (I am just now seeing that there is a newer build over at https://cataclysmdda.org/experimental/ — time to update again!)

Anywho, over the course of playing today, I’ve noticed something — whenever I dissect the corpses that traditionally give CBMs (shocker zombies, shocker brutes, and incandescent hulks are what I have tested recently), I haven’t been seeing any bionics drop! Now I know there’s a dice roll involved to determine whether an actually functional bionic spawns upon dissection, but I mean…I would always get at least one or two “faulty burnt-out bionics” from these guys. And now…nothing. No hint that these corpses are bionically augmented at all, judging from their innards.

I glanced over the changelog that was recently posted, but nothing there jumped out at me as being relevant to this particular observation. So now I’m coming here, to the community, seeking guidance — does anybody know what’s up with this recent change? Do the usual suspects still have bionics in them to be harvested at all, or am I just wasting my time and precious stamina dissecting them?

cataclysm dark days ahead- You just cant win – Page 24

Post by FantasticFwoosh » Fri Aug 23, 2019 9:47 pm #509539

Hardest part of finding a spot to live is figuring out how to see what you read. At least lmoe shelters have wood stoves. I think some basements now have a heater in them that works. The evac shelter has a computer in it, but I damn myself by rarely playing these shelters, and I heard the light is too dim so reading is a challenge.

Furry powers are nice and kick tons of ass, but it feels like getting more (or as non experiment) mutagen is nigh impossible. I also suspect experiment mutations aren’t true mutations (for example, tough skin is a lizard mutation but picking it as a trait won’t make you more lizardy. I suspect this applies to all traits picked

I feel there’s too many skills to train, where do I even start? Probably not mechanics as I don’t know how to train it, and I’ve never found more than a couple computers for that skill. Electronics… interesting, but it needs all sorts of complex parts and I can’t find em, plus There are so many devices I can’t imagine what’s worth making.

You are over thinking it, a rock would be fine (even a rock can break), or even no tools at all as hordes will just clip and get caught on it, smashing their way through it to get to a source of a noise (usually one zombie smashing the car on collision by accident leads to a spontaneous smash-fest)A house on the suburbs of town is fine as long as you are thorough with your kiting and local zombie depopulation, im still in my bunked out house and i’ve fortified it through the roof because i took the time to craft and salvage my own tools as to get materials like wood and nails (by smashing & carefully deconstructing furniture) for boarding up and a little construction.Makeshift Pipe (smash lockers, these have pipes in for some reason use a rock to hammer it into place) -> (makeshift)-Hammer (scrap, a long stick, something to bind it with like dead grass) = screwdriver is really easy practice and setup for doing * construction actions to make your place where you’re bunking easier. With levels, the nailboard trap is availible early to you in miscellaneous category, as entry points should have furniture dragged to it, like the windows and doors, with some spare solid furniture nearby incase you need to actually block it off.Just read during the day and keep food and a source of heat from a oven nearby which will never spill over into a huge flame, inside when you’ve stopped being wet you will stabilise slowly, if not sleeping it off is the easiest way to get around it under a sheet or your emergency blanket from a shelter. Its really not that important to read all your books in extended binge and ignore everything else.You get a breadth of basic powers, but obviously getting those mutagens (with painkillers as they hurt) and trying to game and safely injest radiation without killing yourself (get some prussian blue) is better in the long run unless it backfires horribly.Many you will train passively, and others you can game quite easily. Tailoring is a important one for procuring, protecting and maintaining your clothes, fabrication equates to general construction and will easily level up by making repeatable recipies, usually out of metal or wood. Mechanics is more niche towards vehicles and more advanced machines, electronics can lead to things like handheld battery rechargers and advanced bits of kit (of which the parts can be found by disassembling objects)Weapon skill (only taught by books and doing it yourself), fab, survival (from looking through grass & making survival recipies), cooking (also known as chemistry) and tailoring are most definitely the important ones on a fresh game. Mechanics and electronics are more when you have a grasp of how to be self sufficient and start pursuing more advanced things like forging your own metal and making your own custom vehicles with electronics.To make things better/worse, most recipies can only be learnt from books, though most of these are laid out on the onset and aren’t nessecarily all skill-book related though there are a lot usually hidden inside certain book editions, so you should definitely skim through each book you find to see if theres anything interesting in it.

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