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Is primordial Earth better than Death Valley duster?
The Primordial Earth is a craftable Hardmode spell tome. It is a direct upgrade to the Death Valley Duster, firing dust blows with a greater area of effect and dealing higher DPS.
How do I get the relic of ruin?
Opening the Relic Ruins: The Daunt door
Enter the code 1705. (You have to scroll down through the Your Red Permit Code Datapoint to find it.) Enter the room, and collect your rewards, including Ornament: The Daunt and all the loot from the nearby Ancient Supply Safe.
What are the best wings in calamity?
Wing | Source | Horizontal acceleration bonus |
---|---|---|
Exodus Wings | 5 + 10 @ | +150% |
Tarragon Wings | 5 + 30 @ | +150% |
Elysian Wings | Providence, the Profaned Goddess when summoned in The Hallow biome. | +170% |
Silva Wings | 15 + 3 + 3 + 5 @ | +180% |
How many relic ruins are there?
There are nine Relic Ruins in Horizon Forbidden West. Eight are found by exploring the world; one is part of an errand for Stimmur in Hidden Ember. Finding all of their locations is only half the task: each Relic Ruin acts as a large puzzle box that must be solved.
What’s the code for restless Weald?
The Restless Weald Relic Ruin Code is: 1923. You can see these numbers in bricks on the outside of the building. Open the door and take the zipline facing you.
Why is death Balley so hot?
Why so Hot? The depth and shape of Death Valley influence its summer temperatures. The valley is a long, narrow basin 282 feet (86 m) below sea level, yet is walled by high, steep mountain ranges.
Can humans survive in Death Valley?
More than 300 people live year-round in Death Valley, one of the hottest places on Earth.
How long can you survive in Death Valley?
As the film says, Death Valley is not a place you want to be without water, as while a human can survive three days without water, in this desert you can live just 14 hours. Camping out under the stars the Dawson’s Creek actor and his stunning girlfriend happily cooked with what their car had produced.
Why is Death Valley so low?
Death Valley is the lowest point in North America.
Rain and minerals dissolved from rocks drain to lower elevations. Here, at Badwater Basin, the water forms temporary lakes after heavy storms. As the water evaporates, minerals concentrate until only the salts remain.
Death Valley Duster – Calamity Mod Wiki
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- Summary of article content: Articles about Death Valley Duster – Calamity Mod Wiki The Death Valley Duster is a craftable Hardmode spell tome. It casts a large blast of damaging dust particles, which extend a short distance past the player … …
- Most searched keywords: Whether you are looking for Death Valley Duster – Calamity Mod Wiki The Death Valley Duster is a craftable Hardmode spell tome. It casts a large blast of damaging dust particles, which extend a short distance past the player … The Death Valley Duster is a craftable Hardmode spell tome. It casts a large blast of damaging dust particles, which extend a short distance past the player, and are about as tall as the player. The particles can travel through tiles and pierce enemies infinitely. Its best modifier is Mythical…
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Contents
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Death Valley Duster – Official Calamity Mod Wiki
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- Summary of article content: Articles about Death Valley Duster – Official Calamity Mod Wiki The Death Valley Duster is a craftable Hardmode spell tome. It casts a large blast of damaging dust particles, which extend a short distance … …
- Most searched keywords: Whether you are looking for Death Valley Duster – Official Calamity Mod Wiki The Death Valley Duster is a craftable Hardmode spell tome. It casts a large blast of damaging dust particles, which extend a short distance … The Death Valley Duster is a craftable Hardmode spell tome. It casts a large blast of damaging dust particles, which extend a short distance past the player, and are about as tall as the player. The particles can travel through tiles and pierce enemies infinitely.
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Is this an oversight? Death Valley duster seems way more powerful than Primordial Earth : CalamityMod
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- Summary of article content: Articles about Is this an oversight? Death Valley duster seems way more powerful than Primordial Earth : CalamityMod The official Subreddit for discussing the Calamity Mod for Terraria. … Death Valley duster seems way more powerful than Primordial Earth. …
- Most searched keywords: Whether you are looking for Is this an oversight? Death Valley duster seems way more powerful than Primordial Earth : CalamityMod The official Subreddit for discussing the Calamity Mod for Terraria. … Death Valley duster seems way more powerful than Primordial Earth. 12 votes, 21 comments. 53.2k members in the CalamityMod community. The official Subreddit for discussing the Calamity Mod for Terraria.
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Primordial Earth – Calamity Mod Wiki
- Article author: calamitymod.fandom.com
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- Summary of article content: Articles about Primordial Earth – Calamity Mod Wiki Updating …
- Most searched keywords: Whether you are looking for Primordial Earth – Calamity Mod Wiki Updating The Primordial Earth is a craftable Hardmode spell tome. It is a direct upgrade to the Death Valley Duster, firing dust blows with a greater area of effect and dealing higher DPS. The dust blows can pass through tiles and burst into explosions of dust upon hitting an enemy, which each last for…
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Crafting
Relic Ruins The Daunt in Horizon Forbidden West – Polygon
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- Summary of article content: Articles about Relic Ruins The Daunt in Horizon Forbidden West – Polygon Updating …
- Most searched keywords: Whether you are looking for Relic Ruins The Daunt in Horizon Forbidden West – Polygon Updating Find the Key Module and the code from the YOUR RED PERMIT CODE Datapoint in Relic Ruins: The Daunt while you explore the ruins. You’ll be pushing and pulling lots of crates and using your Pullcaster as Aloy on PS4 or PS5.
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The first room
The second room
The basement the roof and the Key Module
Opening the Relic Ruins The Daunt door
Horizon Forbidden West walkthroughs guides and tips
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death valley duster terraria
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- Summary of article content: Articles about death valley duster terraria Terraria # 13 DEATH VALLEY DUSTER!! – 1.3.5 Calamity Mod Let’s Play… Welcome to our new Terraria Let’s Play. In this series we playthrough the HUGE PC Mod ‘ … …
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[CALAMITY MOD] Queen Bee Instakill? :: Terraria Thảo luận chung
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- Summary of article content: Articles about [CALAMITY MOD] Queen Bee Instakill? :: Terraria Thảo luận chung … and was using the Death Valley Duster, a magic weapon that hits through walls. I accentally hit a Queen Bee Larva and the Queen Bee spawned, as usual. …
- Most searched keywords: Whether you are looking for [CALAMITY MOD] Queen Bee Instakill? :: Terraria Thảo luận chung … and was using the Death Valley Duster, a magic weapon that hits through walls. I accentally hit a Queen Bee Larva and the Queen Bee spawned, as usual. So I was in the jungle hunting for Life Fruit after killing my first mech boss (Calamity allows life fruit to spawn after defeating 1 mech boss, unlike 3 in vanilla) and was using the Death Valley Duster, a magic weapon that hits through walls. I accidentally hit a Queen Bee Larva and the Queen Bee spawned, as usual. It dashed into me once and instakilled me regardless of my 40+ defense and health. The death message said “
‘s legs appeared where his head should be”. - Table of Contents:
Terraria – 1.3 released. Big Patch!
- Article author: www.bay12forums.com
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- Summary of article content: Articles about Terraria – 1.3 released. Big Patch! … but some of the starting Calamity ones like Flare bolt + Frost bolt into Frigiflash bolt or Tradewinds into Death Valley Duster were pretty much instant … …
- Most searched keywords: Whether you are looking for Terraria – 1.3 released. Big Patch! … but some of the starting Calamity ones like Flare bolt + Frost bolt into Frigiflash bolt or Tradewinds into Death Valley Duster were pretty much instant …
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Calamity Mod Spell Tomes in a Nutshell – Terraria دیدئو dideo
- Article author: www.dideo.ir
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- Summary of article content: Articles about Calamity Mod Spell Tomes in a Nutshell – Terraria دیدئو dideo … 1:47 – Wrath of the Ancients 1:54 – Starfall 2:03 – Poseon 2:09 – Seething Discharge 2:15 – Winter’s Fury 2:22 – Death Valley Duster 2:31 – Primordial … …
- Most searched keywords: Whether you are looking for Calamity Mod Spell Tomes in a Nutshell – Terraria دیدئو dideo … 1:47 – Wrath of the Ancients 1:54 – Starfall 2:03 – Poseon 2:09 – Seething Discharge 2:15 – Winter’s Fury 2:22 – Death Valley Duster 2:31 – Primordial … Calamity Mod Spell Tomes in a Nutshell – Terraria
This video will show all of Calamity Mod Spell Tomes. Spell Tomes are magic weapons which consume mana to fire projectiles. They usually resemble a book, as opposed to a staff or a gun.Timestamp:
0:00 – Frost Bolt, Pre-Hardmode
0:08 – Coral Spout
0:17 – Waywasher
0:26 – Tradewinds
0:33 – Flare Bolt
0:41 – Abyssal Tome
0:50 – Eldritch Tome
1:00 – Serpentine, Hardmode
1:11 – Relic of Ruin
1:18 – Shadecrystal Barrage
1:24 – Slithering Eels
1:32 – Everglade Spray
1:40 – Frigidflash Bolt
1:47 – Wrath of the Ancients
1:54 – Starfall
2:03 – Poseidon
2:09 – Seething Discharge
2:15 – Winter’s Fury
2:22 – Death Valley Duster
2:31 – Primordial Earth
2:38 – Tears of Heaven
2:47 – Lashes of Chaos
2:55 – Burning Sea
3:02 – Forbidden Sun
3:09 – Rouge Slash, Post-Moon Lord
3:16 – Nuclear Fury
3:26 – Light God’s Brilliance
3:33 – Biofusillade
3:39 – Tome of Fates (Hardmode)
3:46 – Augur of the Elements
3:59 – Recitation of the Beast
4:05 – Primordial Ancient
4:14 – Event Horizon
4:22 – Apotheosis
4:29 – Subsuming Vortex
4:42 – The Dance of Light
4:49 – Eternity
4:58 – Spell Tome Tier ListTwitch: https://www.twitch.tv/gitgudwo/
GitGudWO’s Discord Server: https://discord.gg/DZKtVwq
Musics used in this video:
1. Starbound OST – Eridanus Supervoid
2. SkippyZii – Git Gud (GitGudWO Outro Song): https://www.youtube.com/watch?v=4poU8a1Ihf0For more information regarding Calamity mod Spell Tomes, visit: https://calamitymod.gamepedia.com/Spell_tomes
#Terraria
Terraria is an action-adventure sandbox platformer game developed by Re-Logic.
Play Terraria Now:
Steam (PC) : https://store.steampowered.com/app/105600/Terraria/
GOG (PC) : https://www.gog.com/game/terraria
Android : https://play.google.com/store/apps/details?id=com.and.games505.TerrariaPaid&hl=en
iOS : https://apps.apple.com/us/app/terraria/id640364616The Calamity Mod is a large content mod for Terraria which adds many hours of endgame content and dozens of enemies and bosses dispersed throughout the vanilla game’s progressio دیدئو dideoTerraria, calamity mod, calamity mod spell tomes, terraria mod, terraria mod spell tomes, calamity spell book, terraria spell book, terraria mod spell book, spell tomes terraria, terraria spell, calamity spell, calamity magic book, calamity all spell tomes, spell tomes terraria mod, terraria calamity, terraria calamity mod, terraria calamity spell, calamity, gitgudwo, calamity mod terraria, all magic book terraria, all magic book calamity, magic book calamity, calamity mage, dideo, دیدئو, mod, spell, calamity, tomes, terraria, primordial
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tModLoader – Calamity Mod | Page 52 | Terraria Community Forums
- Article author: forums.terraria.org
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- Summary of article content: Articles about tModLoader – Calamity Mod | Page 52 | Terraria Community Forums Especially since Death Valley Duster seems to be something you can completely skip and jump straight to the Primordial Earth? …
- Most searched keywords: Whether you are looking for tModLoader – Calamity Mod | Page 52 | Terraria Community Forums Especially since Death Valley Duster seems to be something you can completely skip and jump straight to the Primordial Earth? How do u beat the slime boss. It lasts very long so u have lots of time to die and sooner or later I make a mistake which ends in a shot from slimy. I’ve…
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See more articles in the same category here: Top 152 tips update new.
Horizon Forbidden West guide: Relic Ruins The Daunt walkthrough
In this Horizon Forbidden West Relic Ruins: The Daunt guide, we’ll show you how to complete your seemingly simple goal: Explore the ruins. Follow our guide, and you’ll get 5,000 XP, 2 Skill Points, and a lot of loot along the way.
Relic Ruins: The Daunt is an ancient hotel located south of Chainscrape, and your ultimate goal is to unlock a door on the second level, but you need a Key Module and a code first. And to get those, you need to explore the ruins. Let’s get to it.
Table of contents
We’ve broken down this house-hotel into three areas:
The first room, which is where you start and end Relic Ruins: The Daunt. It’s the only area where you can start exploring. It has the locked door. The second room, which is where you find the code you need to unlock the door. The basement, where you find the path to the Hotel Room Key (and also technically make your way up to the roof). Opening the Relic Ruins: The Daunt door, in which you take everything you’ve learned, open a door, and collect the loot.
The first room
Enter Relic Ruins: The Daunt through the front door on the west side (which means that your compass will show that you’re facing east). Or through the other open area. Point is, enter the only area you can. Use your Pullcaster to pull the crate in the distance toward the door on the second floor. (There’s also a handhold up there on the broken floor.) Jump up to the second floor. At this point, you can approach the locked door, and Horizon Forbidden West says “Requires Key Module.” Take the outside walkway, and jump the gap to reach a previously unreachable part of the building.
The second room
Grid View An Ancient Supply Chest, and the datapoint Image: Guerrilla Games/Sony Interactive Entertainment via Polygon
The crate-vent and the grapple point. Image: Guerrilla Games/Sony Interactive Entertainment via Polygon
Use your Pullcaster to drag an Ancient Supply Chest on the second flor down to the ground. (The treasure chest is pretty much straight ahead as you enter the room.) Use your Pullcaster to drag a crate from the second floor down to the ground. (The block is on your left as you enter the room.) Use your Focus to scan the Your Red Permit Code Datapoint. Jump on the crate, and then jump up to where you pulled the crate from. (Push the crate if necessary.) Walk through the mangled doors, and search the Ancient Supply Chest. Walk back the way you came, but don’t jump down. Instead, use your Pullcaster to open what looks like a crate but is actually a duct up near the roof of the building. Use your Pullcaster on the grapple point just to the right of the crate-duct, and it’ll pull a wooden beam down so that it’s parallel to the ground. Jump down, and push the crate more or less underneath the wooden beam. Jump up into the wooden beam. Jump up from the wooden beam into the crate-duct, and crawl into the next room.
The basement, the roof, and the Key Module
Grid View Destroy this wall with your Pullcaster, and you’ll get access to the crate you used in the previous room. Image: Guerrilla Games/Sony Interactive Entertainment via Polygon
Use your Pullcaster in the basement to pull down this ceiling, so you can push the crate down into the hole you create. Image: Guerrilla Games/Sony Interactive Entertainment via Polygon
Jump from the roof down to this walkway, where you’ll find the Key Module. Image: Guerrilla Games/Sony Interactive Entertainment via Polygon
Loot the Ancient Supply Box on the first floor, and head down through the hole into the basement. There’s a wall here with a horizontal handhold, but it disintegrates as soon as Aloy jumps on it. Remember this location. Using your Focus, look at the wall underneath the crate-duct, and use your Pullcaster on the grapple point you can see. That’ll destroy the wall, which will become important in two steps. Search the Ancient Supply Box on your left as you make your way into the basement. Use Focus to find the grapple point on the ceiling, and then use your Pullcaster to bring the ceiling down. Walk back upstairs, and push the crate from the adjacent room through the hole you created in the floor. Push the crate to the wall that we mentioned in Step 1 above — the one where the horizontal handhold breaks. Climb on the crate, jump to the vertical handhold, and follow the path until you can climb up onto the roof (where you should loot another Ancient Supply Box). Hop down from the roof to another outside walkway, where you’ll find the Key Module aka the Hotel Room Key, as well as another Ancient Supply Supply box.
Opening the Relic Ruins: The Daunt door
Grid View Relic Ruins: The Daunt’s code is buried at the end of the YOUR RED PERMIT CODE datapoint. Image: Guerrilla Games/Sony Interactive Entertainment via Polygon
Image: Guerrilla Games/Sony Interactive Entertainment via Polygon
[CALAMITY MOD] Queen Bee Instakill? :: Terraria Thảo luận chung
[CALAMITY MOD] Queen Bee Instakill?So I was in the jungle hunting for Life Fruit after killing my first mech boss (Calamity allows life fruit to spawn after defeating 1 mech boss, unlike 3 in vanilla) and was using the Death Valley Duster, a magic weapon that hits through walls. I accidentally hit a Queen Bee Larva and the Queen Bee spawned, as usual. It dashed into me once and instakilled me regardless of my 40+ defense and health.
The death message said “
‘s legs appeared where his head should be”. This is the same death message that the Chaos State the Rod of Discord does when you use it too much. However I don’t actually have a rod of discord. Is this some kind of bug because the Queen Bee shouldn’t have that death message and I was not in Chaos State?
1.3 released. Big Patch!
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Terraria – 1.3 released. Big Patch!
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xaritscin:
lots of stuff happened. tried to shield the center from spreading biomes by digging two walls with hellevators. finished the last constructions for the hardmode NPC arrivals allthought i’ll probably have to build more later on.
the Slime God was impossible to kill with pre-hardmode equipment, tried different strats with the best weapons but in the end, i had to postpone the fight and go kill the WoF instead. world entered hardmode and as always, the effort to contain the evil biomes dont turn up and the slice of corruption spawns right before the wall, infecting the whole desert. since the Hallow spawned all in the tundra, i used some seeds to use the biome as a barrier to protect the eastern side of the spawn. the west end has been more lucky and i should be able to contain the corruption if i get to take out the chunks of perennial ore blocking the hellevator.
i was capable of finishing the recipes for the Cellphone and the Supreme Bait Tackle Box Fishing Station. so i’ve been mostly fishing for crates the rest of what’s left of the second ingame year. plan should be to craft White Knight set from Thorium. the Adamantite forge and the mythril anvil have already been obtained but given the case i could consider using Forbidden Armor. the materials required are easy to obtain tanks to the sandstorm summon consumables, and sand elementals have been easy to deal with right now.
first weapons to craft were mostly tomes, havent crafted the vanilla ones yet due to the material requirements, but some of the starting Calamity ones like Flare bolt + Frost bolt into Frigiflash bolt or Tradewinds into Death Valley Duster were pretty much instant to get. to make things easier, the WoF dropped buy the Sorcerer Emblem and the Laser Rifle which could be upgraded into a Zapinator magic gun for a bit more of power and which can be used to craft a post-moonlord weapon later on.
i have to check if i cover the materials for Thorium and Spirit mod tomes. then see if these are enough to kill and farm the Slime God since it drops two more tomes that i’m gonna need. there’s also the need to get the Shadowflame Hexdoll. and other basic hardmoe stuff like Phylosopher’s Stone, Star Veil, Cross Necklace, etc…
as for equipment, the 6th slot was occupied buy the fishing accesory and the sorcerer emblem, upgrading the Worm Scarf into a Bloody Worm Scarf would be a mistake taking in account that item is melee oriented so i left it like it is, however, the Amalgamated Brain crafted out of the Hive Mind’s expert drop and the Brain of Confusion serves for now as a replacement for the Sapphire Gauntlet.
UPDATE:
not enough sand elementals to craft the forbidden armor set. however, i had saved enough Orichalcum to make the full set with mage headpiece, this upped defenses high enough to survive the bossfight. however, the main boost came in the form of a Thorium spellbook called Dragon Breath which due to its pseudo boomerang mechanics, allowed me to keep moving while having several projectiles on field, much like how i cheesed out my melee play with weapons like the Elemental Disk and similar.
i had to kill the boss 5 times more to get the two tomes i was missing. one doesnt conver in anything and relases lingering balls of exploding sludge that can pass trhought blocks, the other is part of a crafting recipe for a calamity endgame tome that releases a tentacle attack on each use (sadly, it doesnt work like the Shadowflame Hexdoll but oh well).
now that i have tackled this boss, i can focus on the early hardmode ones, as always the orden should be more or less Borean Strider (thorium) -> Coznix (thorium) -> Infernon (spirit) -> Cryogen (calamity). as for mechanical bosses stuff, i’ve found one mechanical eye and one mechanical worm from mob drops which is nice. there’s still several magic weapons i havent crafted or obtained so it will take a time to prepare everything.
xaritscin:
winter season ended with all the mechanical bosses dead. the Spirit Biome spawned right near, kinda wish it would have spawned near the jungle entrance or something, at least to help protect it from the Corruption but oh well.
most of the armor sets at this point were from Spirit mod. one crafted out of Infernon’s loot and then another made from runes dropped by mobs in the spirit biome. i replaced those later with White Knight armor from Thorium, mostly for the bigger damage increase and the mana recovery set bonus.
the boots were fused at last to make Seraph Treads thus easing movement around the underworld and other places. the Amalgamated Brain was replaced with “Folv’s Staff of Protection” which is a spirit mod donator item, it basically gives a bit of defense, extra mana and some damage boost apart of giving most of the bonuses of the Ankh Shield (except for fireblock inmunity) and a +8% damage reduction when under half health.
rest of the kit is mostly the same. plan is to upgrade the Sorcerer Emblem into a Sigil of Calamitas, i also have an Avenger Emblem in storage but it seems there’s no additional use for it unless i plan to make a Celestial Emblem or something like that. will have to check the crafting lists or something.
im currently finishing the missing Hellevators now that i can take out the Perennial ore blocking the shafts. allthought the eastern one basically crosses the corruption so i dont see the use of finishing that one. so i’ll probably go and try to farm chlorophyte instead (unless the adventurer gives me quests since his loot bag drops all kinds of bars/ores).
then i will try farming the remaining Pre-Plantera bosses. Infernon and Skeletron Prime didnt drop the artifact materials so im gonna check fighting them again. the Solus is a pretty fine magic weapon and the upgrades make it better for certain situations compared to the other artifacts. problem is getting the boss drops.
im also trying to get the final item for a spirit mod accesory called Flame of The Magus, which needs a sigil dropped by fallen angels. they are quite rare at day but since i now have a time warp, it may be easy to get them. one has to drop the item eventually.
xaritscin:
Spoiler (click to show/hide)
summer of the 3rd ingame year. outside of a few missing items i’ve got most of what i wanted to craft. the only downside was making a spellbook called Phantom Arc which could be upgraded into an Arc en Ciel tome, both of them seem to be bugged (first spirit mod items i see that have issues with Overhaul, all the other weapons and equipment have worked as intended so far).
Dusking had to be killed 5 times or so before dropping the artifact material, Infernon took 2 more tries. in contrast, Skeletron dropped the battery i needed on his second fight and the last material was easily dropped from the Pirate Invasion. i couldnt farm enough Flying Dutchmen but there wasnt much for mage in that regard, a 24 Carat Tuba and the Pirate Staff were the best stuff obtained.
with those i now have a Solus III which is helpfull for most situations right now, Dragon Breath and Death Valley Duster are still in the inventory but its rare to use them nowadays, a Black Hole Cannon and a Midnight Bass Booster help for some control and non mana reliant damage and buffs.
the Illuminant Master was the next boss, he dropped the respective material for the last artifact upgrade and i slayed it 2 times to get the materials for his armor set but it turns out is more of a tanking armor compared to the White Knight im using right now. i’ll probably have to swap to other armor in the meantime.
i did the hardmode version of the Old One’s Army to get the mage sentry armor but the stats are subpar and are more for minions which i dont really use, still its serve as collectible and the sentrie may help in some situations.
i’ve been able to track a Tim to continue the hunting contracts, with the Minotaur down im getting close to get the most important stuff which is the Wyvern mount and the Black weapons, among other things.
also have to find the rest of the life fruit before tackling the Brimstone Elemental and Calamitas.
xaritscin:
have just updated my stuff after loosing the save. not going to spam the thread with runs.
however i’d like to uplift the thread back to the top to say that Calamity was updated recently and added some big content on top of updating things like sprites and adding some combat themes. and it seems there’s more to come later on.
so if you use mods and havent noticed, you may want to update the stock. Overhaul got some small updates and Antiaris is getting close to get its first update since being released (no ETA on when it will be posted, but the spoilers are very interesting).
as for the base game. there have been some spoilers for Terraria 1.3.6, among those is an update to the Star Cannon, you can check it on their Instragram page, pretty cool effects.
Frumple:
Blegh. Something seems to have gone hella’ whack with the mod browser, downloads and updates refuse to work for me. Fortunately, found the web address the browser downloads crap from, so… it’s mostly all good, if more annoying. List o’mods has gotten even stupider, because incompatibility issues are for scrubs.
Speaking of that, what do you happen to be running this time, mod wise?
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