Top 23 Starsector Commerce Industry Quick Answer

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What does commerce do in Starsector?

Creates an independent Open Market on the colony. The market will sell commodities the colony produces or demands, as well as ships and weapons the player has blueprint of, if they have a Heavy Industry.

How many industries can a colony have Starsector?

A single colony can have a maximum of four industries, able to construct one at colony size 3, two at size 4, three at size 5, and four at size 6.

How do you make a colony profitable Starsector?

But to maximize the colony profit you’re going to need at least a free port or commerce always. If you plan to make a huge profit then you can try putting both free port and commerce on your best colony but you’re also going to need a Domain Com-relay to do that.

Is tech mining worth it Starsector?

Tech-Mining does not provide any benefits to the colony.

What does high command do in Starsector?

An established high command allows military operations to be organized and executed across the Sector. In-game description. The High Command industry can be built at any Colony by upgrading an existing Military Base. It can be optionally downgraded to a Military Base.

How do I get more industries in Starsector?

The player can build industries on their colonies for credits. Each colony can build one industry for every population level after 3 with maximum of 4 at population level 6. Upkeep cost is multiplied by the market’s hazard rating.

How many ships are in Starsector?

All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station.

How do Starsectors get rich?

SCC
  1. Exploration: safest, slowest way to riches, but also the thing you need to do to get good colonies, which are the best money makers, so you most likely will do this anyway. …
  2. Bounty Hunting: riskiest, in-between income occupation. …
  3. Trading Smuggling: this is what you want to do to earn fast, earn big.

Where can I hire administrators Starsector?

Go to a colony and open up the comms screen. There’s a chance you’ll be able to find a Freelance Administrator for hire (similar to officers). If you don’t want to go colony hopping, the Stelnet mod adds the option to search for them. Or you can slap an Alpha Core in.

How do you increase colony size in Starsector?

Re: How to adjust colony growth rate?
  1. Get administrator with Space Operation skill: 30%
  2. Improve the Megaport / Waystation with story points for 20% each.
  3. Insert Alpha AI into Megaport for 30%
  4. Insert Fullerene Spool into Megaport for 30%

Can you mine in Starsector?

Mining is an industry. It can be built on any Colony with access to at least one deposit of Ore, Transplutonic Ore, Volatiles, or Organics.

How do you become an admin on Starsector?

Go to a colony and open up the comms screen. There’s a chance you’ll be able to find a Freelance Administrator for hire (similar to officers). If you don’t want to go colony hopping, the Stelnet mod adds the option to search for them. Or you can slap an Alpha Core in.

How do you get volatiles in Starsectors?

Volatiles are a moderately rare material found primarily on Gas and Ice Giants, and additionally often found on Frozen, Toxic, and Cryovolcanic planets.


Starsector Economy Guide!
Starsector Economy Guide!


Commerce | StarSector Wiki | Fandom

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  • Summary of article content: Articles about Commerce | StarSector Wiki | Fandom Commerce is an industry. It can be built at any Colony that has a Spaceport. Creates an independent Open Market on the colony. …
  • Most searched keywords: Whether you are looking for Commerce | StarSector Wiki | Fandom Commerce is an industry. It can be built at any Colony that has a Spaceport. Creates an independent Open Market on the colony. Commerce is an industry. It can be built at any Colony that has a Spaceport. Creates an independent Open Market on the colony. The market will sell commodities the colony produces or demands, as well as ships and weapons the player has blueprint of, if they have a Heavy Industry. Increases…
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Contents

Statistics[]

Notes[]

Change History[]

Commerce | StarSector Wiki | Fandom
Commerce | StarSector Wiki | Fandom

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Commerce | StarSector Wiki | Fandom

  • Article author: starsector.fandom.com
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  • Summary of article content: Articles about Commerce | StarSector Wiki | Fandom Updating …
  • Most searched keywords: Whether you are looking for Commerce | StarSector Wiki | Fandom Updating Commerce is an industry. It can be built at any Colony that has a Spaceport. Creates an independent Open Market on the colony. The market will sell commodities the colony produces or demands, as well as ships and weapons the player has blueprint of, if they have a Heavy Industry. Increases…
  • Table of Contents:

Contents

Statistics[]

Notes[]

Change History[]

Commerce | StarSector Wiki | Fandom
Commerce | StarSector Wiki | Fandom

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Colony | StarSector Wiki | Fandom

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  • Summary of article content: Articles about Colony | StarSector Wiki | Fandom Updating …
  • Most searched keywords: Whether you are looking for Colony | StarSector Wiki | Fandom Updating Colonies are player-owned settlements on planets within the sector. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of…
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Contents

Colonization[]

Choosing a Planet[]

Colony Size[]

Stability[]

Monthly Income & Upkeep[]

Industries[]

Colony threats[]

Profitable colonies[]

Conditions[]

Colony Defences[]

Ship quality[]

Fleet size[]

Defence Strategies[]

Star system infrastructure[]

Resource Stockpiles[]

Colony Administrators[]

Tips & Tricks[]

Map Seeds[]

References[]

Colony | StarSector Wiki | Fandom
Colony | StarSector Wiki | Fandom

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Colonies: Which would be more profitable?

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Colonies: Which would be more profitable?
Colonies: Which would be more profitable?

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starsector commerce industry

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  • Summary of article content: Articles about starsector commerce industry Reworked the Commerce industry! Now a multiplier for colony income, so a clear-best choice income-wise, but with serious downses in terms of ship … …
  • Most searched keywords: Whether you are looking for starsector commerce industry Reworked the Commerce industry! Now a multiplier for colony income, so a clear-best choice income-wise, but with serious downses in terms of ship …
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starsector commerce industry
starsector commerce industry

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Starsector (Video Game) – TV Tropes

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  • Summary of article content: Articles about Starsector (Video Game) – TV Tropes Space Station: Many exist throughout the Persean Sector, from mining stations, to abandoned habs, to major orbital construction and commerce installations. You … …
  • Most searched keywords: Whether you are looking for Starsector (Video Game) – TV Tropes Space Station: Many exist throughout the Persean Sector, from mining stations, to abandoned habs, to major orbital construction and commerce installations. You … Starsector is an independent role-playing/sandbox/strategy/trading/exploration/space combat game by Fractal Softworks. The Domain of Man’s latest expansion …
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Starsector (Video Game) - TV Tropes
Starsector (Video Game) – TV Tropes

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Oil and gas: Egypt’s star sector – Economy – Al-Ahram Weekly – Ahram Online

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    Oil and gas: Egypt’s star sector – Economy – Al-Ahram Weekly – Ahram Online
    Egypt’s oil and gas sector is a key economic growth engine for the … together with our partner the American Chamber of Commerce in Egypt … …
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    Oil and gas: Egypt’s star sector – Economy – Al-Ahram Weekly – Ahram Online
    Egypt’s oil and gas sector is a key economic growth engine for the … together with our partner the American Chamber of Commerce in Egypt … Khush Choksy and Steve Lutes, Egypt, economy, Khush Choksy, Steve Lutes, Oil, gas, Egypt,US business council, US Chamber of Commerce,Egypt’s oil and gas sector is a key economic growth engine for the future, write Khush Choksy and Steve Lutes
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	Oil and gas: Egypt’s star sector - Economy - Al-Ahram Weekly - Ahram Online
Oil and gas: Egypt’s star sector – Economy – Al-Ahram Weekly – Ahram Online

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Starsector Full Pc Game + Crack Cpy CODEX

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  • Summary of article content: Articles about Starsector Full Pc Game + Crack Cpy CODEX Starsector Cpy: The Interstellar Gate System that unites the space of the Human Domain in a web of commerce, industry, and empire collapses … …
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Starsector Full Pc Game + Crack Cpy CODEX
Starsector Full Pc Game + Crack Cpy CODEX

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Fintech firms dominate Saudi startup scene, attracting venture capitalists | Salaam Gateway – Global Islamic Economy Gateway

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  • Summary of article content: Articles about Fintech firms dominate Saudi startup scene, attracting venture capitalists | Salaam Gateway – Global Islamic Economy Gateway … well as e-commerce, which was a star sector during the pandemic. … “The venture capital (VC) industry is essential in supporting the … …
  • Most searched keywords: Whether you are looking for Fintech firms dominate Saudi startup scene, attracting venture capitalists | Salaam Gateway – Global Islamic Economy Gateway … well as e-commerce, which was a star sector during the pandemic. … “The venture capital (VC) industry is essential in supporting the … Saudi fintech startups raised a record $150 million in the first half of 2021
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Fintech firms dominate Saudi startup scene, attracting venture capitalists | Salaam Gateway - Global Islamic Economy Gateway
Fintech firms dominate Saudi startup scene, attracting venture capitalists | Salaam Gateway – Global Islamic Economy Gateway

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Colonies: Which would be more profitable?

If I wanted to run wild with items, I probably would grind for alpha cores and the colony limits would be effectively broken. That said, I try to put one industry item per world, and I have found enough to put one per colony. I have Soil Nanites on one of my Terrans, found a pristine nanoforge (but I have no heavy industry on a non-habitable yet, my Orbital Works are on the Terrans for now), swiped the Spool from Evertide and stuck it on a frozen world with volatiles, and will soon swipe the Synchrotron from one of the core worlds. I have found two dealmakers but no commerce is online yet. Also have cataclysmic cores, but I do not need them if I do not try to use the hypershunt taps. So far, only the Terrans are size 6. The rest are size 3 for now.

In my current game, I have a mostly great system with a gate, but it is missing a “No Atmosphere” planet for fuel production, and I need to find another system with a planet, but the most convenient ones are 200% hazard (has high ores, but my high-gravity Terran has as much ores and more), and it is the only planet worth colonizing in the system (either only planet in system, or hazard of others are over 200 hazard), which might make it vulnerable to expeditions (might need to SP improve the base for more fleets).

My options for colonizing:

* Two systems next to mine (and within radius of cryosleeper): One 200% hazard barren I need for fuel production, effectively only planet (the other planet is 225% hazard I don’t need) and the other system has 100% arid, only planet in system.

* Another gate system near core with two 175% hazard “No Atmosphere” worlds. Problem? Middle of multiple pirate bases. Got raid alerts before the spaceports were built. (Rolled back game to previous save).

* Penelope’s Star: Gas giant with 150% hazard (for heavy industry) and 175% hazard barren (for fuel). Very close to Magec, a gate system. If I dump one of my higher hazard worlds in my main system, I can nab Ithica or the 125% desert, but its resources are low.

* Kumari Kandam: Has everything I need and a better volatiles world than the one in my main system, but something bugs me about it. Probably that I do not feel like I own the system, must share with others unless I sat bomb them off the map. Call it irrational or whatever. Pathers (who I am neutral with) have patrols that might intercept trading partners.

* Another system close to core, with 100% Terran with pre-gen pollution (ideal for Heavy Industry) and 150% hazard barren (good for fuel). Only problem, nearest gate is almost ten light years away. Also diametrically opposed with my main colonies. While main colony system southwest of core, this secondary system is northeast of core. It would be okay if it was close to a gate, but it is not.

There are other systems with good worlds and near gates, but too far from core.

Whatever option I choose, there is a possibility I may get six worlds, and since I am not impressed with basic Commerce (and I am not planning to bomb the core worlds to death), and I do not have dealmakers for all worlds, I am leaning toward dumping Commerce on some worlds for the extra colony.

Starsector (Video Game)

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Starsector

The comforts of the high age of civilization are but a memory.

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Starsector is an independent role-playing/sandbox/strategy/trading/exploration/space combat game by Fractal Softworks.

The Domain of Man’s latest expansion effort into the Persean Sector has been halted by the sudden and catastrophic collapse of the interstellar Gate network that connected the burgeoning empire to its colonies. The Persean Sector, struck in the middle of the colonization process by the Collapse, was severely crippled by the sudden destabilization of the colonial supply effort. Partially terraformed worlds were left unfinished and largely uninhabitable, some of them lightly populated by the now decivilized colonists who were unable to leave. The Black Box devices used to build ships and construct colonial industries became priceless and irreplaceable overnight, as the colonists lost the knowledge necessary to construct or even repair them. Desperate factions, from the militaristic Hegemony to the ferociously economic megacorporation Tri-Tachyon, fight over the few remaining habitable worlds, while sending scavengers out into the untouched for centuries border systems to scavenge for long lost blueprints to technology they no longer possess. And many of them don’t return, lost either to roving bands of pirates, fundamentalist terrorist cells dedicated to the destruction of industrial society, or the unforgiving and hazardous star systems of the Sector. It has been centuries since the Gate network collapsed, and the Sector is on the decline as more and more technology is irretrievably lost in the conflict for survival. And all the while, something stirs deep in the far reaches of the Sector, something that predates even the Collapse.

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You start your captaining career with nothing to your name but a few thousand credits, a small crew, and a few combat-capable ships (of various types, start depending) and a support vessel or two, perhaps. Through blood and sweat you will gradually build a fleet, amassing control of fighters, bombers, interceptors, small carriers to repair them in, various frigates, supply transports, fire support ships, destroyers, cruisers, and all the way up to massive capital ships like battleships and fleet carriers. And almost every single one of these ships can be further customized to fit your needs. In time, you may even be able to start your own personal colonies and faction. With sheer firepower, clever tactics, and no small amount of luck, you will eventually grow in power such that you will have the capacity to decide the fate of the factions, be that unifying them or destroying them outright.

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Combat is hectic and extremely detailed, feeling like the love child of Star Control and MechWarrior. You have direct control over your flagship, and use a tactical map to set objectives and standing orders for the rest of your fleet. Your AI officers will then assign available ships to complete those objectives, leaving your flagship to support the fleet however you feel is best. You have a limited amount of command points to set objectives with, target specific enemy ships, and to position your friendly ships, which regenerate slowly as the battle progresses. While this sounds like a Scrappy Mechanic, it actually works well due to some rather good AI.

Larger battles have an element of Capture the Flag to them, with various types of control points appearing on the map that give bonuses when captured. Taking them grants more command points, extra fleet points to call in reinforcements from your main army, and even direct boosts to your fleet such as maneuvering bonuses and radar extension. Capturing these early (and preventing your enemy from doing the same) helps to turn the tide of battle in your favor immensely.

The game is still in development, with new versions usually released once every six to twelve monthsnote we don’t talk about the nearly two-year gap between 0.9.1 and 0.95. Don’t be scared away by the fact that it’s still, technically, in alpha; the game is unbelievably feature-rich, and many aspects, like the combat, are already more rich and rewarding than most finished, full-retail games. As you read this, the game is still less than full price to pre-order, which gives full access to the current build.

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Oil and gas: Egypt’s star sector – Economy – Al-Ahram Weekly

Egypt has a long and momentous history that has helped shape the world we know today. And while it is important to celebrate and learn from its past accomplishments, it is even more vital to be looking to the future to prepare to rise to the challenges of tomorrow.

President Abdel-Fattah Al-Sisi’s Vision 2030 for Egypt does just that. It is a long-term strategic plan to achieve sustainable economic development through diversification and innovation. To fulfil such a vision, it is necessary to purposefully plan and lay a foundation of reform to make Egypt’s economy more competitive and to attract greater investment.

With a population of over 100 million, Egypt faces the ever-present challenge of achieving impactful economic reforms domestically while continuing its rise and being competitive on the international stage. Its leadership has been wise to position Egypt as an increasingly attractive destination for foreign investment, leveraging the strengths of longstanding private-sector partners from around the globe, including a robust and growing number of American companies.

At the US Chamber’s US-Egypt Business Council, which was founded over 40 years ago by presidents Anwar Al-Sadat and Jimmy Carter to promote bilateral economic ties, we know that cultivating a strong private-sector ecosystem that lifts all tides will be key to Egypt’s continued success.

The council, together with our partner the American Chamber of Commerce in Egypt, has proudly stood with Egypt as a strategic partner in this mission for more than four decades. Today, the scope and breadth of the bilateral trade and investment relationship is substantial. US direct investment to Egypt exceeded $1.7 billion in 2019, with American companies working closely with their Egyptian partners across a diverse range of sectors, from healthcare, agriculture and food, and digital technologies, to logistics, infrastructure, transportation, and beyond.

Of course, there is more work to be done and more potential to be realised. The emergence of Covid-19 shocked every corner of the global economy and to varying degrees set us all back. And yet, Egypt achieved positive year-on-year GDP growth and was the only country in the region to do so in 2020, in addition to decreasing its national poverty rate for the first time in 20 years.

One area that has been particularly successful in both attracting significant investment by US companies and contributing more and more to Egypt’s economy is its energy sector. Here, the numbers continue to tell the story with oil and gas sector contributions making up 24 per cent of Egypt’s GDP during fiscal year 2019-20.

Notably, the fourth year of Egypt’s acclaimed conference showcasing the development and modernisation of its oil and gas sector, EGYPS 2020, attracted participation from over 20 American companies, several of which made major announcements to increase their footprint and activities in support of Egypt’s aspirations of becoming an energy hub.

These include an announcement by Bechtel to develop a refining and petrochemical complex with Egyptian partners and announcements by Chevron to provide trade and technical cooperation in the fields of refining, transportation, and distribution of petroleum products and crude oil, all in partnership with Egyptian companies.

To the credit of Egypt’s Ministry of Petroleum and Mineral Resources, the outcomes of EGYPS 2020 were met with much optimism. To take Egypt’s energy hub aspirations to the next level, we believe that it is vital to fully embrace the Ministry of Petroleum’s modernisation plan across every spectrum of the oil and gas industry.

Through this ambitious, multi-year agenda, Egypt is making commendable advancements to increase its petroleum resources, reduce operational costs, empower the Egyptian workforce, and optimise value-added downstream industries to align practices with sustainable development objectives. The combined success of these strategic activities is positioning Egypt’s oil and gas sector to become an economic growth engine for the future. American companies are not only paying attention to what Egypt is trying to build for the future, but they are also partners with Egypt in trying to build up the energy sector.

As Egypt’s largest US investor, Apache Corporation has 25 years of experience working closely with the ministry of petroleum and others in Egypt. Building on this partnership, Apache recently announced an agreement in principle with the Ministry of Petroleum and the Egyptian General Petroleum Corporation (EGPC) to help modernise Egypt’s petroleum sector by consolidating the majority of the company’s concessions in the Western Desert in order to improve virtually every facet of their operations.

The result? Through this next stage of partnership with Egypt, Apache will leverage new technologies, deploy sustainable practices, and bolster investments and production in Egypt. This renewed commitment to the country will help build local capacity and create new opportunities that benefit Egyptian communities and both of our economies.

It is also worth mentioning that beyond the dollars invested, American companies, like Apache, Bechtel and Chevron, bring global best practices and state-of-the-art technology as well as a track record of social investments to Egypt. And the jobs and economic growth their investments help create contribute to the stability of Egypt in a broader region that too often experiences turmoil and strife.

The US-Egypt Business Council applauds President Al-Sisi and the government of Egypt for the vision and tangible actions taken to modernise Egypt’s energy sector and encourages the Egyptian government to move forward with this effort.

And even more broadly, as President Al-Sisi and his cabinet continue to drive a reform agenda that welcomes investment and deeper collaborations, the US-Egypt Business Council and American companies will continue to partner and support Egypt’s economic diversification and growth, one investment at a time.

*Khush Choksy is senior vice president, Middle East, at the US Chamber of Commerce.

Steve Lutes is vice president and executive director at the US-Egypt Business Council.

*A version of this article appears in print in the 24 June, 2021 edition of Al-Ahram Weekly

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