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Why is my Gradle build failing?

If gradle –version works, but all of your builds fail with the same error, it is possible there is a problem with one of your Gradle build configuration scripts. You can verify the problem is with Gradle scripts by running gradle help which executes configuration scripts, but no Gradle tasks.

How do I fix build Gradle?

For this, you have to connect your PC to the internet and you have to open your Android studio. After opening your project click on the Sync Project with Gradle files option. This will automatically download the new Gradle files and will fix the issue which is caused by the Gradle files.

How do I change the Gradle version in unity?

Go to Build Settings > Android, and set Build System to Gradle to use the custom Gradle version. Go to Preferences > External Tools > Android > Gradle Installed with Unity. Clear the option, and specify a custom version of 5.6. 4 or later.

How do I run a .Gradle file?

Run a Gradle task in the Run Anything window

. Alternatively, press Ctrl twice to open the Run Anything window. In the Run Anything window, start typing a name of the task you want to execute. To execute several tasks, enter task names using space to separate each new task.

How do you fix a build failure?

Reduce build failures and increase build reliability
  1. Pull in help for an unexpectedly failing test.
  2. See all locally failing tests across all projects.
  3. Determine if changed dynamic dependencies broke the build.
  4. Investigate why your project does not compile on your colleague’s machine.

How do I resolve Gradle sync failed?

android studio 0.4. 2: Gradle project sync failed error.

32 Answers
  1. Goto File -> Invalidate caches / Restart.
  2. Shutdown Android Studio.
  3. Rename/remove .gradle folder in the user home directory.
  4. Restart Android Studio (It will download gradle metadata and data)
  5. Gradle build succeed.
  6. Rebuild project. Done.

How do you resolve Gradle build issues and resync?

Project sync issues
  1. Open your gradle. properties file in Android Studio.
  2. Add the following line to the file: …
  3. Restart Android Studio for your changes to take effect.
  4. Click Sync Project with Gradle Files to sync your project.

How do I know if Gradle is working?

To check if Gradle is properly installed just type gradle -v. The output shows the Gradle version and also the local environment configuration (groovy and JVM version, etc.). The displayed Gradle version should match the distribution you have downloaded.

Why is Gradle not syncing?

In some Gradle build instances, there is some bug in the system where this is not enabled. In this solution, we will force the modules to refresh and install this component. Click on Tools and then select Android > SDK Manager. Now click on the tab of SDK Tools and then uncheck the option of Android SDK Build-Tools.

What version of Gradle does Unity use?

Gradle for Android
Unity version Gradle version
2018.3, 2018.4 up to and including 2018.4.3f1 2019.1 up to and including 2019.1.6f1 4.6
2018.2 4.2.1
2018.1 4.0.1
2017.4, starting from 2017.4.17 4.6

Where is build Gradle file in Android Studio?

gradle file, located in the root project directory, defines dependencies that apply to all modules in your project. By default, the top-level build file uses the plugins block to define the Gradle dependencies that are common to all modules in the project.

Where is build Gradle module app?

In Android, you can see the gradle file you’re looking for. In the Project view, it is the file inside the app folder that you want to use.

What is a build Gradle file?

“build. gradle” are scripts where one can automate the tasks. For example, the simple task to copy some files from one directory to another can be performed by the Gradle build script before the actual build process happens.

How does Gradle build work?

Gradle builds are used to define a project and its tasks. At least one Gradle build file is located in the root folder of the project. A task represents the work that a Gradle build has to perform, e.g., compiling the source code of the program. You can execute multiple tasks at a time under one build file.

How do I debug a build Gradle file?

  1. Configure IntelliJ / Android Studio. The first step is to create a new Remote Configuration in IntelliJ / Android Studio on the project you want to debug. …
  2. Execute the task to debug. Now you can execute the task to debug. …
  3. Attach the debugger. The previous task will wait until you attach the debugger.

How do you do a Gradle clean build?

If you wish to clean (empty) the build directory and do a clean build again, you can invoke a gradle clean command first and then a gradle assemble command. Now, fire the gradle assemble command and you should have a JAR file that is named as <name>-<version>.

How do I know if Gradle is working?

To check if Gradle is properly installed just type gradle -v. The output shows the Gradle version and also the local environment configuration (groovy and JVM version, etc.). The displayed Gradle version should match the distribution you have downloaded.

What is better Gradle or Maven?

The biggest differences are Gradle’s mechanisms for work avoidance and incrementality. The top 3 features that make Gradle much faster than Maven are: Incrementality — Gradle avoids work by tracking input and output of tasks and only running what is necessary, and only processing files that changed when possible.

What is a build Gradle file?

“build. gradle” are scripts where one can automate the tasks. For example, the simple task to copy some files from one directory to another can be performed by the Gradle build script before the actual build process happens.


How to Fix Gradle build failed Unity
How to Fix Gradle build failed Unity


Gradle build failed – Unity Forum

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  • Summary of article content: Articles about Gradle build failed – Unity Forum It seems this selection means nothing to the gradle result. By the way, the revision “29.0.0-rc1” was automatically installed by Andro Studio. …
  • Most searched keywords: Whether you are looking for Gradle build failed – Unity Forum It seems this selection means nothing to the gradle result. By the way, the revision “29.0.0-rc1” was automatically installed by Andro Studio. stderr[
    FAILURE: Build failed with an exception.
    * What went wrong:
    A problem occurred configuring root project ‘gradleOut’.
    > Failed to find Build…
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Gradle build failed - Unity Forum
Gradle build failed – Unity Forum

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How to fix Android Gradle Build failed error in unity

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  • Summary of article content: Articles about How to fix Android Gradle Build failed error in unity Just go to build setting setting and change Build system from gradle to internal. it will resolve your error. … But it is ok for just testing your game if you … …
  • Most searched keywords: Whether you are looking for How to fix Android Gradle Build failed error in unity Just go to build setting setting and change Build system from gradle to internal. it will resolve your error. … But it is ok for just testing your game if you … When you are building your unity game and it showing gradle build failure error you can solve this error by following these steps
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How to fix Android Gradle Build failed error in unity
How to fix Android Gradle Build failed error in unity

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c# – How to fix ”Gradle Build Failed” on Unity? – Stack Overflow

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  • Summary of article content: Articles about c# – How to fix ”Gradle Build Failed” on Unity? – Stack Overflow This is because andro.enableR8 is deprecated. To remove it from your gradle.properties file you have to go to Project Settings > Player … …
  • Most searched keywords: Whether you are looking for c# – How to fix ”Gradle Build Failed” on Unity? – Stack Overflow This is because andro.enableR8 is deprecated. To remove it from your gradle.properties file you have to go to Project Settings > Player …
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c# - How to fix ''Gradle Build Failed'' on Unity? - Stack Overflow
c# – How to fix ”Gradle Build Failed” on Unity? – Stack Overflow

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Troubleshooting builds

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Troubleshooting Gradle installation

Debugging dependency resolution

Troubleshooting slow Gradle builds

Debugging build logic

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Getting additional help

Troubleshooting builds
Troubleshooting builds

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Different Ways to fix “Error running android: Gradle project sync failed” in Android Studio – GeeksforGeeks

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  • Summary of article content: Articles about Different Ways to fix “Error running android: Gradle project sync failed” in Android Studio – GeeksforGeeks Updating …
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Build for Android 11 with Unity  |  ARCore  |  Google Developers

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Unity 20193 and 20194

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Build for Android 11 with Unity  |  ARCore  |  Google Developers
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Gradle tasks | IntelliJ IDEA

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[Bug] Gradle build fails on Unity 2021 when custom gradle templates are enabled · Issue #1205 · firebase/quickstart-unity · GitHub

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  • Summary of article content: Articles about [Bug] Gradle build fails on Unity 2021 when custom gradle templates are enabled · Issue #1205 · firebase/quickstart-unity · GitHub Platform you are targeting: Andro; Scripting Runtime: IL2CPP. [REQUIRED] Please describe the issue here: My APK fails during building gradle … …
  • Most searched keywords: Whether you are looking for [Bug] Gradle build fails on Unity 2021 when custom gradle templates are enabled · Issue #1205 · firebase/quickstart-unity · GitHub Platform you are targeting: Andro; Scripting Runtime: IL2CPP. [REQUIRED] Please describe the issue here: My APK fails during building gradle … [REQUIRED] Please fill in the following fields: Unity editor version: 2021.2.6f1 Firebase Unity SDK version: 8.6.2 Source you installed the SDK: .unitypackage Problematic Firebase Component: Analytics Other Firebase Components in use: No…
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[Bug] Gradle build fails on Unity 2021 when custom gradle templates are enabled · Issue #1205 · firebase/quickstart-unity · GitHub
[Bug] Gradle build fails on Unity 2021 when custom gradle templates are enabled · Issue #1205 · firebase/quickstart-unity · GitHub

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How to fix a gradle build failed problem in Unity – Quora

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  • Summary of article content: Articles about How to fix a gradle build failed problem in Unity – Quora Goto File -> Invalate caches / Restart · Shutdown Andro Studio · Rename/remove .gradle folder in the user home directory · Restart Andro Studio (It will … …
  • Most searched keywords: Whether you are looking for How to fix a gradle build failed problem in Unity – Quora Goto File -> Invalate caches / Restart · Shutdown Andro Studio · Rename/remove .gradle folder in the user home directory · Restart Andro Studio (It will … > How do I fix a gradle build failed problem in Unity? — There can be many solutions to your problem, as you have not given any details about error or error log, I can't give you exact solution. You can comment the error log for more specific ans…
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How to fix a gradle build failed problem in Unity - Quora
How to fix a gradle build failed problem in Unity – Quora

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[Solved] Unity Package Error: FAILURE: Build failed with an exception. | ProgrammerAH
[Solved] Unity Package Error: FAILURE: Build failed with an exception. | ProgrammerAH

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Gradle build failed

CommandInvokationFailure: Gradle build failed.C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath “C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar” org.gradle.launcher.GradleMain “-Dorg.gradle.jvmargs=-Xmx4096m” “assembleRelease”stderr[FAILURE: Build failed with an exception.* What went wrong:Execution failed for task ‘rocessReleaseResources’.> Android resource linking failederror: resource style/Theme.AppCompat.NoActionBar (aka com.xxxxxxxxxxxx:style/Theme.AppCompat.NoActionBar) not found.error: resource style/Theme.AppCompat.Dialog (aka com.xxxxxxxxxxxx:style/Theme.AppCompat.Dialog) not found.error: failed linking references.* Try:Run with –stacktrace option to get the stack trace. Run with –info or –debug option to get more log output. Run with –scan to get full insights.* Get more help at https://help.gradle.org BUILD FAILED in 12sstdout[> Configure project :Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Probably the SDK is read-onlyException while marshalling C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-onlyException while marshalling C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-28\package.xml. Probably the SDK is read-onlyException while marshalling C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-onlyException while marshalling C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Probably the SDK is read-onlyException while marshalling C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-onlyException while marshalling C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-28\package.xml. Probably the SDK is read-onlyException while marshalling C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only> TaskreBuild UP-TO-DATE> Task :GoogleMobileAdsPluginreBuild UP-TO-DATE> Task :GoogleMobileAdsPluginreReleaseBuild UP-TO-DATE> Task :GoogleMobileAdsPlugin:checkReleaseManifest> Task :GoogleMobileAdsPluginrocessReleaseManifest> TaskreReleaseBuild> Task :GoogleMobileAdsPlugin:compileReleaseAidl NO-SOURCE> Task :compileReleaseAidl NO-SOURCE> Task :GoogleMobileAdsPluginackageReleaseRenderscript NO-SOURCE> Task :compileReleaseRenderscript NO-SOURCE> Task :checkReleaseManifest> Task :generateReleaseBuildConfig> TaskrepareLintJar> Task :generateReleaseSources> Task :GoogleMobileAdsPlugin:compileReleaseRenderscript NO-SOURCE> Task :GoogleMobileAdsPlugin:generateReleaseBuildConfig> Task :GoogleMobileAdsPlugin:generateReleaseResValues> Task :GoogleMobileAdsPlugin:generateReleaseResources> Task :GoogleMobileAdsPluginackageReleaseResources> Task :GoogleMobileAdsPlugin:generateReleaseRFile> Task :GoogleMobileAdsPluginrepareLintJar> Task :GoogleMobileAdsPlugin:generateReleaseSources> Task :GoogleMobileAdsPlugin:javaPreCompileRelease> Task :GoogleMobileAdsPlugin:compileReleaseJavaWithJavac> Task :GoogleMobileAdsPlugin:bundleLibCompileRelease> Task :javaPreCompileRelease> Task :mainApkListPersistenceRelease> Task :generateReleaseResValues> Task :generateReleaseResources> Task :mergeReleaseResources> Task :createReleaseCompatibleScreenManifests> TaskrocessReleaseManifest> TaskrocessReleaseResources FAILEDDeprecated Gradle features were used in this build, making it incompatible with Gradle 6.0.Use ‘–warning-mode all’ to show the individual deprecation warnings.See https://docs.gradle.org/5.1.1/userguide/command_line_interface.html#sec:command_line_warnings 21 actionable tasks: 21 executedexit code: 1UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <1a10f9035b6b403994c99e5b653643c6>:0)Rethrow as GradleInvokationException: Gradle build failedUnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1a10f9035b6b403994c99e5b653643c6>:0)Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr)

How to fix Android Gradle Build failed error in unity

If yoiu are seeing gradle build failed when building your game in unity showing following message

There is a simple way to resolve this error if you are using older version than unity 2019

Just go to build setting setting and change Build system from gradle to internal. it will resolve your error.

But it is ok for just testing your game if you are building for google play store then should build your game with gradle build.

To build with gradle you should follow some step

1. go to build setting -> player setting -> publishing setting

In publishing setting you should setup your keystore here you can create a new key or use existing key.

2. Sometimes gradle build failed also occur because of minimum API level so go in build setting -> player setting -> other setiing

in other setting you will find minimum API level try to change this API level to Android 4.4 or 5.0

if you are using newer version of unity and API level is not present in other setting than leave it.

3. third and main reason of gradle build failed is gradle is not installed correctly so just go to file explorer and click on window drive

click users

click local user name (this is whatever is your name in computer)

here you will find “.gradle” folder.

delete this folder and now now build your project and make sure your pc is connected to internet because unity will download the correct gradle version according to unity version so don’t need to worry about anything just remember you arfe connected to network.

After following these step you can build your gradle project.

How to fix ”Gradle Build Failed” on Unity?

I’m trying to build my android app for a while and can’t seem to find any solution for this problem: Image

Unity Version: Unity 2020.3.21f1 (64-bit) JDK, SDK, NDK and Gradle used are Unity’s recommended ones (already tried to use other ones).

The console details are here:

Configure project :launcher WARNING: The option setting ‘android.enableR8=false’ is deprecated. It will be removed in version 5.0 of the Android Gradle plugin. You will no longer be able to disable R8 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)` FAILURE: Build failed with an exception. * What went wrong: com/sun/istack/FinalArrayList * Try: Run with –stacktrace option to get the stack trace. Run with –info or –debug option to get more log output. Run with –scan to get full insights. CommandInvokationFailure: Gradle build failed. C:\Program Files\Unity\Hub\Editor\2020.3.21f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath “C:\Program Files\Unity\Hub\Editor\2020.3.21f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar” org.gradle.launcher.GradleMain “-Dorg.gradle.jvmargs=-Xmx4096m” “assembleRelease” stderr[ FAILURE: Build failed with an exception. Build completed with a result of ‘Failed’ in 60 seconds (59527 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <208f92fc783546f9abbe643bfc23920c>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <208f92fc783546f9abbe643bfc23920c>:0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

I already tried all tutorials on youtube and other forums, but every help is welcome, thanks!

Edit 1:

After trying Jaimin’s solution this is happening now:

Assets/Plugins/Android\gradleTemplate.properties file is using a deprecated way of controlling which tool should be used to do the minification. To fix this, remove “useProguard” entries yourself. If not fixed, your build can fail. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) File C:\Users\Windows\.android\repositories.cfg could not be loaded. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use –status for details UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) FAILURE: Build failed with an exception. * What went wrong: com/sun/istack/FinalArrayList > com.sun.istack.FinalArrayList * Try: Run with –stacktrace option to get the stack trace. Run with –info or –debug option to get more log output. Run with –scan to get full insights. * Get more help at https://help.gradle.org BUILD FAILED in 5s Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) CommandInvokationFailure: Gradle build failed. C:\Program Files\Unity\Hub\Editor\2020.3.21f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath “C:\Program Files\Unity\Hub\Editor\2020.3.21f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar” org.gradle.launcher.GradleMain “-Dorg.gradle.jvmargs=-Xmx4096m” “assembleRelease” stderr[ FAILURE: Build failed with an exception. * What went wrong: com/sun/istack/FinalArrayList > com.sun.istack.FinalArrayList * Try: Run with –stacktrace option to get the stack trace. Run with –info or –debug option to get more log output. Run with –scan to get full insights. * Get more help at https://help.gradle.org BUILD FAILED in 5s Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 ] stdout[ Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use –status for details ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at :0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <208f92fc783546f9abbe643bfc23920c>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) Build completed with a result of ‘Failed’ in 127 seconds (127448 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) UnityEditor.BuildPlayerWindow+BuildMethodException: 5 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <208f92fc783546f9abbe643bfc23920c>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <208f92fc783546f9abbe643bfc23920c>:0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

And here’s how the Custom Gradle Properties Template file is coded:

So you have finished reading the unity android gradle build failed topic article, if you find this article useful, please share it. Thank you very much. See more: Gradle build failed Android Studio, Commandinvokationfailure: Gradle build failed, Unity arcore gradle build failed, Gradle build failed Unity, Unity build Android APK, Failed to build apk see the Console for details, Failed to apply plugin: ‘com android internal application, Execution failed for task :unityLibrary:compileReleaseJavaWithJavac

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