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Why is my Gradle build failing?

If gradle –version works, but all of your builds fail with the same error, it is possible there is a problem with one of your Gradle build configuration scripts. You can verify the problem is with Gradle scripts by running gradle help which executes configuration scripts, but no Gradle tasks.

How do I run a .Gradle file?

Run a Gradle task in the Run Anything window

. Alternatively, press Ctrl twice to open the Run Anything window. In the Run Anything window, start typing a name of the task you want to execute. To execute several tasks, enter task names using space to separate each new task.

Where is build Gradle unity?

Go to Build Settings > Android, and set Build System to Gradle to use the custom Gradle version. Go to Preferences > External Tools > Android > Gradle Installed with Unity.

How do I update Gradle?

Method 1
  1. Step 1: Open Android Studio and navigate to File → Settings.
  2. Step 2: Selecting desired Gradle version.
  3. Step 1: Go to project-level build.gradle file.
  4. Step 2: You can manually, change version of gradle to latest, just type classpath ‘com. android. tools. build:gradle:x.x.x’ .

How do I fix build Gradle?

For this, you have to connect your PC to the internet and you have to open your Android studio. After opening your project click on the Sync Project with Gradle files option. This will automatically download the new Gradle files and will fix the issue which is caused by the Gradle files.

How do you fix a build failure?

Reduce build failures and increase build reliability
  1. Pull in help for an unexpectedly failing test.
  2. See all locally failing tests across all projects.
  3. Determine if changed dynamic dependencies broke the build.
  4. Investigate why your project does not compile on your colleague’s machine.

What is a Gradle build?

Android Java Gradle Insights. Gradle is a build automation tool based on Groovy and Kotlin. It’s open source and flexible enough to build almost any type of software. It also supports both the automatic download of dependencies and many repositories, including Maven and Ivy.

Where is build Gradle file in Android Studio?

gradle file, located in the root project directory, defines dependencies that apply to all modules in your project. By default, the top-level build file uses the plugins block to define the Gradle dependencies that are common to all modules in the project.

How do I debug a build Gradle file?

  1. Configure IntelliJ / Android Studio. The first step is to create a new Remote Configuration in IntelliJ / Android Studio on the project you want to debug. …
  2. Execute the task to debug. Now you can execute the task to debug. …
  3. Attach the debugger. The previous task will wait until you attach the debugger.

What version of Gradle does Unity use?

Gradle for Android
Unity version Gradle version
2018.3, 2018.4 up to and including 2018.4.3f1 2019.1 up to and including 2019.1.6f1 4.6
2018.2 4.2.1
2018.1 4.0.1
2017.4, starting from 2017.4.17 4.6

Where is build Gradle module app?

In Android, you can see the gradle file you’re looking for. In the Project view, it is the file inside the app folder that you want to use.

How do I export a Gradle project from Unity?

  1. Go to Build Settings and make sure Android is selected as the target platform and tick the Export Project checkbox, as shown below:
  2. Once the project has finished importing, go to Android Studio’s preferences and search for Gradle. …
  3. To build with Android Studio, go to Run > Edit Configurations.

How do I set Gradle version in build Gradle?

You can specify the Gradle version in either the File > Project Structure > Project menu in Android Studio, or by editing the Gradle distribution reference in the gradle/wrapper/gradle-wrapper. properties file. The following example sets the Gradle version to 7.4.

How do I update Gradle in Android Studio?

Updating the IDE and plugin
  1. Open gradle-wrapper. properties.
  2. Enter the latest version of Gradle (above 4.1)
  3. Open build. gradle in the root of the project.
  4. Ensure it contains the Google Maven repository and version 3 of the Gradle plugin. Note: there might be a version higher than 3.0. 0 available, so use the latest one.

How do I update build Gradle dependencies?

Go to Android Studio -> Preferences -> Plugins (for Mac) and File -> Settings -> Plugins (for windows) and search “Check for Dependency updates plugin”. Install it and restart android studio. You will be able to see Dependencies tab on the right which will show if any dependency has a new update available.

How do I fix Gradle sync failed?

android studio 0.4. 2: Gradle project sync failed error.

32 Answers
  1. Goto File -> Invalidate caches / Restart.
  2. Shutdown Android Studio.
  3. Rename/remove .gradle folder in the user home directory.
  4. Restart Android Studio (It will download gradle metadata and data)
  5. Gradle build succeed.
  6. Rebuild project. Done.

How do you do a Gradle clean build?

If you wish to clean (empty) the build directory and do a clean build again, you can invoke a gradle clean command first and then a gradle assemble command. Now, fire the gradle assemble command and you should have a JAR file that is named as <name>-<version>.

How do I know if Gradle is working?

To check if Gradle is properly installed just type gradle -v. The output shows the Gradle version and also the local environment configuration (groovy and JVM version, etc.). The displayed Gradle version should match the distribution you have downloaded.

What is better Gradle or Maven?

The biggest differences are Gradle’s mechanisms for work avoidance and incrementality. The top 3 features that make Gradle much faster than Maven are: Incrementality — Gradle avoids work by tracking input and output of tasks and only running what is necessary, and only processing files that changed when possible.


How to Fix Gradle build failed Unity
How to Fix Gradle build failed Unity


Gradle build failed – Unity Forum

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  • Summary of article content: Articles about Gradle build failed – Unity Forum I forgot to write the solution: 1. simply remove the “29.0.0-rc1” folder from your build tools directory. 2. exported your project, and change … …
  • Most searched keywords: Whether you are looking for Gradle build failed – Unity Forum I forgot to write the solution: 1. simply remove the “29.0.0-rc1” folder from your build tools directory. 2. exported your project, and change … stderr[
    FAILURE: Build failed with an exception.
    * What went wrong:
    A problem occurred configuring root project ‘gradleOut’.
    > Failed to find Build…
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Gradle build failed - Unity Forum
Gradle build failed – Unity Forum

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Troubleshooting builds

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[Bug] Gradle build fails on Unity 2021 when custom gradle templates are enabled · Issue #1205 · firebase/quickstart-unity · GitHub
[Bug] Gradle build fails on Unity 2021 when custom gradle templates are enabled · Issue #1205 · firebase/quickstart-unity · GitHub

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Gradle build failed

CommandInvokationFailure: Gradle build failed.C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath “C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar” org.gradle.launcher.GradleMain “-Dorg.gradle.jvmargs=-Xmx4096m” “assembleRelease”stderr[FAILURE: Build failed with an exception.* What went wrong:Execution failed for task ‘rocessReleaseResources’.> Android resource linking failederror: resource style/Theme.AppCompat.NoActionBar (aka com.xxxxxxxxxxxx:style/Theme.AppCompat.NoActionBar) not found.error: resource style/Theme.AppCompat.Dialog (aka com.xxxxxxxxxxxx:style/Theme.AppCompat.Dialog) not found.error: failed linking references.* Try:Run with –stacktrace option to get the stack trace. Run with –info or –debug option to get more log output. Run with –scan to get full insights.* Get more help at https://help.gradle.org BUILD FAILED in 12sstdout[> Configure project :Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Probably the SDK is read-onlyException while marshalling C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-onlyException while marshalling C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-28\package.xml. Probably the SDK is read-onlyException while marshalling C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-onlyException while marshalling C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Probably the SDK is read-onlyException while marshalling C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-onlyException while marshalling C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-28\package.xml. Probably the SDK is read-onlyException while marshalling C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only> TaskreBuild UP-TO-DATE> Task :GoogleMobileAdsPluginreBuild UP-TO-DATE> Task :GoogleMobileAdsPluginreReleaseBuild UP-TO-DATE> Task :GoogleMobileAdsPlugin:checkReleaseManifest> Task :GoogleMobileAdsPluginrocessReleaseManifest> TaskreReleaseBuild> Task :GoogleMobileAdsPlugin:compileReleaseAidl NO-SOURCE> Task :compileReleaseAidl NO-SOURCE> Task :GoogleMobileAdsPluginackageReleaseRenderscript NO-SOURCE> Task :compileReleaseRenderscript NO-SOURCE> Task :checkReleaseManifest> Task :generateReleaseBuildConfig> TaskrepareLintJar> Task :generateReleaseSources> Task :GoogleMobileAdsPlugin:compileReleaseRenderscript NO-SOURCE> Task :GoogleMobileAdsPlugin:generateReleaseBuildConfig> Task :GoogleMobileAdsPlugin:generateReleaseResValues> Task :GoogleMobileAdsPlugin:generateReleaseResources> Task :GoogleMobileAdsPluginackageReleaseResources> Task :GoogleMobileAdsPlugin:generateReleaseRFile> Task :GoogleMobileAdsPluginrepareLintJar> Task :GoogleMobileAdsPlugin:generateReleaseSources> Task :GoogleMobileAdsPlugin:javaPreCompileRelease> Task :GoogleMobileAdsPlugin:compileReleaseJavaWithJavac> Task :GoogleMobileAdsPlugin:bundleLibCompileRelease> Task :javaPreCompileRelease> Task :mainApkListPersistenceRelease> Task :generateReleaseResValues> Task :generateReleaseResources> Task :mergeReleaseResources> Task :createReleaseCompatibleScreenManifests> TaskrocessReleaseManifest> TaskrocessReleaseResources FAILEDDeprecated Gradle features were used in this build, making it incompatible with Gradle 6.0.Use ‘–warning-mode all’ to show the individual deprecation warnings.See https://docs.gradle.org/5.1.1/userguide/command_line_interface.html#sec:command_line_warnings 21 actionable tasks: 21 executedexit code: 1UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <1a10f9035b6b403994c99e5b653643c6>:0)Rethrow as GradleInvokationException: Gradle build failedUnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1a10f9035b6b403994c99e5b653643c6>:0)Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <1a10f9035b6b403994c99e5b653643c6>:0)UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr)

How to fix ”Gradle Build Failed” on Unity?

I’m trying to build my android app for a while and can’t seem to find any solution for this problem: Image

Unity Version: Unity 2020.3.21f1 (64-bit) JDK, SDK, NDK and Gradle used are Unity’s recommended ones (already tried to use other ones).

The console details are here:

Configure project :launcher WARNING: The option setting ‘android.enableR8=false’ is deprecated. It will be removed in version 5.0 of the Android Gradle plugin. You will no longer be able to disable R8 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)` FAILURE: Build failed with an exception. * What went wrong: com/sun/istack/FinalArrayList * Try: Run with –stacktrace option to get the stack trace. Run with –info or –debug option to get more log output. Run with –scan to get full insights. CommandInvokationFailure: Gradle build failed. C:\Program Files\Unity\Hub\Editor\2020.3.21f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath “C:\Program Files\Unity\Hub\Editor\2020.3.21f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar” org.gradle.launcher.GradleMain “-Dorg.gradle.jvmargs=-Xmx4096m” “assembleRelease” stderr[ FAILURE: Build failed with an exception. Build completed with a result of ‘Failed’ in 60 seconds (59527 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <208f92fc783546f9abbe643bfc23920c>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <208f92fc783546f9abbe643bfc23920c>:0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

I already tried all tutorials on youtube and other forums, but every help is welcome, thanks!

Edit 1:

After trying Jaimin’s solution this is happening now:

Assets/Plugins/Android\gradleTemplate.properties file is using a deprecated way of controlling which tool should be used to do the minification. To fix this, remove “useProguard” entries yourself. If not fixed, your build can fail. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) File C:\Users\Windows\.android\repositories.cfg could not be loaded. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use –status for details UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) FAILURE: Build failed with an exception. * What went wrong: com/sun/istack/FinalArrayList > com.sun.istack.FinalArrayList * Try: Run with –stacktrace option to get the stack trace. Run with –info or –debug option to get more log output. Run with –scan to get full insights. * Get more help at https://help.gradle.org BUILD FAILED in 5s Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) CommandInvokationFailure: Gradle build failed. C:\Program Files\Unity\Hub\Editor\2020.3.21f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath “C:\Program Files\Unity\Hub\Editor\2020.3.21f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar” org.gradle.launcher.GradleMain “-Dorg.gradle.jvmargs=-Xmx4096m” “assembleRelease” stderr[ FAILURE: Build failed with an exception. * What went wrong: com/sun/istack/FinalArrayList > com.sun.istack.FinalArrayList * Try: Run with –stacktrace option to get the stack trace. Run with –info or –debug option to get more log output. Run with –scan to get full insights. * Get more help at https://help.gradle.org BUILD FAILED in 5s Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 ] stdout[ Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use –status for details ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at :0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <208f92fc783546f9abbe643bfc23920c>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) Build completed with a result of ‘Failed’ in 127 seconds (127448 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) UnityEditor.BuildPlayerWindow+BuildMethodException: 5 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <208f92fc783546f9abbe643bfc23920c>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <208f92fc783546f9abbe643bfc23920c>:0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

And here’s how the Custom Gradle Properties Template file is coded:

Troubleshooting builds

Many infrequent errors within IDEs can be solved by “refreshing” Gradle. See also more documentation on working with Gradle in IntelliJ IDEA and in Eclipse .

From the main menu, go to View > Tool Windows > Gradle . Then click on the Refresh icon.

If you’re using Buildship for the Eclipse IDE, you can re-synchronize your Gradle build by opening the “Gradle Tasks” view and clicking the “Refresh” icon, or by executing the Gradle > Refresh Gradle Project command from the context menu while editing a Gradle script.

If your Gradle build fails before running any tasks, you may be encountering problems with your network configuration. When Gradle is unable to communicate with the Gradle daemon process, the build will immediately fail with a message similar to this:

$ gradle help Starting a Gradle Daemon, 1 stopped Daemon could not be reused, use –status for details FAILURE: Build failed with an exception. * What went wrong: A new daemon was started but could not be connected to: pid=DaemonInfo{pid=55913, address=[7fb34c82-1907-4c32-afda-888c9b6e2279 port:42751, addresses:[/127.0.0.1]], state=Busy, …

We have observed this can occur when network address translation (NAT) masquerade is used. When NAT masquerade is enabled, connections that should be considered local to the machine are masked to appear from external IP addresses. Gradle refuses to connect to any external IP address as a security precaution.

The solution to this problem is to adjust your network configuration such that local connections are not modified to appear as from external addresses.

You can monitor the detected network setup and the connection requests in the daemon log file ( /daemon//daemon-.out.log ).

So you have finished reading the unity gradle build failed topic article, if you find this article useful, please share it. Thank you very much. See more: Unity arcore gradle build failed, Gradle build failed Android Studio, Gradle build failed with 1 error ‘s, Gradle build failed Unity 2021, Starting a Gradle Daemon, 1 incompatible Daemon could not be reused unity, Commandinvokationfailure: Gradle build failed, Failed to build apk see the Console for details, Gradle build failed see the console for details unity 2020

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