Top 31 Unity Rect Transform Width 270 Most Correct Answers

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Rect Transform – Unity Official Tutorials
Rect Transform – Unity Official Tutorials


Unity – Scripting API: Rect.width

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  • Summary of article content: Articles about Unity – Scripting API: Rect.width public float wth;. Description. The wth of the rectangle, measured from the X position. Setting this value will also change xMax. using UnityEngine; …
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Unity - Scripting API: Rect.width
Unity – Scripting API: Rect.width

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c# – Unity RectTransform.sizeDelta doesn’t change size – Stack Overflow

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  • Summary of article content: Articles about c# – Unity RectTransform.sizeDelta doesn’t change size – Stack Overflow I am trying to change size of a gameobject that has TextMeshPro – Text (UI) component to fit his parent. Here is the code. static public Cube … …
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c# - Unity RectTransform.sizeDelta doesn't change size - Stack Overflow
c# – Unity RectTransform.sizeDelta doesn’t change size – Stack Overflow

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Unity width / height of a RectTransform or UI? | GMT Dev Ltd

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  • Summary of article content: Articles about Unity width / height of a RectTransform or UI? | GMT Dev Ltd Unity: How do I get the literal wth and height of a RectTransform? Or a UI element? …
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Unity width / height of a RectTransform or UI? | GMT Dev Ltd
Unity width / height of a RectTransform or UI? | GMT Dev Ltd

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c# – Unity set RectTransform width independent from height – Game Development Stack Exchange

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  • Summary of article content: Articles about c# – Unity set RectTransform width independent from height – Game Development Stack Exchange You can read current height and set it again without changing. When you change height in the editor, it’ll be changed between your code … …
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c# - Unity set RectTransform width independent from height - Game Development Stack Exchange
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unity > RectTransform > scriptでheight, width を設定する > .sizeDelta = new Vector2 (100.0f, 30.0f); – Qiita

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  • Summary of article content: Articles about unity > RectTransform > scriptでheight, width を設定する > .sizeDelta = new Vector2 (100.0f, 30.0f); – Qiita unity > RectTransform > scriptでheight, wth を設定する > .sizeDelta = new Vector2 (100.0f, 30.0f); … RectTransformのインスペクタで見られる … …
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unity > RectTransform > scriptでheight, width を設定する > .sizeDelta = new Vector2 (100.0f, 30.0f); – Qiita” style=”width:100%”><figcaption>unity > RectTransform > scriptでheight, width を設定する > .sizeDelta = new Vector2 (100.0f, 30.0f); – Qiita</figcaption></figure>
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set width of rect transform unity – W3schools

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  • Summary of article content: Articles about set width of rect transform unity – W3schools set wth of rect transform unity. by. set wth of rect transform unity. rectTransform.sizeDelta = new Vector2(50, 50);. Content Protection by DMCA.com. …
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set width of rect transform unity – W3schools

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Unity RectTransform.sizeDelta doesn’t change size

I am trying to change size of a gameobject that has TextMeshPro – Text (UI) component to fit his parent. Here is the code.

static public Cube CreateCube(Transform parent, Vector2 anchors, Vector2 position) { Cube c = Instantiate(cubePrefab); // prefab has Cube component var tr = (RectTransform)c.transform; tr.SetParent(parent); // canvas or other 2d object tr.anchorMin = tr.anchorMax = anchors; tr.anchoredPosition = position; var textObj = new GameObject(“Text”); var textTr = textObj.AddComponent(); textTr.SetParent(tr); textTr.anchorMin = textTr.anchorMax = Vector2.one / 2; // anchors at the center of the parent textTr.anchoredPosition = Vector2.zero; // tr.sizeDelta is Vector2(60, 60) from prefab; print(new Vector2(tr.sizeDelta.x, tr.sizeDelta.y * 2 / 3)); // Vector2(60, 40) textTr.sizeDelta = new Vector2(tr.sizeDelta.x, tr.sizeDelta.y * 2 / 3); // width is the same as parent’s width // height is two thirds of parent’s height print(textTr.sizeDelta); // also Vector2(60, 40) var text = textObj.AddComponent(); text.text = “Test”; text.fontSize = 14; text.alignment = TextAlignmentOptions.Center; return c; }

Second print shows that sizeDelta has been set, but in the inspector and on the scene size is (200, 50) like without textTr.sizeDelta = … line.

But if I add

private void Start() { ((RectTransform)transform.GetChild(0)).sizeDelta = new Vector2(60, 40); }

into the Cube class, it will work. Why doesn’t it work when I create text?

Objects hierarchy:

-> Some 2d object

—> Object with Cube component

—–> Text object

Unity: How do I get the literal width and height of a RectTransform? Or a UI element?

The Unity UI system is a great thing, but with canvas’s, canvas scalers, child objects with Rect Transforms that also scale and then sizeDelta’s! Things can get a little confusing when trying to figure out the actual size of a UI item like a button.

The solution lies inside the RectTransform, to get the scale of a UI element:

RectTransform rt = myUIGameObject.transform.GetComponent(); width = rt.sizeDelta.x * rt.localScale.x; height = rt.sizeDelta.y * rt.localScale.y;

Also check the parents of the object. If the object is a direct child of the canvas you’ll be OK, but if it is a child of another object that has a scale then that will affect it (look at gameObject.transform.parent.localScale). Also I find it best not to have another RectTransform on parent objects – for some reason that makes every scale in the child objects 1!

Remember the root canvas has a scale too. If you have the Canvas Scaler (you probably do), and you find your sizes don’t look like what you expected, just remember the canvas scaler adjusts these.

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Unity set RectTransform width independent from height

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The usual way to set the width or height for a RectTransform is this one as far as I know : RectTransform.sizeDelta = new Vector2(…); . I want to set the width of my object in an EditorScript, so if I would use the mentioned method, I would automatically lock my height value in the editor. But I want to freely adjust my height and at the same time let the width be calculated from my script. So my problem is, that RectTransform.sizeDelta = new Vector2(…); is locking both values in the Editor.

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